Cogmind - Beta 12 X4 @@@ ROGUE MODE // 2022.11.25 @ 11:33:34 Player: aoemica Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (26) 5200 Robots Destroyed (174) 870 Value Destroyed (13129) 13129 Prototype IDs (288) 5760 Alien Tech Used (15) 3000 Bonus (69910) 69910 TOTAL SCORE: 102369 Bonus ------- Pacifist 470 Triggered Max Security 4000 High Alert Combat Kills 4457 Follower Combat Kills 85 Entered DSFs 500 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 5092 Used Core Reset Matrix 3000 Scanned by Researcher 500 Pursued by Intercept 1000 Integrated Exoskeleton 5000 Recovered Sigix Corpse 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Started Test 138-B 500 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed A4 700 Destroyed A3 800 Destroyed A2 1000 Destroyed Architect 15000 Win 3000 Friendly Fire -494 Cogmind --------- Core Integrity 998/1600 Matter 415/425 Energy 334/340 System Corruption 0% Temperature Cool (0) Movement Walking (30) Location Near Former Tau Ceti IV Parts ------- > --- POWER (1) -------- Zero-point Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (7) ------ Quantum Shading Machine Experimental Core Analyzer Improved Armor Integrity Analyzer Quantum Capacitor Advanced Phase Shifter > --- WEAPON (2) ------- Sigix Shearcannon > --- INVENTORY (5) ---- Experimental Energy Well (600) Advanced Force Field Core Cannon Sigix Corpse Peak State ------------ > --- POWER ------------ Zero-point Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Medium Storage Unit Quantum Shading Machine Experimental Core Analyzer Quantum Capacitor Advanced Phase Shifter Thermal Barrier > --- WEAPON ----------- Sigix Shearcannon > --- INVENTORY -------- Experimental Energy Well Experimental Energy Well Experimental Core Analyzer Improved Armor Integrity Analyzer Advanced Reaction Control System Transdimensional Reconstructor Core Regenerator Sigix Sheargun Core Cannon [Rating: 254] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Reactor Micro Antimatter Reactor Propulsion Improved Flight Unit Treads Improved Treads Leg Sigix Exoskeleton Flight Unit Improved Flight Unit Utility Structural Scanner Device Structural Scanner Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Advanced Hacking Suite Protection Improved Light Armor Plating Weapon Axe Energy Gun Vortex Rifle Energy Cannon Sigix Shearcannon Ballistic Gun Assault Rifle Launcher Vortex Catalyst Activator Impact Weapon Great Maul Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac DSF Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Slots Evolved 18 | . . 2 2 2 2 . . . 2 . . . . 2 . . . . 2 . . 2 . 2 . . Power 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Propulsion 5 | . . 2 1 . . . . . 1 . . . . 1 . . . . . . . . . . . . Utility 12 | . . . 1 2 2 . . . . . . . . 1 . . . . 2 . . 2 . 2 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 158 | 1 2 5 16 10 6 . . 2 3 . . 3 . 4 . . 27 . 9 7 20 15 2 2 24 . Power 9 | . . . . 1 1 . . . 1 . . . . . . . . . 2 . 1 . . . 3 . Engine 3 | . . . . 1 1 . . . 1 . . . . . . . . . . . . . . . . . Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reactor 6 | . . . . . . . . . . . . . . . . . . . 2 . 1 . . . 3 . Propulsion 25 | . 1 4 9 2 1 . . . 1 . . . . 1 . . 3 . 2 1 . . . . . . Treads 8 | . . 4 4 . . . . . . . . . . . . . . . . . . . . . . . Leg 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 15 | . . . 4 2 1 . . . 1 . . . . 1 . . 3 . 2 1 . . . . . . Utility 75 | . . . 3 5 4 . . 1 1 . . 3 . 3 . . 7 . 4 1 16 12 . 1 14 . Device 51 | . . . 1 2 3 . . . 1 . . 2 . 1 . . 6 . 1 . 10 12 . . 12 . Storage 5 | . . . . . . . . . . . . . . . . . . . 1 . 2 . . 1 1 . Processor 7 | . . . 1 1 1 . . 1 . . . . . . . . 1 . . . 1 . . . 1 . Hackware 3 | . . . 1 . . . . . . . . 1 . . . . . . . . 1 . . . . . Protection 9 | . . . . 2 . . . . . . . . . 2 . . . . 2 1 2 . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 49 | 1 1 1 4 2 . . . 1 . . . . . . . . 17 . 1 5 3 3 2 1 7 . Energy Gun 11 | . . . . . . . . . . . . . . . . . 8 . . 2 1 . . . . . Energy Cannon 15 | . . . . . . . . . . . . . . . . . . . . 1 1 3 2 1 7 . Ballistic Gun 4 | 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 4 | . . . 1 . . . . . . . . . . . . . 3 . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 8 | . . . 2 1 . . . 1 . . . . . . . . 3 . 1 . . . . . . . Slashing Weapon 7 | . . . . 1 . . . . . . . . . . . . 3 . . 2 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 19 | . . . 1 . . . . . 1 . . 1 . . . . 7 . 1 2 2 . . . 4 . Parts Lost 4 | . . . 1 1 . . . . . . . . . . . . 1 . . . . . . . 1 . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . Utility 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 1 | . . . 1 1 . . . . . . . . . . . . 1 . . . . . . . 1 . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 83 | . 47 63 71 83 87 93 93 95 99 100 100 100 100 96 100 100 98 100 95 92 84 65 72 61 68 69 Engine 3 | . . . . 3 6 6 6 6 10 11 11 11 11 10 10 10 10 10 4 . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . . . . 4 9 9 9 9 7 7 7 Treads 2 | . . 32 41 . . . . . . . . . . . . . . . . . . . . . . . Leg 3 | . 28 11 . . . . . . . . . . . . . . . . . . 3 9 9 7 7 7 Flight 19 | . . . 2 35 33 33 33 33 35 35 35 35 35 34 36 36 35 36 33 33 22 . . . . . Device 18 | . . . 2 7 14 20 20 20 17 17 17 17 17 15 15 15 15 15 19 19 16 20 27 23 29 30 Storage 2 | . . . . . . . . . . . . . . . . . . . 2 4 6 9 9 8 5 . Processor 9 | . . . 6 13 13 13 13 13 11 11 11 11 11 10 10 10 10 10 9 9 9 9 9 7 8 15 Hackware 3 | . . . 3 7 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 5 . . . . . Protection 4 | . . . . 6 6 6 6 6 5 5 5 5 5 8 10 10 10 10 10 6 2 . . . . . Energy Cannon 2 | . . . . . . . . . . . . . . . . . . . . . 3 9 9 5 7 7 Ballistic Gun 1 | . 19 19 13 . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . 2 5 5 5 5 5 5 5 5 2 5 1 . . . . . . . Slashing Weapon 2 | . . . . 6 6 6 6 6 5 5 5 5 5 5 5 5 2 5 4 3 2 . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 72 | 3 3 3 5 10 18 18 18 22 25 25 25 26 26 27 27 27 41 28 44 45 60 63 49 50 72 62 Greatest Support 106 | 3 20 3 106 20 25 25 25 25 31 31 31 31 31 38 38 38 43 42 44 59 60 60 60 60 80 80 Greatest Overweight (x) 1 | . . . 1 . . . . 1 . . . . . . . . 1 . . . 1 1 . . 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 5 Average Capacity 6 | 7 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 7 10 9 10 10 10 9 5 Most Carried 10 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 5 Average Carried 6 | 3 3 4 4 4 4 4 5 4 4 5 5 4 5 4 5 5 4 5 7 9 9 9 9 10 8 4 Final Capacity 10 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 5 5 Final Carried 10 | 2 5 5 5 5 5 5 5 4 5 5 5 5 5 5 5 5 5 5 10 10 9 10 10 10 4 5 Class Distribution -------------------- 36% | Alien-Sigix 30% | Scout 12% | Sprinter 9% | Mutant 8% | Alien-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scout | -7/Factory Scout | -6/Factory Scout | -6/Waste Scout | -6/Factory Assassin | -6/DSF Scout | -5/Factory Scout | -5/Upper Caves Scout | -5/Upper Caves Scout | -5/Zhirov Scout | -4/Proximity Caves Scout | -4/Factory Scout | -4/Upper Caves Scout | -4/Upper Caves Sprinter | -4/Warlord Sprinter | -3/Proximity Caves Scout | -3/Research Alien-Scout | -3/Quarantine Alien-Scout | -3/Section 7 Alien-Sigix | -2/Research Alien-Sigix | -2/Testing Alien-Sigix | -1/Access Alien-Sigix | -1/Command Alien-Sigix | -1/Access_0 Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Was Fac DSF Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Matter Collected 2081 | 198 . 53 109 163 35 30 . . 50 . . . . 70 10 . 265 . 40 28 577 150 . 40 243 20 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 12426 | . . . 213 48 144 . . . 240 53 . . . 94 . . 1306 . 489 28 1736 1751 44 . 2682 3598 Parts 485 | . . . 16 7 7 . . . 4 1 . . . . . . 32 . 14 5 64 54 1 . 78 202 Haulers Intercepted 12 | . . . 4 . 1 . . . 2 . . . . 1 . . . . 1 . 2 1 . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 4 | . . . . . . . . . . . 4 . . . . . . . . . . . . . . . Prevented 7 | . . . . . . . . . . 1 2 . . . 2 . . 2 . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac DSF Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Combat Hostiles Destroyed 134 | . . . 5 . . . . . . 1 . . . . . . 38 . . . 13 18 . . 21 38 Melee 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Guns 8 | . . . . . . . . . . . . . . . . . 8 . . . . . . . . . Cannons 90 | . . . . . . . . . . . . . . . . . . . . . 13 18 . . 21 38 AOE 34 | . . . 4 . . . . . . . . . . . . . 30 . . . . . . . . . Classes Destroyed 23 | . . . 4 2 . . . . . 1 . . . . . . 9 . 2 . 3 1 . . 1 . Worker 5 | . . . . 1 . . . . 2 . . . . . . . . . . . . 2 . . . . Builder 8 | . . . . 2 2 . . . . . . . . . . . . . . 2 . 2 . . . . Hauler 12 | . . . 4 . 1 . . . 2 . . . . 1 . . . . 1 . 2 1 . . . . Recycler 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . Carrier 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Mechanic 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Operator 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Watcher 3 | . . . 1 . . . . . 1 . . . . . . . . . . . . . 1 . . . Swarmer 6 | . . . 4 . . . . . . . . . . . . . . . . . 1 . . . 1 . Saboteur 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Grunt 31 | . . . . . . . . . . 1 . . . . . . 19 . . . 4 6 . . 1 . Brawler 3 | . . . . . . . . . . . . . . . . . 3 . . . . . . . . . Duelist 5 | . . . . . . . . . . . . . . . . . 1 . . . . 3 . . 1 . Protector 3 | . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . Researcher 5 | . . . . . . . . . . . . . . . . . . . . . 5 . . . . . Sentry 6 | . . . . . . . . . . . . . . . . . . . . . . 4 . . 2 . Specialist 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Hunter 12 | . . . 1 . . . . . . . . . . . . . 1 . . . 1 2 . . 7 . Programmer 4 | . . . . . . . . . . . . . . . . . 3 . . . . 1 . . . . Behemoth 3 | . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . M Shell/Atk 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . M Shell/Def 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Enhanced Grunt 22 | . . . . . . . . . . . . . . . . . . . . . . . . . . 22 Enhanced Sentry 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Enhanced Hunter 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Tracker 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Combat Programmer 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 . Striker 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Executioner 5 | . . . . . . . . . . . . . . . . . 1 . . . 4 . . . . . Assembled 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Butcher 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Best Kill Streak 13 | . . . 4 2 3 . . . 3 1 . . . 1 . . 10 . 4 1 7 13 1 . 9 8 Combat Bots Only 10 | . . . 4 . . . . . . 1 . . . . . . 10 . . . 5 8 . . 9 8 Max Kills in Single Turn 9 | . . . 2 1 1 . . . 1 1 . . . 1 . . 9 . 1 1 3 3 1 . 2 3 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 9 | . . . 2 . . . . . . . . . . . . . 9 . . . . . . . . . Melee 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 9 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 7 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) A2 (-1/Access_0) A4 (-1/Access_0) A3 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac DSF Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Damage Taken 5322 | . 55 374 402 44 18 . . 66 . . 29 . . 95 . . 125 . . 165 1488 158 13 . 1659 631 Core 1343 | . 11 61 98 . . . . 34 . . 12 . . . . . 34 . . 12 338 43 4 . 496 200 Absorbed by Shields 2561 | . . . . . . . . . . . . . . . . . . . . 17 724 177 14 . 964 665 Redirected to Shielding 41 | . . . . . . . . . . . . . . . . . 20 . . 21 . . . . . . Regen/Repaired (Parts) 525 | . . . . . . . . . . . . . . . . . 5 . . 46 474 . . . . . Core Remaining (%) 86 | 100 95 84 82 100 . . . 96 . . . . 98 . . . . 97 . . 37 . 96 . . 62 Volleys Fired 206 | . 1 . 2 . . . . . . . . . . . . . 32 . . 4 15 21 1 1 50 79 Largest 2 | . 1 . 1 . . . . . . . . . . . . . 2 . . 1 1 1 1 1 1 1 Hottest 300 | . 20 . 36 . . . . . . . . . . . . . 80 . . 113 180 180 180 300 300 180 Shots Fired 230 | . 1 . 2 . . . . . . . . . . . . . 57 . . 4 15 20 1 1 50 79 Gun 52 | . 1 . . . . . . . . . . . . . . . 50 . . 1 . . . . . . Cannon 169 | . . . . . . . . . . . . . . . . . . . . 3 15 20 1 1 50 79 Launcher 9 | . . . 2 . . . . . . . . . . . . . 7 . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 8 | . . . . . . . . . . . . . . . . . . . . 4 . . . 1 3 . Explosive 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 162 | . . . . . . . . . . . . . . . . . . . . . 15 20 1 . 47 79 Entropic 57 | . . . . . . . . . . . . . . . . . 57 . . . . . . . . . Robot Hit Streak 25 | . 1 . . . . . . . . . . . . . . . 16 . . . 10 12 3 . 25 16 Robot Miss Streak 8 | . . . . . . . . . . . . . . . . . 4 . . . 6 6 2 . 6 8 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . 1 1 Secondary Targets 3 | . . . . . . . . . . . . . . . . . 3 . . . . . . . . . Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Capacitor 93 | . . . . . . . . . . . . . . . . . . . . . . . . . 14 79 Shots Hit Robots 221 | . 1 . . 4 4 . . . 13 1 . . . 2 . . 39 . 6 3 18 15 1 . 44 70 Core Hits 494 | . . . 8 3 2 . . . 3 . . . . . . . 58 . 2 . 51 49 1 . 97 220 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 4 | . . . . . . . . . 1 . . . . 1 . . 1 . 1 . . . . . . . Critical Strikes 24 | . . . . . . . . . 1 . . . . 1 . . 1 . 1 . 4 1 . . 4 11 Smash 3 | . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . Sever 20 | . . . . . . . . . . . . . . . . . . . . . 4 1 . . 4 11 Detonate 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Melee Attacks 151 | . . . . 10 10 . 2 6 27 3 2 . . 17 4 . 14 1 15 13 27 . . . . . Impact 45 | . . . . . . . . 1 12 2 1 . . 13 3 . 7 . 6 . . . . . . . Slashing 106 | . . . . 10 10 . 2 5 15 1 1 . . 4 1 . 7 1 9 13 27 . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 25 | . . . . 4 3 . . . 4 1 . . . 1 . . . . 4 3 5 . . . . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Follow-up Attacks 5 | . . . . . . . . . 3 . . . . 1 . . . . 1 . . . . . . . Damage Inflicted 50770 | . 11 . 375 278 292 . . . 830 116 . . . 173 . . 11368 . 468 267 5529 4370 119 . 9604 16970 Guns 2009 | . 11 . . . . . . . . . . . . . . . 1998 . . . . . . . . . Cannons 35166 | . . . . . . . . . . . . . . . . . . . . . 4304 4169 119 . 9604 16970 Explosions 9727 | . . . 357 . . . . . . . . . . . . . 9370 . . . . . . . . . Melee 3611 | . . . . 278 292 . . . 830 116 . . . 173 . . . . 468 267 1187 . . . . . Ramming 257 | . . . 18 . . . . . . . . . . . . . . . . . 38 201 . . . . Kinetic 11 | . 11 . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 309 | . . . . . . . . . . . . . . . . . 309 . . . . . . . . . Explosive 357 | . . . 357 . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 916 | . . . . . . . . . 495 116 . . . 173 . . . . 132 . . . . . . . Slashing 37861 | . . . . 278 292 . . . 335 . . . . . . . . . 336 267 5491 4169 119 . 9604 16970 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 11059 | . . . . . . . . . . . . . . . . . 11059 . . . . . . . . . Highest Corruption 3 | . . . . . . . . . . . . . . . . . . . . . 3 1 1 . 2 . Average Corruption 1 | . . . . . . . . . . . . . . . . . . . . . 2 1 1 . 1 . Corruption Purged 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Corruption Blocked 67 | . . . . . . . . . . . . . . . . . . . . . 5 19 43 . . . Effects 5 | . . . . . . . . . . . . . . . . . . . . . 1 2 . . 2 . Message Errors 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Matter Fused 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Energy Discharges 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Weapon Failures 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1516 | . . . 6 . 88 . . . 170 56 . . . 46 . . 263 . 141 187 197 101 26 . 54 181 Projectiles 293 | . . . . . . . . . . . . . . . . . . . . . 8 24 26 . 54 181 Explosions 269 | . . . 6 . . . . . . . . . . . . . 263 . . . . . . . . . Melee 954 | . . . . . 88 . . . 170 56 . . . 46 . . . . 141 187 189 77 . . . . Knockbacks 2 | . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . Impact 2 | . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed 17 | . . . 17 . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 29 | . . . 23 . . . . . . . . . . . . . . . . . 1 5 . . . . Kicked 6 | . . . . . . . . . . . . . . . . . . . . . 1 5 . . . . Crushed 6 | . . . 6 . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 166 | . . . . . . . 2 . 4 . . . . . . . 3 . . 64 166 80 . 94 138 118 Average Temperature 62 | . . . . . . . 2 . 3 . . . . . . . 2 . . 31 71 51 . 70 81 66 Received Heat Transfer 829 | . 30 147 117 . 9 . . . . . . . . 18 . . . . . 45 308 57 4 . 67 27 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 10 | . . . . . . . . . 4 . . . . 1 . . . . 2 . . 3 . . . . Impact Corruptions 13 | . . . . . . . . . 3 1 . . . 2 . . . . 3 . . 4 . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Heat Transferred 175 | . . . . . . . . . . . . . . . . . 175 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted 12 | . . . . . . . . . . . . . . . . . . . . . . . . . 12 . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac DSF Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Peak Influence 2856 | . 15 215 423 347 259 90 65 62 150 . . . . 324 . . . . 147 385 2508 2856 1670 1662 1203 . Initial 1606 | . . 5 90 191 164 90 63 45 32 . . . . . . . . . . 82 216 1410 1606 1100 1100 . Average 528 | . 10 50 212 238 217 90 63 50 78 . . . . 115 . . . . 78 205 675 2199 1613 1486 1119 . Maximum Alert Level 5 | . . 1 2 1 1 . . . . . . . . 1 . . . . . 1 5 5 5 5 5 . Low Security (%) 33 | 100 100 91 68 45 35 100 100 100 100 . . . . 72 . . . . 100 55 . . . . . . Level 1 17 | . . 8 21 54 64 . . . . . . . . 27 . . . . . 44 38 . . . . . Level 2 8 | . . . 9 . . . . . . . . . . . . . . . . . 45 . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Level 4 5 | . . . . . . . . . . . . . . . . . . . . . . 9 . 16 17 . Level 5 25 | . . . . . . . . . . . . . . . . . . . . . . . 96 . 81 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security 9 | . . . . . . . . . . . . . . . . . . . . . 16 90 3 83 . . Squads Dispatched 46 | . 1 1 2 4 1 . . 1 1 . . . . 2 . . . . 1 . 21 1 . 9 1 . Investigation 5 | . . . 1 . 1 . . . . . . . . 1 . . . . 1 . . . . 1 . . Extermination 2 | . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . Reinforcement 13 | . 1 1 1 3 . . . 1 1 . . . . 1 . . . . . . 3 . . . 1 . Assault 19 | . . . . . . . . . . . . . . . . . . . . . 12 . . 7 . . Garrison 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Intercept 6 | . . . . . . . . . . . . . . . . . . . . . 5 1 . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac DSF Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Distress Signals 47 | . . 2 1 . 1 . . . . . . . . . . . . . . 1 3 10 . . 29 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 490 | . 3 17 16 11 6 . . 4 3 8 4 . . 8 . . 65 . 2 11 196 35 8 12 34 47 Peak Tracking Total 60 | . 2 13 5 6 4 . . 4 2 8 3 . . 7 . . 15 . 1 6 60 25 7 21 11 4 Tactical Retreats 33 | . . 2 1 1 1 . . . . 1 1 . . 3 . . 2 . 1 3 8 7 . 2 . . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac DSF Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Traps Triggered 8 | . 1 . 1 . 1 . . 2 . . . . . . . . . . . 2 . . . 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 12 | . . . . . . . . . . 1 . . . . 1 . 8 1 . . . . . . 1 . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Was Fac DSF Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Machines Disabled 43 | . . . 3 . . . . . 1 . . . . . . . 1 . . 4 11 4 2 2 9 6 Max in Single Turn 3 | . . . 3 . . . . . 1 . . . . . . . 1 . . 1 1 1 2 2 2 1 Garrison Access 4 | . . . . . 1 . . . 1 . . . . . . . . . . . 1 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac DSF Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Machines Accessed 42 | . . . 4 2 4 . 1 . 4 . . 4 . 4 1 . 1 . 5 2 7 . 1 1 . 1 Terminals 28 | . . . 3 1 3 . 1 . 3 . . . . 4 1 . . . 3 2 6 . 1 . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . Garrison Access 6 | . . . 1 . 1 . . . 1 . . . . . . . . . 1 . 1 . . 1 . . Total Hacks 89 | . . . 8 5 6 . 1 . 6 . . 17 . 11 3 . 1 . 9 4 11 . 2 2 . 3 Successful 52 | . . . 1 2 2 . 1 . 3 . . 17 . 7 3 . 1 . 3 3 6 . . . . 3 Failed 37 | . . . 7 3 4 . . . 3 . . . . 4 . . . . 6 1 5 . 2 2 . . Catastrophic 11 | . . . 3 1 1 . . . 1 . . . . 2 . . . . 1 . 1 . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 36 | . . . 5 3 2 . . . 4 . . . . 7 . . . . 3 3 7 . 2 . . . Terminals 55 | . . . 5 4 5 . 1 . 5 . . . . 11 3 . . . 5 4 10 . 2 . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . 1 . . . . . . . . . . . . . . 2 . . . . . . . Garrison Access 10 | . . . 3 . 1 . . . 1 . . . . . . . . . 2 . 1 . . 2 . . Terminal Hacks 37 | . . . . 1 1 . 1 . 2 . . 17 . 4 3 . 1 . . 1 3 . . . . 3 Record 8 | . . . . . . . . . . . . 5 . . 3 . . . . . . . . . . . Part Schematic 4 | . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Prototype ID Bank 5 | . . . . . . . . . . . . 4 . 1 . . . . . . . . . . . . Open Door 4 | . . . . . . . . . . . . . . . . . 1 . . . 3 . . . . . Open DSF 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Branch Access Points 3 | . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . Garrison Index 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Patrol Status 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Zone Layout 2 | . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . Gate Test 138-A 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-B 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-END 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . Insert Component 2 | . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . Garrison Access Hacks 3 | . . . . . 1 . . . 1 . . . . . . . . . . . 1 . . . . . Seal Access 3 | . . . . . 1 . . . 1 . . . . . . . . . . . 1 . . . . . Unauthorized Hacks 10 | . . . 1 . . . . . . . . . . 3 . . . . 2 2 2 . . . . . Terminals 10 | . . . 1 . . . . . . . . . . 3 . . . . 2 2 2 . . . . . Assimilate 4 | . . . . . . . . . . . . . . . . . . . 1 1 2 . . . . . Botnet 6 | . . . 1 . . . . . . . . . . 3 . . . . 1 1 . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 28 | . . . 4 2 3 . . . 3 . . . . 4 . . . . 5 2 3 . 1 1 . . Full Trace Events 5 | . . . 1 . 1 . . . . . . . . 1 . . . . 1 . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 16 | . . . . . . . . . . . . 4 . . . . . . . . 12 . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Was Fac DSF Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Machine Destruction 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac DSF Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Total Allies 110 | . . . . . . . . . . . . . . . . . . . . 1 2 46 . 14 47 . Largest Group 8 | . . . . . . . . . . . . . . . . . . . . 1 1 5 . 8 7 . Highest-Rated Group 115 | . . . . . . . . . . . . . . . . . . . . 26 26 73 . 115 99 . Highest-Rated Ally 26 | . . . . . . . . . . . . . . . . . . . . 26 26 15 . 15 15 . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 83 | . . . . . . . . . . . . . . . . . . . . . . 35 . 37 11 . Total Damage 1846 | . . . . . . . . . . . . . . . . . . . . . . 947 . 724 175 . Kills 6 | . . . . . . . . . . . . . . . . . . . . . . 3 . 3 . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Allies Melted 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac DSF Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Robot Analysis Total 4 | . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . . . . . . 1 . 2 . 2 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Was Fac DSF Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Turns Passed 7067 | 5 82 121 340 312 149 64 45 42 244 115 310 40 76 292 98 55 984 57 247 249 799 299 83 60 1415 484 Spaces Moved 13708 | 1 129 196 402 598 370 225 144 68 567 239 412 132 330 829 443 247 1341 203 630 615 1671 520 125 173 1784 1314 Core 714 | 1 117 196 400 . . . . . . . . . . . . . . . . . . . . . . . Treads 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Legs 4445 | . 12 . . . . . . . . . . . . . . . . . . . 517 520 125 173 1784 1314 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 8547 | . . . . 598 370 225 144 68 567 239 412 132 330 829 443 247 1341 203 630 615 1154 . . . . . Fastest Speed 5 | 50 50 50 50 31 27 27 27 27 23 23 23 23 23 20 20 20 18 18 17 5 7 30 30 30 30 30 Average Speed 25 | 50 56 50 52 32 28 27 27 35 23 23 23 23 23 21 20 20 19 18 17 16 20 31 30 30 30 30 Slowest Speed 164 | 50 120 50 164 37 29 27 27 103 23 23 23 23 23 23 20 20 88 18 18 17 87 90 30 30 90 30 Overloaded Moves 158 | . . . . . . . . . . . . . . . . . . . . 29 129 . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 35 | . . . . 2 1 . 1 1 1 . 1 . . 3 . . 4 . 1 7 13 . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 8 | . . . . . . . . . . . . . . . . . . . . 1 5 . . . 1 1 Exploration Rate (%) 45 | 2 40 34 45 21 17 90 4 89 16 41 56 61 63 32 68 49 92 50 20 62 70 24 22 5 67 78 Regions Visited 26 Branch Regions 13 Pre-discovered Areas 6 | . . . . . . . . . . . . 3 1 . 1 1 . . . . . . . . . . Known Exits Taken 15 | . . . . 1 . . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . . . Unknown Exits Taken 8 | 1 1 1 1 . . . . . . . . . . . . . . . . . . 1 1 1 1 . Scrap Searched 10 | . . . . . . . . . . 1 1 . 2 . 2 2 . 2 . . . . . . . . Spaces Dug 193 | . . . . 6 6 . 2 2 8 1 1 . . 9 3 . 32 1 9 7 22 46 . . 4 34 Terrain Destroyed 1274 | . . . 8 6 6 . 2 2 8 1 1 . . 9 3 . 184 1 9 8 45 154 3 6 202 616 Melee 66 | . . . . 6 6 . 2 2 8 1 1 . . 9 3 . 9 1 9 7 2 . . . . . Projectile 938 | . . . . . . . . . . . . . . . . . 6 . . 1 43 131 3 6 132 616 AOE 270 | . . . 8 . . . . . . . . . . . . . 169 . . . . 23 . . 70 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac DSF Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Total 16758 | 7 135 218 515 692 394 228 144 73 636 293 623 140 329 915 445 251 1986 220 741 729 2040 633 169 178 2621 1403 Wait 2288 | . 1 12 55 70 5 . . . 38 53 212 . . 68 . 5 539 17 73 61 262 56 38 2 718 3 Move 13615 | . 128 195 401 593 368 224 141 65 564 238 409 131 329 822 442 246 1333 202 627 600 1646 519 124 172 1783 1313 Hop 32 | . . . . 2 1 . 1 1 1 . 1 . . 3 . . 3 . 1 7 11 . . . . . Pick Up 78 | . 3 2 4 2 3 2 . . 4 . . 2 . 2 . . 9 . 7 5 17 2 1 . 9 4 Fast Attach 99 | . 2 3 9 5 . . . . 1 . . 2 . 1 . . 13 . 7 6 19 13 1 2 15 . Attach 52 | 1 . 2 4 4 3 . . 1 1 . . 1 . 1 . . 8 . 2 4 10 2 1 . 7 . Detach 38 | . . 2 3 2 . . . . . . . . . . . . 10 . 1 5 6 2 1 . 6 . Swap 27 | . . . 3 1 3 . . 1 1 . . 1 . 2 . . 6 . . . 4 . . . 4 1 Drop 137 | 6 . 2 11 3 1 2 . . 3 . . 3 . 3 . . 20 . 9 10 22 13 2 1 23 3 Fire 206 | . 1 . 2 . . . . . . . . . . . . . 32 . . 4 15 21 1 1 50 79 Melee 137 | . . . . 10 10 . 2 5 23 2 1 . . 13 3 . 13 1 14 13 27 . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 6 | . . . . . . . . . . . . . . . . . . . . . 1 5 . . . . Crush 23 | . . . 23 . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 14 | . . . . . . . . . . . . . . . . . . . . 14 . . . . . . Rewire 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory -6/Waste -6/Factory -6/DSF -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 4 exits: *Upp x2 / Ext x2) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: *Res / [*Arm] / *Qua) -3/Quarantine (discovered 2 exits: Res / *Sec) -3/Section 7 -2/Research (discovered 2 exits: Acc / *Tes) -2/Testing -1/Access -1/Command (discovered 3 exits: [Sur x2] / *Ac0) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 0) 6 | -11/Scrapyard | Entered Materials 77 | -10/Materials | Discovered new exit (range 9) 88 | -10/Materials | Entered another Materials area 88 | -9/Materials | Evolved 2 slots: Propulsion x2 197 | -9/Materials | Discovered new exit (range 16) 209 | -9/Materials | Entered another Materials area 209 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 311 | -8/Materials | Build established: Mutant 423 | -8/Materials | Discovered new exit (range 18) 549 | -8/Materials | Entered Factory 549 | -7/Factory | Evolved 2 slots: Utility x2 674 | -7/Factory | Identified exit to Lower Caves 741 | -7/Factory | Discovered new exit (range 16) 754 | -7/Factory | Identified exit to Factory 861 | -7/Factory | Entered another Factory area 861 | -6/Factory | Evolved 2 slots: Utility x2 996 | -6/Factory | Build established: Scout 1010 | -6/Factory | Manually triggered Chute Trap 1010 | -6/Factory | Sucked down chute 1010 | -6/Factory | Entered Waste 1010 | -6/Waste | The area was eerily silent 1071 | -6/Waste | Discovered new exit (range 12) 1074 | -6/Waste | Identified exit to Factory 1074 | -6/Waste | Entered Factory 1119 | -6/Factory | Identified exit to DSF 1119 | -6/Factory | Entered DSF 1138 | -6/DSF | Additional patrols routed to DSF 1156 | -6/DSF | Discovered new exit (range 15) 1160 | -6/DSF | Identified exit to Factory 1161 | -6/DSF | Entered Factory 1161 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 1391 | -5/Factory | Identified exit to Upper Caves 1405 | -5/Factory | Entered Upper Caves 1517 | -5/Upper Caves | Discovered new exit (range 8) 1519 | -5/Upper Caves | Identified exit to Upper Caves 1520 | -5/Upper Caves | Entered another Upper Caves area 1658 | -5/Upper Caves | Learned Factory trap positions 1717 | -5/Upper Caves | Discovered new exit (range 19) 1719 | -5/Upper Caves | Spotted B-75 Beast 1830 | -5/Upper Caves | Identified exit to Zhirov 1830 | -5/Upper Caves | Entered Zhirov 1830 | -5/Zhirov | Discovered new exit (range 4) 1835 | -5/Zhirov | Met Zhirov 1839 | -5/Zhirov | Learned location of Quarantine (-3) 1839 | -5/Zhirov | Learned location of Testing (-2) 1839 | -5/Zhirov | Learned location of Command (-1) 1841 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 1845 | -5/Zhirov | Found Alien Artifact 1845 | -5/Zhirov | Identified Integrated Reactor 1845 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 1852 | -5/Zhirov | Found Alien Artifact 1869 | -5/Zhirov | Identified exit to Proximity Caves 1870 | -5/Zhirov | Entered Proximity Caves 1874 | -4/Proximity Caves | Spotted B-86 Titan 1879 | -4/Proximity Caves | Learned Research trap positions 1906 | -4/Proximity Caves | Learned location of Armory (-3) 1940 | -4/Proximity Caves | Discovered new exit (range 19) 1946 | -4/Proximity Caves | Identified exit to Factory 1946 | -4/Proximity Caves | Entered Factory 1946 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1947 | -4/Factory | Loaded intel: 80 trap records 2034 | -4/Factory | Spotted B-86 Titan 2158 | -4/Factory | Identified exit to Upper Caves 2158 | -4/Factory | Identified exit to Extension 2238 | -4/Factory | Entered Upper Caves 2243 | -4/Upper Caves | Learned Research interactive machine intel 2259 | -4/Upper Caves | Learned Factory terminal intel 2319 | -4/Upper Caves | Encountered a Warlord checkpoint 2333 | -4/Upper Caves | Discovered new exit (range 14) 2336 | -4/Upper Caves | Identified exit to Upper Caves 2336 | -4/Upper Caves | Entered another Upper Caves area 2386 | -4/Upper Caves | Discovered new exit (range 14) 2390 | -4/Upper Caves | Identified exit to Warlord 2391 | -4/Upper Caves | Entered Warlord 2499 | -4/Warlord | Met Warlord 2511 | -4/Warlord | Found Prototype Processor 2511 | -4/Warlord | Identified Spectral Analyzer 2515 | -4/Warlord | Found Prototype Device 2515 | -4/Warlord | Identified Thermal Barrier 2521 | -4/Warlord | Warlord's base attacked by MAIN.C 2565 | -4/Warlord | Found Prototype Energy Gun 2565 | -4/Warlord | Identified Vortex Rifle 2568 | -4/Warlord | Found Prototype Energy Gun 2568 | -4/Warlord | Identified Vortex Shotgun 2571 | -4/Warlord | Found Prototype Launcher 2573 | -4/Warlord | Found Vortex Rifle 2797 | -4/Warlord | Identified Vortex Catalyst Activator 2847 | -4/Warlord | Build established: Sprinter 2871 | -4/Warlord | Warlord forces counterattacked 2884 | -4/Warlord | Spotted Striker 2884 | -4/Warlord | Destroyed Striker 2884 | -4/Warlord | Spotted Executioner 2905 | -4/Warlord | Destroyed 9 combat bots 2909 | -4/Warlord | Discovered new exit (range 9) 2923 | -4/Warlord | Spotted Executioner 2925 | -4/Warlord | Destroyed Executioner 2946 | -4/Warlord | Destroyed 10 combat bots 3027 | -4/Warlord | Spotted Striker 3027 | -4/Warlord | Spotted Executioner 3158 | -4/Warlord | Spotted Executioner 3172 | -4/Warlord | Spotted B-90 Cyclops 3189 | -4/Warlord | Spotted B-86 Titan 3196 | -4/Warlord | Warlord base infiltrated, sounded retreat 3206 | -4/Warlord | Destroyed B-90 Cyclops 3213 | -4/Warlord | Destroyed B-86 Titan 3236 | -4/Warlord | Found Prototype Processor 3342 | -4/Warlord | Spotted Executioner 3352 | -4/Warlord | Identified exit to Proximity Caves 3375 | -4/Warlord | Entered Proximity Caves 3430 | -3/Proximity Caves | Discovered new exit (range 7) 3431 | -3/Proximity Caves | Identified exit to Research 3432 | -3/Proximity Caves | Entered Research 3432 | -3/Research | Evolved 2 slots: Utility x2 3433 | -3/Research | Loaded intel: 74 trap records 3434 | -3/Research | Loaded intel: 45 interactive machine locations 3536 | -3/Research | Spotted B-86 Titan 3536 | -3/Research | Spotted B-86 Titan 3557 | -3/Research | Identified Exp. Targeting Computer 3558 | -3/Research | Found Fusion Bomb Launcher 3582 | -3/Research | Discovered new exit (range 10) 3583 | -3/Research | Identified exit to Research 3645 | -3/Research | Found Antimissile System 3655 | -3/Research | Discovered new exit (range 6) 3656 | -3/Research | Identified exit to Quarantine 3673 | -3/Research | Discovered new exit (range 10) 3679 | -3/Research | Entered Quarantine 3690 | -3/Quarantine | Found Alien Artifact 3690 | -3/Quarantine | Identified Core Reset Matrix 3690 | -3/Quarantine | Identified Transdimensional Reconstructor 3690 | -3/Quarantine | Used Core Reset Matrix 3694 | -3/Quarantine | Detected hypermatrix surge 3694 | -3/Quarantine | Sensed 18 artifacts in vicinity 3732 | -3/Quarantine | Build established: Scout 3780 | -3/Quarantine | Found Sigix Broadsword 3806 | -3/Quarantine | Found Subatomic Replicator 3840 | -3/Quarantine | Found Core Cannon 3855 | -3/Quarantine | Found Dimensional Node Initializer 3855 | -3/Quarantine | Initialized slip node 3857 | -3/Quarantine | Found Transdimensional Reconstructor 3857 | -3/Quarantine | Warped through subspace to slip node 3860 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 3914 | -3/Quarantine | Spotted Fortress 3926 | -3/Quarantine | Discovered new exit (range 5) 3926 | -3/Quarantine | Identified exit to Section 7 3928 | -3/Quarantine | Entered Section 7 3929 | -3/Section 7 | Sensed 20 artifacts in vicinity 3954 | -3/Section 7 | Found Integrity Redistributor 3954 | -3/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-24) 3997 | -3/Section 7 | Warped through subspace 4016 | -3/Section 7 | Found Integrated Reactor 4016 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 4025 | -3/Section 7 | Spotted S7 Guard 4050 | -3/Section 7 | Found Integrated Thermoelectric Network 4050 | -3/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 4058 | -3/Section 7 | Discovered exit to Research (range 20) 4063 | -3/Section 7 | Spotted S7 Guard 4067 | -3/Section 7 | Found Core Regenerator 4070 | -3/Section 7 | Spotted Executioner 4070 | -3/Section 7 | Spotted Executioner 4081 | -3/Section 7 | Found Transdimensional Reconstructor 4096 | -3/Section 7 | Spotted B-99 Colossus 4105 | -3/Section 7 | Found Integrated Reactor 4105 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 4107 | -3/Section 7 | Found Integrated Reactor 4107 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 4109 | -3/Section 7 | Found Integrated Reactor 4109 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 4118 | -3/Section 7 | Found LRC Matter Compressor 4118 | -3/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 4178 | -3/Section 7 | Search patrols dispatched 4218 | -3/Section 7 | Spotted Striker 4218 | -3/Section 7 | Spotted Striker 4352 | -3/Section 7 | Build established: Alien-Scout 4358 | -3/Section 7 | Scanned by Researcher 4359 | -3/Section 7 | Intercept squad dispatched 4370 | -3/Section 7 | Spotted Tracker 4371 | -3/Section 7 | Spotted Tracker 4372 | -3/Section 7 | Warped through subspace 4374 | -3/Section 7 | Found Transdimensional Reconstructor 4429 | -3/Section 7 | Spotted Striker 4429 | -3/Section 7 | Spotted Striker 4435 | -3/Section 7 | Warped through subspace 4437 | -3/Section 7 | Found Sigix Shearcannon 4455 | -3/Section 7 | Spotted Executioner 4455 | -3/Section 7 | Spotted Executioner 4470 | -3/Section 7 | Integrated with Sigix Exoskeleton 4500 | -3/Section 7 | Destroyed Executioner 4502 | -3/Section 7 | Destroyed Executioner 4505 | -3/Section 7 | Found Prototype Processor 4505 | -3/Section 7 | Identified Exp. Core Analyzer 4602 | -3/Section 7 | Spotted Executioner 4609 | -3/Section 7 | Warped through subspace 4613 | -3/Section 7 | Spotted Combat Programmer 4646 | -3/Section 7 | Core integrity fell below 50% 4651 | -3/Section 7 | Intercept squad dispatched 4656 | -3/Section 7 | Used Subatomic Replicator to replicate Transdimensional Reconstructor 4657 | -3/Section 7 | Found Transdimensional Reconstructor 4659 | -3/Section 7 | Destroyed Tracker 4659 | -3/Section 7 | Destroyed Tracker 4660 | -3/Section 7 | Spotted Tracker 4666 | -3/Section 7 | Destroyed Combat Programmer 4669 | -3/Section 7 | Sigix Exoskeleton integrity reduced to 80% 4669 | -3/Section 7 | Destroyed Executioner 4669 | -3/Section 7 | Destroyed Executioner 4672 | -3/Section 7 | Found Exp. Core Analyzer 4680 | -3/Section 7 | Spotted Combat Programmer 4700 | -3/Section 7 | Warped through subspace 4722 | -3/Section 7 | Spotted Investigator 4727 | -3/Section 7 | Entered Research 4727 | -2/Research | Warlord forces began assault on 0b10 4727 | -2/Research | Evolved 2 slots: Utility x2 4732 | -2/Research | Emitted hypermatrix ping 4737 | -2/Research | Assembled emerged from beneath the floor 4752 | -2/Research | Spotted B-90 Cyclops 4758 | -2/Research | Destroyed B-90 Cyclops 4762 | -2/Research | Found Unknown Device 4767 | -2/Research | Build established: Alien-Sigix 4782 | -2/Research | Assembled emerged from beneath the floor 4813 | -2/Research | Assembled emerged from beneath the floor 4837 | -2/Research | Research machine network offline 4850 | -2/Research | Destroyed 8 combat bots 4858 | -2/Research | Assembled emerged from beneath the floor 4876 | -2/Research | Assembled emerged from beneath the floor 4896 | -2/Research | Assembled emerged from beneath the floor 4908 | -2/Research | Borebot progress halted 4924 | -2/Research | Assembled emerged from beneath the floor 4963 | -2/Research | Discovered new exit (range 18) 5010 | -2/Research | Discovered new exit (range 16) 5026 | -2/Research | Entered Testing 5057 | -2/Testing | Discovered new exit (range 16) 5109 | -2/Testing | Entered Access 5109 | -1/Access | Evolved 2 slots: Utility x2 5110 | -1/Access | Sensed 1 artifact in vicinity 5114 | -1/Access | Emitted hypermatrix ping 5119 | -1/Access | Assembled emerged from beneath the floor 5125 | -1/Access | Garrison activated, responded to threat 5134 | -1/Access | Assembled emerged from beneath the floor 5147 | -1/Access | Discovered new exit (range 18) 5169 | -1/Access | Entered Command 5174 | -1/Command | Emitted hypermatrix ping 5179 | -1/Command | Assembled emerged from beneath the floor 5195 | -1/Command | Spotted M Guard 5195 | -1/Command | Spotted M Guard 5196 | -1/Command | Spotted Combat Programmer 5196 | -1/Command | Spotted Combat Programmer 5207 | -1/Command | Destroyed Combat Programmer 5215 | -1/Command | Destroyed Combat Programmer 5218 | -1/Command | Identified Quantum Capacitor 5227 | -1/Command | Destroyed M Guard 5229 | -1/Command | Destroyed M Guard 5229 | -1/Command | All MAIN.C guards destroyed 5243 | -1/Command | Found Prototype Reactor 5243 | -1/Command | Identified Zero-point Reactor 5249 | -1/Command | Found Prototype Device 5249 | -1/Command | Identified Thermal Barrier 5286 | -1/Command | Met MAIN.C 5289 | -1/Command | 0b10 Conduit disabled 5295 | -1/Command | MAIN.C's shell transforms into a squad of autonomous robots 5295 | -1/Command | Destroyed MAIN.C Shell 5295 | -1/Command | Spotted M Shell/Def 5295 | -1/Command | Spotted M Shell/Atk 5295 | -1/Command | Spotted M Shell/Def 5295 | -1/Command | Spotted M Shell/Atk 5295 | -1/Command | Spotted M Shell/Atk 5295 | -1/Command | Spotted M Shell/Def 5295 | -1/Command | Spotted M Shell/Atk 5295 | -1/Command | Spotted M Shell/Def 5296 | -1/Command | MAIN.C activated Command garrisons 5333 | -1/Command | Discovered new exit (range 18) 5358 | -1/Command | Destroyed MAIN.C 5366 | -1/Command | Discovered new exit (range 18) 5366 | -1/Command | Discovered new exit (range 163) 5366 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 5380 | -1/Command | Destroyed M Shell/Def 5417 | -1/Command | Destroyed 9 combat bots 5422 | -1/Command | Found Zero-point Reactor 5441 | -1/Command | Found Exp. System Purifier 5506 | -1/Command | Destroyed M Shell/Atk 5517 | -1/Command | Destroyed M Shell/Atk 6109 | -1/Command | Used Core Regenerator, restored core integrity (+400) 6123 | -1/Command | Assembled emerged from beneath the floor 6198 | -1/Command | Found Quantum Capacitor 6217 | -1/Command | Assembled emerged from beneath the floor 6359 | -1/Command | Assembled emerged from beneath the floor 6387 | -1/Command | Assembled emerged from beneath the floor 6443 | -1/Command | Assembled emerged from beneath the floor 6473 | -1/Command | Assembled emerged from beneath the floor 6581 | -1/Command | Warped through subspace to slip node 6581 | -1/Command | Discovered new exit (range 4) 6584 | -1/Command | Entered Access_0 6585 | -1/Access_0 | Sensed 3 artifacts in vicinity 6585 | -1/Access_0 | Met Architect 6590 | -1/Access_0 | Architect warped through subspace 6592 | -1/Access_0 | Destroyed A8 6609 | -1/Access_0 | Subspace Access Node disabled 6616 | -1/Access_0 | Subspace Access Node disabled 6646 | -1/Access_0 | Destroyed 8 combat bots 6653 | -1/Access_0 | A6 warped into view 6662 | -1/Access_0 | Destroyed A6 6666 | -1/Access_0 | Architect warped through subspace 6685 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 6705 | -1/Access_0 | Subspace Access Node disabled 6711 | -1/Access_0 | Architect warped through subspace 6720 | -1/Access_0 | A5 warped into view 6724 | -1/Access_0 | Found Sigix Corpse 6728 | -1/Access_0 | Destroyed A5 6733 | -1/Access_0 | Destroyed A2 6735 | -1/Access_0 | Extracted Singularity Gate Test 138-C access codes from A2's data core 6761 | -1/Access_0 | Architect warped through subspace 6770 | -1/Access_0 | Started Test 138-B, establishing a local singularity 6808 | -1/Access_0 | Architect warped through subspace 6851 | -1/Access_0 | Architect warped through subspace 6877 | -1/Access_0 | A4 warped into view 6882 | -1/Access_0 | Destroyed A4 6885 | -1/Access_0 | Architect warped through subspace 6903 | -1/Access_0 | Destroyed 8 combat bots 6950 | -1/Access_0 | Architect warped through subspace 6996 | -1/Access_0 | A3 warped into view 7000 | -1/Access_0 | Destroyed A3 7056 | -1/Access_0 | Subspace Access Node disabled 7063 | -1/Access_0 | Destroyed Architect 7064 | -1/Access_0 | Architect triggered a singularity event 7064 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 7065 | -1/Access_0 | Warped through subspace to slip node 7065 | -1/Access_0 | Discovered new exit (range 8) 7068 | *** | Escaped singularity! Last Messages --------------- 07044_ Penetrated by Quantum Shear. 07046_ Quantum Shear penetrates Earth. 07046_ Quantum Shear penetrates Wall. 07056_ Subspace Access Node disabled. 07056_ Quantum Shear penetrates Subspace Access Node. 07056_ Quantum Shear penetrates Wall. 07056_ Quantum Shear penetrates Earth. 07060_ Quantum Shear penetrates Wall. 07061_ Quantum Shear penetrates Architect. 07063_ Architect: "If I can't win, no one wins!" 07063_ Architect destroyed. 07064_ A0_COM: Initiating irreversible singularity event. Goodbye. 07064_ Acquired data core, extracted unknown sensor trigger ID. 07065_ A0_COM: 10. 07065_ Warped through subspace, drawn to slip node. 07065_ EXIT=FOUND 07066_ A0_COM: 9. 07067_ A0_COM: 8. 07068_ A0_COM: 7. [Achievement: I Wish There Was More] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????###########################???????????? | | ??????????#############################??????????? | | ??????????#############################??????????? | | ?????????###############################?????????? | | ????????#################################????????? | | ????????#################################????????? | | ????????#################################????????? | | ???????################## ################???????? | | ???????################# ###############???????? | | ???????################# X ###############???????? | | ???????################# ###############???????? | | ???????################ ###############???????? | | ??????################# #################??????? | | ???????################# ###############???????? | | ???????################ ###############???????? | | ???????################ ################???????? | | ??????################# ! ################??????? | | ???????################ ################???????? | | ???????################# ################???????? | | ???????###################################???????? | | ???????###################################???????? | | ???????###################################???????? | | ????????#################################????????? | | ????????#################################????????? | | ????????#################################????????? | | ?????????###############################?????????? | | ??????????#############################??????????? | | ??????????#############################??????????? | | ???????????###########################???????????? | | ????????????#########################????????????? | | ?????????????#######################?????????????? | | ???????????????###################???????????????? | | ????????????????#################????????????????? | | ???????????????????###########???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 112 Coolant Potential 65 Energy Generation 119 Energy Capacity 450 Matter Stores 425 Matter Capacity 425 Sight Range 24 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 20 Armor Coverage 375 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Utility Shielding 90 Point Defense Rating 240 Phase Shifting 15 Evasion (%) 90 Targeting Accuracy 20 Core Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 5 Offensive Hacking 28 Item Schematics ----------------- Prc. Energy Filter | -3/Section 7 | Archive Exp. Thermal Shield | -3/Section 7 | Archive Lgt. Neutrino Core | -3/Section 7 | Archive Exp. Focal Shield | -3/Section 7 | Archive Adv. Myomer Leg | -3/Section 7 | Archive Imp. Diametric Drive | -3/Section 7 | Archive Enh. Fission Core | -3/Section 7 | Archive Hellfire Missile Launcher | -3/Section 7 | Archive Enh. Biometal Leg | -3/Section 7 | Archive Centrium Heavy Treads | -3/Section 7 | Archive Enh. Force Rifle | -3/Section 7 | Archive Exp. Energy Well | -3/Section 7 | Archive Robot Schematics ------------------ K-01 Serf | -3/Section 7 | Archive X-77 Beamer | -3/Section 7 | Archive A-15 Conveyor | -3/Section 7 | Archive R-06 Scavenger | -3/Section 7 | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Core Reset Matrix Sigix Broadsword Dimensional Node Initializer Transdimensional Reconstructor Integrity Redistributor High-powered Transdimensional Reconstructor Integrated Thermoelectric Network LRC Matter Compressor Sigix Exoskeleton Sigix Sheargun Sigix Shearcannon Subatomic Replicator Core Cannon Core Regenerator Achievements -------------- I Wish There Was More Challenges ------------ None Game ------ Seed SubatomicDecoderPurifier Manual? 0 Play Time 01:58:08 Cumulative 852.0 hours Start 2022.11.25 @ 09:43:14 End 2022.11.25 @ 11:33:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 388 Rogue 387 Adventurer 1 Explorer 0 Win Type 6 Total 119 Types 31/11/17/4/2/1/49/3/1 Lore% 100 Gallery% 99 Achievement% 91 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 65819d2f-bc46-4113-b15d-653d6f70fe9c