Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.29 @ 16:16:11 Player: admiral_len Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (29) 145 Value Destroyed (586) 586 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (307) 307 TOTAL SCORE: 2538 Bonus ------- Follower Combat Kills 7 Met Imprinter 300 Cogmind --------- Core Integrity 0/400 Matter 284/300 Energy 100/100 System Corruption 0% Temperature Warning (367) Movement Walking (260) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Aluminum Leg > --- UTILITY (3) ------ Medium Storage Unit Machine Analyzer Salvage Targeting Computer > --- WEAPON (3) ------- Particle Gun Heavy Particle Cannon Light Cannon > --- INVENTORY (10) --- Hacking Drone Bay Autogun Shotgun Makeshift Shrapnel Gun Proton Missile Launcher RU-N14's Throwing Claymores RU-N14's Throwing Claymores RU-N14's Throwing Claymores RU-N14's Throwing Claymores Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Machine Analyzer Authchip [R/Combat] > --- WEAPON ----------- Particle Gun Heavy Particle Cannon Light Cannon > --- INVENTORY -------- Hacking Drone Bay Autogun Shotgun Makeshift Shrapnel Gun Proton Missile Launcher RU-N14's Throwing Claymores RU-N14's Throwing Claymores RU-N14's Throwing Claymores GAL Module [Rating: 22] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor Machine Analyzer Hackware Authchip [R/Combat] Protection Backup Plating I Weapon Light Cannon Energy Gun Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon 1 | . . 1 . . . Parts Attached 30 | 5 1 13 7 4 . Power 5 | 1 . 3 1 . . Engine 4 | 1 . 2 1 . . Core 1 | . . 1 . . . Reactor . | . . . . . . Propulsion 8 | 2 . 4 2 . . Treads 4 | 2 . 2 . . . Leg 4 | . . 2 2 . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 7 | 1 1 2 . 3 . Device 1 | . . 1 . . . Storage 3 | 1 1 1 . . . Processor 2 | . . . . 2 . Hackware 1 | . . . . 1 . Protection . | . . . . . . Artifact . | . . . . . . Weapon 10 | 1 . 4 4 1 . Energy Gun 1 | . . . 1 . . Energy Cannon 1 | . . . . 1 . Ballistic Gun 7 | 1 . 4 2 . . Ballistic Cannon 1 | . . . 1 . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 17 | . . 10 5 . 2 Power 4 | . . 2 1 . 1 Propulsion 6 | . . 3 2 . 1 Utility 2 | . . 2 . . . Weapon 5 | . . 3 2 . . Highest Loss Streak 5 | . . 4 5 . 2 To Critical Strikes . | . . . . . . Average Slot Usage (%) 89 | . 83 78 80 98 100 Engine 10 | . 14 6 10 11 11 Treads 7 | . 28 6 1 . . Leg 15 | . . 14 19 22 22 Storage 16 | . 14 22 22 14 11 Processor 5 | . . . . 10 22 Hackware 2 | . . . . 6 . Protection 1 | . 5 1 . . . Energy Gun 8 | . 5 3 7 11 11 Energy Cannon 4 | . . . . 8 11 Ballistic Gun 8 | . 14 17 9 2 . Ballistic Cannon 6 | . . . 10 11 11 Naked Turns . | . . . . . . Heaviest Build 29 | 9 16 23 26 29 27 Greatest Support 40 | 40 40 40 40 20 20 Greatest Overweight (x) 7 | . . 7 4 1 1 Average Overweight (x) . | . . . . 1 1 Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 10 Most Carried 10 | 5 8 8 6 10 9 Average Carried 5 | 2 6 5 2 6 9 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 9 | 4 8 6 2 9 9 Class Distribution -------------------- 41% | Skirmisher 40% | Mutant 14% | Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -9/Mines Skirmisher | -7/Zion Skirmisher | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 709 | 223 173 205 78 30 . Remotely . | . . . . . . Salvage Created 712 | . 253 383 76 . . Parts 58 | . 18 36 4 . . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 26 | . 8 15 3 . . Guns 25 | . 8 15 2 . . Cannons 1 | . . . 1 . . Classes Destroyed 6 | . 2 2 2 . . Worker 2 | . . 2 . . . Recycler 1 | . . . 1 . . Swarmer 15 | . 3 10 2 . . Grunt 8 | . 5 3 . . . Sentry 2 | . . 2 . . . Demolisher 1 | . . . 1 . . Best Kill Streak 8 | . 3 8 3 . . Combat Bots Only 8 | . 3 8 2 . . Max Kills in Single Turn 2 | . 1 2 1 . . Gunslinging 1 | . . 1 . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 211 | . 46 123 25 . 17 Missed 48 | . 12 25 7 . 4 Damage Taken 2469 | . 353 1131 672 . 313 Core 497 | . 83 296 102 . 16 Absorbed by Shields . | . . . . . . Core Remaining (%) 83 | 100 66 . . . . Volleys Fired 111 | . 44 54 9 . 4 Largest 3 | . 2 2 2 . 3 Hottest 175 | . 50 50 100 . 175 Shots Fired 165 | . 56 85 14 . 10 Gun 153 | . 56 85 9 . 3 Cannon 12 | . . . 5 . 7 Launcher . | . . . . . . Special . | . . . . . . Kinetic 128 | . 44 72 8 . 4 Thermal 37 | . 12 13 6 . 6 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 12 | . 6 12 4 . 4 Robot Miss Streak 4 | . 4 3 2 . 2 Penetration Max . | . . . . . . Secondary Targets 4 | . . 4 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 113 | . 35 64 8 . 6 Core Hits 50 | . 21 24 4 . 1 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . 1 . . . Critical Strikes 1 | . . 1 . . . Destroy 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1241 | . 307 669 140 . 125 Guns 1085 | . 297 669 101 . 18 Cannons 146 | . . . 39 . 107 Explosions . | . . . . . . Melee . | . . . . . . Ramming 10 | . 10 . . . . Kinetic 901 | . 235 571 63 . 32 Thermal 330 | . 62 98 77 . 93 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 6 | . 3 . 6 6 . Average Corruption 5 | . 2 . 6 6 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 13 | . . . 10 3 . Message Errors 5 | . . . 4 1 . Heat Flow Errors 1 | . . . 1 . . Energy Discharges 6 | . . . 4 2 . Data Loss (minor) 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 2 | . . . 1 . 1 Impact . | . . . . . . Kinetic 2 | . . . 1 . 1 Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 3 | . 3 . . . . Targets Rammed 3 | . 3 . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 358 | . 40 12 229 . 358 Average Temperature 42 | . 14 5 55 . 188 Received Heat Transfer 504 | . 138 267 . . 99 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . . 2 2 . . Heat Transferred 999 | . 259 407 185 . 148 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 330 | . 125 330 122 . . Initial 54 | . . 35 54 . . Average 106 | . 58 202 76 . . Maximum Alert Level 1 | . . 1 . . . Low Security (%) 83 | 100 100 48 100 . . Level 1 16 | . . 51 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . 2 . . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 2 | . 2 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 3 | . 1 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 38 | . 12 17 5 . 4 Peak Tracking Total 7 | . 4 7 3 . 4 Tactical Retreats 1 | . . 1 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 2 | . 2 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 5 | . 3 1 1 . . Terminals 4 | . 2 1 1 . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 9 | . 5 3 1 . . Successful 4 | . 2 1 1 . . Failed 5 | . 3 2 . . . Catastrophic 3 | . 2 1 . . . Database Lockouts . | . . . . . . Manual 3 | . . . . 3 . Terminals 8 | . 4 3 1 . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 3 | . 1 1 1 . . Record 1 | . . 1 . . . Zone Layout 2 | . 1 . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . 1 . . . . Refit 1 | . 1 . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . 1 1 . . . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 2 | . . . 2 . . Largest Group 2 | . . . 2 2 . Highest-Rated Group 45 | . . . 45 45 . Highest-Rated Ally 31 | . . . 31 31 . Total Orders . | . . . . . . Ally Attacks 6 | . . . 6 . . Total Damage 81 | . . . 81 . . Kills 1 | . . . 1 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . 1 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 3105 | 59 666 533 420 1277 150 Spaces Moved 1574 | 40 335 239 226 663 71 Core 30 | 16 . 7 7 . . Treads 437 | 24 335 64 14 . . Legs 1107 | . . 168 205 663 71 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 120 120 190 190 Average Speed 172 | 116 160 144 172 190 190 Slowest Speed 400 | 160 160 400 250 190 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . 1 . . Exploration Rate (%) 37 | 4 48 21 54 86 12 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 6 | . . . 1 5 . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 1828 | 52 417 353 244 683 79 Wait 65 | . 27 34 . . 4 Move 1569 | 39 334 238 225 662 71 Hop . | . . . . . . Pick Up 40 | 8 7 11 2 12 . Fast Attach 1 | 1 . . . . . Attach 28 | 4 1 12 7 4 . Detach 2 | . . . 1 1 . Swap 1 | . . 1 . . . Drop 8 | . 1 3 . 4 . Fire 111 | . 44 54 9 . 4 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 3 | . 3 . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 16) 60 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 350 | -10/Materials | Discovered new exit (range 18) 709 | -10/Materials | Discovered new exit (range 11) 726 | -10/Materials | Entered another Materials area 726 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 804 | -9/Materials | Destroyed 8 combat bots 811 | -9/Materials | Lost 3 parts (1n1u1w) 1051 | -9/Materials | Discovered new exit (range 7) 1134 | -9/Materials | Core integrity fell below 50% 1164 | -9/Materials | Lost 4 parts (2n1u1w) 1259 | -9/Materials | Entered Mines 1260 | -9/Mines | Assembled infested the area 1265 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1280 | -9/Mines | Discovered new exit (range 8) 1287 | -9/Mines | Crushed by falling debris 1288 | -9/Mines | Core integrity fell below 20% 1318 | -9/Mines | Lost 5 parts (1p2n2w) 1377 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1440 | -9/Mines | Discovered new exit (range 3) 1629 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1666 | -9/Mines | Learned location of Zion (-7) 1679 | -9/Mines | Entered Zion 1679 | -7/Zion | Accompanied by 2 allies 1684 | -7/Zion | Build established: Gunner 1729 | -7/Zion | Led the pair of lost Derelicts to a safe place 1744 | -7/Zion | Found GAL Module 1785 | -7/Zion | System corruption cleaned by Quarantine Array 1937 | -7/Zion | Received a hallucinogenic algorithm 2015 | -7/Zion | Identified exit to Deep Caves 2030 | -7/Zion | Given the Hacking Drone Bay 2053 | -7/Zion | Found Prototype Device 2124 | -7/Zion | Build established: Skirmisher 2417 | -7/Zion | Given A8's code to call for help 2591 | -7/Zion | Found Prototype Special Weapon 2594 | -7/Zion | Found Prototype Special Weapon 2597 | -7/Zion | Found Prototype Special Weapon 2600 | -7/Zion | Found Prototype Special Weapon 2668 | -7/Zion | Learned Factory emergency access door positions 2939 | -7/Zion | Discovered new exit (range 8) 2956 | -7/Zion | Entered Proximity Caves 3106 | -6/Proximity Caves | Destroyed by L-41 Fighter with Axe Last Messages --------------- I do however know a very sneaky bot that recently managed to map some of those in the Factory. Thank me when you come back in one piece. Data stored: Factory emergency access points. PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 1 system, cleaned 1. PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 2 systems, cleaned 1. Searching scrap... Found Salvage Targeting Computer. Found 14 Matter. Dropped GAL Module. Acquired Salvage Targeting Computer. Discarded Authchip [R/Combat]. EXIT=FOUND [Achievement: Tourist] LOCATION=UNKNOWN GOAL=ESCAPE G-50 Soldier knocked back. Aluminum Leg destroyed. Critical hit (Burn: +37). Ion Engine destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????####?????????????????????????????????? | | ???????????## ##????????????????????????????????? | | ???????????# #????????????????????????????????? | | ???????????# ######???????????????????????????? | | ???????????# ## ##??????????????????????????? | | ??????????## ####???????????####????????? | | ??????????# ##??????? #????????? | | ??????????# ###### #????????? | | ??????????# @l % #?????????? | | ??????????# g %g #??????????? | | ??????????# ############# #??????????? | | ??????????# #######???##??????????? #?????????? | | ??????????# ##???????# ???????????????????????? | | ??????????# #??????? ????????????????????????? | | ??????????## ######## #??????????????????????? | | ???????????# #???????????????????????? | | ???????????# #????????????????????????? | | ???????????## ####### #????????????????????????? | | ????????????# #?????# #?#####??????????????????? | | ????????????# #?????# ### ##?????????????????? | | ??????????### ##???## ## ##????????????????? | | ??????????# ##?## ## #????????????????? | | ??????????# ### ## #????????????????? | | ??????????# ### ##???????????????? | | ??????????# ### ### ##??????????????? | | ??????????# #??#### ## ####???????????? | | ??????????###???#### ##??????????? | | ???????????????## / #??????????? | | ??????????????## #??????????? | | ??????????????# ### ##??????????? | | ??????????????# ####### #???????????? | | ??????????????# #????# ## #???????????? | | ??????????????# ##???# ## #??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 14 Energy Capacity 265 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Armor Coverage 80 Evasion (%) 55 Recoil Reduction 2 Salvage Targeting 1 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite Tourist Challenges ------------ None Game ------ Seed StealthRecyclingFacilitator Manual? 0 Play Time 00:33:15 Cumulative 2.9 hours Start 2024.05.29 @ 15:42:45 End 2024.05.29 @ 16:16:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 6 Achievement% 5 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 38x25 Zoom Use 97% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 63443028-1af9-4649-aa6e-0fd332196782