Cogmind - Beta 9.5 --- EXPLORER MODE // 2020.04.02 @ 21:22:33 // AFD2020/Player2 Player: Quiddy Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (37) 185 Value Destroyed (1669) 1669 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1368) 1368 TOTAL SCORE: 7482 Bonus ------- Follower Combat Kills 2546 Met Imprinter 300 Was Imprinted 300 Friendly Fire -1778 Cogmind --------- Core Integrity 0/1000 Matter 2/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Treading (163) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Improved Medium Treads Armored Medium Treads Heavy Treads > --- UTILITY (8) ------ Medium Storage Unit 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Scout] Targeting Computer Advanced Target Analyzer Weapon Shielding Mobile Refinery Mk. CCLXVII > --- WEAPON (4) ------- Heavy Rocket Launcher > --- INVENTORY (8) ---- Aluminum Leg Targeting Computer Force Rifle Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Improved Medium Treads > --- UTILITY ---------- Medium Storage Unit 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Scout] 0b10 Decoder Chip [Skirmisher] Targeting Computer Advanced Target Analyzer Weapon Shielding Mobile Refinery Mk. CCLXVII > --- WEAPON ----------- Heavy Rocket Launcher Smartbomb Launcher > --- INVENTORY -------- Aluminum Leg Targeting Computer Force Rifle [Rating: 56] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Mobile Refinery Mk. CCLXVII Storage Medium Storage Unit Processor 0b10 Decoder Chip [Scout] Protection Weapon Shielding Weapon Light Assault Rifle Energy Gun Force Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Slots Evolved 11 | . 1 . 2 . . . 6 2 Power 1 | . . . . . . . 1 . Propulsion 2 | . . . . . . . 1 1 Utility 6 | . 1 . 1 . . . 3 1 Weapon 2 | . . . 1 . . . 1 . Parts Attached 26 | . . . . . 4 3 13 6 Power 2 | . . . . . . . 2 . Engine 1 | . . . . . . . 1 . Core 1 | . . . . . . . 1 . Reactor . | . . . . . . . . . Propulsion 6 | . . . . . . 1 3 2 Treads 5 | . . . . . . . 3 2 Leg 1 | . . . . . . 1 . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 8 | . . . . . 3 . 3 2 Device 1 | . . . . . . . 1 . Storage . | . . . . . . . . . Processor 5 | . . . . . 3 . 1 1 Hackware . | . . . . . . . . . Protection 2 | . . . . . . . 1 1 Artifact . | . . . . . . . . . Weapon 10 | . . . . . 1 2 5 2 Energy Gun 3 | . . . . . . . 3 . Energy Cannon . | . . . . . . . . . Ballistic Gun 2 | . . . . . 1 1 . . Ballistic Cannon 2 | . . . . . . 1 1 . Launcher 3 | . . . . . . . 1 2 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . 2 . Parts Lost 18 | . . . . . . 7 6 5 Power 3 | . . . . . . 1 1 1 Propulsion 5 | . . . . . . 2 2 1 Utility 1 | . . . . . . . . 1 Weapon 9 | . . . . . . 4 3 2 Highest Loss Streak 4 | . . . . . . 2 2 4 Average Slot Usage (%) 74 | . 87 87 70 70 87 88 65 66 Engine 6 | . 12 12 10 10 10 7 3 . Core 1 | . . . . . . . 2 3 Treads 5 | . . . . . . . 9 12 Leg 9 | . 25 25 20 20 20 15 . . Device 2 | . . . . . . . 5 5 Storage 8 | . 12 12 10 10 10 10 6 5 Processor 19 | . . . . . 17 30 23 24 Protection 5 | . 12 12 10 10 4 . 5 4 Energy Gun 1 | . . . . . . . 3 3 Ballistic Gun 10 | . 25 25 20 20 25 16 . . Ballistic Cannon 1 | . . . . . . 8 . . Launcher 1 | . . . . . . . 2 4 Naked Turns . | . . . . . . . . . Heaviest Build 38 | 17 17 17 17 17 17 19 38 38 Greatest Support 127 | 20 20 20 20 20 20 20 50 127 Greatest Overweight (x) 2 | . . . . . . 1 2 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | . 8 8 8 8 8 8 8 8 Average Capacity 8 | . 8 8 8 8 8 8 8 8 Most Carried 8 | . 7 7 7 7 8 8 8 3 Average Carried 5 | . 7 7 7 7 7 7 2 2 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 Final Carried 8 | 7 7 7 7 7 7 8 2 3 Class Distribution -------------------- 52% | Messiah-Mutant 25% | Hacker-Mutant 19% | Messiah-Gunner 3% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -7/Zion Messiah-Gunner | -6/Proximity Caves Messiah-Mutant | -6/Factory Messiah-Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Matter Collected 1185 | 200 32 16 91 . . 418 148 280 Remotely . | . . . . . . . . . Salvage Created 1845 | . 120 . 207 . . 1123 . 395 Parts 58 | . 10 . 15 . . 17 . 16 Haulers Intercepted 1 | . . . 1 . . . . . Recyclers Shooed 1 | . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Combat Hostiles Destroyed 30 | . 4 . 6 . . 8 . 12 Guns 18 | . 4 . 6 . . 4 . 4 Cannons 4 | . . . . . . 4 . . AOE 8 | . . . . . . . . 8 Classes Destroyed 12 | . 2 . 2 . . 4 . 4 Worker 2 | . . . . . . . . 2 Builder 1 | . . . . . . . . 1 Hauler 1 | . . . 1 . . . . . Watcher 2 | . . . 1 . . . . 1 Swarmer 9 | . 2 . 3 . . 4 . . Grunt 11 | . 2 . 3 . . 1 . 5 Sentry 2 | . . . . . . 1 . 1 Demolisher 1 | . . . . . . . . 1 Hunter 3 | . . . . . . . . 3 Programmer 3 | . . . . . . 1 . 2 Behemoth 1 | . . . . . . 1 . . Mutant 1 | . . . . . . 1 . . Best Kill Streak 5 | . 2 . 2 . . 2 . 5 Combat Bots Only 4 | . 2 . 2 . . 2 . 4 Max Kills in Single Turn 2 | . 1 . 2 . . 1 . 2 Gunslinging 1 | . . . 1 . . . . . Exploded 2 | . . . . . . . . 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Damage Taken 2982 | . 5 66 27 . . 1104 1052 728 Core 747 | . . 18 4 . . 278 283 164 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 63 | 100 . 92 . . . 6 54 . Volleys Fired 147 | . 8 4 23 . . 63 20 29 Largest 3 | . 2 2 2 . . 3 2 2 Hottest 99 | . 40 40 40 . . 75 94 99 Shots Fired 273 | . 16 8 45 . . 138 26 40 Gun 178 | . 16 8 45 . . 83 12 14 Cannon 67 | . . . . . . 55 12 . Launcher 28 | . . . . . . . 2 26 Special . | . . . . . . . . . Kinetic 225 | . 16 8 45 . . 138 18 . Thermal . | . . . . . . . . . Explosive 28 | . . . . . . . 2 26 Electromagnetic 6 | . . . . . . . 6 . Phasic 14 | . . . . . . . . 14 Robot Hit Streak 30 | . 12 7 25 . . 25 25 30 Robot Miss Streak 3 | . 1 1 2 . . 3 3 2 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . 1 . 2 . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . Shots Hit Robots 218 | . 14 7 33 . . 110 23 31 Core Hits 114 | . 7 3 13 . . 40 14 37 Critical Hits 1 | . . . 1 . . . . . Critical Kills 1 | . . . 1 . . . . . Critical Parts Destroyed . | . . . . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5127 | . 114 74 305 . . 1542 598 2494 Guns 1823 | . 114 74 305 . . 831 169 330 Cannons 1043 | . . . . . . 711 332 . Explosions 2261 | . . . . . . . 97 2164 Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 2462 | . 114 74 305 . . 1542 427 . Thermal . | . . . . . . . . . Explosive 2261 | . . . . . . . 97 2164 Electromagnetic 74 | . . . . . . . 74 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Phasic 330 | . . . . . . . . 330 Highest Corruption 1 | . . . 1 1 1 . . 1 Average Corruption 1 | . . . 1 1 1 . . 1 Corruption Purged . | . . . . . . . . . Effects 8 | . . . 1 2 3 . . 2 Message Errors 2 | . . . . 1 1 . . . Energy Discharges 2 | . . . . 1 1 . . . Data Loss (minor) 2 | . . . . . 1 . . 1 Targeting Errors 1 | . . . . . . . . 1 Weapon Failures 1 | . . . 1 . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 164 | . . . . . . 34 11 119 Projectiles 45 | . . . . . . 34 11 . Explosions 119 | . . . . . . . . 119 Melee . | . . . . . . . . . Knockbacks 6 | . . . . . . 3 3 . Impact . | . . . . . . . . . Kinetic 5 | . . . . . . 2 3 . Secondary 1 | . . . . . . 1 . . Self-Inflicted Damage 184 | . . . . . . . 25 159 Shots 7 | . . . . . . . 1 6 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 54 | . . 9 . . . 54 11 9 Average Temperature 10 | . . 9 . . . 10 6 9 Received Heat Transfer 696 | . . 54 . . . 333 201 108 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . . 2 . . . . . Heat Transferred . | . . . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Peak Influence 604 | . 142 92 403 28 . . 231 604 Average Influence 99 | . 76 63 120 28 . . 65 190 Maximum Alert Level 2 | . . . 2 . . . 1 2 Low Security (%) 85 | . 100 100 80 100 . . 96 51 Level 1 11 | . . . 14 . . . 3 36 Level 2 3 | . . . 4 . . . . 11 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 27 | . 2 . 3 . . 1 7 14 Investigation 7 | . 2 . 2 . . 1 . 2 Extermination 7 | . . . . . . . 5 2 Reinforcement 8 | . . . 1 . . . 2 5 Assault 1 | . . . . . . . . 1 Garrison 4 | . . . . . . . . 4 Intercept . | . . . . . . . . . Construction Impeded 4 | . . . . . . . 1 3 Haulers Reinforced 2 | . . . . . . . 1 1 Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Distress Signals 11 | . 1 . 3 . . 1 5 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 107 | . 6 2 20 . . 30 27 22 Peak Tracking Total 13 | . 4 2 3 . . 13 3 6 Tactical Retreats 4 | . . . . . . 1 1 2 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Traps Triggered . | . . . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Machines Disabled 24 | . . . . . . 1 14 9 Max in Single Turn 1 | . . . . . . . . 1 Garrison Access 1 | . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Machines Accessed 9 | . 2 . 4 . . 1 . 2 Terminals 7 | . 2 . 4 . . 1 . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . . . . 1 Recycling Units 1 | . . . . . . . . 1 Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 36 | . 9 . 14 . . 3 . 10 Successful 31 | . 7 . 13 . . 3 . 8 Failed 5 | . 2 . 1 . . . . 2 Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 16 | . . . . . . . 16 . Terminals 26 | . 9 . 14 . . 3 . . Fabricators . | . . . . . . . . . Repair Stations 7 | . . . . . . . . 7 Recycling Units 3 | . . . . . . . . 3 Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 23 | . 7 . 13 . . 3 . . Record 13 | . 5 . 5 . . 3 . . Prototype ID Bank 2 | . . . 2 . . . . . Locate Traps 1 | . 1 . . . . . . . Dispatch Records 1 | . . . 1 . . . . . Maintenance Status 1 | . . . 1 . . . . . Security Status 1 | . 1 . . . . . . . Assault Status 2 | . . . 2 . . . . . Hauler Manifests 1 | . . . 1 . . . . . Registered Prototypes 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 7 | . . . . . . . . 7 Scan Component 4 | . . . . . . . . 4 Repair 3 | . . . . . . . . 3 Recycling Unit Hacks 1 | . . . . . . . . 1 Retrieve Components 1 | . . . . . . . . 1 Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . Used . | . . . . . . . . . Hacking Detections 9 | . 2 . 4 . . 1 . 2 Full Trace Events 8 | . 2 . 3 . . 1 . 2 Feedback Events 1 | . . . 1 . . . . . Corruption 1 | . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 4 . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . . . . . . . . 3 Time 120 | . . . . . . . . 120 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 1 | . . . . . . . . 1 Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . 1 Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Total Allies 11 | . 1 3 . 1 4 . 2 . Largest Group 7 | . 1 4 4 4 7 7 3 1 Highest-Rated Group 278 | . 57 97 111 134 257 261 278 118 Highest-Rated Ally 118 | . 57 57 71 71 71 80 114 118 Zionite Dispatches 2 | . . . . . . . 2 . Heavy 1 | . . . . . . . 1 . Recon 1 | . . . . . . . 1 . Total Orders 5 | . . . 3 . . . 2 . FOLLOW 1 | . . . 1 . . . . . GUARD 2 | . . . 2 . . . . . EXPLORE 2 | . . . . . . . 2 . Ally Attacks 320 | . 3 5 64 . . 94 52 102 Total Damage 12075 | . 18 94 901 . . 3419 4462 3181 Kills 97 | . 1 2 15 . . 24 34 21 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 6 | . . 2 . . 2 2 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Decoded 0b10 Intel 143 | . . . . . . . 106 37 Traps 43 | . . . . . . . 33 10 Emergency Access 2 | . . . . . . . 1 1 Items 59 | . . . . . . . 40 19 Machines 8 | . . . . . . . 6 2 Garrisons 1 | . . . . . . . . 1 Patrols 8 | . . . . . . . 6 2 Investigations 1 | . . . . . . . . 1 Reinforcements 3 | . . . . . . . 2 1 Guards 18 | . . . . . . . 18 . Zionite Intel Received 1 | . . . . . . . 1 . Unaware Schematics 1 | . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Turns Passed 9655 | . 349 448 983 164 1242 1732 3330 1407 Spaces Moved 3200 | 1 120 269 286 65 767 725 768 199 Core 87 | . . . . . . . 87 . Treads 754 | . . . . . . . 555 199 Legs 2359 | 1 120 269 286 65 767 725 126 . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 120 | 120 120 120 120 120 120 120 150 160 Average Speed 134 | 120 120 120 120 120 120 131 158 160 Slowest Speed 180 | 120 120 120 120 120 120 150 180 180 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 36 | 1 19 58 26 27 87 77 29 8 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 3 | . . 1 . . 1 1 . . Known Exits Taken 7 | 1 1 1 1 . 1 1 1 . Unknown Exits Taken 1 | . . . . 1 . . . . Scrap Searched 1 | . . . . . . 1 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 101 | . . . . . . . 28 73 Melee . | . . . . . . . . . Projectile 3 | . . . . . . . . 3 AOE 98 | . . . . . . . 28 70 Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Total 8307 | . 310 387 884 151 1087 1390 2855 1243 Wait 4937 | . 183 115 576 87 315 598 2055 1008 Move 3192 | . 119 268 285 64 766 724 767 199 Hop . | . . . . . . . . . Pick Up 3 | . . . . . 1 1 . 1 Fast Attach 19 | . . . . . 3 3 7 6 Attach 7 | . . . . . 1 . 6 . Detach . | . . . . . . . . . Swap . | . . . . . . . . . Drop 1 | . . . . . 1 . . . Fire 147 | . 8 4 23 . . 63 20 29 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 1 | . . . . . . 1 . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / Low) -5/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Identified exit to Materials 1 | -11/Scrapyard | Discovered exit to Materials (range 0) 1 | -11/Scrapyard | Entered Materials 1 | -10/Materials | Evolved 1 slot: Utility x1 305 | -10/Materials | Build established: Hacker-Mutant 334 | -10/Materials | Identified exit to Mines 334 | -10/Materials | Discovered exit to Mines (range 11) 350 | -10/Materials | Entered Mines 350 | -10/Mines | Accompanied by 1 ally 387 | -10/Mines | Learned location of Mines (-9) 467 | -10/Mines | Identified exit to Materials 751 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 798 | -10/Mines | Entered Materials 798 | -9/Materials | Accompanied by 4 allies 798 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1204 | -9/Materials | Identified exit to Mines 1204 | -9/Materials | Discovered exit to Mines (range 16) 1299 | -9/Materials | Discovered exit to Mines (range 12) 1781 | -9/Materials | Entered Mines 1781 | -9/Mines | Accompanied by 3 allies 1797 | -9/Mines | Identified exit to Materials 1797 | -9/Mines | Discovered exit to Materials (range 15) 1828 | -9/Mines | Received a Mining Laser from a helpful Derelict 1920 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1945 | -9/Mines | Entered Zion 1945 | -7/Zion | Accompanied by 4 allies 2037 | -7/Zion | Identified exit to Proximity Caves 2037 | -7/Zion | Discovered exit to Proximity Caves (range 15) 2061 | -7/Zion | Found Prototype Device 2122 | -7/Zion | System corruption cleaned by Quarantine Array 2309 | -7/Zion | Learned Factory recycling unit intel 2346 | -7/Zion | Received a visual enhancement algorithm 2511 | -7/Zion | Learned location of Warlord (-5) 2681 | -7/Zion | Learned 8 Factory zone layouts 2740 | -7/Zion | Build established: Hacker-Gunner 2773 | -7/Zion | Imprinted 2775 | -7/Zion | Declared Zion's savior 3063 | -7/Zion | Build established: Messiah-Gunner 3187 | -7/Zion | Entered Proximity Caves 3187 | -6/Proximity Caves | Accompanied by 7 allies 3195 | -6/Proximity Caves | Spotted B-75 Beast 3220 | -6/Proximity Caves | Destroyed B-75 Beast 3472 | -6/Proximity Caves | Learned location of 2 exits from Factory 3539 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4475 | -6/Proximity Caves | Attracted the attention of an 0b10 base 4481 | -6/Proximity Caves | Core integrity fell below 50% 4570 | -6/Proximity Caves | Build established: Messiah-Mutant 4798 | -6/Proximity Caves | Core integrity fell below 20% 4893 | -6/Proximity Caves | Learned Factory emergency access door positions 4899 | -6/Proximity Caves | Identified exit to Factory 4899 | -6/Proximity Caves | Discovered exit to Factory (range 8) 4919 | -6/Proximity Caves | Entered Factory 4919 | -6/Factory | Accompanied by 1 ally 4919 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 4920 | -6/Factory | Identified exit to Lower Caves 4921 | -6/Factory | Identified exit to Factory 4924 | -6/Factory | Loaded intel: 6 recycling unit locations 5378 | -6/Factory | Identified Mobile Refinery Mk. CCLXVII 6201 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 6224 | -6/Factory | Spotted B-75 Beast 6248 | -6/Factory | Allies destroyed B-75 Beast 7306 | -6/Factory | Zion Heavy squad teleported in 7918 | -6/Factory | Zion Recon squad teleported in 8201 | -6/Factory | Build established: Messiah-Gunner 8249 | -6/Factory | Entered another Factory area 8249 | -5/Factory | Accompanied by 1 ally 8249 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8314 | -5/Factory | Repaired Weapon Shielding 8359 | -5/Factory | Repaired Hvy. Rocket Launcher 8411 | -5/Factory | Repaired Force Rifle 8605 | -5/Factory | Build established: Messiah-Mutant 8895 | -5/Factory | Garrison activated, responded to threat 9163 | -5/Factory | Lost 4 parts (1p1n1u1w) 9419 | -5/Factory | Garrison activated, responded to threat 9440 | -5/Factory | Core integrity fell below 50% 9635 | -5/Factory | Core integrity fell below 20% 9656 | -5/Factory | Core destroyed Last Messages --------------- S-27 Virus destroyed. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. Player 2 attaches Flexi-carbon Leg. U-05 Engineer lays Concrete. Slug penetrates S-27 Virus. K-01 Serf collects debris. >> DECODED: Hvy. Phase Cannon location. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. >> DECODED: Autogun location. >> DECODED: Electrolaser location. ALERT: Rogue bot located, Programmers report to Factory Zone 3P. >> DECODED: Adv. Heat Sink location. >> DECODED: Lgt. Ion Engine location. U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????!???????????????????????????????????????? | | ??? ? ???????????????????????????????????????????? | | ??? # ???????????????????????????????????????????? | | ?? # "????????? #???????????????????????????????? | | ??" # "???????? #???????????????????????????????? | | ??" # """"""""" #???????????????????????????????? | | ?"" # """"""""" #???????????????????????????????? | | # """"""""" #???????????????????????????????? | | """ + ^ #???????????????????????????????? | | """ # ^ ^ #???????????????????????????????? | | """ # ^ #???????????????????????????????? | | # ! ##??????????????????????????????? | | ###########/###########??????????????????????????? | | #??????????????????????????? | | ! #??????????????????????????? | | #??????????????????????????? | | | #??????????????????????????? | | #??????????????????????????? | | ######### #??????????????????????????? | | # = # #??????????????????????????? | | # " ###????????????????????????? | | # # #????????????????????????? | | # # ############???????????????? | | + # # @ #?????????????? | | # # # " " " " " #?????????????? | | !# # # " " " " " ]#?????????????? | | # # [ # " " " " " ???????????????? | | # # ![=! /u" " " " " ???????????????? | | # # " " #^" " " " ?????????????????? | | " # "" " + " " " " ?????????????????? | | # # ! u # " " " " ?????????????????? | | ######### # " " " "??????????????????? | | ###??????# ##### # " " " ???????????????????? | | #?????######## # ???????????????????? | | #????????????# # ???????????????????? | | " #????????????# ########???????????????????? | | " #????????????# #??????????????????????????? | | "??#????????????# #??????????????????????????? | | ????????????????# *#??????????????????????????? | | ????????????????# *![#??????????????????????????? | | ????????????????# =[%???????????????????????????? | | ????????????????? %=???????????????????????????? | | ?????????????????? [ [???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????!???????????????????????????? | | ????????????????????[????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 19 Energy Capacity 390 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Weapon Shielding 33 Evasion (%) 40 Targeting Accuracy 5 Target Analysis 8 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ T-07 Excavator | -6/Factory | Z-intel S-27 Virus | -6/Factory | Z-intel M-14 Sweeper | -6/Factory | Z-intel H-55 Commando | -6/Factory | Z-intel Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Decoder Ring I'm Back, Baby! Robot Respite Serviceable Loadout Slippery One The More The Merrier The One Tourist Challenges ------------ None Game ------ Seed PowerWarpPit Manual? 0 Play Time 00:58:47 Cumulative 89.7 hours Start 2020.04.02 @ 16:38:44 End 2020.04.02 @ 21:22:33 Sessions 4 Manual Loads 0 Difficulty Explorer Special Mode AFD2020/Player2 Game No. 145 Rogue 89 Adventurer 0 Explorer 56 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 31 Gallery% 31 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ea45ca86-ec80-45ab-b2ad-06f704daa97e