Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.13 @ 15:19:14 Player: gb Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (52) 260 Value Destroyed (2397) 2397 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (1227) 1227 TOTAL SCORE: 8224 Bonus ------- High Alert Combat Kills 423 Follower Combat Kills 201 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Friendly Fire -397 Cogmind --------- Core Integrity 0/850 Matter 164/300 Energy 100/100 System Corruption 25% Temperature Cool (0) Movement Core (50) Location -6/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Relay Coupler [Duelist] (26) Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Improved Carbon-fiber Leg Potential Leg > --- UTILITY ---------- Large Storage Unit Sensor Array Signal Interpreter Modified TNC Transmission Jammer Relay Coupler [Grunt] > --- WEAPON ----------- Compact HERF Cannon Gamma Bomb Array Remote Datajack > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Carbon-fiber Leg Improved Light Armor Plating Relay Coupler [Duelist] Assault Rifle Gauss Rifle Gauss Cannon Gauss Cannon [Rating: 63] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Potential Leg Treads Light Treads Leg Potential Leg Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Modified TNC Hackware Relay Coupler [Grunt] Protection Improved Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Compact HERF Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Proton Missile Launcher Special Weapon Remote Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Was Slots Evolved 8 | . . . . . 4 2 . 2 . Power 1 | . . . . . 1 . . . . Propulsion 2 | . . . . . 1 . . 1 . Utility 4 | . . . . . 2 1 . 1 . Weapon 1 | . . . . . . 1 . . . Parts Attached 65 | 7 3 . 4 . 11 4 22 2 12 Power 15 | 2 . . . . 3 . 9 . 1 Engine 6 | 2 . . . . 3 . 1 . . Core 9 | . . . . . . . 8 . 1 Reactor . | . . . . . . . . . . Propulsion 12 | 2 . . 2 . 1 1 4 1 1 Treads 2 | 2 . . . . . . . . . Leg 10 | . . . 2 . 1 1 4 1 1 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 15 | 1 3 . 2 . 2 2 3 1 1 Device 7 | . 1 . 1 . 1 2 1 1 . Storage 2 | 1 1 . . . . . . . . Processor 2 | . . . 1 . 1 . . . . Hackware 2 | . . . . . . . 2 . . Protection 2 | . 1 . . . . . . . 1 Artifact . | . . . . . . . . . . Weapon 23 | 2 . . . . 5 1 6 . 9 Energy Gun 1 | 1 . . . . . . . . . Energy Cannon 3 | . . . . . . . . . 3 Ballistic Gun 5 | 1 . . . . 2 . 1 . 1 Ballistic Cannon 8 | . . . . . 2 1 3 . 2 Launcher 5 | . . . . . 1 . 1 . 3 Special Weapon 1 | . . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . . 3 . 2 . . . . Parts Lost 16 | . . . . . . . 7 . 9 Power 4 | . . . . . . . 3 . 1 Propulsion 5 | . . . . . . . 2 . 3 Utility 1 | . . . . . . . . . 1 Weapon 6 | . . . . . . . 2 . 4 Highest Loss Streak 7 | . . . . . . . 3 . 7 Average Slot Usage (%) 97 | . 96 100 100 100 97 100 99 94 69 Engine 9 | . 14 14 14 14 18 15 . . . Core 5 | . . . . . . . 13 13 9 Treads 6 | . 28 28 10 . . . . . . Leg 18 | . . . 17 28 24 23 22 21 16 Device 10 | . 10 14 5 . 9 15 14 13 7 Storage 10 | . 14 14 14 14 9 7 7 6 4 Processor 11 | . . . 8 14 18 15 15 13 9 Energy Gun 6 | . 14 14 14 14 1 . . . . Ballistic Gun 9 | . 14 14 14 14 3 7 7 6 3 Ballistic Cannon 3 | . . . . . 5 7 7 6 4 Launcher 2 | . . . . . 7 7 2 . . Special Weapon 1 | . . . . . . . 3 6 3 Naked Turns 51 | . . . . . . . . . 51 Heaviest Build 50 | 13 26 26 26 25 47 50 50 42 50 Greatest Support 80 | 40 40 40 60 60 77 77 78 80 80 Greatest Overweight (x) 3 | . . . . . . . . . 3 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 6 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 7 10 10 10 10 10 10 10 8 Most Carried 10 | 4 7 7 9 10 10 8 10 8 10 Average Carried 7 | 2 5 7 8 9 8 7 8 7 6 Final Capacity 10 | 6 10 10 10 10 10 10 10 10 4 Final Carried 10 | 4 7 7 9 10 9 7 9 7 1 Class Distribution -------------------- 49% | Mutant 31% | Scavenger-Skirmisher 16% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Garrison Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Waste Resources | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Was Matter Collected 1790 | 189 90 21 . 49 341 27 951 59 63 Remotely . | . . . . . . . . . . Salvage Created 1846 | . . . . 12 681 27 1063 19 44 Parts 103 | . . . . 3 31 . 62 3 4 Haulers Intercepted 1 | . . . . . 1 . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Was Combat Hostiles Destroyed 39 | . . . . 1 7 1 30 . . Guns 14 | . . . . 1 . 1 12 . . Cannons 10 | . . . . . 2 . 8 . . AOE 15 | . . . . . 5 . 10 . . Classes Destroyed 11 | . . . . 1 8 . 2 . . Worker 4 | . . . . . 4 . . . . Hauler 1 | . . . . . 1 . . . . Recycler 1 | . . . . . 1 . . . . Operator 1 | . . . . . 1 . . . . Watcher 4 | . . . . . 3 . . 1 . Swarmer 14 | . . . . 1 . . 13 . . Grunt 15 | . . . . . 6 . 9 . . Duelist 1 | . . . . . 1 . . . . Sentry 5 | . . . . . 1 1 3 . . Specialist 2 | . . . . . . . 2 . . Hunter 4 | . . . . . . . 3 . 1 Best Kill Streak 13 | . . . . 1 11 1 13 1 . Combat Bots Only 13 | . . . . 1 4 1 13 . . Max Kills in Single Turn 3 | . . . . 1 2 1 3 1 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . . . 2 . 2 . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Was Damage Taken 3372 | . . . . 16 287 210 1936 . 923 Core 1249 | . . . . . 48 22 321 . 858 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 85 | 100 . . . 100 91 . 51 . . Volleys Fired 117 | . . . . 3 41 5 60 3 5 Largest 3 | . . . . 2 2 3 3 2 2 Hottest 128 | . . . . 70 87 108 109 76 128 Shots Fired 211 | . . . . 6 57 11 122 6 9 Gun 84 | . . . . 6 18 5 52 3 . Cannon 89 | . . . . . 23 5 51 3 7 Launcher 29 | . . . . . 16 1 10 . 2 Special 9 | . . . . . . . 9 . . Kinetic 169 | . . . . 3 41 10 103 6 6 Thermal 3 | . . . . 3 . . . . . Explosive 5 | . . . . . . . 5 . . Electromagnetic 25 | . . . . . 16 1 5 . 3 Robot Hit Streak 12 | . . . . 2 5 6 12 3 7 Robot Miss Streak 11 | . . . . 2 4 11 8 1 3 Penetration Max 1 | . . . . . . . 1 . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 126 | . . . . 2 30 8 76 4 6 Core Hits 92 | . . . . 2 24 4 55 3 4 Critical Hits 5 | . . . . . . . 4 . 1 Critical Kills 2 | . . . . . . . 2 . . Critical Parts Destroyed 2 | . . . . . . . 2 . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4234 | . . . . 64 1456 270 2109 121 214 Guns 1111 | . . . . 64 155 89 761 42 . Cannons 1367 | . . . . . 361 88 683 79 156 Explosions 1756 | . . . . . 940 93 665 . 58 Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 2438 | . . . . 27 516 177 1444 121 153 Thermal 137 | . . . . 37 53 . 47 . . Explosive 539 | . . . . . 114 64 361 . . Electromagnetic 1120 | . . . . . 773 29 257 . 61 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 25 | . . . . . . . . . 25 Average Corruption 13 | . . . . . . . . . 13 Corruption Purged . | . . . . . . . . . . Effects 7 | . . . . . . . . . 7 Message Errors 1 | . . . . . . . . . 1 Matter Fused 2 | . . . . . . . . . 2 Data Loss (major) 1 | . . . . . . . . . 1 Misfires 1 | . . . . . . . . . 1 Misdirections 2 | . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . Overflow Damage 164 | . . . . . 159 . 5 . . Projectiles . | . . . . . . . . . . Explosions 164 | . . . . . 159 . 5 . . Melee . | . . . . . . . . . . Knockbacks 9 | . . . . . 5 . 4 . . Impact . | . . . . . . . . . . Kinetic 8 | . . . . . 4 . 4 . . Secondary 1 | . . . . . 1 . . . . Self-Inflicted Damage 116 | . . . . . 49 56 11 . . Shots 7 | . . . . . 3 2 2 . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 258 | . . . . 18 45 58 258 12 57 Average Temperature 44 | . . . . 8 18 34 58 6 28 Received Heat Transfer 513 | . . . . 9 117 60 327 . . Effects 1 | . . . . . . . 1 . . Energy Bleed 1 | . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . . . . 1 . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 261 | . . . . 111 100 . 50 . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . . . . . 2 . 1 . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Was Peak Influence 1292 | . 15 5 . 133 418 271 1292 717 265 Initial 678 | . . 5 . . 51 172 189 678 250 Average 419 | . . 5 . 98 214 194 874 691 224 Maximum Alert Level 4 | . . . . . 2 1 4 3 1 Low Security (%) 44 | 100 100 100 . 100 41 73 1 . 27 Level 1 13 | . . . . . 43 26 1 . 72 Level 2 12 | . . . . . 14 . 21 69 . Level 3 16 | . . . . . . . 40 30 . Level 4 12 | . . . . . . . 33 . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 4 | . 1 . . 1 2 . . . . Investigation 2 | . . . . 1 1 . . . . Extermination . | . . . . . . . . . . Reinforcement 2 | . 1 . . . 1 . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Was Distress Signals 2 | . . . . . 1 . . 1 . Communications Jammed 4 | . . . . . . 4 . . . Distress Signals . | . . . . . . . . . . Times Spotted 76 | . 4 . . 5 26 1 33 2 5 Peak Tracking Total 9 | . 3 . . 2 4 1 9 2 5 Tactical Retreats 2 | . . . . . 1 . 1 . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Was Traps Triggered 10 | . . . . . 3 . 6 1 . Indirectly 3 | . . . . . 3 . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Was Machines Disabled 8 | . . . . . 4 1 3 . . Max in Single Turn 2 | . . . . . 2 1 1 . . Garrison Relay 3 | . . . . . . . 3 . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Was Machines Accessed 13 | . 1 . 5 1 5 1 . . . Terminals 5 | . 1 . . . 4 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . Garrison Access 1 | . . . . . . 1 . . . Total Hacks 63 | . 2 . 50 1 8 2 . . . Successful 58 | . 1 . 50 1 5 1 . . . Failed 5 | . 1 . . . 3 1 . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 6 | . . . 5 . 1 . . . . Terminals 8 | . 2 . . . 6 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . . . . 2 . . . . Garrison Access 2 | . . . . . . 2 . . . Terminal Hacks 55 | . 1 . 50 1 3 . . . . Record 49 | . . . 49 . . . . . . Prototype ID Bank 1 | . . . . . 1 . . . . Open Door 1 | . . . . 1 . . . . . Level Access Points 1 | . . . . . 1 . . . . Branch Access Points 1 | . 1 . . . . . . . . Emergency Access Points 1 | . . . . . 1 . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 2 | . . . . . 2 . . . . Insert Component 1 | . . . . . 1 . . . . Analyze 1 | . . . . . 1 . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . Unlock Access 1 | . . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 3 | . . . . . 2 1 . . . Full Trace Events 1 | . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Gar Fac Was Used RIF Installer 1 | . . . . . . . 1 . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 13 | . . . . . . . 13 . . Machine Destruction 13 | . . . . . . . 13 . . Attached 2 | . . . . . . . 2 . . Robots Rewired 3 | . . . . . . . 3 . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Was Total Allies 7 | . . 3 . . . . 3 . 1 Largest Group 3 | . . 3 3 3 2 1 3 1 2 Highest-Rated Group 63 | . . 40 40 40 32 15 63 21 52 Highest-Rated Ally 31 | . . 16 16 16 16 15 21 21 31 Total Orders . | . . . . . . . . . . Ally Attacks 82 | . . . . 11 35 5 16 4 11 Total Damage 1171 | . . . . 118 372 76 249 42 314 Kills 11 | . . . . 4 4 . 2 1 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Was Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . Drone Launches 1 | . . . 1 . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Was Turns Passed 4364 | 87 327 381 709 371 605 172 1381 102 229 Spaces Moved 3399 | 50 199 235 613 371 482 140 1101 75 133 Core 21 | 5 . . . . . . . . 16 Treads 642 | 45 199 235 163 . . . . . . Legs 2736 | . . . 450 371 482 140 1101 75 117 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 90 90 90 103 100 110 50 Average Speed 110 | 149 160 160 108 90 99 103 103 111 114 Slowest Speed 200 | 160 160 160 160 90 103 103 110 115 200 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 44 | 4 40 61 93 84 45 6 68 3 44 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . . Known Exits Taken 3 | . 1 . . . 1 1 . . . Unknown Exits Taken 4 | 1 . 1 1 1 . . . . . Scrap Searched 1 | . . 1 . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 86 | . . . . . 46 21 19 . . Melee . | . . . . . . . . . . Projectile 8 | . . . . . 5 . 3 . . AOE 78 | . . . . . 41 21 16 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Was Total 3802 | 59 208 240 656 402 552 158 1236 88 203 Wait 151 | . . 6 32 24 6 9 23 8 43 Move 3387 | 49 198 234 612 370 481 139 1096 75 133 Hop . | . . . . . . . . . . Pick Up 36 | 3 4 . 5 3 7 . 12 . 2 Fast Attach 15 | 6 2 . . . 2 . 5 . . Attach 26 | . . . 1 . 5 3 8 2 7 Detach 3 | . 1 . . . . 1 . . 1 Swap 27 | 1 1 . 3 . 4 1 12 . 5 Drop 31 | . 2 . 3 2 6 . 12 . 6 Fire 117 | . . . . 3 41 5 60 3 5 Melee . | . . . . . . . . . . Ram 1 | . . . . . . . . . 1 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 8 | . . . . . . . 8 . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -6/Factory -6/Waste History --------- Turn | Location | Event 37 | -11/Scrapyard | Discovered new exit (range 16) 88 | -11/Scrapyard | Entered Materials 141 | -10/Materials | Identified exit to Mines 314 | -10/Materials | Build established: Mutant 415 | -10/Materials | Entered Mines 507 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 553 | -10/Mines | Learned 8 Materials zone layouts 786 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 786 | -10/Mines | Discovered new exit (range 5) 796 | -10/Mines | Entered Exiles 796 | -10/Exiles | Accompanied by 3 allies 820 | -10/Exiles | Discovered new exit (range 15) 841 | -10/Exiles | Met 8R-AWN 868 | -10/Exiles | Met EX-HEX 947 | -10/Exiles | Met EX-BIN 980 | -10/Exiles | Aligned with FarCom system 982 | -10/Exiles | Given EX-Vault access code 1049 | -10/Exiles | Opened EX-Vault 1057 | -10/Exiles | Found Prototype Leg 1058 | -10/Exiles | Identified Potential Leg 1061 | -10/Exiles | Found Potential Leg 1068 | -10/Exiles | Found Prototype Device 1069 | -10/Exiles | Identified Supersonic Drone Bay 1072 | -10/Exiles | Found Prototype Processor 1073 | -10/Exiles | Identified Modified TNC 1106 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1131 | -10/Exiles | Met EX-DEC 1140 | -10/Exiles | Learned location of Zion (-6) 1181 | -10/Exiles | Discovered new exit (range 15) 1255 | -10/Exiles | Visited The Gauntlet 1505 | -10/Exiles | Stole three prototypes: Potential Leg, Modified TNC, Supersonic Drone Bay 1505 | -10/Exiles | Entered Mines 1505 | -9/Mines | Accompanied by 3 allies 1571 | -9/Mines | Learned Materials terminal intel 1641 | -9/Mines | Discovered new exit (range 9) 1707 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1836 | -9/Mines | Discovered new exit (range 8) 1847 | -9/Mines | Met a Derelict shopkeep closing up shop 1876 | -9/Mines | Entered Materials 1876 | -8/Materials | Accompanied by 2 allies 1876 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 1878 | -8/Materials | Loaded intel: 12 terminal locations 2258 | -8/Materials | Identified exit to Factory 2481 | -8/Materials | Entered Factory 2481 | -7/Factory | Accompanied by 1 ally 2481 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2483 | -7/Factory | FarCom data flow suspended 2641 | -7/Factory | Identified exit to Garrison 2653 | -7/Factory | Entered Garrison 2653 | -7/Garrison | Accompanied by 1 ally 2676 | -7/Garrison | Triggered checkpoint 2684 | -7/Garrison | Triggered checkpoint 2737 | -7/Garrison | Destroyed 13 combat bots 2770 | -7/Garrison | Discovered new exit (range 12) 2804 | -7/Garrison | Triggered checkpoint 2883 | -7/Garrison | Identified exit to Factory 2884 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2944 | -7/Garrison | Discovered exit to Factory (range 9) 2968 | -7/Garrison | Triggered checkpoint 3004 | -7/Garrison | Garrison Relay disabled 3031 | -7/Garrison | Build established: Scavenger-Skirmisher 3062 | -7/Garrison | Triggered checkpoint 3084 | -7/Garrison | Triggered checkpoint 3168 | -7/Garrison | Garrison Relay disabled 3276 | -7/Garrison | Triggered checkpoint 3321 | -7/Garrison | Discovered exit to Factory (range 12) 3329 | -7/Garrison | Lost 3 parts (1p1n1w) 3332 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3387 | -7/Garrison | Garrison Relay disabled 3538 | -7/Garrison | Triggered checkpoint 3596 | -7/Garrison | Triggered checkpoint 4024 | -7/Garrison | Installed Relay Interface Framework 4034 | -7/Garrison | Entered Factory 4034 | -6/Factory | Accompanied by 1 ally 4034 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4136 | -6/Factory | Sucked down chute 4136 | -6/Factory | Entered Waste 4137 | -6/Waste | Met a frightened Derelict 4140 | -6/Waste | Found Gamma Bomb Array 4151 | -6/Waste | EMP discharged 4185 | -6/Waste | 1 allies followed down the chute 4210 | -6/Waste | Spotted C-40 Crusher 4210 | -6/Waste | Spotted C-40 Crusher 4230 | -6/Waste | Spotted C-40 Crusher 4231 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4251 | -6/Waste | EMP discharged 4251 | -6/Waste | System corruption reached 10% 4277 | -6/Waste | Spotted C-40 Crusher 4278 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4285 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4304 | -6/Waste | Spotted C-40 Crusher 4312 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4326 | -6/Waste | Crushed by Compactor (1 part destroyed) 4329 | -6/Waste | Crushed by Compactor (1 part destroyed) 4332 | -6/Waste | Crushed by Compactor (1 part destroyed) 4336 | -6/Waste | Core integrity fell below 50% 4351 | -6/Waste | EMP discharged 4357 | -6/Waste | Core integrity fell below 20% 4363 | -6/Waste | Lost 7 parts (1p2n4w) 4365 | -6/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 04309_ Discarded Signal Interpreter. 04310_ Sensor Array crushed. 04310_ Lgt. Nuclear Core crushed. 04312_ Dropped Gauss Rifle. 04312_ Lrg. Storage Unit crushed. 04312_ Carbon-fiber Leg crushed. 04312_ Gauss Cannon crushed. 04312_ Relay Coupler [Grunt] crushed. 04312_ Modified TNC crushed. 04314_ Acquired 63 matter. 04318_ Lgt. Nuclear Core crushed. 04318_ Assault Rifle crushed. 04320_ Carbon-fiber Leg crushed. 04326_ Lgt. Nuclear Core crushed. 04329_ Com. HERF Cannon crushed. 04332_ Gamma Bomb Array crushed. 04341_ ALERT: Foreign system detected. Charging EMP. 04351_ System corrupted (+8). 04363_ LGE4FSRBXORCCE1D/6KORQ,>1/ #PH Map ----- +----------------------------------------------------+ | ????????????????????????# #???????????????? | | ????????????????????????# #???????????????? | | ????????????????????????# #???????????????? | | ????????????????????????# #???????????????? | | ????????????????????????# #???????????????? | | ????????????????????????# #???????????????? | | ????????????????????????# #???????????????? | | ????????????????????????# #????######?????? | | ????????????????????????### ###????# #?????? | | ??????????????????????????# #??????# #?????? | | ??????????????????????????# #??????# ! #?????? | | ??????????????????????????# = #??????# #?????? | | ????????????????????????### ######## #?????? | | ????????????????????????# #?????? | | ????????????????????????# #?????? | | ????????????????????????# #?????? | | ????????????????????????# #?????? | | ????????????????????????###! ######## #?????? | | ??????????????????????????# #??????# #?????? | | ??????????????????????????# #??????# #?????? | | ??????????????????????????# #??????# #?????? | | ????????????????????????###CC #??????# #?????? | | ????????????????????????# CC #??????#=[ #?????? | | ????????????????????????# CCCC #??????#%! #?????? | | ????????????????????????# CCCC #??????#= #?????? | | ????????????????????????#@ CC #??????# #?????? | | ????????????????????????###CC #??????# #?????? | | ????????????############??# #??????# #?????? | | ????????????# #??# #??????# #?????? | | ????????????# #??# #??????# #?????? | | ????????????# #### #??????# ####### | | ????????????# #??????# | | ????????????# #??????# | | ????????????# #??????# | | ????????????# #??????# | | ????????????# #### #??????# ####### | | ????????????# #??# #??????# #?????? | | ????????????# #??# #??????# #?????? | | ????????????############??# #??????# #?????? | | ??????????????????????????# #??????# #?????? | | ??????????????????????????######??????######?????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 23 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 150 Propulsion Shielding 33 Evasion (%) 42 Recoil Reduction 2 Relay Coupler Types 31 Relay Coupler Value 1 Item Schematics ----------------- Proton Missile Launcher | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Loot Pinata No Signal Challenges ------------ None Game ------ Seed ReclamationComponentMinigun Manual? 0 Play Time 01:07:18 Cumulative 5.8 hours Start 2020.11.13 @ 14:04:40 End 2020.11.13 @ 15:19:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 14 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 3f46dee3-56a7-4003-9281-654de75b8f92