Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.17 @ 22:11:55 Player: sentrybuster Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (163) 815 Value Destroyed (5760) 5760 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (883) 883 TOTAL SCORE: 11658 Bonus ------- High Alert Combat Kills 870 Follower Combat Kills 33 Friendly Fire -20 Cogmind --------- Core Integrity 0/1000 Matter 56/300 Energy 170/170 System Corruption 33% Temperature Cool (0) Movement Rolling (100) Location -5/Waste Parts ------- > --- POWER (1) -------- Light Antimatter Reactor > --- PROPULSION (5) --- Carbon-fiber Leg Armored Huge Wheel > --- UTILITY (8) ------ Advanced Heat Sink Advanced Heat Sink Improved Signal Interpreter Terrain Scan Processor Advanced Reaction Control System > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Proton Cannon Hypervelocity Coil Gun Hypervelocity Coil Gun Power Sword Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Improved Treads Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System High-capacity Storage Unit Improved Signal Interpreter Terrain Scan Processor Salvage Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- Tesla Rifle Mini Assault Cannon Power Sword > --- INVENTORY -------- Micro Nuclear Core Neutrino Core Advanced Heat Sink Structural Scanner Proton Cannon Long-range Missile Launcher Long-range Missile Launcher Long-range Missile Launcher Improved Remote Datajack Plasma Cutter Power Sword Spear [Rating: 64] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Flight Unit Cooled Cesium-ion Thruster Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Medium Reactive Plating Weapon Gauss Cannon Energy Gun Beam Rifle Energy Cannon Particle Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Gauss Cannon Launcher Long-range Missile Launcher Special Weapon Plasma Cutter Impact Weapon Flail Slashing Weapon Power Sword Build | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Was Slots Evolved 10 | . . 2 . 2 2 2 2 . Power . | . . . . . . . . . Propulsion 3 | . . . . 1 . 1 1 . Utility 6 | . . 1 . 1 2 1 1 . Weapon 1 | . . 1 . . . . . . Parts Attached 162 | 7 3 8 19 20 23 34 45 3 Power 16 | 1 . . 3 3 3 3 3 . Engine 9 | 1 . . 2 1 1 3 1 . Core 6 | . . . 1 2 2 . 1 . Reactor 1 | . . . . . . . 1 . Propulsion 39 | 2 1 3 3 7 4 10 9 . Treads 16 | . . 2 3 5 3 1 2 . Leg 14 | 2 1 1 . 2 1 3 4 . Wheel 8 | . . . . . . 5 3 . Hover . | . . . . . . . . . Flight 1 | . . . . . . 1 . . Utility 37 | 1 2 2 2 4 9 6 8 3 Device 18 | . 1 . 2 2 2 3 5 3 Storage 3 | 1 1 . . . . . 1 . Processor 8 | . . 1 . 2 3 2 . . Hackware 1 | . . . . . 1 . . . Protection 7 | . . 1 . . 3 1 2 . Artifact . | . . . . . . . . . Weapon 70 | 3 . 3 11 6 7 15 25 . Energy Gun 20 | 2 . 2 3 2 1 4 6 . Energy Cannon 5 | . . 1 . . . 2 2 . Ballistic Gun 17 | 1 . . 2 2 2 . 10 . Ballistic Cannon 9 | . . . 1 1 3 3 1 . Launcher 12 | . . . 3 1 . 4 4 . Special Weapon 2 | . . . . . 1 . 1 . Impact Weapon 2 | . . . 2 . . . . . Slashing Weapon 3 | . . . . . . 2 1 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . . . 1 2 . . Parts Lost 90 | . . 4 9 13 11 20 29 4 Power 12 | . . . 3 2 2 2 3 . Propulsion 28 | . . 1 1 6 1 8 10 1 Utility 22 | . . . 2 2 5 4 7 2 Weapon 28 | . . 3 3 3 3 6 9 1 Highest Loss Streak 12 | . . 2 2 6 7 12 12 2 Average Slot Usage (%) 85 | . 87 87 76 94 97 79 72 55 Engine 4 | . 14 11 4 2 . 4 3 . Core 3 | . . . 4 5 6 . . . Treads 11 | . . 3 22 19 17 5 2 1 Leg 7 | . 28 18 . 3 4 4 14 5 Wheel 1 | . . . . . . 4 1 5 Device 7 | . 1 8 3 11 6 5 8 16 Storage 7 | . 14 11 11 9 7 6 4 5 Processor 14 | . . 2 2 15 16 24 17 11 Protection 4 | . . 8 2 . 9 3 2 . Energy Gun 5 | . 14 14 4 8 4 2 2 1 Energy Cannon 1 | . . 8 3 . . 1 . . Ballistic Gun 5 | . 14 1 5 8 7 1 3 . Ballistic Cannon 5 | . . . 1 9 8 6 3 . Naked Turns . | . . . . . . . . . Heaviest Build 86 | 11 40 46 54 58 86 66 66 25 Greatest Support 78 | 20 20 43 48 68 78 50 65 28 Greatest Overweight (x) 13 | . 1 4 1 2 5 13 5 . Average Overweight (x) . | . . 1 . . 1 1 . . Largest Inventory Capacity 14 | 6 14 12 12 12 12 12 12 4 Average Capacity 11 | 5 7 12 12 12 12 12 10 4 Most Carried 12 | 4 6 7 10 12 12 12 12 4 Average Carried 9 | 2 4 5 7 11 11 10 9 4 Final Capacity 12 | 6 12 12 12 12 12 12 4 4 Final Carried 12 | 4 6 7 10 12 11 9 4 4 Class Distribution -------------------- 34% | Mutant 25% | Scavenger-Gunner 17% | Scavenger-Mutant 16% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Waste Resources | -11 -10 -9 -9 -8 -7 -6 -5 -5 ----------- Run | Scr Mat Mat Min Mat Fac Fac Fac Was Matter Collected 4259 | 204 143 63 328 810 869 678 1164 . Remotely . | . . . . . . . . . Salvage Created 5657 | . 199 267 530 1228 988 1024 1421 . Parts 295 | . 13 19 29 79 45 42 68 . Haulers Intercepted 6 | . . . . 4 1 1 . . Recyclers Shooed 5 | . . . . . . 2 3 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Was Combat Hostiles Destroyed 121 | . 4 8 14 23 18 20 34 . Melee 6 | . . . 3 . . 1 2 . Guns 41 | . 4 5 1 9 7 2 13 . Cannons 37 | . . 3 4 12 11 5 2 . AOE 36 | . . . 5 2 . 12 17 . Classes Destroyed 16 | . 1 3 4 6 1 1 . . Worker 6 | . . . . 6 . . . . Builder 10 | . . . 1 2 2 4 1 . Tunneler 3 | . . . 2 1 . . . . Hauler 6 | . . . . 4 1 1 . . Recycler 7 | . . . 1 . 3 2 1 . Mechanic 2 | . . . . 1 . 1 . . Operator 3 | . . . . 3 . . . . Watcher 5 | . . . . 3 . 1 1 . Swarmer 30 | . . 4 3 4 3 3 13 . Grunt 58 | . 4 1 8 15 8 10 12 . Brawler 7 | . . . 3 . 1 1 2 . Duelist 3 | . . 1 . . . 1 1 . Protector 1 | . . . . . . 1 . . Sentry 12 | . . 2 . 3 4 1 2 . Hunter 3 | . . . . 1 . 2 . . Programmer 7 | . . . . . 2 1 4 . Best Kill Streak 8 | . 3 4 5 8 6 5 7 . Combat Bots Only 7 | . 3 4 3 5 4 5 7 . Max Kills in Single Turn 5 | . 1 2 3 3 1 3 5 . Gunslinging . | . . . . . . . . . Exploded 5 | . . . 2 1 . 3 5 . Melee 1 | . . . 1 . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -5 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Was Damage Taken 12230 | . 273 362 927 1691 2261 2590 3920 206 Core 2387 | . 82 72 186 159 238 611 984 55 Absorbed by Shields 3 | . . . . . 3 . . . Core Remaining (%) 61 | 100 67 . 35 71 66 28 . . Volleys Fired 398 | . 19 18 27 96 73 70 94 1 Largest 3 | . 2 3 3 3 3 3 3 2 Hottest 203 | . 60 148 141 150 129 203 144 75 Shots Fired 833 | . 38 38 44 250 162 123 176 2 Gun 473 | . 38 28 16 151 81 27 131 1 Cannon 311 | . . 10 17 95 78 76 35 . Launcher 40 | . . . 11 4 . 17 8 . Special 9 | . . . . . 3 3 2 1 Kinetic 520 | . 19 . 1 174 132 64 130 . Thermal 157 | . . 23 32 44 21 30 6 1 Explosive 40 | . . . 11 4 . 17 8 . Electromagnetic 113 | . 19 15 . 28 9 12 30 . Robot Hit Streak 24 | . 7 16 7 21 24 6 17 5 Robot Miss Streak 5 | . 2 1 3 3 5 5 4 . Penetration Max 1 | . . . . 1 1 1 1 . Secondary Targets . | . . . . . . . . . Shots Hit Robots 566 | . 28 28 47 170 100 72 119 2 Core Hits 304 | . 7 11 20 72 51 64 78 1 Critical Hits 29 | . 1 . . 10 7 3 8 . Critical Kills 11 | . 1 . . 3 4 . 3 . Critical Parts Destroyed 17 | . . . . 7 3 2 5 . Melee Attacks 46 | . . . 22 . . 13 11 . Impact 22 | . . . 22 . . . . . Slashing 24 | . . . . . . 13 11 . Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 18363 | . 315 468 1724 3930 2445 4459 5000 22 Guns 5168 | . 315 286 121 1571 1002 395 1456 22 Cannons 5050 | . . 144 225 1742 1358 1162 419 . Explosions 7036 | . . 38 834 616 . 2604 2944 . Melee 1004 | . . . 530 . . 293 181 . Ramming 72 | . . . 14 1 52 5 . . Kinetic 6903 | . 144 . . 2319 2101 946 1393 . Thermal 3557 | . . 324 346 936 216 539 1174 22 Explosive 5471 | . . . 834 307 . 2460 1870 . Electromagnetic 1356 | . 171 144 . 367 76 216 382 . Impact 530 | . . . 530 . . . . . Slashing 474 | . . . . . . 293 181 . Piercing . | . . . . . . . . . Highest Corruption 33 | . . 3 6 1 2 4 16 33 Average Corruption 5 | . . 2 5 1 1 3 9 24 Corruption Purged . | . . . . . . . . . Effects 99 | . . 10 22 . 9 9 35 14 Message Errors 20 | . . 4 5 . 2 3 3 3 Matter Fused 20 | . . 2 5 . . 3 8 2 Heat Flow Errors 11 | . . . 2 . 2 2 4 1 Energy Discharges 12 | . . 1 3 . . . 8 . Parts Rejected 1 | . . . . . . 1 . . Data Loss (minor) 9 | . . 2 1 . 2 . 2 2 Data Loss (major) 2 | . . . 1 . . . 1 . Misfires 3 | . . . 1 . . . 2 . Alerts 1 | . . . . . . . 1 . Misdirections 9 | . . . . . . . 4 5 Targeting Errors 10 | . . 1 3 . 3 . 2 1 Weapon Failures 1 | . . . 1 . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 770 | . . . 207 69 42 134 318 . Projectiles 127 | . . . . 26 42 44 15 . Explosions 544 | . . . 108 43 . 90 303 . Melee 99 | . . . 99 . . . . . Knockbacks 43 | . . . 3 20 8 9 3 . Impact 3 | . . . 3 . . . . . Kinetic 38 | . . . . 18 8 9 3 . Secondary 2 | . . . . 2 . . . . Self-Inflicted Damage 829 | . . 22 99 79 . 81 548 . Shots 18 | . . 1 3 2 . 4 8 . Rammed 15 | . . . 5 1 7 1 1 . Targets Rammed 16 | . . . 6 1 7 1 1 . Kicked . | . . . . . . . . . Crushed 1 | . . . 1 . . . . . Highest Temperature 418 | . 121 242 418 297 417 351 163 220 Average Temperature 115 | . 59 89 175 71 153 124 31 116 Received Heat Transfer 3124 | . 153 45 357 720 868 273 708 . Effects 19 | . . . 4 3 12 . . . Shutdowns 3 | . . . . . 3 . . . Energy Bleed 7 | . . . 2 . 5 . . . Interference 5 | . . . . 3 2 . . . Matter Decay 1 | . . . 1 . . . . . Short Circuit 2 | . . . 1 . 1 . . . Damage (minor) 1 | . . . . . 1 . . . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . Parts Fried 6 | . . 1 1 . . 4 . . Impact Corruptions 6 | . . . 6 . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . . 1 2 . . 1 . . Heat Transferred 5311 | . . 693 682 1571 555 699 1061 50 Parts Sabotaged 2 | . . . . . . . 2 . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 6 | . . 1 . 3 . 1 1 . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Was Peak Influence 1333 | . 90 120 235 308 258 800 1333 447 Initial 432 | . . 37 . . 140 93 339 432 Average 262 | . 41 47 81 163 122 517 595 434 Maximum Alert Level 4 | . . . 1 1 1 3 4 2 Low Security (%) 56 | 100 100 100 89 57 90 14 . . Level 1 18 | . . . 10 42 9 7 34 . Level 2 18 | . . . . . . 60 42 100 Level 3 4 | . . . . . . 17 8 . Level 4 2 | . . . . . . . 14 . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 22 | . . . 1 3 7 7 4 . Investigation 5 | . . . 1 . 2 2 . . Extermination 5 | . . . . . 2 1 2 . Reinforcement 6 | . . . . 3 . 2 1 . Assault 3 | . . . . . . 2 1 . Garrison 3 | . . . . . 3 . . . Intercept . | . . . . . . . . . Construction Impeded 3 | . . . . 2 . . 1 . Haulers Reinforced 1 | . . . . . . 1 . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Was Distress Signals 10 | . 1 1 . 6 1 . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 187 | . 6 9 15 45 24 30 53 5 Peak Tracking Total 10 | . 5 5 3 6 6 6 10 5 Tactical Retreats 15 | . . . 1 2 2 3 7 . Traps | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Was Traps Triggered 9 | . . 2 . 1 3 2 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -5 ---------- Run | Scr Mat Mat Min Mat Fac Fac Fac Was Machines Disabled 27 | . . . . 3 4 6 14 . Max in Single Turn 5 | . . . . 1 1 1 5 . Garrison Access 1 | . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . 1 . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Was Machines Accessed 24 | . 1 1 1 5 6 4 6 . Terminals 13 | . 1 1 . 4 3 2 2 . Fabricators 4 | . . . . . . 2 2 . Repair Stations . | . . . . . . . . . Recycling Units 3 | . . . . 1 2 . . . Scanalyzers 1 | . . . . . . . 1 . Garrison Access 2 | . . . . . 1 . 1 . Total Hacks 54 | . 2 3 1 11 13 10 14 . Successful 29 | . 1 2 1 7 4 5 9 . Failed 25 | . 1 1 . 4 9 5 5 . Catastrophic 4 | . . . . . . 1 3 . Database Lockouts . | . . . . . . . . . Manual 18 | . 2 1 . 5 1 6 3 . Terminals 31 | . 2 3 . 10 7 6 3 . Fabricators 8 | . . . . . . 4 4 . Repair Stations . | . . . . . . . . . Recycling Units 4 | . . . . 1 3 . . . Scanalyzers 4 | . . . . . . . 4 . Garrison Access 6 | . . . . . 3 . 3 . Terminal Hacks 9 | . 1 1 1 4 2 . . . Prototype ID Bank 1 | . 1 . . . . . . . Open Door 1 | . . . 1 . . . . . Alert Level 2 | . . . . 1 1 . . . Locate Traps 2 | . . . . 1 1 . . . Zone Layout 3 | . . 1 . 2 . . . . Fabricator Hacks 5 | . . . . . . 2 3 . Load Schematic 1 | . . . . . . . 1 . Build 4 | . . . . . . 2 2 . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 3 | . . . . 1 2 . . . Retrieve Components 3 | . . . . 1 2 . . . Scanalyzer 4 | . . . . . . . 4 . Insert Component 2 | . . . . . . . 2 . Analyze 2 | . . . . . . . 2 . Garrison Access Hacks 1 | . . . . . . . 1 . Seal Access 1 | . . . . . . . 1 . Unauthorized Hacks 7 | . . 1 . 2 . 3 1 . Terminals 7 | . . 1 . 2 . 3 1 . Track 4 | . . 1 . 2 . 1 . . Botnet 2 | . . . . . . 1 1 . Operators 1 | . . . . . . 1 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 3 | . . . . 3 . . . . Used . | . . . . . . . . . Hacking Detections 15 | . . 1 . 4 4 3 3 . Full Trace Events 3 | . . . . . 2 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . 2 . Parts Built 5 | . . . . . . 2 3 . Matter 658 | . . . . . . 190 468 . Time 329 | . . . . . . 95 234 . Total Part Build Rating 33 | . . . . . . 10 23 . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 10 | . . . . 9 1 . . . Parts Scanalyzed 2 | . . . . . . . 2 . Part Schematics Acquired 2 | . . . . . . . 2 . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------------ Run | Scr Mat Mat Min Mat Fac Fac Fac Was Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -5 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Was Total Allies 1 | . . . 1 . . . . . Largest Group 1 | . . . 1 1 . . . . Highest-Rated Group 31 | . . . 31 31 . . . . Highest-Rated Ally 31 | . . . 31 31 . . . . Total Orders . | . . . . . . . . . Ally Attacks 17 | . . . . 17 . . . . Total Damage 187 | . . . . 187 . . . . Kills 2 | . . . . 2 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Was Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------------- Run | Scr Mat Mat Min Mat Fac Fac Fac Was Turns Passed 7980 | 64 216 850 893 1550 1633 1375 1269 130 Spaces Moved 3864 | 43 114 273 422 658 768 679 789 118 Core 179 | 2 . . . . . 14 163 . Treads 2166 | . . 79 422 657 767 241 . . Legs 935 | 41 114 194 . 1 1 114 470 . Wheels 584 | . . . . . . 310 156 118 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 150 160 160 152 90 50 100 Average Speed 153 | 116 130 175 169 175 176 151 111 100 Slowest Speed 700 | 120 150 240 180 200 270 700 180 100 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 31 | 4 28 25 53 64 21 22 15 47 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . . Spaces Dug 15 | . . . . 6 . 4 5 . Terrain Destroyed 509 | . . 2 81 78 23 179 146 . Melee 9 | . . . . . . 4 5 . Projectile 72 | . . . 1 32 23 11 5 . AOE 428 | . . 2 80 46 . 164 136 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Was Total 5132 | 53 142 606 517 859 916 884 1029 126 Wait 520 | . 4 303 7 61 17 65 61 2 Move 3857 | 42 113 272 421 657 767 678 789 118 Hop . | . . . . . . . . . Pick Up 53 | 4 1 3 5 13 10 10 7 . Fast Attach 96 | 6 2 4 10 13 11 20 27 3 Attach 44 | . . 4 7 5 6 11 11 . Detach 26 | . 1 2 7 1 3 5 7 . Swap 22 | 1 1 . 2 2 6 3 7 . Drop 49 | . 1 . 3 10 12 8 13 2 Fire 398 | . 19 18 27 96 73 70 94 1 Melee 46 | . . . 22 . . 13 11 . Ram 3 | . . . . . . 1 2 . Kick . | . . . . . . . . . Crush 14 | . . . 6 1 7 . . . Escape Stasis 4 | . . . . . 4 . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / *Sto) -6/Factory -5/Factory -5/Waste History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 119 | -10/Materials | Discovered new exit (range 5) 244 | -10/Materials | Discovered new exit (range 15) 281 | -10/Materials | Entered another Materials area 281 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 726 | -9/Materials | Build established: Mutant 1001 | -9/Materials | Discovered new exit (range 14) 1131 | -9/Materials | Entered Mines 1257 | -9/Mines | Discovered new exit (range 11) 1459 | -9/Mines | Core integrity fell below 50% 1512 | -9/Mines | Discovered new exit (range 10) 1726 | -9/Mines | Escorted by a lone wolf Derelict 1853 | -9/Mines | Met a Derelict shopkeep closing up shop 2024 | -9/Mines | Entered Materials 2024 | -8/Materials | Accompanied by 1 ally 2024 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2355 | -8/Materials | Build established: Gunner 2574 | -8/Materials | Lost 6 parts (1p3n2w) 2830 | -8/Materials | Build established: Scavenger-Gunner 3177 | -8/Materials | Discovered new exit (range 11) 3337 | -8/Materials | Lost 3 parts (1p1n1w) 3463 | -8/Materials | Discovered new exit (range 7) 3574 | -8/Materials | Entered Factory 3574 | -7/Factory | Evolved 2 slots: Utility x2 3575 | -7/Factory | Identified exit to Storage 5160 | -7/Factory | Discovered new exit (range 12) 5169 | -7/Factory | Lost 7 parts (1p1n3u2w) 5207 | -7/Factory | Entered another Factory area 5207 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5411 | -6/Factory | Local fabrication network quarantined 5414 | -6/Factory | Build established: Mutant 5440 | -6/Factory | Fabricated Power Sword (x2) 5557 | -6/Factory | First assault squad dispatched 6046 | -6/Factory | Lost 12 parts (2p3n3u4w) 6145 | -6/Factory | Core integrity fell below 50% 6181 | -6/Factory | Lost 3 parts (2n1w) 6516 | -6/Factory | Build established: Scavenger-Mutant 6529 | -6/Factory | Discovered new exit (range 16) 6580 | -6/Factory | Identified exit to Factory 6582 | -6/Factory | Entered another Factory area 6582 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6730 | -5/Factory | Lost 3 parts (1n1u1w) 6927 | -5/Factory | Fabricated Lrn. Missile Launcher (x1) 6941 | -5/Factory | Lost 7 parts (1p3n3w) 7482 | -5/Factory | First assault squad dispatched 7555 | -5/Factory | System corruption reached 10% 7561 | -5/Factory | Core integrity fell below 50% 7606 | -5/Factory | Lost 12 parts (1p4n3u4w) 7664 | -5/Factory | Core integrity fell below 20% 7717 | -5/Factory | Destroyed 7 combat bots 7726 | -5/Factory | Fabricated Stasis Projector? 7851 | -5/Factory | Sucked down chute 7851 | -5/Factory | Entered Waste 7866 | -5/Waste | EMP discharged 7877 | -5/Waste | Spotted C-40 Crusher 7878 | -5/Waste | Spotted C-40 Crusher 7883 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7912 | -5/Waste | Spotted C-40 Crusher 7922 | -5/Waste | Spotted C-40 Crusher 7958 | -5/Waste | Spotted C-40 Crusher 7966 | -5/Waste | EMP discharged 7966 | -5/Waste | System corruption reached 30% 7978 | -5/Waste | Crushed by Compactor (1 part destroyed) 7981 | -5/Waste | Crushed by Compactor (1 part destroyed) 7981 | -5/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 07866_ System corrupted (+8). 07876_ System corrupted: Matter fused (-8). 07879_ System corrupted: Stasis Projector targeting data glitched. 07879_ C-40 Crusher held in stasis. 07883_ Imp. Treads crushed. 07883_ Stasis Projector crushed. 07883_ Plasma Rifle destroyed. 07888_ Stasis Projector crushed. 07897_ :ZZ#EWOOREUJV :,7 TI6 8U9HRMYPNNLKWN L 07904_ Acquired Imp. Overload Regulator. 07914_ System corrupted: Heat flow error (+289). 07929_ System corrupted: Component data lost. 07943_ Acquired Adv. Reaction Control System. 07944_ System corrupted: Component data lost. 07956_ ALERT: Foreign system detected. Charging EMP. 07961_ VBCG%PN0IE&6PPQEFWTPV%,RWFUXDL&5LG8 07966_ System corrupted (+9). 07978_ Imp. Overload Regulator crushed. 07979_ J|: HGEYZ6Q3:0VD0G R= 07981_ Sml. Battery crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????##########?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# CCCC #?????????????????? | | ??????????????????????# CCCC #?????????????????? | | ????????????######????# CC #?????????????????? | | ????????????# #????###CC ###?????????????????? | | ????????????# #??????#@ #???????????#???????? | | ????????????# #??????# CC #????????? #???????? | | ????????????# #??????# CC #???????? #???????? | | ??????????### ######## ######## #???????? | | ??????????# #???????? | | ??????????# #???????? | | ??????????# ] #???????? | | ??????????# #???????? | | ??????????### ######## ######## #???????? | | ##########??# #??????# #??????? #???????? | | #??# #??????# #???????? #???????? | | #??# #??????# #???????? #???????? | | #### #??????# #????????? #???????? | | #??????# #?????????? #???????? | | [ ! #??????# #?????????? #???????? | | #??????# #???????????#???????? | | #??????# #???????????????????? | | #### #??????# #???????????????????? | | #??# #??????# #???????????????????? | | #??# #??????# #???????????????????? | | ##########??# #??????# #???????????????????? | | ????????????# #??????# #???????????????????? | | ???????????? ?????? ?????????????????? | | ???????????? ???? ??????????????? | | ???????????? ?? ????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 21 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 85 Armor Coverage 450 Resistance: KI 30 Weapon Cycling 20 Evasion (%) 50 Targeting Accuracy 16 Armor Integrity Analysis 33 Recoil Reduction 3 Matter Filtering 30 Kinecelleration 30 Overload Regulation 60 Salvage Targeting 1 Offensive Hacking 10 Item Schematics ----------------- Lrn. Missile Launcher | -5/Factory | Scanalyzed Hrd. Light Armor Plating | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Power Sword | x2 | -6/Factory | Preloaded Lrn. Missile Launcher | x1 | -5/Factory Stasis Projector | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BarrageImprinterRecalibrator Manual? 0 Play Time 01:00:54 Cumulative 128.4 hours Start 2021.02.16 @ 23:53:57 End 2021.02.17 @ 22:11:55 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 228 Rogue 224 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 63 Gallery% 73 Achievement% 49 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0dd27412-a367-4829-bbdf-cec7e85d2913