Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.30 @ 12:02:57 Player: Kyzrati Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (107) 535 Value Destroyed (4441) 4441 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (9219) 9219 TOTAL SCORE: 16615 Bonus ------- High Alert Combat Kills 514 Follower Combat Kills 255 Prayed to X0-1V1 5000 Major X0-1V1 Interference 2550 Entered Garrisons 400 Used RIF Installer 500 Cogmind --------- Core Integrity 0/300 Matter 203/300 Energy 539/900 System Corruption 20% Temperature Cool (9) Movement Treading (170) Location -8/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Armored Treads Armored Treads Armored Treads > --- UTILITY (4) ------ Advanced Heat Sink Large Storage Unit Relay Coupler [Swarmer] (29) Relay Coupler [Sentry] (18) > --- WEAPON (2) ------- Mini Grenade Launcher Remote Datajack > --- INVENTORY (16) --- Armored Treads High-capacity Matter Pod (0) Seismic Detector Relay Coupler [NC] (21) Relay Coupler [Hunter] (18) Relay Coupler [Hunter] (16) Relay Coupler [Behemoth] (8) Enhanced Autogun Enhanced Autogun Power Maul Peak State ------------ > --- POWER ------------ Hybrid Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit X0-1V1's Piety Tracker > --- WEAPON ----------- Improved EM Shotgun Heavy Particle Gun Assault Rifle Heavy Assault Rifle Enhanced Autogun > --- INVENTORY -------- Armored Treads Armored Treads Armored Treads Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Wheel Seismic Detector Light Armor Plating Improved EM Shotgun Improved EM Shotgun Improved EM Shotgun Advanced Beam Rifle Mini Grenade Launcher Power Maul [Rating: 55] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Propulsion Improved Titanium Leg Treads Armored Treads Leg Improved Titanium Leg Wheel Compact Wheel Utility X0-1V1's Piety Tracker Device X0-1V1's Piety Tracker Storage Large Storage Unit Processor Targeting Computer Hackware Relay Coupler [Grunt] Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Improved EM Shotgun Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Special Weapon Remote Datajack Impact Weapon Power Maul Build | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Slots Evolved 4 | . . 2 2 . . . Power . | . . . . . . . Propulsion 2 | . . 1 1 . . . Utility 1 | . . . 1 . . . Weapon 1 | . . 1 . . . . Parts Attached 75 | 7 5 5 17 20 16 5 Power 10 | 1 . 2 . 4 3 . Engine 7 | 1 . 2 . 2 2 . Core 3 | . . . . 2 1 . Reactor . | . . . . . . . Propulsion 17 | 2 . 1 5 7 2 . Treads 7 | 2 . . . 3 2 . Leg 9 | . . 1 4 4 . . Wheel 1 | . . . 1 . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 22 | 2 1 . 5 4 7 3 Device 6 | 1 1 . 1 2 1 . Storage 3 | 1 . . 2 . . . Processor 1 | . . . 1 . . . Hackware 8 | . . . . 1 4 3 Protection 4 | . . . 1 1 2 . Artifact . | . . . . . . . Weapon 26 | 2 4 2 7 5 4 2 Energy Gun 9 | 1 . 1 4 2 1 . Energy Cannon . | . . . . . . . Ballistic Gun 14 | 1 4 1 2 1 3 2 Ballistic Cannon . | . . . . . . . Launcher 1 | . . . 1 . . . Special Weapon 1 | . . . . 1 . . Impact Weapon 1 | . . . . 1 . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 11 | . 1 2 5 . 3 . Parts Lost 21 | . . . 3 10 1 7 Power 5 | . . . . 3 . 2 Propulsion 5 | . . . 1 3 . 1 Utility 6 | . . . . 2 1 3 Weapon 5 | . . . 2 2 . 1 Highest Loss Streak 7 | . . . 1 5 1 7 To Critical Strikes . | . . . . . . . Average Backups 11 | 2 6 7 10 14 15 13 Power . | . . . . . . . Propulsion 2 | 1 2 1 3 4 1 1 Utility 5 | . . 2 2 5 9 8 Weapon 3 | . 2 3 5 4 3 3 Tool/Special . | . . . . . . . Unused Backups 22 | . 4 1 . 5 6 6 Power . | . . . . . . . Propulsion 3 | . 1 1 . 1 . . Utility 12 | . . . . 4 2 6 Weapon 7 | . 3 . . . 4 . Tool/Special . | . . . . . . . Average Slot Usage (%) 97 | . 99 99 94 96 99 90 Engine 8 | . 14 11 7 2 9 12 Core 3 | . . . . 4 6 . Treads 18 | . 28 22 8 3 28 27 Leg 12 | . . 11 19 31 2 . Device 12 | . 14 11 10 13 12 6 Storage 9 | . 14 11 7 8 9 9 Hackware 2 | . . . . . 5 15 Protection 2 | . . . 2 2 4 2 Energy Gun 6 | . 4 3 8 12 1 . Ballistic Gun 14 | . 23 28 23 12 3 5 Special Weapon 2 | . . . . 1 5 4 Impact Weapon 3 | . . . . 1 9 6 Peak Build Rating 55 | 7 22 30 55 55 49 48 Average Rating 35 | 5 10 26 41 45 45 39 On Entrance 29 | . 7 22 30 55 46 46 Avg Prop Armor Cover (%) 5 | . . 5 5 10 4 . Naked Turns . | . . . . . . . Heaviest Build 52 | 14 17 22 45 43 52 51 Greatest Support 83 | 40 40 40 80 80 83 63 Greatest Overweight (x) 1 | . . . 1 1 . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 16 | 8 8 8 15 16 16 16 Average Capacity 13 | 7 8 8 11 15 16 16 Most Carried 16 | 3 8 8 15 16 16 16 Average Carried 11 | 2 6 7 10 14 15 13 Final Capacity 16 | 8 8 8 15 16 16 16 Final Carried 16 | 3 8 8 15 16 14 10 Class Distribution -------------------- 37% | Bothacker-Mutant 24% | Gunner 22% | Mutant 5% | Scavenger-Gunner 5% | Tank 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Gunner | -8/Garrison Bothacker-Mutant | -8/Materials Bothacker-Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Mat Gar Matter Collected 3592 | 289 229 40 760 1004 1020 250 Remotely . | . . . . . . . Salvage Created 4076 | 125 318 40 1116 1229 946 302 Parts 197 | 10 17 1 55 77 25 12 Haulers Intercepted 9 | . . . 6 . 3 . Recyclers Shooed 2 | . . . 1 . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Combat Hostiles Destroyed 75 | . 8 1 14 32 9 11 Melee 5 | . . . . . 2 3 Guns 41 | . 8 . 13 17 1 2 Cannons 1 | . . 1 . . . . AOE 24 | . . . 1 15 2 6 Classes Destroyed 12 | 2 4 1 3 2 . . Worker 7 | . 2 . 3 . 2 . Builder 1 | . . . 1 . . . Tunneler 3 | 3 . . . . . . Hauler 9 | . . . 6 . 3 . Recycler 9 | 1 . . 2 . 6 . Watcher 2 | . 1 . . . 1 . Swarmer 19 | . 3 . 2 10 4 . Grunt 35 | . 5 . 5 15 2 8 Duelist 2 | . . . . 1 1 . Sentry 10 | . . 1 3 3 3 . Hunter 4 | . . . 4 . . . Programmer 6 | . . . . 3 . 3 Best Kill Streak 9 | 2 3 1 4 9 4 6 Combat Bots Only 9 | . 3 1 4 9 2 6 Max Kills in Single Turn 4 | 1 1 1 2 4 3 2 Gunslinging . | . . . . . . . Exploded 4 | . . . 1 4 2 2 Melee 1 | . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Gar Hostile Shots Fired 509 | . 25 6 140 150 73 115 Missed 138 | . 8 1 36 52 23 18 Hits 371 | . 17 5 104 98 50 97 Melee 5 | . . . . . 5 . Projectile 366 | . 17 5 104 98 45 97 Critical Strikes 16 | . . . 1 5 3 7 Part Disruptions 1 | . . . . 1 . . Damage Taken 5204 | . 190 75 1102 1517 740 1580 Core 650 | . 10 14 121 236 104 165 Absorbed by Shields . | . . . . . . . Ignored by Resistances 118 | . . . . 8 38 72 Regen/Repaired (Parts) 125 | . . . . . 125 . Core Remaining (%) 98 | 100 96 100 . . . . Volleys Fired 266 | 9 46 1 47 102 39 22 Largest 5 | 2 2 3 5 5 2 2 Hottest 171 | 60 60 69 150 171 46 50 Shots Fired 597 | 18 92 3 174 243 41 26 Gun 551 | 18 92 3 173 232 20 13 Cannon . | . . . . . . . Launcher 20 | . . . 1 8 1 10 Special 26 | . . . . 3 20 3 Kinetic 420 | 9 78 3 137 167 13 13 Thermal 86 | 9 14 . 29 34 . . Explosive 20 | . . . 1 8 1 10 Electromagnetic 45 | . . . 7 31 7 . Robot Hit Streak 43 | 5 9 9 24 43 19 9 Robot Miss Streak 3 | 3 3 . 3 3 3 2 Penetration Max . | . . . . . . . Secondary Targets 8 | . 2 . 2 4 . . Max Gunslinging Chain 1 | . 1 . 1 1 . . Shots Hit Robots 464 | 11 56 3 124 177 63 30 Core Hits 188 | 5 16 2 49 84 13 19 Critical Kills 2 | . . . . . 2 . Critical Parts Destroyed 12 | . . . . . 8 4 Critical Strikes 17 | . . . 2 . 11 4 Burn 2 | . . . 2 . . . Smash 15 | . . . . . 11 4 Melee Attacks 67 | . . . . 3 46 18 Impact 67 | . . . . 3 46 18 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 12 | . . . . . 12 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 9972 | 123 745 126 2125 3248 2062 1543 Guns 5289 | 123 745 46 1894 2080 257 144 Cannons 80 | . . 80 . . . . Explosions 2423 | . . . 198 1168 174 883 Melee 2147 | . . . . . 1631 516 Ramming 33 | . . . 33 . . . Kinetic 3634 | 50 656 46 1346 1255 137 144 Thermal 1186 | 73 89 80 413 505 26 . Explosive 2356 | . . . 198 1127 148 883 Electromagnetic 616 | . . . 135 361 120 . Impact 2147 | . . . . . 1631 516 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 20 | . . . . 7 7 20 Average Corruption 7 | . . . . 5 7 11 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 56 | . . . . 10 30 16 Message Errors 16 | . . . . 4 10 2 Matter Fused 6 | . . . . . 4 2 Heat Flow Errors 3 | . . . . 1 2 . Energy Discharges 9 | . . . . . 5 4 Parts Rejected 1 | . . . . . 1 . Data Loss (minor) 11 | . . . . 3 5 3 Data Loss (major) 2 | . . . . 1 1 . Misfires 2 | . . . . . 1 1 Alerts 3 | . . . . 1 1 1 Weapon Failures 3 | . . . . . . 3 Overload Shots . | . . . . . . . Overflow Damage 1207 | . . . 1 84 830 292 Projectiles . | . . . . . . . Explosions 107 | . . . . 84 . 23 Melee 1100 | . . . 1 . 830 269 Knockbacks 10 | . . . 1 . 6 3 Impact 10 | . . . 1 . 6 3 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 421 | . . . . 226 32 163 Shots 13 | . . . . 7 1 5 Rammed 1 | . 1 . . . . . Targets Rammed 4 | . 1 . 3 . . . Kicked 3 | . . . 3 . . . Crushed . | . . . . . . . Highest Temperature 282 | . 4 . 282 272 151 280 Average Temperature 88 | . 2 . 86 96 56 89 Received Heat Transfer 1386 | . 72 27 234 486 171 396 Effects 1 | . . . 1 . . . Interference 1 | . . . 1 . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 11 | . . . 1 . 10 . Combat Hostiles 4 | . . . . . 4 . Parts Fried 15 | . . . 1 . 12 2 Impact Corruptions 33 | . . . 1 . 24 8 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . . 2 1 . . Heat Transferred 2380 | 175 200 50 1036 869 50 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . . 1 1 . Alert | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Maximum Alert Level 4 | . . . 1 4 3 2 Low Security (%) 35 | 100 100 100 64 2 . . Level 1 15 | . . . 35 24 . 63 Level 2 37 | . . . . 37 93 36 Level 3 8 | . . . . 23 6 . Level 4 3 | . . . . 11 . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 1310 | 5 70 30 243 1310 748 554 Initial 638 | . . . . 142 638 287 Average 395 | 1 17 3 146 662 617 409 Influence Increases 3074 | 20 237 30 439 1268 743 337 Destroy 0b10 Robot/C 1680 | . 160 20 280 640 360 220 Destroy 0b10 Robot/NC 185 | 20 15 . 60 10 80 . Destroy Leader 278 | . 32 10 92 30 104 10 Allied During Kill 59 | . . . . 2 57 . Successful Hack 26 | . . . . 14 12 . Disable Machine 30 | . 15 . . . 15 . Anti-Garrison Action 500 | . . . . 450 . 50 Destroy Structure 181 | . . . 7 107 25 42 Partial Spotted 15 | . . . . . 15 . Lose Combat Pursuer 120 | . 15 . . 15 75 15 Influence Decreases 2520 | 20 234 33 220 177 1611 225 Entered New Map 907 | . . 3 . 77 672 155 Time Decay 948 | 20 234 30 190 . 474 . Lost Part 210 | . . . 30 100 10 70 Lost Ally 180 | . . . . . 180 . Purge Threat 275 | . . . . . 275 . Squads Dispatched 13 | . 1 1 3 . 8 . Investigation 4 | . . 1 . . 3 . Extermination . | . . . . . . . Reinforcement 8 | . 1 . 2 . 5 . Assault . | . . . . . . . Garrison 1 | . . . 1 . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Distress Signals 11 | . 1 . 3 . 7 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 148 | . 17 5 21 36 50 19 Peak Tracking Total 9 | . 3 3 4 9 7 5 Tactical Retreats 8 | . 1 . . 1 5 1 Traps | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Traps Triggered 6 | . . 1 . 4 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed 3 | . . 3 . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Mat Gar Machines Disabled 10 | . 1 . . 7 1 1 Max in Single Turn 2 | . 1 . . 2 . 1 Garrison Relay 6 | . . . . 5 . 1 Phase Generator 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Machines Accessed 10 | . . 1 1 2 5 1 Terminals 5 | . . . . 2 2 1 Fabricators . | . . . . . . . Repair Stations 1 | . . . . . 1 . Recycling Units . | . . . . . . . Scanalyzers 2 | . . 1 . . 1 . Garrison Access 2 | . . . 1 . 1 . Total Hacks 30 | . . 2 1 4 21 2 Successful 11 | . . 1 1 1 8 . Failed 18 | . . . . 3 13 2 Catastrophic 3 | . . . . 1 2 . Database Lockouts 1 | . . 1 . . . . Manual 6 | . 1 . . . 5 . Terminals 13 | . . . . 4 7 2 Fabricators . | . . . . . . . Repair Stations 10 | . . . . . 10 . Recycling Units . | . . . . . . . Scanalyzers 5 | . . 2 . . 3 . Garrison Access 2 | . . . 1 . 1 . Terminal Hacks 2 | . . . . 1 1 . Part Schematic 1 | . . . . . 1 . Emergency Access Points 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 3 | . . . . . 3 . Scan Component 2 | . . . . . 2 . Repair 1 | . . . . . 1 . Recycling Unit Hacks . | . . . . . . . Scanalyzer 3 | . . 1 . . 2 . Retrieve Study 3 | . . 1 . . 2 . Garrison Access Hacks 2 | . . . 1 . 1 . Unlock Access 2 | . . . 1 . 1 . Unauthorized Hacks 1 | . . . . . 1 . Terminals 1 | . . . . . 1 . Botnet 1 | . . . . . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 9 | . . 1 1 2 4 1 Full Trace Events 2 | . . . . 1 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 1 | . . 1 . . . . Parts Repaired 1 | . . . . . 1 . Time 38 | . . . . . 38 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Mat Gar Used RIF Installer 1 | . . . . 1 . . Robots Hacked 17 | . . . . 2 13 2 Non-combat 1 | . . . . . 1 . Combat 16 | . . . . 2 12 2 Robot Hacks Applied 20 | . . . . 3 15 2 purge_threat 2 | . . . . . 2 . amplify_resonance 3 | . . . . . 3 . disable_weapons 2 | . . . . . 2 . go_dormant 1 | . . . . 1 . . overwrite_iff 1 | . . . . . 1 . formatsys_high 11 | . . . . 2 7 2 Relay Couplers Released 22 | . . . . 18 . 4 Machine Destruction 22 | . . . . 18 . 4 Attached 8 | . . . . 1 4 3 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Gar Total Allies 12 | . . . . 2 8 2 Largest Group 4 | . . . . 2 4 1 Highest-Rated Group 73 | . . . . 32 73 15 Highest-Rated Ally 29 | . . . . 16 29 15 Total Orders 4 | . . . . . 1 3 STAY 3 | . . . . . 1 2 FOLLOW 1 | . . . . . . 1 Ally Attacks 104 | . . . . 4 97 3 Total Damage 1280 | . . . . 13 1223 44 Kills 13 | . . . . . 13 . Allies Corrupted 1 | . . . . . 1 . Allies Melted . | . . . . . . . X0-1V1 Amusement Gains 119 | . 8 5 . 65 40 1 Good Acts 23 | . . 4 2 13 3 1 Bad Acts 17 | . . . 3 5 5 4 Intel | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Active Infowar (turns) 2161 | 43 703 . 102 790 473 50 Seismic 2161 | 43 703 . 102 790 473 50 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Mat Gar Turns Passed 4714 | 179 873 284 480 1350 1213 335 Spaces Moved 2076 | 91 354 156 183 690 493 109 Core 5 | 5 . . . . . . Treads 1332 | 86 354 156 78 56 493 109 Legs 739 | . . . 105 634 . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 130 122 166 166 Average Speed 151 | 153 160 160 143 134 167 166 Slowest Speed 240 | 160 160 160 240 195 170 170 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 36 | 5 59 29 15 74 52 23 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug 19 | . . . . 1 17 1 Terrain Destroyed 214 | . . . 8 143 20 43 Melee 8 | . . . . 1 6 1 Projectile . | . . . . . . . AOE 206 | . . . 8 142 14 42 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Total 3079 | 109 571 188 292 945 772 202 Wait 406 | . 150 15 13 76 127 25 Move 2072 | 90 353 155 183 689 493 109 Hop . | . . . . . . . Pick Up 57 | 3 7 2 9 16 16 4 Fast Attach 47 | 7 2 3 14 12 8 1 Attach 31 | . . 2 3 10 10 6 Detach 21 | . 2 1 5 5 6 2 Swap 45 | . 3 2 6 13 9 12 Drop 58 | . 7 4 9 17 18 3 Fire 266 | 9 46 1 47 102 39 22 Melee 67 | . . . . 3 46 18 Ram . | . . . . . . . Kick 3 | . . . 3 . . . Crush 1 | . 1 . . . . . Escape Stasis 2 | . . . . 2 . . Rewire . | . . . . . . . Trap 3 | . . 3 . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials (discovered 2 exits: Fac / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 180 | -11/Scrapyard | Entered Materials 212 | -10/Materials | Discovered new exit (range 9) 314 | -10/Materials | Build established: Mutant 624 | -10/Materials | Discovered new exit (range 10) 882 | -10/Materials | Prayed at D.C.S.S. Altar Unit 1053 | -10/Materials | Entered another Materials area 1053 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1189 | -9/Materials | Central database locked down 1224 | -9/Materials | Melee accuracy permanently improved by X0-1V1 (+5%; -50 max core) 1227 | -9/Materials | X0-1V1 sent you to a vault 1314 | -9/Materials | Discovered new exit (range 13) 1337 | -9/Materials | Entered another Materials area 1337 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1351 | -8/Materials | Build established: Gunner 1528 | -8/Materials | Weapon slot count temporarily expanded by X0-1V1 (+2) 1641 | -8/Materials | X0-1V1 redirected Transport squads to designated parking area 1719 | -8/Materials | Garrison activated, responded to threat 1734 | -8/Materials | X0-1V1 upgraded hostiles (x1) 1761 | -8/Materials | Identified exit to Factory 1761 | -8/Materials | X0-1V1 revealed exit location to -7/Factory 1797 | -8/Materials | Met 7R-MNS 1817 | -8/Materials | Identified exit to Garrison 1817 | -8/Materials | Entered Garrison 1916 | -8/Garrison | Identified exit to Materials 1916 | -8/Garrison | X0-1V1 revealed exit location to -8/Materials 1923 | -8/Garrison | Triggered checkpoint 1953 | -8/Garrison | Garrison Relay disabled 2192 | -8/Garrison | Phase Generator disabled 2309 | -8/Garrison | Installed Relay Interface Framework 2355 | -8/Garrison | Triggered checkpoint 2457 | -8/Garrison | Garrison Relay disabled 2496 | -8/Garrison | Core integrity restored by X0-1V1 (+115) 2732 | -8/Garrison | Destroyed 9 combat bots 2739 | -8/Garrison | Lost 5 parts (1n2u2w) 2750 | -8/Garrison | Inventory capacity permanently improved by X0-1V1 (+1; -100 max core) 2751 | -8/Garrison | Triggered checkpoint 2786 | -8/Garrison | Discovered exit to Materials (range 15) 2827 | -8/Garrison | Garrison Relay disabled 2853 | -8/Garrison | X0-1V1 sent hostile S-10 Pest (x3) 2891 | -8/Garrison | TH resistance permanently improved by X0-1V1 (+10%; -100 max core) 2911 | -8/Garrison | X0-1V1 activates XOMVISION 2991 | -8/Garrison | Lost 3 parts (1p2n) 3035 | -8/Garrison | Triggered checkpoint 3073 | -8/Garrison | Garrison Relay disabled 3088 | -8/Garrison | Garrison Relay disabled 3167 | -8/Garrison | Entered Materials 3167 | -8/Materials | Accompanied by 2 allies 3253 | -8/Materials | Build established: Bothacker-Mutant 3375 | -8/Materials | X0-1V1 revealed exit location to -7/Factory 3407 | -8/Materials | X0-1V1 mutated your Weapon slot to Power slot 3575 | -8/Materials | X0-1V1 announced a LAN party 3718 | -8/Materials | X0-1V1 mutated your Propulsion slot to Utility slot 3913 | -8/Materials | Repaired Arm. Treads 4106 | -8/Materials | Lost 4 allies 4339 | -8/Materials | Discovered exit to Factory (range 7) 4380 | -8/Materials | Identified exit to Garrison 4380 | -8/Materials | Entered Garrison 4422 | -8/Garrison | Triggered checkpoint 4474 | -8/Garrison | Garrison Relay disabled 4521 | -8/Garrison | Core integrity fell below 50% 4572 | -8/Garrison | P-60 Hacker assimilated allied Trooper 3g 4578 | -8/Garrison | System corruption reached 10% 4596 | -8/Garrison | Core integrity fell below 20% 4632 | -8/Garrison | X0-1V1 sent hostile G-47 Trooper (x5) 4677 | -8/Garrison | Sensors blinded by X0-1V1 4685 | -8/Garrison | Lost 7 parts (2p1n3u1w) 4708 | -8/Garrison | Triggered checkpoint 4711 | -8/Garrison | Triggered checkpoint 4715 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04691_ System corrupted: Energy discharge (-200). 04692_ Connecting with Garrison Terminal... 04706_ C-30 ARC bursts open, deploying its payload. 04706_ G-50 Soldier unfolds itself. 04706_ G-47 Trooper unfolds itself. 04707_ System corrupted: Energy discharge (-145). 04708_ Beams of light sweep through the air. An alarm sounds. 04708_ X0-1V1: "I find this area lacking in decorations." G-50 Soldier shuts down. 04711_ Beams of light sweep through the air. An alarm sounds. 04715_ Defender 3c suffers critical hit (Burn). 04715_ System corrupted: Mni. Grenade Launcher failed to launch. 04715_ X0-1V1 giggles madly! Map ----- +----------------------------------------------------+ | ????????????????????????????????####?????????????? | | ??????????????????????????????### #?????????????? | | ??????????????????????????????#"# #?????????????? | | ??????????????????????????????#" ! #?????????????? | | ??????????????????????????????# #?????????????? | | ??????????????????????????????#"! #?????????????? | | ??????????????????????????????#"# #?????????????? | | ??????????????????????????????### #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ??????????????????????????????### #?????????????? | | ????????????????????????####### #?????????????? | | ??????????????????????### # ###???????????? | | ?????????????????????## # # ##??????????? | | ?????????????????????# # ## ###[ #??????????? | | ?????????????????????### # ###% ############# | | ?????????????????????# ^ % %[ | | ?????????????????????## ^ ! | | ?????????????????????## | | ?????????????????????# % # ############# | | ?????????????????????## ## ## # ###???????????? | | ??????????????????????# ####???????????????????? | | ??????????????????????#^^ #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# @T#?????????????????????? | | ???????????## ## ## Y ##?????????????????????? | | ???????????# #??????????????????????? | | ???????????# #??????????????????????? | | ???????????# #??????????????????????? | | ???????????# ## ## #??????????????????????? | | ???????????# ???# ?# ! #??????????????????????? | | ??????????????? ? s ??????????????????????? | | ????????????? s ??????????????????????? | | ???????????? ??????????????????????? | | ???????????? ??????????????????????? | | ???????????? ## # g #??????????????????????? | | ????????????? ??# ## g#??????????????????????? | | ???????????????? ?? #??????????????????????? | | ??????????????? ?? g #??????????????????????? | | ?????????????? ??? ???????????????????????? | | ????????????????#"???##"%"???????????????????????? | | ??????????????????????# " ???????????????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 24 Energy Capacity 1600 Matter Stores 633 Matter Capacity 900 Sight Range 20 Terrain Scan Density 10 Armor Coverage 225 Resistance: TH 10 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 4 Relay Coupler Types 3 Relay Coupler Value 92 Item Schematics ----------------- Hcp. Storage Unit | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Arm. Treads | 58% | -8/Materials Studied --------- Hvy. Assault Rifle | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Chaos Is Inevitable Satisfying Challenges ------------ None Game ------ Seed BladeTripodShockpuncher Manual? 0 Play Time 01:34:59 Cumulative 669.9 hours Start 2026.06.30 @ 09:28:58 End 2026.06.30 @ 12:02:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 179 Rogue 179 Adventurer 0 Explorer 0 Win Type - Total 49 Types 34/0/6/3/1/1/1/2/0/1 Lore% 50 Gallery% 72 Achievement% 58 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 110ebcab-58d4-4feb-b45e-9236e0e32ade