Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 17:46:19 Player: Golemkid Result: Smashed by cave-in Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (59) 295 Value Destroyed (1986) 1986 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (46) 46 TOTAL SCORE: 3947 Bonus ------- High Alert Combat Kills 46 Cogmind --------- Core Integrity 0/550 Matter 216/300 Energy 100/100 System Corruption 6% Temperature Cool (70) Movement Walking (260) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (5) ------ Huge Storage Unit Improved Targeting Computer > --- WEAPON (3) ------- Heavy Particle Cannon Ion Cannon > --- INVENTORY (25) --- Ion Engine Light Ion Engine Deuterium Engine Light Deuterium Engine Light Nuclear Core Improved Deuterium Engine Aluminum Leg Aluminum Leg Aluminum Leg Large Storage Unit Improved Light Armor Plating Beam Rifle Beam Rifle Beam Rifle Particle Gun Light Assault Rifle Heavy Assault Rifle Proton Missile Launcher Proton Missile Launcher Proton Missile Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer > --- WEAPON ----------- Beam Rifle Beam Rifle Assault Cannon > --- INVENTORY -------- Ion Engine Ion Engine Light Ion Engine Deuterium Engine Light Deuterium Engine Light Nuclear Core Aluminum Leg Aluminum Leg Carbon-fiber Leg Large Storage Unit Improved Light Armor Plating Beam Rifle Beam Rifle Particle Gun Heavy Particle Cannon Ion Cannon Ion Cannon Light Assault Rifle Heavy Assault Rifle Enhanced Autogun Assault Cannon Proton Missile Launcher Proton Missile Launcher Proton Missile Launcher Missile Launcher [Rating: 36] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Carbon-fiber Leg Leg Improved Carbon-fiber Leg Utility Improved Targeting Computer Device Advanced Heat Sink Storage Huge Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Missile Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 3 | . . 1 2 Weapon 1 | . . 1 . Parts Attached 54 | 6 9 6 33 Power 11 | 1 3 . 7 Engine 8 | 1 3 . 4 Core 3 | . . . 3 Reactor . | . . . . Propulsion 12 | 2 3 1 6 Treads . | . . . . Leg 12 | 2 3 1 6 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 12 | 1 1 1 9 Device 2 | . . . 2 Storage 4 | 1 1 . 2 Processor 5 | . . . 5 Hackware . | . . . . Protection 1 | . . 1 . Artifact . | . . . . Weapon 19 | 2 2 4 11 Energy Gun 9 | 2 1 3 3 Energy Cannon 4 | . . . 4 Ballistic Gun 3 | . 1 1 1 Ballistic Cannon 2 | . . . 2 Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Corrupted Parts 1 | . 1 . . System Corruption 1 | . 1 . . Parts Lost 23 | . 2 3 18 Power 4 | . 1 . 3 Propulsion 3 | . . 1 2 Utility 6 | . . . 6 Weapon 10 | . 1 2 7 Highest Loss Streak 7 | . 2 1 7 To Critical Strikes . | . . . . Average Slot Usage (%) 90 | . 84 87 92 Engine 7 | . 12 11 5 Core 2 | . . . 3 Leg 19 | . 28 20 16 Device 2 | . . . 3 Storage 14 | . 15 22 12 Processor 16 | . . . 24 Protection 1 | . . 6 . Energy Gun 14 | . 17 16 13 Ballistic Gun 7 | . 10 10 6 Ballistic Cannon 2 | . . . 4 Naked Turns . | . . . . Heaviest Build 104 | 11 15 24 104 Greatest Support 36 | 20 20 20 36 Greatest Overweight (x) 34 | 2 4 1 34 Average Overweight (x) 1 | . . . 1 Largest Inventory Capacity 25 | 8 8 8 25 Average Capacity 16 | 7 8 8 21 Most Carried 25 | 2 8 8 25 Average Carried 13 | 1 2 7 18 Final Capacity 25 | 8 8 8 25 Final Carried 20 | 2 8 8 20 Class Distribution -------------------- 31% | Scavenger-Gunner 27% | Mutant 19% | Gunner 10% | Scavenger-Mutant 10% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1059 | 200 188 147 524 Remotely . | . . . . Salvage Created 2318 | . 402 460 1456 Parts 129 | . 26 23 80 Haulers Intercepted 1 | . . . 1 Recyclers Shooed 5 | . 2 3 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 45 | . 10 8 27 Guns 35 | . 10 8 17 Cannons 8 | . . . 8 AOE 1 | . . . 1 Classes Destroyed 11 | . 5 2 4 Worker 3 | . 1 1 1 Hauler 1 | . . . 1 Recycler 4 | . . 1 3 Operator 1 | . 1 . . Watcher 5 | . 1 . 4 Swarmer 6 | . 3 . 3 Grunt 29 | . 7 6 16 Sentry 5 | . . 2 3 Specialist 3 | . . . 3 Hunter 1 | . . . 1 Heavy 1 | . . . 1 Best Kill Streak 8 | . 5 4 8 Combat Bots Only 6 | . 5 3 6 Max Kills in Single Turn 2 | . 1 2 2 Gunslinging . | . . . . Exploded 1 | . . . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 294 | . 61 38 195 Missed 63 | . 11 8 44 Damage Taken 3591 | . 551 406 2634 Core 800 | . 103 96 601 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 81 | . . . 81 Core Remaining (%) 78 | 100 58 76 . Volleys Fired 163 | . 53 26 84 Largest 3 | . 2 3 3 Hottest 171 | . 90 132 171 Shots Fired 354 | . 93 56 205 Gun 294 | . 93 56 145 Cannon 56 | . . . 56 Launcher 4 | . . . 4 Special . | . . . . Kinetic 146 | . 20 25 101 Thermal 187 | . 57 30 100 Explosive 4 | . . . 4 Electromagnetic 17 | . 16 1 . Robot Hit Streak 19 | . 8 10 19 Robot Miss Streak 4 | . 4 3 3 Penetration Max . | . . . . Secondary Targets 3 | . . 1 2 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 243 | . 59 33 151 Core Hits 115 | . 23 20 72 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 8 | . . . 8 Burn 6 | . . . 6 Blast 2 | . . . 2 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4514 | . 732 394 3388 Guns 2685 | . 709 394 1582 Cannons 1015 | . . . 1015 Explosions 810 | . 23 . 787 Melee . | . . . . Ramming 4 | . . . 4 Kinetic 1622 | . 87 125 1410 Thermal 2392 | . 464 256 1672 Explosive 302 | . . . 302 Electromagnetic 194 | . 181 13 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . 2 . . Average Corruption 1 | . 1 . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 7 | . 7 . . Message Errors 3 | . 3 . . Matter Fused 1 | . 1 . . Heat Flow Errors 2 | . 2 . . Data Loss (minor) 1 | . 1 . . Overload Shots . | . . . . Overflow Damage 152 | . . . 152 Projectiles 8 | . . . 8 Explosions 144 | . . . 144 Melee . | . . . . Knockbacks 13 | . . . 13 Impact . | . . . . Kinetic 9 | . . . 9 Secondary 4 | . . . 4 Self-Inflicted Damage 86 | . 31 . 55 Shots 3 | . 1 . 2 Rammed . | . . . . Targets Rammed 1 | . . . 1 Kicked 1 | . . . 1 Crushed . | . . . . Highest Temperature 518 | . 494 150 518 Average Temperature 146 | . 193 48 145 Received Heat Transfer 1131 | . 213 189 729 Effects 14 | . 5 . 9 Shutdowns 2 | . . . 2 Energy Bleed 2 | . 2 . . Interference 7 | . . . 7 Short Circuit 3 | . 3 . . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Parts Melted 7 | . 2 . 5 Heat Transferred 5379 | . 1263 597 3519 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . 1 . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 456 | . 214 290 456 Initial 122 | . . 56 122 Average 162 | . 122 170 179 Maximum Alert Level 2 | . 1 1 2 Low Security (%) 63 | 100 96 54 52 Level 1 35 | . 3 45 45 Level 2 . | . . . 1 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 12 | . 3 3 6 Investigation 6 | . 1 3 2 Extermination . | . . . . Reinforcement 6 | . 2 . 4 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 4 | . . . 4 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 67 | . 17 8 42 Peak Tracking Total 5 | . 5 3 5 Tactical Retreats 4 | . 1 . 3 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 2 | . . 2 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed 4 | . . . 4 Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 2 | . . . 2 Max in Single Turn 2 | . . . 2 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 11 | . 4 1 6 Terminals 7 | . 2 1 4 Fabricators . | . . . . Repair Stations 2 | . 1 . 1 Recycling Units 1 | . 1 . . Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 31 | . 9 2 20 Successful 22 | . 7 1 14 Failed 9 | . 2 1 6 Catastrophic 1 | . . 1 . Database Lockouts . | . . . . Manual . | . . . . Terminals 19 | . 3 2 14 Fabricators . | . . . . Repair Stations 6 | . 3 . 3 Recycling Units 3 | . 3 . . Scanalyzers 3 | . . . 3 Garrison Access . | . . . . Terminal Hacks 13 | . 3 1 9 Alert Level 2 | . 1 . 1 Unreport Threat 3 | . . . 3 Locate Traps 1 | . . . 1 Disarm Traps 1 | . . . 1 Reinforcement Status 1 | . 1 . . Recall Reinforcements 2 | . 1 1 . Hauler Manifests 1 | . . . 1 Zone Layout 2 | . . . 2 Fabricator Hacks . | . . . . Repair Station Hacks 5 | . 2 . 3 Scan Component 4 | . 2 . 2 Repair 1 | . . . 1 Recycling Unit Hacks 2 | . 2 . . Recycle Component 1 | . 1 . . Process 1 | . 1 . . Scanalyzer 2 | . . . 2 Insert Component 1 | . . . 1 Analyze 1 | . . . 1 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 7 | . 2 1 4 Full Trace Events 5 | . 2 1 2 Feedback Events 1 | . 1 . . Corruption 1 | . 1 . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . . 1 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . . 1 Time 38 | . . . 38 Parts Recycled 1 | . 1 . . Recycled Matter 94 | . 94 . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . . 1 Part Schematics Acquired 1 | . . . 1 Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2894 | 82 596 299 1917 Spaces Moved 1061 | 53 248 137 623 Core 16 | 7 6 . 3 Treads . | . . . . Legs 1045 | 46 242 137 620 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 204 | 114 162 141 241 Slowest Speed 1750 | 150 250 190 1750 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered 1 | . . . 1 Exploration Rate (%) 27 | 5 44 15 46 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 88 | . 2 . 86 Melee . | . . . . Projectile 7 | . . . 7 AOE 81 | . 2 . 79 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1476 | 71 348 195 862 Wait 152 | 11 33 22 86 Move 1058 | 52 247 136 623 Hop . | . . . . Pick Up 30 | 2 4 3 21 Fast Attach 21 | 6 3 3 9 Attach 13 | . 1 2 10 Detach 2 | . . . 2 Swap 20 | . 5 1 14 Drop 16 | . 2 2 12 Fire 163 | . 53 26 84 Melee . | . . . . Ram . | . . . . Kick 1 | . . . 1 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 83 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 628 | -10/Materials | Discovered new exit (range 16) 679 | -10/Materials | Entered another Materials area 679 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 804 | -9/Materials | Discovered new exit (range 16) 978 | -9/Materials | Entered another Materials area 978 | -8/Materials | Evolved 2 slots: Utility x2 1149 | -8/Materials | Build established: Scavenger-Tank 1179 | -8/Materials | Discovered new exit (range 13) 1481 | -8/Materials | Build established: Scavenger-Gunner 1681 | -8/Materials | Repaired Assault Cannon 1945 | -8/Materials | Build established: Gunner 2490 | -8/Materials | Build established: Scavenger-Gunner 2616 | -8/Materials | Lost 4 parts (1p1n1u1w) 2656 | -8/Materials | Core integrity fell below 50% 2703 | -8/Materials | Lost 3 parts (1n2w) 2848 | -8/Materials | Core integrity fell below 20% 2896 | -8/Materials | Crushed by falling debris 2896 | -8/Materials | Smashed by cave-in Last Messages --------------- The unstable cave ceiling collapses. U-05 Engineer lays Concrete. H-61 Shepherd destroyed. The unstable cave ceiling collapses. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. Open spaces previously occupied by now-destroyed walls and earth have a slight glow to them. Consecutive moves through these unstable areas may cause a cave-in, but only if doing so for extended periods. Tunneling a short distance between rooms is safe unless the area was destabilized by an explosion. The unstable cave ceiling collapses. Crushed by falling debris. [Achievement: Unlikely Earthworm] Lgt. Nuclear Core destroyed. System corrupted by crushing effect (+2). Imp. Targeting Computer destroyed. System corrupted by crushing effect (+4). 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" %* #?????????????????? | | ??????????????#=%[% a # !!= #?????????????????? | | ??????????????####+##### # #!#?????????????????? | | ????????????????# ##??# u#;#?????????????????? | | !???????????????# ###"# !%##?????????????????? | | ??????????????# !! ???????????????? | | ?###?????????????+% = ???????????????? | | ?????????????????#% ???????????????? | | ?????????????????######## ###????????????????? | | ?????????????????????????? #??????????????????? | | ??????????????????????????? #??????????????????? | | ??????????????????????????????#??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 14 Energy Capacity 275 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Density 85 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 18 Item Schematics ----------------- Enh. Autogun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Safety First Unlikely Earthworm Challenges ------------ None Game ------ Seed SlugStormPendant Manual? 0 Play Time 00:22:19 Cumulative 3.3 hours Start 2024.03.31 @ 17:18:54 End 2024.03.31 @ 17:46:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 7 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 6cda0418-a958-4590-adbb-199fca6f38a3