Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.30 @ 18:01:17 Player: a.r.i. Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (21) 105 Value Destroyed (488) 488 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (-6) -6 TOTAL SCORE: 2307 Bonus ------- Follower Combat Kills 25 Friendly Fire -31 Cogmind --------- Core Integrity 0/400 Matter 268/300 Energy 15/100 System Corruption 8% Temperature Critical (521) Movement Hovering (82) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Wheel Combat Airjet Combat Airjet VTOL Module > --- UTILITY (2) ------ Field Recycling Unit > --- WEAPON (2) ------- Improved EM Shotgun > --- INVENTORY (5) ---- Welding Torch Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Wheel Combat Airjet Combat Airjet VTOL Module > --- UTILITY ---------- Field Recycling Unit > --- WEAPON ----------- Field Laser Field Laser > --- INVENTORY -------- Light Ion Engine Wheel Improved EM Shotgun Welding Torch [Rating: 24] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Combat Airjet Flight Unit VTOL Module Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Protection Hardened Medium Armor Plating Weapon Field Laser Energy Gun Field Laser Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 2 | . . . 2 . . . Utility . | . . . . . . . Weapon . | . . . . . . . Parts Attached 38 | 7 2 10 8 9 1 1 Power 7 | 1 1 1 2 1 . 1 Engine 6 | 1 . 1 2 1 . 1 Core 1 | . 1 . . . . . Reactor . | . . . . . . . Propulsion 15 | 2 1 5 1 6 . . Treads 3 | . 1 2 . . . . Leg 6 | 2 . 3 1 . . . Wheel 2 | . . . . 2 . . Hover 2 | . . . . 2 . . Flight 2 | . . . . 2 . . Utility 6 | 2 . 2 1 . 1 . Device 4 | 1 . 1 1 . 1 . Storage 1 | 1 . . . . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 1 | . . 1 . . . . Artifact . | . . . . . . . Weapon 10 | 2 . 2 4 2 . . Energy Gun 5 | 1 . 1 2 1 . . Energy Cannon 1 | . . . 1 . . . Ballistic Gun 2 | 1 . 1 . . . . Ballistic Cannon . | . . . . . . . Launcher 2 | . . . 1 1 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 19 | . 1 2 5 6 . 5 Power 5 | . . 1 1 1 . 2 Propulsion 8 | . 1 . 3 3 . 1 Utility 2 | . . . 1 1 . . Weapon 4 | . . 1 . 1 . 2 Highest Loss Streak 6 | . 1 2 2 6 . 4 To Critical Strikes . | . . . . . . . Average Backups 5 | 4 7 7 5 4 4 3 Power 1 | . 1 2 1 1 1 . Propulsion 1 | 2 3 2 1 . 1 1 Utility . | . 1 1 . . . . Weapon 1 | . 1 1 1 1 1 1 Tool/Special . | . . . . . . . Unused Backups 5 | . 2 . 1 1 . 1 Power . | . . . . . . . Propulsion 2 | . 2 . . . . . Utility 1 | . . . 1 . . . Weapon 1 | . . . . 1 . . Tool/Special 1 | . . . . . . 1 Average Slot Usage (%) 91 | . 100 98 96 62 88 86 Engine 9 | . 11 7 10 9 11 9 Core 2 | . 2 6 . . . . Treads 4 | . . 12 . . . . Leg 18 | . 27 14 41 4 . . Wheel 2 | . . . . 6 11 11 Hover 6 | . . . . 14 22 22 Flight 2 | . . . . 2 11 11 Device 8 | . 14 9 6 3 11 11 Storage 7 | . 14 14 4 . . . Protection 4 | . . 4 11 . . . Energy Gun 14 | . 14 13 11 14 22 21 Energy Cannon 2 | . . . 6 3 . . Ballistic Gun 6 | . 14 14 . . . . Launcher 1 | . . . 4 2 . . Peak Build Rating 24 | 7 10 12 16 22 24 24 Average Rating 13 | 5 8 9 13 16 24 23 On Entrance 11 | . 7 9 10 11 22 24 Naked Turns . | . . . . . . . Heaviest Build 24 | 15 15 21 24 16 19 19 Greatest Support 40 | 20 20 40 40 24 24 24 Greatest Overweight (x) 4 | 1 . 4 1 2 . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 5 5 5 Average Capacity 6 | 7 8 8 6 5 5 5 Most Carried 8 | 8 8 8 8 5 4 4 Average Carried 5 | 4 7 7 5 4 4 3 Final Capacity 8 | 8 8 8 5 5 5 5 Final Carried 8 | 7 6 8 5 5 4 1 Class Distribution -------------------- 56% | Scavenger-Mutant 43% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 744 | 206 41 140 108 249 . . Remotely . | . . . . . . . Salvage Created 564 | 16 118 169 167 70 . 24 Parts 44 | 4 10 16 9 4 . 1 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 1 | . . . . . . 1 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 22 | . 3 8 5 5 . 1 Guns 13 | . 3 8 1 . . 1 Cannons 5 | . . . 2 3 . . AOE 4 | . . . 2 2 . . Classes Destroyed 6 | 1 1 1 1 2 . . Worker 1 | . . . . 1 . . Tunneler 1 | 1 . . . . . . Swarmer 10 | . . 6 1 2 . 1 Grunt 8 | . 3 2 3 . . . Sentry 1 | . . . 1 . . . Assembled 3 | . . . . 3 . . Best Kill Streak 3 | 1 3 3 2 3 . 1 Combat Bots Only 3 | . 3 3 2 3 . 1 Max Kills in Single Turn 3 | 1 1 2 1 3 . 1 Gunslinging 1 | . . 1 . . . . Exploded 2 | . . . 1 2 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 264 | . 25 69 99 36 . 35 Missed 80 | . 8 20 31 12 . 9 Hits 184 | . 17 49 68 24 . 26 Melee 4 | . . . . 4 . . Projectile 180 | . 17 49 68 20 . 26 Critical Strikes 5 | . . 1 3 1 . . Damage Taken 2311 | . 254 474 736 360 . 487 Core 543 | . 12 115 99 142 . 175 Absorbed by Shields . | . . . . . . . Core Remaining (%) 74 | 100 . 49 . . . . Volleys Fired 77 | 6 6 29 20 8 1 7 Largest 2 | 2 2 2 2 2 2 2 Hottest 131 | 70 70 70 131 131 126 126 Shots Fired 147 | 12 12 54 39 16 2 12 Gun 122 | 12 12 54 20 10 2 12 Cannon 19 | . . . 14 5 . . Launcher 6 | . . . 5 1 . . Special . | . . . . . . . Kinetic 41 | 6 6 29 . . . . Thermal 96 | 6 6 25 30 15 2 12 Explosive 6 | . . . 5 1 . . Electromagnetic 4 | . . . 4 . . . Robot Hit Streak 12 | 3 8 6 12 5 . 2 Robot Miss Streak 4 | 1 1 4 4 2 . 4 Penetration Max . | . . . . . . . Secondary Targets 3 | . 1 2 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 74 | 6 10 22 23 9 . 4 Core Hits 37 | 1 7 12 8 8 . 1 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 3 | . . 3 . . . . Burn 3 | . . 3 . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1387 | 79 125 267 508 327 15 66 Guns 826 | 79 125 267 189 85 15 66 Cannons 227 | . . . 124 103 . . Explosions 334 | . . . 195 139 . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 197 | 30 62 105 . . . . Thermal 791 | 49 63 162 248 188 15 66 Explosive 334 | . . . 195 139 . . Electromagnetic 65 | . . . 65 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 8 | . . . . 8 8 8 Average Corruption 8 | . . . . 8 8 8 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 17 | . . . . 8 4 5 Message Errors 10 | . . . . 6 3 1 Matter Fused 5 | . . . . 2 1 2 Heat Flow Errors 1 | . . . . . . 1 Data Loss (minor) 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 14 | . . . 14 . . . Shots 2 | . . . 2 . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 518 | 18 108 157 390 247 78 518 Average Temperature 94 | 10 62 49 121 95 42 186 Received Heat Transfer 712 | . 126 81 243 100 . 162 Effects 6 | . . . 3 . . 3 Shutdowns 1 | . . . 1 . . . Energy Bleed 2 | . . . 2 . . . Interference 3 | . . . . . . 3 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . 1 . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 2109 | 148 185 703 518 370 37 148 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 95 | 5 95 70 66 90 . . Initial 25 | . 3 25 17 . . . Average 16 | . 25 17 14 20 . . Influence Increases 645 | 5 95 235 185 90 . 35 Destroy 0b10 Robot/C 400 | . 60 160 100 60 . 20 Destroy 0b10 Robot/NC 10 | 5 . . . 5 . . Destroy Leader 80 | . 20 30 20 10 . . Allied During Kill 4 | . . . . 4 . . Successful Hack 15 | . . . 15 . . . Disable Machine 30 | . . . 30 . . . Destroy Structure 31 | . . . 20 11 . . Lose Combat Pursuer 75 | . 15 45 . . . 15 Influence Decreases 645 | . 35 254 231 70 20 35 Entered New Map 91 | . 2 40 29 . 20 . Time Decay 445 | . 23 194 168 50 . 10 Lost Part 89 | . 10 20 34 . . 25 Lost Ally 20 | . . . . 20 . . Squads Dispatched 5 | . 1 . 2 1 . 1 Investigation 1 | . . . 1 . . . Extermination . | . . . . . . . Reinforcement 2 | . 1 . 1 . . . Assault 2 | . . . . 1 . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 66 | . 7 11 17 22 3 6 Peak Tracking Total 6 | . 3 3 6 6 3 5 Tactical Retreats 9 | . 1 2 3 1 1 1 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 4 | . 1 3 . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 3 | . . 1 2 . . . Max in Single Turn 1 | . . 1 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 5 | . 1 1 3 . . . Terminals 3 | . 1 . 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 12 | . 3 1 8 . . . Successful 6 | . 1 1 4 . . . Failed 6 | . 2 . 4 . . . Catastrophic 1 | . . . 1 . . . Database Lockouts . | . . . . . . . Manual 1 | . . . 1 . . . Terminals 8 | . 3 . 5 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 3 | . . . 3 . . . Garrison Access . | . . . . . . . Terminal Hacks 5 | . 1 1 3 . . . Robot Analysis 1 | . 1 . . . . . Open Door 1 | . . 1 . . . . Alert Level 1 | . . . 1 . . . Recall Investigation 1 | . . . 1 . . . Recall Reinforcements 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 1 | . . . 1 . . . Insert Component 1 | . . . 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . 1 . 3 . . . Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired . | . . . . . . . Parts Damaged 1 | . . . 1 . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 1 | . . . . 1 . . Largest Group 1 | . . . . 1 . . Highest-Rated Group 31 | . . . . 31 . . Highest-Rated Ally 31 | . . . . 31 . . Total Orders . | . . . . . . . Ally Attacks 7 | . . . . 7 . . Total Damage 143 | . . . . 143 . . Kills 1 | . . . . 1 . . Allies Corrupted . | . . . . . . . Allies Melted 1 | . . . . 1 . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Active Infowar (turns) 865 | 6 157 367 266 69 . . Seismic 530 | 6 157 367 . . . . ECM 335 | . . . 266 69 . . Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered 1 | . . . . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 1909 | 137 157 609 454 239 143 170 Spaces Moved 1256 | 84 105 278 245 204 160 180 Core 23 | 8 . 3 . 12 . . Treads 136 | . 9 127 . . . . Legs 586 | 76 96 148 245 21 . . Wheels . | . . . . . . . Hover 511 | . . . . 171 160 180 Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 77 82 82 Average Speed 114 | 117 123 162 122 89 82 82 Slowest Speed 250 | 120 160 250 190 150 82 82 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 29 | 5 24 43 31 55 12 33 Regions Visited 6 Branch Regions 4 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . . . 1 . . Spaces Dug . | . . . . . . . Terrain Destroyed 35 | . . . 24 11 . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 35 | . . . 24 11 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 1584 | 110 122 384 365 244 169 190 Wait 144 | . 5 49 72 10 8 . Move 1250 | 83 104 277 244 203 159 180 Hop . | . . . . . . . Pick Up 41 | 14 2 7 9 9 . . Fast Attach 7 | . . 5 . 2 . . Attach 36 | 7 1 7 10 7 1 3 Detach 4 | . . 2 2 . . . Swap 4 | . 1 2 . 1 . . Drop 21 | . 3 6 8 4 . . Fire 77 | 6 6 29 20 8 1 7 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 138 | -11/Scrapyard | Entered Materials 274 | -10/Materials | Discovered new exit (range 15) 295 | -10/Materials | Entered Mines 316 | -10/Mines | Build established: Mutant 660 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 851 | -10/Mines | Core integrity fell below 50% 888 | -10/Mines | Discovered new exit (range 9) 904 | -10/Mines | Entered Materials 904 | -9/Materials | Evolved 2 slots: Propulsion x2 1004 | -9/Materials | Build established: Scavenger-Mutant 1247 | -9/Materials | Discovered new exit (range 15) 1331 | -9/Materials | Discovered new exit (range 14) 1358 | -9/Materials | Entered Mines 1359 | -9/Mines | Met a Derelict testing a Signal Generator 1359 | -9/Mines | Assembled infested the area 1366 | -9/Mines | Found Signal Generator 1369 | -9/Mines | Met a Derelict bent on vengeance 1430 | -9/Mines | Core integrity fell below 50% 1458 | -9/Mines | Lost 6 parts (1p3n1u1w) 1591 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1597 | -9/Mines | Entered Zion 1622 | -7/Zion | Attacked by Zionites 1728 | -7/Zion | Discovered new exit (range 15) 1740 | -7/Zion | Entered Proximity Caves 1741 | -6/Proximity Caves | Identified exit to Factory 1854 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 1902 | -6/Proximity Caves | Core integrity fell below 20% 1910 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Loading 1 Factory entrance... System corrupted: Component data lost. O:TY45D3%WCTJ 8O1D/ |7DEJ>X=QNH System corrupted: Matter fused (-7). Penetrated by Slug. G-50 Soldier springs to life. Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." Y-64 Sentinel: "REQUESTING BACKUP." Lgt. Deuterium Engine destroyed. System corrupted: Matter fused (-5). S-27 Virus destroyed. Autogun fries itself beyond repair. Overheating: System interference. Field Recycling Unit temporarily disabled. Field Laser temporarily disabled. Field Laser destroyed. Wheel destroyed. Lgt. Ion Engine destroyed. Field Laser destroyed. System corrupted: Heat flow error (+194). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????########??????????????????????????? | | ??###????####?## ###????????????????????????? | | ?## ##### ### ##???????????????????????? | | ## #???????????????????????? | | # #???????????????????????? | | # ##??????????????????????? | | ??# #### g ##?????????????????????? | | ??## ##??##% ##????????????????????? | | ???# #????#gY ##???????????????????? | | ???## ## ##????# g ##??????????????????? | | ????####?## #????## #??????????????????? | | ?????????## #???## #??????????????????? | | ????????## #?### ##??????????????????? | | #???????# ### #???????????????????? | | #???????# ## ##??????????????????? | | #????#### ## #??????????????????? | | #???## ### ##### @ #??????????????????? | | #???# ##?# #????# #??????????????????? | | #??## #??###?????# #??????????????????? | | #?## ##??????????# #??????????????????? | | ### #???????????# #??????????????????? | | ## ####???????????# #?????????????????? | | ###????????????## ## #?????????????????? | | #???????????##### #?????????????????? | | ### ### #???????????????# ##?????????????????? | | #? "#?????????????????# ###??????????????????? | | # "#?????????????????###????????????????????? | | # "#????????????????????????????????????????? | | ## "#????????????????????????????????????????? | | # ?? "#????????????????????????????????????????? | | #"""?""#????????????????????????????????????????? | | ########????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Evasion (%) 55 Recoil Reduction 2 Trap Extractor Capacity 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Tourist Challenges ------------ None Game ------ Seed TerrorLauncherMask Manual? 0 Play Time 00:52:07 Cumulative 3.4 hours Start 2025.07.30 @ 13:42:34 End 2025.07.30 @ 18:01:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 4 Achievement% 5 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x49 Zoom Use 72% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 0672a2f6-0f87-412a-bdd5-15c05919becc