Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.21 @ 00:33:07 Player: Pitt Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (9) 45 Value Destroyed (167) 167 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1112 Bonus ------- None Cogmind --------- Core Integrity 400/400 Matter 290/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -9/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Small Storage Unit Targeting Computer > --- WEAPON (3) ------- Medium Laser Small Laser > --- INVENTORY (8) ---- Ion Engine Compact Wheel Compact Wheel Signal Interpreter ECM Suite Backup Plating I EM Pulse Gun Grenade Launcher Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Targeting Computer > --- WEAPON ----------- Medium Laser Small Laser > --- INVENTORY -------- Ion Engine Compact Wheel Compact Wheel Signal Interpreter Backup Plating I EM Pulse Gun Light Assault Rifle Grenade Launcher [Rating: 7] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Storage Small Storage Unit Processor Targeting Computer Weapon Medium Laser Energy Gun Medium Laser Launcher Grenade Launcher Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 1 | . . 1 Weapon 1 | . . 1 Parts Attached 9 | 6 3 . Power 1 | 1 . . Engine 1 | 1 . . Core . | . . . Reactor . | . . . Propulsion 3 | 2 1 . Treads . | . . . Leg 3 | 2 1 . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 2 | 1 1 . Device . | . . . Storage 1 | 1 . . Processor 1 | . 1 . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 3 | 2 1 . Energy Gun 2 | 2 . . Energy Cannon . | . . . Ballistic Gun . | . . . Ballistic Cannon . | . . . Launcher 1 | . 1 . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Highest Loss Streak . | . . . To Critical Strikes . | . . . Average Backups 4 | . 7 8 Power . | . 1 1 Propulsion 1 | . 2 2 Utility 1 | . 1 3 Weapon 1 | . 2 2 Tool/Special . | . . . Unused Backups 8 | . 1 7 Power 1 | . . 1 Propulsion 2 | . . 2 Utility 3 | . . 3 Weapon 2 | . 1 1 Tool/Special . | . . . Average Slot Usage (%) 85 | . 86 77 Engine 13 | . 14 11 Leg 27 | . 27 22 Storage 13 | . 14 11 Processor 2 | . 1 11 Energy Gun 27 | . 27 22 Peak Build Rating 7 | 6 7 7 Average Rating 4 | . 6 7 On Entrance 4 | . 6 7 Avg Prop Armor Cover (%) . | . . . Naked Turns . | . . . Heaviest Build 15 | 13 15 13 Greatest Support 20 | 20 20 20 Greatest Overweight (x) 1 | 1 . . Average Overweight (x) . | . . . Largest Inventory Capacity 8 | 8 8 8 Average Capacity 6 | 5 8 8 Most Carried 8 | 4 8 8 Average Carried 4 | . 7 8 Final Capacity 8 | 8 8 8 Final Carried 8 | 4 8 8 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 300 | 181 119 . Remotely . | . . . Salvage Created 154 | . 154 . Parts 18 | . 18 . Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 8 | . 8 . Guns 4 | . 4 . AOE 4 | . 4 . Classes Destroyed 3 | . 3 . Watcher 1 | . 1 . Swarmer 6 | . 6 . Grunt 2 | . 2 . Best Kill Streak 6 | . 6 . Combat Bots Only 6 | . 6 . Max Kills in Single Turn 4 | . 4 . Gunslinging 1 | . 1 . Exploded 4 | . 4 . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 24 | . 24 . Missed 6 | . 6 . Hits 18 | . 18 . Projectile 18 | . 18 . Damage Taken 194 | . 194 . Core 44 | . 44 . Absorbed by Shields . | . . . Core Remaining (%) 91 | 100 82 . Volleys Fired 13 | . 13 . Largest 2 | . 2 . Hottest 90 | . 90 . Shots Fired 25 | . 25 . Gun 24 | . 24 . Cannon . | . . . Launcher 1 | . 1 . Special . | . . . Kinetic . | . . . Thermal 24 | . 24 . Explosive 1 | . 1 . Electromagnetic . | . . . Robot Hit Streak 9 | . 9 . Robot Miss Streak 3 | . 3 . Penetration Max . | . . . Secondary Targets 1 | . 1 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 16 | . 16 . Core Hits 12 | . 12 . Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 325 | . 325 . Guns 189 | . 189 . Cannons . | . . . Explosions 136 | . 136 . Melee . | . . . Ramming . | . . . Kinetic . | . . . Thermal 189 | . 189 . Explosive 136 | . 136 . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 34 | . 34 . Shots 1 | . 1 . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 108 | . 108 . Average Temperature 41 | . 41 . Received Heat Transfer 30 | . 30 . Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 2 | . 2 . Heat Transferred 496 | . 496 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 149 | . 149 7 Initial 7 | . . 7 Average 32 | . 56 2 Influence Increases 239 | . 239 . Destroy 0b10 Robot/C 160 | . 160 . Destroy 0b10 Robot/NC 5 | . 5 . Destroy Leader 32 | . 32 . Successful Hack 8 | . 8 . Disable Machine 15 | . 15 . Destroy Structure 4 | . 4 . Lose Combat Pursuer 15 | . 15 . Influence Decreases 239 | . 222 17 Entered New Map 10 | . . 10 Time Decay 229 | . 222 7 Squads Dispatched . | . . . Investigation . | . . . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 2 | . 2 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 12 | . 12 . Peak Tracking Total 8 | . 8 . Tactical Retreats 1 | . 1 . Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled 1 | . 1 . Max in Single Turn 1 | . 1 . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 3 | . 2 1 Terminals 2 | . 2 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers 1 | . . 1 Garrison Access . | . . . Total Hacks 9 | . 6 3 Successful 7 | . 4 3 Failed 2 | . 2 . Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals 6 | . 6 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers 3 | . . 3 Garrison Access . | . . . Terminal Hacks 4 | . 4 . Record 4 | . 4 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer 3 | . . 3 Insert Component 2 | . . 2 Analyze 1 | . . 1 Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 2 | . 1 1 Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired 1 | . . 1 Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed 1 | . . 1 Part Schematics Acquired 1 | . . 1 Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Active Infowar (turns) . | . . . Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 1497 | 572 861 64 Spaces Moved 766 | 158 555 53 Core 65 | 65 . . Treads . | . . . Legs 701 | 93 555 53 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 120 Average Speed 114 | 92 120 120 Slowest Speed 120 | 120 120 120 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 16 | 8 36 5 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 3 | . 3 . Melee . | . . . Projectile . | . . . AOE 3 | . 3 . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 1357 | 580 724 53 Wait 557 | 413 144 . Move 764 | 157 554 53 Hop . | . . . Pick Up 10 | 4 6 . Fast Attach 8 | 6 2 . Attach . | . . . Detach . | . . . Swap 2 | . 2 . Drop 3 | . 3 . Fire 13 | . 13 . Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Sub]) -9/Materials History --------- Turn | Location | Event 380 | -11/Scrapyard | Discovered new exit (range 15) 573 | -11/Scrapyard | Entered Materials 574 | -10/Materials | Build established: Mutant 1020 | -10/Materials | Discovered new exit (range 11) 1395 | -10/Materials | Discovered new exit (range 9) 1434 | -10/Materials | Entered another Materials area 1434 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1498 | -9/Materials | Self-destructed Last Messages --------------- surface battle site. Capable of producing schematics for components scanned, though multiple scans may be required and the deconstruction process may render the component itself useless. Advanced scanalyzers are equipped with a wider array of devices for more quickly and safely analyzing esoteric technologies. 01427_ Connecting with Terminal... PARAMETERS=UTILITY+1,WEAPON+1 LOCATION=UNKNOWN GOAL=ESCAPE 01478_ Connecting with Scanalyzer... 01478_ Current location identified: Materials >>Insert(EM Pulse Gun) Scanning EM Pulse Gun... Ready to analyze. >>Scanalyze Scanning: EM Pulse Gun... Schematic downloaded. >>Insert(ECM Suite) Scanning ECM Suite... Ready to analyze. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????#####??????????? | | ??????????????????????????????????# ###########? | | ??????????????????????????????????# # #? | | ????????????????????????########### # """ #? | | ????????????????????????# + # """ ] #? | | ????????????????????????# # # """ #? | | ????????????????????????# # + #? | | ????????????????????????# """ # # #? | | ????????????????????????# "" """ # # ]#? | | ????????????????????????# S"" """ # # #? | | ????????????????????????# "" # ###########? | | ????????????????????????#@ # #??????????? | | ????????????????????????########### #??????????? | | ??????????????????????????????????# #??????????? | | ??????????????????????????????????# #??????????? | | ??????????????????????????????????# #??????????? | | ??????????????????????????????????# #??????????? | | ??????????????????????????????????# #??????????? | | ??????????????????????????????????+ #??????????? | | ??????????????????????????????????# ???????????? | | ??????????????????????????????????# ???????????? | | ??????????????????????????????????? ???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 5 Item Schematics ----------------- EM Pulse Gun | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArmoredGyrokineticBiocell Manual? 0 Play Time 00:36:12 Cumulative 245.9 hours Start 2026.03.31 @ 01:53:11 End 2026.04.21 @ 00:33:07 Sessions 10 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 382 Rogue 382 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 49 Achievement% 25 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2ef54467-ba02-4d5e-9543-55633cdaff2b