Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.27 @ 03:36:49 Player: Abkaal Result: Destroyed by Explosive Trap Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (86) 430 Value Destroyed (1757) 1757 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (49) 49 TOTAL SCORE: 3696 Bonus ------- High Alert Combat Kills 49 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 272/280 System Corruption 0% Temperature Cool (4) Movement Treading (160) Location -9/Storage Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (4) --- Light Treads Light Treads Light Treads Improved Treads > --- UTILITY (2) ------ High-capacity Storage Unit Hardened Light Armor Plating > --- WEAPON (2) ------- Improved Assault Rifle Ripper > --- INVENTORY (20) --- Heavy Ion Engine Heavy Ion Engine Heavy Ion Engine Light Treads Wheel Compact Wheel Hover Unit Hover Unit Signal Interpreter Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Authchip [Propulsion] Heavy EM Pulse Gun Shotgun Improved Assault Rifle Improved Assault Rifle Improved Light Cannon Rocket Launcher Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Wheel Wheel Wheel Wheel > --- UTILITY ---------- High-capacity Storage Unit Experimental Sensor Array > --- WEAPON ----------- Autogun Autogun > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Flight Unit Flight Unit Flight Unit Flight Unit Flight Unit Small Storage Unit Improved Terrain Scanner Authchip [Propulsion] Autogun Autogun Rocket Launcher Rocket Launcher Ripper EMP Trap EMP Trap EMP Trap [Rating: 23] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility High-capacity Storage Unit Device Experimental Sensor Array Storage High-capacity Storage Unit Protection Hardened Light Armor Plating Weapon Autogun Energy Gun Medium Laser Ballistic Gun Autogun Launcher Rocket Launcher Impact Weapon Heavy Hammer Slashing Weapon Ripper Build | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion 2 | . . . 2 . Utility . | . . . . . Weapon . | . . . . . Parts Attached 56 | 7 15 3 31 . Power 10 | 1 5 1 3 . Engine 10 | 1 5 1 3 . Core . | . . . . . Reactor . | . . . . . Propulsion 26 | 2 4 1 19 . Treads 6 | . . . 6 . Leg 2 | . . . 2 . Wheel 14 | 2 4 1 7 . Hover . | . . . . . Flight 4 | . . . 4 . Utility 9 | 2 3 1 3 . Device 1 | . . 1 . . Storage 5 | 2 3 . . . Processor . | . . . . . Hackware . | . . . . . Protection 3 | . . . 3 . Artifact . | . . . . . Weapon 11 | 2 3 . 6 . Energy Gun 3 | 2 1 . . . Energy Cannon . | . . . . . Ballistic Gun 5 | . 2 . 3 . Ballistic Cannon . | . . . . . Launcher 1 | . . . 1 . Special Weapon . | . . . . . Impact Weapon 1 | . . . 1 . Slashing Weapon 1 | . . . 1 . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 1 1 . Parts Lost 18 | . 4 . 14 . Power 2 | . 1 . 1 . Propulsion 11 | . 2 . 9 . Utility 2 | . . . 2 . Weapon 3 | . 1 . 2 . Highest Loss Streak 5 | . 4 . 5 . To Critical Strikes . | . . . . . Average Slot Usage (%) 97 | . 98 99 93 100 Engine 12 | . 14 14 11 11 Treads 5 | . . . 14 44 Wheel 25 | . 26 28 22 . Device 4 | . . 13 . . Storage 17 | . 28 14 11 11 Protection 2 | . . . 7 11 Energy Gun 2 | . 8 . . . Ballistic Gun 18 | . 19 28 9 11 Slashing Weapon 3 | . . . 9 11 Peak Build Rating 23 | 7 13 21 23 22 Average Rating 15 | 6 10 20 18 22 On Entrance 12 | . 7 13 21 22 Naked Turns . | . . . . . Heaviest Build 63 | 19 63 63 59 59 Greatest Support 83 | 32 32 20 83 83 Greatest Overweight (x) 5 | . 3 3 5 . Average Overweight (x) 1 | . 2 2 1 . Largest Inventory Capacity 20 | 8 20 20 20 20 Average Capacity 17 | 7 15 20 20 20 Most Carried 20 | 8 20 20 20 20 Average Carried 17 | 6 14 19 19 20 Final Capacity 20 | 8 20 20 20 20 Final Carried 20 | 8 20 20 20 20 Class Distribution -------------------- 87% | Mutant 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Resources | -11 -10 -10 -9 -9 ----------- Run | Yrd Mat Min Mat Sto Matter Collected 1552 | 270 297 284 690 11 Remotely . | . . . . . Salvage Created 2460 | 254 685 292 1229 . Parts 172 | 13 43 27 89 . Haulers Intercepted 4 | . 2 . 2 . Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Combat Hostiles Destroyed 53 | . 13 14 26 . Melee 12 | . . . 12 . Guns 33 | . 13 14 6 . AOE 8 | . . . 8 . Classes Destroyed 11 | 3 5 . 3 . Worker 7 | 2 1 . 4 . Builder 5 | . . . 5 . Tunneler 7 | 5 1 1 . . Hauler 4 | . 2 . 2 . Recycler 1 | 1 . . . . Operator 2 | . 1 . 1 . Watcher 7 | . 3 . 4 . Swarmer 20 | . 6 12 2 . Grunt 24 | . 7 2 15 . Brawler 2 | . . . 2 . Sentry 7 | . . . 7 . Best Kill Streak 11 | 5 4 3 11 . Combat Bots Only 8 | . 3 3 8 . Max Kills in Single Turn 4 | 1 2 1 4 . Gunslinging . | . . . . . Exploded 3 | . . . 3 . Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Sto Hostile Shots Fired 332 | . 88 47 197 . Missed 91 | . 30 14 47 . Damage Taken 2901 | 22 559 302 2004 14 Core 592 | . 106 80 399 7 Absorbed by Shields . | . . . . . Core Remaining (%) 62 | 100 . 25 . . Volleys Fired 181 | 25 63 33 60 . Largest 2 | 2 2 2 2 . Hottest 100 | 90 100 46 46 . Shots Fired 317 | 49 118 66 84 . Gun 299 | 49 118 66 66 . Cannon . | . . . . . Launcher 18 | . . . 18 . Special . | . . . . . Kinetic 170 | . 38 66 66 . Thermal 73 | 24 49 . . . Explosive 18 | . . . 18 . Electromagnetic 56 | 25 31 . . . Robot Hit Streak 12 | 12 10 8 10 . Robot Miss Streak 6 | 6 4 4 3 . Penetration Max . | . . . . . Secondary Targets 3 | . 1 2 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 227 | 27 68 33 99 . Core Hits 113 | 8 28 18 59 . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 6 | 2 1 . 3 . Burn 3 | 2 1 . . . Sever 3 | . . . 3 . Melee Attacks 49 | . . . 49 . Impact 4 | . . . 4 . Slashing 45 | . . . 45 . Piercing . | . . . . . Sneak Attacks 4 | . . . 4 . Combat Hostiles . | . . . . . Follow-up Attacks 3 | . . . 3 . Damage Inflicted 5582 | 383 1156 527 3516 . Guns 2696 | 353 1056 527 760 . Cannons . | . . . . . Explosions 1234 | 30 100 . 1104 . Melee 1652 | . . . 1652 . Ramming . | . . . . . Kinetic 1710 | . 423 527 760 . Thermal 613 | 169 444 . . . Explosive 1104 | . . . 1104 . Electromagnetic 503 | 214 289 . . . Impact 122 | . . . 122 . Slashing 1530 | . . . 1530 . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 181 | . . . 181 . Projectiles . | . . . . . Explosions 50 | . . . 50 . Melee 131 | . . . 131 . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 166 | 22 . . 144 . Shots 5 | 1 . . 4 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 330 | 330 318 53 32 . Average Temperature 79 | 100 116 14 7 . Received Heat Transfer 867 | . 165 63 639 . Effects 4 | 1 3 . . . Energy Bleed 2 | 1 1 . . . Interference 2 | . 2 . . . Siege Activations . | . . . . . Robots Corrupted 1 | . . . 1 . Combat Hostiles . | . . . . . Parts Fried 2 | 1 . . 1 . Impact Corruptions 2 | . . . 2 . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 1791 | 605 1186 . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | 1 2 . . . Alert | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Peak Influence 599 | 40 324 147 599 146 Initial 131 | . 26 1 27 131 Average 152 | 18 126 76 269 131 Maximum Alert Level 2 | . 1 . 2 . Low Security (%) 73 | 100 83 100 34 100 Level 1 18 | . 16 . 39 . Level 2 8 | . . . 25 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . 3 1 3 . Investigation 5 | . 3 1 1 . Extermination . | . . . . . Reinforcement 2 | . . . 2 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Sto Distress Signals 6 | . 1 . 4 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 81 | . 20 13 44 4 Peak Tracking Total 8 | . 5 3 8 4 Tactical Retreats 5 | . 2 . 3 . Traps | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Traps Triggered 3 | . 1 . 1 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Most Traps Carried 3 | . . 3 3 . Machines | -11 -10 -10 -9 -9 ---------- Run | Yrd Mat Min Mat Sto Machines Disabled 6 | . 2 1 3 . Max in Single Turn 1 | . 1 1 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Sto Machines Accessed 15 | . 9 1 5 . Terminals 13 | . 8 1 4 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 60 | . 37 5 18 . Successful 30 | . 16 2 12 . Failed 29 | . 20 3 6 . Catastrophic 5 | . 3 1 1 . Database Lockouts 1 | . 1 . . . Manual 32 | . 22 5 5 . Terminals 51 | . 32 5 14 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 5 | . 5 . . . Scanalyzers 4 | . . . 4 . Garrison Access . | . . . . . Terminal Hacks 22 | . 12 2 8 . Part Schematic 2 | . . 1 1 . Robot Analysis 6 | . 5 . 1 . Prototype ID Bank 5 | . 2 1 2 . Emergency Access Points 1 | . 1 . . . Alert Level 2 | . 1 . 1 . Unreport Threat 2 | . . . 2 . Locate Traps 1 | . 1 . . . Hauler Manifests 3 | . 2 . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 2 | . 2 . . . Report Inventory 1 | . 1 . . . Retrieve Components 1 | . 1 . . . Scanalyzer 4 | . . . 4 . Insert Component 2 | . . . 2 . Analyze 2 | . . . 2 . Garrison Access Hacks . | . . . . . Unauthorized Hacks 2 | . 2 . . . Terminals 1 | . 1 . . . Botnet 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Reject 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . 1 . . . Used 1 | . 1 . . . Hacking Detections 15 | . 9 1 5 . Full Trace Events 8 | . 5 1 2 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . 1 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 9 | . 9 . . . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Yrd Mat Min Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Robot Analysis Total 6 | . 5 . 1 . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Yrd Mat Min Mat Sto Turns Passed 3748 | 210 1250 1058 1199 31 Spaces Moved 2264 | 119 799 658 668 20 Core 1 | 1 . . . . Treads 84 | . . . 64 20 Legs . | . . . . . Wheels 2176 | 118 799 658 601 . Hover . | . . . . . Flight 3 | . . . 3 . Fastest Speed 50 | 50 90 110 95 160 Average Speed 116 | 99 117 110 122 160 Slowest Speed 354 | 100 125 125 354 160 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 47 | 5 88 88 50 8 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 89 | 7 1 . 81 . Melee . | . . . . . Projectile . | . . . . . AOE 89 | 7 1 . 81 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Sto Total 3065 | 158 1017 945 925 20 Wait 365 | . 87 233 45 . Move 2260 | 118 798 657 667 20 Hop . | . . . . . Pick Up 84 | 8 29 8 39 . Fast Attach 18 | 7 3 1 7 . Attach 19 | . 3 . 16 . Detach 2 | . . . 2 . Swap 19 | . 9 2 8 . Drop 71 | . 25 11 35 . Fire 181 | 25 63 33 60 . Melee 45 | . . . 45 . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire 1 | . . . 1 . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: [*Mat] / [*Min] / [*Sto]) -9/Storage History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 211 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 480 | -10/Materials | Discovered new exit (range 6) 570 | -10/Materials | Lost 4 parts (1p2n1w) 700 | -10/Materials | Discovered new exit (range 13) 882 | -10/Materials | Central database locked down 932 | -10/Materials | Discovered new exit (range 15) 1225 | -10/Materials | Discovered new exit (range 16) 1461 | -10/Materials | Entered Mines 1476 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1480 | -10/Mines | Found Prototype Device 1480 | -10/Mines | Identified Exp. Sensor Array 1505 | -10/Mines | Core integrity fell below 50% 1550 | -10/Mines | Found a hidden stash of uninstalled traps 2364 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2460 | -10/Mines | Discovered new exit (range 13) 2468 | -10/Mines | Learned location of Zion (-6) 2502 | -10/Mines | Discovered new exit (range 6) 2519 | -10/Mines | Entered Materials 2519 | -9/Materials | Evolved 2 slots: Propulsion x2 2687 | -9/Materials | Lost 5 parts (3n2w) 2963 | -9/Materials | Discovered new exit (range 15) 2972 | -9/Materials | Destroyed 8 combat bots 2986 | -9/Materials | Lost 4 parts (4n) 3003 | -9/Materials | Core integrity fell below 50% 3138 | -9/Materials | Discovered new exit (range 10) 3154 | -9/Materials | Core integrity fell below 20% 3298 | -9/Materials | Discovered new exit (range 16) 3718 | -9/Materials | Entered Storage 3749 | -9/Storage | Destroyed by Explosive Trap Last Messages --------------- 03601_ Acquired 20 matter. 03604_ K-01 Serf collects debris. 03610_ Acquired Aluminum Leg. 03613_ W-16 Scout sends out distress signal. 03628_ R-06 Scavenger collects Heat Sink. 03663_ Dropped Aluminum Leg. 03664_ Acquired Lgt. Treads. 03677_ G-47 Trooper destroyed. 03679_ K-01 Serf collects debris. 03701_ R-06 Scavenger collects Aluminum Leg. 03701_ Acquired 10 matter. LOCATION=UNKNOWN GOAL=ESCAPE 03728_ Acquired 11 matter. 03747_ O-16 Technician sends out distress signal. 03747_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 03749_ Triggered Explosive Trap. 03749_ An explosion rips through the floor. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????#???????????????????????????? | | ??????????????# ??????????????????????????? | | ??????????????# ???????????+###???????????? | | ??????????????# ######### ###?????????? | | ??????????????# a o ????????? | | ??????????????# g Y ????????? | | ??????????????# @ g k ????????? | | ?????????########+####### #???????????? | | ?????????# #???????????????????????? | | ?????????# #???????????????????????? | | ?????????# [ !#???????????????????????? | | ?????????# #???????????????????????? | | ?????????# #???????????????????????? | | ?????????# % #???????????????????????? | | ?????????# #???????????????????????? | | ?????????# %#???????????????????????? | | ?????????# #???????????????????????? | | ????????######+#########??????????????????? | | ????????# ?????????????? | | ????????# ?????????????? | | ????????# ?????????????? | | ????????################+###??????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 41 Recoil Reduction 4 Authchip Count 1 Item Schematics ----------------- Flight Unit | -10/Mines | Hacked Rocket Launcher | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PhaseAluminumArray Manual? 0 Play Time 00:38:28 Cumulative 47.9 hours Start 2024.08.27 @ 02:58:36 End 2024.08.27 @ 03:36:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 33 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 37 Achievement% 34 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 48131d63-93d9-4e63-95fa-214ce5e7ff6e