Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.22 @ 17:19:22 Player: Storm Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (117) 585 Value Destroyed (1730) 1730 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (161) 161 TOTAL SCORE: 4356 Bonus ------- High Alert Combat Kills 161 Cogmind --------- Core Integrity 0/550 Matter 414/450 Energy 329/455 System Corruption 0% Temperature Critical (598) Movement Walking (330) Ox3 Location -8/Materials Parts ------- > --- POWER (2) -------- Cooled Ion Engine Deuterium Engine > --- PROPULSION (2) --- Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY (4) ------ Large Storage Unit Compact Matter Pod Weight Redist. System Long-range Tractor Beam > --- WEAPON (3) ------- Particle Gun Particle Gun Shotgun > --- INVENTORY (15) --- Cooled Ion Engine Cooled Ion Engine Cooled Ion Engine Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Medium Storage Unit Seismic Detector Transport Network Coupler System Restoration Module Advanced EMP Blaster Advanced EMP Blaster Rocket Launcher Datajack Peak State ------------ > --- POWER ------------ Cooled Ion Engine Deuterium Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Large Storage Unit Compact Matter Pod Weight Redist. System Long-range Tractor Beam > --- WEAPON ----------- Shotgun Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Cooled Ion Engine Cooled Ion Engine Cooled Ion Engine Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Medium Storage Unit Seismic Detector Transport Network Coupler System Restoration Module Improved Light Cannon Advanced EMP Blaster Advanced EMP Blaster Rocket Launcher Datajack [Rating: 30] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Armored Wheel Treads Light Treads Leg Improved Aluminum Leg Wheel Armored Wheel Utility Seismic Detector Device Seismic Detector Storage Small Storage Unit Processor Visual Processing Unit Weapon Improved Assault Rifle Energy Gun Medium Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Advanced EMP Blaster Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . 1 . . Propulsion . | . . . . . Utility 2 | . . 1 . 1 Weapon 1 | . . . . 1 Parts Attached 85 | 10 6 45 2 22 Power 15 | 1 1 11 . 2 Engine 15 | 1 1 11 . 2 Core . | . . . . . Reactor . | . . . . . Propulsion 16 | 2 1 8 . 5 Treads 2 | . . 2 . . Leg 3 | . . . . 3 Wheel 11 | 2 1 6 . 2 Hover . | . . . . . Flight . | . . . . . Utility 19 | 5 1 8 . 5 Device 13 | 4 . 7 . 2 Storage 5 | 1 . 1 . 3 Processor 1 | . 1 . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 35 | 2 3 18 2 10 Energy Gun 4 | 1 . 1 . 2 Energy Cannon . | . . . . . Ballistic Gun 16 | 1 2 8 1 4 Ballistic Cannon 4 | . . 1 1 2 Launcher 8 | . . 7 . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 3 | . 1 1 . 1 Unidentified Prototypes 4 | . . 4 . . Parts Lost 12 | . . 7 . 5 Power 4 | . . 3 . 1 Propulsion 1 | . . . . 1 Utility 4 | . . 3 . 1 Weapon 3 | . . 1 . 2 Highest Loss Streak 3 | . . 3 . 2 To Critical Strikes . | . . . . . Average Slot Usage (%) 93 | . 100 93 100 89 Engine 18 | . 14 18 22 17 Leg 2 | . . . . 7 Wheel 18 | . 28 20 22 10 Device 14 | . 2 15 22 14 Storage 12 | . 14 11 11 12 Processor 3 | . 11 4 . . Ballistic Gun 15 | . 26 11 11 16 Ballistic Cannon 5 | . . 2 11 7 Launcher 2 | . . 6 . . Naked Turns . | . . . . . Heaviest Build 49 | 13 13 42 36 49 Greatest Support 40 | 26 26 40 24 32 Greatest Overweight (x) 5 | 3 . 5 1 5 Average Overweight (x) . | . . . 1 1 Largest Inventory Capacity 15 | 8 8 10 10 15 Average Capacity 10 | 7 8 8 10 14 Most Carried 15 | 8 8 10 10 15 Average Carried 9 | 5 7 8 9 13 Final Capacity 15 | 8 8 10 10 15 Final Carried 14 | 8 8 9 10 14 Class Distribution -------------------- 63% | Mutant 28% | Gunner 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Min Mat Matter Collected 3057 | 408 206 993 223 1227 Remotely 1266 | . . 487 223 556 Salvage Created 3334 | 202 220 1372 259 1281 Parts 239 | 18 23 104 17 77 Haulers Intercepted 6 | . . 2 . 4 Recyclers Shooed 7 | . . 3 . 4 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Combat Hostiles Destroyed 45 | . 5 17 5 18 Guns 17 | . 5 2 . 10 Cannons 10 | . . 1 5 4 AOE 18 | . . 14 . 4 Classes Destroyed 12 | 3 3 4 1 1 Worker 25 | 4 1 8 3 9 Builder 15 | . . 10 1 4 Tunneler 4 | 3 . 1 . . Hauler 6 | . . 2 . 4 Recycler 15 | 1 . 7 2 5 Operator 1 | . . . . 1 Watcher 7 | . 2 3 . 2 Swarmer 18 | . 2 7 3 6 Grunt 21 | . 3 6 1 11 Duelist 2 | . . 1 . 1 Sentry 3 | . . 3 . . Assembled 1 | . . . 1 . Best Kill Streak 10 | 5 5 10 7 10 Combat Bots Only 6 | . 3 5 5 6 Max Kills in Single Turn 4 | 1 2 4 1 2 Gunslinging . | . . . . . Exploded 3 | . . 3 . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Damage Taken 2861 | . 152 1042 68 1599 Core 737 | . 18 156 . 563 Absorbed by Shields . | . . . . . Core Remaining (%) 84 | 100 92 . 61 . Volleys Fired 232 | 24 22 67 23 96 Largest 3 | 2 2 2 2 3 Hottest 153 | 70 40 88 62 153 Shots Fired 505 | 30 44 129 45 257 Gun 349 | 30 44 73 22 180 Cannon 109 | . . 16 23 70 Launcher 47 | . . 40 . 7 Special . | . . . . . Kinetic 401 | 6 44 84 45 222 Thermal 57 | 24 . 5 . 28 Explosive 20 | . . 13 . 7 Electromagnetic 27 | . . 27 . . Robot Hit Streak 19 | 8 5 9 8 19 Robot Miss Streak 5 | 3 5 3 2 5 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 258 | 19 25 65 21 128 Core Hits 171 | 9 13 64 13 72 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 8 | 1 . 2 1 4 Burn 4 | 1 . 1 . 2 Blast 4 | . . 1 1 2 Melee Attacks 9 | . 4 2 . 3 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 9 | . 4 2 . 3 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6570 | 246 287 2833 384 2820 Guns 2856 | 246 287 614 169 1540 Cannons 1040 | . . 230 215 595 Explosions 2674 | . . 1989 . 685 Melee . | . . . . . Ramming . | . . . . . Kinetic 3451 | 20 287 796 384 1964 Thermal 537 | 226 . 140 . 171 Explosive 1622 | . . 937 . 685 Electromagnetic 960 | . . 960 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 14 | . . 14 14 . Average Corruption 12 | . . 11 14 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 40 | . . 24 16 . Message Errors 7 | . . 7 . . Matter Fused 11 | . . 5 6 . Heat Flow Errors 1 | . . 1 . . Energy Discharges 5 | . . 2 3 . Data Loss (minor) 7 | . . 4 3 . Data Loss (major) 2 | . . 1 1 . Misfires 2 | . . 1 1 . Weapon Failures 5 | . . 3 2 . Overload Shots . | . . . . . Overflow Damage 140 | . . 119 . 21 Projectiles 13 | . . . . 13 Explosions 127 | . . 119 . 8 Melee . | . . . . . Knockbacks 15 | . . 3 . 12 Impact . | . . . . . Kinetic 15 | . . 3 . 12 Secondary . | . . . . . Self-Inflicted Damage 51 | . . 42 . 9 Shots 3 | . . 2 . 1 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 603 | 70 . 433 92 603 Average Temperature 75 | 27 . 51 19 105 Received Heat Transfer 1037 | . 36 225 92 684 Effects 22 | . . 1 . 21 Shutdowns 9 | . . 1 . 8 Energy Bleed 2 | . . . . 2 Interference 1 | . . . . 1 Matter Decay 1 | . . . . 1 Short Circuit 2 | . . . . 2 Damage (minor) 2 | . . . . 2 Damage (major) 2 | . . . . 2 Damage (core) 3 | . . . . 3 Siege Activations . | . . . . . Robots Corrupted 1 | . . 1 . . Combat Hostiles . | . . . . . Parts Fried 5 | . . 5 . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | 1 . 2 . . Heat Transferred 1680 | 740 . 385 . 555 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 4 | . . 4 . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Peak Influence 635 | 40 221 635 342 536 Initial 222 | . 26 92 222 133 Average 279 | 23 120 348 281 381 Maximum Alert Level 2 | . 1 2 1 2 Low Security (%) 34 | 100 98 18 . 9 Level 1 38 | . 1 36 100 44 Level 2 27 | . . 44 . 45 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . 3 . . 3 Investigation 2 | . 2 . . . Extermination . | . . . . . Reinforcement 4 | . 1 . . 3 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Distress Signals 6 | . . 3 1 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 67 | . 9 24 5 29 Peak Tracking Total 8 | . 4 6 2 8 Tactical Retreats 1 | . . . . 1 Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Min Mat Machines Disabled 9 | . . 5 . 4 Max in Single Turn 2 | . . 1 . 2 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Machines Accessed 8 | . 2 4 . 2 Terminals 4 | . 1 2 . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 1 . . 1 Scanalyzers 2 | . . 2 . . Garrison Access . | . . . . . Total Hacks 17 | . 6 9 . 2 Successful 10 | . 4 5 . 1 Failed 7 | . 2 4 . 1 Catastrophic 1 | . . 1 . . Database Lockouts . | . . . . . Manual 1 | . . 1 . . Terminals 9 | . 3 5 . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 4 | . 3 . . 1 Scanalyzers 4 | . . 4 . . Garrison Access . | . . . . . Terminal Hacks 4 | . 1 3 . . Record 3 | . 1 2 . . Zone Layout 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 4 | . 3 . . 1 Recycle Component 1 | . 1 . . . Process 1 | . 1 . . . Report Inventory 1 | . 1 . . . Retrieve Components 1 | . . . . 1 Scanalyzer 2 | . . 2 . . Insert Component 1 | . . 1 . . Analyze 1 | . . 1 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 2 3 . 1 Full Trace Events 3 | . 2 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . 1 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled 1 | . 1 . . . Recycled Matter 19 | . 19 . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked 2 | . 1 1 . . Non-combat 2 | . 1 1 . . Combat . | . . . . . Robot Hacks Applied 4 | . 2 2 . . parse_system 1 | . 1 . . . no_distress 2 | . 1 1 . . find_recycling 1 | . . 1 . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Min Mat Turns Passed 2753 | 358 346 825 350 874 Spaces Moved 1277 | 114 238 473 140 312 Core 15 | 9 . 3 . 3 Treads 8 | . . 8 . . Legs 97 | . . . . 97 Wheels 1157 | 105 238 462 140 212 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 80 105 105 Average Speed 103 | 91 82 97 105 133 Slowest Speed 300 | 200 90 300 105 300 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . . 1 . . Exploration Rate (%) 22 | 5 28 37 24 19 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . . 1 . Spaces Dug 6 | . . . . 6 Terrain Destroyed 114 | . . 80 . 34 Melee . | . . . . . Projectile 11 | . . 1 . 10 AOE 103 | . . 79 . 24 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Total 2245 | 339 340 702 296 568 Wait 529 | 173 60 65 131 100 Move 1273 | 113 237 472 139 312 Hop . | . . . . . Pick Up 68 | 16 6 25 1 20 Fast Attach 12 | . . 9 . 3 Attach 28 | 8 . 12 . 8 Detach 2 | 1 . . . 1 Swap 45 | 2 6 24 2 11 Drop 47 | 2 5 26 . 14 Fire 232 | 24 22 67 23 96 Melee 9 | . 4 2 . 3 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 33 | -11/Scrapyard | Discovered new exit (range 16) 359 | -11/Scrapyard | Entered Materials 389 | -10/Materials | Build established: Mutant 650 | -10/Materials | Discovered new exit (range 8) 705 | -10/Materials | Entered another Materials area 705 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 920 | -9/Materials | Lost 3 parts (2p1u) 1048 | -9/Materials | Crushed by falling debris 1048 | -9/Materials | System corruption reached 10% 1459 | -9/Materials | Discovered new exit (range 12) 1530 | -9/Materials | Entered Mines 1592 | -9/Mines | Discovered new exit (range 6) 1623 | -9/Mines | Excavation squad dispatched 1623 | -9/Mines | A large section of the Mines collapsed 1781 | -9/Mines | Discovered new exit (range 10) 1880 | -9/Mines | Entered Materials 1880 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2218 | -8/Materials | Build established: Gunner 2731 | -8/Materials | Core integrity fell below 50% 2732 | -8/Materials | Core integrity fell below 20% 2755 | -8/Materials | Core destroyed Last Messages --------------- Overheating: Energy bleed (-79). Overheating: Core damaged (-93). Overheating: Core damaged (-104). Overheating: Imp. Aluminum Leg damaged (-44). Overheating: Lrn. Tractor Beam damaged (-3). Overheating: Energy bleed (-37). Power failure, Deuterium Engine shutdown. Imp. Light Cannon destroyed. Power failure, Cld. Ion Engine shutdown. Power failure, Deuterium Engine shutdown. G-47 Trooper suffers critical hit (Burn). Power failure, Deuterium Engine shutdown. R-06 Scavenger collects Terrain Scan Processor. Power failure, Cld. Ion Engine shutdown. Overheating: Com. Matter Pod damaged (-10). Overheating: Lrn. Tractor Beam damaged (-1). Weight Redist. System broken. Overheating: Short circuit. Overheating: Core damaged (-66). [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????? ?????????????????????? | | ????????????????????????"" #????????????????????? | | ???????????????????????? +????????????????????? | | ???????????????????????? #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# k#????????????????????? | | ????????????????????????# #######??????????????? | | ????????????????????????# # #??????????????? | | ????????????????????????# # ""#??????????????? | | ????????????????????????# # ""#??????????????? | | ????????????????????????# # T"#??????????????? | | ???????????????????????## # ""#??????????????? | | ???????????????????????# o r# ""#??????????????? | | ????????????????????????#==!# #??????????????? | | ????????????????????????#* =###+#+##?????????????? | | ??????????????# ####@!*=! 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""" + !=*=!! | | ???????????????????????# # !=!!! ! | | ???????????????????????# ! ????# ###+########## | | ???????????????????????#??? # # #???# | | ???????????????????????# * # # """ "#???# | | ???????????????????????########## # """ "#???# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 23 Energy Capacity 455 Matter Stores 450 Matter Capacity 450 Sight Range 18 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- Arm. Wheel | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot First Step to Greatness Hey, That's Mine! Loot Pinata One Hack Too Far Power Corrupts Risk Taker Storm Trooper System Compromised Uninvited Guest Unlikely Earthworm Use The Force Challenges ------------ None Game ------ Seed SmartbombVariableMultirail Manual? 0 Play Time 00:58:00 Cumulative 2.8 hours Start 2022.05.22 @ 16:21:49 End 2022.05.22 @ 17:19:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 6 Achievement% 4 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/X11 Map View 113x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 03ea4c57-6e9c-46e8-b40e-3e7fe0b99178