Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.11.09 @ 12:27:21 Player: Olga Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (0) 0 Regions Visited (4) 800 Robots Destroyed (11) 55 Value Destroyed (158) 158 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 1773 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/250 Matter 271/300 Energy 98/100 System Corruption 4% Temperature Cool (0) Movement Walking (120) Location -9/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY (2) ------ Large Storage Unit Visual Processing Unit > --- WEAPON (2) ------- Light Assault Rifle Light Assault Rifle > --- INVENTORY (15) --- Ion Engine Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Structural Scanner Sensor Array Sensor Array Improved Sensor Array Signal Interpreter Improved Terrain Scanner Terrain Scan Processor Hardened Medium Armor Plating PSU Rigger Mining Claw Axe Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Large Storage Unit Hardened Medium Armor Plating > --- WEAPON ----------- Shock Rifle Axe > --- INVENTORY -------- Ion Engine Light Ion Engine Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Visual Processing Unit Sensor Array Sensor Array Improved Sensor Array Signal Interpreter Terrain Scan Processor Light Assault Rifle Mining Claw [Rating: 17] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Visual Processing Unit Protection Hardened Medium Armor Plating Weapon Light Assault Rifle Energy Gun Shock Rifle Ballistic Gun Light Assault Rifle Slashing Weapon Mining Claw Build | -11 -10 -10 -10 -9 ------- Run | Scr Mat Min Exi Min Slots Evolved . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 36 | 7 13 15 . 1 Power 2 | 1 . 1 . . Engine 2 | 1 . 1 . . Core . | . . . . . Reactor . | . . . . . Propulsion 10 | 3 4 3 . . Treads 1 | 1 . . . . Leg 7 | 2 2 3 . . Wheel 2 | . 2 . . . Hover . | . . . . . Flight . | . . . . . Utility 7 | 1 4 2 . . Device 1 | . 1 . . . Storage 3 | 1 2 . . . Processor 2 | . 1 1 . . Hackware . | . . . . . Protection 1 | . . 1 . . Artifact . | . . . . . Weapon 17 | 2 5 9 . 1 Energy Gun 2 | 1 . 1 . . Energy Cannon . | . . . . . Ballistic Gun 12 | 1 3 7 . 1 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 3 | . 2 1 . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 9 | . . 7 . 2 Power 1 | . . . . 1 Propulsion 3 | . . 3 . . Utility 1 | . . 1 . . Weapon 4 | . . 3 . 1 Highest Loss Streak 2 | . . 2 . 2 Average Slot Usage (%) 96 | . 97 95 100 90 Engine 13 | . 14 14 14 9 Leg 21 | . 12 27 28 28 Wheel 5 | . 15 . . . Device 3 | . 8 . . . Storage 14 | . 14 14 14 14 Processor 6 | . 3 5 14 14 Protection 2 | . . 5 . . Energy Gun 3 | . 2 5 . . Ballistic Gun 19 | . 19 15 28 23 Slashing Weapon 4 | . 6 5 . . Naked Turns . | . . . . . Heaviest Build 39 | 13 30 39 25 25 Greatest Support 32 | 20 32 26 26 26 Greatest Overweight (x) 2 | 2 1 2 . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 13 | 6 12 15 15 15 Most Carried 15 | 7 15 15 15 15 Average Carried 12 | 4 11 13 14 15 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 6 15 15 15 15 Class Distribution -------------------- 70% | Mutant 29% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Mutant | -9/Mines Resources | -11 -10 -10 -10 -9 ----------- Run | Scr Mat Min Exi Min Matter Collected 765 | 273 157 318 . 17 Remotely . | . . . . . Salvage Created 449 | 72 186 143 . 48 Parts 23 | 3 15 . . 5 Haulers Intercepted 1 | . 1 . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -10 -9 ------- Run | Scr Mat Min Exi Min Combat Hostiles Destroyed 16 | . 4 9 . 3 Melee 4 | . . 4 . . Guns 12 | . 4 5 . 3 Classes Destroyed 6 | 1 4 1 . . Hauler 1 | . 1 . . . Recycler 1 | 1 . . . . Watcher 2 | . 2 . . . Swarmer 5 | . 2 . . 3 Grunt 2 | . 2 . . . Assembled 9 | . . 9 . . Best Kill Streak 3 | 1 2 3 . 3 Combat Bots Only 3 | . 2 3 . 3 Max Kills in Single Turn 1 | 1 1 1 . 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee 1 | . . 1 . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -9 -------- Run | Scr Mat Min Exi Min Damage Taken 1514 | . 126 1201 . 187 Core 256 | . 21 198 . 37 Absorbed by Shields . | . . . . . Core Remaining (%) 100 | 100 . . . . Volleys Fired 63 | 2 15 35 . 11 Largest 2 | 2 2 2 . 2 Hottest 60 | 60 60 40 . 40 Shots Fired 123 | 4 30 70 . 19 Gun 123 | 4 30 70 . 19 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 115 | 2 24 70 . 19 Thermal 8 | 2 6 . . . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 8 | 1 8 4 . 6 Robot Miss Streak 7 | 1 2 7 . 2 Penetration Max . | . . . . . Secondary Targets 2 | . . 2 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 76 | 2 22 38 . 14 Core Hits 37 | 2 10 20 . 5 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks 23 | . 10 13 . . Impact . | . . . . . Slashing 23 | . 10 13 . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 965 | 20 240 590 . 115 Guns 624 | 20 216 273 . 115 Cannons . | . . . . . Explosions . | . . . . . Melee 337 | . 23 314 . . Ramming 4 | . 1 3 . . Kinetic 584 | 20 176 273 . 115 Thermal 40 | . 40 . . . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing 337 | . 23 314 . . Piercing . | . . . . . Highest Corruption 4 | . . 4 4 4 Average Corruption 3 | . . 3 4 4 Corruption Purged . | . . . . . Effects 22 | . . 16 5 1 Message Errors 5 | . . 3 1 1 Matter Fused 9 | . . 6 3 . Heat Flow Errors 2 | . . 2 . . Energy Discharges 2 | . . 1 1 . Data Loss (minor) 4 | . . 4 . . Overload Shots . | . . . . . Overflow Damage 29 | . . 29 . . Projectiles . | . . . . . Explosions . | . . . . . Melee 29 | . . 29 . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 1 | . 1 . . . Targets Rammed 2 | . 1 1 . . Kicked 1 | . . 1 . . Crushed . | . . . . . Highest Temperature 284 | . 12 284 . . Average Temperature 87 | . 7 101 . . Received Heat Transfer 268 | . 48 220 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 100 | . 100 . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -10 -9 ------- Run | Scr Mat Min Exi Min Peak Influence 204 | 5 204 30 . 70 Initial 3 | . 3 . . . Average 30 | 2 63 1 . 45 Maximum Alert Level 1 | . 1 . . . Low Security (%) 97 | 100 94 100 . 100 Level 1 2 | . 5 . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 3 | . 3 . . . Investigation 3 | . 3 . . . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -9 --------- Run | Scr Mat Min Exi Min Distress Signals 1 | . . 1 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 31 | . 10 17 . 4 Peak Tracking Total 7 | . 4 7 . 4 Tactical Retreats 5 | . . 5 . . Traps | -11 -10 -10 -10 -9 ------- Run | Scr Mat Min Exi Min Traps Triggered 2 | . 2 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -9 ---------- Run | Scr Mat Min Exi Min Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -9 --------- Run | Scr Mat Min Exi Min Machines Accessed 10 | . 6 3 1 . Terminals 5 | . 3 2 . . Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 17 | . 12 4 1 . Successful 9 | . 7 1 1 . Failed 8 | . 5 3 . . Catastrophic 2 | . 1 1 . . Database Lockouts . | . . . . . Manual 15 | . 11 3 1 . Terminals 9 | . 6 3 . . Fabricators . | . . . . . Repair Stations 3 | . 3 . . . Recycling Units 3 | . 3 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 6 | . 4 1 1 . Open Door 1 | . . 1 . . Branch Access Points 1 | . 1 . . . Unreport Threat 2 | . 2 . . . Zone Layout 1 | . 1 . . . EX-Prototype ID Bank 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 3 | . 3 . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Mechanics 1 | . 1 . . . Recycling Units 2 | . 2 . . . Tunnel 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 4 2 . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -9 ------------ Run | Scr Mat Min Exi Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -9 -------- Run | Scr Mat Min Exi Min Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -9 ------- Run | Scr Mat Min Exi Min Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -9 ------------- Run | Scr Mat Min Exi Min Turns Passed 2381 | 90 863 956 442 30 Spaces Moved 1503 | 60 577 494 368 4 Core 16 | 16 . . . . Treads . | . . . . . Legs 1105 | 44 195 494 368 4 Wheels 382 | . 382 . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 100 120 120 120 Average Speed 133 | 108 124 158 120 120 Slowest Speed 260 | 150 190 260 120 120 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 45 | 5 63 83 72 4 Regions Visited 4 Branch Regions 3 Pre-discovered Areas 3 | . 2 1 . . Known Exits Taken 1 | . 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug 5 | . 5 . . . Terrain Destroyed 5 | . 5 . . . Melee 5 | . 5 . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -9 --------- Run | Scr Mat Min Exi Min Total 1727 | 81 682 579 369 16 Wait 30 | . 22 8 . . Move 1499 | 59 576 493 367 4 Hop . | . . . . . Pick Up 49 | 12 27 9 1 . Fast Attach 4 | . 2 1 . 1 Attach 18 | 7 4 7 . . Detach 1 | 1 . . . . Swap 14 | . 7 7 . . Drop 24 | . 18 5 1 . Fire 63 | 2 15 35 . 11 Melee 23 | . 10 13 . . Ram 1 | . 1 . . . Kick 1 | . . 1 . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 91 | -11/Scrapyard | Entered Materials 262 | -10/Materials | Discovered new exit (range 12) 333 | -10/Materials | Build established: Mutant 549 | -10/Materials | Discovered new exit (range 12) 549 | -10/Materials | Identified exit to Mines 954 | -10/Materials | Entered Mines 1009 | -10/Mines | Assembled infested the area 1011 | -10/Mines | Discovered new exit (range 14) 1182 | -10/Mines | Core integrity fell below 50% 1227 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1376 | -10/Mines | Core integrity fell below 20% 1439 | -10/Mines | Learned location of Zion (-6) 1729 | -10/Mines | Learned 2 Materials zone layouts 1738 | -10/Mines | Discovered new exit (range 6) 1905 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1905 | -10/Mines | Discovered new exit (range 5) 1910 | -10/Mines | Entered Exiles 1930 | -10/Exiles | Discovered new exit (range 17) 1942 | -10/Exiles | Met 8R-AWN 1964 | -10/Exiles | Build established: Scavenger-Mutant 1976 | -10/Exiles | Met EX-HEX 2045 | -10/Exiles | Met EX-DEC 2094 | -10/Exiles | Met EX-BIN 2194 | -10/Exiles | Aligned with FarCom system 2195 | -10/Exiles | Given EX-Vault access code 2222 | -10/Exiles | Opened EX-Vault 2239 | -10/Exiles | Found PSU Rigger 2265 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2337 | -10/Exiles | Discovered new exit (range 15) 2352 | -10/Exiles | Left Exiles lab with PSU Rigger 2352 | -10/Exiles | Entered Mines 2382 | -9/Mines | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- the FarCom system will continue to maintain contact via our distributed network. EX-BIN: And don't even think about spreading that code around. We're gonna change it right after you leave. Most certainly not to something like 1234 which I did last time as a little joke and some thief managed to sneak in here and steal a few of HEX's prototypes. 02289_ System corrupted: Matter fused (-8). 02306_ System corrupted: Matter fused (-9). 02324_ System corrupted: Energy discharge (-32). 02337_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 02352_ Receiving FarCom transmissions... 02356_ S-10 Pest destroyed. 02362_ Acquired 17 matter. 02364_ S-10 Pest destroyed. 02368_ RMKYOLQZ:WK8D XE NLBX TGEZJ 02368_ Lgt. Assault Rifle destroyed. 02375_ Lgt. Ion Engine destroyed. 02376_ Acquired Lgt. Assault Rifle. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ????????????????? ???????????????????? | | ???????????????? ???????????????????? | | ???????????????? ???????????????????? | | ????????????#??? ???????????????????? | | ???????????? ### ???????????????????? | | ???????????? ????????????????????? | | ???????????? ????????????????????? | | ???????????? ????????????????????? | | ???????????? ?????????????????????? | | ???????????? ?????????????????????? | | ????????????# ##????????????????????? | | ????????????# ?????????????????????? | | ????????????# #?????????????????????? | | ????????????# #?????????????????????? | | ???????????? #?????????????????????? | | ???????????## #?????????????????????? | | ???????????#t@ #?????????????????????? | | ??????????##%*=##????????????????????? | | ???????# ## =%[ #????????????????????? | | ???????# s #????????????????????? | | ??????# ##????????????????????? | | ?????# ######?????????????????????? | | ?????## ##???????????????????????????? | | ??????#??????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IonicPulseBarrier Manual? 0 Play Time 00:27:54 Cumulative 77.6 hours Start 2021.11.09 @ 10:26:43 End 2021.11.09 @ 12:27:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 99 Rogue 99 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 46 Achievement% 40 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Crisp Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0cbc35ea-6c2b-49fd-84fa-42f21fc9c6aa