Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.02.13 @ 22:24:14 Player: Wilihelm Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (65) 325 Value Destroyed (2099) 2099 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (871) 871 TOTAL SCORE: 7895 Bonus ------- Follower Combat Kills 377 Met Imprinter 300 Was Imprinted 300 Friendly Fire -106 Cogmind --------- Core Integrity 0/1000 Matter 151/300 Energy 20/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ System Restoration Module > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Gravmag Array Gravmag Array Gravmag Array > --- UTILITY ---------- Medium Storage Unit Advanced Sensor Array Improved Signal Interpreter ECM Suite ECM Suite System Shield System Shield > --- WEAPON ----------- Antimatter Cannon Ripper > --- INVENTORY -------- Micro Nuclear Core Cooled Airjet Improved Gravmag System Combat Airjet Improved Heat Sink Improved Transmission Jammer Hardened Medium Armor Plating Improved Medium Armor Plating Improved System Shield [Rating: 70] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Flight Unit Treads Armored Treads Leg Aluminum Leg Hover Unit Gravmag Array Flight Unit Flight Unit Utility System Shield Device ECM Suite Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Improved Light Armor Plating Weapon Ripper Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Special Weapon Mining Laser Slashing Weapon Ripper Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Slots Evolved 10 | . . . 2 . . . 6 . . 2 Power 1 | . . . . . . . 1 . . . Propulsion 4 | . . . 2 . . . 2 . . . Utility 5 | . . . . . . . 3 . . 2 Weapon . | . . . . . . . . . . . Parts Attached 87 | 6 . 5 15 13 2 . 8 1 22 15 Power 12 | 1 . 1 3 1 1 . . 1 3 1 Engine 10 | 1 . 1 3 1 1 . . 1 2 . Core 2 | . . . . . . . . . 1 1 Reactor . | . . . . . . . . . . . Propulsion 24 | 2 . 2 6 4 . . . . 8 2 Treads 4 | . . . 4 . . . . . . . Leg 2 | 2 . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover 10 | . . . . . . . . . 8 2 Flight 8 | . . 2 2 4 . . . . . . Utility 33 | 2 . . 4 2 . . 7 . 9 9 Device 10 | 1 . . 1 . . . 1 . 4 3 Storage 3 | 1 . . 1 . . . . . 1 . Processor 4 | . . . 1 . . . 2 . 1 . Hackware 6 | . . . . 2 . . . . . 4 Protection 10 | . . . 1 . . . 4 . 3 2 Artifact . | . . . . . . . . . . . Weapon 18 | 1 . 2 2 6 1 . 1 . 2 3 Energy Gun . | . . . . . . . . . . . Energy Cannon 2 | . . . . . . . . . . 2 Ballistic Gun 5 | 1 . 1 . . . . . . 2 1 Ballistic Cannon 8 | . . . 2 5 . . 1 . . . Launcher . | . . . . . . . . . . . Special Weapon 1 | . . 1 . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . . . . Piercing Weapon 1 | . . . . . 1 . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . . . 1 . . 3 . 1 . Parts Lost 22 | . . . . 1 . . . 2 . 19 Power 4 | . . . . . . . . 1 . 3 Propulsion 6 | . . . . . . . . . . 6 Utility 9 | . . . . 1 . . . 1 . 7 Weapon 3 | . . . . . . . . . . 3 Highest Loss Streak 15 | . . . . 1 . . . 2 . 15 To Critical Strikes . | . . . . . . . . . . . Average Backups 8 | . 4 6 13 17 4 5 4 4 8 7 Power . | . 1 1 . 1 1 . . 1 . . Propulsion 1 | . 3 4 1 1 . . . . 2 2 Utility 4 | . . . 7 9 2 5 3 2 5 4 Weapon 1 | . . . 4 4 1 . . 1 . . Tool/Special . | . . . . . . . . . . . Unused Backups 36 | . 4 2 8 9 2 1 2 . 7 1 Power 1 | . . . 1 . . . . . . . Propulsion 11 | . 4 2 2 2 . . . . 1 . Utility 22 | . . . 4 7 1 1 2 . 6 1 Weapon 2 | . . . 1 . 1 . . . . . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 86 | . 85 93 97 88 96 91 72 67 80 68 Engine 9 | . 14 14 11 11 11 11 6 6 8 3 Core 1 | . . . . . . . . . 2 3 Treads 10 | . . . 36 41 . . . . . . Leg 3 | . 28 19 . . . . . . . . Hover 7 | . . . . . . . . . 23 14 Flight 10 | . . 8 6 1 44 44 26 24 . . Device 6 | . 14 10 . . . . . . 10 12 Storage 6 | . 14 14 10 10 . . . . 4 4 Processor 5 | . . . 9 3 . . 12 6 11 4 Hackware 6 | . . . . . 22 22 13 13 2 10 Ballistic Gun 3 | . 14 19 . . . . . . . . Ballistic Cannon 7 | . . . 21 19 7 . 1 . 4 3 Slashing Weapon 3 | . . . . . 11 11 5 4 5 3 Peak Build Rating 70 | 6 6 7 24 25 21 21 34 27 68 70 Average Rating 32 | 4 6 6 20 23 18 18 28 25 60 56 On Entrance 19 | . 6 6 6 24 20 21 17 28 19 64 Avg Prop Armor Cover (%) 9 | . . . . 10 . . . . 7 . Naked Turns . | . . . . . . . . . . . Heaviest Build 58 | 13 13 14 55 58 16 9 14 12 43 41 Greatest Support 80 | 20 20 20 80 80 16 16 16 16 66 66 Greatest Overweight (x) 3 | . . 1 . 2 . . . . 2 3 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 20 20 5 5 5 5 10 10 Average Capacity 10 | 7 8 8 15 19 5 5 5 5 8 9 Most Carried 20 | 4 8 8 20 20 5 5 5 4 10 10 Average Carried 8 | . 4 6 13 16 4 5 4 3 8 7 Final Capacity 20 | 8 8 8 20 5 5 5 5 5 10 5 Final Carried 20 | 1 5 7 20 5 5 5 5 4 10 . Class Distribution -------------------- 55% | Mutant 21% | Hacker-Sprinter 14% | Hacker-Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Hacker-Sprinter | -7/Zion Hacker-Sprinter | -6/Proximity Caves Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Waste Mutant | -6/Factory Hacker-Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Matter Collected 2470 | 275 51 120 349 322 148 150 84 . 703 268 Remotely 195 | 44 51 100 . . . . . . . . Salvage Created 2519 | 83 150 71 552 201 . 65 173 . 881 343 Parts 133 | 4 11 4 33 10 . 4 4 . 44 19 Haulers Intercepted 3 | . . . . . . . 1 . 2 . Recyclers Shooed 3 | . . . . . . . . . 2 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . 3 . . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Combat Hostiles Destroyed 57 | . 3 2 12 20 . 1 2 . 8 9 Melee 3 | . . . . . . 1 . . 1 1 Guns 8 | . 3 2 . . . . . . 1 2 Cannons 45 | . . . 12 20 . . 2 . 6 5 AOE 1 | . . . . . . . . . . 1 Classes Destroyed 15 | 1 2 2 3 2 . . 1 . 3 1 Worker 3 | . . 2 . . . . . . 1 . Builder 5 | . 1 . . 1 . . . . 2 1 Hauler 3 | . . . . . . . 1 . 2 . Recycler 7 | 1 . . 2 2 . . . . 2 . Operator 1 | . . . . . . . . . . 1 Watcher 3 | . . . . . . . . . 3 . Swarmer 9 | . . 2 . 4 . . . . 1 2 Grunt 13 | . 3 . 5 . . . . . 2 3 Brawler 1 | . . . 1 . . . . . . . Duelist 1 | . . . 1 . . . . . . . Sentry 11 | . . . 5 . . 1 2 . 2 1 Demolisher 2 | . . . . 2 . . . . . . Hunter 1 | . . . . . . . . . 1 . Programmer 5 | . . . . . . . . . 2 3 Assembled 14 | . . . . 14 . . . . . . Best Kill Streak 14 | 1 4 2 4 14 . 1 2 . 6 2 Combat Bots Only 14 | . 3 1 3 14 . 1 2 . 2 2 Max Kills in Single Turn 2 | 1 1 1 2 2 . 1 1 . 1 1 Gunslinging . | . . . . . . . . . . . Exploded 1 | . . . . . . . . . . 1 Melee 1 | . . . . . . 1 . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Hostile Shots Fired 722 | . 23 18 26 88 . 19 36 2 80 430 Missed 305 | . 7 12 10 23 . 9 27 1 38 178 Hits 417 | . 16 6 16 65 . 10 9 1 42 252 Melee 9 | . . . . 8 . . . 1 . . Projectile 408 | . 16 6 16 57 . 10 9 . 42 252 AOE 15 | . . . . 14 . . . . . 1 Critical Strikes 12 | . . . 1 2 . . . . 1 8 Part Disruptions 2 | . . . . 2 . . . . . . Damage Taken 5082 | . 132 53 173 993 . 93 36 32 479 3091 Core 1210 | . 25 12 . 59 . 50 . 18 44 1002 Absorbed by Shields . | . . . . . . . . . . . Ignored by Resistances 1464 | . 42 19 50 277 . 27 15 9 137 888 Regen/Repaired (Parts) 15 | . . . . . 15 . . . . . Core Remaining (%) 87 | 100 . 85 . . . 72 . . 92 . Volleys Fired 229 | 5 17 19 31 48 . . 8 . 42 59 Largest 2 | 1 1 1 2 2 . . 1 . 2 1 Hottest 74 | 20 20 20 66 74 . . 33 . 60 69 Shots Fired 304 | 5 17 19 62 86 . . 8 . 48 59 Gun 65 | 5 17 19 . . . . . . 12 12 Cannon 239 | . . . 62 86 . . 8 . 36 47 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 303 | 5 17 19 62 86 . . 8 . 48 58 Thermal . | . . . . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic 1 | . . . . . . . . . . 1 Robot Hit Streak 15 | 5 13 10 10 15 . . 11 . 7 12 Robot Miss Streak 7 | . 1 3 3 7 . . . . 3 2 Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 235 | 5 15 10 43 54 . 2 9 . 46 51 Core Hits 113 | 2 6 5 19 28 . 2 5 . 31 15 Critical Kills 1 | . 1 . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . . Critical Strikes 15 | . 2 . 4 3 . . 3 . . 3 Destroy 2 | . 2 . . . . . . . . . Blast 12 | . . . 4 3 . . 3 . . 2 Sever 1 | . . . . . . . . . . 1 Melee Attacks 34 | . . . . . . 4 1 . 16 13 Impact . | . . . . . . . . . . . Slashing 34 | . . . . . . 4 1 . 16 13 Piercing . | . . . . . . . . . . . Sneak Attacks 5 | . . . . . . . 1 . 3 1 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 6757 | 65 194 149 951 1245 . 66 379 . 1812 1896 Guns 778 | 65 194 149 . . . . . . 182 188 Cannons 4826 | . . . 951 1245 . . 293 . 832 1505 Explosions . | . . . . . . . . . . . Melee 1034 | . . . . . . 66 86 . 679 203 Ramming 119 | . . . . . . . . . 119 . Kinetic 5604 | 65 194 149 951 1245 . . 293 . 1014 1693 Thermal . | . . . . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing 1034 | . . . . . . 66 86 . 679 203 Piercing . | . . . . . . . . . . . Highest Corruption 14 | . . . . 2 2 . . 4 5 14 Average Corruption 4 | . . . . 2 2 . . 4 4 5 Corruption Purged 1 | . . . . . . . . . . 1 Corruption Blocked . | . . . . . . . . . . . Effects 44 | . . . . 4 1 . . . 30 9 Message Errors 14 | . . . . 1 1 . . . 12 . Matter Fused 7 | . . . . . . . . . 5 2 Heat Flow Errors 6 | . . . . 1 . . . . 4 1 Energy Discharges 2 | . . . . . . . . . 2 . Parts Rejected 1 | . . . . . . . . . . 1 Data Loss (minor) 8 | . . . . 1 . . . . 5 2 Data Loss (major) 2 | . . . . . . . . . 1 1 Alerts 2 | . . . . . . . . . 1 1 Misdirections 1 | . . . . . . . . . . 1 Weapon Failures 1 | . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 287 | . . . 8 57 . . . . 157 65 Projectiles 142 | . . . 8 57 . . . . 56 21 Explosions . | . . . . . . . . . . . Melee 145 | . . . . . . . . . 101 44 Knockbacks 30 | . . . 5 10 . . . . 3 12 Impact . | . . . . . . . . . . . Kinetic 26 | . . . 5 8 . . . . 2 11 Secondary 4 | . . . . 2 . . . . 1 1 Self-Inflicted Damage 57 | . . . . . . . . . 57 . Shots . | . . . . . . . . . . . Rammed 15 | . . . . . . . . . 15 . Targets Rammed 15 | . . . . . . . . . 15 . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 289 | . 2 . 63 144 . 6 . . 256 289 Average Temperature 41 | . 2 . 18 30 . 3 . . 66 87 Received Heat Transfer 595 | . 96 18 99 160 . 39 . . 84 99 Effects 3 | . . . . . . . . . 3 . Interference 3 | . . . . . . . . . 3 . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 2 | . . 2 . . . . . . . . Heat Transferred . | . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Maximum Alert Level . | . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . 100 100 100 100 Level 1 . | . . . . . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 145 | 5 65 97 145 85 . . 44 3 115 130 Initial 44 | . . 4 . 13 . . 44 3 . 44 Average 29 | . 13 38 56 15 . . 24 1 16 51 Influence Increases 2013 | 5 81 183 364 164 . 140 47 . 569 460 Destroy 0b10 Robot/C 1180 | . 60 140 240 120 . 20 40 . 300 260 Destroy 0b10 Robot/NC 125 | 5 5 10 10 15 . . 5 . 65 10 Destroy Leader 254 | . 10 30 70 20 . . 2 . 82 40 Allied During Kill 61 | . . 3 . . . . . . 24 34 Successful Hack 53 | . 6 . 13 . . . . . 34 . Disable Machine 54 | . . . 9 . . . . . 36 9 Destroy Structure 61 | . . . 7 9 . . . . 13 32 Partial Spotted 30 | . . . 15 . . . . . 15 . Lose Combat Pursuer 195 | . . . . . . 120 . . . 75 Influence Decreases 1993 | 5 66 198 322 155 51 60 116 11 464 545 Entered New Map 196 | . . 11 . 29 51 . 36 8 . 61 Time Decay 1550 | 5 66 187 322 116 . 60 80 3 437 274 Lost Part 140 | . . . . 10 . . . . . 130 Lost Ally 107 | . . . . . . . . . 27 80 Squads Dispatched 21 | . 2 . 1 . . . 1 . 11 6 Investigation 7 | . 2 . 1 . . . . . 3 1 Extermination 5 | . . . . . . . . . 3 2 Reinforcement 6 | . . . . . . . 1 . 5 . Assault . | . . . . . . . . . . . Garrison 3 | . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . Haulers Reinforced 1 | . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Distress Signals 6 | . 1 . 1 . . . . . 2 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 184 | . 13 8 15 23 . 13 4 4 26 78 Peak Tracking Total 14 | . 3 3 5 7 . 6 3 4 8 14 Tactical Retreats 23 | . . . . . . 3 . . 5 15 ECM-based Alert Blocks 55 | . . . . . . . . . 11 44 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Traps Triggered 3 | . . . . . . . 1 . 2 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Machines Disabled 6 | . . . 1 . . . . . 4 1 Max in Single Turn 1 | . . . 1 . . . . . 1 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Machines Accessed 10 | . 1 . 4 . . . . . 3 2 Terminals 6 | . 1 . 4 . . . . . . 1 Fabricators 1 | . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . 2 . Garrison Access 1 | . . . . . . . . . . 1 Total Hacks 30 | . 4 . 13 . . . . . 7 6 Successful 15 | . 2 . 8 . . . . . 4 1 Failed 15 | . 2 . 5 . . . . . 3 5 Catastrophic 2 | . . . . . . . . . . 2 Database Lockouts . | . . . . . . . . . . . Manual 41 | . 3 . 3 . 1 . 5 . 12 17 Terminals 21 | . 4 . 13 . . . . . . 4 Fabricators 2 | . . . . . . . . . 2 . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 5 | . . . . . . . . . 5 . Garrison Access 2 | . . . . . . . . . . 2 Terminal Hacks 11 | . 2 . 8 . . . . . . 1 Record 1 | . . . 1 . . . . . . . Open DSF 1 | . . . . . . . . . . 1 Alert Level 2 | . . . 2 . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . Maintenance Status 1 | . . . 1 . . . . . . . Patrol Status 1 | . 1 . . . . . . . . . Investigation Status 1 | . . . 1 . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . Zone Layout 2 | . . . 2 . . . . . . . Fabricator Hacks 2 | . . . . . . . . . 2 . Load Schematic 1 | . . . . . . . . . 1 . Build 1 | . . . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . 2 . Retrieve Study 2 | . . . . . . . . . 2 . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 10 | . 1 . 4 . . . . . 3 2 Full Trace Events 5 | . 1 . 1 . . . . . 2 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . 3 . . . . 5 Robots Built 2 | . . . . . . . . . 2 . Authchips . | . . . . . . . . . . . Time 67 | . . . . . . . . . 67 . Total Robot Build Rating 8 | . . . . . . . . . 8 . Part Schematics Acquired 26 | . . . . . 14 . . . . 12 Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired 2 | . . . . . . . . . 2 . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . 3 Programmers 3 | . . . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked 4 | . . . . . . . . . 2 2 Hacks Repelled 1 | . . . . . . . . . . 1 Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Total Allies 15 | . . 1 . . 4 . . . 7 3 Largest Group 4 | . . 1 . . 4 . . . 4 4 Highest-Rated Group 286 | . . 31 . . 161 . . . 286 237 Highest-Rated Ally 165 | . . 31 . . 42 . . . 165 165 Zionite Dispatches 2 | . . . . . . . . . 2 . Recon 1 | . . . . . . . . . 1 . Hero 1 | . . . . . . . . . 1 . Total Orders . | . . . . . . . . . . . Ally Attacks 90 | . . 15 . . . . . . 46 29 Total Damage 2408 | . . 232 . . . . . . 1252 924 Kills 19 | . . 5 . . . . . . 10 4 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Active Infowar (turns) 2033 | . . . 42 . . . 166 43 1301 481 Sensors 1410 | . . . 42 . . . . . 948 420 Decoding 1390 | . . . . . . . 166 43 1181 . Jamming 6 | . . . . . . . . . . 6 ECM 1560 | . . . . . . . . . 1085 475 Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . 1 1 1 . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Decoded 0b10 Intel 41 | . . . . . . . 6 . 35 . Traps 6 | . . . . . . . 2 . 4 . Emergency Access 3 | . . . . . . . 1 . 2 . Items 27 | . . . . . . . 2 . 25 . Machines 3 | . . . . . . . . . 3 . Patrols 1 | . . . . . . . . . 1 . Guards 1 | . . . . . . . 1 . . . Zionite Intel Received 5 | . . . . . . . . . 1 4 Component Schematics 1 | . . . . . . . . . . 1 Unaware Schematics 1 | . . . . . . . . . . 1 Trap Installations 1 | . . . . . . . . . . 1 Depthwide Sectors/0 2 | . . . . . . . . . 1 1 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Turns Passed 5371 | 59 398 481 751 626 774 151 168 43 1301 619 Spaces Moved 6349 | 38 296 360 479 281 1429 418 400 95 1777 776 Core 53 | 12 . . . 2 . . . . . 39 Treads 578 | . . . 321 257 . . . . . . Legs 557 | 26 296 235 . . . . . . . . Wheels . | . . . . . . . . . . . Hover 2475 | . . . . . . . . . 1738 737 Flight 2686 | . . 125 158 22 1429 418 400 95 39 . Fastest Speed 31 | 50 120 117 31 31 31 31 31 31 34 50 Average Speed 60 | 97 120 118 124 159 31 31 31 31 44 55 Slowest Speed 200 | 120 120 120 170 170 31 31 31 34 160 200 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 2 | . . . 2 . . . . . . . Potential Cave-ins 3 | . . . . . . . . . . 3 Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 47 | 3 56 71 30 60 90 71 8 60 46 22 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 16 | . . 1 . . 1 . . . 6 8 Known Exits Taken 3 | . . . 1 . 1 . . . 1 . Unknown Exits Taken 5 | 1 1 1 . 1 . 1 . . . . Scrap Searched 5 | . . 1 . . 3 1 . . . . Spaces Dug 9 | . . . . . . 2 . . . 7 Terrain Destroyed 36 | . . . 3 9 . 2 . . 9 13 Melee 9 | . . . . . . 2 . . . 7 Projectile 27 | . . . 3 9 . . . . 9 6 AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Total 7589 | 55 324 398 580 384 1760 433 437 107 2220 891 Wait 599 | . . . . . 312 9 . 10 261 7 Move 6336 | 37 295 359 474 280 1428 417 400 94 1776 776 Hop 2 | . . . 2 . . . . . . . Pick Up 130 | 7 8 8 35 14 7 1 8 . 33 9 Fast Attach 16 | . . 1 1 1 1 . 1 . 11 . Attach 65 | 6 . 3 6 10 . . 6 1 16 17 Detach 5 | . . . . . . . 2 1 2 . Swap 32 | . . 1 9 3 4 . 4 1 10 . Drop 121 | . 4 7 22 28 8 2 7 . 33 10 Fire 229 | 5 17 19 31 48 . . 8 . 42 59 Melee 34 | . . . . . . 4 1 . 16 13 Ram 15 | . . . . . . . . . 15 . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . 5 . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / Low) -6/Waste -6/Factory -5/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 60 | -11/Scrapyard | Entered Materials 61 | -10/Materials | Met a group of wandering Federalists 274 | -10/Materials | Discovered new exit (range 16) 317 | -10/Materials | Build established: Mutant 332 | -10/Materials | Lost 3 allies 372 | -10/Materials | Discovered new exit (range 4) 458 | -10/Materials | Entered Mines 467 | -10/Mines | Discovered new exit (range 11) 479 | -10/Mines | Discovered new exit (range 9) 492 | -10/Mines | Met a Derelict bent on vengeance 503 | -10/Mines | Received a Mining Laser from a helpful Derelict 582 | -10/Mines | Found a hidden stash of uninstalled traps 666 | -10/Mines | Learned location of Mines (-9) 939 | -10/Mines | Entered Materials 939 | -9/Materials | Evolved 2 slots: Propulsion x2 987 | -9/Materials | Discovered new exit (range 17) 1125 | -9/Materials | Identified exit to Mines 1690 | -9/Materials | Entered Mines 1787 | -9/Mines | Assembled infested the area 1911 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1984 | -9/Mines | Destroyed 14 combat bots 2166 | -9/Mines | Discovered new exit (range 9) 2179 | -9/Mines | Learned Materials stockpile data 2220 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2316 | -9/Mines | Entered Zion 2364 | -7/Zion | System corruption cleaned by Quarantine Array 2508 | -7/Zion | Identified exit to Proximity Caves 2554 | -7/Zion | Learned location of Storage (-7) 2563 | -7/Zion | Build established: Hacker-Sprinter 2589 | -7/Zion | Given the Hacking Drone Bay 2591 | -7/Zion | Found Prototype Device 2604 | -7/Zion | Received a visual enhancement algorithm 2604 | -7/Zion | Ran a visual enhancement algorithm 2666 | -7/Zion | Met Imprinter 2670 | -7/Zion | Imprinted 2672 | -7/Zion | Declared Zion's savior 2867 | -7/Zion | Visited the Megawrench Repair Shop 2867 | -7/Zion | Megawrench repaired 4 parts 2958 | -7/Zion | Found Prototype Device 3047 | -7/Zion | Found CR-A16's Pointy Stick 3090 | -7/Zion | Entered Proximity Caves 3099 | -6/Proximity Caves | Spotted B-75 Beast 3161 | -6/Proximity Caves | Learned 8 Factory zone layouts 3203 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3240 | -6/Proximity Caves | Discovered new exit (range 3) 3241 | -6/Proximity Caves | Entered Factory 3241 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 3241 | -6/Factory | Identified Hacking Drone Bay 3242 | -6/Factory | Identified exit to Lower Caves 3242 | -6/Factory | Identified exit to Factory 3409 | -6/Factory | Sucked down chute 3409 | -6/Factory | Entered Waste 3414 | -6/Waste | Spotted C-40 Crusher 3416 | -6/Waste | Spotted C-40 Crusher 3418 | -6/Waste | Spotted C-40 Crusher 3423 | -6/Waste | Spotted C-40 Crusher 3424 | -6/Waste | EMP discharged 3424 | -6/Waste | Spotted C-40 Crusher 3424 | -6/Waste | Discovered new exit (range 15) 3445 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3446 | -6/Waste | Spotted C-40 Crusher 3452 | -6/Waste | Entered Factory 3814 | -6/Factory | Zion Recon squad teleported in 4213 | -6/Factory | Zion hero teleported in (ME-RLN) 4237 | -6/Factory | Build established: Mutant 4349 | -6/Factory | Fabricated X-62 Marksman (x2) 4513 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-6 4730 | -6/Factory | Discovered exit to Factory (range 12) 4753 | -6/Factory | Entered another Factory area 4753 | -5/Factory | Accompanied by 1 ally (ME-RLN) 4753 | -5/Factory | Evolved 2 slots: Utility x2 4850 | -5/Factory | Retrieved Zion intel report: Trap Installations 4855 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 4892 | -5/Factory | Garrison activated, responded to threat 4915 | -5/Factory | ME-RLN assimilated hostile G-50 Soldier 5009 | -5/Factory | Retrieved Zion intel report: Component Schematics 5061 | -5/Factory | Build established: Hacker-Mutant 5275 | -5/Factory | Lost 15 parts (3p4n6u2w) 5285 | -5/Factory | Zion dispatch access revoked 5285 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 5296 | -5/Factory | System corruption reached 10% 5310 | -5/Factory | Core integrity fell below 50% 5339 | -5/Factory | Core integrity fell below 20% 5372 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- Med. Storage Unit destroyed. Penetrated by Slug. Slug penetrates Wall. Acquired Antigrav System. Slug penetrates Wall. Acquired System Restoration Module. System corrupted: Matter fused (-8). Dropped Imp. Transmission Jammer. Dropped Imp. Heat Sink. Slug penetrates Wall. Detecting system override signal. Subcomponent Replicator disabled. Slug penetrates Wall. System Restoration Module purges 1% system corruption (13%). System corrupted: Matter fused (-5). Antigrav System destroyed. Slug penetrates Wall. P-70 Sage resets Y-64 Sentinel, system corruption cleaned. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????##############??????? | | ???????????????????????T ?# !!#??????? | | ???????????????????+ "" ! ?# #??????? | | ???????????????????# ?# #??????? | | ???????????????????# ?# """"" #?#????? | | ???????????????????? ?# """"" #?# """ | | ????????????????????# #?# """ #?# """ | | ????????????????????# #?# #?# """ | | ????????????????????# #?# """ " #?# """ | | ????????????????????# #?# """"" #?# | | ????????????????????# #?# """ #?? | | ????????????????????# #?# #???? | | ??????????????????### u### #?????? | | ??????????????????# ww####/################ | | ??????????????????# psu %== | | ??????????????????# h !% | | ??????????????????# @ ^ h % * | | ??????????????????+ ^ = | | ??????????????????# | ^ | | ??????????????????# ^ | | ??????????????????# [ ^ | | ??????????????????# ####+################ | | ??????????????????###########? ???????????????? | | ?????????????????????????????????????????????? | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# = | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????##### | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 29 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 450 Resistance: KI 20 Resistance: TH 35 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 33 Evasion (%) 63 Melee Accuracy 6 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 20 Defensive Hacking 22 Item Schematics ----------------- Imp. Remote Datajack | -7/Zion | Archive Energy Filter | -7/Zion | Archive Drone Bay | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Hyp. Gauss Rifle | -7/Zion | Archive Lightning Gun | -7/Zion | Archive IFF Parser | -7/Zion | Archive Corruption Screen | -7/Zion | Archive Matter Filter | -7/Zion | Archive Mass Driver | -7/Zion | Archive Recoil Stabilizer | -5/Factory | Z-intel Coil Gun | -5/Factory | Z-intel Imp. Focal Shield | -5/Factory | Z-intel Imp. Medium Treads | -5/Factory | Z-intel Angular Momentum Engine | -5/Factory | Z-intel Power Maul | -5/Factory | Z-intel Dynamic Insulation System | -5/Factory | Z-intel Adv. Signal Interpreter | -5/Factory | Z-intel Imp. Utility Shielding | -5/Factory | Z-intel Hvy. Phase Cannon | -5/Factory | Z-intel System Shield | -5/Factory | Z-intel Kinecellerator | -5/Factory | Z-intel Robot Schematics ------------------ W-25 Informer | -7/Zion | Archive H-55 Commando | -7/Zion | Archive X-62 Marksman | -7/Zion | Archive B-48 Gladiator | -5/Factory | Z-intel T-07 Excavator | -5/Factory | Z-intel A-02 Transporter | -5/Factory | Z-intel R-10 Processor | -5/Factory | Z-intel G-50 Soldier | -5/Factory | Z-intel Fabricated ------------ X-62 Marksman | x2 | -6/Factory Repaired ---------- Nothing Studied --------- Gravmag Array | -6/Factory | Hacked Mic. Nuclear Core | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Botjacking Heroic Deeds I Survived The Infestation I'm Back, Baby! My Command Is Your Wish Robot Respite The One Use The Force Challenges ------------ None Game ------ Seed RelaySchematicChip Manual? 0 Play Time 02:13:37 Cumulative 8.2 hours Start 2026.02.13 @ 20:03:31 End 2026.02.13 @ 22:24:14 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 9 Rogue 0 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 9 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 8f194d22-7879-4ec1-b49a-a4540003507b