Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.04 @ 06:46:47 Player: yota99 Result: Destroyed self with Scatter Rocket Array Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (124) 620 Value Destroyed (3434) 3434 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (-824) -824 TOTAL SCORE: 6010 Bonus ------- High Alert Combat Kills 658 Follower Combat Kills 167 Friendly Fire -1649 Cogmind --------- Core Integrity 0/700 Matter 60/300 Energy 85/100 System Corruption 1% Temperature Cool (0) Movement Core (500) Ox9 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (7) ------ Large Storage Unit Hacking Suite > --- WEAPON (3) ------- Scatter Rocket Array > --- INVENTORY (15) --- Ion Engine Improved Ion Engine Light Deuterium Engine Light Nuclear Core Heavy Deuterium Engine Heavy Deuterium Engine Heavy Deuterium Engine Faulty Enhanced Nuclear Core Micro Nuclear Core Aluminum Leg Aluminum Leg Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Improved Terrain Scanner Improved Targeting Computer Improved Weapon Shielding Improved Light Armor Plating Hacking Suite > --- WEAPON ----------- Heavy Assault Rifle Scatter Rocket Array > --- INVENTORY -------- Ion Engine Improved Ion Engine Light Nuclear Core Heavy Deuterium Engine Heavy Deuterium Engine Heavy Deuterium Engine Aluminum Leg Heavy EM Pulse Gun Beamcaster Light Assault Rifle Grenade Launcher Grenade Launcher Scatter Rocket Array Scatter Rocket Array [Rating: 38] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Backup Propulsion I Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Launcher Scatter Rocket Array Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 5 | . . . 2 . 2 1 Weapon 1 | . . . . . . 1 Parts Attached 81 | 7 2 5 3 39 16 9 Power 9 | 1 . 1 1 5 1 . Engine 8 | 1 . 1 1 4 1 . Core 1 | . . . . 1 . . Reactor . | . . . . . . . Propulsion 16 | 2 . 2 . 8 4 . Treads 9 | 2 . . . 6 1 . Leg 7 | . . 2 . 2 3 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 20 | 2 1 . 2 11 4 . Device 11 | 1 . . 1 9 . . Storage 3 | 1 1 . . 1 . . Processor 1 | . . . . . 1 . Hackware 1 | . . . . . 1 . Protection 4 | . . . 1 1 2 . Artifact . | . . . . . . . Weapon 36 | 2 1 2 . 15 7 9 Energy Gun 8 | 1 . 1 . 2 . 4 Energy Cannon 1 | . . . . . . 1 Ballistic Gun 14 | 1 1 1 . 6 5 . Ballistic Cannon . | . . . . . . . Launcher 13 | . . . . 7 2 4 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . . 3 1 . Corrupted Parts 6 | . . . . 5 . 1 System Corruption 23 | . . . . 22 . 1 Parts Lost 42 | . 1 1 1 16 11 12 Power 6 | . . 1 . 3 1 1 Propulsion 10 | . 1 . . 3 5 1 Utility 12 | . . . 1 7 3 1 Weapon 14 | . . . . 3 2 9 Highest Loss Streak 6 | . 1 1 1 3 6 4 To Critical Strikes 2 | . . . . . 2 . Average Slot Usage (%) 78 | . 98 96 97 85 62 49 Engine 8 | . 14 11 9 6 5 6 Core 1 | . . . . 3 . . Treads 9 | . 26 . . 12 5 . Leg 7 | . . 28 22 5 5 3 Device 12 | . 14 14 21 18 8 . Storage 10 | . 14 14 11 10 9 7 Hackware 1 | . . . . . 2 7 Protection 3 | . . . 11 5 4 3 Energy Gun 6 | . 14 14 11 2 . 6 Ballistic Gun 11 | . 14 14 11 15 5 3 Launcher 2 | . . . . 1 7 5 Naked Turns . | . . . . . . . Heaviest Build 52 | 15 30 28 31 43 48 52 Greatest Support 40 | 40 40 20 20 40 40 10 Greatest Overweight (x) 17 | 3 1 1 1 9 9 17 Average Overweight (x) 1 | . . 1 1 1 1 7 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 14 15 15 Most Carried 15 | 8 12 14 15 15 15 15 Average Carried 12 | 4 9 11 13 13 14 13 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 6 11 14 15 15 12 11 Class Distribution -------------------- 69% | Mutant 25% | Scavenger-Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Storage Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Min Mat Sto Mat Fac Matter Collected 2311 | 272 105 91 37 1069 206 531 Remotely 78 | . . . . 78 . . Salvage Created 3906 | 36 454 181 76 1626 563 970 Parts 232 | 7 23 9 4 98 36 55 Haulers Intercepted 2 | . . . . 2 . . Recyclers Shooed 4 | 1 . . . 2 . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Combat Hostiles Destroyed 80 | . 9 7 2 33 14 15 Guns 34 | . 9 7 2 12 2 2 Cannons 2 | . . . . . . 2 AOE 44 | . . . . 21 12 11 Classes Destroyed 16 | 1 3 1 . 9 1 1 Worker 4 | . 1 1 . 2 . . Builder 13 | . . . . 4 4 5 Tunneler 4 | 3 . . . . . 1 Hauler 2 | . . . . 2 . . Recycler 9 | . . . . 3 2 4 Mechanic 2 | . . . . 1 1 . Drone 4 | . . . . 4 . . Watcher 4 | . 2 . . 1 . 1 Swarmer 12 | . . 5 . 3 4 . Grunt 50 | . 9 2 2 22 5 10 Brawler 3 | . . . . 1 2 . Duelist 3 | . . . . 1 1 1 Protector 2 | . . . . 1 . 1 Sentry 10 | . . . . 9 1 . Hunter 3 | . . . . . 1 2 Programmer 1 | . . . . . . 1 Thug 2 | . . . . 2 . . Best Kill Streak 10 | 3 5 5 2 10 7 8 Combat Bots Only 8 | . 4 5 2 8 4 5 Max Kills in Single Turn 11 | 1 2 2 1 11 6 5 Gunslinging 1 | . . 1 . . . . Exploded 8 | . . . . 8 3 4 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Scr Mat Min Mat Sto Mat Fac Damage Taken 5979 | . 499 312 110 2422 1029 1607 Core 1309 | . 67 68 15 291 159 709 Absorbed by Shields . | . . . . . . . Redirected to Shielding 123 | . . . 6 83 34 . Regen/Repaired (Parts) 134 | . . . . 134 . . Core Remaining (%) 60 | 100 . 46 . 23 71 . Volleys Fired 208 | 4 34 24 7 78 16 45 Largest 3 | 2 2 2 2 2 2 3 Hottest 209 | 70 70 70 70 95 73 209 Shots Fired 384 | 8 67 48 14 150 26 71 Gun 333 | 8 67 48 14 140 16 40 Cannon 18 | . . . . . . 18 Launcher 33 | . . . . 10 10 13 Special . | . . . . . . . Kinetic 220 | 4 34 24 7 122 16 13 Thermal 122 | 4 33 24 7 11 . 43 Explosive 33 | . . . . 10 10 13 Electromagnetic 9 | . . . . 7 . 2 Robot Hit Streak 14 | 6 8 10 9 10 7 14 Robot Miss Streak 20 | . 3 3 1 12 10 20 Penetration Max . | . . . . . . . Secondary Targets 6 | . 1 3 . 2 . . Max Gunslinging Chain 1 | . 1 1 . 1 . . Shots Hit Robots 248 | 6 47 31 11 94 15 44 Core Hits 254 | 3 22 12 4 106 43 64 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . . . . 1 . 1 Critical Strikes 14 | . 6 1 . 2 . 5 Burn 12 | . 6 1 . 1 . 4 Destroy 2 | . . . . 1 . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7932 | 76 610 341 113 3345 1384 2063 Guns 2531 | 76 610 341 113 856 130 405 Cannons 277 | . . . . . . 277 Explosions 5113 | . . . . 2484 1254 1375 Melee . | . . . . . . . Ramming 11 | . . . . 5 . 6 Kinetic 1359 | 27 283 127 37 675 130 80 Thermal 1406 | 49 327 214 76 101 69 570 Explosive 4926 | . . . . 2484 1157 1285 Electromagnetic 230 | . . . . 80 28 122 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 28 | . . . . 28 9 1 Average Corruption 11 | . . . . 12 8 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 60 | . . . . 59 1 . Message Errors 9 | . . . . 9 . . Matter Fused 16 | . . . . 16 . . Heat Flow Errors 13 | . . . . 12 1 . Energy Discharges 6 | . . . . 6 . . Data Loss (minor) 6 | . . . . 6 . . Data Loss (major) 4 | . . . . 4 . . Misfires 3 | . . . . 3 . . Weapon Failures 3 | . . . . 3 . . Overload Shots . | . . . . . . . Overflow Damage 110 | . . . . 55 25 30 Projectiles . | . . . . . . . Explosions 110 | . . . . 55 25 30 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 1625 | . . . . 856 174 595 Shots 61 | . . . . 29 8 24 Rammed 4 | . . . . 3 . 1 Targets Rammed 6 | . . . . 3 . 3 Kicked 2 | . . . . . . 2 Crushed . | . . . . . . . Highest Temperature 351 | 27 171 212 83 236 126 351 Average Temperature 73 | 12 74 87 39 70 47 84 Received Heat Transfer 1446 | . 303 78 54 615 180 216 Effects 3 | . . . . . . 3 Interference 3 | . . . . . . 3 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 7 | . 2 3 . . . 2 Heat Transferred 4120 | 148 1406 703 222 370 50 1221 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Peak Influence 1109 | 15 125 110 76 1109 893 537 Initial 441 | . 9 30 1 31 441 333 Average 386 | 5 79 52 34 703 748 266 Maximum Alert Level 4 | . . . . 4 3 2 Low Security (%) 53 | 100 100 100 100 22 . 51 Level 1 7 | . . . . 2 . 30 Level 2 9 | . . . . 5 36 18 Level 3 28 | . . . . 69 63 . Level 4 . | . . . . 1 . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 21 | . 3 . 1 10 2 5 Investigation 7 | . 1 . 1 3 1 1 Extermination 1 | . . . . . . 1 Reinforcement 5 | . 2 . . 2 . 1 Assault 4 | . . . . 2 1 1 Garrison 4 | . . . . 3 . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . 1 . . Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Distress Signals 5 | . . . . 2 1 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 112 | . 12 8 4 44 21 23 Peak Tracking Total 10 | . 2 5 2 10 6 5 Tactical Retreats 5 | . 1 . . 1 . 3 Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Traps Triggered 1 | . . . . 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Min Mat Sto Mat Fac Machines Disabled 15 | . . . . 4 5 6 Max in Single Turn 2 | . . . . 2 2 2 Garrison Access 1 | . . . . . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Machines Accessed 14 | . 2 . 1 9 1 1 Terminals 8 | . 1 . 1 5 1 . Fabricators . | . . . . . . . Repair Stations 1 | . . . . 1 . . Recycling Units 3 | . 1 . . 2 . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . 1 . 1 Total Hacks 56 | . 8 . 4 37 4 3 Successful 39 | . 6 . 2 27 3 1 Failed 17 | . 2 . 2 10 1 2 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 27 | . 4 1 4 12 3 3 Terminals 21 | . 2 . 4 11 4 . Fabricators . | . . . . . . . Repair Stations 7 | . . . . 7 . . Recycling Units 23 | . 6 . . 17 . . Scanalyzers . | . . . . . . . Garrison Access 5 | . . . . 2 . 3 Terminal Hacks 6 | . . . . 5 1 . Open Door 1 | . . . . 1 . . Terminal Index 1 | . . . . 1 . . Alert Level 1 | . . . . 1 . . Hauler Manifests 1 | . . . . . 1 . Registered Components 1 | . . . . 1 . . Zone Layout 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 5 | . . . . 5 . . Scan Component 2 | . . . . 2 . . Repair 2 | . . . . 2 . . Refit 1 | . . . . 1 . . Recycling Unit Hacks 16 | . 4 . . 12 . . Recycle Component 4 | . . . . 4 . . Process 6 | . 2 . . 4 . . Report Inventory 3 | . 1 . . 2 . . Retrieve Matter 1 | . . . . 1 . . Retrieve Components 2 | . 1 . . 1 . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 12 | . 2 . 2 5 2 1 Terminals 5 | . . . 2 1 2 . Assimilate 1 | . . . 1 . . . Botnet 3 | . . . 1 1 1 . Operators 1 | . . . . . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 5 | . 2 . . 3 . . Reject 2 | . 1 . . 1 . . Mask 3 | . 1 . . 2 . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . 1 . 1 Reprogram 2 | . . . . 1 . 1 Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 10 | . 2 . 1 5 1 1 Full Trace Events 6 | . 1 . 1 2 1 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . . 2 . . Time 52 | . . . . 52 . . Parts Recycled 4 | . . . . 4 . . Recycled Matter 61 | . 2 . . 59 . . Retrieved Matter 57 | . . . . 57 . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Min Mat Sto Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 2 | . . . . . . 2 Machine Destruction 2 | . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Scr Mat Min Mat Sto Mat Fac Total Allies 13 | . . . . 13 . . Largest Group 10 | . . . . 10 . . Highest-Rated Group 88 | . . . . 88 . . Highest-Rated Ally 31 | . . . . 31 . . Total Orders . | . . . . . . . Ally Attacks 34 | . . . . 34 . . Total Damage 359 | . . . . 359 . . Kills 7 | . . . . 7 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches 11 | . . . . 11 . . Drone Recoveries 3 | . . . . 3 . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Min Mat Sto Mat Fac Turns Passed 6026 | 107 946 843 153 2053 503 1421 Spaces Moved 2152 | 47 485 355 64 777 174 250 Core 164 | 14 . . . 46 25 79 Treads 1087 | 33 485 . . 485 84 . Legs 891 | . . 355 64 236 65 171 Wheels . | . . . . . . . Hover 10 | . . . . 10 . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 190 190 160 120 330 Average Speed 229 | 162 163 190 190 207 235 504 Slowest Speed 900 | 200 240 190 190 580 500 900 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 2 | . . . . 1 . 1 Exploration Rate (%) 28 | 3 50 48 7 63 24 5 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 . 1 . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 522 | . . . . 318 127 77 Melee . | . . . . . . . Projectile 2 | . . . . . . 2 AOE 520 | . . . . 318 127 75 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Total 2843 | 70 570 480 84 1081 232 326 Wait 266 | . 41 89 5 103 16 12 Move 2145 | 46 484 354 63 775 173 250 Hop . | . . . . . . . Pick Up 101 | 13 7 6 5 53 10 7 Fast Attach . | . . . . . . . Attach 52 | 7 . 2 3 20 12 8 Detach . | . . . . . . . Swap 29 | . 2 3 . 19 4 1 Drop 32 | . 2 2 1 26 1 . Fire 208 | 4 34 24 7 78 16 45 Melee . | . . . . . . . Ram 1 | . . . . . . 1 Kick 2 | . . . . . . 2 Crush 3 | . . . . 3 . . Escape Stasis 1 | . . . . 1 . . Rewire 3 | . . . . 3 . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 2 exits: Mat / *Sto) -9/Storage -8/Materials -7/Factory History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 108 | -11/Scrapyard | Entered Materials 290 | -10/Materials | Discovered new exit (range 15) 318 | -10/Materials | Build established: Mutant 646 | -10/Materials | Discovered new exit (range 4) 1054 | -10/Materials | Entered Mines 1203 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1209 | -10/Mines | Found Prototype Device 1509 | -10/Mines | Learned 2 Materials zone layouts 1718 | -10/Mines | Core integrity fell below 50% 1733 | -10/Mines | Discovered new exit (range 5) 1897 | -10/Mines | Entered Materials 1897 | -9/Materials | Evolved 2 slots: Utility x2 1898 | -9/Materials | Identified exit to Materials 2022 | -9/Materials | Discovered new exit (range 14) 2050 | -9/Materials | Entered Storage 2050 | -9/Storage | Identified Exp. Sensor Array 2360 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2433 | -9/Storage | Garrison activated, responded to threat 2452 | -9/Storage | Found Corrupted Prototype Launcher 2455 | -9/Storage | Found Corrupted Prototype Launcher 2458 | -9/Storage | Found Corrupted Prototype Launcher 2462 | -9/Storage | Found Corrupted Prototype Launcher 2465 | -9/Storage | Found Corrupted Prototype Launcher 2467 | -9/Storage | Identified Scatter Rocket Array (x5) 2491 | -9/Storage | Crushed by falling debris 2492 | -9/Storage | System corruption reached 10% 2631 | -9/Storage | Found Corrupted Scatter Rocket Array 2940 | -9/Storage | Build established: Scavenger-Mutant 2953 | -9/Storage | Lost 3 parts (1n2u) 3536 | -9/Storage | Repaired Lrg. Storage Unit 3562 | -9/Storage | Repaired Lgt. Treads 3611 | -9/Storage | Core integrity fell below 50% 3954 | -9/Storage | Discovered exit to Materials (range 10) 3966 | -9/Storage | Met a pair of Derelict thieves 4045 | -9/Storage | Destroyed 8 combat bots 4103 | -9/Storage | Entered Materials 4103 | -8/Materials | Evolved 2 slots: Utility x2 4330 | -8/Materials | Lost 4 parts (1p2n1w) 4503 | -8/Materials | First assault squad dispatched 4558 | -8/Materials | Discovered new exit (range 8) 4606 | -8/Materials | Entered Factory 4606 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4615 | -7/Factory | Lost 6 parts (2n3u1w) 4874 | -7/Factory | Build established: Mutant 5328 | -7/Factory | Lost 4 parts (1n1u2w) 5505 | -7/Factory | Garrison activated, responded to threat 5857 | -7/Factory | Lost 3 parts (3w) 5919 | -7/Factory | Crushed by falling debris 6016 | -7/Factory | Core integrity fell below 50% 6023 | -7/Factory | Core integrity fell below 20% 6027 | -7/Factory | Destroyed self with Scatter Rocket Array Last Messages --------------- 05981_ U-05 Engineer lays Concrete. 05982_ The unstable cave ceiling collapses. 05982_ U-05 Engineer lays Concrete. 05986_ Acquired 11 matter. 05986_ U-05 Engineer lays Concrete. 05991_ The unstable cave ceiling collapses. 05992_ U-05 Engineer lays Concrete. 05993_ Acquired 1 matter. 05993_ U-05 Engineer lays Concrete. 06015_ Penetrated by Slug. 06018_ R-06 Scavenger collects Remote Force Field. 06019_ R-06 Scavenger destroyed. 06019_ Hvy. Deuterium Engine destroyed. 06019_ Destroyed Hvy. Deuterium Engine. 06019_ U-05 Engineer lays Concrete. 06021_ The unstable cave ceiling collapses. 06022_ Scatter Rocket Array destroyed. 06022_ Destroyed Scatter Rocket Array. 06025_ The unstable cave ceiling collapses. 06026_ Integrated Corrupted Scatter Rocket Array (+1). 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"""" ?????????????? | | ! # """?????? ???????????????? | | + """??????????????H????????? | | # = ??????????????????????? | | #### ?????????????????????? | | ???###### ??????????????????????? | | ????????# ##??????????????????????? | | ????????# #???????????????????????? | | ????????#""" """ #???????????????????????? | | ????????#"F" " """ #???????????????????????? | | ????????#" " ""???????????????????????????? | | ?????????""" ??? ???????????????????????????? | | ???????????" ???????????????????????????????? | | ??????????? ???????????????????????????????? | | ???????????? ????????????????????????????????? | | ???????????? ?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Power Shielding 33 Propulsion Shielding 33 Weapon Shielding 66 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Quick And Dirty Release The Drones! Significant Disruption Challenges ------------ None Game ------ Seed FlyingAssemblyRay Manual? 0 Play Time 00:51:11 Cumulative 11.7 hours Start 2023.01.04 @ 05:52:26 End 2023.01.04 @ 06:46:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 20 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5fb2d360-642e-4ba8-a384-0dc36ff06fb8