Cogmind - Beta 12 @@@ ROGUE MODE // 2023.08.05 @ 21:22:45 Player: javashane Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (86) 430 Value Destroyed (3156) 3156 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (15) 15 TOTAL SCORE: 7561 Bonus ------- High Alert Combat Kills 15 Cogmind --------- Core Integrity 0/1000 Matter 240/300 Energy 99/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Light Angular Momentum Engine Combat Gravmag System Compact Battery (200) Weapon Cycler Improved Propulsion Shielding Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Matter Compressor Enhanced Optical Array Hardened Medium Armor Plating Drone Bay > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Coil Gun Advanced Assault Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Nuclear Core Aluminum Leg Aluminum Leg VSS Leg Improved Cryofiber Web Weapon Cycler Lightning Gun Gauss Rifle [Rating: 55] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Hover Unit Gravmag Array Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Enhanced Optical Array Protection Hardened Medium Armor Plating Weapon Enhanced Autogun Energy Gun Heavy Laser Ballistic Gun Enhanced Autogun Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Special Weapon Plasma Cutter Build | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Slots Evolved 10 | . . 2 2 2 2 2 . Power 1 | . . . . . . 1 . Propulsion 2 | . . 1 . 1 . . . Utility 4 | . . . 2 1 1 . . Weapon 3 | . . 1 . . 1 1 . Parts Attached 148 | . 11 10 32 47 27 11 10 Power 17 | . 1 . 3 3 6 2 2 Engine 7 | . 1 . 1 . 2 2 1 Core 10 | . . . 2 3 4 . 1 Reactor . | . . . . . . . . Propulsion 25 | . . 2 3 9 7 2 2 Treads 2 | . . . . . . . 2 Leg 19 | . . 2 3 9 5 . . Wheel . | . . . . . . . . Hover 4 | . . . . . 2 2 . Flight . | . . . . . . . . Utility 54 | . 3 3 16 14 9 5 4 Device 17 | . 1 . 3 4 4 5 . Storage 7 | . 1 . . 1 1 . 4 Processor 1 | . . . . 1 . . . Hackware . | . . . . . . . . Protection 29 | . 1 3 13 8 4 . . Artifact . | . . . . . . . . Weapon 52 | . 7 5 10 21 5 2 2 Energy Gun 13 | . 3 . 3 4 1 1 1 Energy Cannon . | . . . . . . . . Ballistic Gun 28 | . 2 3 6 13 4 . . Ballistic Cannon 4 | . . . . 4 . . . Launcher 3 | . . 2 1 . . . . Special Weapon 4 | . 2 . . . . 1 1 Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . 1 1 1 . . . Parts Lost 42 | . 3 1 5 10 16 . 7 Power 7 | . 1 . 1 . 4 . 1 Propulsion 13 | . . 1 1 4 5 . 2 Utility 8 | . . . 1 4 2 . 1 Weapon 14 | . 2 . 2 2 5 . 3 Highest Loss Streak 8 | . 3 1 5 5 8 . 7 To Critical Strikes 1 | . . . . 1 . . . Average Slot Usage (%) 86 | . 96 99 93 96 80 37 22 Engine 4 | . 13 11 6 1 . 7 . Core 3 | . . . 2 5 5 . 1 Leg 24 | . 28 32 26 29 20 . . Device 5 | . 9 . 7 3 6 13 8 Storage 11 | . 14 11 9 13 10 . 3 Processor 1 | . . . . 1 4 . . Protection 10 | . 3 11 13 15 8 . . Energy Gun 5 | . 16 11 8 4 1 4 2 Ballistic Gun 12 | . 3 15 17 14 14 . . Ballistic Cannon 1 | . . . . 2 4 . . Naked Turns 213 | . . . . . 63 . 150 Heaviest Build 56 | 14 19 29 35 50 56 30 31 Greatest Support 57 | 20 20 30 42 52 57 34 56 Greatest Overweight (x) 6 | . . 1 . 1 6 1 5 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | . 10 10 10 10 10 5 5 Average Capacity 9 | . 9 10 10 10 9 5 5 Most Carried 10 | . 10 10 10 10 10 5 5 Average Carried 8 | . 8 9 9 9 7 2 4 Final Capacity 10 | 8 10 10 10 10 5 5 5 Final Carried 10 | 6 10 10 10 9 2 5 5 Class Distribution -------------------- 59% | Scavenger-Tank 26% | Mutant 10% | Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Mutant | -5/Factory Mutant | -5/Upper Caves Resources | -11 -10 -9 -8 -7 -6 -5 -5 ----------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Matter Collected 3531 | 200 126 152 538 1764 624 . 127 Remotely 75 | . 75 . . . . . . Salvage Created 3629 | . 357 308 736 1603 500 . 125 Parts 201 | . 20 20 40 82 26 . 13 Haulers Intercepted 8 | . 1 . 3 4 . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 1 | . . . . . . . 1 Prevented 3 | . . . . . . . 3 Kills | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Combat Hostiles Destroyed 62 | . 5 8 11 27 10 . 1 Guns 43 | . 5 2 11 20 4 . 1 Cannons 10 | . . . . 7 3 . . AOE 9 | . . 6 . . 3 . . Classes Destroyed 15 | . 4 2 2 5 1 . 1 Worker 7 | . 1 . 2 2 2 . . Builder 1 | . . . . . 1 . . Hauler 8 | . 1 . 3 4 . . . Recycler 2 | . . . . 1 1 . . Watcher 6 | . 2 2 1 1 . . . Swarmer 6 | . . . . 3 3 . . Grunt 29 | . 5 6 6 8 3 . 1 Brawler 3 | . . 1 1 1 . . . Duelist 1 | . . . 1 . . . . Sentry 10 | . . 1 2 7 . . . Specialist 4 | . . . . 2 2 . . Hunter 1 | . . . 1 . . . . Programmer 6 | . . . . 5 1 . . Heavy 2 | . . . . 1 1 . . Samaritan 1 | . . . . . . . 1 Best Kill Streak 6 | . 2 2 6 4 6 . 1 Combat Bots Only 3 | . 2 2 3 3 3 . 1 Max Kills in Single Turn 6 | . 1 2 2 2 6 . 1 Gunslinging 1 | . . . . 1 . . . Exploded 3 | . . 2 . . 3 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Damage Taken 7635 | . 523 160 728 2382 2452 33 1357 Core 2178 | . 148 11 120 250 632 17 1000 Absorbed by Shields 69 | . . . . . . 12 57 Redirected to Shielding 72 | . 13 . 7 52 . . . Regen/Repaired (Parts) 262 | . . . . . 124 138 . Core Remaining (%) 67 | 100 40 97 78 64 25 . . Volleys Fired 230 | . 31 16 41 86 30 5 21 Largest 4 | . 2 3 3 3 4 1 1 Hottest 158 | . 90 111 119 122 158 20 85 Shots Fired 577 | . 56 26 115 240 114 5 21 Gun 480 | . 44 19 114 210 87 . 6 Cannon 57 | . . . . 30 27 . . Launcher 8 | . . 7 1 . . . . Special 32 | . 12 . . . . 5 15 Kinetic 384 | . 7 10 76 191 100 . . Thermal 150 | . 28 9 38 49 . 5 21 Explosive 8 | . . 7 1 . . . . Electromagnetic 35 | . 21 . . . 14 . . Robot Hit Streak 17 | . 8 9 12 17 17 . 8 Robot Miss Streak 9 | . 3 2 3 3 9 . 1 Penetration Max 1 | . . . . 1 1 . . Secondary Targets 4 | . . . 3 1 . . . Max Gunslinging Chain 1 | . . . 1 1 . . . Shots Hit Robots 376 | . 37 17 75 160 70 . 17 Core Hits 172 | . 19 13 34 64 32 . 10 Critical Kills 1 | . . . . 1 . . . Critical Parts Destroyed 2 | . . . . 1 1 . . Critical Strikes 9 | . 1 . . 5 2 . 1 Burn 4 | . 1 . . 2 . . 1 Destroy 3 | . . . . 2 1 . . Blast 2 | . . . . 1 1 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8348 | . 470 540 1411 3322 2366 . 239 Guns 5771 | . 392 211 1237 2716 1159 . 56 Cannons 1044 | . . . . 599 445 . . Explosions 1256 | . . 329 174 . 753 . . Melee . | . . . . . . . . Ramming 43 | . 2 . . 7 9 . 25 Kinetic 4992 | . 35 127 748 2599 1483 . . Thermal 2048 | . 238 84 489 716 307 . 214 Explosive 949 | . . 329 174 . 446 . . Electromagnetic 316 | . 195 . . . 121 . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 8 | . . . . 8 1 . . Average Corruption 3 | . . . . 4 1 . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 49 | . . . . 46 3 . . Message Errors 9 | . . . . 9 . . . Matter Fused 10 | . . . . 10 . . . Heat Flow Errors 6 | . . . . 4 2 . . Energy Discharges 5 | . . . . 5 . . . Parts Fused 2 | . . . . 1 1 . . Data Loss (minor) 7 | . . . . 7 . . . Data Loss (major) 4 | . . . . 4 . . . Misfires 1 | . . . . 1 . . . Weapon Failures 5 | . . . . 5 . . . Overload Shots . | . . . . . . . . Overflow Damage 64 | . . . . 17 40 . 7 Projectiles 24 | . . . . 17 . . 7 Explosions 40 | . . . . . 40 . . Melee . | . . . . . . . . Knockbacks 8 | . . . . 7 1 . . Impact . | . . . . . . . . Kinetic 8 | . . . . 7 1 . . Secondary . | . . . . . . . . Self-Inflicted Damage 20 | . . 6 . . 3 . 11 Shots 1 | . . 1 . . . . . Rammed 10 | . . . . . 4 . 6 Targets Rammed 13 | . 2 . . 1 4 . 6 Kicked 3 | . 2 . . 1 . . . Crushed . | . . . . . . . . Highest Temperature 604 | . 274 111 216 604 255 . 76 Average Temperature 118 | . 76 43 71 158 77 . 27 Received Heat Transfer 1725 | . 309 63 315 498 321 6 213 Effects 25 | . 1 . . 24 . . . Shutdowns 2 | . . . . 2 . . . Energy Bleed 5 | . . . . 5 . . . Interference 9 | . 1 . . 8 . . . Matter Decay 1 | . . . . 1 . . . Short Circuit 4 | . . . . 4 . . . Damage (minor) 4 | . . . . 4 . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . 1 . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 10 | . 2 . . 2 . . 6 Heat Transferred 4433 | . 814 185 1036 1443 200 . 755 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Peak Influence 402 | . 146 258 194 402 344 187 . Initial 193 | . . 25 61 88 193 168 . Average 170 | . 42 142 109 199 225 171 . Maximum Alert Level 2 | . . 1 . 2 1 . . Low Security (%) 65 | . 100 65 100 50 47 100 . Level 1 34 | . . 34 . 48 52 . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 18 | . 1 1 3 7 5 1 . Investigation 1 | . 1 . . . . . . Extermination 5 | . . . . 3 1 1 . Reinforcement 9 | . . 1 1 3 4 . . Assault . | . . . . . . . . Garrison 3 | . . . 2 1 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced 1 | . . . . 1 . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Distress Signals 5 | . . 1 1 3 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 121 | . 10 12 15 34 30 1 19 Peak Tracking Total 10 | . 3 3 6 4 10 2 9 Tactical Retreats 12 | . 1 . . 1 4 . 6 Traps | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Traps Triggered 3 | . 1 . . 1 . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . 1 . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 ---------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Machines Disabled 10 | . . 2 . 2 6 . . Max in Single Turn 5 | . . 1 . 1 5 . . Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Machines Accessed 12 | . 2 1 2 4 2 1 . Terminals 7 | . 2 1 1 3 . . . Fabricators 1 | . . . . 1 . . . Repair Stations 2 | . . . . . 1 1 . Recycling Units 1 | . . . . . 1 . . Scanalyzers 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 34 | . 5 1 6 9 8 5 . Successful 21 | . 2 1 3 5 7 3 . Failed 13 | . 3 . 3 4 1 2 . Catastrophic 1 | . . . . 1 . . . Database Lockouts . | . . . . . . . . Manual 7 | . 2 1 2 2 . . . Terminals 17 | . 5 1 4 7 . . . Fabricators 2 | . . . . 2 . . . Repair Stations 7 | . . . . . 2 5 . Recycling Units 6 | . . . . . 6 . . Scanalyzers 2 | . . . 2 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 8 | . 2 1 1 4 . . . Record 2 | . 1 . . 1 . . . Robot Analysis 2 | . 1 1 . . . . . Open DSF 2 | . . . . 2 . . . Alert Level 1 | . . . . 1 . . . Zone Layout 1 | . . . 1 . . . . Fabricator Hacks 1 | . . . . 1 . . . Build 1 | . . . . 1 . . . Repair Station Hacks 5 | . . . . . 2 3 . Scan Component 3 | . . . . . 1 2 . Repair 2 | . . . . . 1 1 . Recycling Unit Hacks 5 | . . . . . 5 . . Recycle Component 1 | . . . . . 1 . . Process 1 | . . . . . 1 . . Report Inventory 1 | . . . . . 1 . . Retrieve Matter 1 | . . . . . 1 . . Retrieve Components 1 | . . . . . 1 . . Scanalyzer 2 | . . . 2 . . . . Insert Component 1 | . . . 1 . . . . Analyze 1 | . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 6 | . 2 . 1 2 1 . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Built 1 | . . . . 1 . . . Authchips . | . . . . . . . . Time 95 | . . . . 95 . . . Total Part Build Rating 5 | . . . . 5 . . . Parts Repaired 2 | . . . . . 1 1 . Time 69 | . . . . . 19 50 . Parts Recycled 1 | . . . . . 1 . . Recycled Matter 40 | . . . . . 40 . . Retrieved Matter 40 | . . . . . 40 . . Retrieved Components 2 | . . . . . 2 . . Parts Scanalyzed 1 | . . . 1 . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 ------------ Run | Jun Mat Mat Mat Fac Fac Fac Upp Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders 2 | . . . . . 2 . . ROAM 2 | . . . . . 2 . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Robot Analysis Total 2 | . 1 1 . . . . . Derelict Logs Recovered 2 | . . . . . . . 2 Drone Launches 2 | . . . . . 2 . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 ------------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Turns Passed 5649 | . 485 519 744 2305 991 288 317 Spaces Moved 3332 | 1 243 313 272 1135 690 296 382 Core 380 | . . . . . 77 . 303 Treads 31 | . . . . . . . 31 Legs 2413 | 1 243 313 272 1135 449 . . Wheels . | . . . . . . . . Hover 508 | . . . . . 164 296 48 Flight . | . . . . . . . . Fastest Speed 50 | 120 120 120 120 122 50 60 50 Average Speed 106 | 120 120 121 120 126 99 68 61 Slowest Speed 350 | 120 120 190 123 195 350 110 300 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 24 | 2 48 24 28 24 20 6 45 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . . . 3 Spaces Dug . | . . . . . . . . Terrain Destroyed 95 | . . 49 9 5 32 . . Melee . | . . . . . . . . Projectile 12 | . . . . 5 7 . . AOE 83 | . . 49 9 . 25 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Total 5009 | . 375 427 612 1865 936 370 424 Wait 1142 | . 58 75 238 545 173 52 1 Move 3325 | . 242 312 271 1134 689 295 382 Hop . | . . . . . . . . Pick Up 65 | . 16 8 8 25 3 3 2 Fast Attach 39 | . 4 . 12 4 6 8 5 Attach 54 | . 4 4 7 19 13 3 4 Detach 16 | . 2 1 2 5 2 3 1 Swap 55 | . 3 6 13 24 8 . 1 Drop 70 | . 13 5 20 22 8 1 1 Fire 230 | . 31 16 41 86 30 5 21 Melee . | . . . . . . . . Ram 10 | . . . . . 4 . 6 Kick 3 | . 2 . . 1 . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -5/Upper Caves History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 168 | -10/Materials | Lost 3 parts (1p2w) 305 | -10/Materials | Core integrity fell below 50% 309 | -10/Materials | Build established: Mutant 383 | -10/Materials | Discovered new exit (range 4) 486 | -10/Materials | Entered another Materials area 486 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 997 | -9/Materials | Discovered new exit (range 5) 1005 | -9/Materials | Entered another Materials area 1005 | -8/Materials | Evolved 2 slots: Utility x2 1087 | -8/Materials | Build established: Tank 1220 | -8/Materials | Lost 5 parts (1p1n1u2w) 1504 | -8/Materials | Build established: Scavenger-Tank 1585 | -8/Materials | Garrison activated, responded to threat 1744 | -8/Materials | Discovered new exit (range 4) 1749 | -8/Materials | Entered Factory 1749 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1991 | -7/Factory | Garrison activated, responded to threat 3055 | -7/Factory | Lost 5 parts (2n2u1w) 3225 | -7/Factory | Fabricated Enh. Optical Array (x1) 3525 | -7/Factory | Cargo convoy interrupted 3708 | -7/Factory | Discovered new exit (range 7) 4054 | -7/Factory | Entered another Factory area 4054 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4392 | -6/Factory | Repaired Titanium Leg 4702 | -6/Factory | Lost 3 parts (1p1n1w) 4819 | -6/Factory | Lost 3 parts (1n2w) 4879 | -6/Factory | Released all parts (4) 4907 | -6/Factory | Lost 8 parts (1p3n2u2w) 4981 | -6/Factory | Core integrity fell below 50% 5032 | -6/Factory | Discovered new exit (range 13) 5045 | -6/Factory | Entered another Factory area 5045 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 5155 | -5/Factory | Build established: Mutant 5261 | -5/Factory | Repaired Gravmag Array 5297 | -5/Factory | Discovered new exit (range 15) 5333 | -5/Factory | Entered Upper Caves 5472 | -5/Upper Caves | Learned location of 1 exit from Factory 5475 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 5499 | -5/Upper Caves | Released all parts (5) 5528 | -5/Upper Caves | Lost 7 parts (1p2n1u3w) 5542 | -5/Upper Caves | Core integrity fell below 50% 5544 | -5/Upper Caves | Encountered a Warlord checkpoint 5565 | -5/Upper Caves | Spotted B-75 Beast 5606 | -5/Upper Caves | Learned Factory trap positions 5646 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5646 | -5/Upper Caves | Core integrity fell below 20% 5650 | -5/Upper Caves | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 05544_ XQ-PO6(M): "If you spot any more Unaware lurking around the area, let us know." 05558_ Acquired 5 matter. 05571_ Acquired 2 matter. 05606_ Acquired derelict log, extracted data. Data stored: Factory trap records. 05621_ Searching scrap... 05621_ Found Imp. Deuterium Engine. 05621_ Found KE Penetrator. 05621_ Found 13 Matter. 05622_ Acquired 13 matter. 05628_ Searching scrap... 05628_ Found Barrage Gun. 05628_ Found Imp. Medium Armor Plating. 05628_ Found Hpw. Shock Rifle. 05628_ Found Imp. Transmission Jammer. 05628_ Found 24 Matter. 05629_ Acquired 24 matter. 05646_ Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT." 05647_ Slug penetrates Wall. 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Ion Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Enh. Optical Array | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ActuatorShadeCleaver Manual? 0 Play Time 01:31:10 Cumulative 23.9 hours Start 2023.08.02 @ 07:03:15 End 2023.08.05 @ 21:22:45 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 30 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 28 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0c452d9b-96b4-4838-a0fe-2570d8fa1264