Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.02 @ 20:37:20 Player: mix Result: Destroyed by B-60 Warrior with Heavy Mace Performance ------------- Evolutions (4) 2000 Regions Visited (15) 3000 Robots Destroyed (199) 995 Value Destroyed (6675) 6675 Prototype IDs (38) 760 Alien Tech Used (0) 0 Bonus (1358) 1358 TOTAL SCORE: 14788 Bonus ------- High Alert Combat Kills 1059 Follower Combat Kills 181 Aligned with FarCom 300 Met Data Miner 300 Friendly Fire -482 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 62/100 System Corruption 35% Temperature Cool (16) Movement Treading (145) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Advanced Treads > --- UTILITY (7) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Targeting Computer System Shield System Shield Improved System Shield Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Improved Cooling System Improved Cooling System Large Storage Unit Signal Interpreter Hardened Medium Armor Plating Hardened Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Firepult > --- INVENTORY -------- Improved Deuterium Engine Armored Treads Advanced Treads Medium Treads Armored Huge Wheel Targeting Computer System Shield System Shield Improved System Shield Heavy Particle Cannon Heavy Plasma Cannon Hypervelocity Gauss Rifle Heavy Flak Cannon [Rating: 78] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Medium Treads Treads Medium Treads Wheel Armored Huge Wheel Flight Unit Improved Flight Unit Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Signal Interpreter Protection Hardened Medium Armor Plating Weapon Firepult Energy Gun Beamcaster Energy Cannon Firepult Ballistic Gun Hypervelocity Gauss Rifle Ballistic Cannon Heavy Flak Cannon Launcher Precision Grenade Launcher Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Low Low Dat Pro Slots Evolved 8 | . . . . . 4 2 . . 2 . . . . . . Power 1 | . . . . . . 1 . . . . . . . . . Propulsion 2 | . . . . . 1 . . . 1 . . . . . . Utility 5 | . . . . . 3 1 . . 1 . . . . . . Weapon . | . . . . . . . . . . . . . . . . Parts Attached 131 | 6 5 1 1 5 55 14 . 6 8 4 10 1 7 . 8 Power 11 | 1 . . . 2 4 1 . . 1 . . 1 1 . . Engine 8 | 1 . . . 1 2 1 . . 1 . . 1 1 . . Core 3 | . . . . 1 2 . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . Propulsion 32 | 2 . . . . 16 1 . . 5 1 1 . 2 . 4 Treads 29 | 2 . . . . 15 1 . . 4 1 1 . 2 . 3 Leg . | . . . . . . . . . . . . . . . . Wheel 2 | . . . . . . . . . 1 . . . . . 1 Hover . | . . . . . . . . . . . . . . . . Flight 1 | . . . . . 1 . . . . . . . . . . Utility 29 | 1 3 . . . 12 4 . 3 1 3 . . 2 . . Device 8 | . . . . . 5 1 . 1 . . . . 1 . . Storage 5 | 1 2 . . . 1 1 . . . . . . . . . Processor 1 | . . . . . . 1 . . . . . . . . . Hackware . | . . . . . . . . . . . . . . . . Protection 15 | . 1 . . . 6 1 . 2 1 3 . . 1 . . Artifact . | . . . . . . . . . . . . . . . . Weapon 59 | 2 2 1 1 3 23 8 . 3 1 . 9 . 2 . 4 Energy Gun 15 | 2 1 1 . 2 5 2 . . . . 2 . . . . Energy Cannon 21 | . . . 1 1 8 3 . . 1 . 3 . 2 . 2 Ballistic Gun 2 | . . . . . 1 . . . . . . . . . 1 Ballistic Cannon 2 | . . . . . . 1 . . . . . . . . 1 Launcher 19 | . 1 . . . 9 2 . 3 . . 4 . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . 3 2 . . . . . . . . . Parts Lost 41 | . . . . . 11 2 . 4 . . 2 . 4 . 18 Power 5 | . . . . . 1 . . 1 . . 1 . . . 2 Propulsion 10 | . . . . . 4 . . 1 . . . . . . 5 Utility 15 | . . . . . 5 1 . 1 . . . . 2 . 6 Weapon 11 | . . . . . 1 1 . 1 . . 1 . 2 . 5 Highest Loss Streak 15 | . . . . . 7 1 . 4 . . 2 . 3 . 15 To Critical Strikes 2 | . . . . . . . . . . . . . 1 . 1 Average Slot Usage (%) 85 | . 96 99 91 85 86 81 84 83 87 87 88 86 84 80 71 Engine 10 | . 14 14 14 9 . 14 15 13 11 13 12 6 13 13 8 Core 1 | . . . . 4 8 . . . . . . . . . . Treads 22 | . 28 28 28 28 25 23 23 21 21 21 20 20 15 13 12 Device 6 | . . . . . 10 7 7 7 6 6 6 6 10 13 12 Storage 12 | . 14 14 14 14 9 12 15 15 13 13 13 13 8 6 5 Processor 3 | . . . . . . 2 7 7 6 6 6 6 6 6 5 Protection 14 | . 10 14 14 14 17 6 7 8 19 20 20 20 20 20 16 Energy Gun 4 | . 27 27 12 1 4 . . . . . 2 6 1 . . Energy Cannon 5 | . . . 7 13 5 6 7 4 5 6 3 . 5 6 5 Launcher 1 | . . . . . 4 4 . 3 . . 1 6 . . . Peak Build Rating 78 | 6 7 11 27 29 49 56 53 56 65 68 69 63 78 77 77 Average Rating 46 | 4 6 10 20 26 37 43 53 50 60 66 65 59 71 77 67 On Entrance 41 | . 6 7 11 27 29 31 53 53 40 64 68 59 63 77 77 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 88 | 13 53 35 50 50 58 80 80 80 82 88 88 77 88 88 88 Greatest Support 140 | 40 40 40 40 40 78 76 76 76 100 114 114 114 140 140 140 Greatest Overweight (x) 2 | . 1 . 1 1 1 1 1 1 2 . . . . . . Average Overweight (x) . | . . . . . . . 1 . . . . . . . . Largest Inventory Capacity 20 | 8 20 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 15 15 15 15 15 15 15 15 15 15 15 15 15 15 14 Most Carried 15 | 5 5 7 12 14 15 11 8 14 12 13 15 15 15 13 13 Average Carried 10 | . 3 5 9 12 12 8 8 9 8 11 13 14 13 13 12 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 14 | . 4 6 11 13 8 8 8 9 10 13 14 14 13 13 4 Class Distribution -------------------- 82% | Mutant 17% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Mutant | -5/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Low Low Dat Pro Matter Collected 3191 | 224 86 20 . 60 964 60 384 188 37 357 167 181 318 . 145 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 9297 | 100 165 89 . 633 2511 265 1694 1006 256 270 808 95 870 . 535 Parts 310 | 6 20 9 . 17 112 17 1 52 4 . 28 7 19 . 18 Haulers Intercepted 6 | . . . . . 3 . . 1 . . 2 . . . . Recyclers Shooed 6 | 1 . 1 . . 1 . . . . . 3 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 41 | . . . . . . . . . . . . 7 16 . 18 Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Low Low Dat Pro Combat Hostiles Destroyed 126 | . 2 . . 6 52 10 6 14 5 . 4 2 13 . 12 Guns 18 | . 2 . . 1 8 . . . . . 1 2 3 . 1 Cannons 20 | . . . . 1 11 1 . 1 . . . . 3 . 3 AOE 65 | . . . . 1 29 9 . 10 3 . 2 . 5 . 6 Classes Destroyed 21 | 2 3 . . 2 8 2 1 . . . . . 2 . 1 Worker 13 | . . . . 3 1 2 . 4 1 . 2 . . . . Builder 17 | . 3 . . . 4 . . 5 . . 5 . . . . Tunneler 5 | 2 . 1 . . . 1 . 1 . . . . . . . Hauler 6 | . . . . . 3 . . 1 . . 2 . . . . Recycler 14 | 1 . . . 4 5 . . 2 . . 2 . . . . Minesweeper 1 | . . . . . . . . . . . . . 1 . . Mechanic 2 | . . . . . 2 . . . . . . . . . . Operator 3 | . . . . . 1 1 . 1 . . . . . . . Drone 2 | . . . . . . . . . . . . . . . 2 Watcher 9 | . 2 . . . 3 . . 2 . . 2 . . . . Swarmer 17 | . . . . . 11 . . . . . . . 2 . 4 Grunt 49 | . 2 . . 5 21 7 . 8 4 . . 1 . . 1 Brawler 6 | . . . . . 4 . . . . . . . . . 2 Duelist 9 | . . . . 1 6 . . . 1 . . . . . 1 Sentry 11 | . . . . . 7 . . 1 . . . 1 1 . 1 Specialist 2 | . . . . . 2 . . . . . . . . . . Hunter 9 | . . . . . . 1 . 3 . . 1 . 3 . 1 Programmer 8 | . . . . . . 2 . 2 . . 3 . 1 . . Heavy 1 | . . . . . 1 . . . . . . . . . . Compactor 6 | . . . . . . . 6 . . . . . . . . Thug 5 | . . . . . . . 1 . . . . . 4 . . Butcher 2 | . . . . . . . . . . . . . 2 . . Mutant 2 | . . . . . . . . . . . . . 2 . . Best Kill Streak 9 | 3 2 1 . 6 9 5 4 6 5 . 5 1 4 . 4 Combat Bots Only 9 | . 2 . . 3 9 4 4 4 4 . 1 1 5 . 4 Max Kills in Single Turn 3 | 1 1 1 . 2 3 2 2 2 3 . 3 1 2 . 3 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 3 | . . . . 1 3 2 . 2 3 . 1 . 2 . 3 Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Low Low Dat Pro Hostile Shots Fired 652 | . 5 . . 19 160 37 . 79 5 . 133 28 80 . 106 Missed 204 | . 1 . . 6 37 10 . 26 1 . 49 11 35 . 28 Damage Taken 9242 | . 47 . . 228 2854 689 51 944 241 . 800 142 696 . 2550 Core 1523 | . 12 . . 11 523 66 . 49 144 . 76 11 56 . 575 Absorbed by Shields . | . . . . . . . . . . . . . . . . Redirected to Shielding 50 | . . . . . 50 . . . . . . . . . . Regen/Repaired (Parts) 278 | . . . . . 278 . . . . . . . . . . Core Remaining (%) 69 | 100 . . . 90 4 . . 83 . . . . . . . Volleys Fired 311 | 5 24 8 . 15 90 18 8 37 5 1 40 4 28 . 28 Largest 2 | 2 2 2 . 2 2 2 1 2 1 1 2 2 2 . 2 Hottest 250 | 90 90 125 . 250 250 114 250 250 250 250 250 117 250 . 250 Shots Fired 462 | 10 48 16 . 22 134 29 8 37 5 1 49 9 50 . 44 Gun 193 | 10 47 16 . 14 58 . . . . . 10 4 21 . 13 Cannon 185 | . . . . 8 50 18 8 20 5 1 16 . 28 . 31 Launcher 84 | . 1 . . . 26 11 . 17 . . 23 5 1 . . Special . | . . . . . . . . . . . . . . . . Kinetic 22 | . . . . . . 1 . . . . . . . . 21 Thermal 338 | 10 47 16 . 22 90 17 8 20 5 1 26 4 49 . 23 Explosive 84 | . 1 . . . 26 11 . 17 . . 23 5 1 . . Electromagnetic 18 | . . . . . 18 . . . . . . . . . . Robot Hit Streak 21 | 3 4 5 . 4 21 2 12 8 3 3 13 3 14 . 8 Robot Miss Streak 10 | 3 2 2 . 2 8 3 2 8 4 2 10 1 4 . 7 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . Shots Hit Robots 273 | 5 25 11 . 13 85 5 8 17 5 1 25 4 35 . 34 Core Hits 351 | 4 10 3 . 16 114 21 12 55 11 . 30 4 32 . 39 Critical Kills 1 | . . . . . . . . . . . . . . . 1 Critical Parts Destroyed 2 | . . . . . . . . . . . . . . . 2 Critical Strikes 11 | . . . . 3 3 . . . . . . . 1 . 4 Burn 6 | . . . . 3 2 . . . . . . . 1 . . Meltdown 1 | . . . . . . . . . . . . . . . 1 Destroy 3 | . . . . . . . . . . . . . . . 3 Corrupt 1 | . . . . . 1 . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 16822 | 55 341 154 . 592 5555 1549 885 2453 800 86 1692 117 1535 . 1008 Guns 2093 | 55 306 154 . 149 782 . . . . . 165 47 371 . 64 Cannons 3299 | . . . . 106 787 181 358 330 60 50 240 . 540 . 647 Explosions 11430 | . 35 . . 337 3986 1368 527 2123 740 36 1287 70 624 . 297 Melee . | . . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . Kinetic 338 | . . . . . . . . . . . . . . . 338 Thermal 10518 | 55 306 154 . 592 2592 641 885 1192 345 86 1448 47 1505 . 670 Explosive 5769 | . 35 . . . 2766 908 . 1261 455 . 244 70 30 . . Electromagnetic 197 | . . . . . 197 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 90 | . . . . . 14 1 83 90 . . 2 2 3 3 33 Average Corruption 28 | . . . . . 13 1 46 90 . . 1 2 2 3 4 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 197 | . . . . . 10 2 49 88 . . 4 5 25 2 12 Message Errors 54 | . . . . . 2 . 15 27 . . . . 7 . 3 Matter Fused 37 | . . . . . . 1 9 15 . . 1 1 6 1 3 Heat Flow Errors 15 | . . . . . 1 1 4 4 . . . . 2 . 3 Energy Discharges 24 | . . . . . 1 . 8 11 . . . 2 1 1 . Parts Fused 3 | . . . . . 1 . 1 1 . . . . . . . Data Loss (minor) 33 | . . . . . 1 . 10 13 . . 3 . 5 . 1 Data Loss (major) 10 | . . . . . 1 . 2 4 . . . . 2 . 1 Misfires 5 | . . . . . . . . 3 . . . 1 1 . . Alerts 8 | . . . . . 3 . . 2 . . . 1 1 . 1 Misdirections 1 | . . . . . . . . 1 . . . . . . . Weapon Failures 7 | . . . . . . . . 7 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 463 | . . . . . 86 100 . 25 73 . 173 . 6 . . Projectiles 14 | . . . . . . 10 . 4 . . . . . . . Explosions 449 | . . . . . 86 90 . 21 73 . 173 . 6 . . Melee . | . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 1037 | . . . . 49 285 268 51 193 21 . 49 . 114 . 7 Shots 61 | . . . . 4 15 6 4 12 3 . 6 . 10 . 1 Rammed . | . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 630 | 90 258 144 . 508 576 159 364 451 630 184 545 18 488 . 360 Average Temperature 150 | 42 66 49 . 205 207 32 155 146 275 94 146 10 110 . 119 Received Heat Transfer 1880 | . 24 . . 87 684 153 . 267 36 . 138 45 179 . 267 Effects 57 | . . . . 4 27 . 1 5 6 . 8 . 2 . 4 Shutdowns 14 | . . . . 2 5 . . . 1 . 3 . 2 . 1 Energy Bleed 8 | . . . . 1 3 . 1 3 . . . . . . . Interference 14 | . . . . . 5 . . 2 2 . 2 . . . 3 Matter Decay 5 | . . . . . 3 . . . 1 . 1 . . . . Short Circuit 6 | . . . . 1 3 . . . 1 . 1 . . . . Damage (minor) 5 | . . . . . 4 . . . . . 1 . . . . Damage (major) 2 | . . . . . 2 . . . . . . . . . . Damage (core) 3 | . . . . . 2 . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 28 | . . . . 3 4 . 7 4 2 1 3 . 2 . 2 Combat Hostiles 24 | . . . . 3 4 . 6 3 2 1 1 . 2 . 2 Parts Melted 161 | 1 . . . 8 31 . 31 22 5 3 23 . 24 . 13 Heat Transferred 39695 | 149 830 383 . 2998 9807 459 4080 5920 2080 400 5186 74 5110 . 2219 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Low Low Dat Pro Peak Influence 1405 | 15 148 17 . 178 1405 987 297 436 428 149 275 . . . . Initial 639 | . 9 2 . . . 639 282 . 186 149 . . . . . Average 315 | 5 59 7 . 42 742 830 154 139 337 120 92 . . . . Maximum Alert Level 4 | . . . . . 4 3 1 2 2 . 1 . . . . Low Security (%) 57 | 100 100 100 . 100 8 . 60 64 14 100 87 . . . . Level 1 14 | . . . . . 17 . 39 33 71 . 12 . . . . Level 2 6 | . . . . . 17 16 . 2 14 . . . . . . Level 3 14 | . . . . . 25 83 . . . . . . . . . Level 4 6 | . . . . . 30 . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . 1 . . . . . . . . . . Squads Dispatched 29 | . 1 . . . 9 5 . 10 . . 3 . . . 1 Investigation 5 | . . . . . 1 2 . 1 . . 1 . . . . Extermination 7 | . . . . . . 2 . 3 . . 2 . . . . Reinforcement 10 | . 1 . . . 5 1 . 3 . . . . . . . Assault 5 | . . . . . 3 . . 1 . . . . . . 1 Garrison 2 | . . . . . . . . 2 . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . 2 1 . 2 . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Low Low Dat Pro Distress Signals 7 | . . 1 . . 3 . . 1 . . 2 . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 174 | . 10 1 . 8 61 11 5 25 7 . 9 2 15 . 20 Peak Tracking Total 9 | . 3 1 . 3 9 5 1 5 4 . 3 1 5 . 9 Tactical Retreats 10 | . . . . . 2 . . 2 3 . . . 2 . 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Low Low Dat Pro Traps Triggered 6 | . . . . . 1 1 . 2 1 . 1 . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed 5 | . . . . . . . . . . . . . 5 . . Triggered 2 | . . . . . . . . . . . 1 1 . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Low Low Dat Pro Machines Disabled 45 | . . . . 1 15 14 . 2 3 . 8 . 1 . 1 Max in Single Turn 7 | . . . . 1 4 7 . 1 2 . 5 . 1 . 1 Garrison Access 1 | . . . . . . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Low Low Dat Pro Machines Accessed 28 | . 2 . 1 . 8 5 . 1 2 . 4 . 1 4 . Terminals 12 | . . . . . 5 5 . . 1 . 1 . . . . Fabricators 1 | . . . . . . . . . . . 1 . . . . Repair Stations 2 | . . . . . 2 . . . . . . . . . . Recycling Units 4 | . 2 . . . . . . . 1 . 1 . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . . . Garrison Access 2 | . . . . . . . . 1 . . 1 . . . . Total Hacks 84 | . 2 . 1 . 22 9 . 2 6 . 10 . 1 31 . Successful 57 | . 2 . 1 . 14 2 . . 2 . 4 . 1 31 . Failed 27 | . . . . . 8 7 . 2 4 . 6 . . . . Catastrophic 4 | . . . . . 2 2 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 18 | . . . 1 . 7 5 . 2 . . 3 . . . . Terminals 27 | . . . . . 13 9 . . 4 . 1 . . . . Fabricators 3 | . . . . . . . . . . . 3 . . . . Repair Stations 7 | . . . . . 7 . . . . . . . . . . Recycling Units 7 | . 2 . . . . . . . 2 . 3 . . . . Scanalyzers 2 | . . . . . 2 . . . . . . . . . . Garrison Access 5 | . . . . . . . . 2 . . 3 . . . . Terminal Hacks 37 | . . . 1 . 2 . . . 1 . 1 . 1 31 . Record 11 | . . . . . . . . . . . . . . 11 . Part Schematic 11 | . . . . . . . . . . . . . . 11 . Robot Schematic 6 | . . . . . . . . . . . . . . 6 . Prototype ID Bank 3 | . . . . . . . . . . . . . . 3 . Open Door 1 | . . . . . . . . . . . . . 1 . . Open DSF 1 | . . . . . . . . . 1 . . . . . . Branch Access Points 1 | . . . . . . . . . . . 1 . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . 1 . . . . Network Status 1 | . . . . . . . . . . . 1 . . . . Repair Station Hacks 5 | . . . . . 5 . . . . . . . . . . Scan Component 3 | . . . . . 3 . . . . . . . . . . Repair 2 | . . . . . 2 . . . . . . . . . . Recycling Unit Hacks 5 | . 2 . . . . . . . 1 . 2 . . . . Retrieve Components 5 | . 2 . . . . . . . 1 . 2 . . . . Scanalyzer 2 | . . . . . 2 . . . . . . . . . . Insert Component 1 | . . . . . 1 . . . . . . . . . . Analyze 1 | . . . . . 1 . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 7 | . . . . . 5 2 . . . . . . . . . Terminals 7 | . . . . . 5 2 . . . . . . . . . Assimilate 2 | . . . . . 1 1 . . . . . . . . . Botnet 4 | . . . . . 3 1 . . . . . . . . . Operators 1 | . . . . . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 17 | . 1 . . . 6 4 . 1 2 . 3 . . . . Full Trace Events 5 | . . . . . 1 2 . 1 . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . . . 6 . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . 1 . . . . . . . . 11 . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . 2 . . . . . . . . . . Time 57 | . . . . . 57 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 5 | . 2 . . . . . . . 3 . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . 2 . . . . . . . Machine Destruction 2 | . . . . . . . . 2 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . 2 . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Low Low Dat Pro Total Allies 9 | . . . . 5 . . 1 . . . . . 2 . 1 Largest Group 3 | . . . . 3 2 . 1 . . . . . 2 . 1 Highest-Rated Group 96 | . . . . 50 50 . 31 . . . . . 50 . 96 Highest-Rated Ally 96 | . . . . 31 31 . 31 . . . . . 25 . 96 Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 47 | . . . . 15 6 . 12 . . . . . 3 . 11 Total Damage 793 | . . . . 163 40 . 190 . . . . . 71 . 329 Kills 5 | . . . . 2 . . . . . . . . 1 . 2 Allies Corrupted 1 | . . . . . 1 . . . . . . . . . . Allies Melted 1 | . . . . . . . 1 . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . 1 . . . . . . . . 1 . 1 Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Low Low Dat Pro Turns Passed 14173 | 88 473 678 417 1737 2249 1286 1015 1425 310 494 1281 483 1584 125 528 Spaces Moved 6657 | 52 193 404 209 654 1122 650 267 534 169 316 508 312 929 79 259 Core 19 | 19 . . . . . . . . . . . . . . . Treads 6607 | 33 193 404 209 654 1122 650 267 534 138 316 508 312 929 79 259 Legs . | . . . . . . . . . . . . . . . . Wheels 31 | . . . . . . . . . 31 . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 145 163 243 160 130 150 150 150 150 160 145 Average Speed 178 | 119 200 160 197 236 154 183 243 230 168 150 150 150 156 160 159 Slowest Speed 243 | 160 240 160 240 240 225 243 243 243 240 152 152 150 160 160 160 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . . . . . . . . . Exploration Rate (%) 53 | 4 35 97 59 89 82 17 88 14 6 96 17 48 96 68 35 Regions Visited 15 Branch Regions 7 Pre-discovered Areas 2 | . . 1 . . . . . . . . . . . 1 . Known Exits Taken 5 | . . . . . . . . 1 . . 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . . . . . Scrap Searched 10 | . . 2 . 1 . . . . . . . 3 3 . 1 Spaces Dug 83 | . . . . . . . . . . . 83 . . . . Terrain Destroyed 1009 | . 7 . . 68 356 163 . 77 19 . 275 30 13 . 1 Melee . | . . . . . . . . . . . . . . . . Projectile 23 | . . . . 3 17 2 . . . . . . . . 1 AOE 986 | . 7 . . 65 339 161 . 77 19 . 275 30 13 . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Was Fac Low Low Dat Pro Total 8539 | 67 230 421 215 826 1507 715 626 690 192 336 978 319 1008 78 331 Wait 1237 | . . 3 . 143 165 20 352 103 1 . 408 2 13 . 27 Move 6644 | 51 192 403 208 653 1121 650 266 533 169 315 507 311 928 78 259 Hop . | . . . . . . . . . . . . . . . . Pick Up 105 | 5 7 4 4 5 41 9 . 5 5 6 7 1 6 . . Fast Attach 3 | 1 . . . . 2 . . . . . . . . . . Attach 89 | 5 1 1 1 4 32 9 . 5 7 3 7 1 5 . 8 Detach 16 | . . . 2 2 3 2 . 1 3 . 1 . 2 . . Swap 39 | . 4 . . 1 21 5 . 1 1 1 3 . 2 . . Drop 56 | . 2 2 . 3 32 2 . 1 1 5 5 . 3 . . Fire 311 | 5 24 8 . 15 90 18 8 37 5 1 40 4 28 . 28 Melee . | . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 4 | . . . . . . . . 4 . . . . . . . Rewire 30 | . . . . . . . . . . 5 . . 16 . 9 Trap 5 | . . . . . . . . . . . . . 5 . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x2 / [*Sto]) -7/Factory -7/Waste -7/Factory -6/Factory -6/Waste -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 89 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 509 | -10/Materials | Discovered new exit (range 8) 562 | -10/Materials | Entered Mines 566 | -10/Mines | Discovered new exit (range 7) 595 | -10/Mines | Assembled infested the area 605 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 749 | -10/Mines | Learned location of Storage (-8) 1159 | -10/Mines | Discovered new exit (range 9) 1165 | -10/Mines | Learned Materials stockpile data 1234 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1234 | -10/Mines | Discovered new exit (range 5) 1240 | -10/Mines | Entered Exiles 1283 | -10/Exiles | Met 8R-AWN 1311 | -10/Exiles | Met EX-HEX 1357 | -10/Exiles | Met EX-BIN 1375 | -10/Exiles | Aligned with FarCom system 1376 | -10/Exiles | Given EX-Vault access code 1413 | -10/Exiles | Opened EX-Vault 1421 | -10/Exiles | Found Firepult 1474 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1542 | -10/Exiles | Met EX-DEC 1628 | -10/Exiles | Discovered new exit (range 14) 1657 | -10/Exiles | Left Exiles lab with Firepult 1657 | -10/Exiles | Entered Mines 1966 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2325 | -9/Mines | Learned Materials stockpile data 2363 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2885 | -9/Mines | Lost 3 allies 3366 | -9/Mines | Discovered new exit (range 9) 3394 | -9/Mines | Entered Materials 3394 | -8/Materials | Accompanied by 2 allies 3394 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 3399 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 3620 | -8/Materials | Discovered new exit (range 16) 3865 | -8/Materials | Discovered new exit (range 16) 4664 | -8/Materials | Discovered new exit (range 5) 4729 | -8/Materials | Destroyed 9 combat bots 4793 | -8/Materials | Core integrity fell below 50% 4854 | -8/Materials | Repaired Hvy. Particle Cannon 4994 | -8/Materials | First assault squad dispatched 5011 | -8/Materials | Repaired Adv. Treads 5404 | -8/Materials | Build established: Scavenger-Mutant 5437 | -8/Materials | Crushed by falling debris 5437 | -8/Materials | System corruption reached 10% 5472 | -8/Materials | Core integrity fell below 20% 5503 | -8/Materials | Lost 7 parts (1p2n3u1w) 5568 | -8/Materials | Sterilization system engaged 5568 | -8/Materials | Non-combat units ordered to evacuate 5643 | -8/Materials | Entered Factory 5643 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 6555 | -7/Factory | Discovered new exit (range 11) 6660 | -7/Factory | Build established: Mutant 6929 | -7/Factory | Sucked down chute 6929 | -7/Factory | Entered Waste 6930 | -7/Waste | Met a frightened Derelict 6940 | -7/Waste | Spotted C-40 Crusher 6942 | -7/Waste | Destroyed C-40 Crusher 6942 | -7/Waste | Spotted C-40 Crusher 6944 | -7/Waste | EMP discharged 6944 | -7/Waste | System corruption reached 10% 6947 | -7/Waste | Destroyed C-40 Crusher 6955 | -7/Waste | Spotted C-40 Crusher 6962 | -7/Waste | Spotted C-40 Crusher 6964 | -7/Waste | Destroyed C-40 Crusher 6975 | -7/Waste | Destroyed C-40 Crusher 7008 | -7/Waste | Spotted C-40 Crusher 7020 | -7/Waste | Destroyed C-40 Crusher 7032 | -7/Waste | Spotted C-40 Crusher 7043 | -7/Waste | Destroyed C-40 Crusher 7044 | -7/Waste | EMP discharged 7144 | -7/Waste | EMP discharged 7244 | -7/Waste | EMP discharged 7244 | -7/Waste | System corruption reached 30% 7344 | -7/Waste | EMP discharged 7444 | -7/Waste | EMP discharged 7501 | -7/Waste | Discovered new exit (range 11) 7544 | -7/Waste | EMP discharged 7596 | -7/Waste | Identified exit to Factory 7644 | -7/Waste | EMP discharged 7744 | -7/Waste | EMP discharged 7844 | -7/Waste | EMP discharged 7944 | -7/Waste | EMP discharged 7944 | -7/Waste | Entered Factory 8703 | -7/Factory | Garrison activated, responded to threat 9063 | -7/Factory | Lost 4 parts (1p1n1u1w) 9357 | -7/Factory | Discovered new exit (range 5) 9365 | -7/Factory | Identified exit to Factory 9369 | -7/Factory | Entered another Factory area 9369 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9679 | -6/Factory | Sucked down chute 9679 | -6/Factory | Entered Waste 9679 | -6/Waste | The area was eerily silent 10053 | -6/Waste | Discovered new exit (range 15) 10172 | -6/Waste | Identified exit to Factory 10173 | -6/Waste | Entered Factory 10803 | -6/Factory | Identified exit to Lower Caves 11287 | -6/Factory | Cargo convoy interrupted 11454 | -6/Factory | Entered Lower Caves 11455 | -6/Lower Caves | Encountered a Warlord checkpoint 11739 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 11882 | -6/Lower Caves | Discovered new exit (range 8) 11917 | -6/Lower Caves | Identified exit to Lower Caves 11937 | -6/Lower Caves | Entered another Lower Caves area 11975 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 12139 | -6/Lower Caves | Discovered new exit (range 10) 12151 | -6/Lower Caves | Learned Factory emergency access door positions 12175 | -6/Lower Caves | Identified exit to Factory 12194 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 12427 | -6/Lower Caves | Attacked by a faux Warlord 12472 | -6/Lower Caves | Lost 3 parts (2u1w) 12611 | -6/Lower Caves | Encountered a Warlord checkpoint 12891 | -6/Lower Caves | Ambushed by research squad 13034 | -6/Lower Caves | Discovered new exit (range 12) 13050 | -6/Lower Caves | Identified exit to Data Miner 13223 | -6/Lower Caves | Build established: Scavenger-Mutant 13521 | -6/Lower Caves | Entered Data Miner 13521 | -6/Data Miner | Discovered new exit (range 6) 13552 | -6/Data Miner | Met Data Miner 13579 | -6/Data Miner | Learned location of Section 7 (-2) 13579 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 13606 | -6/Data Miner | Received God Mode back door access code from Data Miner 13645 | -6/Data Miner | Identified exit to Proximity Caves 13646 | -6/Data Miner | Entered Proximity Caves 13649 | -5/Proximity Caves | Spotter reported a threat 13874 | -5/Proximity Caves | Learned Factory security intel 14055 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 14132 | -5/Proximity Caves | Core integrity fell below 50% 14147 | -5/Proximity Caves | System corruption reached 10% 14154 | -5/Proximity Caves | Escorted by Enhanced Grunt 14158 | -5/Proximity Caves | Core integrity fell below 20% 14158 | -5/Proximity Caves | System corruption reached 30% 14174 | -5/Proximity Caves | Destroyed by B-60 Warrior with Heavy Mace Last Messages --------------- Hvy. Flak Cannon destroyed. Enhanced Grunt: "Protecting LRC-V3." Arm. Huge Wheel destroyed. System corrupted by crushing effect (+3). Unknown Device fries itself beyond repair. Attempting to rewire G-50 Soldier. 0PMEJVJ=PQ0FZVP9M/QLZAZFQ8GKCA0M6H#FKHT3 Attempting to rewire G-50 Soldier. Med. Treads destroyed. System corrupted by crushing effect (+5). Attempting to rewire G-50 Soldier. G-67 Veteran destroyed. Acquired 72 matter. Plasma Rifle fries itself beyond repair. Acquired 14 matter. System corrupted: Component data lost. Lgt. Antimatter Reactor fries itself beyond repair. Hvy. Plasma Cannon destroyed. System corrupted by crushing effect (+2). Map ----- +----------------------------------------------------+ | ### #?# ## #??????????????????????????? | | #?## #?# #???????????????????????????? | | ???# #?## ###???????????????????????????? | | ???# ##?## ###???????????????????????????? | | ???## ##?## ##??????????????????????????? | | ????###?## #??????????????????????????? | | ????????# ## ##??????????????????????????? | | ?????#### #####???????????????????????????? | | ????## ##?????##?????????????????????? | | ???## #??## ##????????????????????? | | ???# ##### #????????????????????? | | ???# #????????????????????? | | ???# #?????????????????????? | | ???# ### # #?????????????????????? | | ???# ##?# ### #####?????????????????????? | | ???# ##??# ### #?????????????????????????? | | ???## ##???# #?????????????????????????? | | ????## #????# #####?????????????????????????? | | ????## ##????# #?????????????????????????????? | | ????# ##????# #######???????????????????????? | | ????# ##???# ! #???????????????????????? | | ????## ##??#######%#???????????????????????? | | ????## ##??????## #???????????????????????? | | ????# #????### #?????? #???????????????? | | ????# #?#### #### #????????????????? | | ???## ##?#; @ #???????????????????? | | ???# ##??## ###gb### #???????????????????? | | ???# ##??# ?# = "#?????????????????????? | | ???# #???# #i b "#?????????????????????? | | ???## #???# " #?????????????????????? | | ????# ##???## % #"%"#?????????????????????? | | ????### #?????# # "#?????????????????????? | | ??????# ##????# #"" """#?????????????????????? | | ??????# ##??#; ?########?????????????????????? | | ??????# ##?##???????????????????????????????? | | ??????## #??????????????????????????????????? | | ???????### #??????????????????????????????????? | | ?????????######??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Energy Generation 29 Energy Capacity 455 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 900 Power Shielding 66 Evasion (%) 50 Recoil Reduction 4 Item Schematics ----------------- Prc. Grenade Launcher | -8/Materials | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Tri-rail Accelerator | -6/Data Miner | Free Impulse Thruster | -6/Data Miner | Free Adv. Reaction Control System | -6/Data Miner | Free Hvy. Gauss Cannon | -6/Data Miner | Free Imp. Focal Shield | -6/Data Miner | Free Imp. Heavy Treads | -6/Data Miner | Free Gamma Bomb Array | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Robot Schematics ------------------ L-41 Fighter | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free Y-54 Guardian | -6/Data Miner | Free A-27 Freighter | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Pyromaniac Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed CargoElectronExtractor Manual? 0 Play Time 01:28:01 Cumulative 51.7 hours Start 2025.03.02 @ 19:08:27 End 2025.03.02 @ 20:37:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 68 Rogue 54 Adventurer 14 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 39 Achievement% 37 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 18f21aa8-bb09-42ea-bd8b-426a88a10c66