Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 15:03:38 Player: 0-1 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (86) 430 Value Destroyed (2731) 2731 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (316) 316 TOTAL SCORE: 6417 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 105 Entered Garrisons 200 Cogmind --------- Core Integrity 189/700 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Danger (446) Movement Core (200) Ox3 Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ Medium Storage Unit Targeting Computer Core Analyzer Corruption Screen > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Improved Deuterium Engine Advanced Treads Medium Treads Improved Datajack Plasma Cutter Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Targeting Computer Core Analyzer Corruption Screen > --- WEAPON ----------- Gatling Laser Gauss Rifle Advanced Assault Cannon > --- INVENTORY -------- Nuclear Core Light Nuclear Core Advanced Treads Medium Treads Aluminum Leg Aluminum Leg Improved Datajack Plasma Cutter [Rating: 42] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Storage Medium Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Assault Cannon Energy Gun Gatling Laser Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Improved Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Slots Evolved 6 | . . 2 . 2 2 . Power . | . . . . . . . Propulsion 3 | . . 1 . 1 1 . Utility 2 | . . 1 . . 1 . Weapon 1 | . . . . 1 . . Parts Attached 76 | 7 4 32 4 14 9 6 Power 11 | 1 1 5 1 2 . 1 Engine 8 | 1 1 5 1 . . . Core 3 | . . . . 2 . 1 Reactor . | . . . . . . . Propulsion 28 | 2 . 11 . 8 3 4 Treads 4 | . . . . 4 . . Leg 24 | 2 . 11 . 4 3 4 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 17 | 1 3 9 2 1 1 . Device . | . . . . . . . Storage 8 | 1 2 5 . . . . Processor 4 | . . 1 1 1 1 . Hackware . | . . . . . . . Protection 5 | . 1 3 1 . . . Artifact . | . . . . . . . Weapon 20 | 3 . 7 1 3 5 1 Energy Gun 3 | 1 . . . . 1 1 Energy Cannon . | . . . . . . . Ballistic Gun 7 | 2 . . 1 1 3 . Ballistic Cannon 7 | . . 6 . . 1 . Launcher 3 | . . 1 . 2 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 30 | . . 9 2 3 4 12 Power 2 | . . . 1 . . 1 Propulsion 13 | . . 4 . . 2 7 Utility 4 | . . 3 . 1 . . Weapon 11 | . . 2 1 2 2 4 Highest Loss Streak 11 | . . 6 2 1 4 11 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 89 | . 96 84 79 92 96 94 Engine 7 | . 14 11 4 5 . . Core 1 | . . . . 3 7 6 Leg 31 | . 28 30 33 26 35 35 Storage 10 | . 13 11 11 9 7 7 Processor 6 | . . . 6 10 22 23 Protection 7 | . 11 10 5 6 . . Ballistic Gun 9 | . 28 2 5 14 10 6 Ballistic Cannon 10 | . . 18 14 1 3 2 Launcher 1 | . . . . 5 6 . Naked Turns . | . . . . . . . Heaviest Build 61 | 13 21 61 28 32 33 31 Greatest Support 80 | 20 20 30 30 80 75 75 Greatest Overweight (x) 2 | 1 1 2 . 1 . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 20 | 8 10 20 10 10 10 10 Average Capacity 10 | 7 9 11 10 10 10 10 Most Carried 10 | 8 9 10 10 10 10 10 Average Carried 7 | 4 6 7 9 6 9 6 Final Capacity 10 | 8 10 10 10 10 10 10 Final Carried 9 | 4 8 9 8 9 7 5 Class Distribution -------------------- 57% | Mutant 20% | Scavenger-Mutant 13% | Gunner 8% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -7/Garrison Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Gar Matter Collected 2641 | 220 148 1205 140 473 320 135 Remotely . | . . . . . . . Salvage Created 2625 | . 78 1164 108 548 407 320 Parts 187 | . 9 93 8 32 25 20 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Combat Hostiles Destroyed 70 | . 4 32 4 14 8 8 Guns 29 | . 4 4 2 9 4 6 Cannons 37 | . . 28 2 1 4 2 AOE 4 | . . . . 4 . . Classes Destroyed 13 | . 2 6 2 2 1 . Worker 5 | . . 1 . 2 2 . Builder 1 | . . 1 . . . . Tunneler 1 | . . . 1 . . . Recycler 5 | . . 3 . . 2 . Mechanic 1 | . . 1 . . . . Watcher 5 | . . 5 . . . . Swarmer 18 | . 3 8 . . 4 3 Grunt 30 | . 1 15 . 12 . 2 Duelist 1 | . . . . 1 . . Sentry 15 | . . 9 2 . 2 2 Hunter 2 | . . . . 1 1 . Programmer 2 | . . . . . 1 1 Assembled 2 | . . . 2 . . . Best Kill Streak 6 | . 3 6 2 4 6 3 Combat Bots Only 6 | . 3 4 2 3 6 3 Max Kills in Single Turn 2 | . 1 2 1 2 1 1 Gunslinging . | . . . . . . . Exploded 2 | . . . . 2 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Gar Hostile Shots Fired 609 | . 17 225 20 60 142 145 Missed 188 | . 4 54 7 23 64 36 Damage Taken 5515 | . 115 2224 217 593 846 1520 Core 999 | . 26 321 14 127 103 408 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 58 | . 9 49 . . . . Core Remaining (%) 70 | 100 89 . 16 76 . . Volleys Fired 237 | . 15 110 15 46 27 24 Largest 3 | . 2 2 2 3 2 3 Hottest 188 | . 40 88 67 84 76 188 Shots Fired 436 | . 30 211 21 73 49 52 Gun 214 | . 30 54 6 58 22 44 Cannon 216 | . . 157 15 9 27 8 Launcher 6 | . . . . 6 . . Special . | . . . . . . . Kinetic 403 | . 30 211 21 67 49 25 Thermal 27 | . . . . . . 27 Explosive 6 | . . . . 6 . . Electromagnetic . | . . . . . . . Robot Hit Streak 15 | . 2 15 12 7 13 11 Robot Miss Streak 7 | . 6 7 3 4 2 4 Penetration Max 1 | . . . . . 1 . Secondary Targets 2 | . . . . 1 . 1 Max Gunslinging Chain 1 | . . . . 1 . 1 Shots Hit Robots 260 | . 7 118 16 49 30 40 Core Hits 150 | . 6 52 6 36 18 32 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . 1 . . . . 1 Critical Strikes 4 | . 1 1 . 1 . 1 Destroy 2 | . 1 . . . . 1 Blast 2 | . . 1 . 1 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5850 | . 71 2583 301 1310 733 852 Guns 2150 | . 71 343 73 610 306 747 Cannons 3167 | . . 2240 228 169 427 103 Explosions 531 | . . . . 531 . . Melee . | . . . . . . . Ramming 2 | . . . . . . 2 Kinetic 4751 | . 71 2583 301 779 733 284 Thermal 566 | . . . . . . 566 Explosive 531 | . . . . 531 . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . 1 1 . . . Average Corruption 1 | . . 1 1 . . . Corruption Purged . | . . . . . . . Corruption Blocked 2 | . . . . . . 2 Effects 3 | . . . 3 . . . Matter Fused 1 | . . . 1 . . . Energy Discharges 1 | . . . 1 . . . Data Loss (minor) 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 50 | . . 17 . 28 5 . Projectiles 22 | . . 17 . . 5 . Explosions 28 | . . . . 28 . . Melee . | . . . . . . . Knockbacks 14 | . . 13 . . 1 . Impact . | . . . . . . . Kinetic 13 | . . 12 . . 1 . Secondary 1 | . . 1 . . . . Self-Inflicted Damage 4 | . . . . 4 . . Shots 1 | . . . . 1 . . Rammed 3 | . . . . . . 3 Targets Rammed 3 | . . . . . . 3 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 558 | . 13 510 22 31 87 558 Average Temperature 109 | . 6 121 13 10 54 172 Received Heat Transfer 2111 | . 30 915 65 360 144 597 Effects 21 | . . 10 . . . 11 Shutdowns 2 | . . 2 . . . . Energy Bleed 4 | . . 2 . . . 2 Interference 9 | . . 2 . . . 7 Matter Decay 1 | . . 1 . . . . Short Circuit 2 | . . 1 . . . 1 Damage (minor) 2 | . . 1 . . . 1 Damage (core) 1 | . . 1 . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . . . . . . 4 Heat Transferred 1143 | . . . . . . 1143 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Peak Influence 416 | . 120 416 204 405 169 309 Initial 162 | . . 50 162 1 59 118 Average 145 | . 29 166 174 243 91 219 Maximum Alert Level 2 | . . 2 1 2 . 1 Low Security (%) 70 | 100 100 63 77 35 100 33 Level 1 27 | . . 32 22 60 . 66 Level 2 2 | . . 4 . 3 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . 1 3 . 2 2 . Investigation 4 | . . 2 . 2 . . Extermination 1 | . . . . . 1 . Reinforcement 2 | . 1 1 . . . . Assault . | . . . . . . . Garrison 1 | . . . . . 1 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Gar Distress Signals 1 | . . 1 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 91 | . 5 37 5 18 9 17 Peak Tracking Total 9 | . 3 5 2 4 4 9 Tactical Retreats 2 | . . . . 1 1 . Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Traps Triggered 2 | . . . . . 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Gar Machines Disabled 6 | . . 2 . 3 1 . Max in Single Turn 2 | . . 2 . 1 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Gar Machines Accessed 24 | . 5 6 . 7 4 2 Terminals 15 | . 3 4 . 5 1 2 Fabricators . | . . . . . . . Repair Stations 3 | . 1 1 . . 1 . Recycling Units 2 | . 1 . . 1 . . Scanalyzers 3 | . . 1 . 1 1 . Garrison Access 1 | . . . . . 1 . Total Hacks 62 | . 11 21 . 18 9 3 Successful 33 | . 5 14 . 8 4 2 Failed 29 | . 6 7 . 10 5 1 Catastrophic 5 | . 1 1 . 3 . . Database Lockouts . | . . . . . . . Manual 18 | . 6 7 . 5 . . Terminals 42 | . 7 15 . 14 3 3 Fabricators . | . . . . . . . Repair Stations 7 | . 2 3 . . 2 . Recycling Units 4 | . 2 . . 2 . . Scanalyzers 8 | . . 3 . 2 3 . Garrison Access 1 | . . . . . 1 . Terminal Hacks 20 | . 2 10 . 5 1 2 Record 1 | . . 1 . . . . Part Schematic 1 | . . . . . 1 . Prototype ID Bank 8 | . 2 4 . 2 . . Open Door 1 | . . . . . . 1 Emergency Access Points 2 | . . 1 . . . 1 Alert Level 2 | . . 1 . 1 . . Unreport Threat 4 | . . 3 . 1 . . Locate Traps 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . 2 2 . . . . Scan Component 2 | . 1 1 . . . . Repair 2 | . 1 1 . . . . Recycling Unit Hacks 2 | . 1 . . 1 . . Retrieve Matter 2 | . 1 . . 1 . . Scanalyzer 6 | . . 2 . 2 2 . Insert Component 3 | . . 1 . 1 1 . Analyze 3 | . . 1 . 1 1 . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 18 | . 4 4 . 5 4 1 Full Trace Events 4 | . . 2 . 2 . . Feedback Events 1 | . . 1 . . . . Corruption 1 | . . 1 . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 4 | . . 1 . 1 2 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . 1 1 . . . . Time 64 | . 26 38 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 3 | . . 1 . 1 1 . Part Schematics Acquired 3 | . . 1 . 1 1 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 2 | . . . . . . 2 Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Gar Total Allies 2 | . . . . . . 2 Largest Group 2 | . . . . . . 2 Highest-Rated Group 56 | . . . . . . 56 Highest-Rated Ally 31 | . . . . . . 31 Total Orders . | . . . . . . . Ally Attacks 11 | . . . . . . 11 Total Damage 230 | . . . . . . 230 Kills 3 | . . . . . . 3 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Gar Turns Passed 4526 | 77 700 1942 425 409 578 395 Spaces Moved 2542 | 45 402 950 311 202 399 233 Core 10 | 10 . . . . . . Treads 37 | . . . . 37 . . Legs 2495 | 35 402 950 311 165 399 233 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 Average Speed 136 | 121 149 150 120 128 120 120 Slowest Speed 260 | 190 190 260 120 190 120 120 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 33 | 3 46 77 53 21 10 25 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . . 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched 1 | . . . 1 . . . Spaces Dug . | . . . . . . . Terrain Destroyed 83 | . . 33 4 41 4 1 Melee . | . . . . . . . Projectile 42 | . . 33 4 . 4 1 AOE 41 | . . . . 41 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Gar Total 3205 | 70 476 1277 342 291 452 297 Wait 165 | . 34 109 8 . 2 12 Move 2536 | 44 401 949 310 201 398 233 Hop . | . . . . . . . Pick Up 101 | 14 14 38 4 16 10 5 Fast Attach 1 | . 1 . . . . . Attach 66 | 7 2 27 4 12 9 5 Detach 22 | 1 1 14 . 4 . 2 Swap 9 | . 1 5 . 2 . 1 Drop 57 | 4 7 25 1 10 6 4 Fire 237 | . 15 110 15 46 27 24 Melee . | . . . . . . . Ram 3 | . . . . . . 3 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 1 | . . . . . . 1 Rewire 7 | . . . . . . 7 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: [*Low] / Gar) -7/Garrison History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 78 | -11/Scrapyard | Entered Materials 243 | -10/Materials | Discovered new exit (range 7) 311 | -10/Materials | Build established: Mutant 480 | -10/Materials | Repaired Med. Storage Unit 658 | -10/Materials | Discovered new exit (range 16) 778 | -10/Materials | Entered another Materials area 778 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1171 | -9/Materials | Discovered new exit (range 16) 1315 | -9/Materials | Repaired Assault Cannon 1702 | -9/Materials | Discovered new exit (range 5) 2049 | -9/Materials | Core integrity fell below 50% 2087 | -9/Materials | Lost 6 parts (2n2u2w) 2437 | -9/Materials | Core integrity fell below 20% 2613 | -9/Materials | Discovered new exit (range 16) 2720 | -9/Materials | Entered Mines 2721 | -9/Mines | Assembled infested the area 2726 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2778 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2826 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2864 | -9/Mines | Build established: Scavenger-Mutant 3114 | -9/Mines | Discovered new exit (range 6) 3138 | -9/Mines | Learned location of 1 exit from Materials 3145 | -9/Mines | Entered Materials 3145 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3146 | -8/Materials | Identified exit to Factory 3457 | -8/Materials | Discovered exit to Factory (range 3) 3554 | -8/Materials | Entered Factory 3554 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3809 | -7/Factory | Build established: Gunner 3987 | -7/Factory | Discovered new exit (range 14) 4051 | -7/Factory | Garrison activated, responded to threat 4108 | -7/Factory | Lost 4 parts (2n2w) 4130 | -7/Factory | Identified exit to Garrison 4132 | -7/Factory | Entered Garrison 4232 | -7/Garrison | Triggered checkpoint 4424 | -7/Garrison | Triggered checkpoint 4523 | -7/Garrison | Core integrity fell below 50% 4527 | -7/Garrison | Self-destructed Last Messages --------------- 04514_ Slug penetrates Wall. 04515_ Aluminum Leg destroyed. 04517_ Slug penetrates Wall. 04518_ Lgt. Nuclear Core broken. 04518_ Overheating: Short circuit. 04518_ G-47 Trooper destroyed. 04519_ Overheating: Energy bleed (-23). 04519_ Broken Lgt. Nuclear Core destroyed. 04520_ Overheating: System interference. 04520_ Corruption Screen temporarily disabled. 04520_ Gatling Laser temporarily disabled. 04520_ Slug penetrates Wall. 04520_ Slammed into G-47 Trooper. 04522_ Overheating: System interference. 04522_ Core Analyzer temporarily disabled. 04522_ Targeting Computer temporarily disabled. 04523_ Slammed into G-47 Trooper. 04524_ Gatling Laser destroyed. 04525_ Slammed into G-47 Trooper. 04526_ Penetrated by Slug. 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Weapon Cycler | -7/Factory | Hacked Carbon-fiber Leg | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Challenges ------------ None Game ------ Seed AnalysisIonBattery Manual? 0 Play Time 00:44:11 Cumulative 4.0 hours Start 2024.04.01 @ 14:18:13 End 2024.04.01 @ 15:03:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 2 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 8 Achievement% 11 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 3% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 87408610-58f8-4cf4-9522-d42512cad84f