Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.29 @ 16:16:11

Player: admiral_len

Result: Destroyed by L-41 Fighter with Axe

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (29)      145
Value Destroyed (586)      586
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (307)                307
              TOTAL SCORE: 2538

 Bonus
-------
Follower Combat Kills      7
Met Imprinter              300

 Cogmind 
---------
Core Integrity             0/400
Matter                     284/300
Energy                     100/100
System Corruption          0%
Temperature                Warning (367)
Movement                   Walking (260) Ox2
Location                   -6/Proximity Caves

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (2) ---
            Aluminum Leg
>           --- UTILITY (3) ------
     Medium Storage Unit
            Machine Analyzer
            Salvage Targeting Computer
>           --- WEAPON (3) -------
            Particle Gun
      Heavy Particle Cannon
      Light Cannon
>           --- INVENTORY (10) ---
            Hacking Drone Bay
            Autogun
            Shotgun
  Makeshift Shrapnel Gun
            Proton Missile Launcher
            RU-N14's Throwing Claymores
            RU-N14's Throwing Claymores
            RU-N14's Throwing Claymores
            RU-N14's Throwing Claymores

 Peak State 
------------
>           --- POWER ------------
            Ion Engine
>           --- PROPULSION -------
            Aluminum Leg
            Aluminum Leg
>           --- UTILITY ----------
     Medium Storage Unit
            Machine Analyzer
            Authchip [R/Combat]
>           --- WEAPON -----------
            Particle Gun
      Heavy Particle Cannon
      Light Cannon
>           --- INVENTORY --------
            Hacking Drone Bay
            Autogun
            Shotgun
  Makeshift Shrapnel Gun
            Proton Missile Launcher
            RU-N14's Throwing Claymores
            RU-N14's Throwing Claymores
            RU-N14's Throwing Claymores
            GAL Module
[Rating: 22]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Heat Sink
  Storage                  Medium Storage Unit
  Processor                Machine Analyzer
  Hackware                 Authchip [R/Combat]
  Protection               Backup Plating I
Weapon                     Light Cannon
  Energy Gun               Particle Gun
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon

 Build                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Slots Evolved              2    | .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  1    | .   .   1   .   .   .   
  Weapon                   1    | .   .   1   .   .   .   
Parts Attached             30   | 5   1   13  7   4   .   
  Power                    5    | 1   .   3   1   .   .   
    Engine                 4    | 1   .   2   1   .   .   
    Core                   1    | .   .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               8    | 2   .   4   2   .   .   
    Treads                 4    | 2   .   2   .   .   .   
    Leg                    4    | .   .   2   2   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  7    | 1   1   2   .   3   .   
    Device                 1    | .   .   1   .   .   .   
    Storage                3    | 1   1   1   .   .   .   
    Processor              2    | .   .   .   .   2   .   
    Hackware               1    | .   .   .   .   1   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   10   | 1   .   4   4   1   .   
    Energy Gun             1    | .   .   .   1   .   .   
    Energy Cannon          1    | .   .   .   .   1   .   
    Ballistic Gun          7    | 1   .   4   2   .   .   
    Ballistic Cannon       1    | .   .   .   1   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 17   | .   .   10  5   .   2   
  Power                    4    | .   .   2   1   .   1   
  Propulsion               6    | .   .   3   2   .   1   
  Utility                  2    | .   .   2   .   .   .   
  Weapon                   5    | .   .   3   2   .   .   
  Highest Loss Streak      5    | .   .   4   5   .   2   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   83  78  80  98  100 
  Engine                   10   | .   14  6   10  11  11  
  Treads                   7    | .   28  6   1   .   .   
  Leg                      15   | .   .   14  19  22  22  
  Storage                  16   | .   14  22  22  14  11  
  Processor                5    | .   .   .   .   10  22  
  Hackware                 2    | .   .   .   .   6   .   
  Protection               1    | .   5   1   .   .   .   
  Energy Gun               8    | .   5   3   7   11  11  
  Energy Cannon            4    | .   .   .   .   8   11  
  Ballistic Gun            8    | .   14  17  9   2   .   
  Ballistic Cannon         6    | .   .   .   10  11  11  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             29   | 9   16  23  26  29  27  
  Greatest Support         40   | 40  40  40  40  20  20  
  Greatest Overweight (x)  7    | .   .   7   4   1   1   
  Average Overweight (x)   .    | .   .   .   .   1   1   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  
  Average Capacity         9    | 7   8   10  10  10  10  
  Most Carried             10   | 5   8   8   6   10  9   
  Average Carried          5    | 2   6   5   2   6   9   
  Final Capacity           10   | 8   10  10  10  10  10  
  Final Carried            9    | 4   8   6   2   9   9   

 Class Distribution 
--------------------
 41% | Skirmisher
 40% | Mutant
 14% | Gunner
  3% | Scavenger-Mutant

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -9/Materials
     Gunner | -9/Mines
 Skirmisher | -7/Zion
 Skirmisher | -6/Proximity Caves

 Resources                      | -11 -10 -9  -9  -7  -6  
-----------                Run  | Yrd Mat Mat Min Zio Pro 
Matter Collected           709  | 223 173 205 78  30  .   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            712  | .   253 383 76  .   .   
  Parts                    58   | .   18  36  4   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Combat Hostiles Destroyed  26   | .   8   15  3   .   .   
  Guns                     25   | .   8   15  2   .   .   
  Cannons                  1    | .   .   .   1   .   .   
Classes Destroyed          6    | .   2   2   2   .   .   
  Worker                   2    | .   .   2   .   .   .   
  Recycler                 1    | .   .   .   1   .   .   
  Swarmer                  15   | .   3   10  2   .   .   
  Grunt                    8    | .   5   3   .   .   .   
  Sentry                   2    | .   .   2   .   .   .   
  Demolisher               1    | .   .   .   1   .   .   
Best Kill Streak           8    | .   3   8   3   .   .   
  Combat Bots Only         8    | .   3   8   2   .   .   
Max Kills in Single Turn   2    | .   1   2   1   .   .   
  Gunslinging              1    | .   .   1   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Hostile Shots Fired        211  | .    46   123  25   .    17   
  Missed                   48   | .    12   25   7    .    4    
Damage Taken               2469 | .    353  1131 672  .    313  
  Core                     497  | .    83   296  102  .    16   
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         83   | 100  66   .    .    .    .    
Volleys Fired              111  | .    44   54   9    .    4    
  Largest                  3    | .    2    2    2    .    3    
  Hottest                  175  | .    50   50   100  .    175  
Shots Fired                165  | .    56   85   14   .    10   
  Gun                      153  | .    56   85   9    .    3    
  Cannon                   12   | .    .    .    5    .    7    
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  128  | .    44   72   8    .    4    
  Thermal                  37   | .    12   13   6    .    6    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         12   | .    6    12   4    .    4    
  Robot Miss Streak        4    | .    4    3    2    .    2    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        4    | .    .    4    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    
Shots Hit Robots           113  | .    35   64   8    .    6    
  Core Hits                50   | .    21   24   4    .    1    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    1    .    .    .    
  Critical Strikes         1    | .    .    1    .    .    .    
    Destroy                1    | .    .    1    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           1241 | .    307  669  140  .    125  
  Guns                     1085 | .    297  669  101  .    18   
  Cannons                  146  | .    .    .    39   .    107  
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  10   | .    10   .    .    .    .    
  Kinetic                  901  | .    235  571  63   .    32   
  Thermal                  330  | .    62   98   77   .    93   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         6    | .    3    .    6    6    .    
  Average Corruption       5    | .    2    .    6    6    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  13   | .    .    .    10   3    .    
    Message Errors         5    | .    .    .    4    1    .    
    Heat Flow Errors       1    | .    .    .    1    .    .    
    Energy Discharges      6    | .    .    .    4    2    .    
    Data Loss (minor)      1    | .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 2    | .    .    .    1    .    1    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  2    | .    .    .    1    .    1    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   3    | .    3    .    .    .    .    
Targets Rammed             3    | .    3    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        358  | .    40   12   229  .    358  
  Average Temperature      42   | .    14   5    55   .    188  
  Received Heat Transfer   504  | .    138  267  .    .    99   
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             4    | .    .    2    2    .    .    
  Heat Transferred         999  | .    259  407  185  .    148  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Peak Influence             330  | .   125 330 122 .   .   
  Initial                  54   | .   .   35  54  .   .   
  Average                  106  | .   58  202 76  .   .   
Maximum Alert Level        1    | .   .   1   .   .   .   
  Low Security (%)         83   | 100 100 48  100 .   .   
  Level 1                  16   | .   .   51  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          2    | .   2   .   .   .   .   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   2   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Distress Signals           3    | .   1   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              38   | .   12  17  5   .   4   
  Peak Tracking Total      7    | .   4   7   3   .   4   
  Tactical Retreats        1    | .   .   1   .   .   .   

 Traps                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Traps Triggered            2    | .   2   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  
----------                 Run  | Yrd Mat Mat Min Zio Pro 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Machines Accessed          5    | .   3   1   1   .   .   
  Terminals                4    | .   2   1   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                9    | .   5   3   1   .   .   
  Successful               4    | .   2   1   1   .   .   
  Failed                   5    | .   3   2   .   .   .   
    Catastrophic           3    | .   2   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   3    | .   .   .   .   3   .   
  Terminals                8    | .   4   3   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             3    | .   1   1   1   .   .   
  Record                   1    | .   .   1   .   .   .   
  Zone Layout              2    | .   1   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       1    | .   1   .   .   .   .   
  Refit                    1    | .   1   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         2    | .   1   1   .   .   .   
  Full Trace Events        1    | .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  
------------               Run  | Yrd Mat Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  -6  
--------                   Run  | Yrd Mat Mat Min Zio Pro 
Total Allies               2    | .   .   .   2   .   .   
  Largest Group            2    | .   .   .   2   2   .   
  Highest-Rated Group      45   | .   .   .   45  45  .   
  Highest-Rated Ally       31   | .   .   .   31  31  .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               6    | .   .   .   6   .   .   
  Total Damage             81   | .   .   .   81  .   .   
  Kills                    1    | .   .   .   1   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   1   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Turns Passed               3105 | 59   666  533  420  1277 150  
Spaces Moved               1574 | 40   335  239  226  663  71   
  Core                     30   | 16   .    7    7    .    .    
  Treads                   437  | 24   335  64   14   .    .    
  Legs                     1107 | .    .    168  205  663  71   
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  120  120  190  190  
  Average Speed            172  | 116  160  144  172  190  190  
  Slowest Speed            400  | 160  160  400  250  190  190  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    1    .    .    
Exploration Rate (%)       37   | 4    48   21   54   86   12   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    1    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             6    | .    .    .    1    5    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Total                      1828 | 52  417 353 244 683 79  
  Wait                     65   | .   27  34  .   .   4   
  Move                     1569 | 39  334 238 225 662 71  
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  40   | 8   7   11  2   12  .   
  Fast Attach              1    | 1   .   .   .   .   .   
  Attach                   28   | 4   1   12  7   4   .   
  Detach                   2    | .   .   .   1   1   .   
  Swap                     1    | .   .   1   .   .   .   
  Drop                     8    | .   1   3   .   4   .   
  Fire                     111  | .   44  54  9   .   4   
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    3    | .   3   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-9/Mines (discovered 3 exits: [*Mat x2] / *Zio)
-7/Zion (discovered 2 exits: Dee / [*Pro])
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
   32 | -11/Scrapyard      | Discovered new exit (range 16)
   60 | -11/Scrapyard      | Entered Materials
  308 | -10/Materials      | Build established: Mutant
  350 | -10/Materials      | Discovered new exit (range 18)
  709 | -10/Materials      | Discovered new exit (range 11)
  726 | -10/Materials      | Entered another Materials area
  726 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  804 | -9/Materials       | Destroyed 8 combat bots
  811 | -9/Materials       | Lost 3 parts (1n1u1w)
 1051 | -9/Materials       | Discovered new exit (range 7)
 1134 | -9/Materials       | Core integrity fell below 50%
 1164 | -9/Materials       | Lost 4 parts (2n1u1w)
 1259 | -9/Materials       | Entered Mines
 1260 | -9/Mines           | Assembled infested the area
 1265 | -9/Mines           | Assisted by a Guerilla fighting off Assembled
 1280 | -9/Mines           | Discovered new exit (range 8)
 1287 | -9/Mines           | Crushed by falling debris
 1288 | -9/Mines           | Core integrity fell below 20%
 1318 | -9/Mines           | Lost 5 parts (1p2n2w)
 1377 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1440 | -9/Mines           | Discovered new exit (range 3)
 1629 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 1666 | -9/Mines           | Learned location of Zion (-7)
 1679 | -9/Mines           | Entered Zion
 1679 | -7/Zion            | Accompanied by 2 allies
 1684 | -7/Zion            | Build established: Gunner
 1729 | -7/Zion            | Led the pair of lost Derelicts to a safe place
 1744 | -7/Zion            | Found GAL Module
 1785 | -7/Zion            | System corruption cleaned by Quarantine Array
 1937 | -7/Zion            | Received a hallucinogenic algorithm
 2015 | -7/Zion            | Identified exit to Deep Caves
 2030 | -7/Zion            | Given the Hacking Drone Bay
 2053 | -7/Zion            | Found Prototype Device
 2124 | -7/Zion            | Build established: Skirmisher
 2417 | -7/Zion            | Given A8's code to call for help
 2591 | -7/Zion            | Found Prototype Special Weapon
 2594 | -7/Zion            | Found Prototype Special Weapon
 2597 | -7/Zion            | Found Prototype Special Weapon
 2600 | -7/Zion            | Found Prototype Special Weapon
 2668 | -7/Zion            | Learned Factory emergency access door positions
 2939 | -7/Zion            | Discovered new exit (range 8)
 2956 | -7/Zion            | Entered Proximity Caves
 3106 | -6/Proximity Caves | Destroyed by L-41 Fighter with Axe

 Last Messages 
---------------
I do however know a very sneaky bot that recently managed to map some of
  those in the Factory. Thank me when you come back in one piece.
Data stored: Factory emergency access points.
PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 1 system, cleaned 1.
PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 2 systems, cleaned
  1.
Searching scrap...
Found Salvage Targeting Computer.
Found 14 Matter.
Dropped GAL Module.
Acquired Salvage Targeting Computer.
Discarded Authchip [R/Combat].
EXIT=FOUND
[Achievement: Tourist]
LOCATION=UNKNOWN
GOAL=ESCAPE
G-50 Soldier knocked back.
Aluminum Leg destroyed.
Critical hit (Burn: +37).
Ion Engine destroyed.

 Map 
-----
+----------------------------------------------------+
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| ??????????#               ######        #????????? |
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| ??????????????##                      #??????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          14
Energy Capacity            265
Matter Stores              400
Matter Capacity            400
Sight Range                16
Terrain Scan Density       10
Armor Coverage             80
Evasion (%)                55
Recoil Reduction           2
Salvage Targeting          1
Authchip Count             1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Robot Respite
Tourist

 Challenges 
------------
None

 Game 
------
Seed              StealthRecyclingFacilitator
  Manual?         0
Play Time         00:33:15
  Cumulative      2.9 hours
  Start           2024.05.29 @ 15:42:45
  End             2024.05.29 @ 16:16:11
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          11
  Rogue           11
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          6
Achievement%      5
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          38x25
Zoom Use          97%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 63443028-1af9-4649-aa6e-0fd332196782