Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.13 @ 17:22:04 Player: jihakuz Result: Destroyed by B-48 Gladiator with Mace Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (65) 325 Value Destroyed (1352) 1352 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4057 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 51/300 Energy 100/100 System Corruption 14% Temperature Cool (0) Movement Core (1400) Ox27 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (2) ------ Huge Storage Unit > --- WEAPON (4) ------- Flail > --- INVENTORY (25) --- Light Treads Light Treads Armored Wheel Aerolev Unit Xenon Bombardment Thruster Improved Heat Sink Pulse Rifle Light EM Pulse Cannon Peak State ------------ > --- POWER ------------ Nuclear Core Nuclear Core > --- PROPULSION ------- Armored Wheel Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY ---------- Huge Storage Unit Improved Propulsion Shielding > --- WEAPON ----------- Beam Rifle Pulse Rifle Heavy Particle Gun Light EM Pulse Cannon > --- INVENTORY -------- Light Treads Light Treads Armored Wheel Aerolev Unit Xenon Bombardment Thruster Improved Heat Sink Cooling System Improved Propulsion Shielding Light Armor Plating Medium Laser Flail [Rating: 37] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Aerolev Unit Flight Unit Cesium-ion Thruster Utility Huge Storage Unit Device Structural Scanner Storage Huge Storage Unit Protection Improved Propulsion Shielding Weapon Light Cannon Energy Gun Pulse Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Flail Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . 1 . Propulsion 3 | . . 2 1 . Utility . | . . . . . Weapon 2 | . . . . 2 Parts Attached 97 | 8 7 33 28 21 Power 10 | 1 1 2 6 . Engine 8 | 1 1 2 4 . Core 2 | . . . 2 . Reactor . | . . . . . Propulsion 36 | 3 . 14 9 10 Treads 5 | . . 3 2 . Leg 3 | 2 . 1 . . Wheel 9 | 1 . 3 1 4 Hover 9 | . . 7 1 1 Flight 10 | . . . 5 5 Utility 20 | 1 3 9 5 2 Device 5 | . 1 4 . . Storage 8 | 1 2 3 1 1 Processor . | . . . . . Hackware . | . . . . . Protection 7 | . . 2 4 1 Artifact . | . . . . . Weapon 31 | 3 3 8 8 9 Energy Gun 14 | 2 . 2 5 5 Energy Cannon 1 | . . . 1 . Ballistic Gun 8 | 1 2 3 1 1 Ballistic Cannon 3 | . . 3 . . Launcher 2 | . 1 . 1 . Special Weapon . | . . . . . Impact Weapon 3 | . . . . 3 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . 2 1 1 Parts Lost 42 | . 1 12 15 14 Power 7 | . . 1 4 2 Propulsion 18 | . . 6 7 5 Utility 5 | . 1 2 . 2 Weapon 12 | . . 3 4 5 Highest Loss Streak 12 | . 1 4 9 12 To Critical Strikes 1 | . . 1 . . Average Slot Usage (%) 84 | . 98 78 81 87 Engine 6 | . 14 6 7 . Core 5 | . . . 7 14 Treads 9 | . . 9 11 10 Leg 5 | . 28 5 . . Wheel 3 | . . 2 3 5 Hover 10 | . . 15 15 4 Flight 2 | . . . 1 8 Device 3 | . 12 2 1 . Storage 9 | . 14 11 9 6 Protection 5 | . . 4 7 6 Energy Gun 8 | . . 1 11 20 Energy Cannon 2 | . . . 3 6 Ballistic Gun 3 | . 14 3 1 . Ballistic Cannon 5 | . . 13 . . Launcher 2 | . 12 1 1 . Naked Turns . | . . . . . Heaviest Build 109 | 12 14 89 104 109 Greatest Support 60 | 20 20 60 40 40 Greatest Overweight (x) 28 | . . 7 11 28 Average Overweight (x) 1 | . . 2 2 4 Largest Inventory Capacity 25 | 8 8 20 25 25 Average Capacity 20 | 6 7 19 24 23 Most Carried 19 | 5 8 14 18 19 Average Carried 9 | 4 7 7 12 10 Final Capacity 25 | 8 8 20 25 25 Final Carried 18 | 5 8 11 18 8 Class Distribution -------------------- 71% | Mutant 12% | Scavenger-Mutant 8% | Scavenger-Tank 8% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1526 | 198 277 550 442 59 Remotely . | . . . . . Salvage Created 1333 | . 182 647 445 59 Parts 124 | . 26 70 27 1 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 46 | . 11 18 16 1 Guns 23 | . 2 9 11 1 Cannons 10 | . . 9 1 . AOE 13 | . 9 . 4 . Classes Destroyed 10 | . 6 2 1 1 Worker 5 | . 1 3 1 . Builder 6 | . 1 4 . 1 Tunneler 1 | . . . 1 . Recycler 1 | . 1 . . . Watcher 6 | . 2 4 . . Swarmer 23 | . 9 6 8 . Grunt 11 | . 2 6 3 . Duelist 1 | . . 1 . . Sentry 10 | . . 5 5 . Hunter 1 | . . . . 1 Best Kill Streak 8 | . 8 6 5 2 Combat Bots Only 6 | . 6 4 5 1 Max Kills in Single Turn 4 | . 4 2 2 1 Gunslinging 1 | . . . 1 . Exploded 3 | . 3 . 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 550 | . 28 183 190 149 Missed 150 | . 10 58 47 35 Damage Taken 5350 | . 254 1584 1448 2064 Core 1286 | . 45 273 251 717 Absorbed by Shields . | . . . . . Redirected to Shielding 180 | . . 74 . 106 Core Remaining (%) 66 | 100 82 31 54 . Volleys Fired 149 | . 11 83 39 16 Largest 4 | . 2 2 2 4 Hottest 230 | . 50 105 126 230 Shots Fired 275 | . 21 146 74 34 Gun 172 | . 11 70 61 30 Cannon 85 | . . 74 7 4 Launcher 18 | . 10 2 6 . Special . | . . . . . Kinetic 162 | . 11 118 26 7 Thermal 88 | . . 26 39 23 Explosive 18 | . 10 2 6 . Electromagnetic 7 | . . . 3 4 Robot Hit Streak 14 | . 1 12 14 7 Robot Miss Streak 5 | . 1 5 4 3 Penetration Max . | . . . . . Secondary Targets 7 | . . 2 5 . Max Gunslinging Chain 1 | . . 1 1 . Shots Hit Robots 163 | . 3 88 49 23 Core Hits 89 | . 19 38 26 6 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . . 1 Critical Strikes 6 | . . 1 3 2 Burn 4 | . . . 3 1 Blast 1 | . . 1 . . Smash 1 | . . . . 1 Melee Attacks 1 | . . . . 1 Impact 1 | . . . . 1 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 1 | . . . . 1 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4168 | . 744 1617 1307 500 Guns 1756 | . 23 722 636 375 Cannons 902 | . . 799 91 12 Explosions 1273 | . 691 29 553 . Melee 92 | . . . . 92 Ramming 145 | . 30 67 27 21 Kinetic 1602 | . 23 1241 269 69 Thermal 1005 | . . 280 419 306 Explosive 1273 | . 691 29 553 . Electromagnetic 51 | . . . 39 12 Impact 92 | . . . . 92 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 14 | . . 2 . 14 Average Corruption 5 | . . 2 . 6 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 35 | . . 2 . 33 Message Errors 7 | . . 1 . 6 Matter Fused 9 | . . 1 . 8 Heat Flow Errors 2 | . . . . 2 Energy Discharges 2 | . . . . 2 Parts Fused 1 | . . . . 1 Data Loss (minor) 8 | . . . . 8 Data Loss (major) 1 | . . . . 1 Misfires 1 | . . . . 1 Alerts 1 | . . . . 1 Misdirections 1 | . . . . 1 Weapon Failures 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 155 | . 13 . 50 92 Projectiles . | . . . . . Explosions 63 | . 13 . 50 . Melee 92 | . . . . 92 Knockbacks 10 | . . 8 1 1 Impact 1 | . . . . 1 Kinetic 9 | . . 8 1 . Secondary . | . . . . . Self-Inflicted Damage 108 | . 55 16 27 10 Shots 5 | . 3 . 2 . Rammed 12 | . . 8 2 2 Targets Rammed 28 | . 9 15 2 2 Kicked 16 | . 9 7 . . Crushed . | . . . . . Highest Temperature 665 | . 2 372 173 665 Average Temperature 85 | . 2 47 61 210 Received Heat Transfer 948 | . 12 432 234 270 Effects 17 | . . . . 17 Shutdowns 4 | . . . . 4 Energy Bleed 2 | . . . . 2 Matter Decay 2 | . . . . 2 Short Circuit 3 | . . . . 3 Damage (major) 6 | . . . . 6 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . . . . 2 Impact Corruptions 4 | . . . . 4 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . . 1 1 Heat Transferred 2469 | . . 656 1147 666 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 358 | . 321 310 358 75 Initial 81 | . . 81 37 20 Average 106 | . 188 138 106 16 Maximum Alert Level 1 | . 1 1 1 . Low Security (%) 87 | 100 49 93 89 100 Level 1 12 | . 50 6 10 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . 1 2 1 4 Investigation 2 | . 1 . . 1 Extermination 1 | . . . . 1 Reinforcement 4 | . . 2 1 1 Assault 1 | . . . . 1 Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 7 | . 3 4 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 78 | . 12 33 21 12 Peak Tracking Total 8 | . 4 5 6 8 Tactical Retreats 7 | . 2 2 1 2 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 4 | . 3 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 3 | . . . . 3 Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 1 | . . 1 . . Max in Single Turn 1 | . . 1 . . Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks . | . . . . . Successful . | . . . . . Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections . | . . . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 1 | . . . . 1 Machine Destruction 1 | . . . . 1 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 4964 | 111 671 1717 1413 1052 Spaces Moved 2070 | 81 506 731 423 329 Core 5 | 4 . . . 1 Treads 516 | . . 65 264 187 Legs 695 | 75 506 114 . . Wheels 201 | 2 . 73 2 124 Hover 632 | . . 479 152 1 Flight 21 | . . . 5 16 Fastest Speed 50 | 50 120 98 98 150 Average Speed 205 | 116 120 185 292 291 Slowest Speed 1715 | 120 120 530 917 1715 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 29 | 4 65 48 26 6 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 9 | . 9 . . . Terrain Destroyed 111 | . 64 10 37 . Melee . | . . . . . Projectile . | . . . . . AOE 111 | . 64 10 37 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2501 | 95 549 937 522 398 Wait 37 | . 1 32 4 . Move 2066 | 80 505 730 422 329 Hop . | . . . . . Pick Up 47 | 5 9 16 11 6 Fast Attach 56 | 7 3 17 16 13 Attach 32 | 1 2 13 10 6 Detach 36 | 1 1 14 10 10 Swap 9 | . 2 3 2 2 Drop 40 | 1 6 14 6 13 Fire 149 | . 11 83 39 16 Melee 1 | . . . . 1 Ram 9 | . . 7 . 2 Kick 16 | . 9 7 . . Crush 3 | . . 1 2 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 112 | -11/Scrapyard | Entered Materials 251 | -10/Materials | Discovered new exit (range 16) 301 | -10/Materials | Build established: Mutant 777 | -10/Materials | Discovered new exit (range 4) 783 | -10/Materials | Entered another Materials area 783 | -9/Materials | Evolved 2 slots: Propulsion x2 1293 | -9/Materials | Lost 4 parts (1n1u2w) 1547 | -9/Materials | Lost 4 parts (1p3n) 1964 | -9/Materials | Core integrity fell below 50% 2473 | -9/Materials | Discovered new exit (range 5) 2500 | -9/Materials | Entered another Materials area 2500 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2803 | -8/Materials | Lost 4 parts (2p1n1w) 2941 | -8/Materials | Lost 9 parts (1p6n2w) 3469 | -8/Materials | Build established: Scavenger-Mutant 3768 | -8/Materials | Discovered new exit (range 16) 3913 | -8/Materials | Entered Factory 3913 | -7/Factory | Evolved 2 slots: Weapon x2 3923 | -7/Factory | Build established: Mutant 4834 | -7/Factory | Cargo convoy interrupted 4943 | -7/Factory | System corruption reached 10% 4957 | -7/Factory | Core integrity fell below 50% 4963 | -7/Factory | Core integrity fell below 20% 4965 | -7/Factory | Destroyed by B-48 Gladiator with Mace Last Messages --------------- Broken Beam Rifle destroyed. Assault Rifle destroyed. Only a single melee weapon may be active at a time, Great Maul automatically deactivated. (Secondary inactive melee weapons have a chance to conduct follow-up attacks, see the manual.) K-01 Serf cleans the Fusion Modulator. Nuclear Core destroyed. Slug penetrates Wall. Arm. Wheel destroyed. Penetrated by Slug. Cesium-ion Thruster destroyed. Slug penetrates Wall. Knocked back. Slug penetrates Wall. Great Maul destroyed. Penetrated by Slug. P-60 Hacker resets B-48 Gladiator, system corruption cleaned. 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