Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.12 @ 15:47:59 Player: Starwell Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (11) 55 Value Destroyed (150) 150 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (-78) -78 TOTAL SCORE: 1947 Bonus ------- Friendly Fire -78 Cogmind --------- Core Integrity 0/550 Matter 49/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Utility Shielding Hacking Suite Hacking Suite Datajack Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Light Treads > --- UTILITY ---------- Improved Terrain Scanner ECM Suite Utility Shielding Hacking Suite > --- WEAPON ----------- Improved Medium Laser > --- INVENTORY -------- Hacking Suite Light Cannon Datajack Mining Laser [Rating: 11] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Hover Unit Treads Light Treads Wheel Armored Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Hacking Suite Device ECM Suite Processor Signal Interpreter Hackware Hacking Suite Protection Utility Shielding Weapon Autogun Energy Gun Backup Laser I Ballistic Gun Autogun Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion . | . . . . . Utility 4 | . . 2 . 2 Weapon . | . . . . . Parts Attached 29 | . 12 9 2 6 Power 2 | . 2 . . . Engine 2 | . 2 . . . Core . | . . . . . Reactor . | . . . . . Propulsion 9 | . 3 4 1 1 Treads 1 | . . . 1 . Leg . | . . . . . Wheel 2 | . 1 1 . . Hover 4 | . 1 3 . . Flight 2 | . 1 . . 1 Utility 7 | . 3 1 1 2 Device 2 | . . . 1 1 Storage . | . . . . . Processor 1 | . 1 . . . Hackware 2 | . 1 . . 1 Protection 2 | . 1 1 . . Artifact . | . . . . . Weapon 11 | . 4 4 . 3 Energy Gun 1 | . . . . 1 Energy Cannon . | . . . . . Ballistic Gun 3 | . 1 2 . . Ballistic Cannon 1 | . . . . 1 Launcher 3 | . 2 1 . . Special Weapon 2 | . . 1 . 1 Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . 1 . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 17 | . 2 5 2 8 Power 1 | . . . . 1 Propulsion 8 | . 2 3 1 2 Utility 2 | . . . . 2 Weapon 6 | . . 2 1 3 Highest Loss Streak 8 | . 2 5 2 8 Average Slot Usage (%) 42 | . 50 33 55 29 Engine 2 | . 5 . . 2 Treads 1 | . . . 5 4 Wheel 3 | . 2 5 11 . Hover 5 | . 10 4 . 2 Flight 3 | . 6 . . 2 Device 1 | . . . 5 5 Processor 2 | . 4 . . . Hackware 7 | . 4 11 11 7 Protection 4 | . 2 6 11 3 Ballistic Gun 3 | . 4 4 . . Launcher 2 | . 4 1 . . Special Weapon 1 | . . . 11 . Special Melee Weapon 2 | . 4 . . . Naked Turns 37 | . 20 . . 17 Heaviest Build 7 | . 6 7 3 3 Greatest Support 12 | 3 6 12 3 6 Greatest Overweight (x) 1 | . . 1 . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 Most Carried 4 | 4 4 4 4 4 Average Carried 3 | 3 3 3 3 3 Final Capacity 4 | 4 4 4 4 4 Final Carried 4 | 4 4 3 4 4 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Min Mat Matter Collected 300 | 200 34 11 36 19 Remotely . | . . . . . Salvage Created 136 | . 56 75 . 5 Parts 13 | . 7 5 . 1 Haulers Intercepted 1 | . . 1 . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Combat Hostiles Destroyed 5 | . 3 1 . 1 Cannons 1 | . . . . 1 AOE 4 | . 3 1 . . Classes Destroyed 5 | . 3 2 . . Hauler 1 | . . 1 . . Operator 3 | . 2 1 . . Watcher 2 | . 1 1 . . Swarmer 4 | . 3 . . 1 Grunt 1 | . . 1 . . Best Kill Streak 4 | . 4 3 . 1 Combat Bots Only 3 | . 3 1 . 1 Max Kills in Single Turn 2 | . 2 2 . 1 Gunslinging . | . . . . . Exploded 2 | . 2 1 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Damage Taken 1669 | . 214 583 39 833 Core 924 | . 119 251 . 554 Absorbed by Shields . | . . . . . Core Remaining (%) 63 | 100 52 . 37 . Volleys Fired 28 | . 13 8 . 7 Largest 1 | . 1 1 . 1 Hottest 100 | . 30 100 . 35 Shots Fired 28 | . 13 8 . 7 Gun 16 | . 10 4 . 2 Cannon 5 | . . . . 5 Launcher 6 | . 3 3 . . Special 1 | . . 1 . . Kinetic 19 | . 10 4 . 5 Thermal 3 | . . 1 . 2 Explosive 6 | . 3 3 . . Electromagnetic . | . . . . . Robot Hit Streak 9 | . 6 9 . 4 Robot Miss Streak 3 | . 1 2 . 3 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 19 | . 10 5 . 4 Core Hits 20 | . 9 9 . 2 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 772 | . 305 415 . 52 Guns 198 | . 139 43 . 16 Cannons 36 | . . . . 36 Explosions 538 | . 166 372 . . Melee . | . . . . . Ramming . | . . . . . Kinetic 218 | . 139 43 . 36 Thermal 16 | . . . . 16 Explosive 538 | . 166 372 . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 14 | . 14 . . . Projectiles . | . . . . . Explosions 14 | . 14 . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 25 | . . 25 . . Shots 1 | . . 1 . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 12 | . 8 6 . 12 Average Temperature 5 | . 4 4 . 9 Received Heat Transfer 675 | . 105 234 21 315 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 74 | . . . . 74 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Peak Influence 241 | . 241 146 56 29 Average Influence 97 | . 143 119 54 13 Maximum Alert Level 1 | . 1 . . . Low Security (%) 88 | 100 70 100 100 100 Level 1 11 | . 29 . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . 3 3 . 1 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 7 | . 3 3 . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded 1 | . . 1 . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Distress Signals 6 | . 3 1 . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 65 | . 19 20 5 21 Peak Tracking Total 16 | . 10 11 3 16 Tactical Retreats 5 | . 1 2 1 1 Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Traps Triggered 1 | . . . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . . . 1 . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Min Mat Machines Disabled 1 | . 1 . . . Max in Single Turn 1 | . 1 . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Machines Accessed 9 | . 5 1 . 3 Terminals 7 | . 5 . . 2 Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units . | . . . . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 26 | . 11 5 . 10 Successful 22 | . 9 5 . 8 Failed 4 | . 2 . . 2 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 11 | . 8 . . 3 Terminals 20 | . 11 . . 9 Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units . | . . . . . Scanalyzers 5 | . . 5 . . Garrison Access . | . . . . . Terminal Hacks 8 | . 3 . . 5 Level Access Points 1 | . 1 . . . Scanalyzer Index 1 | . 1 . . . Locate Traps 1 | . . . . 1 Security Status 1 | . . . . 1 Transport Status 1 | . . . . 1 Recall Investigation 1 | . . . . 1 Hauler Manifests 1 | . . . . 1 Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 1 | . . . . 1 Refit 1 | . . . . 1 Recycling Unit Hacks . | . . . . . Scanalyzer 5 | . . 5 . . Insert Component 2 | . . 2 . . Analyze 3 | . . 3 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 18 | . 13 . . 5 Terminals 8 | . 6 . . 2 Track 1 | . 1 . . . Assimilate 2 | . 2 . . . Botnet 5 | . 3 . . 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 4 1 . 1 Full Trace Events 1 | . . 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . 2 . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . 2 . . Part Schematics Acquired 2 | . . 2 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Total Allies 1 | . 1 . . . Largest Group 1 | . 1 . . . Highest-Rated Group 10 | . 10 . . . Highest-Rated Ally 10 | . 10 . . . Total Orders 1 | . 1 . . . FOLLOW 1 | . 1 . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Min Mat Turns Passed 505 | 24 202 130 60 89 Spaces Moved 780 | 40 310 190 112 128 Core 467 | 40 76 158 112 81 Treads . | . . . . . Legs . | . . . . . Wheels . | . . . . . Hover 110 | . 75 32 . 3 Flight 203 | . 159 . . 44 Fastest Speed 40 | 50 40 50 50 40 Average Speed 49 | 50 47 52 50 47 Slowest Speed 100 | 50 65 100 50 80 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 2 | . 1 . . 1 Cave-ins Triggered . | . . . . . Exploration Rate (%) 30 | 3 58 29 41 19 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . Scrap Searched 1 | . . . 1 . Spaces Dug 12 | . 5 7 . . Terrain Destroyed 24 | . 13 11 . . Melee . | . . . . . Projectile . | . . . . . AOE 24 | . 13 11 . . Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Total 871 | 43 354 209 114 151 Wait 5 | . 5 . . . Move 772 | 39 307 189 111 126 Hop 2 | . 1 . . 1 Pick Up 14 | 4 5 1 1 3 Fast Attach 14 | . 5 5 2 2 Attach 13 | . 5 4 . 4 Detach 11 | . 6 2 . 3 Swap 2 | . 2 . . . Drop 10 | . 5 . . 5 Fire 28 | . 13 8 . 7 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: [*Fac] / Sto) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 25 | -11/Scrapyard | Entered Materials 58 | -10/Materials | Discovered new exit (range 14) 124 | -10/Materials | Identified exit to Materials 191 | -10/Materials | Discovered new exit (range 14) 227 | -10/Materials | Entered another Materials area 227 | -9/Materials | Evolved 2 slots: Utility x2 306 | -9/Materials | Core integrity fell below 50% 328 | -9/Materials | Build established: Mutant 335 | -9/Materials | Discovered new exit (range 14) 342 | -9/Materials | Lost 5 parts (3n2w) 357 | -9/Materials | Entered Mines 358 | -9/Mines | Assembled infested the area 395 | -9/Mines | Discovered new exit (range 8) 409 | -9/Mines | Discovered new exit (range 10) 417 | -9/Mines | Entered Materials 417 | -8/Materials | Evolved 2 slots: Utility x2 418 | -8/Materials | Identified exit to Storage 486 | -8/Materials | Core integrity fell below 50% 498 | -8/Materials | Discovered new exit (range 16) 501 | -8/Materials | Core integrity fell below 20% 506 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 2x Blade Trap Map updated. 00496_ Connecting with Terminal... >>Enumerate(Guards) Retrieving latest reported positions... Security request, restricting to local area... Found 2 active security squads. Downloaded coordinate data. >>Recall(Investigation) Establishing remote squad link... No tasked investigation squads found. >>Trojan(Botnet) Trojan loaded successfully. Testing... Terminal linked with 1 system. Awaiting botnet instructions. 00497_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M008. 00498_ EXIT=FOUND 00500_ U-05 Engineer lays Concrete. 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