Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.04 @ 17:26:41 Player: Inomamais Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (18) 3600 Robots Destroyed (218) 1090 Value Destroyed (8385) 8385 Prototype IDs (36) 720 Alien Tech Used (0) 0 Bonus (3660) 3660 TOTAL SCORE: 19455 Bonus ------- High Alert Combat Kills 732 Follower Combat Kills 137 Entered Garrisons 800 Used RIF Installer 2000 Friendly Fire -9 Cogmind --------- Core Integrity 0/850 Matter 13/300 Energy 98/100 System Corruption 17% Temperature Cool (9) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Micro Fission Core Improved Sensor Array Relay Coupler [NC] (21) Long-range Tractor Beam Improved EM Pulse Cannon Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Myomer Leg > --- UTILITY ---------- Huge Storage Unit Advanced Shield Generator Remote Shield Relay Coupler [NC] Relay Coupler [Swarmer] Relay Coupler [Sentry] > --- WEAPON ----------- Improved Remote Datajack Powered Hammer Power Sword Power Sword > --- INVENTORY -------- Micro Fission Core Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Advanced Heat Sink Large Matter Pod Improved Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Advanced Phase Shifter Improved Light Armor Plating Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [Duelist] Long-range Tractor Beam Improved EM Pulse Cannon Mini Assault Cannon Mass Driver Mass Driver Mass Driver Mass Driver Mass Driver Heavy Missile Launcher Power Sword Power Sword [Rating: 74] Favorites ----------- Power Neutrino Core Engine Ion Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Carbon-fiber Leg Wheel Wheel Utility Huge Storage Unit Device Improved Sensor Array Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Improved Hacking Suite Protection Powered Armor Weapon Improved Assault Rifle Energy Gun Advanced Beam Rifle Energy Cannon Long-range Proton Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Hypervelocity Gauss Cannon Launcher Heavy Rocket Launcher Special Weapon Improved Remote Datajack Impact Weapon Powered Hammer Slashing Weapon Power Sword Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Zio Pro Fac Gar Fac Gar Slots Evolved 8 | . . . 2 . . . 2 . . . 2 . . . 2 . . . Power . | . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . 1 . . . . . . . . . . . Utility 4 | . . . . . . . 1 . . . 1 . . . 2 . . . Weapon 2 | . . . 1 . . . . . . . 1 . . . . . . . Parts Attached 282 | 7 2 3 19 1 1 3 1 20 34 13 74 . 2 3 51 36 . 12 Power 19 | 1 . 1 2 . 1 1 . 3 1 2 1 . . 1 1 3 . 1 Engine 11 | 1 . 1 2 . 1 . . 1 . . 1 . . 1 1 2 . . Core 7 | . . . . . . 1 . 2 1 2 . . . . . . . 1 Reactor 1 | . . . . . . . . . . . . . . . . 1 . . Propulsion 47 | 2 . . 4 1 . . 1 4 16 . 5 . . . 5 7 . 2 Treads 39 | 2 . . 3 1 . . 1 4 16 . 5 . . . 4 3 . . Leg 6 | . . . . . . . . . . . . . . . . 4 . 2 Wheel 2 | . . . 1 . . . . . . . . . . . 1 . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Utility 137 | 2 1 . 5 . . . . 5 9 5 55 . 2 2 30 16 . 5 Device 103 | 1 . . 3 . . . . 2 3 3 49 . 2 2 26 10 . 2 Storage 5 | 1 1 . . . . . . . 1 . 1 . . . 1 . . . Processor 2 | . . . . . . . . 1 . . 1 . . . . . . . Hackware 10 | . . . . . . . . . . . 2 . . . 1 4 . 3 Protection 17 | . . . 2 . . . . 2 5 2 2 . . . 2 2 . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 79 | 2 1 2 8 . . 2 . 8 8 6 13 . . . 15 10 . 4 Energy Gun 6 | 2 . . . . . . . . . . 2 . . . 1 1 . . Energy Cannon 3 | . . . . . . . . . . 1 . . . . 1 1 . . Ballistic Gun 31 | . 1 2 8 . . 1 . 4 5 2 4 . . . 1 3 . . Ballistic Cannon 12 | . . . . . . . . . . 1 4 . . . 7 . . . Launcher 8 | . . . . . . 1 . 3 . . 1 . . . . 2 . 1 Special Weapon 2 | . . . . . . . . . . . . . . . . 2 . . Impact Weapon 12 | . . . . . . . . 1 2 2 . . . . 5 1 . 1 Slashing Weapon 4 | . . . . . . . . . . . 2 . . . . . . 2 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . 1 . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . . . . . . . Corrupted Parts 2 | . . . . . . . . . . . . . . . . 2 . . System Corruption 7 | . . . . . . . . . . . . . . . . 7 . . Parts Lost 62 | . . . 3 1 . . . 2 1 . 11 . . . 14 17 . 13 Power 7 | . . . 1 . . . . 1 . . 1 . . . 1 1 . 2 Propulsion 23 | . . . 2 1 . . . 1 . . 4 . . . 6 4 . 5 Utility 12 | . . . . . . . . . . . 1 . . . 2 5 . 4 Weapon 20 | . . . . . . . . . 1 . 5 . . . 5 7 . 2 Highest Loss Streak 10 | . . . 2 1 . . . 2 1 . 4 . . . 10 7 . 8 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 99 99 96 98 100 100 85 98 99 100 99 100 100 100 98 75 86 82 Engine 4 | . 14 13 10 11 11 4 . . 4 . . 7 7 7 5 2 . . Core 3 | . . . . . . 6 9 8 4 9 6 . . . . . . . Treads 26 | . 28 28 22 30 33 33 31 35 35 36 29 30 30 30 25 6 . . Leg 1 | . . . . . . . . . . . . . . . . 4 26 22 Device 9 | . 14 14 7 11 11 11 9 8 4 4 6 7 7 7 15 13 13 11 Storage 8 | . 14 14 11 11 11 11 9 9 9 9 7 7 7 7 6 6 6 6 Processor 6 | . . . . . . . . 8 9 9 10 7 7 7 6 3 . . Hackware 3 | . . . . . . . . . . . 3 . . . 4 9 20 16 Protection 2 | . . . . . . . . . 4 4 1 7 7 7 5 3 . . Energy Gun 2 | . 16 2 . . . . . . . . 2 7 7 7 3 4 . . Energy Cannon 1 | . . . . . . . . . . . 5 . . . 4 . . . Ballistic Gun 15 | . 10 25 32 33 33 32 27 26 26 22 7 15 15 15 6 8 . . Ballistic Cannon 5 | . . . . . . . . . . . 12 7 7 7 9 4 . . Naked Turns 2 | . . . . . . . . . . . . . . . . . . 2 Heaviest Build 132 | 14 29 29 37 35 35 36 35 37 43 57 132 111 111 115 132 129 107 115 Greatest Support 114 | 40 40 40 20 60 60 60 80 80 80 80 98 98 98 98 114 70 70 70 Greatest Overweight (x) 32 | . . . 3 . . . . . . . 1 1 1 1 32 10 1 6 Average Overweight (x) . | . . . 2 . . . . . . . . 1 1 1 1 3 1 1 Largest Inventory Capacity 25 | 8 15 15 15 15 15 15 15 15 15 15 25 25 25 25 25 25 25 25 Average Capacity 20 | 7 13 15 15 15 15 15 15 15 15 15 24 25 25 25 25 25 25 24 Most Carried 25 | 6 15 15 15 15 15 15 15 15 15 15 25 25 25 25 25 25 25 25 Average Carried 19 | 4 11 14 14 14 14 15 14 14 14 14 23 24 24 24 24 22 25 24 Final Capacity 25 | 8 15 15 15 15 15 15 15 15 15 15 25 25 25 25 25 25 25 5 Final Carried 25 | 6 15 15 15 14 15 15 14 15 15 15 23 25 24 25 23 25 25 5 Class Distribution -------------------- 32% | Skirmisher 19% | Scavenger-Gunner 14% | Gunner 10% | Mutant 7% | Tank 7% | Bothacker-Tank 6% | Bothacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -9/Exiles Scavenger-Gunner | -8/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -8/Materials Gunner | -8/Garrison Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Zion Skirmisher | -6/Proximity Caves Tank | -6/Factory Bothacker-Tank | -6/Garrison Bothacker-Mutant | -6/Factory Bothacker-Mutant | -6/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Zio Pro Fac Gar Fac Gar Matter Collected 7906 | 270 74 101 452 94 . 123 9 542 803 629 2112 17 . 111 1347 954 . 268 Remotely 1981 | . . . . . . . . . . . 929 . . . 746 306 . . Salvage Created 8022 | 59 193 239 811 94 . 49 . 666 1102 807 2052 . . 49 1217 629 . 55 Parts 436 | 11 15 20 53 5 . 3 . 37 59 46 104 . . 3 51 23 . 6 Haulers Intercepted 8 | . 2 . 2 . . . . . 2 . 1 . . . 1 . . . Recyclers Shooed 3 | . . . 1 . . . . . . . 2 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . . . . . . . . 3 . . . . Prevented . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Zio Pro Fac Gar Fac Gar Combat Hostiles Destroyed 179 | . 3 8 18 2 . 2 . 20 23 18 37 . . 1 24 18 . 5 Melee 1 | . . . . . . . . . . . . . . . . . . 1 Guns 119 | . 3 8 18 2 . . . 16 23 18 17 . . . 7 7 . . Cannons 43 | . . . . . . . . . . . 18 . . 1 17 7 . . AOE 13 | . . . . . . 2 . 4 . . . . . . . 3 . 4 Classes Destroyed 18 | 1 3 3 4 . . . . 3 1 1 2 . . . . . . . Worker 7 | . . 2 1 . . . . . . . 4 . . . . . . . Builder 4 | . . 1 . . . . . . . . 2 . . . 1 . . . Tunneler 6 | 3 1 . . . . . . . . . 2 . . . . . . . Hauler 8 | . 2 . 2 . . . . . 2 . 1 . . . 1 . . . Recycler 5 | . . . 1 . . . . . . . 3 . . . 1 . . . Mechanic 1 | . . . . . . . . . . . 1 . . . . . . . Operator 2 | . . . 1 . . . . . . . 1 . . . . . . . Watcher 6 | . 1 . . . . . . . 1 . 2 . . . 2 . . . Swarmer 50 | . 3 6 7 . . . . 5 7 4 5 . . . 2 7 . 4 Grunt 72 | . . 2 6 1 . 2 . 6 9 12 15 . . . 13 5 . 1 Brawler 5 | . . . 1 1 . . . 1 . . 2 . . . . . . . Duelist 4 | . . . . . . . . . 1 . 2 . . . . 1 . . Protector 3 | . . . . . . . . 1 . . 2 . . . . . . . Sentry 26 | . . . 4 . . . . 5 6 1 3 . . . 3 4 . . Demolisher 2 | . . . . . . . . 1 . . 1 . . . . . . . Hunter 6 | . . . . . . . . 1 . . 1 . . 1 2 1 . . Programmer 10 | . . . . . . . . . . . 6 . . . 4 . . . Behemoth 1 | . . . . . . . . . . 1 . . . . . . . . Best Kill Streak 8 | 2 4 4 6 2 . 2 . 5 6 4 8 . . 1 4 7 . 4 Combat Bots Only 7 | . 3 3 6 2 . 2 . 5 6 4 7 . . 1 4 7 . 4 Max Kills in Single Turn 3 | 1 2 1 3 1 . 1 . 2 1 2 3 . . 1 2 2 . 2 Gunslinging 1 | . . . 1 . . . . . . 1 . . . . . . . . Exploded 2 | . . . . . . 1 . 2 . . . . . . . 2 . 2 Melee 1 | . . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Zio Pro Fac Gar Fac Gar Hostile Shots Fired 1306 | . 8 31 77 9 . 9 . 59 83 93 224 . . 3 307 214 . 189 Missed 381 | . 1 9 21 1 . 2 . 12 22 37 52 . . . 101 58 . 65 Damage Taken 12513 | 30 53 204 732 98 . 123 . 673 826 571 2936 . . 54 2409 2128 . 1676 Core 1500 | 30 6 29 127 21 . . . 103 67 73 183 . . . 200 270 . 391 Absorbed by Shields 643 | . . . . . . . . . . . . . . . 410 31 . 202 Regen/Repaired (Parts) 202 | . . . 19 . . . . . 183 . . . . . . . . . Core Remaining (%) 70 | 88 . 74 . . . 63 . . . 55 . . . 73 . . . . Volleys Fired 492 | 8 18 20 43 7 . 3 1 37 55 49 107 . . 1 69 48 1 25 Largest 4 | 2 2 2 3 3 . 1 3 3 3 3 4 . . 4 4 4 1 1 Hottest 226 | 80 60 60 69 69 . 33 69 69 71 71 218 . . 161 226 214 7 39 Shots Fired 1366 | 16 36 40 128 21 1 3 3 90 165 147 329 . . 4 220 137 1 25 Gun 945 | 16 36 40 128 21 1 . 3 81 165 147 142 . . 3 98 64 . . Cannon 369 | . . . . . . . . . . . 187 . . 1 122 59 . . Launcher 25 | . . . . . . 3 . 9 . . . . . . . 8 . 5 Special 27 | . . . . . . . . . . . . . . . . 6 1 20 Kinetic 1037 | . 18 31 128 21 1 . 3 81 165 147 194 . . 3 163 82 . . Thermal 211 | 8 18 9 . . . . . . . . 77 . . 1 57 41 . . Explosive 24 | . . . . . . 3 . 9 . . . . . . . 7 . 5 Electromagnetic 67 | 8 . . . . . . . . . . 58 . . . . 1 . . Robot Hit Streak 48 | 2 6 19 25 8 . 2 2 12 48 27 17 . . 8 15 9 3 8 Robot Miss Streak 7 | 3 3 1 6 1 1 2 1 2 2 5 7 . . 2 6 6 . 1 Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets 24 | . 1 2 6 . . . . 4 6 5 . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . 1 1 1 . . . . . . . . Shots Hit Robots 952 | 8 22 30 92 17 . 2 2 50 132 123 213 . . 4 150 77 1 29 Core Hits 522 | 4 9 17 37 4 . 4 . 41 51 40 138 . . 5 117 46 . 9 Critical Kills 5 | . . . 1 . . . . 1 . . 3 . . . . . . . Critical Parts Destroyed 13 | . . . . . . . . . 1 . 11 . . . 1 . . . Critical Strikes 45 | . . . 1 . . . . 1 2 . 31 . . . 2 7 . 1 Burn 13 | . . . . . . . . . . . 9 . . . . 4 . . Destroy 18 | . . . 1 . . . . 1 2 . 14 . . . . . . . Blast 12 | . . . . . . . . . . . 8 . . . 1 3 . . Smash 2 | . . . . . . . . . . . . . . . 1 . . 1 Melee Attacks 42 | . . . . . . . . 1 3 6 6 . . . 9 2 . 15 Impact 34 | . . . . . . . . 1 3 6 . . . . 9 2 . 13 Slashing 8 | . . . . . . . . . . . 6 . . . . . . 2 Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . . . . . . 1 Damage Inflicted 19506 | 183 270 325 1158 254 . 294 32 1605 2072 1925 5102 . . 67 3434 2064 . 721 Guns 11363 | 78 270 325 1158 254 . . 32 760 2072 1925 2176 . . 49 1477 787 . . Cannons 5103 | . . . . . . . . . . . 2588 . . 18 1744 753 . . Explosions 2437 | 105 . . . . . 294 . 845 . . 312 . . . . 468 . 413 Melee 574 | . . . . . . . . . . . . . . . 210 56 . 308 Ramming 29 | . . . . . . . . . . . 26 . . . 3 . . . Kinetic 12357 | . 152 250 1158 254 . . 32 760 2072 1925 2481 . . 47 2206 1020 . . Thermal 3225 | 146 118 75 . . . . . . . . 1331 . . 20 1015 520 . . Explosive 2018 | . . . . . . 294 . 845 . . 85 . . . . 381 . 413 Electromagnetic 1303 | 37 . . . . . . . . . . 1179 . . . . 87 . . Impact 532 | . . . . . . . . . . . . . . . 210 56 . 266 Slashing 42 | . . . . . . . . . . . . . . . . . . 42 Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 17 | . . . 2 6 6 6 . . . . 3 3 3 3 5 17 17 17 Average Corruption 5 | . . . 2 5 6 6 . . . . 1 3 3 3 2 7 17 17 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 202 | . . . 11 4 25 5 . . . . 24 3 10 12 1 68 6 33 Message Errors 52 | . . . 2 1 6 2 . . . . 3 1 5 2 . 18 1 11 Matter Fused 62 | . . . 2 3 4 1 . . . . 9 1 4 4 . 19 4 11 Heat Flow Errors 19 | . . . 1 . 4 . . . . . 1 . . 1 . 9 . 3 Energy Discharges 23 | . . . 4 . 4 . . . . . 5 . . 1 1 6 . 2 Parts Rejected 2 | . . . 1 . . . . . . . . . . . . . . 1 Data Loss (minor) 20 | . . . . . 3 1 . . . . 3 . . 1 . 9 . 3 Data Loss (major) 12 | . . . . . 2 1 . . . . 1 . . 2 . 4 1 1 Misfires 3 | . . . . . 1 . . . . . 1 . . . . 1 . . Alerts 5 | . . . . . 1 . . . . . . 1 1 1 . . . 1 Weapon Failures 4 | . . . 1 . . . . . . . 1 . . . . 2 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 294 | 11 . . . . . . . 16 . . 114 . . . 124 11 . 18 Projectiles 62 | . . . . . . . . . . . 51 . . . . 11 . . Explosions 108 | 11 . . . . . . . 16 . . 63 . . . . . . 18 Melee 124 | . . . . . . . . . . . . . . . 124 . . . Knockbacks 28 | . . . . . . . . . . . 15 . . . 10 1 . 2 Impact 3 | . . . . . . . . . . . . . . . 1 . . 2 Kinetic 25 | . . . . . . . . . . . 15 . . . 9 1 . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 178 | 30 . . . . . . . 50 . . . . . . . 29 . 69 Shots 8 | 1 . . . . . . . 2 . . . . . . . 2 . 3 Rammed 2 | . . . . . . . . . . . 1 . . . 1 . . . Targets Rammed 2 | . . . . . . . . . . . 1 . . . 1 . . . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 354 | 126 . 27 183 30 272 13 . 26 60 189 351 . . 259 296 354 . 273 Average Temperature 81 | 59 . 16 35 16 112 8 . 7 20 67 111 . . 109 65 104 . 136 Received Heat Transfer 3302 | . . 36 249 42 . 63 . 162 315 237 732 . . . 629 483 . 354 Effects 4 | . . . . . . . . . . . . . . . . 1 . 3 Energy Bleed 1 | . . . . . . . . . . . . . . . . 1 . . Interference 3 | . . . . . . . . . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried 13 | . . . . . . . . . . . 6 . . . 5 2 . . Impact Corruptions 6 | . . . . . . . . . . . . . . . 5 1 . . Robots Melted 2 | . . . . . . . . . . . 2 . . . . . . . Combat Hostiles 2 | . . . . . . . . . . . 2 . . . . . . . Parts Melted 11 | . . . . . . . . . . . 7 . . . 1 3 . . Heat Transferred 6029 | 250 275 175 . . . . . . . . 2706 . . 37 1517 1069 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | 2 . . . . . . . . . . 1 . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Zio Pro Fac Gar Fac Gar Peak Influence 995 | 15 104 230 396 138 . 95 57 630 624 734 995 . . . 248 870 456 391 Initial 456 | . 9 40 13 98 . . 37 . 306 187 385 . . . . 56 456 319 Average 306 | 6 27 110 136 134 . 86 43 352 411 483 342 . . . 120 435 456 328 Maximum Alert Level 3 | . . 1 1 . . . . 2 2 3 3 . . . 1 3 2 1 Low Security (%) 36 | 100 100 67 67 100 . 100 100 16 3 5 29 . . . 95 15 . . Level 1 33 | . . 32 32 . . . . 50 42 31 45 . . . 4 11 . 100 Level 2 24 | . . . . . . . . 33 53 58 7 . . . . 66 100 . Level 3 5 | . . . . . . . . . . 4 17 . . . . 6 . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 24 | . . 1 1 . . . . . 3 . 13 . . . 6 . . . Investigation 6 | . . 1 . . . . . . 1 . 3 . . . 1 . . . Extermination 11 | . . . . . . . . . . . 7 . . . 4 . . . Reinforcement 5 | . . . 1 . . . . . 2 . 1 . . . 1 . . . Assault 2 | . . . . . . . . . . . 2 . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . 1 . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Zio Pro Fac Gar Fac Gar Distress Signals 9 | . 1 . . . . . . . 6 . 1 . . . 1 . . . Communications Jammed 27 | . . . . . . . . . . . . . . . 27 . . . Distress Signals 27 | . . . . . . . . . . . . . . . 27 . . . Times Spotted 275 | . 6 8 19 2 . 3 1 21 39 21 61 . . 1 49 23 . 21 Peak Tracking Total 12 | . 5 3 4 2 . 3 . 4 7 5 9 . . 1 12 4 . 6 Tactical Retreats 20 | . . . . . . . . . 4 . 9 . . . 2 3 . 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Zio Pro Fac Gar Fac Gar Traps Triggered 14 | . . . 1 . . . . 1 2 . 1 . . . 1 5 . 3 Indirectly 1 | . . . . . . . . . . . 1 . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Zio Pro Fac Gar Fac Gar Machines Disabled 21 | . . . 3 . . . . 2 . . 13 . . . . 2 . 1 Max in Single Turn 4 | . . . 2 . . . . 1 . . 4 . . . . 1 . 1 Garrison Access 1 | . . . . . . . . . . . 1 . . . . . . . Garrison Relay 4 | . . . . . . . . 1 . . . . . . . 2 . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Zio Pro Fac Gar Fac Gar Machines Accessed 53 | . 6 1 5 . 2 . 2 2 11 1 12 . . . 6 3 1 1 Terminals 37 | . 6 . 3 . . . 1 2 8 1 7 . . . 5 3 . 1 Fabricators 3 | . . . . . . . . . . . 3 . . . . . . . Repair Stations 2 | . . . 1 . . . . . 1 . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . 1 . . . . . . . Scanalyzers 2 | . . . 1 . . . . . 1 . . . . . . . . . Garrison Access 5 | . . . . . . . 1 . 1 . 1 . . . 1 . 1 . Total Hacks 146 | . 17 1 18 . 2 . 5 3 37 2 37 . . . 15 5 2 2 Successful 70 | . 8 1 11 . 2 . 2 1 18 1 16 . . . 6 2 2 . Failed 75 | . 9 . 7 . . . 3 2 19 1 20 . . . 9 3 . 2 Catastrophic 18 | . . . . . . . 1 1 6 . 5 . . . 4 . . 1 Database Lockouts 1 | . . . . . . . . . . . 1 . . . . . . . Manual 72 | . 9 . 10 . 2 . 4 . 17 . 23 . . . 7 . . . Terminals 114 | . 17 . 12 . . . 4 3 29 2 26 . . . 14 5 . 2 Fabricators 6 | . . . . . . . . . . . 6 . . . . . . . Repair Stations 4 | . . . 2 . . . . . 2 . . . . . . . . . Recycling Units 4 | . . . . . . . . . . . 4 . . . . . . . Scanalyzers 9 | . . . 4 . . . . . 5 . . . . . . . . . Garrison Access 6 | . . . . . . . 1 . 1 . 1 . . . 1 . 2 . Terminal Hacks 33 | . 6 1 2 . 2 . 1 1 7 1 7 . . . 3 2 . . Record 1 | . . . . . 1 . . . . . . . . . . . . . Part Schematic 5 | . 2 . . . . . . . 1 . 1 . . . 1 . . . Robot Analysis 3 | . 1 . . . . . . . 1 . 1 . . . . . . . Prototype ID Bank 6 | . 2 . 1 . . . . . 1 . 1 . . . 1 . . . Open Door 2 | . . 1 . . . . . 1 . . . . . . . . . . Branch Access Points 3 | . . . . . . . . . 1 . 1 . . . 1 . . . Emergency Access Points 1 | . . . . . . . . . . . . . . . . 1 . . Unreport Threat 6 | . . . 1 . . . 1 . 2 . 2 . . . . . . . Locate Traps 2 | . 1 . . . . . . . 1 . . . . . . . . . Recall Reinforcements 1 | . . . . . . . . . . . 1 . . . . . . . Garrison Registry 1 | . . . . . . . . . . 1 . . . . . . . . Security Stations 1 | . . . . . . . . . . . . . . . . 1 . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . 1 . . . . . . . Network Status 1 | . . . . . . . . . . . 1 . . . . . . . Repair Station Hacks 4 | . . . 2 . . . . . 2 . . . . . . . . . Scan Component 2 | . . . 1 . . . . . 1 . . . . . . . . . Repair 2 | . . . 1 . . . . . 1 . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . . . 2 . . . . . . . Retrieve Matter 1 | . . . . . . . . . . . 1 . . . . . . . Retrieve Components 1 | . . . . . . . . . . . 1 . . . . . . . Scanalyzer 7 | . . . 3 . . . . . 4 . . . . . . . . . Insert Component 4 | . . . 2 . . . . . 2 . . . . . . . . . Analyze 3 | . . . 1 . . . . . 2 . . . . . . . . . Garrison Access Hacks 6 | . . . . . . . 1 . 1 . 1 . . . 1 . 2 . Unlock Access 4 | . . . . . . . 1 . 1 . . . . . 1 . 1 . Seal Access 1 | . . . . . . . . . . . 1 . . . . . . . Coupler Status 1 | . . . . . . . . . . . . . . . . . 1 . Unauthorized Hacks 17 | . 2 . 4 . . . . . 4 . 5 . . . 2 . . . Terminals 17 | . 2 . 4 . . . . . 4 . 5 . . . 2 . . . Assimilate 1 | . 1 . . . . . . . . . . . . . . . . . Botnet 15 | . 1 . 3 . . . . . 4 . 5 . . . 2 . . . Operators 1 | . . . 1 . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . 1 . . . 1 . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 43 | . 6 . 4 . . . 1 2 10 1 10 . . . 6 1 1 1 Full Trace Events 5 | . . . . . . . . . 1 . 3 . . . 1 . . . Feedback Events 1 | . . . . . . . . . . . 1 . . . . . . . Corruption 1 | . . . . . . . . . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . . . 3 . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 21 | . 2 . 1 . . . . . 3 . 1 . 13 . 1 . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . 1 . . . . . 1 . . . . . . . . . Time 64 | . . . 26 . . . . . 38 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components 9 | . . . . . . . . . . . 9 . . . . . . . Parts Scanalyzed 3 | . . . 1 . . . . . 2 . . . . . . . . . Part Schematics Acquired 3 | . . . 1 . . . . . 2 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Zio Pro Fac Gar Fac Gar Used RIF Installer 4 | . . . . . . . . 1 . 2 . . . . . . . 1 Signal Jammer 1 | . . . . . . . . . . . . . . . . . . 1 Robot Detection 1 | . . . . . . . . . . 1 . . . . . . . . Program Shield 1 | . . . . . . . . . . 1 . . . . . . . . Robots Hacked 12 | . . . . . . . . . . . . . . . . 5 . 7 Non-combat . | . . . . . . . . . . . . . . . . . . . Combat 12 | . . . . . . . . . . . . . . . . 5 . 7 Robot Hacks Applied 17 | . . . . . . . . . . . . . . . . 5 . 12 parse_system 2 | . . . . . . . . . . . . . . . . 1 . 1 spike_heat 1 | . . . . . . . . . . . . . . . . . . 1 overload_power 1 | . . . . . . . . . . . . . . . . . . 1 amplify_resonance 3 | . . . . . . . . . . . . . . . . . . 3 go_dormant 2 | . . . . . . . . . . . . . . . . . . 2 overwrite_iff 1 | . . . . . . . . . . . . . . . . . . 1 formatsys_high 7 | . . . . . . . . . . . . . . . . 4 . 3 Relay Couplers Released 17 | . . . . . . . . 5 . . . . . . . 8 . 4 Machine Destruction 17 | . . . . . . . . 5 . . . . . . . 8 . 4 Attached 7 | . . . . . . . . . . . . . . . . 4 . 3 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . 3 . . . . 3 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Zio Pro Fac Gar Fac Gar Total Allies 17 | . 1 . . . 3 . . 1 . 3 . . . . . 5 . 4 Largest Group 3 | . 1 1 . . 3 2 1 1 . 3 . . . . . 2 1 1 Highest-Rated Group 51 | . 10 10 . . 37 29 21 25 . 45 . . . . . 51 32 32 Highest-Rated Ally 51 | . 10 10 . . 21 21 21 25 . 15 . . . . . 51 32 32 Total Orders 8 | . . . . . 8 . . . . . . . . . . . . . STAY 4 | . . . . . 4 . . . . . . . . . . . . . FOLLOW 4 | . . . . . 4 . . . . . . . . . . . . . Ally Attacks 47 | . . . . . . 5 1 5 . 13 . . . . . 12 . 11 Total Damage 939 | . . . . . . 74 19 122 . 270 . . . . . 175 . 279 Kills 8 | . . . . . . 1 1 1 . 4 . . . . . . . 1 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . 1 . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Zio Pro Fac Gar Fac Gar Robot Analysis Total 3 | . 1 . . . . . . . 1 . 1 . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . . . . . . . 1 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Zio Pro Fac Gar Fac Gar Turns Passed 19895 | 133 619 763 893 158 891 132 62 1644 1756 1251 4727 99 523 1017 2073 2254 125 775 Spaces Moved 8152 | 62 332 421 486 84 533 76 36 900 809 549 1671 41 186 406 632 541 66 321 Core 13 | 7 . . . . . . . . . . . . . . 1 . . 5 Treads 7090 | 55 332 421 64 84 533 76 36 900 809 549 1671 41 186 406 621 306 . . Legs 578 | . . . . . . . . . . . . . . . . 196 66 316 Wheels 471 | . . . 422 . . . . . . . . . . . 10 39 . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 110 160 160 160 160 160 160 170 170 238 238 238 210 190 190 50 Average Speed 204 | 147 160 160 133 160 160 160 160 160 162 170 243 238 238 238 242 364 190 200 Slowest Speed 1650 | 160 160 160 240 160 160 160 160 160 170 170 250 238 238 238 1650 560 190 540 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 39 | 4 56 83 37 26 89 19 6 77 75 45 36 11 13 62 17 63 3 27 Regions Visited 18 Branch Regions 7 Pre-discovered Areas 1 | . . . . . 1 . . . . . . . . . . . . . Known Exits Taken 8 | . . . . . . . 1 . 1 . 1 1 1 1 1 . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . . . . . . . . . Scrap Searched 6 | . . . . . . 1 . . . . . 2 . 3 . . . . Spaces Dug 19 | . . . . . . . . 1 3 . 8 . . . 7 . . . Terrain Destroyed 218 | 10 . . . . . 32 . 31 3 . 66 . . . 11 31 . 34 Melee 15 | . . . . . . . . 1 3 . 6 . . . 5 . . . Projectile 19 | . . . . . . . . . . . 13 . . . 6 . . . AOE 184 | 10 . . . . . 32 . 30 . . 47 . . . . 31 . 34 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Low Zio Pro Fac Gar Fac Gar Total 10385 | 84 387 477 652 92 575 83 38 1034 1137 760 2075 43 267 455 1015 728 66 417 Wait 1046 | 2 17 21 75 1 8 1 1 60 205 65 162 1 79 42 226 53 . 27 Move 8131 | 61 331 420 485 83 532 75 35 898 808 547 1670 40 185 405 631 539 65 321 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 151 | 6 13 5 14 . 4 . . 8 10 3 38 2 . 2 15 25 . 6 Fast Attach 40 | 7 1 2 1 . . 1 . 1 7 2 1 . . . 1 8 . 8 Attach 53 | . . . 6 1 . . 1 2 1 . 14 . . . 9 16 . 3 Detach 1 | . . . . . . . . . . . . . . . . 1 . . Swap 189 | . 1 1 12 . 1 2 . 17 26 11 59 . 2 3 41 12 . 1 Drop 122 | . 6 8 16 . 4 1 . 10 22 7 17 . 1 2 13 8 . 7 Fire 492 | 8 18 20 43 7 . 3 1 37 55 49 107 . . 1 69 48 1 25 Melee 41 | . . . . . . . . 1 3 6 6 . . . 9 2 . 14 Ram . | . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush 2 | . . . . . . . . . . . 1 . . . 1 . . . Escape Stasis 21 | . . . . . . . . . . . . . . . . 16 . 5 Rewire 96 | . . . . . 26 . . . . 70 . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 2 exits: *Exi / *Zio) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 6 exits: *Fac x2 / *Sto x2 / *Low x2) -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac / *Low x2 / Gar) -6/Garrison (discovered 2 exits: *Fac x2) -6/Factory -6/Garrison (discovered 1 exit: *Fac) History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 134 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 446 | -10/Materials | Discovered new exit (range 14) 652 | -10/Materials | Discovered new exit (range 14) 753 | -10/Materials | Entered Mines 753 | -10/Mines | Accompanied by 1 ally 1196 | -10/Mines | Discovered new exit (range 8) 1368 | -10/Mines | Met a Derelict shopkeep closing up shop 1516 | -10/Mines | Entered Materials 1516 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1664 | -9/Materials | Discovered new exit (range 8) 1969 | -9/Materials | Build established: Gunner 2269 | -9/Materials | Discovered new exit (range 10) 2365 | -9/Materials | Repaired Seismic Detector 2409 | -9/Materials | Entered Mines 2490 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2532 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2532 | -9/Mines | Discovered new exit (range 5) 2567 | -9/Mines | Entered Exiles 2567 | -9/Exiles | Found Exiles lab destroyed 2588 | -9/Exiles | Discovered new exit (range 15) 2739 | -9/Exiles | Build established: Scavenger-Gunner 2792 | -9/Exiles | Opened EX-Vault 2805 | -9/Exiles | Found Trap Reconfigurator 2920 | -9/Exiles | Learned location of Zion (-7) 3356 | -9/Exiles | Discovered new exit (range 12) 3458 | -9/Exiles | Entered Mines 3458 | -8/Mines | Accompanied by 3 allies 3474 | -8/Mines | Discovered new exit (range 16) 3590 | -8/Mines | Entered Materials 3590 | -8/Materials | Accompanied by 1 ally 3590 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3623 | -8/Materials | Identified exit to Garrison 3652 | -8/Materials | Entered Garrison 3652 | -8/Garrison | Accompanied by 1 ally 3794 | -8/Garrison | Triggered checkpoint 3832 | -8/Garrison | Garrison Relay disabled 3899 | -8/Garrison | Triggered checkpoint 4044 | -8/Garrison | Triggered checkpoint 4122 | -8/Garrison | Triggered checkpoint 4166 | -8/Garrison | Discovered new exit (range 10) 4357 | -8/Garrison | Triggered checkpoint 4436 | -8/Garrison | Discovered new exit (range 13) 4556 | -8/Garrison | Triggered checkpoint 4839 | -8/Garrison | Discovered new exit (range 11) 4989 | -8/Garrison | Rescued a captive Derelict 5209 | -8/Garrison | Installed Relay Interface Framework 5296 | -8/Garrison | Entered Materials 6394 | -8/Materials | Discovered new exit (range 6) 6751 | -8/Materials | Repaired Arm. Treads 6755 | -8/Materials | Discovered new exit (range 3) 6829 | -8/Materials | Build established: Gunner 7033 | -8/Materials | Identified exit to Garrison 7052 | -8/Materials | Entered Garrison 7174 | -8/Garrison | Triggered checkpoint 7212 | -8/Garrison | Triggered checkpoint 7480 | -8/Garrison | Triggered checkpoint 7510 | -8/Garrison | Triggered checkpoint 7568 | -8/Garrison | Lost 3 allies 7640 | -8/Garrison | Triggered checkpoint 7671 | -8/Garrison | Spotted B-75 Beast 7728 | -8/Garrison | Destroyed B-75 Beast 7837 | -8/Garrison | Expanded RIF knowledge: Robot Detection 7903 | -8/Garrison | Discovered new exit (range 15) 7935 | -8/Garrison | Discovered new exit (range 7) 7935 | -8/Garrison | Discovered new exit (range 38) 7935 | -8/Garrison | Discovered new exit (range 80) 8065 | -8/Garrison | Expanded RIF knowledge: Program Shield 8070 | -8/Garrison | Build established: Mutant 8303 | -8/Garrison | Entered Factory 8303 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 8304 | -7/Factory | Identified exit to Storage 8616 | -7/Factory | Build established: Skirmisher 9763 | -7/Factory | Discovered new exit (range 5) 9770 | -7/Factory | Identified exit to Factory 10095 | -7/Factory | Central database locked down 10243 | -7/Factory | Found Powered Armor 11816 | -7/Factory | Discovered exit to Factory (range 5) 12015 | -7/Factory | Destroyed 7 combat bots 12303 | -7/Factory | First assault squad dispatched 12412 | -7/Factory | Lost 3 parts (1n1u1w) 12827 | -7/Factory | Identified exit to Lower Caves 12911 | -7/Factory | Lost 4 parts (3n1w) 13030 | -7/Factory | Entered Lower Caves 13120 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 13126 | -7/Lower Caves | Identified exit to Zion 13129 | -7/Lower Caves | Entered Zion 13314 | -7/Zion | Discovered new exit (range 10) 13336 | -7/Zion | Identified exit to Proximity Caves 13381 | -7/Zion | Learned Factory terminal intel 13441 | -7/Zion | Given A8's code to call for help 13652 | -7/Zion | Entered Proximity Caves 14225 | -6/Proximity Caves | Learned location of 1 exit from Factory 14514 | -6/Proximity Caves | Discovered exit to Factory (range 15) 14669 | -6/Proximity Caves | Entered Factory 14669 | -6/Factory | Evolved 2 slots: Utility x2 14670 | -6/Factory | Identified exit to Factory 14671 | -6/Factory | Loaded intel: 26 terminal locations 15709 | -6/Factory | Build established: Tank 16106 | -6/Factory | Identified exit to Lower Caves 16549 | -6/Factory | Spotted B-75 Beast 16712 | -6/Factory | Cargo convoy interrupted 16736 | -6/Factory | Identified exit to Garrison 16742 | -6/Factory | Entered Garrison 16772 | -6/Garrison | Lost 10 parts (1p5n2u2w) 16924 | -6/Garrison | Triggered checkpoint 17042 | -6/Garrison | Garrison Relay disabled 17219 | -6/Garrison | Rescued a captive Derelict 17294 | -6/Garrison | Triggered checkpoint 17372 | -6/Garrison | Destroyed 7 combat bots 17624 | -6/Garrison | Build established: Bothacker-Tank 17725 | -6/Garrison | Discovered new exit (range 8) 17759 | -6/Garrison | Identified exit to Factory 18028 | -6/Garrison | Triggered checkpoint 18043 | -6/Garrison | System corruption reached 10% 18206 | -6/Garrison | Learned Factory security intel 18245 | -6/Garrison | Garrison Relay disabled 18472 | -6/Garrison | Triggered checkpoint 18489 | -6/Garrison | Core integrity fell below 50% 18550 | -6/Garrison | Lost 7 parts (1n2u4w) 18714 | -6/Garrison | Triggered checkpoint 18844 | -6/Garrison | Build established: Bothacker-Mutant 18882 | -6/Garrison | Triggered checkpoint 18956 | -6/Garrison | Discovered exit to Factory (range 14) 18996 | -6/Garrison | Entered Factory 18996 | -6/Factory | Accompanied by 1 ally 19119 | -6/Factory | Identified exit to Garrison 19121 | -6/Factory | Entered Garrison 19121 | -6/Garrison | Accompanied by 1 ally 19241 | -6/Garrison | Triggered checkpoint 19338 | -6/Garrison | Garrison Relay disabled 19405 | -6/Garrison | Expanded RIF knowledge: Signal Jamming 19635 | -6/Garrison | Triggered checkpoint 19727 | -6/Garrison | Lost 3 allies 19737 | -6/Garrison | Core integrity fell below 20% 19780 | -6/Garrison | Lost 8 parts (1p4n2u1w) 19894 | -6/Garrison | Released all parts (5) 19895 | -6/Garrison | Discovered exit to Factory (range 10) 19896 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 19764_ The unstable cave ceiling collapses. 19773_ QH|&APWE5<#GIKRDWGQ BF =ZV51KF 19777_ The unstable cave ceiling collapses. 19791_ System corrupted: Substantial component data lost. 19795_ The unstable cave ceiling collapses. 19814_ System corrupted: Matter fused (-5). 19871_ Remote Shield destroyed. 19873_ Power Sword destroyed. 19875_ L-41 Fighter suffers critical hit (Smash). 19880_ L-41 Fighter knocked back. 19886_ Lgt. Nuclear Core destroyed. 19887_ System corrupted: Matter fused (-8). 19889_ Flexi-carbon Leg severed. 19893_ Flexi-carbon Leg destroyed. 19894_ Released Relay Coupler [NC]. 19894_ Released Huge Storage Unit. 19894_ Released Powered Hammer. 19894_ Released Relay Coupler [Swarmer]. 19894_ Released Power Sword. 19895_ EXIT=FOUND: FACTORY Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? #?????????????????????? | | ????????????????????????? #?????????????????????? | | ????????????????????????? #?????????????????????? | | ????????????????????????# #?????????????????????? | | ???????????????????????? #?????????????????????? | | ????????????????????????< #?????????????????????? | | ???????????????????????? #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????#@ #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????#!]#?????????????????????? | | ???######################!!#?????????????????????? | | ???# /]]]=!g|#?????????????????????? | | ???# !!]!]gg#?????????????????????? | | ???# ###################!!#?????????????????????? | | ???# #?????????????????#/ #?????????????????????? | | ???# #????????????????? #?????????????????????? | | ???# #????????????????? #?????????????????????? | | ???# #????????????????? #?????????????????????? | | ???# #?????????????????# #?????????????????????? | | ???# #?????????????????? #?????????????????????? | | ""## ##????????????????? #?????????????????????? | | #????????????????? #?????????????????????? | | #????????????????? ?????????????????????? | | #????????????????? ?????????????????????? | | ## #?????????????????###?????????????????????? | | ## ###???????????????????????????????????????? | | #???????????????????????????????????????? | | #####???????????????????????????????????? | | ## #???????????????????????????????????? | | # #???????????????????????????????????? | | ## ### #???????????????????????????????????? | | ## ### ########?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Coolant Potential 65 Energy Generation 21 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 500 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 14 Defensive Hacking 11 Relay Coupler Types 3 Relay Coupler Value 73 Item Schematics ----------------- Grenade Launcher | -10/Materials | Hacked Hammer | -10/Materials | Hacked Lgt. Treads | -9/Materials | Scanalyzed Imp. Sensor Array | -8/Materials | Scanalyzed Cooling System | -8/Materials | Scanalyzed Huge Storage Unit | -8/Materials | Hacked Lrg. Matter Pod | -7/Factory | Hacked Mak. Axe | -7/Zion | Archive 0b10 Decoder Chip [Scout] | -7/Zion | Archive Arc Projector | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Imp. Kinecellerator | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Mak. Leg | -7/Zion | Archive Phase Shifter | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Imp. Transmission Jammer | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Spk. Medium Treads | -7/Zion | Archive Adv. Hacking Suite | -6/Factory | Hacked Robot Schematics ------------------ I-36 Angel | -7/Zion | Archive B-36 Bruiser | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Error 47 Challenges ------------ None Game ------ Seed GrapheneProtonChip Manual? 0 Play Time 02:50:58 Cumulative 128.5 hours Start 2024.05.02 @ 19:09:52 End 2024.05.04 @ 17:26:41 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 64 Rogue 63 Adventurer 1 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 48 Achievement% 45 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 129f8554-7aab-4886-9977-995f99919581