Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.23 @ 16:03:16

Player: FlyingLemon

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (62)      310
Value Destroyed (2018)     2018
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (-2)                 -2
              TOTAL SCORE: 4866

 Bonus
-------
Follower Combat Kills      14
Friendly Fire              -16

 Cogmind 
---------
Core Integrity             477/700
Matter                     295/300
Energy                     35/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (400) Ox7
Location                   -7/Factory

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (5) ---
                (None)
>           --- UTILITY (5) ------
      Large Storage Unit
            Visual Processing Unit
            Hacking Suite
            Hacking Suite
>           --- WEAPON (2) -------
            Gatling Laser
>           --- INVENTORY (15) ---
      Light Nuclear Core
      Micro Nuclear Core
      Micro Nuclear Core
      Micro Nuclear Core
            Visual Processing Unit
            Visual Processing Unit
            Signal Interpreter
            Recoil Stabilizer
      Light Armor Plating
       Mini Grenade Launcher
   Improved Datajack
  Makeshift Hammer

 Peak State 
------------
>           --- POWER ------------
      Light Nuclear Core
>           --- PROPULSION -------
      Light Treads
   Advanced Treads
            Wheel
>           --- UTILITY ----------
      Large Storage Unit
            Signal Interpreter
            Decoy Drone Bay
>           --- WEAPON -----------
   Improved Assault Rifle
            Minigun
>           --- INVENTORY --------
   Improved Ion Engine
   Improved Ion Engine
            Visual Processing Unit
            Visual Processing Unit
            Sensor Array
            Signal Interpreter
            Hacking Suite
            Hacking Suite
            Hacking Suite
   Improved Assault Rifle
            Grenade Launcher
   Improved Datajack
  Makeshift Hammer
[Rating: 33]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Titanium Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Recoil Stabilizer
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Medium Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Heavy Laser
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Grenade Launcher
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Slots Evolved              6    | .   .   2   .   2   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               3    | .   .   1   .   1   1   
  Utility                  3    | .   .   1   .   1   1   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             66   | 6   19  13  1   21  6   
  Power                    7    | 1   1   1   .   4   .   
    Engine                 3    | 1   .   .   .   2   .   
    Core                   4    | .   1   1   .   2   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               17   | 2   8   4   .   2   1   
    Treads                 10   | 1   5   2   .   2   .   
    Leg                    1    | .   .   .   .   .   1   
    Wheel                  6    | 1   3   2   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  22   | 1   4   2   1   10  4   
    Device                 6    | .   .   .   .   6   .   
    Storage                3    | 1   2   .   .   .   .   
    Processor              2    | .   1   .   .   1   .   
    Hackware               3    | .   .   .   .   .   3   
    Protection             8    | .   1   2   1   3   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   20   | 2   6   6   .   5   1   
    Energy Gun             4    | .   .   1   .   2   1   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          14   | 2   6   4   .   2   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   1   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   .   1   .   
Parts Lost                 24   | .   .   4   .   14  6   
  Power                    4    | .   .   .   .   3   1   
  Propulsion               7    | .   .   1   .   4   2   
  Utility                  7    | .   .   1   .   5   1   
  Weapon                   6    | .   .   2   .   2   2   
  Highest Loss Streak      7    | .   .   2   .   7   5   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   99  97  100 78  65  
  Core                     10   | .   12  11  11  7   6   
  Treads                   16   | .   14  22  22  16  6   
  Wheel                    9    | .   13  10  11  6   .   
  Device                   3    | .   .   .   .   8   11  
  Storage                  10   | .   14  11  11  9   7   
  Processor                9    | .   10  11  11  8   7   
  Protection               6    | .   3   10  11  4   2   
  Energy Gun               2    | .   .   1   .   3   14  
  Ballistic Gun            18   | .   27  18  22  13  .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             45   | 11  31  38  38  45  43  
  Greatest Support         62   | 20  40  40  40  62  20  
  Greatest Overweight (x)  9    | 2   5   3   3   8   9   
  Average Overweight (x)   2    | .   1   2   2   2   1   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  
  Average Capacity         13   | 7   10  15  15  15  15  
  Most Carried             15   | 4   14  15  15  15  14  
  Average Carried          12   | 2   9   14  14  13  13  
  Final Capacity           15   | 8   15  15  15  15  15  
  Final Carried            15   | 4   14  15  15  14  12  

 Class Distribution 
--------------------
 78% | Mutant
 19% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory

 Resources                      | -11 -10 -9  -9  -8  -7  
-----------                Run  | Yrd Mat Mat Min Mat Fac 
Matter Collected           1761 | 260 356 496 37  548 64  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            2223 | .   403 846 16  842 116 
  Parts                    144  | .   34  66  2   37  5   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           2    | .   .   2   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Combat Hostiles Destroyed  48   | .   9   19  1   17  2   
  Guns                     43   | .   9   19  1   13  1   
  AOE                      4    | .   .   .   .   4   .   
Classes Destroyed          10   | .   5   3   .   1   1   
  Worker                   4    | .   1   2   .   1   .   
  Builder                  2    | .   .   1   .   .   1   
  Operator                 3    | .   2   1   .   .   .   
  Watcher                  5    | .   2   2   .   1   .   
  Swarmer                  8    | .   3   4   1   .   .   
  Grunt                    29   | .   6   10  .   13  .   
  Brawler                  1    | .   .   .   .   1   .   
  Duelist                  2    | .   .   1   .   1   .   
  Sentry                   7    | .   .   4   .   2   1   
  Programmer               1    | .   .   .   .   .   1   
Best Kill Streak           8    | .   3   8   1   7   2   
  Combat Bots Only         7    | .   3   6   1   7   1   
Max Kills in Single Turn   2    | .   1   2   1   2   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   2   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Fac  
Hostile Shots Fired        363  | .    38   74   1    119  131  
  Missed                   116  | .    11   25   1    34   45   
Damage Taken               3334 | .    317  687  20   1529 781  
  Core                     563  | .    62   80   18   180  223  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         79   | 100  75   .    75   67   .    
Volleys Fired              191  | .    46   63   1    70   11   
  Largest                  2    | .    2    2    2    2    2    
  Hottest                  149  | .    46   88   46   53   149  
Shots Fired                349  | .    92   116  2    119  20   
  Gun                      342  | .    92   116  2    112  20   
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 7    | .    .    .    .    7    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  310  | .    92   104  2    112  .    
  Thermal                  32   | .    .    12   .    .    20   
  Explosive                7    | .    .    .    .    7    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         14   | .    13   10   9    14   14   
  Robot Miss Streak        4    | .    2    2    .    2    4    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        2    | .    .    1    .    1    .    
    Max Gunslinging Chain  1    | .    .    1    .    1    .    
Shots Hit Robots           250  | .    61   78   1    97   13   
  Core Hits                112  | .    21   38   1    45   7    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         3    | .    .    1    .    .    2    
    Burn                   3    | .    .    1    .    .    2    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           4359 | .    828  1246 38   1830 417  
  Guns                     3898 | .    828  1229 34   1461 346  
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               440  | .    .    .    .    369  71   
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  21   | .    .    17   4    .    .    
  Kinetic                  3410 | .    828  1087 34   1461 .    
  Thermal                  488  | .    .    142  .    .    346  
  Explosive                440  | .    .    .    .    369  71   
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    2    .    
  Average Corruption       2    | .    .    .    .    2    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  4    | .    .    .    .    4    .    
    Message Errors         1    | .    .    .    .    1    .    
    Energy Discharges      1    | .    .    .    .    1    .    
    Parts Fused            1    | .    .    .    .    1    .    
    Data Loss (minor)      1    | .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      160  | .    .    8    2    76   74   
  Shots                    3    | .    .    .    .    2    1    
  Rammed                   2    | .    .    1    1    .    .    
Targets Rammed             2    | .    .    1    1    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        318  | .    10   192  .    27   318  
  Average Temperature      48   | .    4    47   .    7    119  
  Received Heat Transfer   1302 | .    147  258  .    729  168  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    1    
  Parts Melted             5    | .    .    1    .    .    4    
  Heat Transferred         1227 | .    .    407  .    .    820  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Peak Influence             308  | .   209 308 159 251 127 
  Initial                  70   | .   .   35  70  .   30  
  Average                  96   | .   94  162 62  91  37  
Maximum Alert Level        1    | .   1   1   .   1   .   
  Low Security (%)         85   | 100 85  67  100 85  100 
  Level 1                  14   | .   14  32  .   14  .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          8    | .   1   2   .   4   1   
  Investigation            2    | .   .   1   .   1   .   
  Extermination            1    | .   .   .   .   .   1   
  Reinforcement            3    | .   1   1   .   1   .   
  Assault                  1    | .   .   .   .   1   .   
  Garrison                 1    | .   .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac 
Distress Signals           7    | .   1   4   .   2   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              94   | .   19  29  3   40  3   
  Peak Tracking Total      9    | .   3   5   3   9   3   
  Tactical Retreats        3    | .   1   1   1   .   .   

 Traps                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Traps Triggered            3    | .   3   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  
----------                 Run  | Yrd Mat Mat Min Mat Fac 
Machines Disabled          6    | .   1   2   .   2   1   
  Max in Single Turn       2    | .   1   1   .   2   1   
  Garrison Access          2    | .   .   .   .   1   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac 
Machines Accessed          15   | .   6   3   2   3   1   
  Terminals                9    | .   5   3   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   .   
  Garrison Access          2    | .   .   .   .   1   1   
Total Hacks                39   | .   15  12  2   9   1   
  Successful               19   | .   8   5   2   3   1   
  Failed                   20   | .   7   7   .   6   .   
    Catastrophic           7    | .   3   3   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   24   | .   14  10  .   .   .   
  Terminals                28   | .   14  12  .   2   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   4   .   
  Garrison Access          4    | .   .   .   .   3   1   
Terminal Hacks             8    | .   3   2   2   1   .   
  Open Door                2    | .   .   .   2   .   .   
  Alert Level              3    | .   1   1   .   1   .   
  Unreport Threat          1    | .   .   1   .   .   .   
  Transport Status         1    | .   1   .   .   .   .   
  Registered Prototypes    1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   2   .   
  Insert Component         1    | .   .   .   .   1   .   
  Analyze                  1    | .   .   .   .   1   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   
  Seal Access              1    | .   .   .   .   .   1   
Unauthorized Hacks         8    | .   5   3   .   .   .   
  Terminals                7    | .   4   3   .   .   .   
    Botnet                 7    | .   4   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   
    Mechanics              1    | .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         11   | .   5   3   .   3   .   
  Full Trace Events        3    | .   .   1   .   2   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   1   .   
  Part Schematics Acquired 1    | .   .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  
------------               Run  | Yrd Mat Mat Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   2   .   
  Machine Destruction      2    | .   .   .   .   2   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  
--------                   Run  | Yrd Mat Mat Min Mat Fac 
Total Allies               1    | .   .   .   1   .   .   
  Largest Group            1    | .   .   .   1   .   .   
  Highest-Rated Group      31   | .   .   .   31  .   .   
  Highest-Rated Ally       31   | .   .   .   31  .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               9    | .   .   .   9   .   .   
  Total Damage             64   | .   .   .   64  .   .   
  Kills                    2    | .   .   .   2   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   
Drone Launches             16   | .   .   .   .   16  .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  Fac  
Turns Passed               4093 | 63   1099 878  691  956  406  
Spaces Moved               2295 | 36   763  466  510  388  132  
  Core                     7    | 4    1    .    .    1    1    
  Treads                   391  | 26   52   22   5    168  118  
  Legs                     13   | .    .    .    .    .    13   
  Wheels                   1884 | 6    710  444  505  219  .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   95   125  125  125  200  
  Average Speed            137  | 141  115  126  125  166  267  
  Slowest Speed            500  | 160  300  160  160  450  500  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       47   | 4    81   44   90   65   3    
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        3    | .    1    1    1    .    .    
  Unknown Exits Taken      2    | 1    .    .    .    1    .    
Scrap Searched             3    | .    .    .    3    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          95   | .    .    .    .    59   36   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      95   | .    .    .    .    59   36   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac 
Total                      2882 | 45  889 639 561 584 164 
  Wait                     250  | .   30  79  43  90  8   
  Move                     2290 | 35  762 465 509 387 132 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  43   | 4   17  8   2   9   3   
  Fast Attach              33   | 6   10  5   1   9   2   
  Attach                   18   | .   .   6   .   8   4   
  Detach                   3    | .   .   2   .   1   .   
  Swap                     15   | .   9   2   .   4   .   
  Drop                     37   | .   15  8   4   6   4   
  Fire                     191  | .   46  63  1   70  11  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      2    | .   .   1   1   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory

 History 
---------
 Turn | Location      | Event
   15 | -11/Scrapyard | Discovered new exit (range 15)
   64 | -11/Scrapyard | Entered Materials
  302 | -10/Materials | Build established: Mutant
  372 | -10/Materials | Discovered new exit (range 8)
  380 | -10/Materials | Identified exit to Materials
  681 | -10/Materials | Discovered exit to Materials (range 10)
  772 | -10/Materials | Discovered new exit (range 13)
 1163 | -10/Materials | Entered another Materials area
 1163 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1573 | -9/Materials  | Discovered new exit (range 7)
 2003 | -9/Materials  | Discovered new exit (range 13)
 2038 | -9/Materials  | Identified exit to Mines
 2041 | -9/Materials  | Entered Mines
 2041 | -9/Mines      | Discovered new exit (range 10)
 2044 | -9/Mines      | Received a Mining Laser from a helpful Derelict
 2051 | -9/Mines      | Identified exit to Materials
 2147 | -9/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
 2331 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 2442 | -9/Mines      | Found the Drone Emporium
 2452 | -9/Mines      | Found Prototype Device
 2551 | -9/Mines      | Found a hidden stash of uninstalled traps
 2732 | -9/Mines      | Entered Materials
 2732 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2733 | -8/Materials  | Identified Decoy Drone Bay
 2842 | -8/Materials  | Garrison activated, responded to threat
 3034 | -8/Materials  | Build established: Scavenger-Mutant
 3184 | -8/Materials  | Discovered new exit (range 73)
 3205 | -8/Materials  | Lost 3 allies
 3306 | -8/Materials  | Lost 7 parts (2p2n2u1w)
 3317 | -8/Materials  | Destroyed 7 combat bots
 3442 | -8/Materials  | Lost 4 parts (1p1n1u1w)
 3633 | -8/Materials  | Discovered new exit (range 18)
 3688 | -8/Materials  | Entered Factory
 3688 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 4094 | -7/Factory    | Self-destructed

 Last Messages 
---------------
U-05 Engineer builds a Wall.
U-05 Engineer lays Concrete.
The unstable cave ceiling collapses.
U-05 Engineer lays Concrete.
The unstable cave ceiling collapses.
Y-54 Guardian suffers critical hit (Burn).
Gatling Laser destroyed.
Y-54 Guardian heat damages core (-11).
Lgt. Treads melted.
Imp. Heat Sink melted.
Gatling Laser melted.
The unstable cave ceiling collapses.
Acquired 64 matter.
Imp. Titanium Leg destroyed.
Lgt. Treads destroyed.
Y-54 Guardian suffers critical hit (Burn).
U-05 Engineer lays Concrete. <x2>
U-05 Engineer destroyed.
Hacking Suite destroyed.
Hvy. Laser destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????#            #??????????????????????????????? |
| ######            #??????????????????????????????? |
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|      +            #???????? ?????????????????????? |
|      #"""    """" #???????? ?????????????????????? |
|      #"R     """" #???????# #????????????????????? |
|      #"""    """" #??###### T????????????????????? |
|      #"""    """" #??        ??????#?###?????????? |
|      #            #??       #????? ?   #?????????? |
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|      #???????????????             ?   ???????????? |
|      #??????????????? ##    #   ##   ????????????? |
|      #??????????????? ##         #  ?????????????? |
|      #??????????????# ##   %      #??????????????? |
|      #?????#+???????# ##          #??????????????? |
|      ####### ######## ## #=       #? ##??????????? |
|      ^   ^            ## #%*      #   #??????????? |
|         ^        ^    #  #=          ????????????? |
|     """ ^ """      [[*## #       #???????????????? |
|   """"" """""      [[*## # Y  ""##???????????????? |
|   """"" """""      [**####*   ""##???????????????? |
|                       ####     G#????????????????? |
|                          @!  !""#????????????????? |
|                    #######    ""#????????????????? |
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| "" """ ##    """ """ " " ????????????????????????? |
| "" """ ##    """ """     #???????????????????????? |
|        ##                #???????????????????????? |
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|        ##   ?       ?  ??????????????????????????? |
| ##########????#####??????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          15
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             300
Utility Shielding          33
Evasion (%)                41
Recoil Reduction           5
Offensive Hacking          30

 Item Schematics 
-----------------
 Hacking Suite | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Release The Drones!

 Challenges 
------------
None

 Game 
------
Seed              PropulsionAutogunMinigun
  Manual?         0
Play Time         00:43:26
  Cumulative      21.8 hours
  Start           2024.04.23 @ 15:19:22
  End             2024.04.23 @ 16:03:16
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          30
  Rogue           30
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             26
Gallery%          33
Achievement%      28
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 65eb7825-d3ed-4a81-8339-53493d3dc28f