Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.02.15 @ 19:03:06 Player: Ms. V3-11A Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (16) 3200 Robots Destroyed (128) 640 Value Destroyed (5445) 5445 Prototype IDs (48) 960 Alien Tech Used (3) 600 Bonus (5552) 5552 TOTAL SCORE: 19897 Bonus ------- High Alert Combat Kills 491 Follower Combat Kills 1698 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Scanned by Researcher 500 Met Sigix 2000 Friendly Fire -37 Cogmind --------- Core Integrity 0/1300 Matter 224/300 Energy 43/100 System Corruption 31% Temperature Cool (12) Movement Walking (95) Location -3/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Enhanced Biometal Leg Experimental Myomer Leg > --- UTILITY (13) ----- Large Storage Unit Enhanced Optical Array IFF Parser 0b10 Decoder Chip [Skirmisher] Advanced Targeting Computer Hacking Suite > --- WEAPON (2) ------- CR-A16's Pointy Stick > --- INVENTORY (15) --- Armored Heavy Treads Tactical Quantum Warhead Core Stripper Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Fusion Reactor > --- PROPULSION ------- Enhanced Multireflex Exoskeleton Enhanced Multireflex Exoskeleton > --- UTILITY ---------- Experimental Power Amplifier Advanced Cryofiber Web Advanced Heat Sink High-capacity Storage Unit Zionite Biocell Machine Analyzer Advanced Targeting Computer Improved Target Analyzer Particle Accelerator Improved Shield Generator Hacking Suite Advanced System Shield Z-Drone Bay > --- WEAPON ----------- Heavy Linear Accelerator > --- INVENTORY -------- Heavy Siege Treads Armored Heavy Treads Advanced Heavy Treads Enhanced Biometal Leg Large Storage Unit Zionite Biocell Compact Matter Pod Compact Matter Pod 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Skirmisher] Improved Point Defense System Transdimensional Reconstructor Improved Arc Projector Compact HERF Cannon Makeshift Shrapnel Gun Makeshift Hammer CR-A16's Pointy Stick [Rating: 142] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Advanced Heavy Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Trap Scanner Storage High-capacity Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Medium Armor Plating Weapon Minigun Energy Gun Gatling Laser Energy Cannon Compact HERF Cannon Ballistic Gun Minigun Ballistic Cannon Assault Cannon Launcher Rocket Launcher Impact Weapon Makeshift Hammer Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Qua Slots Evolved 14 | . . . 2 2 2 . . . 4 2 . . . . 2 . Power 1 | . . . . . . . . . 1 . . . . . . . Propulsion 2 | . . . 1 . . . . . . 1 . . . . . . Utility 11 | . . . 1 2 2 . . . 3 1 . . . . 2 . Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 160 | . 9 8 14 6 11 . . 1 5 43 10 13 6 3 12 19 Power 22 | . 1 2 3 . 2 . . . 1 6 1 2 1 . 1 2 Engine 8 | . 1 1 2 . 2 . . . . . . 1 . . 1 . Core 5 | . . 1 1 . . . . . 1 1 . . . . . 1 Reactor 9 | . . . . . . . . . . 5 1 1 1 . . 1 Propulsion 40 | . 2 4 3 1 2 . . . 1 11 3 2 3 . 5 3 Treads 2 | . . . . . . . . . . . . . . . 2 . Leg 38 | . 2 4 3 1 2 . . . 1 11 3 2 3 . 3 3 Wheel . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 58 | . 3 . 5 5 4 . . . 2 17 5 2 2 1 5 7 Device 28 | . . . 1 2 1 . . . . 9 4 1 1 1 5 3 Storage 5 | . 2 . . 1 . . . . . 1 . . . . . 1 Processor 9 | . . . 2 . 1 . . . 2 1 . . . . . 3 Hackware 2 | . . . . . 1 . . . . . . . 1 . . . Protection 14 | . 1 . 2 2 1 . . . . 6 1 1 . . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 40 | . 3 2 3 . 3 . . 1 1 9 1 7 . 2 1 7 Energy Gun 18 | . 2 . 1 . 2 . . 1 . 7 1 2 . 1 . 1 Energy Cannon 1 | . . . . . . . . . . . . . . . . 1 Ballistic Gun 13 | . 1 2 . . 1 . . . . 2 . 4 . 1 . 2 Ballistic Cannon 3 | . . . 1 . . . . . . . . 1 . . 1 . Launcher 2 | . . . 1 . . . . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . 1 . . . . . . 1 Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 20 | . . . . . . . . . . 12 . . 3 . 2 3 Corrupted Parts 8 | . . . . . . . . . . 2 4 2 . . . . System Corruption 21 | . . . . . . . . . . 4 12 5 . . . . Parts Lost 99 | . . 2 11 2 9 . . . . 18 9 17 . 4 4 23 Power 17 | . . 1 3 . 2 . . . . 2 2 2 . 1 1 3 Propulsion 22 | . . . 3 1 2 . . . . 4 2 6 . . . 4 Utility 39 | . . . 2 1 2 . . . . 9 3 6 . 1 3 12 Weapon 21 | . . 1 3 . 3 . . . . 3 2 3 . 2 . 4 Highest Loss Streak 11 | . . 1 8 2 5 . . . . 7 4 9 . 4 2 11 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Backups 15 | 5 4 12 17 15 15 14 16 17 18 18 19 18 17 17 16 13 Power . | 1 . . . . 1 1 1 1 1 1 1 . . 1 . . Propulsion 1 | 3 . 2 . . 1 1 1 1 1 3 5 3 1 2 3 3 Utility 8 | . 1 6 12 11 8 9 10 11 10 8 8 9 9 9 7 6 Weapon 3 | 1 1 2 3 2 3 3 3 4 6 5 5 5 6 4 4 2 Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 25 | . 2 3 1 . . . 1 . . 11 . 1 . . 1 5 Power 2 | . . . 1 . . . . . . 1 . . . . . . Propulsion 4 | . . 2 . . . . . . . . . . . . 1 1 Utility 12 | . 2 . . . . . . . . 6 . . . . . 4 Weapon 7 | . . 1 . . . . 1 . . 4 . 1 . . . . Tool/Special . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 90 99 95 99 96 100 100 100 89 92 90 74 65 84 77 63 Engine 3 | . 13 1 6 . 2 7 7 7 5 1 . 3 . . 2 . Core 3 | . . 12 3 9 3 . . . 4 2 . . . . . 1 Reactor 1 | . . . . . . . . . . 5 7 4 7 8 4 1 Leg 22 | . 26 27 31 26 22 23 23 23 17 19 20 15 17 21 9 9 Device 11 | . . . 6 17 14 15 15 15 11 16 19 10 7 12 20 13 Storage 8 | . 14 14 11 9 7 7 7 7 5 5 5 5 5 5 7 4 Processor 8 | . . . 5 . 6 7 7 7 13 15 21 15 15 15 14 15 Hackware 4 | . . . . . 6 7 7 7 5 5 5 5 7 10 9 8 Protection 9 | . 11 14 8 17 13 15 15 15 11 8 1 4 . . . . Energy Gun 6 | . 14 13 3 9 7 7 7 7 4 6 9 2 2 5 1 . Ballistic Gun 6 | . 9 14 13 . 3 7 7 7 5 3 . 6 . 4 1 2 Ballistic Cannon 1 | . . . 4 9 2 . . . . . . . . . 2 . Peak Build Rating 142 | 6 8 19 24 27 37 36 37 38 49 107 99 84 97 106 142 132 Average Rating 49 | 6 6 10 21 26 34 36 36 37 45 87 91 73 74 98 125 98 On Entrance 49 | 6 6 8 19 21 27 36 36 37 38 49 98 84 63 97 91 126 Avg Prop Armor Cover (%) 6 | . . . . . . . . . . 4 . . . . . 9 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 107 | 13 50 53 62 65 70 66 66 66 72 92 86 85 74 78 107 92 Greatest Support 130 | 20 20 30 45 30 40 40 40 40 45 110 94 89 118 118 130 100 Greatest Overweight (x) 23 | . 4 2 2 3 2 1 1 1 1 1 1 1 1 . 23 7 Average Overweight (x) . | . 1 1 1 2 1 1 1 1 1 . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 8 17 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 Most Carried 20 | 5 10 20 20 18 19 14 17 19 19 20 20 20 19 18 20 20 Average Carried 16 | 3 4 12 17 15 15 14 16 17 18 18 19 18 17 17 19 17 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 15 Final Carried 20 | 2 10 20 14 18 14 14 17 19 19 19 19 14 18 16 20 5 Class Distribution -------------------- 37% | Scavenger-Mutant 27% | Mutant 21% | Hacker-Mutant 13% | Messiah-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Mutant | -5/Proximity Caves Hacker-Mutant | -5/Factory Messiah-Mutant | -4/Factory Messiah-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Hacker-Mutant | -4/Zhirov Hacker-Mutant | -3/Proximity Caves Hacker-Mutant | -3/Research Hacker-Mutant | -3/Quarantine Resources | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 ----------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Qua Matter Collected 4147 | 190 198 170 305 247 195 . 242 120 65 815 185 111 278 91 308 627 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 6076 | . 291 334 728 399 324 . . 24 23 1810 543 292 378 99 157 674 Parts 262 | . 14 14 51 24 12 . . 1 2 72 13 11 2 5 9 32 Haulers Intercepted 2 | . 1 . . 1 . . . . . . . . . . . . Recyclers Shooed 8 | . 2 1 . . . . . . 1 3 . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 26 | . . . . . . . 2 6 . . 4 7 1 6 . . Prevented 15 | . . . . . . . . 1 . . 10 2 . 2 . . Parts Restored . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Qua Combat Hostiles Destroyed 95 | . 3 8 16 8 7 . . 1 . 23 8 5 . 3 4 9 Melee 3 | . . . . . . . . . . 1 . . . . . 2 Guns 61 | . 3 8 8 1 5 . . 1 . 19 6 5 . 3 . 2 Cannons 18 | . . . 6 5 1 . . . . . . . . . 4 2 AOE 4 | . . . 2 2 . . . . . . . . . . . . Classes Destroyed 20 | . 5 1 4 1 1 . . . . 2 1 2 . 1 . 2 Worker 11 | . 1 . 3 . . . . . 1 4 . . . . . 2 Builder 4 | . . . . . . . . . . 2 . . . . 1 1 Tunneler 3 | . 1 . 2 . . . . . . . . . . . . . Hauler 2 | . 1 . . 1 . . . . . . . . . . . . Recycler 7 | . 1 1 1 . 1 . . . . 1 . . . . 1 1 Mechanic 2 | . . . 1 . . . . . . 1 . . . . . . Operator 2 | . . . 1 . . . . . . . . . . . 1 . Watcher 1 | . . . 1 . . . . . . . . . . . . . Swarmer 16 | . . 3 . . 3 . . 1 . . 2 . . 2 2 3 Saboteur 2 | . . . . . . . . . . 2 . . . . . . Grunt 44 | . 3 5 13 5 2 . . . . 9 4 3 . . . . Brawler 1 | . . . . . . . . . . . . 1 . . . . Duelist 1 | . . . . . . . . . . . 1 . . . . . Researcher 1 | . . . . . . . . . . . . . . . . 1 Sentry 10 | . . . 3 2 1 . . . . 2 1 . . . 1 . Demolisher 1 | . . . . . . . . . . . . . . 1 . . Specialist 1 | . . . . . . . . . . . . . . . . 1 Hunter 6 | . . . . 1 . . . . . 5 . . . . . . Programmer 12 | . . . . . 1 . . . . 5 . . . . 1 5 Behemoth 1 | . . . . . . . . . . . . 1 . . . . Best Kill Streak 11 | . 3 3 7 3 5 . . 1 1 11 5 4 . 2 3 3 Combat Bots Only 8 | . 2 3 3 3 4 . . 1 . 8 5 4 . 2 2 3 Max Kills in Single Turn 3 | . 1 1 3 2 1 . . 1 1 2 1 1 . 1 1 2 Gunslinging 1 | . . . . . . . . . . 1 . . . . . . Exploded 2 | . . . 1 2 . . . . . . . . . . . . Melee 1 | . . . . . . . . . . 1 . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Qua Hostile Shots Fired 1365 | . 16 48 145 48 192 . . 4 19 316 77 108 . 19 101 272 Missed 412 | . 5 10 40 16 70 . . 1 5 102 25 30 . 3 39 66 Hits 953 | . 11 38 105 32 122 . . 3 14 214 52 78 . 16 62 206 Melee 12 | . . . 7 . . . . . . 2 2 1 . . . . Projectile 941 | . 11 38 98 32 122 . . 3 14 212 50 77 . 16 62 206 AOE 8 | . . . . . . . . . . . . . . 8 . . Critical Strikes 54 | . . 2 4 . 1 . . . . 11 5 4 . 1 2 24 Actively Blocked 6 | . . 1 . . 1 . . . . 4 . . . . . . Part Disruptions 4 | . . . . . . . . . . 1 . . . . 1 2 Damage Taken 14228 | . 118 360 1432 396 1108 . . 35 174 2835 863 1486 . 497 967 3957 Core 2507 | . 34 54 347 24 93 . . . . 305 119 202 . 58 153 1118 Absorbed by Shields 833 | . . . . . . . . . 75 553 . . . . 205 . Redirected to Shielding 594 | . . 43 63 44 66 . . . 26 352 . . . . . . Ignored by Resistances 4204 | . 34 110 341 116 343 . . 11 67 972 245 423 . 135 318 1089 Regen/Repaired (Parts) 281 | . . . 84 80 . . 117 . . . . . . . . . Core Remaining (%) 71 | 100 . 64 13 95 . . . 86 100 . . . . 40 . . Volleys Fired 517 | . 23 31 61 23 39 . . 1 7 134 42 35 32 13 32 44 Largest 2 | . 2 2 2 2 2 . . 2 2 2 2 2 1 2 1 2 Hottest 162 | . 60 60 87 87 115 . . 105 75 162 153 89 60 89 70 159 Shots Fired 846 | . 37 60 105 46 71 . . 2 14 239 82 47 30 21 32 60 Gun 742 | . 37 60 74 23 62 . . 2 14 239 82 47 30 21 . 51 Cannon 99 | . . . 27 23 9 . . . . . . . . . 32 8 Launcher 5 | . . . 4 . . . . . . . . . . . . 1 Special . | . . . . . . . . . . . . . . . . . Kinetic 379 | . 16 29 97 23 31 . . 1 7 70 . 24 . 10 32 39 Thermal 315 | . 21 31 . . 23 . . 1 7 148 44 21 . . . 19 Explosive 5 | . . . 4 . . . . . . . . . . . . 1 Electromagnetic 147 | . . . 4 23 17 . . . . 21 38 2 30 11 . 1 Robot Hit Streak 45 | . 12 16 42 21 15 . . 2 5 35 17 45 24 9 21 23 Robot Miss Streak 4 | . 4 2 3 1 2 . . 1 2 3 1 1 2 2 1 2 Penetration Max 1 | . . . . . . . . . . 1 . . . . . 1 Secondary Targets 8 | . . 1 1 . 1 . . . . 3 2 . . . . . Max Gunslinging Chain 1 | . . 1 1 . 1 . . . . 1 1 . . . . . Shots Hit Robots 712 | . 27 49 88 35 50 . . 2 10 190 70 45 29 17 28 72 Core Hits 337 | . 14 20 41 18 16 . . 2 4 75 19 26 48 16 7 31 Critical Kills 4 | . . . . . . . . . . 3 . . . . . 1 Critical Parts Destroyed 4 | . . . . . . . . . . 3 . . . . . 1 Critical Strikes 44 | . . . 2 . 2 . . . 1 19 8 . . . 6 6 Burn 21 | . . . . . 1 . . . 1 13 6 . . . . . Destroy 7 | . . . . . . . . . . 6 . . . . . 1 Blast 10 | . . . 2 . 1 . . . . . . . . . 6 1 Corrupt 2 | . . . . . . . . . . . 2 . . . . . Smash 1 | . . . . . . . . . . . . . . . . 1 Impale 3 | . . . . . . . . . . . . . . . . 3 Melee Attacks 44 | . . . . . . . . . 2 . . . . . . 42 Impact 31 | . . . . . . . . . 2 . . . . . . 29 Slashing . | . . . . . . . . . . . . . . . . . Piercing 13 | . . . . . . . . . . . . . . . . 13 Sneak Attacks 2 | . . . . . . . . . . . . . . . . 2 Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 18008 | . 342 489 1778 879 870 . . 43 188 4837 1554 1200 268 369 2122 3069 Guns 12057 | . 342 487 634 315 752 . . 43 185 4701 1554 1200 268 369 . 1207 Cannons 3545 | . . . 488 387 118 . . . . . . . . . 2107 445 Explosions 1200 | . . . 630 177 . . . . . 90 . . . . . 303 Melee 1114 | . . . . . . . . . . . . . . . . 1114 Ramming 92 | . . 2 26 . . . . . 3 46 . . . . 15 . Kinetic 7794 | . 145 200 1088 387 421 . . 20 106 1390 . 673 . 208 2107 1049 Thermal 6061 | . 197 287 . 177 284 . . 23 79 2889 1005 520 . . . 600 Explosive 933 | . . . 630 . . . . . . . . . . . . 303 Electromagnetic 2014 | . . . 34 315 165 . . . . 512 549 7 268 161 . 3 Impact 834 | . . . . . . . . . . . . . . . . 834 Slashing . | . . . . . . . . . . . . . . . . . Piercing 280 | . . . . . . . . . . . . . . . . 280 Highest Corruption 31 | . . . 1 . . . . . . 9 25 30 30 30 . 31 Average Corruption 15 | . . . 1 . . . . . . 5 17 29 30 30 . 14 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 135 | . . . 7 . . . . . . 27 20 39 17 10 . 15 Message Errors 34 | . . . 2 . . . . . . 11 2 7 5 4 . 3 Matter Fused 27 | . . . 3 . . . . . . 6 2 7 4 2 . 3 Heat Flow Errors 15 | . . . . . . . . . . 2 3 3 4 1 . 2 Energy Discharges 12 | . . . 1 . . . . . . 2 4 4 . . . 1 Parts Rejected 2 | . . . . . . . . . . . . 1 . . . 1 Parts Fused 2 | . . . . . . . . . . 1 . 1 . . . . Data Loss (minor) 20 | . . . . . . . . . . 3 4 7 2 1 . 3 Data Loss (major) 8 | . . . 1 . . . . . . 1 1 4 . 1 . . Misfires 8 | . . . . . . . . . . 1 3 2 . 1 . 1 Alerts 1 | . . . . . . . . . . . . 1 . . . . Weapon Failures 6 | . . . . . . . . . . . 1 2 2 . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 655 | . . . 13 4 . . . . . . . . . . 326 312 Projectiles 369 | . . . 6 4 . . . . . . . . . . 326 33 Explosions 7 | . . . 7 . . . . . . . . . . . . . Melee 279 | . . . . . . . . . . . . . . . . 279 Knockbacks 28 | . . . 8 4 2 . . . . . . . . . 5 9 Impact 6 | . . . 1 . . . . . . . . . . . . 5 Kinetic 19 | . . . 7 4 2 . . . . . . . . . 4 2 Secondary 3 | . . . . . . . . . . . . . . . 1 2 Self-Inflicted Damage 60 | . . . 60 . . . . . . . . . . . . . Shots 2 | . . . 2 . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . Targets Rammed 9 | . . 1 4 . . . . . 1 2 . . . . 1 . Kicked 9 | . . 1 4 . . . . . 1 2 . . . . 1 . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 210 | . 63 108 117 27 28 . . . 9 155 183 210 151 180 194 185 Average Temperature 36 | . 32 45 29 12 9 . . . 9 25 69 74 78 109 102 91 Received Heat Transfer 2992 | . 87 237 684 234 291 . . . 51 531 156 310 . 9 135 267 Siege Activations . | . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . Robots Disrupted 3 | . . . . 1 . . . . . 1 . . . . . 1 Combat Hostiles 3 | . . . . 1 . . . . . 1 . . . . . 1 Robots Corrupted 6 | . . . . . 1 . . . . 1 . . 1 . . 3 Combat Hostiles 6 | . . . . . 1 . . . . 1 . . 1 . . 3 Parts Fried 9 | . . . . . 1 . . . . 3 1 . . . . 4 Impact Corruptions 16 | . . . . . . . . . . . . . . . . 16 Robots Melted 4 | . . . . . . . . . . 2 2 . . . . . Combat Hostiles 4 | . . . . . . . . . . 2 2 . . . . . Parts Melted 24 | . 2 1 . . 2 . . . . 14 5 . . . . . Heat Transferred 10984 | . 450 650 . 200 754 . . 50 259 5476 1776 740 . . . 629 Parts Sabotaged 5 | . . . . . . . . . . 5 . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . 2 . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Qua Maximum Alert Level 3 | . . . . . . . . . 1 3 . . . . . . Low Security (%) 81 | 100 100 100 100 100 100 . . . 65 8 . . . . 100 100 Level 1 3 | . . . . . . . . . 34 7 . . . . . . Level 2 11 | . . . . . . . . . . 63 . . . . . . Level 3 3 | . . . . . . . . . . 19 . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Peak Influence 780 | . 55 70 160 97 70 . . . 363 780 . . . . 197 132 Initial 144 | . . . 7 7 25 . . . . 144 . . . . . 61 Average 124 | . 7 7 37 16 9 . . . 111 553 . . . . 47 41 Influence Increases 4990 | . 102 234 514 239 201 . . 184 509 1713 245 120 10 70 399 450 Destroy 0b10 Robot/C 2800 | . 60 160 320 160 140 . . 120 200 900 160 100 . 60 200 220 Destroy 0b10 Robot/NC 205 | . 20 5 45 5 5 . . . 20 50 . . 10 . 25 20 Destroy Leader 516 | . 12 40 72 42 40 . . 10 50 150 10 20 . 10 50 10 Allied During Kill 336 | . . . . . . . . 39 89 174 . . . . 32 2 Successful Hack 89 | . 10 14 13 6 6 . . . . 22 . . . . 18 . Select Force Hacks 60 | . . . . . . . . . 60 . . . . . . . Disable Machine 117 | . . . 18 18 9 . . . 18 27 . . . . 18 9 Anti-Garrison Action 150 | . . . . . . . . . . 150 . . . . . . Destroy Structure 297 | . . . 16 8 1 . . . 72 60 . . . . 26 114 Lose Combat Pursuer 420 | . . 15 30 . . . . 15 . 180 75 . . . 30 75 Influence Decreases 4933 | . 102 210 517 194 267 . . 184 166 1559 563 299 10 70 273 519 Entered New Map 609 | . . . 17 14 41 . . . . 199 223 50 . . . 65 Time Decay 2984 | . 102 210 390 160 191 . . 184 136 760 250 169 10 50 153 219 Lost Part 790 | . . . 110 20 35 . . . . 180 90 80 . 20 40 215 Lost Ally 550 | . . . . . . . . . 30 420 . . . . 80 20 Squads Dispatched 25 | . . . 2 1 2 . . . 4 9 . . . . 4 3 Investigation 5 | . . . . . 1 . . . 2 . . . . . 2 . Extermination 7 | . . . . . 1 . . . 1 3 . . . . 1 1 Reinforcement 9 | . . . 2 1 . . . . 1 2 . . . . 1 2 Assault 4 | . . . . . . . . . . 4 . . . . . . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . 1 . . . . 1 1 . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Qua Distress Signals 19 | . 3 . 5 . . . . . 1 3 . . . 6 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 238 | . 10 9 31 12 14 . . 6 9 74 12 5 . 7 21 28 Peak Tracking Total 9 | . 3 3 8 3 5 . . 4 3 7 5 4 . 4 9 8 Tactical Retreats 18 | . . 1 1 . . . . 1 . 5 4 . . . 2 4 Traps | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Qua Traps Triggered 13 | . 5 2 . . 1 . . . . 2 . . . . 3 . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 ---------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Qua Machines Disabled 14 | . . . 2 2 1 . . . 2 4 . . . . 2 1 Max in Single Turn 1 | . . . 1 1 1 . . . . 1 . . . . 1 1 Garrison Access 4 | . . . . . . . . . . 3 . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Qua Machines Accessed 44 | . 5 2 5 5 3 . 1 . 3 5 . 1 8 . 2 4 Terminals 15 | . 5 1 2 3 2 . . . . . . . . . . 2 Fabricators 4 | . . . . . . . . . . 4 . . . . . . Repair Stations 3 | . . . 1 1 . . . . 1 . . . . . . . Recycling Units 2 | . . . . . . . . . 2 . . . . . . . Scanalyzers 7 | . . . 2 1 1 . . . . . . . . . 2 1 Garrison Access 2 | . . . . . . . . . . 1 . . . . . 1 Total Hacks 136 | . 14 7 17 14 10 . 4 . 3 8 . 1 47 . 5 6 Successful 98 | . 5 5 11 9 4 . 4 . 2 5 . 1 47 . 1 4 Failed 38 | . 9 2 6 5 6 . . . 1 3 . . . . 4 2 Catastrophic 3 | . . . 1 . . . . . . 1 . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 83 | . 5 6 9 7 7 . . . 10 15 . . . . 12 12 Terminals 47 | . 14 6 9 9 7 . . . . . . . . . . 2 Fabricators 7 | . . . . . . . . . . 7 . . . . . . Repair Stations 6 | . . . 2 3 . . . . 1 . . . . . . . Recycling Units 2 | . . . . . . . . . 2 . . . . . . . Scanalyzers 18 | . . . 6 2 3 . . . . . . . . . 5 2 Garrison Access 3 | . . . . . . . . . . 1 . . . . . 2 Terminal Hacks 65 | . 3 4 2 2 . . 4 . . . . 1 47 . . 2 Record 36 | . . . . . . . . . . . . . 35 . . 1 Part Schematic 8 | . . . . . . . 4 . . . . . 4 . . . Robot Analysis 5 | . 1 . . . . . . . . . . . 4 . . . Prototype ID Bank 9 | . . 3 1 1 . . . . . . . . 4 . . . Open Door 3 | . . 1 . . . . . . . . . 1 . . . 1 Branch Access Points 2 | . 1 . . 1 . . . . . . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks 4 | . . . 2 2 . . . . . . . . . . . . Scan Component 2 | . . . 1 1 . . . . . . . . . . . . Repair 2 | . . . 1 1 . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer 11 | . . . 5 2 2 . . . . . . . . . 1 1 Insert Component 1 | . . . . 1 . . . . . . . . . . . . Analyze 1 | . . . . 1 . . . . . . . . . . . . Retrieve Study 9 | . . . 5 . 2 . . . . . . . . . 1 1 Garrison Access Hacks 2 | . . . . . . . . . . 1 . . . . . 1 Seal Access 2 | . . . . . . . . . . 1 . . . . . 1 Unauthorized Hacks 16 | . 2 1 2 3 2 . . . 2 4 . . . . . . Terminals 10 | . 2 1 2 3 2 . . . . . . . . . . . Botnet 10 | . 2 1 2 3 2 . . . . . . . . . . . Fabricators 4 | . . . . . . . . . . 4 . . . . . . Liberate 3 | . . . . . . . . . . 3 . . . . . . Fabnet 1 | . . . . . . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . 2 . . . . . . . Tunnel 2 | . . . . . . . . . 2 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . 1 . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 24 | . 4 1 4 5 3 . . . 1 3 . . . . 2 1 Full Trace Events 1 | . . . . . 1 . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 21 | . . . . 1 . . 4 . . . . . 4 . 12 . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Part Studies Acquired 9 | . . . 5 . 2 . . . . . . . . . 1 1 Parts Repaired 2 | . . . 1 1 . . . . . . . . . . . . Time 58 | . . . 26 32 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------------ Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked 4 | . . . . . . . . . . . . . . 1 2 1 Non-combat . | . . . . . . . . . . . . . . . . . Combat 4 | . . . . . . . . . . . . . . 1 2 1 Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . . . . . . 3 3 3 Autooverrided 4 | . . . . . . . . . . . . . . 1 2 1 Robots Rewired 2 | . . . . . . . . . 1 1 . . . . . . Allies Hacked 2 | . . . . . . . . . . 2 . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Qua Total Allies 33 | . . . . . . . 7 . 3 16 . . . 1 5 1 Largest Group 10 | . . . . . . . 7 7 10 10 . . . 1 2 1 Highest-Rated Group 736 | . . . . . . . 243 243 477 736 . . . 30 192 50 Highest-Rated Ally 103 | . . . . . . . 42 42 85 103 . . . 30 96 50 Zionite Dispatches 7 | . . . . . . . . . 1 4 . . . . 2 . Heavy 2 | . . . . . . . . . 1 1 . . . . . . Light 1 | . . . . . . . . . . 1 . . . . . . Recon 1 | . . . . . . . . . . . . . . . 1 . Hacker 2 | . . . . . . . . . . 2 . . . . . . Heavy Resupply 1 | . . . . . . . . . . . . . . . 1 . Total Orders 1 | . . . . . . . . . . . . . . . 1 . DROP 1 | . . . . . . . . . . . . . . . 1 . Ally Attacks 209 | . . . . . . . . 18 30 116 . . . 2 39 4 Total Damage 8051 | . . . . . . . . 239 1932 4635 . . . 45 1028 172 Kills 52 | . . . . . . . . 5 13 25 . . . . 8 1 Allies Corrupted 4 | . . . . . . . . . . 1 . . . . 2 1 Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Qua Active Infowar (turns) 9588 | . . . 641 724 964 38 1771 460 535 1537 500 724 315 210 637 532 Optics 302 | . . . . . . . . . . . . . . . . 302 IFF 228 | . . . . . . . . . . . . . . . . 228 Terrain 116 | . . . . . . . . . . . . . . 116 . . Traps 5191 | . . . . 724 964 38 1771 460 535 699 . . . . . . Seismic 756 | . . . 641 . . . . . . . . . . . . 115 Decoding 304 | . . . . . . . . . . . . . . . . 304 Machine Analysis 7919 | . . . . . 962 38 1771 460 535 1537 500 724 315 210 637 230 Robot Analysis Total 5 | . 1 . . . . . . . . . . . 4 . . . Derelict Logs Recovered 7 | . . 2 . . . . 1 . . . 1 3 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 8 | . . . . . . . . . . . . . . . . 8 Items 2 | . . . . . . . . . . . . . . . . 2 Patrols 5 | . . . . . . . . . . . . . . . . 5 Reinforcements 1 | . . . . . . . . . . . . . . . . 1 Zionite Intel Received 4 | . . . . . . . . . 1 . . . . . 1 2 Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . 1 Prototype Schematics 1 | . . . . . . . . . . . . . . . 1 . Unaware Schematics 1 | . . . . . . . . . 1 . . . . . . . Unaware Analyses 1 | . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Qua Turns Passed 12415 | 3 747 1504 1160 726 964 38 1771 460 535 1537 500 741 315 210 637 567 Spaces Moved 5797 | 1 297 532 442 248 419 19 956 232 260 787 295 362 201 149 378 219 Core 3 | . . . . . . . . . . . . . . . 1 2 Treads 22 | . . . . . . . . . . . . . . . 20 2 Legs 5772 | 1 297 532 442 248 419 19 956 232 260 787 295 362 201 149 357 215 Wheels . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 90 | 120 120 190 190 175 183 183 183 183 183 113 117 116 116 117 110 90 Average Speed 175 | 120 217 257 210 245 190 183 183 183 184 127 120 167 116 117 134 118 Slowest Speed 1200 | 120 400 260 260 315 270 183 183 183 188 205 200 195 200 117 1200 400 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . 1 . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 38 | 2 57 91 46 24 12 3 90 49 5 25 46 52 62 47 17 33 Regions Visited 16 Branch Regions 9 Pre-discovered Areas 9 | . . 1 . . . . 1 . 2 . 1 1 3 . . . Known Exits Taken 5 | . 1 . . . . . . . 1 1 1 . . . 1 . Unknown Exits Taken 11 | 1 . 1 1 1 1 1 1 1 . . . 1 1 1 . . Scrap Searched 9 | . . 1 . . . . 2 2 . . 2 1 . 1 . . Spaces Dug 10 | . . . . . . . . . 2 6 . . . . 1 1 Terrain Destroyed 102 | . . . 13 8 1 . . . 2 9 . . . . 5 64 Melee 2 | . . . . . . . . . 2 . . . . . . . Projectile 23 | . . . 3 1 1 . . . . 9 . . . . 5 4 AOE 77 | . . . 10 7 . . . . . . . . . . . 60 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Qua Total 7108 | 4 357 612 571 320 515 23 978 265 299 1088 355 448 247 164 462 400 Wait 312 | . 9 17 35 32 33 5 18 30 24 37 . 18 . . 10 44 Move 5781 | . 296 531 441 247 418 18 955 231 259 786 294 361 200 148 377 219 Hop . | . . . . . . . . . . . . . . . . . Pick Up 114 | . 12 16 8 7 5 . 4 2 . 32 3 9 2 . 7 7 Fast Attach 87 | . 9 2 4 4 1 . . . 2 17 8 6 7 1 9 17 Attach 86 | . 3 1 12 4 11 . . . 1 18 3 12 2 2 6 11 Detach 18 | . . . . 1 . . . . . 2 . . 4 . 5 6 Swap 46 | . 2 6 2 . 2 . . 1 2 25 3 1 . . . 2 Drop 82 | 4 3 7 4 2 1 . 1 . . 34 2 6 . . 10 8 Fire 517 | . 23 31 61 23 39 . . 1 7 134 42 35 32 13 32 44 Melee 44 | . . . . . . . . . 2 . . . . . . 42 Ram . | . . . . . . . . . . . . . . . . . Kick 9 | . . 1 4 . . . . . 1 2 . . . . 1 . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 10 | . . . . . 5 . . . . . . . . . 5 . Rewire 2 | . . . . . . . . . 1 1 . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials -7/Factory -7/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: Res / *Qua) -3/Quarantine History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 228 | -10/Materials | Discovered new exit (range 15) 315 | -10/Materials | Build established: Mutant 374 | -10/Materials | Identified exit to Mines 751 | -10/Materials | Entered Mines 907 | -10/Mines | Discovered new exit (range 5) 1045 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1156 | -10/Mines | Learned location of Recycling (-7) 2094 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2218 | -10/Mines | Discovered new exit (range 6) 2255 | -10/Mines | Entered Materials 2255 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2256 | -9/Materials | Identified exit to Mines 2899 | -9/Materials | Crushed by falling debris 2899 | -9/Materials | Core integrity fell below 50% 2945 | -9/Materials | Lost 8 parts (1p3n2u2w) 2954 | -9/Materials | Core integrity fell below 20% 3058 | -9/Materials | Discovered new exit (range 15) 3377 | -9/Materials | Repaired Aluminum Leg+ 3394 | -9/Materials | Discovered new exit (range 3) 3415 | -9/Materials | Entered another Materials area 3415 | -8/Materials | Evolved 2 slots: Utility x2 3705 | -8/Materials | Build established: Scavenger-Mutant 3797 | -8/Materials | Repaired Med. Armor Plating 4118 | -8/Materials | Discovered new exit (range 8) 4141 | -8/Materials | Entered Factory 4141 | -7/Factory | Evolved 2 slots: Utility x2 4571 | -7/Factory | Build established: Hacker-Mutant 4671 | -7/Factory | Lost 5 parts (1p2n1u1w) 5089 | -7/Factory | Discovered new exit (range 5) 5105 | -7/Factory | Entered Lower Caves 5106 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 5117 | -7/Lower Caves | Build established: Scavenger-Mutant 5143 | -7/Lower Caves | Entered Zion 5277 | -6/Zion | Learned Factory garrison access intel 5980 | -6/Zion | Found CR-A16's Pointy Stick 6081 | -6/Zion | Gained Derelict followers 6392 | -6/Zion | Met Imprinter 6427 | -6/Zion | Imprinted 6429 | -6/Zion | Declared Zion's savior 6691 | -6/Zion | Given A8's code to call for help 6703 | -6/Zion | Discovered new exit (range 12) 6914 | -6/Zion | Entered Proximity Caves 6914 | -5/Proximity Caves | Accompanied by 7 allies 7337 | -5/Proximity Caves | Discovered new exit (range 10) 7374 | -5/Proximity Caves | Entered Factory 7374 | -5/Factory | Accompanied by 7 allies 7374 | -5/Factory | Evolved 4 slots: Power x1, Utility x3 7375 | -5/Factory | Loaded intel: 4 garrison access locations 7509 | -5/Factory | Discovered new exit (range 9) 7527 | -5/Factory | Identified exit to Factory 7599 | -5/Factory | Zion Heavy squad teleported in 7604 | -5/Factory | Build established: Hacker-Mutant 7849 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 7909 | -5/Factory | Entered another Factory area 7909 | -4/Factory | Accompanied by 8 allies 7909 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8105 | -4/Factory | Zion Light squad teleported in 8313 | -4/Factory | Zion Hacker squad teleported in 8377 | -4/Factory | Zion Heavy squad teleported in 8409 | -4/Factory | First assault squad dispatched 8447 | -4/Factory | Build established: Messiah-Mutant 8456 | -4/Factory | Lost 10 allies 8491 | -4/Factory | Found Prototype Protection 8609 | -4/Factory | Found Prototype Protection 8609 | -4/Factory | Identified Zio. Heavy Carapace 8612 | -4/Factory | Destroyed 8 combat bots 8692 | -4/Factory | Identified Zio. Weapon Casing 8722 | -4/Factory | Lost 3 parts (2u1w) 8910 | -4/Factory | Lost 3 allies 8917 | -4/Factory | Lost 3 parts (1p2u) 9071 | -4/Factory | Lost 7 parts (1p2n2u2w) 9206 | -4/Factory | Allied Derelicts emerged from ambush trap array 9276 | -4/Factory | Zion Hacker squad teleported in 9401 | -4/Factory | Discovered new exit (range 15) 9416 | -4/Factory | Identified exit to Upper Caves 9446 | -4/Factory | Entered Upper Caves 9458 | -4/Upper Caves | Lost 4 allies 9536 | -4/Upper Caves | Encountered a Warlord checkpoint 9606 | -4/Upper Caves | System corruption reached 10% 9695 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 9763 | -4/Upper Caves | Lost 4 parts (1p2n1w) 9916 | -4/Upper Caves | Lost 3 parts (2u1w) 9935 | -4/Upper Caves | Discovered new exit (range 9) 9945 | -4/Upper Caves | Identified exit to Upper Caves 9946 | -4/Upper Caves | Entered another Upper Caves area 10092 | -4/Upper Caves | Lost 8 parts (1p3n3u1w) 10126 | -4/Upper Caves | System corruption reached 30% 10164 | -4/Upper Caves | Encountered a Warlord checkpoint 10180 | -4/Upper Caves | Learned location of 1 exit from Research 10336 | -4/Upper Caves | Build established: Scavenger-Mutant 10487 | -4/Upper Caves | Learned 8 Research zone layouts 10562 | -4/Upper Caves | Spotted B-86 Titan 10608 | -4/Upper Caves | Core integrity fell below 50% 10608 | -4/Upper Caves | Destroyed B-86 Titan 10631 | -4/Upper Caves | Lost 9 parts (1p3n3u2w) 10639 | -4/Upper Caves | Discovered new exit (range 10) 10687 | -4/Upper Caves | Entered Zhirov 10687 | -4/Zhirov | Discovered new exit (range 3) 10728 | -4/Zhirov | Met Zhirov 10751 | -4/Zhirov | Learned location of Testing (-2) 10751 | -4/Zhirov | Learned location of Command (-1) 10775 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 10801 | -4/Zhirov | Found Alien Artifact 10801 | -4/Zhirov | Identified Integrated Dissipator 10801 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 10815 | -4/Zhirov | Found Alien Artifact 11002 | -4/Zhirov | Entered Proximity Caves 11154 | -3/Proximity Caves | Build established: Hacker-Mutant 11162 | -3/Proximity Caves | Lost 4 parts (1p1u2w) 11202 | -3/Proximity Caves | Discovered new exit (range 10) 11212 | -3/Proximity Caves | Entered Research 11212 | -3/Research | Evolved 2 slots: Utility x2 11213 | -3/Research | Identified exit to Quarantine 11214 | -3/Research | Identified exit to Research 11245 | -3/Research | Retrieved Zion intel report: Prototype Schematics 11246 | -3/Research | Zion Heavy Resupply teleported in 11329 | -3/Research | Zion Recon squad teleported in 11648 | -3/Research | Enhanced Grunt warped into view, answering call for help 11649 | -3/Research | Enhanced Grunt warped into view, answering call for help 11849 | -3/Research | Entered Quarantine 11991 | -3/Quarantine | Found Prototype Launcher 11992 | -3/Quarantine | Identified Tactical Quantum Warhead 11993 | -3/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 12053 | -3/Quarantine | System corruption reached 10% 12125 | -3/Quarantine | Lost 11 parts (1p1n6u3w) 12133 | -3/Quarantine | Found Alien Impact Weapon 12134 | -3/Quarantine | Identified Core Stripper 12152 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 12201 | -3/Quarantine | Met incapacitated Sigix Warrior 12201 | -3/Quarantine | Lockdown squad dispatched 12206 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 12208 | -3/Quarantine | Unlocked Sigix quarantine chamber 12229 | -3/Quarantine | Found Sigix Containment Pod 12267 | -3/Quarantine | Spotted Lightning 12267 | -3/Quarantine | Spotted Lightning 12267 | -3/Quarantine | Spotted Lightning 12280 | -3/Quarantine | Core integrity fell below 50% 12328 | -3/Quarantine | Identified Transdimensional Reconstructor 12328 | -3/Quarantine | Warped through subspace 12374 | -3/Quarantine | System corruption reached 30% 12375 | -3/Quarantine | Core integrity fell below 20% 12379 | -3/Quarantine | Scanned by Researcher 12381 | -3/Quarantine | Lost 9 parts (2p2n4u1w) 12416 | -3/Quarantine | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 12390_ C-55 Analyst is analyzing... 12394_ Held in stasis. 12394_ Acquired 156 matter. 12395_ >> DECODED: Patrol location. 12398_ Held in stasis. 12398_ C-55 Analyst is analyzing... 12402_ Held in stasis. 12404_ System corrupted: Matter fused (-5). 12404_ P-80 Master resets G-67 Veteran, system corruption cleaned. 12404_ C-55 Analyst suffers critical hit (Impale). 12404_ Destroyed Lgt. Fission Core. 12405_ Critical hit (Burn: +50). 12407_ Held in stasis. 12407_ C-55 Analyst is analyzing... 12411_ C-55 Analyst destroyed. 12412_ Acquired 47 matter. 12412_ P-80 Master resets G-67 Veteran, system corruption cleaned. 12413_ Adv. Heavy Treads destroyed. Map ----- +----------------------------------------------------+ | #???????????????????????????????? | | *=% #???????????????????????????????? | | ! ! #???????????????????????????????? | | ######### # ??????????????????????????????? | | #######% # ! ?????????????????????????????? | | # # ]??????????????????????????? | | / !!! ??????????????????????????? | | " " # # !! #????????????????????????? | | " " ####### ! ! #???????????????????????? | | """ #??????## %# #######???????????????????????? | | #?????? = #????????????????????????? | | """ #??????# #????????????????????????? | | #????# "" #????????????????????????? | | #####????? "" #????????????????????????? | | ??????????? "" ####?????????????????????? | | ??????????? R #?????????????????????? | | ???????????### """ #?????????????????????? | | ?????????????# """ #?????????????????????? | | ?????????????# """ ####?????????????????????? | | ?????????????# #????????????????????????? | | ?????????????# #????????????????????????? | | ?????????????# m ############?????????????? | | ?????????????#"" =#=!=! p ??????????????? | | ?????????????#"" $!#!!g[ #????????????????? | | ?????????????#G =!g*!!!= #????????????????? | | ??????########"" =#@%g&* *#????????????????? | | ??????# #"" #[!![! #????????????????? | | ??????# # #########????????????????? | | ??????# # ####????????????????????? | | ????### """ # ???????????????????? | | ????#"" """" # ??????????????????? | | ????#"" """ # ???????????????????? | | ????#"T " # ???????????????????? | | ????#"" # ???????????????????? | | ????#"" %^# ???????????????????? | | ????### %%+%% """" """" """"?""""?""""?""""??? | | ######" %# """" """"?""""?""""?""""?""""??? | | = # !! # """" """"?""""?""""?""""?""""??? | | " # !! # """" """"?""""?""""?""""?""""??? | | " #!!/ # ??????????????????????????? | | " ######## ??????????????????????????? | | " = # #####??????????????????????????? | | " # #??????????????????????????????? | | " # #?????????""???????????????????? | | " + #????????"""???????????????????? | | # ###+####????????"T????????????????????? | | ####### #???????????????"""???????????????????? | | # #????????????????""???????????????????? | | """" # #?????????????????????????????????????? | | ""S"" # #?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 133 Energy Generation 51 Energy Capacity 945 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 18 Terrain Scan Density 10 Power Amplification 40 Additional Mass Support 12 Base Temperature (-) 200 Armor Coverage 1425 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 30 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 100 Point Defense Rating 160 Evasion (%) 63 Targeting Accuracy 8 Target Analysis 6 Recoil Reduction 4 Particle Charging 30 Offensive Hacking 20 Defensive Hacking 14 Item Schematics ----------------- Machine Analyzer | -8/Materials | Scanalyzed Riot Gun | -6/Zion | Free Flamer | -6/Zion | Free Hvy. Riot Gun | -6/Zion | Free Slug Cannon | -6/Zion | Free Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Hvy. Tesla Rifle | -3/Research | Z-intel Diametric Drive | -3/Research | Z-intel Proton Burst Cannon | -3/Research | Z-intel Mni. Fusion Reactor | -3/Research | Z-intel Exp. Signal Interpreter | -3/Research | Z-intel Exp. Thermal Generator | -3/Research | Z-intel Com. Mass Driver | -3/Research | Z-intel Cld. Fission Core | -3/Research | Z-intel Adv. Dynamic Insulation System | -3/Research | Z-intel Hvy. Gatling Laser | -3/Research | Z-intel Hvy. Neutron Cannon | -3/Research | Z-intel Adv. Gravity Neutralizer | -3/Research | Z-intel Robot Schematics ------------------ A-15 Conveyor | -5/Factory | Z-intel P-70 Sage | -5/Factory | Z-intel K-01 Serf | -5/Factory | Z-intel Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 6% | -9/Materials Med. Armor Plating | 33% | -8/Materials Studied --------- Assault Rifle | -9/Materials | Hacked Lgt. Assault Rifle | -9/Materials | Hacked Imp. Ion Engine | -9/Materials | Hacked Rocket Launcher | -9/Materials | Hacked Aluminum Leg | -9/Materials | Hacked Gatling Laser | -7/Factory | Hacked Hvy. Assault Rifle | -7/Factory | Hacked Hvy. Linear Accelerator | -3/Research | Hacked Hvy. Siege Treads | -3/Quarantine | Hacked Alien Tech Used ----------------- Integrated Dissipator Core Stripper Transdimensional Reconstructor Achievements -------------- Spot Them First Sprinter Challenges ------------ None Game ------ Seed SuspensionInterdictionTrap Manual? 0 Play Time 01:53:56 Cumulative 452.6 hours Start 2026.02.15 @ 14:13:48 End 2026.02.15 @ 19:03:06 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 327 Rogue 63 Adventurer 238 Explorer 26 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 83 Gallery% 70 Achievement% 45 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/Cog Map View 64x51 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters BRIGHTNESS(115)|SATURATION(100)|LOW_CONTRAST(0,16,30) Steam 1 RUN: 9415d362-87da-44c6-be0e-2ea82a3deae6