Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.17 @ 10:01:20 Player: ToBeDefined Result: Core destroyed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (60) 300 Value Destroyed (1639) 1639 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (702) 702 TOTAL SCORE: 4241 Bonus ------- Follower Combat Kills 148 Met Imprinter 300 Was Imprinted 300 Friendly Fire -46 Cogmind --------- Core Integrity 0/400 Matter 186/300 Energy 212/290 System Corruption 0% Temperature Critical (654) Movement Treading (163) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (3) --- Improved Treads Armored Treads Medium Treads > --- UTILITY (2) ------ High-capacity Storage Unit 0b10 Decoder Chip [Generic] > --- WEAPON (3) ------- Precision Beam Rifle Coil Gun EMP Blaster > --- INVENTORY (20) --- Heavy Ion Engine Heavy Ion Engine Light Treads Light Treads Light Treads Improved Treads Medium Treads Advanced Heat Sink 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Scout] Particle Charger Phasing AFG Riot Gun Heavy Ion Cannon Barrage Gun Rocket Launcher Flamer Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Improved Treads Armored Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit 0b10 Decoder Chip [Generic] > --- WEAPON ----------- Heavy Riot Gun Heavy Laser Coil Gun > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Light Treads Light Treads Light Treads Improved Treads Medium Treads Advanced Heat Sink 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Scout] Particle Charger Phasing AFG Riot Gun Precision Beam Rifle Precision Beam Rifle Heavy Ion Cannon Barrage Gun EMP Blaster Rocket Launcher Flamer [Rating: 39] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor 0b10 Decoder Chip [Generic] Protection Hardened Light Armor Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Slashing Weapon Mining Claw Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility . | . . . . . . Weapon 1 | . . 1 . . . Parts Attached 54 | 4 5 33 1 3 8 Power 7 | 1 . 5 . . 1 Engine 7 | 1 . 5 . . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 18 | 2 2 11 . . 3 Treads 11 | . . 8 . . 3 Leg 7 | 2 2 3 . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | . 2 4 . 3 . Device 2 | . 1 1 . . . Storage 3 | . 1 1 . 1 . Processor 2 | . . 1 . 1 . Hackware . | . . . . . . Protection 2 | . . 1 . 1 . Artifact . | . . . . . . Weapon 20 | 1 1 13 1 . 4 Energy Gun 10 | 1 1 6 . . 2 Energy Cannon . | . . . . . . Ballistic Gun 2 | . . 1 . . 1 Ballistic Cannon 4 | . . 4 . . . Launcher 3 | . . 1 1 . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . 1 . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 3 . . . Corrupted Parts 1 | . 1 . . . . System Corruption 1 | . 1 . . . . Parts Lost 14 | . 1 8 1 . 4 Power 2 | . . 2 . . . Propulsion 3 | . . 3 . . . Utility 2 | . . 1 1 . . Weapon 7 | . 1 2 . . 4 Highest Loss Streak 4 | . 1 4 1 . 3 To Critical Strikes . | . . . . . . Average Backups 14 | 1 6 11 15 19 19 Power 1 | . . 1 2 2 2 Propulsion 3 | 1 2 2 5 5 4 Utility 2 | . . 1 2 3 5 Weapon 6 | . 2 6 6 7 7 Tool/Special . | . . . . . . Unused Backups 42 | . 4 18 . 4 16 Power 7 | . 1 4 . 1 1 Propulsion 8 | . 2 2 . 1 3 Utility 11 | . 1 4 . 1 5 Weapon 16 | . . 8 . 1 7 Tool/Special . | . . . . . . Average Slot Usage (%) 96 | . 87 96 96 97 99 Engine 10 | . 14 9 11 11 11 Treads 27 | . . 23 33 33 32 Leg 5 | . 28 8 . . . Device 1 | . 10 . . . . Storage 10 | . 10 11 11 11 11 Processor 8 | . . 9 7 8 11 Energy Gun 25 | . 21 23 30 26 27 Ballistic Gun 1 | . . 1 . . 4 Ballistic Cannon 2 | . . 5 . . . Launcher 2 | . . 1 2 6 . Peak Build Rating 39 | 4 8 23 23 31 39 Average Rating 21 | 3 6 16 22 27 34 On Entrance 14 | . 4 7 23 21 30 Naked Turns . | . . . . . . Heaviest Build 68 | 5 18 35 37 58 68 Greatest Support 74 | 20 20 69 69 69 74 Greatest Overweight (x) 5 | . . 5 . . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | 5 10 15 15 20 20 Average Capacity 15 | 5 9 12 15 19 20 Most Carried 20 | 4 10 15 15 20 20 Average Carried 15 | 1 6 11 15 19 19 Final Capacity 20 | 5 10 15 15 20 20 Final Carried 20 | 4 10 15 15 20 17 Class Distribution -------------------- 38% | Gunner 22% | Scavenger-Skirmisher 14% | Skirmisher 12% | Scavenger-Gunner 8% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Skirmisher | -9/Mines Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1158 | 240 30 613 35 104 136 Remotely . | . . . . . . Salvage Created 2595 | 29 333 1779 174 . 280 Parts 140 | . 14 111 9 . 6 Haulers Intercepted 7 | . 1 6 . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 6 | . . . . . 6 Prevented 4 | . . . . . 4 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 50 | 1 7 30 7 . 5 Guns 46 | . 7 27 7 . 5 Cannons 3 | . . 3 . . . AOE 1 | 1 . . . . . Classes Destroyed 8 | 1 2 3 2 . . Worker 2 | . . 2 . . . Hauler 7 | . 1 6 . . . Recycler 3 | . . 3 . . . Swarmer 12 | . 2 7 3 . . Grunt 25 | 1 5 14 1 . 4 Brawler 2 | . . . 1 . 1 Sentry 9 | . . 9 . . . Assembled 2 | . . . 2 . . Best Kill Streak 5 | 1 3 5 3 . 3 Combat Bots Only 3 | 1 3 3 3 . 3 Max Kills in Single Turn 2 | 1 1 2 1 . 1 Gunslinging . | . . . . . . Exploded 1 | 1 . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 298 | 2 44 161 17 . 74 Missed 69 | . 16 30 4 . 19 Hits 229 | 2 28 131 13 . 55 Melee 3 | . . . 3 . . Projectile 226 | 2 28 131 10 . 55 Critical Strikes 3 | . 1 . . . 2 Damage Taken 3263 | 39 317 1535 223 . 1149 Core 479 | . 59 256 . . 164 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 128 | . . 128 . . . Core Remaining (%) 88 | 100 76 . . . . Volleys Fired 158 | 2 31 84 16 . 25 Largest 3 | 1 2 3 3 . 3 Hottest 183 | 40 80 183 167 . 183 Shots Fired 354 | 2 45 208 36 . 63 Gun 311 | 2 45 168 33 . 63 Cannon 40 | . . 40 . . . Launcher 3 | . . . 3 . . Special . | . . . . . . Kinetic 78 | . . 63 . . 15 Thermal 161 | . . 105 23 . 33 Explosive 3 | . . . 3 . . Electromagnetic 112 | 2 45 40 10 . 15 Robot Hit Streak 16 | 1 8 16 16 . 9 Robot Miss Streak 6 | 1 3 5 1 . 6 Penetration Max 1 | . . . . . 1 Secondary Targets 5 | . 2 . . . 3 Max Gunslinging Chain 1 | . 1 . . . 1 Shots Hit Robots 224 | 1 30 129 18 . 46 Core Hits 98 | 1 14 59 10 . 14 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 10 | . 2 5 1 . 2 Burn 6 | . . 3 1 . 2 Corrupt 4 | . 2 2 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3897 | 45 497 2257 291 . 807 Guns 3310 | 13 419 1861 291 . 726 Cannons 369 | . . 369 . . . Explosions 218 | 32 78 27 . . 81 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 771 | . . 567 . . 204 Thermal 2085 | 32 78 1260 224 . 491 Explosive . | . . . . . . Electromagnetic 1041 | 13 419 430 67 . 112 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . 2 . 5 5 . Average Corruption 4 | . 1 . 5 5 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 5 | . . . 4 1 . Message Errors 1 | . . . 1 . . Matter Fused 2 | . . . 2 . . Data Loss (minor) 2 | . . . 1 1 . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 4 | . . 4 . . . Impact . | . . . . . . Kinetic 4 | . . 4 . . . Secondary . | . . . . . . Self-Inflicted Damage 108 | 18 27 . 63 . . Shots 4 | 1 1 . 2 . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 690 | 18 24 583 341 . 690 Average Temperature 173 | 12 8 158 92 . 280 Received Heat Transfer 1296 | 12 126 609 6 . 543 Effects 39 | . . 15 1 . 23 Shutdowns 4 | . . 1 . . 3 Energy Bleed 4 | . . 2 . . 2 Interference 16 | . . 10 . . 6 Matter Decay 4 | . . 1 1 . 2 Short Circuit 2 | . . . . . 2 Damage (minor) 2 | . . . . . 2 Damage (major) 6 | . . 1 . . 5 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 4 | . 4 . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . . 2 2 . . Heat Transferred 4677 | . 100 2936 555 . 1086 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | 1 1 1 . . 1 Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level 1 | . . 1 1 . . Low Security (%) 69 | 100 100 60 94 . . Level 1 30 | . . 39 5 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 390 | 20 88 390 211 . . Initial 141 | . 13 32 141 . . Average 161 | 1 33 191 127 . . Influence Increases 1637 | 20 223 1015 128 . 251 Destroy 0b10 Robot/C 1040 | 20 140 600 100 . 180 Destroy 0b10 Robot/NC 60 | . 5 55 . . . Destroy Leader 254 | . 32 182 20 . 20 Allied During Kill 36 | . . . . . 36 Successful Hack 104 | . 28 76 . . . Disable Machine 45 | . 15 30 . . . Destroy Structure 23 | . 3 12 8 . . Lose Combat Pursuer 75 | . . 60 . . 15 Influence Decreases 1627 | . 165 731 437 53 241 Entered New Map 327 | . 7 46 221 53 . Time Decay 1120 | . 148 605 206 . 161 Lost Part 120 | . 10 80 10 . 20 Lost Ally 60 | . . . . . 60 Squads Dispatched 5 | . 2 3 . . . Investigation 2 | . 1 1 . . . Extermination . | . . . . . . Reinforcement 3 | . 1 2 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 9 | . 1 8 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 88 | 1 12 53 7 . 15 Peak Tracking Total 7 | 1 4 6 3 . 7 Tactical Retreats 4 | . . 3 . . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 3 | . 1 2 . . . Max in Single Turn 1 | . 1 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 17 | . 3 13 . 1 . Terminals 8 | . 1 7 . . . Fabricators . | . . . . . . Repair Stations 3 | . 1 2 . . . Recycling Units 3 | . 1 2 . . . Scanalyzers 2 | . . 2 . . . Garrison Access . | . . . . . . Total Hacks 54 | . 11 38 . 5 . Successful 35 | . 5 25 . 5 . Failed 19 | . 6 13 . . . Catastrophic 1 | . . 1 . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 25 | . 4 21 . . . Fabricators . | . . . . . . Repair Stations 11 | . 4 7 . . . Recycling Units 6 | . 3 3 . . . Scanalyzers 7 | . . 7 . . . Garrison Access . | . . . . . . Terminal Hacks 21 | . 3 13 . 5 . Record 1 | . . 1 . . . Part Schematic 5 | . . . . 5 . Prototype ID Bank 1 | . . 1 . . . Level Access Points 1 | . . 1 . . . Branch Access Points 1 | . . 1 . . . Recycling Unit Index 2 | . 1 1 . . . Alert Level 1 | . . 1 . . . Locate Traps 3 | . 1 2 . . . Maintenance Status 1 | . . 1 . . . Recall Reinforcements 1 | . . 1 . . . Hauler Manifests 2 | . . 2 . . . Zone Layout 2 | . 1 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 7 | . 2 5 . . . Scan Component 5 | . 2 3 . . . Repair 2 | . . 2 . . . Recycling Unit Hacks 1 | . . 1 . . . Retrieve Components 1 | . . 1 . . . Scanalyzer 6 | . . 6 . . . Insert Component 4 | . . 4 . . . Analyze 2 | . . 2 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 11 | . 2 9 . . . Full Trace Events 2 | . 1 1 . . . Feedback Events 1 | . 1 . . . . Corruption 1 | . 1 . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 21 | . . 2 . 19 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . 2 . . . Time 86 | . . 86 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 1 | . . 1 . . . Parts Scanalyzed 3 | . . 3 . . . Part Schematics Acquired 2 | . . 2 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 159 | . . . . 159 159 Highest-Rated Ally 41 | . . . . 41 41 Total Orders . | . . . . . . Ally Attacks 22 | . . . . . 22 Total Damage 1055 | . . . . . 1055 Kills 5 | . . . . . 5 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 3347 | . . 1243 260 1608 236 Decoding 1844 | . . . . 1608 236 T.N.C. 1503 | . . 1243 260 . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 4 | . . . 2 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 6234 | 111 362 2560 423 1990 788 Spaces Moved 3412 | 85 191 1322 231 1212 371 Core 15 | 14 . 1 . . . Treads 2757 | . . 943 231 1212 371 Legs 640 | 71 191 378 . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 160 160 160 Average Speed 152 | 108 120 148 160 160 166 Slowest Speed 300 | 120 120 300 160 160 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 54 | 6 39 92 49 90 51 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched 5 | . . . . 3 2 Spaces Dug . | . . . . . . Terrain Destroyed 22 | . 3 6 8 . 5 Melee . | . . . . . . Projectile 2 | . . . . . 2 AOE 20 | . 3 6 8 . 3 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 4154 | 101 281 1757 256 1266 493 Wait 373 | 5 38 227 9 28 66 Move 3407 | 84 190 1321 230 1211 371 Hop . | . . . . . . Pick Up 84 | 6 11 44 . 14 9 Fast Attach 16 | 2 2 9 . 1 2 Attach 19 | 2 1 10 . 1 5 Detach . | . . . . . . Swap 29 | . 2 19 1 2 5 Drop 68 | . 6 43 . 9 10 Fire 158 | 2 31 84 16 . 25 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 2 exits: *Mat / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 90 | -11/Scrapyard | Discovered new exit (range 8) 112 | -11/Scrapyard | Entered Materials 113 | -10/Materials | Met a group of wandering Federalists 194 | -10/Materials | Discovered new exit (range 16) 317 | -10/Materials | Build established: Mutant 379 | -10/Materials | Discovered new exit (range 15) 474 | -10/Materials | Entered another Materials area 474 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1104 | -9/Materials | Lost 4 parts (1p3n) 1244 | -9/Materials | Repaired Lgt. Treads 1305 | -9/Materials | Repaired Prc. Beam Rifle 1453 | -9/Materials | Core integrity fell below 50% 1491 | -9/Materials | Discovered new exit (range 16) 1618 | -9/Materials | Build established: Scavenger-Skirmisher 1782 | -9/Materials | Identified exit to Materials 2011 | -9/Materials | Identified exit to Mines 2748 | -9/Materials | Build established: Skirmisher 3034 | -9/Materials | Entered Mines 3097 | -9/Mines | Learned location of Storage (-8) 3142 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3249 | -9/Mines | Discovered exit to Materials (range 12) 3316 | -9/Mines | Excavation squad dispatched 3316 | -9/Mines | A large section of the Mines collapsed 3457 | -9/Mines | Entered Zion 3522 | -7/Zion | System corruption cleaned by Quarantine Array 3602 | -7/Zion | Build established: Gunner 3932 | -7/Zion | Found Prototype Processor 3981 | -7/Zion | Learned Factory stockpile data 4126 | -7/Zion | Learned Factory interactive machine intel 4236 | -7/Zion | Discovered new exit (range 12) 4835 | -7/Zion | Met Imprinter 4879 | -7/Zion | Imprinted 4881 | -7/Zion | Declared Zion's savior 5371 | -7/Zion | Found Prototype Device 5447 | -7/Zion | Entered Proximity Caves 5447 | -6/Proximity Caves | Accompanied by 4 allies 5703 | -6/Proximity Caves | Lost 4 allies 6065 | -6/Proximity Caves | Build established: Scavenger-Gunner 6216 | -6/Proximity Caves | Core integrity fell below 20% 6236 | -6/Proximity Caves | Core destroyed Last Messages --------------- Hvy. Riot Gun destroyed. Slug penetrates G-50 Soldier. Overheating: Prc. Beam Rifle damaged (-23). Overheating: Energy bleed (-60). G-50 Soldier destroyed. Switching to secondary target: B-48 Gladiator. Slug penetrates B-48 Gladiator. Power failure, Rnf. Deuterium Engine shutdown. Overheating: Prc. Beam Rifle damaged (-42). Overheating: Arm. Treads damaged (-44). Overheating: Med. Treads damaged (-40). Overheating: Imp. Treads damaged (-76). Critical hit (Burn: +37). Overheating: Prc. Beam Rifle damaged (-4). Overheating: Prc. Beam Rifle damaged (-28). Prc. Beam Rifle destroyed. Overheating: System interference. Coil Gun temporarily disabled. Prc. Beam Rifle temporarily disabled. Overheating: Core damaged (-48). 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Treads | -9/Materials | Scanalyzed Core Shielding | -9/Materials | Scanalyzed EM Disruption Field | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Gravmag System | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Neutrino Core | -7/Zion | Archive Imp. Coolant Injector | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Energy Filter | -7/Zion | Archive Force Field | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Imp. Trap Extractor | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Slug Cannon | -7/Zion | Free Enh. Flamer | -7/Zion | Free Ripper | -7/Zion | Free Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 61% | -9/Materials Prc. Beam Rifle | 32% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- Robot Respite The One Challenges ------------ None Game ------ Seed AngularHardcellTriangulator Manual? 0 Play Time 01:29:57 Cumulative 16.6 hours Start 2025.06.16 @ 15:42:41 End 2025.06.17 @ 10:01:20 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 14 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a1c17d95-1a73-4b39-b3e6-f4601e4ee160