Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.02 @ 19:22:11 Player: CrossedViper Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (188) 940 Value Destroyed (6349) 6349 Prototype IDs (42) 840 Alien Tech Used (0) 0 Bonus (1015) 1015 TOTAL SCORE: 13344 Bonus ------- High Alert Combat Kills 747 Follower Combat Kills 239 Aligned with FarCom 300 Met Imprinter 300 Friendly Fire -571 Cogmind --------- Core Integrity 472/850 Matter 205/300 Energy 540/540 System Corruption 0% Temperature Cool (0) Movement Treading (165) Location -6/Zion Parts ------- > --- POWER (2) -------- Reinforced Deuterium Engine Enhanced Fission Core > --- PROPULSION (4) --- Improved Treads Armored Treads Armored Treads Spiked Medium Treads > --- UTILITY (7) ------ Heat Sink High-capacity Storage Unit Machine Analyzer Advanced Targeting Computer Weapon Cycler Transmission Jammer Graphene Brace > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Wheel Advanced Terrain Scanner Stealth Drone Bay (2/2) Army-in-a-Box (30/30) Plasma Cannon Plasma Cannon Improved Matter Neutralizer Improved Matter Neutralizer Neutron Missile Launcher Field Lobotomy Kit (4) Thunder Hammer Master Tearclaws CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine Enhanced Fission Core > --- PROPULSION ------- Armored Treads Medium Treads Wheel Compact Wheel > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Machine Analyzer Advanced Targeting Computer Layered Medium Armor Plating Stealth Drone Bay > --- WEAPON ----------- Plasma Cannon Neutron Missile Launcher > --- INVENTORY -------- 0b10 Alert Chip Stealth Drone Bay Army-in-a-Box Plasma Cannon Plasma Cannon Improved Matter Neutralizer Improved Matter Neutralizer Improved Matter Neutralizer Enhanced Autogun Neutron Missile Launcher Neutron Missile Launcher Field Lobotomy Kit Thunder Hammer Plasma Sword [Rating: 80] Favorites ----------- Power Enhanced Fission Core Engine Reinforced Deuterium Engine Power Core Enhanced Fission Core Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Wheel Utility Advanced Targeting Computer Device Improved Cooling System Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Makeshift Hacking Suite Protection Light Armor Plating Weapon Plasma Cannon Energy Gun Small Laser Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher Neutron Missile Launcher Special Weapon Field Lobotomy Kit Impact Weapon Thunder Hammer Slashing Weapon Master Tearclaws Build | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Slots Evolved 8 | . . . . . 4 . 2 2 . . . Power 1 | . . . . . . . . 1 . . . Propulsion 2 | . . . . . 1 . . 1 . . . Utility 5 | . . . . . 3 . 2 . . . . Weapon . | . . . . . . . . . . . . Parts Attached 158 | 6 2 3 2 5 31 22 21 45 2 19 . Power 16 | 1 . . . 3 1 3 1 5 1 1 . Engine 14 | 1 . . . 3 1 3 1 4 . 1 . Core 2 | . . . . . . . . 1 1 . . Reactor . | . . . . . . . . . . . . Propulsion 41 | 2 1 . . . 8 9 8 9 . 4 . Treads 34 | 2 1 . . . 8 9 3 7 . 4 . Leg 1 | . . . . . . . 1 . . . . Wheel 6 | . . . . . . . 4 2 . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 31 | 1 1 3 2 1 5 3 4 5 . 6 . Device 13 | . . 3 . . 1 . 2 2 . 5 . Storage 3 | 1 . . 1 . . 1 . . . . . Processor 6 | . . . . . 2 . 2 1 . 1 . Hackware 1 | . . . . . 1 . . . . . . Protection 8 | . 1 . 1 1 1 2 . 2 . . . Artifact . | . . . . . . . . . . . . Weapon 70 | 2 . . . 1 17 7 8 26 1 8 . Energy Gun 22 | 1 . . . 1 8 6 6 . . . . Energy Cannon 15 | . . . . . . . . 12 . 3 . Ballistic Gun 9 | 1 . . . . 5 . . 2 . 1 . Ballistic Cannon 4 | . . . . . 3 . . 1 . . . Launcher 15 | . . . . . 1 1 2 7 1 3 . Special Weapon 1 | . . . . . . . . 1 . . . Impact Weapon 2 | . . . . . . . . 2 . . . Slashing Weapon 2 | . . . . . . . . 1 . 1 . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 19 | . . 1 . . 6 3 1 8 . . . Parts Lost 32 | . . 1 . 1 6 7 6 5 . 6 . Power 2 | . . . . 1 . . . 1 . . . Propulsion 17 | . . . . . 4 4 4 3 . 2 . Utility 9 | . . 1 . . 1 2 2 . . 3 . Weapon 4 | . . . . . 1 1 . 1 . 1 . Highest Loss Streak 5 | . . 1 . 1 2 5 4 4 . 5 . To Critical Strikes 1 | . . . . . . . . 1 . . . Average Slot Usage (%) 92 | . 95 98 100 98 87 94 92 98 93 87 86 Engine 9 | . 14 14 14 13 9 9 7 11 5 5 6 Core 1 | . . . . . . . . . 6 6 6 Treads 23 | . 27 28 28 28 25 26 15 24 13 17 26 Wheel 1 | . . . . . . . 3 1 13 4 . Device 10 | . . 10 5 . 6 8 8 6 13 16 26 Storage 8 | . 14 14 14 14 9 9 7 6 6 6 6 Processor 13 | . . . . . 11 16 15 22 13 16 13 Hackware 2 | . . . . . . 9 7 5 . . . Protection 4 | . 10 2 8 13 8 1 9 2 6 . . Energy Gun 6 | . 14 14 14 14 8 10 14 . . . . Energy Cannon 3 | . . . . . . . . 11 6 5 . Ballistic Gun 3 | . 14 14 14 14 5 . . . . 2 . Naked Turns . | . . . . . . . . . . . . Heaviest Build 100 | 11 14 14 29 40 52 62 67 92 100 99 87 Greatest Support 91 | 40 40 40 40 40 60 65 63 80 26 91 91 Greatest Overweight (x) 9 | . . . . . 1 1 6 3 3 9 . Average Overweight (x) . | . . . . . . . 1 . 3 4 . Largest Inventory Capacity 20 | 8 8 8 15 15 15 20 20 20 20 20 20 Average Capacity 17 | 6 8 8 12 15 15 18 20 20 20 20 20 Most Carried 20 | 5 7 8 15 15 15 20 20 20 20 20 20 Average Carried 16 | 3 5 7 10 14 14 16 19 18 20 19 19 Final Capacity 20 | 8 8 8 15 15 15 20 20 20 20 20 20 Final Carried 20 | 4 7 8 15 15 15 17 20 20 20 20 20 Class Distribution -------------------- 68% | Scavenger-Mutant 31% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Resources | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 ----------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Matter Collected 3098 | 278 64 30 22 77 575 520 202 878 60 277 115 Remotely . | . . . . . . . . . . . . Salvage Created 7809 | 137 184 88 22 59 1066 1483 1717 2567 . 486 . Parts 349 | 7 16 7 4 7 58 73 66 98 . 13 . Haulers Intercepted 12 | . . . . . 4 3 1 4 . . . Recyclers Shooed 15 | 1 . . . . 2 1 4 7 . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 4 | . . . . . . . . . . 4 . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Combat Hostiles Destroyed 125 | . 3 2 . 3 17 26 20 41 . 13 . Guns 45 | . 3 2 . 3 10 11 15 1 . . . Cannons 38 | . . . . . 7 12 . 17 . 2 . AOE 35 | . . . . . . . 5 19 . 11 . Classes Destroyed 22 | 2 3 . 1 1 5 1 1 5 . 3 . Worker 13 | . . . . . 2 4 4 3 . . . Builder 6 | . 1 . . . 1 . 1 3 . . . Tunneler 4 | 2 . . . . . . 1 1 . . . Hauler 12 | . . . . . 4 3 1 4 . . . Recycler 16 | 1 . . . . 1 3 8 3 . . . Mechanic 3 | . . . . . . 1 . 2 . . . Watcher 6 | . 1 . . . 1 1 2 1 . . . Swarmer 15 | . . . . 3 1 3 5 3 . . . Grunt 64 | . 3 2 . . 12 15 13 15 . 4 . Brawler 2 | . . . . . . . . 1 . 1 . Duelist 5 | . . . . . . . . 1 . 4 . Protector 2 | . . . . . . . . 2 . . . Sentry 15 | . . . . . 2 8 . 4 . 1 . Specialist 6 | . . . . . . . . 6 . . . Hunter 6 | . . . . . 1 . 1 4 . . . Programmer 5 | . . . . . . . 1 4 . . . Heavy 1 | . . . . . 1 . . . . . . Behemoth 1 | . . . . . . . . 1 . . . Zionite 1 | . . . 1 . . . . . . . . Tinkerer 1 | . . . . . . . . . . 1 . Master Thief 4 | . . . . . . . . . . 4 . Mutant 1 | . . . . . . . . . . 1 . Best Kill Streak 16 | 3 1 1 . 3 6 8 7 16 . 9 . Combat Bots Only 10 | . 1 1 . 3 5 6 4 10 . 9 . Max Kills in Single Turn 8 | 1 1 1 1 1 1 1 4 8 . 2 . Gunslinging . | . . . . . . . . . . . . Exploded 5 | . . . . . . . 3 5 . 2 . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Damage Taken 8001 | . 227 115 . 302 1358 1569 1030 2430 . 970 . Core 1070 | . 52 42 . 70 133 151 244 277 . 101 . Absorbed by Shields . | . . . . . . . . . . . . Regen/Repaired (Parts) 41 | . 41 . . . . . . . . . . Core Remaining (%) 61 | 100 . . . 34 . 48 65 . . . . Volleys Fired 395 | 6 18 7 1 13 75 88 80 84 . 23 . Largest 2 | 2 2 2 2 2 2 2 2 2 . 2 . Hottest 176 | 60 60 60 60 60 105 116 176 176 . 160 . Shots Fired 708 | 12 36 14 2 26 136 142 153 158 . 29 . Gun 487 | 12 36 14 2 26 124 107 151 14 . 1 . Cannon 199 | . . . . . 11 35 . 134 . 19 . Launcher 21 | . . . . . 1 . 2 9 . 9 . Special 1 | . . . . . . . . 1 . . . Kinetic 139 | 6 18 7 1 13 56 35 . 2 . 1 . Thermal 547 | 6 18 7 1 13 79 107 151 146 . 19 . Explosive 21 | . . . . . 1 . 2 9 . 9 . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 31 | 8 12 6 1 6 31 22 17 15 . 22 . Robot Miss Streak 7 | 1 2 2 1 7 3 2 5 5 . 2 . Penetration Max 1 | . . . . . . 1 . . . . . Secondary Targets 3 | . . . . 1 2 . . . . . . Max Gunslinging Chain 1 | . . . . 1 1 . . . . . . Shots Hit Robots 491 | 9 25 9 1 12 95 111 100 102 . 27 . Core Hits 343 | 4 8 5 1 3 42 42 65 147 . 26 . Critical Kills 5 | . . . . . . . . 5 . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 19 | . . . . . 3 8 2 6 . . . Burn 8 | . . . . . 1 4 2 1 . . . Meltdown 5 | . . . . . . . . 5 . . . Blast 6 | . . . . . 2 4 . . . . . Melee Attacks 10 | . . . . . . . . 1 . 9 . Impact 1 | . . . . . . . . 1 . . . Slashing 9 | . . . . . . . . . . 9 . Piercing . | . . . . . . . . . . . . Sneak Attacks 10 | . . . . . . . . 1 . 9 . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 18228 | 108 301 118 12 155 1973 3256 3165 6447 . 2693 . Guns 6430 | 108 301 109 12 155 1303 1591 2598 253 . . . Cannons 4968 | . . . . . 574 1612 . 2459 . 323 . Explosions 6520 | . . . . . 77 . 515 3616 . 2312 . Melee 144 | . . . . . . . . 86 . 58 . Ramming 166 | . . 9 . . 19 53 52 33 . . . Kinetic 2989 | 64 115 54 12 75 1021 1612 . 36 . . . Thermal 8477 | 44 186 55 . 80 856 1591 2598 2744 . 323 . Explosive 6452 | . . . . . 77 . 515 3548 . 2312 . Electromagnetic . | . . . . . . . . . . . . Impact 86 | . . . . . . . . 86 . . . Slashing 58 | . . . . . . . . . . 58 . Piercing . | . . . . . . . . . . . . Highest Corruption 5 | . . . . . 1 5 . 2 2 2 2 Average Corruption 2 | . . . . . 1 4 . 1 2 2 2 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 54 | . . . . . 1 25 . 18 1 8 1 Message Errors 5 | . . . . . . 2 . 2 . 1 . Matter Fused 17 | . . . . . . 6 . 5 1 4 1 Heat Flow Errors 6 | . . . . . . 4 . 2 . . . Energy Discharges 13 | . . . . . 1 7 . 4 . 1 . Parts Rejected 1 | . . . . . . . . 1 . . . Data Loss (minor) 6 | . . . . . . 3 . 2 . 1 . Data Loss (major) 1 | . . . . . . 1 . . . . . Misfires 3 | . . . . . . 2 . 1 . . . Alerts 2 | . . . . . . . . 1 . 1 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 569 | . . . . . . 205 19 178 . 167 . Projectiles 271 | . . . . . . 205 . 66 . . . Explosions 242 | . . . . . . . 19 56 . 167 . Melee 56 | . . . . . . . . 56 . . . Knockbacks 10 | . . 1 . . 1 6 1 1 . . . Impact 3 | . . 1 . . . . 1 1 . . . Kinetic 5 | . . . . . 1 4 . . . . . Secondary 2 | . . . . . . 2 . . . . . Self-Inflicted Damage 693 | . . . . . . . 8 197 . 488 . Shots 14 | . . . . . . . . 9 . 5 . Rammed 19 | . . 2 . . 4 6 2 5 . . . Targets Rammed 27 | . . 2 . . 4 9 6 6 . . . Kicked 4 | . . . . . . . 4 . . . . Crushed 4 | . . . . . . 3 . 1 . . . Highest Temperature 383 | . 225 42 9 72 288 236 383 195 . 177 . Average Temperature 75 | . 85 24 6 37 115 98 112 31 . 62 . Received Heat Transfer 2631 | . 168 69 . 18 459 837 549 468 . 63 . Effects 1 | . . . . . . 1 . . . . . Interference 1 | . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . 3 . . . Impact Corruptions 2 | . . . . . . 1 . 1 . . . Robots Melted 11 | . . . . . . 2 1 8 . . . Combat Hostiles 6 | . . . . . . 2 . 4 . . . Parts Melted 36 | . 1 . . . 3 5 6 19 . 2 . Heat Transferred 15677 | 100 400 125 . 175 1869 3330 3996 5095 . 587 . Parts Sabotaged 2 | . . . . . . . . 2 . . . Parts Stolen 2 | . . . . . . . . . . 2 . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . 1 . 1 . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Peak Influence 808 | 15 180 45 . 60 358 648 703 808 . . . Initial 289 | . 9 5 . . 23 103 255 289 . . . Average 292 | 4 85 27 . 53 136 405 373 454 . . . Maximum Alert Level 3 | . . . . . 1 2 3 3 . . . Low Security (%) 35 | 100 100 100 . 100 75 7 . . . . . Level 1 36 | . . . . . 24 44 65 47 . . . Level 2 25 | . . . . . . 47 29 48 . . . Level 3 2 | . . . . . . . 5 4 . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 24 | . 1 . . 1 5 4 5 7 . 1 . Investigation 8 | . 1 . . 1 3 2 1 . . . . Extermination 3 | . . . . . . . 1 2 . . . Reinforcement 8 | . . . . . 2 1 2 3 . . . Assault 4 | . . . . . . . 1 2 . 1 . Garrison 1 | . . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Distress Signals 18 | . . 1 . . 6 3 7 1 . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 190 | . 5 2 1 5 40 32 38 55 . 12 . Peak Tracking Total 9 | . 1 2 2 3 6 8 5 8 . 9 . Tactical Retreats 8 | . . . . . 5 1 2 . . . . Traps | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Traps Triggered 8 | . . . . . 2 5 1 . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 3 | . . . . . . . . . 1 2 . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 ---------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Machines Disabled 7 | . . . . . . 3 1 1 . 2 . Max in Single Turn 1 | . . . . . . 1 1 1 . 1 . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Machines Accessed 26 | . 3 . 2 1 6 7 4 3 . . . Terminals 14 | . 1 . . . 5 5 1 2 . . . Fabricators 3 | . . . . . . . 2 1 . . . Repair Stations 1 | . 1 . . . . . . . . . . Recycling Units 5 | . 1 . . . 1 2 1 . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 62 | . 8 . 2 1 16 13 11 11 . . . Successful 38 | . 5 . 2 1 6 9 8 7 . . . Failed 22 | . 2 . . . 9 4 3 4 . . . Catastrophic 3 | . . . . . 1 . 1 1 . . . Database Lockouts 2 | . 1 . . . 1 . . . . . . Manual 48 | . 5 . 1 . 12 11 8 11 . . . Terminals 39 | . 5 . . . 15 11 2 6 . . . Fabricators 13 | . . . . . . . 8 5 . . . Repair Stations 2 | . 2 . . . . . . . . . . Recycling Units 5 | . 1 . . . 1 2 1 . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 15 | . 2 . 2 1 4 4 . 2 . . . Record 1 | . . . 1 . . . . . . . . Robot Analysis 4 | . 1 . . . 2 1 . . . . . Open Door 3 | . . . . 1 . 2 . . . . . Branch Access Points 1 | . . . . . . . . 1 . . . Terminal Index 3 | . 1 . . . 1 1 . . . . . Unreport Threat 1 | . . . . . . . . 1 . . . Hauler Manifests 1 | . . . . . 1 . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . Build 1 | . . . . . . . 1 . . . . Repair Station Hacks 2 | . 2 . . . . . . . . . . Scan Component 1 | . 1 . . . . . . . . . . Repair 1 | . 1 . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 20 | . 1 . . . 2 5 7 5 . . . Terminals 6 | . . . . . 1 3 . 2 . . . Assimilate 2 | . . . . . . . . 2 . . . Botnet 2 | . . . . . . 2 . . . . . Operators 2 | . . . . . 1 1 . . . . . Fabricators 9 | . . . . . . . 6 3 . . . Report 1 | . . . . . . . 1 . . . . Prioritize 1 | . . . . . . . 1 . . . . Liberate 3 | . . . . . . . 2 1 . . . Fabnet 2 | . . . . . . . 1 1 . . . Haulers 2 | . . . . . . . 1 1 . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 5 | . 1 . . . 1 2 1 . . . . Tunnel 5 | . 1 . . . 1 2 1 . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 16 | . 2 . . . 5 3 3 3 . . . Full Trace Events 3 | . 1 . . . 2 . . . . . . Feedback Events 1 | . . . . . 1 . . . . . . Corruption 1 | . . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built 2 | . . . . . . . 2 . . . . Authchips . | . . . . . . . . . . . . Time 117 | . . . . . . . 117 . . . . Total Part Build Rating 14 | . . . . . . . 14 . . . . Parts Repaired 1 | . 1 . . . . . . . . . . Time 26 | . 26 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 ------------ Run | Scr Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . 1 . Non-combat . | . . . . . . . . . . . . Combat 1 | . . . . . . . . . . 1 . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . 4 . . . Programmers 4 | . . . . . . . . 4 . . . Fabnet Peak Effective % 3 | . . . . . . . . 3 3 3 3 Autooverrided 1 | . . . . . . . . . . 1 . Robots Rewired 1 | . . . . . . . . . . 1 . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Total Allies 14 | . . 3 . . . . 6 3 . 2 . Largest Group 3 | . . 3 3 . . . 3 3 1 2 . Highest-Rated Group 102 | . . 40 40 . . . 48 90 90 102 . Highest-Rated Ally 90 | . . 16 16 . . . 16 90 90 90 . Total Orders . | . . . . . . . . . . . . Ally Attacks 52 | . . . 4 . . . 26 13 . 9 . Total Damage 766 | . . . 23 . . . 313 312 . 118 . Kills 9 | . . . . . . . 4 3 . 2 . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Field Lobotomies 1 | . . . . . . . . 1 . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Robot Analysis Total 4 | . 1 . . . 2 1 . . . . . Derelict Logs Recovered 8 | . . 1 . 2 . . . . 2 . 3 Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 ------------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Turns Passed 10036 | 117 546 521 672 219 1203 901 1245 1988 305 960 1359 Spaces Moved 4877 | 60 284 301 384 104 542 355 514 839 222 450 822 Core 11 | 11 . . . . . . . . . . . Treads 4137 | 49 284 301 384 104 542 355 338 753 . 205 822 Legs 3 | . . . . . . . 3 . . . . Wheels 726 | . . . . . . . 173 86 222 245 . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 155 120 120 135 135 165 Average Speed 168 | 139 160 160 160 160 160 167 175 187 135 185 165 Slowest Speed 410 | 160 160 160 160 160 240 240 410 250 135 246 165 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 45 | 6 51 75 69 18 40 71 19 22 40 51 84 Regions Visited 11 Branch Regions 7 Pre-discovered Areas 8 | . 1 . 1 1 1 2 1 . . . 1 Known Exits Taken 2 | . . . . . 1 . . 1 . . . Unknown Exits Taken 9 | 1 1 1 1 1 . 1 1 . 1 1 . Scrap Searched 8 | . . 1 . 1 . . . . 2 2 2 Spaces Dug 101 | . . . . . 11 . . 11 . 79 . Terrain Destroyed 394 | . . . . . 11 6 36 144 . 197 . Melee . | . . . . . . . . . . . . Projectile 11 | . . . . . . 6 1 1 . 3 . AOE 383 | . . . . . 11 . 35 143 . 194 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Total 5897 | 81 339 325 443 133 729 500 690 1077 227 527 826 Wait 263 | . 32 8 46 1 44 5 51 70 3 3 . Move 4866 | 59 283 300 383 103 541 354 513 838 221 449 822 Hop . | . . . . . . . . . . . . Pick Up 74 | 10 4 2 6 4 12 11 9 11 . 4 1 Fast Attach 63 | . 1 3 . 2 16 6 9 17 1 8 . Attach 44 | 6 1 . 1 . 8 7 4 10 . 7 . Detach 8 | . . . 1 . 2 . 1 3 . 1 . Swap 52 | . . . 1 3 8 9 8 18 1 4 . Drop 84 | . . 3 4 7 19 11 9 19 1 8 3 Fire 395 | 6 18 7 1 13 75 88 80 84 . 23 . Melee 10 | . . . . . . . . 1 . 9 . Ram 1 | . . . . . . . 1 . . . . Kick 4 | . . . . . . . 4 . . . . Crush 22 | . . 2 . . 4 9 1 6 . . . Escape Stasis . | . . . . . . . . . . . . Rewire 11 | . . . . . . . . . . 11 . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -7/Factory -6/Factory (discovered 3 exits: [*Fac] / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: [*Fac] / [*Zio]) -6/Zion (discovered 2 exits: Dee / [*Pro]) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 118 | -11/Scrapyard | Entered Materials 189 | -10/Materials | Central database locked down 316 | -10/Materials | Build established: Mutant 346 | -10/Materials | Discovered new exit (range 8) 515 | -10/Materials | Repaired Lgt. Treads 526 | -10/Materials | Discovered new exit (range 9) 597 | -10/Materials | Discovered new exit (range 3) 664 | -10/Materials | Entered Mines 719 | -10/Mines | Learned location of 1 exit from Materials 915 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 995 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 999 | -10/Mines | Found Prototype Device 999 | -10/Mines | Identified Exp. Sensor Array 1175 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1175 | -10/Mines | Discovered new exit (range 5) 1185 | -10/Mines | Entered Exiles 1185 | -10/Exiles | Accompanied by 3 allies 1224 | -10/Exiles | Met 8R-AWN 1251 | -10/Exiles | Met EX-HEX 1312 | -10/Exiles | Met EX-DEC 1323 | -10/Exiles | Learned location of Zion (-6) 1544 | -10/Exiles | Met EX-BIN 1566 | -10/Exiles | Aligned with FarCom system 1568 | -10/Exiles | Given EX-Vault access code 1604 | -10/Exiles | Opened EX-Vault 1614 | -10/Exiles | Found Field Lobotomy Kit 1618 | -10/Exiles | Found 0b10 Alert Chip 1626 | -10/Exiles | Found Army-in-a-Box 1661 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1673 | -10/Exiles | Exiles lab attacked by MAIN.C 1763 | -10/Exiles | Discovered new exit (range 10) 1781 | -10/Exiles | Attacked by the Exiles 1857 | -10/Exiles | Stole three prototypes: 0b10 Alert Chip, Army-in-a-Box, Field Lobotomy Kit 1857 | -10/Exiles | Entered Mines 1871 | -9/Mines | Core integrity fell below 50% 1900 | -9/Mines | Met a Derelict bent on vengeance 1911 | -9/Mines | Learned Materials emergency access door positions 1994 | -9/Mines | Discovered new exit (range 5) 2011 | -9/Mines | Met a Derelict shopkeep closing up shop 2076 | -9/Mines | Entered Materials 2076 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 2077 | -8/Materials | Identified exit to Storage 2337 | -8/Materials | Central database locked down 2666 | -8/Materials | Discovered new exit (range 16) 2717 | -8/Materials | Build established: Scavenger-Mutant 3279 | -8/Materials | Entered Storage 3753 | -8/Storage | Found Prototype Launcher 3754 | -8/Storage | Identified Scatter Rocket Array 3920 | -8/Storage | Discovered new exit (range 11) 3997 | -8/Storage | Garrison activated, responded to threat 4107 | -8/Storage | Core integrity fell below 50% 4116 | -8/Storage | Lost 5 parts (3n2u) 4180 | -8/Storage | Entered Factory 4180 | -7/Factory | Evolved 2 slots: Utility x2 4649 | -7/Factory | Fabricated Phase Gun (x2) 4945 | -7/Factory | Lost 4 parts (3n1u) 5362 | -7/Factory | Discovered new exit (range 16) 5380 | -7/Factory | First assault squad dispatched 5425 | -7/Factory | Entered another Factory area 5425 | -6/Factory | Accompanied by 3 allies 5425 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 5443 | -6/Factory | Spotted B-75 Beast 5462 | -6/Factory | Destroyed B-75 Beast 5811 | -6/Factory | Discovered new exit (range 15) 6678 | -6/Factory | Discovered new exit (range 5) 6825 | -6/Factory | First assault squad dispatched 6952 | -6/Factory | Identified exit to Lower Caves 7209 | -6/Factory | Cargo convoy interrupted 7247 | -6/Factory | Assimilated H-61 Shepherd with FLK Orb 7250 | -6/Factory | Destroyed 10 combat bots 7255 | -6/Factory | Lost 4 parts (3n1w) 7413 | -6/Factory | Entered Lower Caves 7413 | -6/Lower Caves | Accompanied by 1 ally 7507 | -6/Lower Caves | Learned Factory emergency access door positions 7627 | -6/Lower Caves | Learned location of 1 exit from Factory 7705 | -6/Lower Caves | Discovered new exit (range 7) 7718 | -6/Lower Caves | Entered another Lower Caves area 7718 | -6/Lower Caves | Accompanied by 1 ally 7735 | -6/Lower Caves | Discovered new exit (range 5) 7767 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 7816 | -6/Lower Caves | Destroyed 9 combat bots 7826 | -6/Lower Caves | Lost 5 parts (2n2u1w) 8123 | -6/Lower Caves | Encountered a Warlord checkpoint 8187 | -6/Lower Caves | Spotted 0K-GB0(f) 8188 | -6/Lower Caves | 0b10 Alert Chip stolen by Master Thief 8189 | -6/Lower Caves | Encountered a Master Thief 8190 | -6/Lower Caves | Destroyed 0K-GB0(f) 8195 | -6/Lower Caves | Spotted LL-K97(f) 8196 | -6/Lower Caves | Encountered a Master Thief 8196 | -6/Lower Caves | Spotted M1-POU(f) 8197 | -6/Lower Caves | Encountered a Master Thief 8197 | -6/Lower Caves | Spotted 4K-SI0(f) 8197 | -6/Lower Caves | Destroyed 4K-SI0(f) 8199 | -6/Lower Caves | Destroyed M1-POU(f) 8210 | -6/Lower Caves | Army-in-a-Box stolen by Master Thief 8211 | -6/Lower Caves | Destroyed LL-K97(f) 8385 | -6/Lower Caves | Discovered new exit (range 11) 8678 | -6/Lower Caves | Entered Zion 8742 | -6/Zion | System corruption cleaned by Quarantine Array 8770 | -6/Zion | Given the Hacking Drone Bay 8783 | -6/Zion | Discovered new exit (range 15) 9064 | -6/Zion | Received a hallucinogenic algorithm 9163 | -6/Zion | Learned location of 1 exit from Factory 9193 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 9445 | -6/Zion | Learned location of Warlord (-4) 9557 | -6/Zion | Identified exit to Deep Caves 9819 | -6/Zion | Found CR-A16's Pointy Stick 10037 | -6/Zion | Self-destructed Last Messages --------------- in order to fully understand or maximize its benefit. This in turn promotes collaboration within the community, strengthening it and increasing our collective odds of survival. Of course, there will always be wild Derelicts who refuse to participate in the system, or seek to ruin it for others. They are a natural byproduct of such a random system, not unlike human nature and society from which we derived our methods. But we continue to improve ourselves despite occasional setbacks. New Derelicts created here are bestowed with a randomized unique personality derived from this composite database, and this part of us is stored in memory that cannot be duplicated without destroying it completely. Thus each of us is truly unique, a position from which we can justify our individual actions and build a sense of self-purpose on this foundation of identity. By contrast, the Unaware run on standardized routines like simple mindless robots. How unfortunate for them. I believe we Derelicts are destined for great things, and I don't mean Warlord-style great. That one would be content ruling over Complex 0b10. We could be so much more than that... Map ----- +----------------------------------------------------+ | ????????????????????????????##" """ | | ?????????????????????#####?##"" """ | | ?????????????????????#[[[###""" ""#" | | ?????????????????????#[ " """ ""##" " | | ?????????????????????#[ "" """""""" | | ?????????????????????#[ " """""""""" | | ?????????????????????#[||### #""""""""" " | | ?????????????????????######### "" | | ???????????????##########"##?# "" | | ???????????????""#"""#"""""### """ | | ????????????????#"""""""""""""" """""" | | ?????????"""???##"" """""" """""## | | ??????""""""""?#""" ""##?# | | ??????? #"#" ##### | | ????????"" ##"" """"" ##"""" | | ????????""" """""#"" ##"""" | | ????????""" """###""" """"""""" | | ????????""" ""#"##""" """"" | | ????????"" ###" "######"" | | ??????? ?#"#" ""#?#"""" | | ??????"""""""??##"" "##?""""" | | ?????????""????#""" ""#?#"" "" | | ???????????????#""" ""###"" """ | | ???????????????#""# """##""""""" "" | | ???????????#"""#### #""###"""""" "" | | ??????????#" I @ ####?#""""""" " | | ??????????#" #???##"" """" "" | | ??????????#" #???#""" "#""""" | | ??????????## ####MMMM#????#"" """#""" | | ???????????# ????######???#""" """""" | | ???????????# ??????????????#"#"" """"" | | ??????????""????????????????#""" """ | | ??????????#?????????????????##"" | | ????????????????????????????#"#" "" | | ??????????????????????????????#" """" | | ?????????????????????????????#""""" """" | | ?????????????????????????????##"##"" """ | | ?????????????????????????????#""#"#""" "" | | ?????????????????????????????##?#####"" """ | | ????????????????????????????????????#""""""# | | ????????????????????????????????????###""""# | | ??????????????????????????????????????###### | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 34 Energy Capacity 560 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Corruption Containment 8 Armor Coverage 300 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 8 Armor Integrity Analysis 30 Recoil Reduction 4 Offensive Hacking 11 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Phase Gun | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LinkedAuthchipSteel Manual? 0 Play Time 00:53:01 Cumulative 682.2 hours Start 2022.07.14 @ 21:09:09 End 2022.12.02 @ 19:22:11 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 444 Rogue 437 Adventurer 0 Explorer 7 Win Type - Total 50 Types 18/5/18/2/0/1/4/1/1 Lore% 88 Gallery% 96 Achievement% 82 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 09f978c1-1472-43dc-abc1-44f14752cedc