Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.04 @ 19:26:57 Player: Gantaknows Result: Destroyed by B-90 Cyclops with Nova Cannon Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (57) 285 Value Destroyed (1981) 1981 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (1190) 1190 TOTAL SCORE: 9536 Bonus ------- Follower Combat Kills 206 Entered Garrisons 200 Entered DSFs 500 Aligned with FarCom 300 Friendly Fire -16 Cogmind --------- Core Integrity 0/1150 Matter 156/300 Energy 199/510 System Corruption 7% Temperature Critical (1400) Movement Hovering (60) Location -4/Garrison Parts ------- > --- POWER (3) -------- Fission Core > --- PROPULSION (4) --- Antigrav Array > --- UTILITY (8) ------ Compact Battery Improved Signal Interpreter Hacking Suite > --- WEAPON (4) ------- Matter Neutralizer > --- INVENTORY (5) ---- Advanced Remote Datajack Peak State ------------ > --- POWER ------------ Fission Core Fission Core Fission Core > --- PROPULSION ------- Antigrav Array Antigrav Array > --- UTILITY ---------- Compact Battery Improved Signal Interpreter Hacking Suite > --- WEAPON ----------- Phase Gun Phase Gun Advanced Remote Datajack Advanced Remote Datajack > --- INVENTORY -------- Antigrav Array Advanced Remote Datajack [Rating: 88] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Antigrav System Flight Unit VTOL Module Utility Improved Signal Interpreter Device Improved Trap Scanner Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Propulsion Shielding Weapon Minigun Energy Gun Phase Gun Energy Cannon Matter Neutralizer Ballistic Gun Minigun Ballistic Cannon Mini Assault Cannon Special Weapon Mining Laser Impact Weapon Great Maul Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac DSF Gar Slots Evolved 12 | . . . . . 4 2 2 2 . . 2 . . Power 2 | . . . . . 1 . . 1 . . . . . Propulsion 2 | . . . . . 1 1 . . . . . . . Utility 6 | . . . . . 2 . 2 . . . 2 . . Weapon 2 | . . . . . . 1 . 1 . . . . . Parts Attached 85 | 6 12 3 1 1 9 6 10 5 11 1 . 13 7 Power 14 | 1 1 . . . 1 1 . 2 5 . . 3 . Engine 4 | 1 . . . . . . . 2 1 . . . . Core 10 | . 1 . . . 1 1 . . 4 . . 3 . Reactor . | . . . . . . . . . . . . . . Propulsion 18 | 2 4 . . 1 . 2 4 . 1 1 . 2 1 Treads . | . . . . . . . . . . . . . . Leg 12 | 2 4 . . 1 . 1 4 . . . . . . Wheel 1 | . . . . . . 1 . . . . . . . Hover 4 | . . . . . . . . . 1 . . 2 1 Flight 1 | . . . . . . . . . . 1 . . . Utility 20 | . 4 1 . . 5 . 3 2 1 . . 4 . Device 5 | . 1 . . . 2 . 1 . . . . 1 . Storage 5 | . . 1 . . 1 . 1 . . . . 2 . Processor 5 | . 1 . . . 1 . 1 1 1 . . . . Hackware 1 | . . . . . . . . 1 . . . . . Protection 4 | . 2 . . . 1 . . . . . . 1 . Artifact . | . . . . . . . . . . . . . . Weapon 33 | 3 3 2 1 . 3 3 3 1 4 . . 4 6 Energy Gun 3 | 1 . . . . . . . . . . . . 2 Energy Cannon 1 | . . . . . . . . . . . . . 1 Ballistic Gun 10 | 2 2 1 . . 1 1 2 . 1 . . . . Ballistic Cannon 7 | . 1 . . . 1 2 . . 2 . . . 1 Launcher . | . . . . . . . . . . . . . . Special Weapon 10 | . . 1 1 . 1 . 1 . . . . 4 2 Impact Weapon 1 | . . . . . . . . . 1 . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . 1 . . . . . Unidentified Prototypes 1 | . . . . . 1 . . . . . . . . Parts Lost 35 | . . . . . . 4 1 1 12 . . 14 3 Power 10 | . . . . . . 1 1 . 5 . . 1 2 Propulsion 7 | . . . . . . 1 . . 3 . . 3 . Utility 8 | . . . . . . 2 . . 1 . . 5 . Weapon 10 | . . . . . . . . 1 3 . . 5 1 Highest Loss Streak 11 | . . . . . . 2 1 1 5 . . 11 3 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 84 | . 98 100 100 100 81 66 71 90 80 77 73 43 61 Engine 2 | . 2 . . . . . . 9 5 5 5 2 . Core 8 | . 11 14 14 14 12 6 4 . 3 . . 1 15 Leg 18 | . 27 28 28 28 18 12 16 23 10 5 5 . . Device 4 | . 6 12 . . 9 5 5 5 4 . . . . Storage 7 | . . 1 14 14 9 7 8 11 11 11 10 3 5 Processor 9 | . 1 14 14 14 9 7 9 11 11 17 15 10 5 Hackware 1 | . . . . . . . . 4 5 5 5 5 5 Protection 4 | . 19 . . . 9 5 . . . . . . . Ballistic Gun 12 | . 24 14 14 14 9 6 7 11 10 5 5 . . Ballistic Cannon 4 | . 2 3 . . 4 4 7 5 5 11 10 5 2 Special Weapon 3 | . . 10 14 14 1 3 3 . . . . 3 5 Impact Weapon 1 | . . . . . . . . . 4 5 5 2 . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 61 | 7 12 14 21 21 29 28 39 40 50 40 40 41 61 Greatest Support 60 | 20 20 20 20 20 20 28 60 60 60 20 20 52 52 Greatest Overweight (x) 8 | . 2 . 1 1 1 1 2 1 2 1 1 8 2 Average Overweight (x) . | . . . . 1 . . . . . 1 1 . 1 Largest Inventory Capacity 10 | 5 5 8 8 8 10 10 10 10 10 10 10 8 5 Average Capacity 8 | 5 5 5 8 8 9 10 10 10 10 10 10 6 5 Most Carried 10 | 1 5 6 7 8 10 10 10 10 9 8 8 8 5 Average Carried 6 | . 4 5 6 7 8 9 9 9 7 6 8 5 1 Final Capacity 10 | 5 5 8 8 8 10 10 10 10 10 10 10 5 5 Final Carried 10 | . 5 6 7 7 10 10 8 9 4 8 8 5 1 Class Distribution -------------------- 29% | Scavenger-Mutant 21% | Scavenger-Skirmisher 17% | Mutant 14% | Scavenger-Gunner 10% | Hacker-Gunner 5% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Hacker-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -4/Factory Hacker-Mutant | -4/DSF Hacker-Skirmisher | -4/Garrison Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac DSF Gar Matter Collected 1971 | 284 240 87 . 48 233 219 156 48 468 136 . 52 . Remotely . | . . . . . . . . . . . . . . Salvage Created 1931 | 34 401 54 . 47 144 172 58 45 870 106 . . . Parts 104 | . 30 9 . 1 7 7 3 8 30 9 . . . Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 34 | . . . . . . . . . 26 8 . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac DSF Gar Combat Hostiles Destroyed 50 | 1 10 4 . 1 3 6 1 . 20 4 . . . Melee 6 | . . . . . . . . . 6 . . . . Guns 33 | 1 8 4 . 1 1 1 1 . 12 4 . . . Cannons 11 | . 2 . . . 2 5 . . 2 . . . . Classes Destroyed 7 | 1 2 . . . 1 2 . 1 . . . . . Operator 1 | . . . . . . . . 1 . . . . . Watcher 6 | . 3 . . . 1 . 1 1 . . . . . Swarmer 23 | . 3 4 . . . . . . 12 4 . . . Grunt 19 | 1 7 . . 1 2 3 . . 5 . . . . Sentry 2 | . . . . . . 1 . . 1 . . . . Hunter 2 | . . . . . 1 1 . . . . . . . Programmer 4 | . . . . . . 1 1 . 2 . . . . Best Kill Streak 5 | 1 3 3 . 1 1 3 1 1 5 4 . . . Combat Bots Only 5 | 1 3 3 . 1 1 3 1 . 5 4 . . . Max Kills in Single Turn 2 | 1 1 1 . 1 1 1 1 1 2 2 . . . Gunslinging 1 | . . . . . . . . . 1 . . . . Exploded . | . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac DSF Gar Hostile Shots Fired 500 | 5 42 7 . 13 37 52 7 3 109 10 . 185 30 Missed 146 | 1 13 1 . 4 12 16 2 2 30 1 . 63 1 Damage Taken 5358 | 33 238 58 . 86 316 360 136 16 1119 111 . 2055 830 Core 1640 | 16 40 18 . . 48 102 24 . 219 12 . 765 396 Absorbed by Shields 65 | . . . . . . 41 . . . . . 24 . Redirected to Shielding 62 | . 18 . . . 32 12 . . . . . . . Ignored by Resistances 1489 | 9 73 18 . 27 90 115 35 4 316 33 . 581 188 Core Remaining (%) 85 | 93 . . . 70 91 85 97 . . 76 . . . Volleys Fired 146 | 4 32 9 . 8 17 20 15 3 30 3 . 3 2 Largest 4 | 2 2 2 . 1 2 3 3 3 3 3 . 1 4 Hottest 334 | 40 55 125 . 25 73 103 90 90 106 124 . 100 334 Shots Fired 312 | 8 64 14 . 8 31 48 31 9 79 9 . 3 8 Gun 194 | 8 57 5 . 7 16 15 16 6 57 3 . . 4 Cannon 106 | . 7 4 . . 14 33 12 3 22 6 . 1 4 Launcher . | . . . . . . . . . . . . . . Special 12 | . . 5 . 1 1 . 3 . . . . 2 . Kinetic 294 | 8 64 9 . 7 30 48 28 9 79 9 . 1 2 Thermal 12 | . . 5 . . . . . . . . . 1 6 Explosive . | . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 41 | 7 41 7 . 11 8 11 16 6 18 5 . 7 3 Robot Miss Streak 3 | 1 2 . . 3 2 1 2 1 2 . . . 1 Penetration Max 1 | . . . . . . . . . 1 1 . . . Secondary Targets 3 | . . . . . . . . . 3 . . . . Max Gunslinging Chain 1 | . . . . . . . . . 1 . . . . Shots Hit Robots 247 | 7 52 6 . 5 21 38 20 6 81 3 . 2 6 Core Hits 94 | 2 23 4 . 1 8 14 5 3 28 4 . 1 1 Critical Kills 6 | . . . . . 1 . . . 5 . . . . Critical Parts Destroyed 3 | . . . . . . . . . 3 . . . . Critical Strikes 10 | . . . . . 1 1 . . 8 . . . . Destroy 3 | . . . . . 1 . . . 2 . . . . Blast 1 | . . . . . . 1 . . . . . . . Smash 6 | . . . . . . . . . 6 . . . . Melee Attacks 17 | . . . . . . . . . 17 . . . . Impact 17 | . . . . . . . . . 17 . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 5155 | 94 662 73 . 88 415 802 327 122 2216 75 . 28 253 Guns 2542 | 94 607 55 . 88 197 102 181 88 940 75 . . 115 Cannons 1589 | . 55 18 . . 211 700 146 34 259 . . 28 138 Explosions . | . . . . . . . . . . . . . . Melee 1017 | . . . . . . . . . 1017 . . . . Ramming 7 | . . . . . 7 . . . . . . . . Kinetic 3939 | 94 662 73 . 88 408 802 327 122 1199 75 . 28 61 Thermal 192 | . . . . . . . . . . . . . 192 Explosive . | . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Impact 1017 | . . . . . . . . . 1017 . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 7 | . . . . . . . . . 2 2 . 7 7 Average Corruption 2 | . . . . . . . . . 1 2 . 5 7 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 21 | . . . . . . . . . 11 4 . 5 1 Message Errors 3 | . . . . . . . . . 3 . . . . Matter Fused 10 | . . . . . . . . . 6 2 . 2 . Heat Flow Errors 3 | . . . . . . . . . 1 . . 2 . Energy Discharges 1 | . . . . . . . . . . . . 1 . Parts Rejected 1 | . . . . . . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . . . . 2 . . . Alerts 1 | . . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 353 | . . . . . . 16 1 . 336 . . . . Projectiles 17 | . . . . . . 16 1 . . . . . . Explosions . | . . . . . . . . . . . . . . Melee 336 | . . . . . . . . . 336 . . . . Knockbacks 15 | . . . . . 2 4 5 1 3 . . . . Impact 1 | . . . . . . . . . 1 . . . . Kinetic 14 | . . . . . 2 4 5 1 2 . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . Targets Rammed 1 | . . . . . 1 . . . . . . . . Kicked 1 | . . . . . 1 . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 1449 | . 18 52 . 7 57 174 . . 220 48 . 235 1449 Average Temperature 107 | . 4 19 . 7 22 52 . . 78 25 . 96 941 Received Heat Transfer 2518 | 24 129 . . 63 198 153 . 9 282 . . 273 1387 Effects 25 | . . . . . . . . . . . . . 25 Shutdowns 6 | . . . . . . . . . . . . . 6 Energy Bleed 6 | . . . . . . . . . . . . . 6 Interference 3 | . . . . . . . . . . . . . 3 Damage (minor) 1 | . . . . . . . . . . . . . 1 Damage (major) 8 | . . . . . . . . . . . . . 8 Damage (core) 1 | . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . 2 . . . . Impact Corruptions 9 | . . . . . . . . . 9 . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred 222 | . . . . . . . . . . . . . 222 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac DSF Gar Peak Influence 202 | 20 130 141 . 55 147 160 202 190 . . 136 83 39 Initial 136 | . 11 30 . . 18 7 67 76 . . 136 83 39 Average 62 | 2 58 111 . 48 53 37 108 134 . . 136 38 37 Maximum Alert Level 1 | . . . . . . . 1 . . . . . . Low Security (%) 99 | 100 100 100 . 100 100 100 97 100 . . 100 100 100 Level 1 . | . . . . . . . 2 . . . . . . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 4 | . . . . . . 1 2 . . . . 1 . Investigation . | . . . . . . . . . . . . . . Extermination . | . . . . . . . . . . . . . . Reinforcement 4 | . . . . . . 1 2 . . . . 1 . Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac DSF Gar Distress Signals 1 | . . . . . 1 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 102 | 1 14 4 . 3 11 8 13 7 27 4 . 8 2 Peak Tracking Total 7 | 1 3 2 . 3 4 4 3 5 6 4 . 7 2 Tactical Retreats 13 | . 1 . . . . . . 2 7 . . 3 . Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac DSF Gar Traps Triggered 5 | . 1 . . . . 1 . . . . . 3 . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac DSF Gar Machines Disabled 2 | . . 1 . . . . 1 . . . . . . Max in Single Turn 1 | . . 1 . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac DSF Gar Machines Accessed 19 | . 5 1 5 . 1 3 2 1 . . 1 . . Terminals 10 | . 4 1 . . 1 1 1 1 . . 1 . . Fabricators 1 | . . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 2 | . 1 . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . Total Hacks 102 | . 27 3 50 . 4 8 6 2 . . 2 . . Successful 79 | . 18 2 50 . 3 3 1 1 . . 1 . . Failed 23 | . 9 1 . . 1 5 5 1 . . 1 . . Catastrophic 1 | . . . . . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 1 | . . . 1 . . . . . . . . . . Terminals 39 | . 23 3 . . 4 2 3 2 . . 2 . . Fabricators 2 | . . . . . . 2 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 8 | . 4 . . . . 4 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 3 . . . . . . Terminal Hacks 74 | . 15 2 50 . 3 1 1 1 . . 1 . . Record 59 | . 8 . 49 . . 1 . 1 . . . . . Open DSF 1 | . . . . . . . . . . . 1 . . Emergency Access Points 2 | . 1 . . . . . 1 . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . . Alert Level 2 | . 1 . . . 1 . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . . . . Locate Traps 2 | . 1 . . . 1 . . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . . . . . Transport Status 2 | . 1 . . . 1 . . . . . . . . Reinforcement Status 1 | . 1 . . . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks 5 | . 3 . . . . 2 . . . . . . . Report Inventory 2 | . 1 . . . . 1 . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . . . . . Retrieve Components 2 | . 1 . . . . 1 . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 12 | . 4 1 . . 1 2 2 1 . . 1 . . Full Trace Events . | . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter 95 | . 95 . . . . . . . . . . . . Retrieved Components 16 | . 9 . . . . 7 . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac DSF Gar Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . 1 . Non-combat . | . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . 1 . Robot Hacks Applied 1 | . . . . . . . . . . . . 1 . parse_system 1 | . . . . . . . . . . . . 1 . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac DSF Gar Total Allies 6 | . . 1 . 1 1 . 3 . . . . . . Largest Group 2 | . . 1 . 1 1 . 2 . . . . . . Highest-Rated Group 58 | . . 31 . 16 29 . 58 . . . . . . Highest-Rated Ally 31 | . . 31 . 16 29 . 29 . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 63 | . . . . 9 25 . 29 . . . . . . Total Damage 1290 | . . . . 105 282 . 903 . . . . . . Kills 8 | . . . . 1 2 . 5 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Field Lobotomies 5 | . . . . 1 1 . 3 . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac DSF Gar Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . 1 . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac DSF Gar Turns Passed 6214 | 106 1166 263 937 121 505 619 384 159 1280 307 10 280 77 Spaces Moved 3878 | 78 805 177 726 53 264 408 242 102 633 154 6 182 48 Core 45 | 13 1 . . . . . . . . . . 31 . Treads . | . . . . . . . . . . . . . . Legs 3226 | 65 804 177 726 53 264 132 95 102 633 154 6 15 . Wheels 423 | . . . . . . 276 147 . . . . . . Hover 169 | . . . . . . . . . . . . 121 48 Flight 15 | . . . . . . . . . . . . 15 . Fastest Speed 50 | 50 120 120 120 190 120 100 100 120 120 190 190 50 106 Average Speed 139 | 108 120 120 128 190 166 129 124 137 178 190 190 120 117 Slowest Speed 515 | 120 190 120 190 190 190 190 260 190 260 190 190 515 160 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 35 | 7 72 30 93 18 24 12 9 3 63 22 . 92 14 Regions Visited 13 Branch Regions 5 Pre-discovered Areas 1 | . . . 1 . . . . . . . . . . Known Exits Taken 11 | . 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . Scrap Searched 1 | . . 1 . . . . . . . . . . . Spaces Dug 2 | . . 2 . . . . . . . . . . . Terrain Destroyed 11 | . . 3 . . 3 . 1 . . 4 . . . Melee . | . . . . . . . . . . . . . . Projectile 11 | . . 3 . . 3 . 1 . . 4 . . . AOE . | . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac DSF Gar Total 4359 | 89 940 206 727 66 300 465 295 111 692 162 5 236 65 Wait 145 | . 74 7 . 4 . 23 25 . . . . 12 . Move 3865 | 77 804 176 725 52 263 407 241 101 632 153 5 181 48 Hop . | . . . . . . . . . . . . . . Pick Up 40 | 1 9 5 1 . 5 4 . 2 1 5 . 5 2 Fast Attach 33 | 5 6 1 . . . 1 4 4 5 . . 7 . Attach 28 | . . . . . 4 4 2 . 6 1 . 6 5 Detach 3 | . . . . . 2 . . . . . . . 1 Swap 24 | 1 6 2 1 1 5 1 4 1 . . . . 2 Drop 34 | 1 9 6 . 1 3 1 4 . 1 . . 3 5 Fire 146 | 4 32 9 . 8 17 20 15 3 30 3 . 3 2 Melee 17 | . . . . . . . . . 17 . . . . Ram . | . . . . . . . . . . . . . . Kick 1 | . . . . . 1 . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 23 | . . . . . . 4 . . . . . 19 . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: Mat / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -4/DSF -4/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 76 | -11/Scrapyard | Discovered new exit (range 8) 107 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 366 | -10/Materials | Discovered new exit (range 11) 469 | -10/Materials | Discovered new exit (range 16) 744 | -10/Materials | Discovered new exit (range 5) 1068 | -10/Materials | Discovered new exit (range 14) 1129 | -10/Materials | Identified exit to Materials 1174 | -10/Materials | Identified exit to Mines 1273 | -10/Materials | Entered Mines 1293 | -10/Mines | Discovered exit to Materials (range 9) 1322 | -10/Mines | Received a Mining Laser from a helpful Derelict 1351 | -10/Mines | Build established: Scavenger-Mutant 1370 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1511 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1512 | -10/Mines | Discovered new exit (range 5) 1516 | -10/Mines | Identified exit to Exiles 1536 | -10/Mines | Entered Exiles 1570 | -10/Exiles | Met 8R-AWN 1593 | -10/Exiles | Met EX-HEX 1637 | -10/Exiles | Met EX-DEC 1673 | -10/Exiles | Visited The Gauntlet 1863 | -10/Exiles | Learned location of Zion (-7) 1938 | -10/Exiles | Discovered new exit (range 12) 1949 | -10/Exiles | Identified exit to Mines 2019 | -10/Exiles | Met EX-BIN 2040 | -10/Exiles | Aligned with FarCom system 2042 | -10/Exiles | Given EX-Vault access code 2291 | -10/Exiles | Opened EX-Vault 2297 | -10/Exiles | Found Field Lobotomy Kit 2340 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2473 | -10/Exiles | Left Exiles lab with Field Lobotomy Kit 2473 | -10/Exiles | Entered Mines 2475 | -9/Mines | Assimilated G-47 Trooper with FLK Orb 2501 | -9/Mines | Assembled infested the area 2575 | -9/Mines | Discovered new exit (range 10) 2590 | -9/Mines | Identified exit to Materials 2594 | -9/Mines | Entered Materials 2594 | -8/Materials | Accompanied by 1 ally 2594 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 3026 | -8/Materials | Assimilated G-50 Soldier with FLK Orb 3046 | -8/Materials | Build established: Scavenger-Skirmisher 3072 | -8/Materials | Discovered new exit (range 15) 3097 | -8/Materials | Identified exit to Factory 3099 | -8/Materials | Entered Factory 3099 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3606 | -7/Factory | Discovered new exit (range 16) 3635 | -7/Factory | Identified exit to Factory 3718 | -7/Factory | Entered another Factory area 3718 | -6/Factory | Evolved 2 slots: Utility x2 3773 | -6/Factory | Assimilated G-50 Soldier with FLK Orb 3785 | -6/Factory | Assimilated G-50 Soldier with FLK Orb 4005 | -6/Factory | Assimilated G-50 Soldier with FLK Orb 4013 | -6/Factory | Discovered new exit (range 12) 4025 | -6/Factory | Identified exit to Factory 4102 | -6/Factory | Entered another Factory area 4102 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 4251 | -5/Factory | Discovered new exit (range 8) 4259 | -5/Factory | Identified exit to Upper Caves 4261 | -5/Factory | Entered Upper Caves 4379 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 4416 | -5/Upper Caves | Learned Factory non-interactive machine intel 4563 | -5/Upper Caves | Build established: Scavenger-Gunner 4667 | -5/Upper Caves | Lost 5 parts (2p3n) 4926 | -5/Upper Caves | Build established: Hacker-Gunner 5226 | -5/Upper Caves | Lost 3 parts (2p1w) 5522 | -5/Upper Caves | Discovered new exit (range 9) 5540 | -5/Upper Caves | Identified exit to Upper Caves 5541 | -5/Upper Caves | Entered another Upper Caves area 5677 | -5/Upper Caves | Build established: Scavenger-Gunner 5827 | -5/Upper Caves | Discovered new exit (range 9) 5846 | -5/Upper Caves | Identified exit to Factory 5848 | -5/Upper Caves | Entered Factory 5848 | -4/Factory | Evolved 2 slots: Utility x2 5849 | -4/Factory | Loaded intel: 231 non-interactive machine locations 5856 | -4/Factory | Identified exit to DSF 5858 | -4/Factory | Entered DSF 5898 | -4/DSF | Additional patrols routed to DSF 5917 | -4/DSF | Lost 3 parts (2n1w) 6032 | -4/DSF | Core integrity fell below 50% 6062 | -4/DSF | Lost 11 parts (1p1n5u4w) 6125 | -4/DSF | Discovered new exit (range 16) 6137 | -4/DSF | Identified exit to Garrison 6138 | -4/DSF | Entered Garrison 6154 | -4/Garrison | Spotted B-90 Cyclops 6164 | -4/Garrison | Spotted B-90 Cyclops 6203 | -4/Garrison | Core integrity fell below 20% 6215 | -4/Garrison | Destroyed by B-90 Cyclops with Nova Cannon Last Messages --------------- 06208_ Overheating: Phase Gun damaged (-33). 06208_ Overheating: Fission Core damaged (-12). 06208_ Overheating: Imp. Signal Interpreter damaged (-8). 06208_ Overheating: Com. Battery damaged (-8). 06209_ Power failure, Fission Core shutdown. 06209_ Overheating: Energy bleed (-95). 06210_ Fission Core destroyed. 06211_ Overheating: Magnetic Acceleration Cannon damaged (-24). 06211_ Overheating: Com. Battery damaged (-1). 06211_ Overheating: Fission Core damaged (-64). 06211_ Overheating: Matter Neutralizer damaged (-56). 06211_ Critical hit (Meltdown: +310). 06212_ B-90 Cyclops activates siege mode. 06212_ Magnetic Acceleration Cannon destroyed. 06213_ Overheating: System interference. 06213_ Imp. Signal Interpreter temporarily disabled. 06213_ Matter Neutralizer temporarily disabled. 06213_ Phase Gun temporarily disabled. 06213_ Fission Core destroyed. 06214_ Dropped Phase Gun. Map ----- +----------------------------------------------------+ | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ???????######????????????????????? | | ???????# #????????????????????? | | ???????# | #????????????????????? | | ???????# #????????????????????? | | ???????# ###????????????????????? | | ???????# #??????????????????????? | | ???????# #???#??????????????????? | | ???????# #?###;################?? | | ???????# #?# =| ! #? | | ???????# #?# % = @[ #? | | ???????# #?# [ #? | | ???????# #?# """BB BB""" #? | | ???????# #?# """BB "BB""" #? | | ??## ### ### "## ;## #"" #? | | """BB#?# BB #? | | BB BB #? | | ############ #"" #? | | ????????????# #"" ??? | | ????????????# #"" ??? | | ????????????# ??????? | | ????????????# """ #m# ??????? | | ????????????# "## ### #??????? | | ????????????# """ ""? "??????? | | ????????????# """ ""? ???????? | | ????????????#! ? ? ???????? | | ????????????# ? ????????????? | | ????????????? ???????????????? | | ?????????????#####???????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 44 Energy Capacity 930 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Core Analysis 6 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control I Spy Knowing Is Half The Battle Librarian Challenges ------------ None Game ------ Seed SplicePulseReplicator Manual? 0 Play Time 01:11:14 Cumulative 2.3 hours Start 2024.04.04 @ 18:14:35 End 2024.04.04 @ 19:26:57 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 2 Rogue 0 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 9 Achievement% 7 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 863ef781-f620-4c0f-a7bc-00705a8d6bc1