Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.22 @ 17:19:22

Player: Storm

Result: Core destroyed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (117)     585
Value Destroyed (1730)     1730
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (161)                161
              TOTAL SCORE: 4356

 Bonus
-------
High Alert Combat Kills    161

 Cogmind 
---------
Core Integrity             0/550
Matter                     414/450
Energy                     329/455
System Corruption          0%
Temperature                Critical (598)
Movement                   Walking (330) Ox3
Location                   -8/Materials

 Parts 
-------
>            --- POWER (2) --------
      Cooled Ion Engine
             Deuterium Engine
>            --- PROPULSION (2) ---
    Improved Aluminum Leg
    Improved Aluminum Leg
>            --- UTILITY (4) ------
       Large Storage Unit
     Compact Matter Pod
             Weight Redist. System
  Long-range Tractor Beam
>            --- WEAPON (3) -------
             Particle Gun
             Particle Gun
             Shotgun
>            --- INVENTORY (15) ---
      Cooled Ion Engine
      Cooled Ion Engine
      Cooled Ion Engine
    Improved Aluminum Leg
    Improved Aluminum Leg
    Improved Aluminum Leg
      Medium Storage Unit
             Seismic Detector
             Transport Network Coupler
             System Restoration Module
    Advanced EMP Blaster
    Advanced EMP Blaster
             Rocket Launcher
             Datajack

 Peak State 
------------
>            --- POWER ------------
      Cooled Ion Engine
             Deuterium Engine
>            --- PROPULSION -------
    Improved Aluminum Leg
    Improved Aluminum Leg
>            --- UTILITY ----------
       Large Storage Unit
     Compact Matter Pod
             Weight Redist. System
  Long-range Tractor Beam
>            --- WEAPON -----------
             Shotgun
    Improved Assault Rifle
    Improved Assault Rifle
>            --- INVENTORY --------
      Cooled Ion Engine
      Cooled Ion Engine
      Cooled Ion Engine
    Improved Aluminum Leg
    Improved Aluminum Leg
    Improved Aluminum Leg
      Medium Storage Unit
             Seismic Detector
             Transport Network Coupler
             System Restoration Module
    Improved Light Cannon
    Advanced EMP Blaster
    Advanced EMP Blaster
             Rocket Launcher
             Datajack
[Rating: 30]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Armored Wheel
  Treads                   Light Treads
  Leg                      Improved Aluminum Leg
  Wheel                    Armored Wheel
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
Weapon                     Improved Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Advanced EMP Blaster
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    1    | .   .   1   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  2    | .   .   1   .   1   
  Weapon                   1    | .   .   .   .   1   
Parts Attached             85   | 10  6   45  2   22  
  Power                    15   | 1   1   11  .   2   
    Engine                 15   | 1   1   11  .   2   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               16   | 2   1   8   .   5   
    Treads                 2    | .   .   2   .   .   
    Leg                    3    | .   .   .   .   3   
    Wheel                  11   | 2   1   6   .   2   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  19   | 5   1   8   .   5   
    Device                 13   | 4   .   7   .   2   
    Storage                5    | 1   .   1   .   3   
    Processor              1    | .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   35   | 2   3   18  2   10  
    Energy Gun             4    | 1   .   1   .   2   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          16   | 1   2   8   1   4   
    Ballistic Cannon       4    | .   .   1   1   2   
    Launcher               8    | .   .   7   .   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   3    | .   1   1   .   1   
  Unidentified Prototypes  4    | .   .   4   .   .   
Parts Lost                 12   | .   .   7   .   5   
  Power                    4    | .   .   3   .   1   
  Propulsion               1    | .   .   .   .   1   
  Utility                  4    | .   .   3   .   1   
  Weapon                   3    | .   .   1   .   2   
  Highest Loss Streak      3    | .   .   3   .   2   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     93   | .   100 93  100 89  
  Engine                   18   | .   14  18  22  17  
  Leg                      2    | .   .   .   .   7   
  Wheel                    18   | .   28  20  22  10  
  Device                   14   | .   2   15  22  14  
  Storage                  12   | .   14  11  11  12  
  Processor                3    | .   11  4   .   .   
  Ballistic Gun            15   | .   26  11  11  16  
  Ballistic Cannon         5    | .   .   2   11  7   
  Launcher                 2    | .   .   6   .   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             49   | 13  13  42  36  49  
  Greatest Support         40   | 26  26  40  24  32  
  Greatest Overweight (x)  5    | 3   .   5   1   5   
  Average Overweight (x)   .    | .   .   .   1   1   
Largest Inventory Capacity 15   | 8   8   10  10  15  
  Average Capacity         10   | 7   8   8   10  14  
  Most Carried             15   | 8   8   10  10  15  
  Average Carried          9    | 5   7   8   9   13  
  Final Capacity           15   | 8   8   10  10  15  
  Final Carried            14   | 8   8   9   10  14  

 Class Distribution 
--------------------
 63% | Mutant
 28% | Gunner
  8% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Gunner | -8/Materials

 Resources                      | -11  -10  -9   -9   -8   
-----------                Run  | Scr  Mat  Mat  Min  Mat  
Matter Collected           3057 | 408  206  993  223  1227 
  Remotely                 1266 | .    .    487  223  556  
Salvage Created            3334 | 202  220  1372 259  1281 
  Parts                    239  | 18   23   104  17   77   
Haulers Intercepted        6    | .    .    2    .    4    
Recyclers Shooed           7    | .    .    3    .    4    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Combat Hostiles Destroyed  45   | .   5   17  5   18  
  Guns                     17   | .   5   2   .   10  
  Cannons                  10   | .   .   1   5   4   
  AOE                      18   | .   .   14  .   4   
Classes Destroyed          12   | 3   3   4   1   1   
  Worker                   25   | 4   1   8   3   9   
  Builder                  15   | .   .   10  1   4   
  Tunneler                 4    | 3   .   1   .   .   
  Hauler                   6    | .   .   2   .   4   
  Recycler                 15   | 1   .   7   2   5   
  Operator                 1    | .   .   .   .   1   
  Watcher                  7    | .   2   3   .   2   
  Swarmer                  18   | .   2   7   3   6   
  Grunt                    21   | .   3   6   1   11  
  Duelist                  2    | .   .   1   .   1   
  Sentry                   3    | .   .   3   .   .   
  Assembled                1    | .   .   .   1   .   
Best Kill Streak           10   | 5   5   10  7   10  
  Combat Bots Only         6    | .   3   5   5   6   
Max Kills in Single Turn   4    | 1   2   4   1   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   .   3   .   2   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Scr  Mat  Mat  Min  Mat  
Damage Taken               2861 | .    152  1042 68   1599 
  Core                     737  | .    18   156  .    563  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         84   | 100  92   .    61   .    
Volleys Fired              232  | 24   22   67   23   96   
  Largest                  3    | 2    2    2    2    3    
  Hottest                  153  | 70   40   88   62   153  
Shots Fired                505  | 30   44   129  45   257  
  Gun                      349  | 30   44   73   22   180  
  Cannon                   109  | .    .    16   23   70   
  Launcher                 47   | .    .    40   .    7    
  Special                  .    | .    .    .    .    .    
  Kinetic                  401  | 6    44   84   45   222  
  Thermal                  57   | 24   .    5    .    28   
  Explosive                20   | .    .    13   .    7    
  Electromagnetic          27   | .    .    27   .    .    
  Robot Hit Streak         19   | 8    5    9    8    19   
  Robot Miss Streak        5    | 3    5    3    2    5    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           258  | 19   25   65   21   128  
  Core Hits                171  | 9    13   64   13   72   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         8    | 1    .    2    1    4    
    Burn                   4    | 1    .    1    .    2    
    Blast                  4    | .    .    1    1    2    
Melee Attacks              9    | .    4    2    .    3    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            9    | .    4    2    .    3    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           6570 | 246  287  2833 384  2820 
  Guns                     2856 | 246  287  614  169  1540 
  Cannons                  1040 | .    .    230  215  595  
  Explosions               2674 | .    .    1989 .    685  
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  3451 | 20   287  796  384  1964 
  Thermal                  537  | 226  .    140  .    171  
  Explosive                1622 | .    .    937  .    685  
  Electromagnetic          960  | .    .    960  .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         14   | .    .    14   14   .    
  Average Corruption       12   | .    .    11   14   .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  40   | .    .    24   16   .    
    Message Errors         7    | .    .    7    .    .    
    Matter Fused           11   | .    .    5    6    .    
    Heat Flow Errors       1    | .    .    1    .    .    
    Energy Discharges      5    | .    .    2    3    .    
    Data Loss (minor)      7    | .    .    4    3    .    
    Data Loss (major)      2    | .    .    1    1    .    
    Misfires               2    | .    .    1    1    .    
    Weapon Failures        5    | .    .    3    2    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            140  | .    .    119  .    21   
  Projectiles              13   | .    .    .    .    13   
  Explosions               127  | .    .    119  .    8    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 15   | .    .    3    .    12   
  Impact                   .    | .    .    .    .    .    
  Kinetic                  15   | .    .    3    .    12   
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      51   | .    .    42   .    9    
  Shots                    3    | .    .    2    .    1    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        603  | 70   .    433  92   603  
  Average Temperature      75   | 27   .    51   19   105  
  Received Heat Transfer   1037 | .    36   225  92   684  
  Effects                  22   | .    .    1    .    21   
    Shutdowns              9    | .    .    1    .    8    
    Energy Bleed           2    | .    .    .    .    2    
    Interference           1    | .    .    .    .    1    
    Matter Decay           1    | .    .    .    .    1    
    Short Circuit          2    | .    .    .    .    2    
    Damage (minor)         2    | .    .    .    .    2    
    Damage (major)         2    | .    .    .    .    2    
    Damage (core)          3    | .    .    .    .    3    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           1    | .    .    1    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              5    | .    .    5    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             3    | 1    .    2    .    .    
  Heat Transferred         1680 | 740  .    385  .    555  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      4    | .    .    4    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Peak Influence             635  | 40  221 635 342 536 
  Initial                  222  | .   26  92  222 133 
  Average                  279  | 23  120 348 281 381 
Maximum Alert Level        2    | .   1   2   1   2   
  Low Security (%)         34   | 100 98  18  .   9   
  Level 1                  38   | .   1   36  100 44  
  Level 2                  27   | .   .   44  .   45  
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          6    | .   3   .   .   3   
  Investigation            2    | .   2   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            4    | .   1   .   .   3   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Distress Signals           6    | .   .   3   1   2   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              67   | .   9   24  5   29  
  Peak Tracking Total      8    | .   4   6   2   8   
  Tactical Retreats        1    | .   .   .   .   1   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Scr Mat Mat Min Mat 
Machines Disabled          9    | .   .   5   .   4   
  Max in Single Turn       2    | .   .   1   .   2   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Machines Accessed          8    | .   2   4   .   2   
  Terminals                4    | .   1   2   .   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   1   
  Scanalyzers              2    | .   .   2   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                17   | .   6   9   .   2   
  Successful               10   | .   4   5   .   1   
  Failed                   7    | .   2   4   .   1   
    Catastrophic           1    | .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   1    | .   .   1   .   .   
  Terminals                9    | .   3   5   .   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          4    | .   3   .   .   1   
  Scanalyzers              4    | .   .   4   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             4    | .   1   3   .   .   
  Record                   3    | .   1   2   .   .   
  Zone Layout              1    | .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       4    | .   3   .   .   1   
  Recycle Component        1    | .   1   .   .   .   
  Process                  1    | .   1   .   .   .   
  Report Inventory         1    | .   1   .   .   .   
  Retrieve Components      1    | .   .   .   .   1   
Scanalyzer                 2    | .   .   2   .   .   
  Insert Component         1    | .   .   1   .   .   
  Analyze                  1    | .   .   1   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         6    | .   2   3   .   1   
  Full Trace Events        3    | .   2   1   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             1    | .   1   .   .   .   
  Recycled Matter          19   | .   19  .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Scr Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              2    | .   1   1   .   .   
  Non-combat               2    | .   1   1   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        4    | .   2   2   .   .   
  parse_system             1    | .   1   .   .   .   
  no_distress              2    | .   1   1   .   .   
  find_recycling           1    | .   .   1   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Scr Mat Mat Min Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  
-------------              Run  | Scr Mat Mat Min Mat 
Turns Passed               2753 | 358 346 825 350 874 
Spaces Moved               1277 | 114 238 473 140 312 
  Core                     15   | 9   .   3   .   3   
  Treads                   8    | .   .   8   .   .   
  Legs                     97   | .   .   .   .   97  
  Wheels                   1157 | 105 238 462 140 212 
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  80  80  105 105 
  Average Speed            103  | 91  82  97  105 133 
  Slowest Speed            300  | 200 90  300 105 300 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       1    | .   .   1   .   .   
Exploration Rate (%)       22   | 5   28  37  24  19  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             1    | .   .   .   1   .   
Spaces Dug                 6    | .   .   .   .   6   
Terrain Destroyed          114  | .   .   80  .   34  
  Melee                    .    | .   .   .   .   .   
  Projectile               11   | .   .   1   .   10  
  AOE                      103  | .   .   79  .   24  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Total                      2245 | 339 340 702 296 568 
  Wait                     529  | 173 60  65  131 100 
  Move                     1273 | 113 237 472 139 312 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  68   | 16  6   25  1   20  
  Fast Attach              12   | .   .   9   .   3   
  Attach                   28   | 8   .   12  .   8   
  Detach                   2    | 1   .   .   .   1   
  Swap                     45   | 2   6   24  2   11  
  Drop                     47   | 2   5   26  .   14  
  Fire                     232  | 24  22  67  23  96  
  Melee                    9    | .   4   2   .   3   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   33 | -11/Scrapyard | Discovered new exit (range 16)
  359 | -11/Scrapyard | Entered Materials
  389 | -10/Materials | Build established: Mutant
  650 | -10/Materials | Discovered new exit (range 8)
  705 | -10/Materials | Entered another Materials area
  705 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
  920 | -9/Materials  | Lost 3 parts (2p1u)
 1048 | -9/Materials  | Crushed by falling debris
 1048 | -9/Materials  | System corruption reached 10%
 1459 | -9/Materials  | Discovered new exit (range 12)
 1530 | -9/Materials  | Entered Mines
 1592 | -9/Mines      | Discovered new exit (range 6)
 1623 | -9/Mines      | Excavation squad dispatched
 1623 | -9/Mines      | A large section of the Mines collapsed
 1781 | -9/Mines      | Discovered new exit (range 10)
 1880 | -9/Mines      | Entered Materials
 1880 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 2218 | -8/Materials  | Build established: Gunner
 2731 | -8/Materials  | Core integrity fell below 50%
 2732 | -8/Materials  | Core integrity fell below 20%
 2755 | -8/Materials  | Core destroyed

 Last Messages 
---------------
Overheating: Energy bleed (-79).
Overheating: Core damaged (-93).
Overheating: Core damaged (-104).
Overheating: Imp. Aluminum Leg damaged (-44).
Overheating: Lrn. Tractor Beam damaged (-3).
Overheating: Energy bleed (-37).
Power failure, Deuterium Engine shutdown.
Imp. Light Cannon destroyed.
Power failure, Cld. Ion Engine shutdown.
Power failure, Deuterium Engine shutdown.
G-47 Trooper suffers critical hit (Burn).
Power failure, Deuterium Engine shutdown.
R-06 Scavenger collects Terrain Scan Processor.
Power failure, Cld. Ion Engine shutdown.
Overheating: Com. Matter Pod damaged (-10).
Overheating: Lrn. Tractor Beam damaged (-1).
Weight Redist. System broken.
Overheating: Short circuit.
Overheating: Core damaged (-66).
[Achievement: First Step to Greatness]

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          23
Energy Capacity            455
Matter Stores              450
Matter Capacity            450
Sight Range                18
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       10
Additional Mass Support    6
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
 Arm. Wheel | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Crack Shot
First Step to Greatness
Hey, That's Mine!
Loot Pinata
One Hack Too Far
Power Corrupts
Risk Taker
Storm Trooper
System Compromised
Uninvited Guest
Unlikely Earthworm
Use The Force

 Challenges 
------------
None

 Game 
------
Seed              SmartbombVariableMultirail
  Manual?         0
Play Time         00:58:00
  Cumulative      2.8 hours
  Start           2022.05.22 @ 16:21:49
  End             2022.05.22 @ 17:19:22
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          4
  Rogue           4
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          6
Achievement%      4
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              20/X11
Map View          113x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 03ea4c57-6e9c-46e8-b40e-3e7fe0b99178