Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.02 @ 00:07:58 Player: ArsMori Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (58) 290 Value Destroyed (1931) 1931 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4721 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 148/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (700) Ox13 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Heat Sink Improved Heat Sink Particle Gun Light EM Pulse Cannon Heavy Assault Rifle Mining Claw Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Trap Scanner Targeting Computer Dynamic Insulation System > --- WEAPON ----------- Flak Cannon Advanced Assault Cannon > --- INVENTORY -------- Light Nuclear Core Heat Sink Beam Rifle Particle Gun Mining Claw [Rating: 29] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Flight Unit Utility Targeting Computer Device Trap Scanner Storage High-capacity Storage Unit Processor Targeting Computer Protection Power Shielding Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Improved Grenade Launcher Special Weapon Plasma Cutter Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . . . 1 . Propulsion 2 | . . 1 . . 1 Utility 2 | . . 1 . 1 . Weapon 1 | . . . . . 1 Parts Attached 60 | 7 9 13 1 28 2 Power 12 | 1 2 1 . 8 . Engine 7 | 1 2 1 . 3 . Core 5 | . . . . 5 . Reactor . | . . . . . . Propulsion 14 | 2 2 4 . 6 . Treads 2 | . . . . 2 . Leg 5 | 2 . . . 3 . Wheel . | . . . . . . Hover 5 | . . 4 . 1 . Flight 2 | . 2 . . . . Utility 13 | 2 2 4 . 5 . Device 8 | 1 . 3 . 4 . Storage 2 | 1 . . . 1 . Processor 1 | . 1 . . . . Hackware . | . . . . . . Protection 2 | . 1 1 . . . Artifact . | . . . . . . Weapon 21 | 2 3 4 1 9 2 Energy Gun 8 | . 2 3 . 3 . Energy Cannon 2 | . . . . 1 1 Ballistic Gun 2 | 2 . . . . . Ballistic Cannon 4 | . . . . 3 1 Launcher 2 | . . . . 2 . Special Weapon 3 | . 1 1 1 . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 36 | . 2 6 . 17 11 Power 9 | . 2 . . 5 2 Propulsion 10 | . . 1 . 7 2 Utility 4 | . . 1 . 1 2 Weapon 13 | . . 4 . 4 5 Highest Loss Streak 8 | . 1 4 . 8 5 To Critical Strikes 1 | . . 1 . . . Average Backups 5 | 1 5 4 4 6 7 Power . | . . . 1 . . Propulsion . | . . 1 2 . . Utility 1 | . 2 1 1 1 2 Weapon 3 | 1 2 . . 3 5 Tool/Special . | . . . . . . Unused Backups 5 | . 2 . . 1 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 3 | . 2 . . 1 . Weapon 2 | . . . . . 2 Tool/Special . | . . . . . . Average Slot Usage (%) 82 | . 94 81 100 82 52 Engine 5 | . 8 11 11 3 1 Core 7 | . . . . 11 3 Treads 3 | . . . . 4 9 Leg 8 | . 26 . . 7 . Hover 5 | . . 15 33 3 . Flight 1 | . 1 4 . . . Device 15 | . 11 3 22 19 11 Storage 5 | . 13 . . 4 7 Processor 8 | . 2 11 11 9 4 Protection 2 | . . 15 . . . Energy Gun 9 | . 7 17 20 7 2 Energy Cannon 1 | . . . . 1 4 Ballistic Gun 2 | . 20 . . . . Ballistic Cannon 3 | . . . . 5 1 Launcher 2 | . . . . 3 3 Peak Build Rating 29 | 9 10 11 12 29 26 Average Rating 16 | 5 8 8 11 21 17 On Entrance 11 | . 9 9 11 12 26 Avg Prop Armor Cover (%) 8 | . . 8 . . . Naked Turns . | . . . . . . Heaviest Build 66 | 11 13 14 13 66 66 Greatest Support 42 | 20 20 18 18 42 42 Greatest Overweight (x) 21 | . 2 3 . 21 19 Average Overweight (x) . | . . . . 1 3 Largest Inventory Capacity 20 | 8 8 5 5 20 20 Average Capacity 11 | 7 7 5 5 13 20 Most Carried 10 | 4 8 5 5 10 9 Average Carried 5 | 1 5 4 4 6 7 Final Capacity 20 | 8 5 5 5 20 20 Final Carried 9 | 3 4 4 5 9 6 Class Distribution -------------------- 59% | Mutant 39% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 1308 | 204 182 256 . 592 74 Remotely . | . . . . . . Salvage Created 1795 | 106 229 373 . 996 91 Parts 110 | 6 21 28 . 55 . Haulers Intercepted . | . . . . . . Recyclers Shooed 3 | . . 2 . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 45 | . 7 9 . 26 3 Guns 26 | . 7 8 . 11 . Cannons 13 | . . 1 . 9 3 AOE 5 | . . . . 5 . Classes Destroyed 10 | 2 4 2 . 2 . Worker 2 | . 1 . . 1 . Builder 1 | . . . . 1 . Tunneler 2 | 2 . . . . . Recycler 2 | 1 . . . 1 . Watcher 6 | . 1 3 . 2 . Swarmer 11 | . 3 3 . 5 . Grunt 20 | . 4 3 . 11 2 Brawler 2 | . . 1 . 1 . Sentry 10 | . . 2 . 8 . Hunter 2 | . . . . 1 1 Best Kill Streak 5 | 3 5 3 . 5 2 Combat Bots Only 4 | . 4 3 . 3 2 Max Kills in Single Turn 2 | 1 2 1 . 1 1 Gunslinging 1 | . 1 . . . . Exploded 1 | . . . . 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 497 | . 59 54 . 273 111 Missed 145 | . 13 19 . 86 27 Hits 352 | . 46 35 . 187 84 Melee 15 | . . 5 . . 10 Projectile 337 | . 46 30 . 187 74 Critical Strikes 19 | . . 3 . 9 7 Damage Taken 4667 | . 493 441 . 2017 1716 Core 1349 | . 126 112 . 403 708 Absorbed by Shields 357 | . . 11 . 346 . Redirected to Shielding 11 | . . 11 . . . Regen/Repaired (Parts) 73 | . . . . 73 . Core Remaining (%) 61 | 100 49 . 72 26 . Volleys Fired 191 | 7 32 26 1 99 26 Largest 2 | 2 2 2 2 2 2 Hottest 156 | 40 105 156 96 121 131 Shots Fired 323 | 14 64 45 2 169 29 Gun 222 | 14 64 39 2 99 4 Cannon 83 | . . . . 61 22 Launcher 12 | . . . . 9 3 Special 6 | . . 6 . . . Kinetic 117 | 14 44 3 . 49 7 Thermal 153 | . 20 29 1 84 19 Explosive 12 | . . . . 9 3 Electromagnetic 41 | . . 13 1 27 . Robot Hit Streak 13 | 7 5 10 . 13 6 Robot Miss Streak 13 | 1 5 3 . 13 4 Penetration Max . | . . . . . . Secondary Targets 4 | . 2 1 . 1 . Max Gunslinging Chain 1 | . 1 1 . 1 . Shots Hit Robots 192 | 10 35 27 . 102 18 Core Hits 117 | 6 20 17 . 62 12 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 7 | . . 1 . 6 . Burn 5 | . . 1 . 4 . Blast 2 | . . . . 2 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3846 | 77 377 391 . 2267 734 Guns 1788 | 77 353 346 . 998 14 Cannons 1219 | . . . . 817 402 Explosions 757 | . . . . 439 318 Melee . | . . . . . . Ramming 37 | . 24 . . 13 . Kinetic 1151 | 77 216 22 . 684 152 Thermal 1922 | . 137 286 . 1011 488 Explosive 402 | . . . . 308 94 Electromagnetic 334 | . . 83 . 251 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 9 | . . 9 9 . . Average Corruption 8 | . . 8 9 . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 19 | . . 15 4 . . Message Errors 5 | . . 5 . . . Matter Fused 4 | . . 3 1 . . Heat Flow Errors 3 | . . 2 1 . . Energy Discharges 3 | . . 1 2 . . Data Loss (minor) 2 | . . 2 . . . Misfires 1 | . . 1 . . . Alerts 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 67 | . . . . . 67 Projectiles 2 | . . . . . 2 Explosions 65 | . . . . . 65 Melee . | . . . . . . Knockbacks 11 | . . . . 5 6 Impact . | . . . . . . Kinetic 11 | . . . . 5 6 Secondary . | . . . . . . Self-Inflicted Damage 203 | . . . . 29 174 Shots 5 | . . . . 2 3 Rammed 1 | . . . . . 1 Targets Rammed 15 | . 10 . . 4 1 Kicked 14 | . 10 . . 4 . Crushed . | . . . . . . Highest Temperature 349 | . 181 271 180 349 289 Average Temperature 79 | . 62 89 70 72 115 Received Heat Transfer 1816 | . 186 147 . 781 702 Effects 2 | . . 1 . 1 . Shutdowns 1 | . . . . 1 . Energy Bleed 1 | . . 1 . . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . . . 2 . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Melted 8 | . 1 1 . 6 . Heat Transferred 4112 | . 310 790 . 2505 507 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . . 2 . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Maximum Alert Level 1 | . . . . . 1 Low Security (%) 96 | 100 100 100 100 100 34 Level 1 3 | . . . . . 65 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 266 | 10 97 83 8 189 266 Initial 43 | . . 35 8 . 43 Average 55 | 1 21 31 1 62 197 Influence Increases 1677 | 15 227 265 . 857 313 Destroy 0b10 Robot/C 900 | . 140 180 . 520 60 Destroy 0b10 Robot/NC 65 | 15 10 15 . 25 . Destroy Leader 242 | . 42 46 . 144 10 Successful Hack 19 | . 5 8 . 6 . Disable Machine 120 | . . 15 . 45 60 Anti-Garrison Action 150 | . . . . . 150 Destroy Structure 106 | . . 1 . 72 33 Lose Combat Pursuer 75 | . 30 . . 45 . Influence Decreases 1521 | 15 141 328 23 761 253 Entered New Map 119 | . . 51 15 . 53 Time Decay 907 | 15 121 217 8 456 90 Lost Part 345 | . 20 60 . 155 110 Purge Threat 150 | . . . . 150 . Squads Dispatched 9 | . 2 1 . 2 4 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 7 | . 2 1 . 2 2 Assault 2 | . . . . . 2 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 10 | . 3 2 . 5 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 81 | . 16 16 . 39 10 Peak Tracking Total 7 | . 5 6 . 5 7 Tactical Retreats 5 | . 2 . . 3 . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 9 | . . 1 . 3 5 Max in Single Turn 3 | . . 1 . 1 3 Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled 1 | . . . . 1 . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 13 | . 2 4 . 7 . Terminals 7 | . 1 2 . 4 . Fabricators . | . . . . . . Repair Stations 2 | . . . . 2 . Recycling Units 4 | . 1 2 . 1 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 24 | . 5 8 . 11 . Successful 23 | . 5 7 . 11 . Failed 1 | . . 1 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 1 | . 1 . . . . Terminals 9 | . 1 4 . 4 . Fabricators . | . . . . . . Repair Stations 6 | . . . . 6 . Recycling Units 9 | . 4 4 . 1 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 9 | . 1 4 . 4 . Record 1 | . . 1 . . . Emergency Access Points 2 | . . . . 2 . Terminal Index 1 | . . 1 . . . Unreport Threat 1 | . . . . 1 . Maintenance Status 2 | . . 2 . . . Investigation Status 1 | . . . . 1 . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 6 | . . . . 6 . Scan Component 3 | . . . . 3 . Repair 3 | . . . . 3 . Recycling Unit Hacks 8 | . 4 3 . 1 . Recycle Component 1 | . 1 . . . . Process 1 | . 1 . . . . Report Inventory 4 | . 1 2 . 1 . Retrieve Matter 1 | . 1 . . . . Retrieve Components 1 | . . 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 2 2 . 1 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 3 | . . . . 3 . Time 108 | . . . . 108 . Parts Recycled 1 | . 1 . . . . Recycled Matter 14 | . 14 . . . . Retrieved Matter 14 | . 14 . . . . Retrieved Components 10 | . . 10 . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 3 | . . . . . 3 Machine Destruction 3 | . . . . . 3 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Active Infowar (turns) 1766 | 11 324 7 . 1258 166 Terrain 342 | 11 324 7 . . . Traps 1424 | . . . . 1258 166 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 3333 | 95 421 531 107 1998 181 Spaces Moved 1762 | 55 273 430 196 776 32 Core 86 | 8 . 54 . 19 5 Treads 227 | . . . . 200 27 Legs 641 | 47 204 . . 390 . Wheels . | . . . . . . Hover 678 | . . 315 196 167 . Flight 130 | . 69 61 . . . Fastest Speed 37 | 50 37 37 52 52 232 Average Speed 138 | 109 99 99 52 188 337 Slowest Speed 1100 | 120 200 200 52 1100 1000 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 32 | 4 34 39 65 51 2 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . Spaces Dug . | . . . . . . Terrain Destroyed 128 | . . . . 96 32 Melee . | . . . . . . Projectile 4 | . . . . 4 . AOE 124 | . . . . 92 32 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 2315 | 78 366 483 198 1122 68 Wait 201 | . 26 . . 169 6 Move 1757 | 54 272 429 195 775 32 Hop . | . . . . . . Pick Up 52 | 10 11 9 1 21 . Fast Attach 15 | . . 3 . 12 . Attach 39 | 7 7 8 . 14 3 Detach . | . . . . . . Swap 20 | . 2 3 1 14 . Drop 22 | . 6 5 . 11 . Fire 191 | 7 32 26 1 99 26 Melee . | . . . . . . Ram 1 | . . . . . 1 Kick 14 | . 10 . . 4 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous 3 | . . . . 3 . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [Min]) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 1 exit: Sto) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 96 | -11/Scrapyard | Entered Materials 187 | -10/Materials | Discovered new exit (range 17) 315 | -10/Materials | Build established: Mutant 463 | -10/Materials | Core integrity fell below 50% 492 | -10/Materials | Discovered new exit (range 15) 517 | -10/Materials | Entered another Materials area 517 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 618 | -9/Materials | Lost 4 parts (1n3w) 904 | -9/Materials | Discovered new exit (range 5) 967 | -9/Materials | Build established: Scavenger-Mutant 1048 | -9/Materials | Entered Mines 1091 | -9/Mines | Discovered new exit (range 12) 1148 | -9/Mines | Discovered new exit (range 12) 1155 | -9/Mines | Entered Materials 1155 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1436 | -8/Materials | Lost 8 parts (1p4n1u2w) 1562 | -8/Materials | Repaired Lgt. Nuclear Core 1610 | -8/Materials | Repaired Shield Generator 2319 | -8/Materials | Build established: Mutant 2379 | -8/Materials | Core integrity fell below 50% 2407 | -8/Materials | Lost 5 parts (2p1n2w) 3033 | -8/Materials | Repaired Lgt. Nuclear Core 3118 | -8/Materials | Discovered new exit (range 16) 3153 | -8/Materials | Entered Factory 3153 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3154 | -7/Factory | Identified exit to Storage 3180 | -7/Factory | Garrison activated, responded to threat 3211 | -7/Factory | Lost 3 parts (1p2w) 3305 | -7/Factory | Lost 5 parts (1p2n2u) 3324 | -7/Factory | Core integrity fell below 50% 3330 | -7/Factory | Core integrity fell below 20% 3334 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Targeting Computer destroyed. G-47 Trooper destroyed. G-47 Trooper knocked back. Adv. Treads destroyed. Dynamic Insulation System destroyed. G-47 Trooper knocked back. G-47 Trooper destroyed. C-45 Heavy ARC bursts open, deploying its payload. G-50 Soldier unfolds itself. L-41 Fighter unfolds itself. G-47 Trooper unfolds itself. I-36 Angel unfolds itself. Acquired 53 matter. Hvy. Particle Cannon destroyed. Beam Rifle destroyed. Flak Cannon destroyed. Slammed into L-41 Fighter. Trap Scanner severed. Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????###?????????????????????? | | ?????????????????????? #?????????????????????? | | ?????????????????????? #?????????????????????? | | ??##?????????????????? #?????????????????????? | | ?? ???????????????? #?????????????????????? | | ?? ??????######## #??? "????????????????? | | ?? "" ????# #?? "????????????????? | | ?? " ??# #? "????????????????? | | ???"" # # ??????????????????? | | ?# + # ???????????????????? | | ?????""" # " ????????????????????? | | ?????""" # #?????????????????????? | | ????"" # #?????????????????????? | | ??? 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" #????????????????? | | ???????????##; " #????????????????? | | ????????????# i ############?????? | | ????????????##" ; gg""" u "%" ?????? | | ?????????????#" ! ; """g ????? | | ?????????????## + """ ????? | | ??????????????# "G! # @l ????? | | ??????????????# """ # % gg ????? | | ??????????????# ####""T""#######+####???????? | | ??????????????########??#"""""#??????????????????? | | ????????????????????????#######??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 23 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 EM Shielding 2 Armor Coverage 150 Power Shielding 33 Evasion (%) 62 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Nuclear Core | 38% | -8/Materials Shield Generator | 30% | -8/Materials Lgt. Nuclear Core | 58% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Challenges ------------ None Game ------ Seed FireJammingDirector Manual? 0 Play Time 00:48:40 Cumulative 4.1 hours Start 2025.11.01 @ 23:21:55 End 2025.11.02 @ 00:07:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 9 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a1cd088b-3ba2-4876-a266-65f5370cd6ec