Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.07 @ 21:24:04 Player: BloodOwl Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (27) 135 Value Destroyed (871) 871 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3326 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 63/300 Energy 109/240 System Corruption 1% Temperature Cool (12) Movement Core (350) Ox6 Location -7/Factory Parts ------- > --- POWER (2) -------- Nuclear Core > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Medium Storage Unit Structural Scanner Targeting Computer Hardlight Generator > --- WEAPON (4) ------- (None) > --- INVENTORY (8) ---- Light Armor Plating Peak State ------------ > --- POWER ------------ Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Medium Storage Unit Advanced Terrain Scanner Targeting Computer Long-range Tractor Beam > --- WEAPON ----------- Particle Gun Heavy Assault Rifle Autogun Proton Missile Launcher > --- INVENTORY -------- Nuclear Core Structural Scanner Light Armor Plating Light Assault Rifle Proton Missile Launcher [Rating: 28] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Targeting Computer Device Advanced Terrain Scanner Storage Medium Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Particle Gun Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 1 | . . . 1 . Utility 2 | . . 1 . 1 Weapon 2 | . . 1 1 . Parts Attached 53 | 7 11 13 11 11 Power 6 | 1 1 . 2 2 Engine 3 | 1 1 . 1 . Core 3 | . . . 1 2 Reactor . | . . . . . Propulsion 14 | 3 3 5 3 . Treads 4 | . . 2 2 . Leg 2 | 2 . . . . Wheel 8 | 1 3 3 1 . Hover . | . . . . . Flight . | . . . . . Utility 13 | 1 4 1 4 3 Device 5 | . 1 . 1 3 Storage 4 | 1 2 . 1 . Processor 2 | . 1 . 1 . Hackware . | . . . . . Protection 2 | . . 1 1 . Artifact . | . . . . . Weapon 20 | 2 3 7 2 6 Energy Gun 7 | 1 2 2 1 1 Energy Cannon . | . . . . . Ballistic Gun 9 | 1 1 4 1 2 Ballistic Cannon . | . . . . . Launcher 4 | . . 1 . 3 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 21 | . 2 . 5 14 Power 3 | . 1 . . 2 Propulsion 4 | . . . 2 2 Utility 3 | . . . 1 2 Weapon 11 | . 1 . 2 8 Highest Loss Streak 13 | . 1 . 4 13 Average Slot Usage (%) 84 | . 91 97 87 58 Engine 9 | . 13 11 8 4 Treads 6 | . . . 13 8 Leg 4 | . 14 . . . Wheel 8 | . 14 20 3 . Device 3 | . 2 . 4 9 Storage 9 | . 11 11 9 7 Processor 8 | . 7 11 10 7 Protection 2 | . . 10 2 . Energy Gun 9 | . 18 8 6 4 Ballistic Gun 17 | . 8 22 26 9 Launcher 1 | . . 2 2 3 Naked Turns . | . . . . . Heaviest Build 41 | 11 13 21 32 41 Greatest Support 40 | 20 20 20 40 40 Greatest Overweight (x) 7 | 1 . 6 2 7 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 12 | 6 12 6 8 8 Average Capacity 6 | 5 5 6 7 8 Most Carried 8 | 4 6 6 8 7 Average Carried 5 | 2 4 5 6 4 Final Capacity 8 | 6 6 6 8 8 Final Carried 7 | 3 6 6 7 1 Class Distribution -------------------- 39% | Mutant 26% | Gunner 21% | Scavenger-Gunner 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1002 | 238 175 84 402 103 Remotely 103 | . . . . 103 Salvage Created 974 | . 228 111 448 187 Parts 51 | . 11 6 29 5 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 23 | . 9 2 9 3 Guns 20 | . 9 2 7 2 AOE 3 | . . . 2 1 Classes Destroyed 7 | . 2 1 4 . Builder 2 | . . . 2 . Recycler 1 | . . . 1 . Watcher 1 | . . . 1 . Swarmer 7 | . 6 . 1 . Grunt 12 | . 3 . 7 2 Sentry 3 | . . 2 . 1 Hunter 1 | . . . 1 . Best Kill Streak 4 | . 4 1 3 3 Combat Bots Only 4 | . 4 1 3 3 Max Kills in Single Turn 1 | . 1 1 1 1 Gunslinging . | . . . . . Exploded 1 | . . . 1 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 3146 | . 469 56 1057 1564 Core 967 | . 75 . 182 710 Absorbed by Shields 21 | . . . . 21 Core Remaining (%) 84 | 100 70 100 66 . Volleys Fired 104 | . 43 6 39 16 Largest 4 | . 2 3 4 4 Hottest 150 | . 90 102 134 150 Shots Fired 245 | . 67 18 123 37 Gun 225 | . 67 18 114 26 Cannon . | . . . . . Launcher 20 | . . . 9 11 Special . | . . . . . Kinetic 162 | . 40 12 90 20 Thermal 57 | . 23 4 24 6 Explosive 9 | . . . 9 . Electromagnetic 17 | . 4 2 . 11 Robot Hit Streak 10 | . 10 4 5 6 Robot Miss Streak 3 | . 3 2 3 1 Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 140 | . 45 10 62 23 Core Hits 56 | . 14 4 28 10 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2101 | . 379 130 1141 451 Guns 1345 | . 379 130 646 190 Cannons . | . . . . . Explosions 756 | . . . 495 261 Melee . | . . . . . Ramming . | . . . . . Kinetic 919 | . 190 90 511 128 Thermal 403 | . 177 29 135 62 Explosive 495 | . . . 495 . Electromagnetic 284 | . 12 11 . 261 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 11 | . . . 11 1 Average Corruption 9 | . . . 11 1 Corruption Purged . | . . . . . Effects 29 | . . . 29 . Message Errors 5 | . . . 5 . Matter Fused 6 | . . . 6 . Heat Flow Errors 3 | . . . 3 . Energy Discharges 3 | . . . 3 . Data Loss (major) 2 | . . . 2 . Misdirections 2 | . . . 2 . Targeting Errors 6 | . . . 6 . Weapon Failures 2 | . . . 2 . Overload Shots . | . . . . . Overflow Damage 14 | . . . 14 . Projectiles . | . . . . . Explosions 14 | . . . 14 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 111 | . . . 63 48 Shots 4 | . . . 2 2 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 381 | . 144 63 325 381 Average Temperature 91 | . 41 31 83 229 Received Heat Transfer 745 | . 210 18 207 310 Effects 4 | . . . 1 3 Shutdowns 1 | . . . . 1 Energy Bleed 2 | . . . 1 1 Short Circuit 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . 3 . . . Heat Transferred 966 | . 411 74 333 148 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 372 | . 180 136 372 171 Initial 126 | . . 46 57 126 Average 149 | . 107 112 234 112 Maximum Alert Level 1 | . . . 1 . Low Security (%) 77 | 100 100 100 37 100 Level 1 22 | . . . 62 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . 1 . 2 3 Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement 2 | . 1 . 1 . Assault . | . . . . . Garrison 3 | . . . . 3 Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 2 | . . . 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 46 | . 16 3 21 6 Peak Tracking Total 5 | . 5 1 4 3 Tactical Retreats 9 | . 4 . 5 . Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 1 | . . 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 3 | . 3 . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 2 | . . . 2 . Max in Single Turn 1 | . . . 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 8 | . 4 1 2 1 Terminals 5 | . 3 1 1 . Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units 1 | . 1 . . . Scanalyzers 1 | . . . . 1 Garrison Access . | . . . . . Total Hacks 31 | . 15 3 11 2 Successful 18 | . 7 1 8 2 Failed 13 | . 8 2 3 . Catastrophic 3 | . 2 1 . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 23 | . 13 3 7 . Fabricators . | . . . . . Repair Stations 4 | . . . 4 . Recycling Units 2 | . 2 . . . Scanalyzers 2 | . . . . 2 Garrison Access . | . . . . . Terminal Hacks 12 | . 7 1 4 . Record 4 | . 1 . 3 . Alert Level 1 | . . . 1 . Locate Traps 1 | . 1 . . . Reprogram Traps 1 | . 1 . . . Investigation Status 1 | . 1 . . . Registered Prototypes 1 | . 1 . . . Zone Layout 3 | . 2 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . . . 4 . Scan Component 2 | . . . 2 . Repair 1 | . . . 1 . Refit 1 | . . . 1 . Recycling Unit Hacks . | . . . . . Scanalyzer 2 | . . . . 2 Insert Component 1 | . . . . 1 Analyze 1 | . . . . 1 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 3 1 2 . Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . 1 . Time 26 | . . . 26 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . . 1 Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 1717 | 93 478 243 622 281 Spaces Moved 1106 | 77 358 224 320 127 Core 60 | 12 . 2 . 46 Treads 313 | . . . 232 81 Legs 138 | 32 106 . . . Wheels 595 | 33 252 222 88 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 80 90 150 Average Speed 114 | 92 91 84 141 176 Slowest Speed 400 | 150 120 350 160 400 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . . . 1 . Exploration Rate (%) 19 | 4 44 16 28 3 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 62 | . . . 62 . Melee . | . . . . . Projectile . | . . . . . AOE 62 | . . . 62 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 1386 | 97 450 268 416 155 Wait 46 | 3 16 8 19 . Move 1102 | 76 357 223 319 127 Hop . | . . . . . Pick Up 41 | 8 12 6 15 . Fast Attach 21 | 4 3 6 3 5 Attach 21 | 2 5 4 5 5 Detach 7 | . 2 3 2 . Swap 11 | 1 3 3 3 1 Drop 33 | 3 9 9 11 1 Fire 104 | . 43 6 39 16 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 14) 94 | -11/Scrapyard | Entered Materials 144 | -10/Materials | Discovered new exit (range 13) 174 | -10/Materials | Discovered new exit (range 13) 316 | -10/Materials | Build established: Mutant 548 | -10/Materials | Discovered new exit (range 11) 559 | -10/Materials | Discovered new exit (range 11) 572 | -10/Materials | Entered another Materials area 572 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 805 | -9/Materials | Discovered new exit (range 14) 815 | -9/Materials | Entered another Materials area 815 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 855 | -8/Materials | Repaired Wheel 954 | -8/Materials | Crushed by falling debris 954 | -8/Materials | System corruption reached 10% 994 | -8/Materials | Lost 4 parts (2n1u1w) 1387 | -8/Materials | Discovered new exit (range 17) 1437 | -8/Materials | Entered Factory 1437 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1635 | -7/Factory | Core integrity fell below 50% 1661 | -7/Factory | Lost 13 parts (2p2n2u7w) 1673 | -7/Factory | Core integrity fell below 20% 1718 | -7/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- deactivating power-draining parts if not. 01606_ Door malfunctions. 01610_ Deuterium Engine permanently disabled. 01610_ Overheating: Short circuit. 01610_ Proton Missile Launcher destroyed. 01621_ Lgt. Assault Rifle destroyed. 01624_ Broken Deuterium Engine destroyed. 01627_ Acquired Proton Missile Launcher. 01630_ Mic. Nuclear Core destroyed. 01630_ Adv. Terrain Scanner destroyed. 01630_ Proton Missile Launcher destroyed. 01634_ L-41 Fighter destroyed. 01637_ U-05 Engineer lays Concrete. 01660_ Acquired Particle Gun. 01661_ U-05 Engineer repairs door. 01662_ U-05 Engineer lays Concrete. 01662_ Particle Gun destroyed. 01680_ Acquired Hardlight Generator. The Hardlight Generator is an example of a part that consumes a large amount of energy each turn, consider turning it off when not vital. 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