Cogmind - Beta 9.4 --- EXPLORER MODE // 2020.03.13 @ 09:29:33 Player: faethon Result: Destroyed by YJ-RIT(z) with Zionite Laser-S Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (151) 755 Value Destroyed (4213) 4213 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (670) 670 TOTAL SCORE: 9258 Bonus ------- High Alert Combat Kills 33 Follower Combat Kills 37 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 30/100 System Corruption 0% Temperature Cool (163) Movement Core (150) Ox2 Location -7/Deep Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Medium Storage Unit Advanced Targeting Computer Makeshift System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Thermal Converter Improved Heat Sink Hardened Light Armor Plating System Backup Module Powered Hammer Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine Cooled Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Transport Network Coupler Advanced Targeting Computer Hardened Heavy Armor Plating System Backup Module > --- WEAPON ----------- Advanced Beam Rifle Enhanced Autogun > --- INVENTORY -------- Cooled Deuterium Engine Improved ECM Suite Shock Rifle Pulse Rifle Enhanced Autogun Powered Hammer [Rating: 51] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Nuclear Core Propulsion Improved Titanium Leg Treads Medium Treads Leg Improved Titanium Leg Utility Medium Storage Unit Device Experimental Sensor Array Storage Medium Storage Unit Processor Transport Network Coupler Hackware Makeshift System Shield Protection Weapon Shielding Weapon Enhanced Autogun Energy Gun Pulse Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Advanced Assault Cannon Launcher Proton Missile Launcher Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Slots Evolved 7 | . 1 . 2 . 2 2 . . . . Power 1 | . . . . . 1 . . . . . Propulsion 1 | . . . 1 . . . . . . . Utility 5 | . 1 . 1 . 1 2 . . . . Weapon . | . . . . . . . . . . . Parts Attached 144 | 9 4 9 10 12 18 55 17 3 1 6 Power 23 | 2 1 2 1 1 1 15 . . . . Engine 16 | 2 . 1 . . 1 12 . . . . Core 7 | . 1 1 1 1 . 3 . . . . Reactor . | . . . . . . . . . . . Propulsion 31 | 2 . 2 2 5 3 11 3 1 1 1 Treads 1 | . . . . . . . 1 . . . Leg 30 | 2 . 2 2 5 3 11 2 1 1 1 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 51 | 3 2 2 4 4 3 18 12 . . 3 Device 19 | . . 1 . 2 . 11 3 . . 2 Storage 2 | 1 . . . . . . 1 . . . Processor 5 | . 1 . . . . 3 1 . . . Hackware 2 | . . . . . . . 2 . . . Protection 23 | 2 1 1 4 2 3 4 5 . . 1 Artifact . | . . . . . . . . . . . Weapon 39 | 2 1 3 3 2 11 11 2 2 . 2 Energy Gun 14 | 1 . 1 3 1 4 3 . . . 1 Energy Cannon 4 | . . . . . 4 . . . . . Ballistic Gun 8 | 1 . 2 . 1 1 3 . . . . Ballistic Cannon 4 | . 1 . . . . 1 1 1 . . Launcher 9 | . . . . . 2 4 1 1 . 1 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 6 | . . 1 1 . 3 1 . . . . Parts Lost 28 | . . 2 . . . 8 4 . . 14 Power 3 | . . . . . . 1 . . . 2 Propulsion 6 | . . . . . . 1 1 . . 4 Utility 11 | . . 1 . . . 4 1 . . 5 Weapon 8 | . . 1 . . . 2 2 . . 3 Highest Loss Streak 13 | . . 2 . . . 3 2 . . 13 Average Slot Usage (%) 98 | . 100 99 89 98 97 98 98 100 100 95 Engine 9 | . 10 . . . 6 10 14 14 14 12 Core 3 | . 1 12 10 9 8 2 . . . . Leg 22 | . 25 25 24 29 25 20 20 21 21 20 Device 12 | . . 4 10 14 16 15 16 7 7 5 Storage 9 | . 12 12 10 10 8 7 8 14 14 14 Processor 10 | . 12 . . . . 16 14 14 14 14 Hackware 2 | . . . . . . . 4 7 7 7 Protection 9 | . 12 19 14 14 15 8 5 7 7 6 Energy Gun 2 | . 12 2 10 9 2 1 . . . 4 Ballistic Gun 4 | . 8 10 10 10 8 6 . . . . Ballistic Cannon 3 | . 3 11 . . . . 6 7 7 7 Launcher 3 | . . . . . . 3 6 7 7 1 Naked Turns . | . . . . . . . . . . . Heaviest Build 55 | 20 21 22 25 30 37 55 50 49 49 49 Greatest Support 60 | 20 20 20 33 33 41 60 55 50 50 50 Greatest Overweight (x) 7 | . 1 1 1 1 1 1 1 . . 7 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 8 8 8 8 Most Carried 8 | 6 8 8 8 8 8 8 8 8 8 8 Average Carried 7 | 2 6 6 7 7 7 7 7 8 8 7 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 Final Carried 8 | 6 8 8 8 8 8 8 8 8 8 5 Class Distribution -------------------- 93% | Hacker-Mutant 3% | Messiah-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Storage Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Zion Messiah-Mutant | -7/Deep Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Matter Collected 3038 | 232 161 170 88 244 436 834 574 190 34 75 Remotely . | . . . . . . . . . . . Salvage Created 4634 | . 543 132 94 586 932 1841 291 198 . 17 Parts 299 | . 24 12 9 43 64 128 14 5 . . Haulers Intercepted 3 | . . . . . 2 1 . . . . Recyclers Shooed 3 | . 1 . . . . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 99 | . 4 6 4 14 13 38 14 4 . 2 Guns 41 | . 2 2 4 14 8 11 . . . . Cannons 27 | . 2 4 . . 3 9 5 2 . 2 AOE 30 | . . . . . 2 18 9 1 . . Classes Destroyed 15 | . 7 1 . 2 1 4 . . . . Worker 15 | . 1 . . . . 14 . . . . Builder 10 | . . . . 1 4 5 . . . . Tunneler 2 | . 1 . . . . 1 . . . . Hauler 3 | . . . . . 2 1 . . . . Recycler 13 | . 4 . . 1 2 6 . . . . Mechanic 1 | . 1 . . . . . . . . . Operator 1 | . . . . . . 1 . . . . Watcher 7 | . 1 . . 2 3 1 . . . . Swarmer 27 | . 2 2 3 5 2 8 5 . . . Grunt 47 | . 2 2 1 3 6 21 9 3 . . Brawler 1 | . . . . . . 1 . . . . Sentry 13 | . . . . 6 5 2 . . . . Hunter 2 | . . . . . . 2 . . . . Programmer 5 | . . . . . . 4 . 1 . . Assembled 4 | . . 2 . . . . . . . 2 Best Kill Streak 18 | . 5 2 4 6 5 18 7 2 . 2 Combat Bots Only 7 | . 2 2 4 4 3 6 7 2 . 2 Max Kills in Single Turn 10 | . 2 1 1 1 2 10 2 1 . 1 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . . . . 1 3 2 1 . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Damage Taken 5720 | . 83 395 53 525 469 2205 648 106 . 1236 Core 918 | . 15 56 6 56 82 424 57 13 . 209 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 85 | 100 . 71 . 84 85 . . . . . Volleys Fired 322 | . 28 13 6 48 58 113 30 14 . 12 Largest 2 | . 2 2 2 2 2 2 1 1 . 1 Hottest 93 | . 75 75 85 86 93 93 48 48 . 48 Shots Fired 491 | . 45 26 8 90 100 165 31 14 . 12 Gun 307 | . 36 13 8 90 66 94 . . . . Cannon 138 | . 9 13 . . 29 46 20 10 . 11 Launcher 46 | . . . . . 5 25 11 4 . 1 Special . | . . . . . . . . . . . Kinetic 280 | . 18 24 6 45 55 91 20 10 . 11 Thermal 134 | . . . 2 45 38 49 . . . . Explosive 41 | . . . . . 5 25 11 . . . Electromagnetic 36 | . 27 2 . . 2 . . 4 . 1 Robot Hit Streak 66 | . 21 16 9 19 25 62 66 21 . 10 Robot Miss Streak 3 | . 1 1 1 2 3 1 1 1 . 1 Penetration Max 1 | . . . . . . 1 . . . . Secondary Targets 2 | . . . . 2 . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . Shots Hit Robots 391 | . 36 22 6 70 80 126 28 13 . 10 Core Hits 249 | . 18 10 4 26 39 116 23 7 . 6 Critical Hits 12 | . 2 1 . . 2 6 . 1 . . Critical Kills 5 | . 1 1 . . 1 2 . . . . Critical Parts Destroyed 7 | . 1 . . . 1 4 . 1 . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 13457 | . 631 320 91 1082 1716 7219 1575 539 . 284 Guns 3987 | . 416 141 91 1077 903 1359 . . . . Cannons 3000 | . 156 179 . . 536 1097 487 286 . 259 Explosions 6195 | . 59 . . . 277 4493 1088 253 . 25 Melee . | . . . . . . . . . . . Ramming 275 | . . . . 5 . 270 . . . . Kinetic 4226 | . 210 299 55 441 691 1498 487 286 . 259 Thermal 3321 | . 59 . 36 636 711 1879 . . . . Explosive 4843 | . . . . . 236 3519 1088 . . . Electromagnetic 792 | . 362 21 . . 78 53 . 253 . 25 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 10 | . . . . . . 10 5 . . . Average Corruption 5 | . . . . . . 8 3 . . . Corruption Purged 10 | . . . . . . 5 5 . . . Effects 73 | . . . . . . 50 23 . . . Message Errors 20 | . . . . . . 11 9 . . . Matter Fused 13 | . . . . . . 10 3 . . . Heat Flow Errors 10 | . . . . . . 6 4 . . . Energy Discharges 9 | . . . . . . 7 2 . . . Parts Rejected 2 | . . . . . . 2 . . . . Data Loss (minor) 6 | . . . . . . 4 2 . . . Data Loss (major) 1 | . . . . . . . 1 . . . Misfires 1 | . . . . . . . 1 . . . Misdirections 6 | . . . . . . 6 . . . . Targeting Errors 4 | . . . . . . 3 1 . . . Weapon Failures 1 | . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 539 | . . 3 . . 9 406 120 1 . . Projectiles 103 | . . 3 . . 9 28 62 1 . . Explosions 435 | . . . . . . 377 58 . . . Melee 1 | . . . . . . 1 . . . . Knockbacks 31 | . 3 5 . . . 9 7 3 . 4 Impact . | . . . . . . . . . . . Kinetic 30 | . 3 5 . . . 8 7 3 . 4 Secondary 1 | . . . . . . 1 . . . . Self-Inflicted Damage 367 | . 8 . . 2 35 273 49 . . . Shots 13 | . 1 . . . 1 9 2 . . . Rammed 34 | . . . . 1 . 33 . . . . Targets Rammed 85 | . . . . 1 . 84 . . . . Kicked 51 | . . . . . . 51 . . . . Crushed . | . . . . . . . . . . . Highest Temperature 611 | . 132 269 30 261 443 611 167 47 . 193 Average Temperature 119 | . 28 153 17 79 150 151 79 13 . 71 Received Heat Transfer 2074 | . 54 200 12 198 279 474 162 106 . 589 Effects 26 | . . 1 . 2 6 17 . . . . Shutdowns 8 | . . . . . 3 5 . . . . Energy Bleed 7 | . . 1 . . 2 4 . . . . Interference 3 | . . . . 2 1 . . . . . Matter Decay 3 | . . . . . . 3 . . . . Short Circuit 1 | . . . . . . 1 . . . . Damage (minor) 2 | . . . . . . 2 . . . . Damage (major) 1 | . . . . . . 1 . . . . Damage (core) 1 | . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . 1 . . Parts Fried 2 | . 1 . . . . . . 1 . . Impact Corruptions 1 | . . . . . . 1 . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 6 | . . . . 2 1 3 . . . . Heat Transferred 4955 | . 100 . 74 1369 1308 2104 . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . 1 . . . 1 . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Peak Influence 757 | . 122 100 127 191 386 757 . . . . Average Influence 156 | . 34 18 80 94 236 224 . . . . Maximum Alert Level 3 | . . . . . 1 3 . . . . Low Security (%) 71 | 100 100 100 100 100 49 50 . . . . Level 1 19 | . . . . . 50 30 . . . . Level 2 8 | . . . . . . 18 . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 17 | . 1 . 1 2 1 12 . . . . Investigation 6 | . 1 . 1 1 1 2 . . . . Extermination 3 | . . . . . . 3 . . . . Reinforcement 5 | . . . . 1 . 4 . . . . Assault . | . . . . . . . . . . . Garrison 3 | . . . . . . 3 . . . . Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . Haulers Reinforced 2 | . . . . . . 2 . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Distress Signals 5 | . . . . 2 1 2 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 167 | . 11 14 4 30 20 52 16 9 . 11 Peak Tracking Total 12 | . 2 12 3 5 4 6 4 4 . 8 Tactical Retreats 19 | . 3 1 . 5 2 4 2 1 . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Traps Triggered 3 | . . . . . . 3 . . . . Indirectly 1 | . . . . . . 1 . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 3 | . . . . 3 . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . . . . . . . 2 . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Machines Disabled 20 | . 1 . . 1 1 14 2 . . 1 Max in Single Turn 5 | . 1 . . 1 1 5 2 . . 1 Garrison Access 2 | . . . . . 1 1 . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . 1 . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Machines Accessed 35 | . 5 . 2 10 5 10 1 1 1 . Terminals 19 | . 4 . 1 7 4 3 . . . . Fabricators 2 | . . . . . . 2 . . . . Repair Stations 6 | . 1 . 1 2 . 2 . . . . Recycling Units 3 | . . . . 1 . 2 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . 1 1 . . . . Total Hacks 105 | . 15 . 7 32 16 24 1 5 5 . Successful 86 | . 14 . 6 28 13 14 1 5 5 . Failed 19 | . 1 . 1 4 3 10 . . . . Catastrophic 3 | . . . . . 1 2 . . . . Database Lockouts . | . . . . . . . . . . . Manual 41 | . 9 . . 6 3 9 . . 14 . Terminals 55 | . 13 . 3 17 13 9 . . . . Fabricators 7 | . . . . . . 7 . . . . Repair Stations 24 | . 2 . 4 14 . 4 . . . . Recycling Units 4 | . . . . 1 . 3 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 4 | . . . . . 3 1 . . . . Terminal Hacks 44 | . 6 . 2 12 9 4 1 5 5 . Record 6 | . 1 . . . . . . 5 . . Part Schematic 7 | . . . . 1 . 1 . . 5 . Open Door 3 | . . . . 2 . . 1 . . . Emergency Access Points 2 | . . . 1 1 . . . . . . Alert Level 4 | . 1 . . 1 1 1 . . . . Unreport Threat 2 | . . . . 1 . 1 . . . . Locate Traps 6 | . 1 . . 3 1 1 . . . . Disarm Traps 2 | . . . . 2 . . . . . . Dispatch Records 2 | . . . . 1 1 . . . . . Patrol Status 1 | . . . . . 1 . . . . . Transport Status 2 | . 1 . . . 1 . . . . . Investigation Status 1 | . 1 . . . . . . . . . Reinforcement Status 1 | . . . . . 1 . . . . . Assault Status 2 | . 1 . . . 1 . . . . . Registered Components 1 | . . . . . 1 . . . . . Zone Layout 2 | . . . 1 . 1 . . . . . Fabricator Hacks 4 | . . . . . . 4 . . . . Load Schematic 2 | . . . . . . 2 . . . . Build 2 | . . . . . . 2 . . . . Repair Station Hacks 21 | . 2 . 4 14 . 1 . . . . Scan Component 12 | . 1 . 3 7 . 1 . . . . Repair 9 | . 1 . 1 7 . . . . . . Recycling Unit Hacks 3 | . . . . 1 . 2 . . . . Report Inventory 2 | . . . . 1 . 1 . . . . Retrieve Components 1 | . . . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . 2 1 . . . . Seal Access 2 | . . . . . 1 1 . . . . Coupler Status 1 | . . . . . 1 . . . . . Unauthorized Hacks 23 | . 12 . . 3 4 4 . . . . Terminals 10 | . 6 . . 1 2 1 . . . . Track 3 | . 2 . . . . 1 . . . . Assimilate 7 | . 4 . . 1 2 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . Monitor 1 | . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 25 | . 3 . 2 8 5 7 . . . . Full Trace Events 9 | . 2 . 2 2 1 2 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 7 | . . . . 1 . 1 . . 5 . Parts Built 4 | . . . . . . 4 . . . . Matter 336 | . . . . . . 336 . . . . Time 168 | . . . . . . 168 . . . . Total Part Build Rating 16 | . . . . . . 16 . . . . Parts Repaired 9 | . 1 . 1 7 . . . . . . Time 324 | . 26 . 26 272 . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 3 | . . . . . . 3 . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Total Allies 6 | . . . . . . . . 2 4 . Largest Group 4 | . . . . . . . . 2 4 3 Highest-Rated Group 150 | . . . . . . . . 50 150 111 Highest-Rated Ally 39 | . . . . . . . . 25 39 38 Total Orders . | . . . . . . . . . . . Ally Attacks 7 | . . . . . . . . 7 . . Total Damage 215 | . . . . . . . . 215 . . Kills 1 | . . . . . . . . 1 . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . 1 1 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Turns Passed 9706 | 91 510 586 259 1141 635 2844 1742 581 1123 194 Spaces Moved 6155 | 63 313 383 157 574 378 1578 1221 446 912 130 Core 13 | 12 . . . . . . . . . 1 Treads . | . . . . . . . . . . . Legs 6142 | 51 313 383 157 574 378 1578 1221 446 912 129 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 123 123 123 123 Average Speed 125 | 106 127 138 120 120 120 126 128 123 123 125 Slowest Speed 400 | 120 150 150 150 150 150 155 155 123 123 400 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 50 | 6 44 69 13 68 53 38 96 58 85 24 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . . . 1 . Known Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . Scrap Searched 12 | . . . . . . . 5 2 5 . Spaces Dug 9 | . . . . . . 9 . . . . Terrain Destroyed 352 | . 2 . . . 46 214 89 1 . . Melee . | . . . . . . . . . . . Projectile 6 | . . . . . . 1 4 1 . . AOE 346 | . 2 . . . 46 213 85 . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Dee Total 7652 | 87 378 414 217 935 477 2254 1364 465 913 148 Wait 793 | . 27 . 37 288 10 356 75 . . . Move 6145 | 62 312 382 156 573 377 1577 1220 445 911 130 Hop . | . . . . . . . . . . . Pick Up 81 | 14 5 5 4 5 6 31 11 . . . Fast Attach 13 | . . . 1 5 1 5 1 . . . Attach 42 | 8 2 3 2 . 1 14 9 . . 3 Detach 7 | 1 1 1 . . . 2 2 . . . Swap 89 | 1 2 6 7 7 16 36 7 3 1 3 Drop 70 | 1 1 4 4 8 8 31 9 3 1 . Fire 322 | . 28 13 6 48 58 113 30 14 . 12 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick 85 | . . . . 1 . 84 . . . . Crush . | . . . . . . . . . . . Escape Stasis 5 | . . . . . . 5 . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Storage -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -7/Deep Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Identified exit to Materials 3 | -11/Scrapyard | Discovered exit to Materials (range 15) 92 | -11/Scrapyard | Entered Materials 92 | -10/Materials | Evolved 1 slot: Utility x1 291 | -10/Materials | Repaired Lgt. Ion Engine 305 | -10/Materials | Build established: Hacker-Mutant 321 | -10/Materials | Identified exit to Mines 321 | -10/Materials | Discovered exit to Mines (range 13) 602 | -10/Materials | Entered Mines 629 | -10/Mines | Assembled infested the area 970 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 976 | -10/Mines | Found Prototype Device 978 | -10/Mines | Identified Exp. Sensor Array 1175 | -10/Mines | Identified exit to Materials 1175 | -10/Mines | Discovered exit to Materials (range 7) 1179 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1188 | -10/Mines | Entered Materials 1188 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1276 | -9/Materials | Identified exit to Storage 1276 | -9/Materials | Discovered exit to Storage (range 17) 1422 | -9/Materials | Repaired Lgt. Armor Plating 1447 | -9/Materials | Entered Storage 2099 | -9/Storage | Repaired Lgt. Cannon 2132 | -9/Storage | Repaired Med. Armor Plating 2180 | -9/Storage | Repaired Nuclear Core 2207 | -9/Storage | Repaired Weapon Shielding 2288 | -9/Storage | Repaired Exp. Sensor Array 2485 | -9/Storage | Repaired Pulse Rifle 2519 | -9/Storage | Repaired Imp. Aluminum Leg 2570 | -9/Storage | Identified exit to Materials 2570 | -9/Storage | Discovered exit to Materials (range 16) 2588 | -9/Storage | Entered Materials 2588 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3142 | -8/Materials | Identified exit to Factory 3142 | -8/Materials | Discovered exit to Factory (range 16) 3223 | -8/Materials | Entered Factory 3223 | -7/Factory | Evolved 2 slots: Utility x2 3880 | -7/Factory | Garrison activated, responded to threat 3951 | -7/Factory | Lost 3 parts (1p1u1w) 4317 | -7/Factory | Fabricated Imp. Deuterium Engine (x2) 4411 | -7/Factory | Fabricated Imp. Titanium Leg (x2) 4412 | -7/Factory | Local fabrication network quarantined 4481 | -7/Factory | Garrison activated, responded to threat 5034 | -7/Factory | System corruption reached 10% 5575 | -7/Factory | Garrison activated, responded to threat 5651 | -7/Factory | Core integrity fell below 50% 6063 | -7/Factory | Identified exit to Lower Caves 6063 | -7/Factory | Discovered exit to Lower Caves (range 3) 6067 | -7/Factory | Entered Lower Caves 6312 | -7/Lower Caves | Encountered a Warlord checkpoint 6428 | -7/Lower Caves | Spotted B-75 Beast 6885 | -7/Lower Caves | Attracted the attention of an 0b10 base 6918 | -7/Lower Caves | Destroyed 7 combat bots 7606 | -7/Lower Caves | Learned Factory garrison access intel 7697 | -7/Lower Caves | Identified exit to Lower Caves 7697 | -7/Lower Caves | Discovered exit to Lower Caves (range 9) 7809 | -7/Lower Caves | Entered another Lower Caves area 7948 | -7/Lower Caves | Learned Factory stockpile data 7982 | -7/Lower Caves | A Commander dispatched an escort 7989 | -7/Lower Caves | Learned Armory security intel 8010 | -7/Lower Caves | Encountered a Warlord checkpoint 8366 | -7/Lower Caves | Identified exit to Zion 8366 | -7/Lower Caves | Discovered exit to Zion (range 4) 8377 | -7/Lower Caves | Ambushed by wild Derelicts 8390 | -7/Lower Caves | Entered Zion 8390 | -7/Zion | Accompanied by 2 allies 8391 | -7/Zion | Commander's escort returned to base 8391 | -7/Zion | Commander's escort returned to base 8873 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 9318 | -7/Zion | Imprinted 9321 | -7/Zion | Declared Zion's savior 9482 | -7/Zion | Opened final containment barrier to the Deep Caves 9503 | -7/Zion | Identified exit to Deep Caves 9503 | -7/Zion | Discovered exit to Deep Caves (range 3) 9503 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 9513 | -7/Zion | Entered Deep Caves 9513 | -7/Deep Caves | Accompanied by 4 allies 9623 | -7/Deep Caves | Build established: Messiah-Mutant 9667 | -7/Deep Caves | Attacked by Z-Imprinter 9694 | -7/Deep Caves | Core integrity fell below 20% 9702 | -7/Deep Caves | Z-Facility disabled 9707 | -7/Deep Caves | Destroyed by YJ-RIT(z) with Zionite Laser-S Last Messages --------------- 09651_ NEW_ZION: Z-Facility proximity alert. Z-Imprinter: GET AWAY FROM HERE! I've worked too hard for our future just to have you ruin everything! 09682_ Particle Charger destroyed. 09686_ Cld. Deuterium Engine destroyed. 09688_ YJ-RIT(z) knocked back. 09691_ J0-FA5(z) destroyed. 09692_ GC-52K(z) knocked back. 09693_ Carbon-fiber Leg destroyed. 09693_ Cld. Deuterium Engine destroyed. 09697_ Imp. Weapon Shielding destroyed. 09697_ Carbon-fiber Leg destroyed. 09697_ Imp. Titanium Leg destroyed. 09699_ Adv. Beam Rifle destroyed. 09703_ Aluminum Leg destroyed. 09703_ Transport Network Coupler destroyed. 09704_ Acquired 58 matter. 09705_ Adv. Assault Cannon destroyed. 09706_ Proton Missile Launcher destroyed. 09706_ Med. Matter Pod destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????????????????##????????####????????? | | ??????????????????????????? !#???####;;"#"#######? | | ??????????????????????????? *#?###" ## | | ??????????????????????????# !### # | | ?????????????????????###### ##" " | | ?????????????????????# z;# #; | | ????????????????# ## z !; | | ?????????? z!@= | | ?????????? z [z z | | ?????????? | | ??????????? | | ??????????? """"" """""" | | ???????????? """""""""""""" | | ???????????? """""""""""""" | | ???????????? """?"""""??""" | | ????????????? """????????? | | ????????????? """?????????"" | | ?????????????? ""?????????""" | | ?????????????? ""???????????" | | ???????????????? "????????????" | | ?????????????????? "??????????????? | | ????????????????????? ????????????????? | | ??????????????????????? ???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 31 Energy Capacity 520 Matter Stores 400 Matter Capacity 400 Sight Range 16 Robot Scan Range 30 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Weapon Shielding 66 Thermal Conversion 30 Evasion (%) 50 Targeting Accuracy 8 Target Analysis 5 Particle Charging 20 Offensive Hacking 20 Defensive Hacking 11 Item Schematics ----------------- Imp. Aluminum Leg | -9/Storage | Hacked Imp. Titanium Leg | -7/Factory | Hacked Beamcaster | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Ripper | -7/Zion | Free Phasing Sabre | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Imp. Deuterium Engine | x2 | -7/Factory | Preloaded Imp. Titanium Leg | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Just What I Needed Remodeling Challenges ------------ None Game ------ Seed DerelictSkeletonDrive Manual? 0 Play Time 02:58:54 Cumulative 10.8 hours Start 2020.03.10 @ 23:20:12 End 2020.03.13 @ 09:29:33 Sessions 13 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 4 Rogue 0 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 13 Gallery% 15 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 47a149d3-415c-4fa5-af8c-778bb5b38cdf