Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.09.14 @ 11:35:14 Player: Pimski Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (4) 20 Value Destroyed (108) 108 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (858) 858 TOTAL SCORE: 3486 Bonus ------- Pacifist 834 High Alert Combat Kills 24 Cogmind --------- Core Integrity 667/700 Matter 263/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Light Treads Light Treads > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Light Ion Engine Flight Unit Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit > --- WEAPON ----------- Assault Rifle Light Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Treads Light Treads Compact Wheel EM Pulse Gun [Rating: 6] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Storage Small Storage Unit Weapon Assault Rifle Ballistic Gun Assault Rifle Launcher Improved Grenade Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 3 | . . 1 1 1 . Utility 3 | . . 1 1 1 . Weapon . | . . . . . . Parts Attached 3 | . . . . 3 . Power . | . . . . . . Engine . | . . . . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 2 | . . . . 2 . Treads 2 | . . . . 2 . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility . | . . . . . . Device . | . . . . . . Storage . | . . . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 1 | . . . . 1 . Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun . | . . . . . . Ballistic Cannon . | . . . . . . Launcher 1 | . . . . 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 4 | . . . 3 1 . Power . | . . . . . . Propulsion 2 | . . . 1 1 . Utility . | . . . . . . Weapon 2 | . . . 2 . . Highest Loss Streak 3 | . . . 3 1 . Average Slot Usage (%) 32 | . 57 44 27 17 15 Treads 4 | . . . . 8 15 Leg 15 | . 28 22 15 7 . Ballistic Gun 12 | . 28 22 12 . . Naked Turns . | . . . . . . Heaviest Build 3 | 3 3 3 3 . . Greatest Support 3 | 3 3 3 3 3 3 Greatest Overweight (x) . | . . . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 6 | 6 4 4 4 4 4 Average Capacity 4 | 5 4 4 4 4 4 Most Carried 5 | 5 4 4 4 4 3 Average Carried 3 | 4 4 3 4 3 3 Final Capacity 4 | 4 4 4 4 4 4 Final Carried 4 | 4 4 4 4 3 3 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Low Matter Collected 214 | 200 . . . 14 . Remotely . | . . . . . . Salvage Created 55 | . . . . 55 . Parts 2 | . . . . 2 . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Combat Hostiles Destroyed 4 | . . . . 4 . AOE 4 | . . . . 4 . Classes Destroyed 1 | . . . . 1 . Swarmer 4 | . . . . 4 . Best Kill Streak 4 | . . . . 4 . Combat Bots Only 4 | . . . . 4 . Max Kills in Single Turn 3 | . . . . 3 . Gunslinging . | . . . . . . Exploded 3 | . . . . 3 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Damage Taken 637 | . 34 301 135 153 14 Core 161 | . 19 109 . 33 . Absorbed by Shields . | . . . . . . Core Remaining (%) 91 | 100 92 72 100 . . Volleys Fired 2 | . . . . 2 . Largest 1 | . . . . 1 . Hottest 36 | . . . . 36 . Shots Fired 2 | . . . . 2 . Gun . | . . . . . . Cannon . | . . . . . . Launcher 2 | . . . . 2 . Special . | . . . . . . Kinetic . | . . . . . . Thermal . | . . . . . . Explosive 2 | . . . . 2 . Electromagnetic . | . . . . . . Robot Hit Streak 2 | . . . . 2 . Robot Miss Streak . | . . . . . . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 2 | . . . . 2 . Core Hits 6 | . . 1 . 5 . Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 300 | . . 34 . 266 . Guns . | . . . . . . Cannons . | . . . . . . Explosions 263 | . . . . 263 . Melee . | . . . . . . Ramming 37 | . . 34 . 3 . Kinetic . | . . . . . . Thermal . | . . . . . . Explosive 263 | . . . . 263 . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 16 | . . 15 . 1 . Shots . | . . . . . . Rammed 9 | . . 8 . 1 . Targets Rammed 9 | . . 8 . 1 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 2 | . . . . 2 . Average Temperature 2 | . . . . 2 . Received Heat Transfer 135 | . . 54 36 36 9 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Peak Influence 799 | . 15 113 102 799 . Average Influence 124 | . 5 60 84 263 . Maximum Alert Level 3 | . . . . 3 . Low Security (%) 84 | 100 100 100 100 55 . Level 1 5 | . . . . 15 . Level 2 5 | . . . . 17 . Level 3 3 | . . . . 11 . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . . 3 1 1 . Investigation 2 | . . 1 . 1 . Extermination . | . . . . . . Reinforcement 3 | . . 2 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 42 | . 4 20 8 7 3 Peak Tracking Total 17 | . 4 17 8 4 3 Tactical Retreats 1 | . . 1 . . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Machines Accessed 2 | . . 1 . 1 . Terminals 2 | . . 1 . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 5 | . . 2 . 3 . Successful 2 | . . 1 . 1 . Failed 3 | . . 1 . 2 . Catastrophic 2 | . . 1 . 1 . Database Lockouts . | . . . . . . Manual 3 | . . . . 3 . Terminals 5 | . . 2 . 3 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 1 | . . 1 . . . Level Access Points 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 1 | . . . . 1 . Terminals 1 | . . . . 1 . Botnet 1 | . . . . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . . 1 . 1 . Full Trace Events 2 | . . 1 . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Low Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Low Turns Passed 221 | 3 32 64 36 70 16 Spaces Moved 396 | 1 64 108 72 120 31 Core 396 | 1 64 108 72 120 31 Treads . | . . . . . . Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 50 50 50 50 50 Average Speed 50 | 50 50 50 50 50 50 Slowest Speed 50 | 50 50 50 50 50 50 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 13 | 1 24 21 15 5 14 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 7 | . . . . 7 . Melee . | . . . . . . Projectile . | . . . . . . AOE 7 | . . . . 7 . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Total 413 | 4 63 117 71 127 31 Wait . | . . . . . . Move 391 | . 63 107 71 119 31 Hop . | . . . . . . Pick Up 2 | . . 1 . 1 . Fast Attach . | . . . . . . Attach 3 | . . . . 3 . Detach 1 | . . . . 1 . Swap . | . . . . . . Drop 5 | 4 . 1 . . . Fire 2 | . . . . 2 . Melee . | . . . . . . Ram 9 | . . 8 . 1 . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 2 exits: [*Fac] / [*Low]) -7/Lower Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 34 | -10/Materials | Discovered new exit (range 6) 36 | -10/Materials | Entered another Materials area 36 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 58 | -9/Materials | Identified exit to Materials 100 | -9/Materials | Entered another Materials area 100 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 129 | -8/Materials | Discovered new exit (range 15) 136 | -8/Materials | Entered Factory 136 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 165 | -7/Factory | Lost 3 parts (1n2w) 198 | -7/Factory | Discovered new exit (range 10) 206 | -7/Factory | Discovered new exit (range 15) 206 | -7/Factory | Entered Lower Caves 222 | -7/Lower Caves | Self-destructed Last Messages --------------- LOCATION=UNKNOWN GOAL=ESCAPE 00155_ Slammed into W-25 Informer. 00161_ Connecting with Terminal... 00161_ Current location identified: Factory >>Trojan(Botnet) Trojan loaded successfully. Testing... Terminal linked with 0 systems. Awaiting botnet instructions. 00161_ ALERT: Suspicious activity at Terminal F018. Dispatching Investigation squad. 00164_ Acquired Imp. Grenade Launcher. 00188_ S-27 Virus destroyed. 00195_ Acquired 7 matter. 00198_ EXIT=FOUND 00204_ Aluminum Leg destroyed. 00206_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? #???????????? #?????? | | ??????????????????????? ???????????# ???? | | ???????????????????????# #?????????? ? | | ??????????????????????## ##????????# | | ??????????????????????# #??????### | | ??????????????????????# ???#### | | ?????????????????????## #??## # | | ????????????????????## #??# # | | ????????????????????# ##?# # | | ????????????????????# ### # | | ?????????????????????# ## #? | | ??????????????????????# ## | | ???????????????????????# # | | ??????????????????????## | | ??????????????????????# | | ?????????????????????## | | ?????????????????????# @ """"""" # | | ?????????????? ##### """""" #? | | ?????????????## ## ????#### " " " #? | | ??????????????????### ????????# #? | | ????????????????????# ????????# """"""" ## | | ????????????????????## ??????? ## """""" | | ?????????????????????# ???????? ### " " " | | ?????????????????????#???????? # ?# | | ?????????????????????????????# # | | ????????????????????????????? #### ### | | ?????????????????????????????? ? ???# #?# | | ???????????????????????????????? ????? #?# | | ????????????????????????????????#??????### | | ?????????????????????????????????????????# | | ????????????????????????????????????????# # | | ??????????????????????????????????????? #### | | ?????????????????????????????????????? #???? | | ?????????????????????????????????????? #????? | | ??????????????????????????????????????######?????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 5 Energy Capacity 100 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FortressSegregatorPropulsion Manual? 0 Play Time 00:05:46 Cumulative 720.4 hours Start 2020.09.14 @ 11:29:40 End 2020.09.14 @ 11:35:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 460 Rogue 460 Adventurer 0 Explorer 0 Win Type - Total 109 Types 75/6/8/10/5/1/4 Lore% 97 Gallery% 95 Achievement% 81 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 96f95d0e-1de5-49b7-8e77-eecd79f39a3a