Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.01.29 @ 20:52:34 Player: jjjdanny Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (146) 730 Value Destroyed (5477) 5477 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (33) 33 TOTAL SCORE: 9980 Bonus ------- High Alert Combat Kills 33 Cogmind --------- Core Integrity 0/1000 Matter 283/300 Energy 100/100 System Corruption 5% Temperature Cool (18) Movement Core (550) Ox10 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ High-capacity Storage Unit Enhanced Optical Array > --- WEAPON (3) ------- (None) > --- INVENTORY (12) --- Advanced Heat Sink Advanced Heat Sink Improved Targeting Computer Advanced Targeting Computer Improved Particle Charger Maneuvering Thrusters Improved Utility Shielding Hammer Peak State ------------ > --- POWER ------------ Light Nuclear Core Reinforced Fission Core > --- PROPULSION ------- Antigrav System Antigrav System Antigrav System > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit Enhanced Optical Array Improved Targeting Computer System Backup Module > --- WEAPON ----------- High-powered Shock Rifle High-powered Shock Rifle Wave Gun > --- INVENTORY -------- Advanced Heat Sink Advanced Heat Sink Improved Targeting Computer Advanced Targeting Computer Improved Armor Integrity Analyzer Improved Particle Charger Maneuvering Thrusters Improved Utility Shielding Wave Gun Wave Gun Wave Gun Wave Gun Hammer [Rating: 70] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Antigrav System Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Improved Utility Shielding Weapon Heavy Ion Cannon Energy Gun Tesla Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 1 | . . . . 1 . . Propulsion 3 | . . 2 . . . 1 Utility 5 | . . . 2 1 2 . Weapon 1 | . . . . . . 1 Parts Attached 106 | 6 3 16 18 14 15 34 Power 15 | 1 1 1 2 3 2 5 Engine 7 | 1 1 1 . 1 2 1 Core 8 | . . . 2 2 . 4 Reactor . | . . . . . . . Propulsion 35 | 2 . 8 7 5 5 8 Treads . | . . . . . . . Leg 32 | 2 . 8 7 5 5 5 Wheel . | . . . . . . . Hover 3 | . . . . . . 3 Flight . | . . . . . . . Utility 20 | 1 2 1 4 3 4 5 Device 11 | . 1 . 3 1 3 3 Storage 3 | 1 1 . . 1 . . Processor 4 | . . 1 1 1 . 1 Hackware . | . . . . . . . Protection 2 | . . . . . 1 1 Artifact . | . . . . . . . Weapon 36 | 2 . 6 5 3 4 16 Energy Gun 26 | 1 . 4 4 3 1 13 Energy Cannon 7 | . . . 1 . 3 3 Ballistic Gun 3 | 1 . 2 . . . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . 1 1 . . . Parts Lost 80 | . . 12 9 11 7 41 Power 9 | . . . . 2 1 6 Propulsion 24 | . . 5 3 5 1 10 Utility 12 | . . 1 2 1 1 7 Weapon 35 | . . 6 4 3 4 18 Highest Loss Streak 18 | . . 7 2 6 3 18 Average Slot Usage (%) 93 | . 96 98 99 94 97 87 Engine 6 | . 14 11 1 2 11 3 Core 4 | . . . 7 12 . 6 Leg 26 | . 28 43 35 25 26 16 Device 11 | . 10 6 9 7 14 14 Storage 11 | . 14 11 9 15 13 10 Processor 10 | . . 4 18 15 13 11 Energy Gun 9 | . 14 10 12 11 2 9 Energy Cannon 4 | . . . 1 2 10 6 Ballistic Gun 4 | . 14 11 4 . . . Naked Turns . | . . . . . . . Heaviest Build 117 | 9 42 47 48 85 100 117 Greatest Support 90 | 20 20 40 56 50 75 90 Greatest Overweight (x) 33 | . 2 1 1 5 1 33 Average Overweight (x) 1 | . 1 1 . 1 1 2 Largest Inventory Capacity 20 | 6 12 12 12 20 20 20 Average Capacity 16 | 5 11 12 12 19 20 19 Most Carried 18 | 3 12 12 12 14 15 18 Average Carried 11 | 1 8 10 11 11 10 14 Final Capacity 20 | 6 12 12 12 20 20 12 Final Carried 15 | 2 12 10 12 13 15 8 Class Distribution -------------------- 43% | Scavenger-Mutant 31% | Scavenger-Gunner 23% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Matter Collected 1352 | 201 144 211 290 85 125 296 Remotely . | . . . . . . . Salvage Created 6475 | . 602 832 1162 783 1067 2029 Parts 292 | . 29 50 60 27 37 89 Haulers Intercepted . | . . . . . . . Recyclers Shooed 8 | . 2 1 . . 3 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 116 | . 9 23 24 12 16 32 Guns 71 | . 9 22 23 8 1 8 Cannons 32 | . . . 1 4 14 13 AOE 7 | . . 1 . . . 6 Classes Destroyed 14 | . 3 4 1 2 3 1 Worker 5 | . . . . 1 . 4 Builder 5 | . . . . . 1 4 Tunneler 1 | . . 1 . . . . Recycler 7 | . 2 1 . 1 2 1 Operator 1 | . . . . . 1 . Watcher 11 | . 3 2 1 . . 5 Swarmer 23 | . . 11 3 . 3 6 Grunt 57 | . 9 7 15 10 8 8 Brawler 2 | . . 1 . . . 1 Duelist 2 | . . . 1 . 1 . Sentry 15 | . . 4 5 1 1 4 Hunter 4 | . . . . 1 1 2 Programmer 12 | . . . . . 2 10 Behemoth 1 | . . . . . . 1 Best Kill Streak 12 | . 4 12 4 4 7 11 Combat Bots Only 11 | . 2 11 3 3 3 9 Max Kills in Single Turn 9 | . 1 2 1 1 1 9 Gunslinging 1 | . . 1 . . . . Exploded 5 | . . 1 . . . 5 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Damage Taken 8521 | . 258 883 1068 1039 885 4388 Core 1515 | . 33 78 123 133 137 1011 Absorbed by Shields . | . . . . . . . Core Remaining (%) 84 | 100 86 80 77 81 83 . Volleys Fired 406 | . 55 61 85 50 59 96 Largest 3 | . 2 2 2 2 2 3 Hottest 243 | . 60 112 136 136 145 243 Shots Fired 857 | . 109 116 150 96 115 271 Gun 643 | . 109 116 148 72 46 152 Cannon 214 | . . . 2 24 69 119 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 162 | . 55 72 35 . . . Thermal 629 | . 54 44 115 96 115 205 Explosive . | . . . . . . . Electromagnetic 66 | . . . . . . 66 Robot Hit Streak 76 | . 12 15 53 69 76 51 Robot Miss Streak 5 | . 3 5 4 2 2 2 Penetration Max . | . . . . . . . Secondary Targets 10 | . . 4 4 2 . . Max Gunslinging Chain 1 | . . 1 1 1 . . Shots Hit Robots 706 | . 80 86 109 86 104 241 Core Hits 299 | . 33 41 55 31 54 85 Critical Hits 4 | . 2 1 1 . . . Critical Kills 2 | . 1 . 1 . . . Critical Parts Destroyed 2 | . 1 1 . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 14862 | . 742 1100 1670 1625 2792 6933 Guns 8435 | . 742 1100 1619 1100 1228 2646 Cannons 4508 | . . . 50 525 1564 2369 Explosions 1882 | . . . . . . 1882 Melee . | . . . . . . . Ramming 37 | . . . 1 . . 36 Kinetic 1235 | . 306 568 361 . . . Thermal 12783 | . 436 532 1308 1625 2792 6090 Explosive . | . . . . . . . Electromagnetic 807 | . . . . . . 807 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 6 | . 1 . 2 . . 6 Average Corruption 2 | . 1 . 2 . . 3 Corruption Purged 12 | . . . . . . 12 Effects 60 | . . . 17 . . 43 Message Errors 16 | . . . 2 . . 14 Matter Fused 8 | . . . . . . 8 Heat Flow Errors 5 | . . . 1 . . 4 Energy Discharges 10 | . . . 3 . . 7 Data Loss (minor) 6 | . . . 4 . . 2 Data Loss (major) 3 | . . . . . . 3 Targeting Errors 11 | . . . 6 . . 5 Weapon Failures 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 619 | . . . . 23 88 508 Projectiles 175 | . . . . 23 88 64 Explosions 444 | . . . . . . 444 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 138 | . . . . . . 138 Shots 3 | . . . . . . 3 Rammed 3 | . . . 1 . . 2 Targets Rammed 4 | . . . 1 . . 3 Kicked 1 | . . . . . . 1 Crushed . | . . . . . . . Highest Temperature 563 | . 91 51 144 407 . 563 Average Temperature 69 | . 13 11 11 109 . 90 Received Heat Transfer 2676 | . 180 249 612 666 327 642 Effects 11 | . . . . 4 . 7 Shutdowns 5 | . . . . 3 . 2 Energy Bleed 2 | . . . . 1 . 1 Interference 2 | . . . . . . 2 Matter Decay 1 | . . . . . . 1 Damage (minor) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 6 | . . . . . . 6 Impact Corruptions . | . . . . . . . Robots Melted 6 | . . . . . 1 5 Combat Hostiles 6 | . . . . . 1 5 Parts Melted 47 | . . 5 5 2 12 23 Heat Transferred 21250 | . 1000 1320 2978 3145 4866 7941 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . . 1 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Peak Influence 431 | . 112 286 431 239 281 248 Initial 92 | . . 4 92 89 11 . Average 99 | . 50 130 217 111 124 49 Maximum Alert Level 2 | . . 1 2 1 1 1 Low Security (%) 83 | 100 100 69 47 84 85 94 Level 1 15 | . . 30 44 15 14 5 Level 2 1 | . . . 8 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 20 | . . 1 5 . 3 11 Investigation 4 | . . . 2 . 1 1 Extermination 8 | . . . . . 2 6 Reinforcement 5 | . . 1 2 . . 2 Assault 1 | . . . . . . 1 Garrison 2 | . . . 1 . . 1 Intercept . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced 1 | . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Distress Signals 6 | . 1 . 1 1 . 3 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 200 | . 17 40 33 25 29 56 Peak Tracking Total 13 | . 3 12 5 6 6 13 Tactical Retreats 13 | . . 3 . 5 2 3 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Traps Triggered 9 | . 4 1 2 1 . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 11 | . 5 6 . . . . Reprogrammed 10 | . . . 6 . 4 . Reused 1 | . . . . . 1 . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . 1 . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Disabled 8 | . . . . 1 . 7 Max in Single Turn 3 | . . . . 1 . 3 Garrison Access 4 | . . . 1 1 1 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Accessed 20 | . 6 3 6 1 3 1 Terminals 16 | . 6 3 5 . 2 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 4 | . . . 1 1 1 1 Total Hacks 45 | . 10 7 14 2 9 3 Successful 28 | . 8 5 8 1 6 . Failed 17 | . 2 2 6 1 3 3 Catastrophic 3 | . . . 1 1 1 . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 35 | . 10 7 12 . 6 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 10 | . . . 2 2 3 3 Terminal Hacks 25 | . 8 5 7 . 5 . Record 2 | . . . . . 2 . Robot Analysis 2 | . 1 . 1 . . . Branch Access Points 2 | . 1 . 1 . . . Emergency Access Points 3 | . 1 2 . . . . Terminal Index 2 | . 1 . 1 . . . Unreport Threat 1 | . 1 . . . . . Locate Traps 1 | . . . 1 . . . Disarm Traps 4 | . 2 2 . . . . Reprogram Traps 3 | . . . 1 . 2 . Zone Layout 5 | . 1 1 2 . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 3 | . . . 1 1 1 . Seal Access 3 | . . . 1 1 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . 1 . Used . | . . . . . . . Hacking Detections 15 | . 4 2 4 1 3 1 Full Trace Events 6 | . 1 1 2 . 1 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 1 | . . . . . . 1 Machine Destruction 1 | . . . . . . 1 Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Robot Analysis Total 2 | . 1 . 1 . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Turns Passed 9011 | 52 1417 1106 1268 962 1202 3004 Spaces Moved 3706 | 35 751 591 763 471 648 447 Core 7 | 4 . . . . . 3 Treads . | . . . . . . . Legs 3626 | 31 751 591 763 471 648 371 Wheels . | . . . . . . . Hover 73 | . . . . . . 73 Flight . | . . . . . . . Fastest Speed 50 | 50 120 150 120 150 150 150 Average Speed 155 | 112 162 150 126 162 150 205 Slowest Speed 1700 | 120 180 150 150 270 150 1700 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 37 | 3 95 55 58 19 22 11 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 61 | . . . . . 2 59 Melee . | . . . . . . . Projectile 6 | . . . . . 2 4 AOE 55 | . . . . . . 55 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Total 6169 | 48 855 713 918 572 755 2308 Wait 1781 | . 26 10 13 23 15 1694 Move 3700 | 34 750 590 762 470 647 447 Hop . | . . . . . . . Pick Up 129 | 8 16 24 26 15 15 25 Fast Attach . | . . . . . . . Attach 82 | 6 1 14 11 13 9 28 Detach . | . . . . . . . Swap 24 | . 2 2 7 1 6 6 Drop 38 | . 5 12 13 . 4 4 Fire 406 | . 55 61 85 50 59 96 Melee . | . . . . . . . Ram 2 | . . . . . . 2 Kick 2 | . . . 1 . . 1 Crush . | . . . . . . . Escape Stasis 5 | . . . . . . 5 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 28 | -11/Scrapyard | Discovered new exit (range 14) 53 | -11/Scrapyard | Entered Materials 65 | -10/Materials | Identified exit to Mines 289 | -10/Materials | Discovered new exit (range 8) 303 | -10/Materials | Build established: Mutant 449 | -10/Materials | Discovered new exit (range 16) 978 | -10/Materials | Discovered new exit (range 5) 1470 | -10/Materials | Entered another Materials area 1470 | -9/Materials | Evolved 2 slots: Propulsion x2 1809 | -9/Materials | Destroyed 11 combat bots 2034 | -9/Materials | Discovered new exit (range 10) 2179 | -9/Materials | Lost 7 parts (3n1u3w) 2224 | -9/Materials | Discovered new exit (range 18) 2420 | -9/Materials | Build established: Scavenger-Mutant 2576 | -9/Materials | Entered another Materials area 2576 | -8/Materials | Evolved 2 slots: Utility x2 3188 | -8/Materials | Discovered new exit (range 16) 3286 | -8/Materials | Garrison activated, responded to threat 3536 | -8/Materials | Discovered new exit (range 18) 3844 | -8/Materials | Entered Factory 3844 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4276 | -7/Factory | Lost 6 parts (3n1u2w) 4532 | -7/Factory | Lost 4 parts (2p2n) 4794 | -7/Factory | Discovered new exit (range 9) 4806 | -7/Factory | Entered another Factory area 4806 | -6/Factory | Evolved 2 slots: Utility x2 4907 | -6/Factory | Lost 3 parts (1p2w) 5937 | -6/Factory | Discovered new exit (range 7) 6008 | -6/Factory | Entered another Factory area 6008 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 6307 | -5/Factory | Build established: Scavenger-Gunner 6349 | -5/Factory | Lost 3 parts (1p2w) 7485 | -5/Factory | Destroyed 9 combat bots 7506 | -5/Factory | Lost 11 parts (1p6n4w) 7884 | -5/Factory | Lost 5 parts (1p1n1u2w) 8128 | -5/Factory | Garrison activated, responded to threat 8763 | -5/Factory | Lost 3 parts (3w) 8875 | -5/Factory | Spotted B-75 Beast 8934 | -5/Factory | Destroyed B-75 Beast 8965 | -5/Factory | Destroyed 7 combat bots 8974 | -5/Factory | Core integrity fell below 50% 9001 | -5/Factory | Core integrity fell below 20% 9012 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- K-01 Serf collects debris. U-05 Engineer lays Concrete. Imp. Armor Integrity Analyzer destroyed. Knocked back. U-05 Engineer lays Concrete. Slammed into B-60 Warrior. K-01 Serf collects debris. C-30 ARC bursts open, deploying its payload. G-67 Veteran unfolds itself. G-50 Soldier unfolds itself. L-41 Fighter unfolds itself. G-50 Soldier unfolds itself. E-15 Imp unfolds itself. Hcp. Storage Unit destroyed. U-05 Engineer lays Concrete. R-10 Processor collects Hvy. Plasma Cannon. System corrupted: Matter fused (-7). S-27 Virus destroyed. U-05 Engineer builds a Wall. Knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????? ??#####???????????????????????? | | ???????????????#?? ??# ???????????????????????? | | ???????????????# ? ?# #??????????????????????? | | ???????????????# ?# #??????????????????????? | | ?????????????? # ? # #??????????????????????? | | ???????????????+ # #??????????????????????? | | ???????????????# + #??????????????????????? | | ???????????????# # #??????????????????????? | | ???????????????# # #??????????????????????? | | ???????????????# ; ##?????????????????????? | | ????????????#### ; #;;##############????????? | | ???????????""" ; [ % u ?????????? | | ???????????""" ; %gg== g "%" ????????? | | ??????????"""" ; ! g " ????????? | | ????????""""" ; R ???????? | | ????????? ; ss b ????????? | | ????????? # %= e!#"#######????????????? | | ???????????????# @ # #??????????????????? | | ???????????????#"" k ###??????????????????? | | ???????????????#""^ "#??????????????????? | | ???????????????#"T ""#??????????????????? | | ???????????????#"" = G#??????????????????? | | ????????#??????#"" =% ""#??????????????????? | | ????????# ?????# ! "#??????????????????? | | ????????# ###### !############+#???????? | | ????????# ???? | | ????????# ???? | | ????????+ R ???? | | ????????# % %""" """" """" """" ???? | | ????????# =![ """" """" """"?????????? | | ????????##### ######### """" """" """??????????? | | ????????????# #???????# ????????????? | | ????????????# #???????# """" """" "????????????? | | ????????????# #???????# """" """" "????????????? | | ????????????# #?????? """" """"??????????????? | | ????????????# #?????? ????????????????? | | ????????????# #?????""# ????????????????? | | ############# #?????######+#####?#???????????????? | | % #??????????????????????????????????? | | #############+#??????????????????????????????????? | | ??????????? #?????????????????????????????????? | | ????????? #?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Energy Generation 32 Energy Capacity 370 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 66 Evasion (%) 40 Targeting Accuracy 6 Armor Integrity Analysis 50 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Quick And Dirty Challenges ------------ None Game ------ Seed PoweredSpreadCasing Manual? 0 Play Time 01:02:24 Cumulative 27.2 hours Start 2021.01.29 @ 19:51:28 End 2021.01.29 @ 20:52:34 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 36 Rogue 0 Adventurer 36 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 28 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 12/Smallcaps Map View 83x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 58e331dc-02a7-47c8-bdb5-234198193545