Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.16 @ 17:09:30 Player: GlasMayne Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (47) 235 Value Destroyed (1306) 1306 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (305) 305 TOTAL SCORE: 3666 Bonus ------- High Alert Combat Kills 70 Follower Combat Kills 263 Friendly Fire -28 Cogmind --------- Core Integrity 180/550 Matter 48/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (1350) Ox26 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Huge Storage Unit Improved Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Improved Ion Engine Cooled Ion Engine Light Angular Momentum Engine Light Angular Momentum Engine Cold Fusion Reactor Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Cryofiber Web Large Storage Unit Visual Processing Unit Targeting Computer Drone Bay (2/2) Drone Bay (2/2) Drone Bay (2/2) Drone Bay (2/2) Heavy Particle Gun Heavy Particle Cannon Enhanced Autogun Enhanced Autogun Mini Grenade Launcher Mini Grenade Launcher Concussive RPG (1) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Huge Storage Unit Improved Sensor Array Improved Targeting Computer Drone Bay > --- WEAPON ----------- Shotgun Shotgun Enhanced Autogun > --- INVENTORY -------- Improved Ion Engine Cooled Ion Engine Light Angular Momentum Engine Light Angular Momentum Engine Cold Fusion Reactor Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Large Storage Unit Visual Processing Unit Transport Network Coupler Targeting Computer Drone Bay Drone Bay Drone Bay Drone Bay Heavy Particle Gun Heavy Particle Cannon Enhanced Autogun Enhanced Autogun Mini Grenade Launcher Mini Grenade Launcher Concussive RPG [Rating: 39] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Improved Targeting Computer Device Drone Bay Storage Huge Storage Unit Processor Improved Targeting Computer Protection Backup Plating I Weapon Shotgun Energy Gun Beam Rifle Ballistic Gun Shotgun Ballistic Cannon Flak Cannon Impact Weapon Hammer Slashing Weapon Katana Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 1 | . . 1 . . Utility 2 | . . 1 . 1 Weapon 1 | . . . . 1 Parts Attached 57 | 6 14 12 16 9 Power 7 | 1 2 1 2 1 Engine 5 | 1 2 1 1 . Core 2 | . . . 1 1 Reactor . | . . . . . Propulsion 21 | 2 6 6 4 3 Treads 1 | . . 1 . . Leg 20 | 2 6 5 4 3 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 10 | 1 3 2 3 1 Device 5 | . 2 1 1 1 Storage 3 | 1 1 . 1 . Processor 2 | . . 1 1 . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 19 | 2 3 3 7 4 Energy Gun 7 | . 2 2 3 . Energy Cannon . | . . . . . Ballistic Gun 9 | 2 1 . 3 3 Ballistic Cannon 1 | . . . . 1 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 1 | . . 1 . . Slashing Weapon 1 | . . . 1 . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 27 | . 1 10 6 10 Power 3 | . . 1 1 1 Propulsion 10 | . . 4 3 3 Utility 5 | . 1 2 . 2 Weapon 9 | . . 3 2 4 Highest Loss Streak 10 | . 1 3 4 10 To Critical Strikes . | . . . . . Average Slot Usage (%) 92 | . 90 78 98 93 Engine 6 | . 12 8 6 1 Core 3 | . . . 3 6 Treads 1 | . . 8 . . Leg 27 | . 26 22 32 26 Device 6 | . 1 5 3 15 Storage 11 | . 14 11 11 9 Processor 8 | . . . 18 9 Protection 2 | . 11 . . . Energy Gun 5 | . 2 11 8 . Ballistic Gun 17 | . 21 6 11 25 Peak Build Rating 39 | 6 9 14 26 39 Average Rating 19 | 5 6 9 21 34 On Entrance 10 | . 6 9 14 25 Naked Turns . | . . . . . Heaviest Build 103 | 12 29 29 99 103 Greatest Support 45 | 20 20 39 41 45 Greatest Overweight (x) 28 | 3 7 2 3 28 Average Overweight (x) 1 | . . . 1 2 Largest Inventory Capacity 25 | 8 15 15 25 25 Average Capacity 19 | 7 13 15 22 25 Most Carried 25 | 4 15 15 25 25 Average Carried 17 | 2 10 12 19 24 Final Capacity 25 | 8 15 15 25 25 Final Carried 25 | 4 15 12 25 25 Class Distribution -------------------- 47% | Scavenger-Mutant 29% | Mutant 21% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Gunner | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Sto Mat Matter Collected 1005 | 241 164 202 316 82 Remotely . | . . . . . Salvage Created 1779 | . 293 475 655 356 Parts 130 | . 14 28 61 27 Haulers Intercepted 4 | . . . 3 1 Recyclers Shooed 3 | . . 2 . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Combat Hostiles Destroyed 38 | . 5 10 14 9 Guns 37 | . 5 9 14 9 AOE 1 | . . 1 . . Classes Destroyed 9 | . 2 4 2 1 Builder 3 | . . 1 1 1 Hauler 4 | . . . 3 1 Recycler 1 | . 1 . . . Watcher 1 | . . . . 1 Swarmer 10 | . . . 6 4 Grunt 14 | . 5 5 2 2 Brawler 1 | . . 1 . . Duelist 3 | . . 2 . 1 Sentry 10 | . . 2 6 2 Best Kill Streak 6 | . 3 4 6 3 Combat Bots Only 6 | . 2 4 6 3 Max Kills in Single Turn 1 | . 1 1 1 1 Gunslinging . | . . . . . Exploded 1 | . . 1 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Mat Hostile Shots Fired 339 | . 24 83 88 144 Missed 87 | . 7 23 18 39 Damage Taken 3661 | . 225 1015 852 1569 Core 802 | . 55 168 209 370 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 384 | . 384 . . . Core Remaining (%) 61 | 100 78 . 5 . Volleys Fired 147 | . 26 50 47 24 Largest 3 | . 2 2 2 3 Hottest 92 | . 85 90 90 92 Shots Fired 275 | . 37 76 90 72 Gun 274 | . 37 76 90 71 Cannon 1 | . . . . 1 Launcher . | . . . . . Special . | . . . . . Kinetic 162 | . 30 19 41 72 Thermal 104 | . 7 48 49 . Explosive . | . . . . . Electromagnetic 9 | . . 9 . . Robot Hit Streak 22 | . 8 22 16 10 Robot Miss Streak 9 | . 3 2 4 9 Penetration Max . | . . . . . Secondary Targets 5 | . . . 3 2 Max Gunslinging Chain 1 | . . . 1 1 Shots Hit Robots 199 | . 26 61 66 46 Core Hits 92 | . 13 22 31 26 Critical Kills 1 | . . 1 . . Critical Parts Destroyed 1 | . . . 1 . Critical Strikes 8 | . . 5 3 . Burn 6 | . . 4 2 . Destroy 2 | . . 1 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3002 | . 336 945 955 766 Guns 2858 | . 336 844 955 723 Cannons 30 | . . . . 30 Explosions 101 | . . 101 . . Melee . | . . . . . Ramming 13 | . . . . 13 Kinetic 1718 | . 280 207 478 753 Thermal 1096 | . 56 563 477 . Explosive 101 | . . 101 . . Electromagnetic 74 | . . 74 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . . 1 1 5 Average Corruption 2 | . . 1 1 5 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 13 | . . 1 4 8 Message Errors 4 | . . . . 4 Matter Fused 2 | . . 1 . 1 Heat Flow Errors 1 | . . . . 1 Energy Discharges 2 | . . . 1 1 Data Loss (minor) 2 | . . . 2 . Data Loss (major) 1 | . . . 1 . Alerts 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 58 | . . 58 . . Projectiles . | . . . . . Explosions 58 | . . 58 . . Melee . | . . . . . Knockbacks 3 | . . . . 3 Impact 1 | . . . . 1 Kinetic 2 | . . . . 2 Secondary . | . . . . . Self-Inflicted Damage 108 | . . 108 . . Shots 1 | . . 1 . . Rammed . | . . . . . Targets Rammed 1 | . . . . 1 Kicked 1 | . . . . 1 Crushed . | . . . . . Highest Temperature 248 | . 226 162 116 248 Average Temperature 54 | . 118 57 41 37 Received Heat Transfer 1410 | . 111 282 297 720 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 5 | . . 4 1 . Heat Transferred 3324 | . 148 1850 1326 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Peak Influence 562 | . 170 344 562 240 Initial 185 | . . 71 144 185 Average 229 | . 65 188 425 172 Maximum Alert Level 2 | . . 1 2 1 Low Security (%) 52 | 100 100 47 9 62 Level 1 24 | . . 52 24 37 Level 2 22 | . . . 66 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 10 | . 2 1 4 3 Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement 4 | . 2 1 1 . Assault 2 | . . . 2 . Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Distress Signals 7 | . . 4 2 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 79 | . 10 16 34 19 Peak Tracking Total 9 | . 3 5 9 8 Tactical Retreats 3 | . . . 1 2 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Traps Triggered 7 | . 6 . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Sto Mat Machines Disabled 1 | . . 1 . . Max in Single Turn 1 | . . 1 . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Machines Accessed 7 | . 3 . 3 1 Terminals 4 | . . . 3 1 Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 13 | . 7 . 4 2 Successful 10 | . 6 . 4 . Failed 3 | . 1 . . 2 Catastrophic 1 | . . . . 1 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 6 | . . . 4 2 Fabricators . | . . . . . Repair Stations 3 | . 3 . . . Recycling Units 4 | . 4 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 4 | . . . 4 . Record 1 | . . . 1 . Open Door 2 | . . . 2 . Alert Level 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . 3 . . . Scan Component 1 | . 1 . . . Repair 1 | . 1 . . . Refit 1 | . 1 . . . Recycling Unit Hacks 3 | . 3 . . . Report Inventory 2 | . 2 . . . Retrieve Components 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . 1 . 1 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . 1 . . . Time 26 | . 26 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 3 | . 3 . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Sto Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Mat Total Allies 2 | . . . 2 . Largest Group 2 | . . . 2 . Highest-Rated Group 62 | . . . 62 . Highest-Rated Ally 31 | . . . 31 . Total Orders 1 | . . . . 1 ROAM 1 | . . . . 1 Ally Attacks 35 | . . . 35 . Total Damage 554 | . . . 554 . Kills 9 | . . . 9 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches 2 | . . . 2 . Drone Recoveries 2 | . . . . 2 Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Sto Mat Turns Passed 3124 | 80 772 396 1057 819 Spaces Moved 1227 | 56 354 146 403 268 Core 14 | 11 2 . . 1 Treads . | . . . . . Legs 1213 | 45 352 146 403 267 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 190 Average Speed 201 | 120 170 172 208 263 Slowest Speed 1450 | 200 400 260 330 1450 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 27 | 4 39 18 44 34 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 14 | . . 14 . . Melee . | . . . . . Projectile . | . . . . . AOE 14 | . . 14 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Total 1635 | 65 479 212 539 340 Wait 115 | . 74 . 31 10 Move 1223 | 55 353 145 402 268 Hop . | . . . . . Pick Up 58 | 4 12 3 28 11 Fast Attach 31 | 6 10 6 4 5 Attach 14 | . 2 5 6 1 Detach 3 | . . . 2 1 Swap 12 | . 2 1 6 3 Drop 31 | . . 2 13 16 Fire 147 | . 26 50 47 24 Melee . | . . . . . Ram . | . . . . . Kick 1 | . . . . 1 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Storage -8/Materials History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 81 | -11/Scrapyard | Entered Materials 295 | -10/Materials | Repaired Huge Storage Unit 313 | -10/Materials | Build established: Mutant 355 | -10/Materials | Discovered new exit (range 8) 842 | -10/Materials | Discovered new exit (range 6) 853 | -10/Materials | Entered another Materials area 853 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1065 | -9/Materials | Lost 3 parts (1p1n1u) 1121 | -9/Materials | Lost 3 parts (1u2w) 1191 | -9/Materials | Lost 3 parts (2n1w) 1239 | -9/Materials | Discovered new exit (range 13) 1239 | -9/Materials | Discovered new exit (range 10) 1249 | -9/Materials | Entered Storage 1304 | -9/Storage | Met a pair of Derelict thieves 1412 | -9/Storage | Core integrity fell below 50% 1493 | -9/Storage | Build established: Scavenger-Mutant 1765 | -9/Storage | Core integrity fell below 20% 1807 | -9/Storage | Lost 4 parts (1p2n1w) 2280 | -9/Storage | Discovered new exit (range 9) 2306 | -9/Storage | Entered Materials 2306 | -8/Materials | Accompanied by 2 allies 2306 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2722 | -8/Materials | Build established: Gunner 3106 | -8/Materials | Core integrity fell below 50% 3125 | -8/Materials | Self-destructed Last Messages --------------- 03056_ Acquired 28 matter. 03057_ Y-45 Defender emerges from the garrison. 03057_ K-01 Serf collects debris. 03058_ Kicked R-06 Scavenger out of the way. 03058_ R-06 Scavenger knocked back. 03060_ K-01 Serf cleans the Garrison Access. 03069_ Acquired Flak Cannon. 03071_ G-47 Trooper knocked back. 03074_ Critical hit (Burn: +37). 03077_ Carbon-fiber Leg destroyed. 03078_ TRU F&4