Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.18 @ 22:03:11

Player: Ape

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (21)       4200
Robots Destroyed (178)     890
Value Destroyed (6533)     6533
Prototype IDs (54)         1080
Alien Tech Used (1)        200
Bonus (4983)               4983
              TOTAL SCORE: 22386

 Bonus
-------
High Alert Combat Kills    883
Entered DSFs               500
Met Data Miner             300
Met Zhirov                 300
Win                        3000

 Cogmind 
---------
Core Integrity             1510/1600
Matter                     162/300
Energy                     196/200
System Corruption          1%
Temperature                Cool (10)
Movement                   Flying (24)
Location                   To Epsilon Eridani

 Parts 
-------
>              --- POWER (2) --------
         Micro Antimatter Reactor
         Micro Antimatter Reactor
>              --- PROPULSION (7) ---
      Improved Flight Unit
               Nuclear Pulse Array
        Cooled Field Propulsion Drive
               Q-thruster
  Experimental Q-thruster
>              --- UTILITY (14) -----
        Medium Storage Unit
      Advanced Sensor Array
      Advanced Signal Interpreter
      Advanced Terrain Scanner
               Terrain Scan Processor
      Advanced Reaction Control System
               Phase Shifter
      Advanced EM Disruption Field
               Hacking Suite
      Improved Hacking Suite
      Advanced Hacking Suite
     Makeshift System Shield
     Makeshift System Shield
      Improved System Shield
>              --- WEAPON (2) -------
               Vibroblade
>              --- INVENTORY (10) ---
               Field Propulsion Array
               Field Propulsion Array
      Advanced ECM Suite
               Transdimensional Reconstructor
       Compact Tesla Bomb Launcher
               Molecular Deconstructor
               Vibroblade

 Peak State 
------------
>              --- POWER ------------
         Micro Antimatter Reactor
         Micro Antimatter Reactor
>              --- PROPULSION -------
      Improved Flight Unit
               Nuclear Pulse Array
        Cooled Field Propulsion Drive
               Q-thruster
  Experimental Q-thruster
>              --- UTILITY ----------
        Medium Storage Unit
      Advanced Sensor Array
      Advanced Terrain Scanner
               Terrain Scan Processor
      Advanced Reaction Control System
               Phase Shifter
      Advanced EM Disruption Field
               Hacking Suite
      Improved Hacking Suite
      Advanced Hacking Suite
     Makeshift System Shield
     Makeshift System Shield
      Improved System Shield
      Improved Corruption Screen
>              --- WEAPON -----------
               Vibroblade
>              --- INVENTORY --------
               Field Propulsion Array
               Field Propulsion Array
      Advanced ECM Suite
               Transdimensional Reconstructor
       Compact Tesla Bomb Launcher
               Molecular Deconstructor
               Vibroblade
[Rating: 139]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Enhanced Nuclear Core
  Reactor                  Micro Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Compact Wheel
  Hover Unit               Cooled Airjet
  Flight Unit              Improved Flight Unit
Utility                    Hacking Suite
  Device                   Advanced Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Layered Light Armor Plating
Weapon                     Improved Heavy Machine Gun
  Energy Gun               Improved EM Shotgun
  Ballistic Gun            Improved Heavy Machine Gun
  Ballistic Cannon         Flak Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Makeshift Hammer
  Slashing Weapon          Scythe
  Piercing Weapon          Force Lance

 Build                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Sto Fac Low Low Dat Pro Fac DSF Fac Upp Upp Zhi Pro Res Tes Res Acc 
Slots Evolved              18   | .   .   2   2   2   .   2   .   .   .   .   2   .   2   .   .   .   .   2   .   2   2   
  Power                    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               5    | .   .   1   .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
  Utility                  12   | .   .   1   2   .   .   1   .   .   .   .   2   .   1   .   .   .   .   2   .   1   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             338  | 6   14  24  13  8   61  113 9   1   .   5   3   10  11  .   .   6   2   6   21  6   19  
  Power                    36   | 1   3   2   .   1   8   12  1   .   .   .   .   .   4   .   .   2   .   .   1   .   1   
    Engine                 20   | 1   2   2   .   1   4   9   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   7    | .   1   .   .   .   4   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                9    | .   .   .   .   .   .   1   .   .   .   .   .   .   4   .   .   2   .   .   1   .   1   
  Propulsion               80   | 2   5   6   3   2   22  24  3   .   .   .   .   5   1   .   .   .   .   2   2   1   2   
    Treads                 35   | .   3   4   3   2   17  6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    17   | .   2   2   .   .   2   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  4    | 2   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  7    | .   .   .   .   .   2   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 17   | .   .   .   .   .   .   1   3   .   .   .   .   5   1   .   .   .   .   2   2   1   2   
  Utility                  121  | 1   2   8   9   4   11  34  3   .   .   3   3   3   5   .   .   4   .   1   12  4   14  
    Device                 49   | .   1   2   2   .   2   13  1   .   .   1   1   .   3   .   .   2   .   1   11  2   7   
    Storage                4    | 1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Processor              13   | .   .   .   .   .   1   1   1   .   .   1   1   .   1   .   .   .   .   .   .   2   5   
    Hackware               13   | .   .   .   .   3   .   .   1   .   .   1   1   3   1   .   .   1   .   .   .   .   2   
    Protection             42   | .   .   6   7   1   8   19  .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   101  | 2   4   8   1   1   20  43  2   1   .   2   .   2   1   .   .   .   2   3   6   1   2   
    Energy Gun             8    | .   1   1   .   .   5   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          40   | 2   1   6   1   1   9   20  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       3    | .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               11   | .   1   .   .   .   1   2   1   .   .   1   .   .   .   .   .   .   .   1   2   1   1   
    Special Weapon         8    | .   .   .   .   .   .   5   1   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
    Impact Weapon          6    | .   1   1   .   .   .   .   .   1   .   .   .   1   .   .   .   .   1   1   .   .   .   
    Slashing Weapon        24   | .   .   .   .   .   4   13  .   .   .   1   .   1   1   .   .   .   .   1   2   .   1   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  15   | .   .   2   .   .   3   3   .   .   .   .   .   .   .   .   .   4   1   1   1   .   .   
  Corrupted Parts          4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    System Corruption      12   | .   .   .   .   .   12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 87   | .   5   6   5   .   21  26  7   .   .   .   .   5   1   .   1   .   .   .   5   .   5   
  Power                    14   | .   1   1   .   .   4   5   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               38   | .   2   1   3   .   11  12  3   .   .   .   .   1   1   .   1   .   .   .   2   .   1   
  Utility                  21   | .   .   2   2   .   1   7   1   .   .   .   .   4   .   .   .   .   .   .   1   .   3   
  Weapon                   14   | .   2   2   .   .   5   2   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   
  Highest Loss Streak      7    | .   3   3   3   .   3   7   7   .   .   .   .   3   1   .   1   .   .   .   3   .   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   97  97  91  100 94  92  84  73  73  72  68  82  82  84  80  71  73  70  92  79  80  
  Engine                   6    | .   11  10  9   15  6   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     2    | .   2   .   .   .   6   2   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   6   10  8   5   5   4   7   4   5   
  Treads                   15   | .   9   30  23  30  26  14  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Leg                      2    | .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    2    | .   .   .   .   .   .   5   17  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   4    | .   .   .   .   .   .   .   2   20  20  20  17  24  21  21  18  15  15  14  25  16  17  
  Device                   6    | .   13  3   1   .   .   4   19  13  13  12  11  11  11  15  15  12  10  9   15  13  14  
  Storage                  6    | .   14  11  9   7   7   6   5   .   .   .   .   .   .   .   .   .   .   .   1   4   4   
  Processor                2    | .   .   .   .   .   .   1   6   13  13  9   7   8   5   5   5   5   5   4   4   11  10  
  Hackware                 15   | .   .   .   .   21  23  13  6   13  13  16  19  25  29  26  26  26  26  23  23  21  22  
  Protection               8    | .   .   17  30  8   6   12  .   .   .   .   .   .   .   .   .   1   5   4   2   .   .   
  Ballistic Gun            9    | .   19  20  18  15  9   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   .   1   6   1   .   .   .   .   2   .   .   .   .   .   3   4   3   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             92   | 13  51  64  62  82  88  92  60  5   5   5   5   5   25  23  23  15  15  17  41  27  38  
  Greatest Support         132  | 26  40  60  60  82  82  132 48  5   5   17  5   26  31  24  24  17  17  32  41  27  40  
  Greatest Overweight (x)  3    | .   2   1   2   .   1   3   1   .   .   .   .   .   2   .   1   .   .   .   1   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  20  5   5   5   5   5   5   5   5   5   5   5   10  10  10  
  Average Capacity         16   | 7   16  20  20  20  20  20  18  5   5   5   5   5   5   5   5   5   5   5   7   10  10  
  Most Carried             20   | 6   19  20  20  20  20  20  20  5   5   5   5   5   5   5   5   5   5   5   10  10  10  
  Average Carried          16   | 3   12  19  19  19  19  19  18  4   5   4   4   4   4   5   4   4   4   4   6   9   9   
  Final Capacity           20   | 8   20  20  20  20  20  20  5   5   5   5   5   5   5   5   5   5   5   5   10  10  10  
  Final Carried            20   | 6   17  20  20  20  20  20  5   5   5   5   5   5   5   5   5   5   5   5   10  10  10  

 Class Distribution 
--------------------
 43% | Hacker-Mutant
 22% | Scavenger-Mutant
 19% | Mutant
 10% | Hacker-Sprinter
  3% | Assassin

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
    Hacker-Mutant | -7/Storage
    Hacker-Mutant | -6/Factory
         Assassin | -6/Lower Caves
    Hacker-Mutant | -6/Lower Caves
    Hacker-Mutant | -6/Data Miner
    Hacker-Mutant | -5/Proximity Caves
    Hacker-Mutant | -5/Factory
    Hacker-Mutant | -5/DSF
  Hacker-Sprinter | -4/Factory
  Hacker-Sprinter | -4/Upper Caves
  Hacker-Sprinter | -4/Upper Caves
    Hacker-Mutant | -4/Zhirov
    Hacker-Mutant | -3/Proximity Caves
    Hacker-Mutant | -3/Research
  Hacker-Sprinter | -3/Testing
  Hacker-Sprinter | -2/Research
     Wizard-Scout | -1/Access

 Resources                      | -11  -10  -9   -8   -7   -7   -6   -6   -6   -6   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -1   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Sto  Fac  Low  Low  Dat  Pro  Fac  DSF  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Acc  
Matter Collected           6601 | 206  372  396  162  132  2005 2106 105  24   .    126  .    6    318  .    53   70   1    19   364  70   66   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            8933 | .    755  635  343  48   2908 2409 119  .    .    .    .    56   209  .    .    180  .    104  853  171  143  
  Parts                    411  | .    30   39   28   3    133  117  4    .    .    .    .    1    .    .    .    2    .    9    28   5    12   
Haulers Intercepted        12   | .    .    1    1    .    4    5    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Recyclers Shooed           15   | .    2    .    .    .    4    7    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      4    | .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Sto Fac Low Low Dat Pro Fac DSF Fac Upp Upp Zhi Pro Res Tes Res Acc 
Combat Hostiles Destroyed  137  | .   14  13  5   1   49  34  2   .   .   .   .   1   .   .   .   .   .   6   9   .   3   
  Melee                    7    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   6   .   .   
  Guns                     95   | .   14  13  5   1   37  25  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  9    | .   .   .   .   .   8   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      25   | .   .   .   .   .   3   8   1   .   .   .   .   1   .   .   .   .   .   6   3   .   3   
Classes Destroyed          16   | .   4   3   1   1   3   3   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Worker                   10   | .   .   .   1   .   1   6   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Builder                  5    | .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   12   | .   .   1   1   .   4   5   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Recycler                 16   | .   3   .   .   .   5   3   .   .   .   .   .   .   1   .   .   .   .   .   3   1   .   
  Mechanic                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 3    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Watcher                  2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Swarmer                  23   | .   3   .   .   .   .   8   1   .   .   .   .   .   .   .   .   .   .   5   3   .   3   
  Cutter                   2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Grunt                    67   | .   11  9   2   .   30  15  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  4    | .   .   1   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Protector                1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   24   | .   .   3   2   .   15  4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Specialist               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmer               13   | .   .   .   .   1   2   3   1   .   .   .   .   .   .   .   .   .   .   .   6   .   .   
Best Kill Streak           8    | .   5   2   2   1   6   8   1   .   .   .   .   1   1   .   .   .   .   5   5   1   3   
  Combat Bots Only         6    | .   4   2   2   1   6   4   1   .   .   .   .   1   .   .   .   .   .   5   5   .   3   
Max Kills in Single Turn   3    | .   1   1   1   1   3   2   1   .   .   .   .   1   1   .   .   .   .   2   2   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   3   2   1   .   .   .   .   1   .   .   .   .   .   2   2   .   2   
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -6   -6   -6   -6   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -1   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Sto  Fac  Low  Low  Dat  Pro  Fac  DSF  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Acc  
Damage Taken               14797 | .    618  1286 459  45   4665 5158 502  .    .    20   .    447  124  .    49   .    .    242  713  .    469  
  Core                     2023  | .    121  195  65   .    446  360  91   .    .    20   .    280  42   .    24   .    .    111  178  .    90   
  Absorbed by Shields      34    | .    .    .    .    .    .    .    .    .    .    .    .    34   .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  340   | .    .    .    71   .    .    102  .    .    .    .    .    .    .    .    .    .    .    18   149  .    .    
  Regen/Repaired (Parts)   107   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    42   .    65   .    
Core Remaining (%)         73    | 100  51   51   88   .    36   .    .    .    .    44   .    72   .    .    .    .    94   .    77   100  94   
Volleys Fired              559   | .    62   79   36   2    181  179  3    .    .    .    .    3    .    .    .    .    .    7    4    .    3    
  Largest                  2     | .    2    2    2    2    2    2    1    .    .    .    .    1    .    .    .    .    .    1    1    .    1    
  Hottest                  90    | .    40   40   40   46   90   76   30   .    .    .    .    30   .    .    .    .    .    30   30   .    49   
Shots Fired                1057  | .    114  158  71   4    353  336  3    .    .    1    .    3    .    .    .    .    .    7    4    .    3    
  Gun                      959   | .    114  158  71   4    297  315  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   61    | .    .    .    .    .    54   7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 29    | .    .    .    .    .    2    8    1    .    .    1    .    3    .    .    .    .    .    7    4    .    3    
  Special                  8     | .    .    .    .    .    .    6    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  968   | .    110  158  71   4    303  322  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                26    | .    .    .    .    .    2    8    1    .    .    1    .    3    .    .    .    .    .    7    4    .    .    
  Electromagnetic          55    | .    4    .    .    .    48   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Robot Hit Streak         30    | .    9    14   15   8    27   30   5    .    .    .    .    2    .    .    .    .    .    3    2    .    .    
  Robot Miss Streak        13    | .    4    3    2    .    13   13   1    .    .    .    .    .    .    .    .    .    .    2    1    .    2    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        11    | .    1    3    .    .    5    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           850   | .    73   120  53   4    297  243  5    .    .    .    .    2    13   .    .    3    .    3    28   5    1    
  Core Hits                462   | .    33   43   26   2    204  114  6    .    .    .    .    3    2    .    .    .    .    10   11   2    6    
  Critical Kills           1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 5     | .    2    1    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Critical Strikes         13    | .    3    1    .    .    1    1    1    .    .    .    .    .    2    .    .    .    .    .    4    .    .    
    Destroy                5     | .    3    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Smash                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Sever                  7     | .    .    .    .    .    .    1    1    .    .    .    .    .    1    .    .    .    .    .    4    .    .    
Melee Attacks              278   | .    4    3    .    .    5    41   14   4    .    10   3    7    41   .    3    3    1    23   59   28   29   
  Impact                   112   | .    4    3    .    .    .    .    .    4    .    10   3    7    35   .    3    3    1    23   16   .    .    
  Slashing                 165   | .    .    .    .    .    5    41   14   .    .    .    .    .    6    .    .    .    .    .    42   28   29   
  Piercing                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Sneak Attacks            16    | .    1    .    .    .    .    6    .    .    .    .    .    .    5    .    .    .    .    .    3    1    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        4     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    2    .    .    
Damage Inflicted           18159 | .    829  969  410  79   5581 5782 176  .    .    .    .    111  786  .    .    298  .    597  1927 383  231  
  Guns                     10715 | .    783  969  410  79   4050 4424 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  1183  | .    .    .    .    .    1027 156  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               2584  | .    .    .    .    .    504  736  53   .    .    .    .    111  .    .    .    .    .    597  425  .    158  
  Melee                    3677  | .    46   .    .    .    .    466  123  .    .    .    .    .    786  .    .    298  .    .    1502 383  73   
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  11241 | .    737  969  410  79   4466 4580 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  126   | .    .    .    .    .    126  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                2300  | .    .    .    .    .    378  736  53   .    .    .    .    111  .    .    .    .    .    597  425  .    .    
  Electromagnetic          815   | .    46   .    .    .    611  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    158  
  Impact                   1278  | .    46   .    .    .    .    .    .    .    .    .    .    .    756  .    .    298  .    .    178  .    .    
  Slashing                 2399  | .    .    .    .    .    .    466  123  .    .    .    .    .    30   .    .    .    .    .    1324 383  73   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         19    | .    .    .    .    2    19   4    1    1    1    1    .    .    .    .    .    .    .    2    6    .    1    
  Average Corruption       6     | .    .    .    .    1    12   1    1    1    1    1    .    .    .    .    .    .    .    2    2    .    1    
  Corruption Purged        4     | .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  150   | .    .    .    .    .    99   36   4    .    .    5    .    .    .    .    .    .    .    .    6    .    .    
    Message Errors         26    | .    .    .    .    .    16   7    1    .    .    1    .    .    .    .    .    .    .    .    1    .    .    
    Matter Fused           42    | .    .    .    .    .    28   8    2    .    .    2    .    .    .    .    .    .    .    .    2    .    .    
    Heat Flow Errors       25    | .    .    .    .    .    16   7    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Energy Discharges      12    | .    .    .    .    .    8    3    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Parts Rejected         2     | .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      16    | .    .    .    .    .    14   2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (major)      3     | .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    
    Misfires               14    | .    .    .    .    .    7    6    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Alerts                 2     | .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Weapon Failures        8     | .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            856   | .    16   .    .    .    .    118  3    .    .    .    .    .    218  .    .    258  .    26   178  36   3    
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               52    | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    26   20   .    3    
  Melee                    804   | .    16   .    .    .    .    118  .    .    .    .    .    .    218  .    .    258  .    .    158  36   .    
Knockbacks                 24    | .    .    .    .    .    17   2    .    .    .    .    .    .    3    .    .    .    .    .    2    .    .    
  Impact                   5     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    2    .    .    
  Kinetic                  18    | .    .    .    .    .    16   2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      200   | .    .    .    .    .    87   .    19   .    .    .    .    75   .    .    .    .    .    .    .    .    19   
  Shots                    7     | .    .    .    .    .    2    .    1    .    .    .    .    2    .    .    .    .    .    .    .    .    2    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        410   | .    22   73   12   .    410  245  151  .    .    .    .    .    3    .    3    .    .    .    237  .    13   
  Average Temperature      74    | .    7    23   6    .    103  63   78   .    .    .    .    .    2    .    3    .    .    .    32   .    12   
  Received Heat Transfer   4317  | .    315  489  108  .    2040 1242 63   .    .    9    .    24   .    .    9    .    .    9    9    .    .    
  Effects                  2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              16    | .    1    .    .    .    5    .    .    .    .    .    .    .    2    .    .    1    .    .    7    .    .    
  Impact Corruptions       20    | .    1    .    .    .    .    .    .    .    .    .    .    .    7    .    .    10   .    .    2    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         150   | .    .    .    .    .    150  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -7   -7   -6   -6   -6   -6   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -1   
-------                    Run  | Scr  Mat  Mat  Mat  Fac  Sto  Fac  Low  Low  Dat  Pro  Fac  DSF  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Acc  
Peak Influence             1133 | .    448  306  230  59   1133 785  .    .    .    .    6    89   143  .    .    .    .    440  577  398  334  
  Initial                  457  | .    .    117  86   19   26   457  .    .    .    .    .    4    31   .    .    .    .    .    247  215  238  
  Average                  328  | .    210  192  100  33   463  434  .    .    .    .    3    37   72   .    .    .    .    224  312  280  202  
Maximum Alert Level        4    | .    2    1    1    .    4    3    .    .    .    .    .    .    .    .    .    .    .    2    2    1    1    
  Low Security (%)         29   | 100  30   52   93   100  21   2    .    .    .    .    100  100  100  .    .    .    .    34   18   .    27   
  Level 1                  37   | .    67   47   6    .    24   42   .    .    .    .    .    .    .    .    .    .    .    58   60   100  72   
  Level 2                  27   | .    2    .    .    .    36   52   .    .    .    .    .    .    .    .    .    .    .    6    21   .    .    
  Level 3                  3    | .    .    .    .    .    12   2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 4                  1    | .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          51   | .    5    3    1    1    14   15   .    .    .    .    .    1    3    .    .    .    .    3    2    .    3    
  Investigation            10   | .    2    2    .    .    2    .    .    .    .    .    .    .    2    .    .    .    .    1    .    .    1    
  Extermination            8    | .    .    .    .    1    2    2    .    .    .    .    .    .    1    .    .    .    .    .    1    .    1    
  Reinforcement            24   | .    3    1    .    .    5    10   .    .    .    .    .    1    .    .    .    .    .    2    1    .    1    
  Assault                  5    | .    .    .    .    .    3    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison                 4    | .    .    .    1    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Data Miner Redirects       3    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    1    
Construction Impeded       3    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Haulers Reinforced         5    | .    .    .    .    .    2    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -1  
---------                  Run  | Scr Mat Mat Mat Fac Sto Fac Low Low Dat Pro Fac DSF Fac Upp Upp Zhi Pro Res Tes Res Acc 
Distress Signals           23   | .   4   2   2   .   5   4   .   .   .   1   .   .   .   .   .   .   .   .   4   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              304  | .   28  24  9   1   82  64  13  .   .   9   .   7   6   .   2   .   .   15  22  5   17  
  Peak Tracking Total      15   | .   6   5   6   1   9   6   10  .   .   11  .   4   6   .   3   .   .   8   15  3   12  
  Tactical Retreats        31   | .   2   .   1   .   5   5   2   .   .   .   .   2   .   .   1   .   .   3   4   1   5   

 Traps                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Sto Fac Low Low Dat Pro Fac DSF Fac Upp Upp Zhi Pro Res Tes Res Acc 
Traps Triggered            10   | .   1   .   .   .   2   1   .   .   .   .   .   1   .   .   .   .   .   .   4   .   1   
  Indirectly               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -1  
----------                 Run  | Scr Mat Mat Mat Fac Sto Fac Low Low Dat Pro Fac DSF Fac Upp Upp Zhi Pro Res Tes Res Acc 
Machines Disabled          16   | .   .   .   .   .   3   4   .   .   .   2   .   1   1   .   .   .   1   1   2   .   1   
  Max in Single Turn       1    | .   .   .   .   .   1   1   .   .   .   1   .   1   1   .   .   .   1   1   1   .   1   
  Garrison Access          7    | .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   1   .   2   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -1  
---------                  Run  | Scr Mat Mat Mat Fac Sto Fac Low Low Dat Pro Fac DSF Fac Upp Upp Zhi Pro Res Tes Res Acc 
Machines Accessed          93   | .   3   5   4   3   8   15  1   .   4   1   1   .   7   2   .   4   .   7   10  6   12  
  Terminals                43   | .   2   3   3   1   6   6   .   .   .   1   1   .   2   .   .   .   .   3   5   2   8   
  Fabricators              7    | .   .   .   .   1   .   1   .   .   .   .   .   .   2   .   .   .   .   1   1   .   1   
  Repair Stations          5    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   
  Recycling Units          9    | .   1   2   .   .   1   2   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   
  Scanalyzers              9    | .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   3   1   2   
  Garrison Access          9    | .   .   .   1   .   1   2   .   .   .   .   .   .   1   .   .   .   .   1   .   2   1   
Total Hacks                314  | .   10  11  19  4   18  43  1   .   31  1   2   .   23  8   .   14  .   27  30  20  52  
  Successful               208  | .   5   8   10  3   11  30  1   .   31  1   1   .   18  8   .   14  .   12  17  11  27  
  Failed                   106  | .   5   3   9   1   7   13  .   .   .   .   1   .   5   .   .   .   .   15  13  9   25  
    Catastrophic           17   | .   2   .   2   .   2   1   .   .   .   .   .   .   1   .   .   .   .   3   1   1   4   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   72   | .   5   5   11  .   9   4   .   .   .   .   .   .   9   .   .   .   1   9   7   4   8   
  Terminals                144  | .   9   9   17  1   15  12  .   .   .   1   2   .   4   .   .   .   .   13  20  8   33  
  Fabricators              18   | .   .   .   .   1   .   3   .   .   .   .   .   .   6   .   .   .   .   4   1   .   3   
  Repair Stations          15   | .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   3   1   6   .   
  Recycling Units          24   | .   1   2   .   .   1   3   .   .   .   .   .   .   12  .   .   .   .   5   .   .   .   
  Scanalyzers              43   | .   .   .   .   2   .   16  .   .   .   .   .   .   .   .   .   .   .   .   8   3   14  
  Garrison Access          16   | .   .   .   2   .   2   4   .   .   .   .   .   .   1   .   .   .   .   2   .   3   2   
Terminal Hacks             110  | .   2   4   6   1   7   5   1   .   31  1   1   .   2   8   .   14  .   3   8   2   14  
  Record                   25   | .   .   1   1   .   .   .   .   .   11  .   .   .   1   7   .   2   .   .   .   1   1   
  Part Schematic           15   | .   .   .   .   .   .   1   .   .   9   .   .   .   .   .   .   4   .   1   .   .   .   
  Robot Schematic          8    | .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           5    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Prototype ID Bank        14   | .   2   1   1   .   1   .   .   .   3   .   .   .   .   .   .   4   .   .   1   .   1   
  Open Door                7    | .   .   .   .   .   3   .   1   .   .   1   .   .   .   1   .   .   .   .   .   .   1   
  Open DSF                 3    | .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Branch Access Points     3    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Machine Index            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Terminal Index           3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Scanalyzer Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Alert Level              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
  Unreport Threat          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   4   
  Locate Traps             4    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Hauler Manifests         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Registered Components    6    | .   .   .   2   .   1   1   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Zone Layout              5    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Fabricator Hacks           10   | .   .   .   .   1   .   1   .   .   .   .   .   .   4   .   .   .   .   1   1   .   2   
  Load Schematic           6    | .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   1   1   .   1   
  Build                    4    | .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   
Repair Station Hacks       9    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   2   .   4   .   
  Scan Component           5    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   
  Repair                   4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   
Recycling Unit Hacks       10   | .   .   .   .   .   .   3   .   .   .   .   .   .   6   .   .   .   .   1   .   .   .   
  Process                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Report Inventory         3    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Retrieve Matter          3    | .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Retrieve Components      2    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Scanalyzer                 29   | .   .   .   .   1   .   15  .   .   .   .   .   .   .   .   .   .   .   .   5   1   7   
  Insert Component         18   | .   .   .   .   1   .   7   .   .   .   .   .   .   .   .   .   .   .   .   4   1   5   
  Analyze                  11   | .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   
Garrison Access Hacks      6    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   2   1   
  Seal Access              6    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   2   1   
Unauthorized Hacks         34   | .   3   4   4   .   4   1   .   .   .   .   .   .   6   .   .   .   .   4   3   2   3   
  Terminals                18   | .   2   2   4   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   2   2   3   
    Track                  9    | .   1   1   2   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Botnet                 7    | .   1   1   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
    Operators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Prioritize             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Mechanics              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Recycling Units          13   | .   1   2   .   .   1   .   .   .   .   .   .   .   5   .   .   .   .   4   .   .   .   
    Monitor                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
    Reject                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   
    Recyclers              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
    Mask                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
    Tunnel                 4    | .   1   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Jam                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         59   | .   2   3   4   1   6   11  .   .   .   .   .   .   7   .   .   .   .   5   6   4   10  
  Full Trace Events        4    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Robot Schematics Acquired  8    | .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   56   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   56  
  Total Robot Build Rating 6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
Part Schematics Acquired   21   | .   .   .   .   .   .   6   .   .   9   .   .   .   .   .   .   4   .   1   .   .   1   
  Parts Built              4    | .   .   .   .   1   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   184  | .   .   .   .   53  .   .   .   .   .   .   .   .   131 .   .   .   .   .   .   .   .   
  Total Part Build Rating  24   | .   .   .   .   6   .   .   .   .   .   .   .   .   18  .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   
  Time                     145  | .   .   .   .   .   .   70  .   .   .   .   .   .   .   .   .   .   .   16  .   59  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          12   | .   .   .   .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   .   .   .   .   
  Retrieved Matter         207  | .   .   .   .   .   .   195 .   .   .   .   .   .   12  .   .   .   .   .   .   .   .   
  Retrieved Components     8    | .   .   .   .   .   .   7   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Parts Scanalyzed           10   | .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   1   1   2   
  Part Schematics Acquired 6    | .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -1  
------------               Run  | Scr Mat Mat Mat Fac Sto Fac Low Low Dat Pro Fac DSF Fac Upp Upp Zhi Pro Res Tes Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              5    | .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               5    | .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        6    | .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  no_distress              5    | .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  find_fabricator          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -1  
--------                   Run  | Scr Mat Mat Mat Fac Sto Fac Low Low Dat Pro Fac DSF Fac Upp Upp Zhi Pro Res Tes Res Acc 
Total Allies               3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   
  Largest Group            1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   
  Highest-Rated Group      96   | .   .   .   .   .   .   .   .   .   .   96  .   .   .   .   .   .   .   .   .   45  49  
  Highest-Rated Ally       96   | .   .   .   .   .   .   .   .   .   .   96  .   .   .   .   .   .   .   .   .   45  49  
Total Orders               15   | .   .   .   .   .   4   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  FOLLOW                   2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  EXPLORE                  12   | .   .   .   .   .   2   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  RETURN                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             100  | .   .   .   .   .   .   .   .   .   .   100 .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Sto Fac Low Low Dat Pro Fac DSF Fac Upp Upp Zhi Pro Res Tes Res Acc 
Robot Analysis Total       5    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   .   .   .   .   .   .   2   .   2   .   .   .   2   1   .   .   .   .   .   .   
Drone Launches             23   | .   .   .   .   .   16  7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         7    | .   .   .   .   .   2   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -7   -6   -6   -6   -6   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -1   
-------------              Run   | Scr  Mat  Mat  Mat  Fac  Sto  Fac  Low  Low  Dat  Pro  Fac  DSF  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Acc  
Turns Passed               11467 | 46   583  977  611  353  2416 3406 406  160  31   323  35   121  376  133  106  74   78   192  420  295  325  
Spaces Moved               8794  | 36   271  309  219  203  707  1615 354  369  76   412  57   124  708  427  292  156  208  354  608  550  739  
  Core                     2     | 1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Treads                   2484  | .    60   309  219  203  707  986  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   246   | 35   211  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    936   | .    .    .    .    .    .    629  307  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   5126  | .    .    .    .    .    .    .    47   369  76   412  57   123  708  427  292  156  208  354  608  550  739  
  Fastest Speed            24    | 50   90   160  160  156  155  90   34   40   40   34   40   31   28   31   31   34   34   28   25   32   24   
  Average Speed            89    | 86   128  202  212  158  219  154  92   40   40   39   40   38   33   31   32   34   34   33   27   32   28   
  Slowest Speed            320   | 90   240  240  320  160  240  240  102  40   40   40   40   50   180  31   107  34   34   34   105  32   32   
  Overloaded Moves         117   | .    .    .    .    .    .    63   29   .    .    .    .    .    .    .    .    .    .    .    12   .    13   
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            13    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    .    .    .    4    2    4    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Exploration Rate (%)       42    | 3    45   34   24   5    89   46   50   50   68   55   2    95   17   64   57   60   43   12   77   16   27   
  Regions Visited          21
    Branch Regions         10
  Pre-discovered Areas     6     | .    1    2    .    .    1    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    
  Known Exits Taken        14    | .    .    .    .    .    .    1    1    1    1    1    1    .    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      6     | 1    1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             8     | .    .    .    .    .    .    .    .    1    .    5    .    .    .    .    2    .    .    .    .    .    .    
Spaces Dug                 174   | .    1    1    .    .    1    32   11   4    .    7    3    7    20   .    3    .    .    21   26   14   23   
Terrain Destroyed          323   | .    1    1    .    .    24   78   17   4    .    19   3    23   20   .    3    .    .    52   41   14   23   
  Melee                    174   | .    1    1    .    .    1    32   11   4    .    7    3    7    20   .    3    .    .    21   26   14   23   
  Projectile               1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      148   | .    .    .    .    .    23   45   6    .    .    12   .    16   .    .    .    .    .    31   15   .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -8   -7   -7   -6   -6   -6   -6   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -1   
---------                  Run   | Scr  Mat  Mat  Mat  Fac  Sto  Fac  Low  Low  Dat  Pro  Fac  DSF  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Acc  
Total                      11072 | 47   392  540  312  234  1200 2166 407  377  75   562  65   185  810  425  300  173  214  395  775  623  795  
  Wait                     711   | .    26   63   26   1    190  139  23   .    .    128  .    32   37   .    5    .    .    2    2    37   .    
  Move                     8746  | 35   270  308  218  202  706  1614 353  368  75   411  56   123  705  424  289  155  207  353  599  545  730  
  Hop                      13    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    .    .    .    4    2    4    
  Pick Up                  149   | 6    14   27   7    10   18   22   2    1    .    3    2    1    9    .    .    2    .    1    18   3    3    
  Fast Attach              159   | 6    3    11   10   .    30   47   1    1    .    2    1    10   6    .    .    5    2    5    7    3    9    
  Attach                   76    | .    5    8    1    4    12   22   5    .    .    1    2    .    4    .    .    1    .    .    5    1    5    
  Detach                   47    | .    2    6    1    1    4    15   .    1    .    2    .    2    3    .    1    .    1    1    1    .    6    
  Swap                     105   | .    6    6    2    4    19   44   3    .    .    2    .    .    1    .    .    1    .    1    9    2    5    
  Drop                     176   | .    .    29   11   10   28   43   3    2    .    3    1    6    9    .    1    6    3    2    16   2    1    
  Fire                     559   | .    62   79   36   2    181  179  3    .    .    .    .    3    .    .    .    .    .    7    4    .    3    
  Melee                    270   | .    4    3    .    .    5    41   14   4    .    10   3    7    35   .    3    3    1    23   57   28   29   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            54    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    53   .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            7     | .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / [*Min x2])
-9/Materials
-8/Materials
-7/Factory
-7/Storage
-6/Factory (discovered 3 exits: *Fac / *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 2 exits: Fac / DSF)
-5/DSF
-4/Factory
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *Zhi)
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 3 exits: Res / Arm / *Tes)
-3/Testing
-2/Research (discovered 3 exits: *Acc / Qua x2)
-1/Access
To Epsilon Eridani

 History 
---------
  Turn | Location           | Event
    11 | -11/Scrapyard      | Discovered new exit (range 15)
    47 | -11/Scrapyard      | Entered Materials
   120 | -10/Materials      | Discovered new exit (range 13)
   330 | -10/Materials      | Discovered new exit (range 13)
   339 | -10/Materials      | Build established: Mutant
   474 | -10/Materials      | Lost 3 parts (1p2n)
   594 | -10/Materials      | Discovered new exit (range 16)
   630 | -10/Materials      | Entered another Materials area
   630 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1078 | -9/Materials       | Lost 3 parts (1p1n1w)
  1093 | -9/Materials       | Build established: Scavenger-Mutant
  1417 | -9/Materials       | Build established: Mutant
  1516 | -9/Materials       | Discovered new exit (range 8)
  1607 | -9/Materials       | Entered another Materials area
  1607 | -8/Materials       | Evolved 2 slots: Utility x2
  1801 | -8/Materials       | Garrison activated, responded to threat
  1862 | -8/Materials       | Lost 3 parts (2n1u)
  2125 | -8/Materials       | Discovered new exit (range 3)
  2218 | -8/Materials       | Entered Factory
  2218 | -7/Factory         | Evolved 2 slots: Power x1, Propulsion x1
  2240 | -7/Factory         | Build established: Scavenger-Mutant
  2303 | -7/Factory         | Fabricated Adv. Drone Bay?
  2377 | -7/Factory         | Discovered new exit (range 15)
  2405 | -7/Factory         | Identified exit to DSF
  2571 | -7/Factory         | Entered Storage
  2741 | -7/Storage         | Build established: Hacker-Mutant
  3146 | -7/Storage         | Lost 3 parts (1n1u1w)
  3384 | -7/Storage         | System corruption reached 10%
  3829 | -7/Storage         | Core integrity fell below 50%
  4571 | -7/Storage         | First assault squad dispatched
  4602 | -7/Storage         | Garrison activated, responded to threat
  4871 | -7/Storage         | Discovered new exit (range 16)
  4987 | -7/Storage         | Entered Factory
  4987 | -6/Factory         | Accompanied by 3 allies
  4987 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  5051 | -6/Factory         | Discovered new exit (range 39)
  5792 | -6/Factory         | Lost 4 parts (2p2w)
  6941 | -6/Factory         | Garrison activated, responded to threat
  6973 | -6/Factory         | Build established: Scavenger-Mutant
  7246 | -6/Factory         | Spotted B-75 Beast
  7437 | -6/Factory         | First assault squad dispatched
  7574 | -6/Factory         | Lost 7 parts (2p4n1u)
  7621 | -6/Factory         | Identified exit to Lower Caves
  7845 | -6/Factory         | Lost 5 parts (2n3u)
  7973 | -6/Factory         | Repaired Broken Adv. Sensor Array?
  8050 | -6/Factory         | Build established: Mutant
  8393 | -6/Factory         | Entered Lower Caves
  8676 | -6/Lower Caves     | Build established: Assassin
  8739 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
  8766 | -6/Lower Caves     | Core integrity fell below 50%
  8797 | -6/Lower Caves     | Discovered new exit (range 7)
  8799 | -6/Lower Caves     | Lost 7 parts (3p3n1u)
  8799 | -6/Lower Caves     | Identified exit to Lower Caves
  8799 | -6/Lower Caves     | Entered another Lower Caves area
  8829 | -6/Lower Caves     | Learned Factory garrison access intel
  8891 | -6/Lower Caves     | Discovered new exit (range 4)
  8892 | -6/Lower Caves     | Identified exit to Data Miner
  8940 | -6/Lower Caves     | Learned Factory garrison access intel
  8959 | -6/Lower Caves     | Entered Data Miner
  8959 | -6/Data Miner      | Discovered new exit (range 6)
  8967 | -6/Data Miner      | Met Data Miner
  8977 | -6/Data Miner      | Learned location of Section 7 (-2)
  8977 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
  8980 | -6/Data Miner      | Received God Mode back door access code from Data Miner
  8989 | -6/Data Miner      | Identified exit to Proximity Caves
  8990 | -6/Data Miner      | Entered Proximity Caves
  9033 | -5/Proximity Caves | Build established: Hacker-Mutant
  9113 | -5/Proximity Caves | Learned 12 Factory zone layouts
  9114 | -5/Proximity Caves | Learned Factory stockpile data
  9289 | -5/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance
  9293 | -5/Proximity Caves | Escorted by Enhanced Grunt
  9305 | -5/Proximity Caves | Discovered new exit (range 3)
  9306 | -5/Proximity Caves | Identified exit to Factory
  9313 | -5/Proximity Caves | Entered Factory
  9313 | -5/Factory         | Evolved 2 slots: Utility x2
  9314 | -5/Factory         | Identified exit to Factory
  9316 | -5/Factory         | Loaded intel: 4 garrison access locations
  9348 | -5/Factory         | Identified exit to DSF
  9348 | -5/Factory         | Entered DSF
  9369 | -5/DSF             | Additional patrols routed to DSF
  9432 | -5/DSF             | Discovered exit to Factory (range 14)
  9469 | -5/DSF             | Entered Factory
  9469 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  9470 | -4/Factory         | Loaded intel: 4 garrison access locations
  9499 | -4/Factory         | Lost 3 parts (1n2u)
  9592 | -4/Factory         | Incoming investigation squad redirected
  9607 | -4/Factory         | Fabricated Mic. Antimatter Reactor?
  9687 | -4/Factory         | Discovered new exit (range 11)
  9697 | -4/Factory         | Identified exit to Upper Caves
  9793 | -4/Factory         | Found Prototype Processor
  9806 | -4/Factory         | Fabricated Imp. Flight Unit?
  9845 | -4/Factory         | Entered Upper Caves
  9867 | -4/Upper Caves     | Encountered a Warlord checkpoint
  9896 | -4/Upper Caves     | Build established: Hacker-Sprinter
  9929 | -4/Upper Caves     | Learned Armory trap positions
  9929 | -4/Upper Caves     | Learned Extension emergency access door positions
  9929 | -4/Upper Caves     | Learned Extension stockpile data
  9929 | -4/Upper Caves     | Learned Factory security intel
  9929 | -4/Upper Caves     | Learned Research garrison access intel
  9968 | -4/Upper Caves     | Discovered new exit (range 13)
  9977 | -4/Upper Caves     | Identified exit to Upper Caves
  9978 | -4/Upper Caves     | Entered another Upper Caves area
  9978 | -4/Upper Caves     | Discovered new exit (range 10)
  9997 | -4/Upper Caves     | Identified exit to Research
 10079 | -4/Upper Caves     | Learned location of 1 exit from Research
 10082 | -4/Upper Caves     | Discovered new exit (range 5)
 10084 | -4/Upper Caves     | Identified exit to Zhirov
 10084 | -4/Upper Caves     | Entered Zhirov
 10084 | -4/Zhirov          | Discovered new exit (range 3)
 10091 | -4/Zhirov          | Met Zhirov
 10100 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 10109 | -4/Zhirov          | Found Alien Artifact
 10109 | -4/Zhirov          | Identified Integrated Reactor
 10109 | -4/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 10117 | -4/Zhirov          | Found Alien Artifact
 10158 | -4/Zhirov          | Identified exit to Proximity Caves
 10158 | -4/Zhirov          | Entered Proximity Caves
 10162 | -3/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research
 10165 | -3/Proximity Caves | Found Prototype Special Weapon
 10165 | -3/Proximity Caves | Identified Molecular Deconstructor
 10228 | -3/Proximity Caves | Discovered exit to Research (range 10)
 10236 | -3/Proximity Caves | Entered Research
 10236 | -3/Research        | Evolved 2 slots: Utility x2
 10237 | -3/Research        | Identified exit to Armory
 10238 | -3/Research        | Identified exit to Research
 10239 | -3/Research        | Loaded intel: 3 garrison access locations
 10321 | -3/Research        | Incoming investigation squad redirected
 10331 | -3/Research        | Build established: Hacker-Mutant
 10385 | -3/Research        | Discovered new exit (range 15)
 10409 | -3/Research        | Repaired Mni. Grenade Launcher?
 10415 | -3/Research        | Identified exit to Testing
 10428 | -3/Research        | Entered Testing
 10466 | -3/Testing         | Found Prototype Device
 10537 | -3/Testing         | Spotted Striker
 10543 | -3/Testing         | Identified Adv. EM Disruption Field
 10545 | -3/Testing         | Spotted Striker
 10614 | -3/Testing         | Found Prototype Slashing Weapon
 10615 | -3/Testing         | Found Prototype Launcher
 10629 | -3/Testing         | Identified Com. Tesla Bomb Launcher
 10629 | -3/Testing         | Identified Vibroblade
 10651 | -3/Testing         | Found Vibroblade
 10654 | -3/Testing         | Found Vibroblade
 10709 | -3/Testing         | Search patrols dispatched
 10723 | -3/Testing         | Build established: Hacker-Sprinter
 10732 | -3/Testing         | Crushed by falling debris
 10763 | -3/Testing         | Lost 3 parts (1n1u1w)
 10787 | -3/Testing         | Found Prototype Device
 10787 | -3/Testing         | Identified Exp. Hardlight Generator
 10846 | -3/Testing         | Discovered exit to Research (range 5)
 10848 | -3/Testing         | Entered Research
 10848 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 10952 | -2/Research        | Repaired Adv. Reaction Control System
 10981 | -2/Research        | Repaired Field Propulsion Drive
 11032 | -2/Research        | Discovered new exit (range 16)
 11069 | -2/Research        | Identified exit to Quarantine
 11139 | -2/Research        | Identified exit to Access
 11143 | -2/Research        | Entered Access
 11143 | -1/Access          | Accompanied by 1 ally
 11143 | -1/Access          | Evolved 2 slots: Utility x2
 11233 | -1/Access          | Lost 3 parts (2u1w)
 11302 | -1/Access          | Identified exit to Surface
 11342 | -1/Access          | Identified Transdimensional Reconstructor
 11422 | -1/Access          | Incoming investigation squad redirected
 11456 | -1/Access          | Fabricated D-63 Destroyer?
 11468 | ***                | Escaped!

 Last Messages 
---------------
11404_ Destroyed Xenon Bombardment Thruster.
11404_ Door malfunctions.
11406_ Terminal disabled.
11406_ S-43 Plague destroyed.
11406_ Segregator Trap short circuited.
11406_ Arcs of energy rise from the floor.
11406_ S-43 Plague misfires. <x2>
11416_ S-43 Plague destroyed. <x2>
11422_ ALERT: Higher priority target reported, redirecting investigation.
11429_ Discarded Imp. Corruption Screen.
11429_ Acquired Adv. Signal Interpreter.
11442_ ALERT: Suspicious intruders detected, dispatching Cutter
  reinforcements to area.
11456_ >> FABRICATOR: Completed D-63 Destroyer?
11461_ Connecting with Terminal...
>>Open(Door)
Sealed Barrier opened.
11466_ The unstable cave ceiling collapses.
11466_ The Access Shell folds into the floor.
11468_ ALERT: Rogue bot located, Programmers report to Access Zone 8A.

 Map 
-----
+----------------------------------------------------+
| ?????????"?  ##??######?#?#?#??????####+###        |
| ???????????  #???     ?? ????#????????#            |
| ???????????? #??     !  ? ??###???#???#  ##        |
| ????????#????#  ??       ?#?##????????#  #??? ???# |
| ???????? ??  ? ???      ??#?##????????#  #??#????? |
| ??????? ???????????"""   ????????##???#  #???????? |
| ??#??#?#??? ??????""""   ????????????##  #?????? ? |
| ??  ????? #? ???o?""""   ????#????#???#  #???????? |
| ?????? ????????  """""    ??#??#?????##  #? ?????? |
| ?? ?? ?????????? ?""""    #############  # ??????? |
| ????? ??  #??? ??"""""    +              #???????? |
| ???? ?????????            ###            #???????? |
| ? ?? ? ???# ?#         *  ?##            #   ????  |
| ?????  ???#  ################            #???????? |
| ??? ??????#                                  ????? |
| ???? ? ???#                                  #???? |
| ???#??????#                                  #??#? |
| ??????????#  #############################   #???? |
| ????????????????## #;##????#????????#?????   #??#? |
| ##????#????????##;## ##########???#?#?????   #???? |
| ??????#???? t?""T"""          ""??? ? ????   #???? |
| ??????????#  """ """          """??BB ???#?  #???? |
| ??#???????#                   "?"" BB??????  #???? |
| ??????#???#                   "??????? ?????  ???? |
| ??#???????#              ""   "?"" ???? ??????? ?? |
| ????#?????#              @"   "?"? ??????????????? |
| ??????????#                   "????  ????????????? |
| ??????????#                   "????BB????????????? |
| ??????????#                   ""?? BB ???????????? |
| ????#?????#                   "??????????????????? |
| ??????????#  ####### ##########???#??????????????? |
| ??????????#  ????#?##??#????####????????#????????? |
| ???????????????###??#????????????????????????????? |
| ??????????????????#??????#???????????????????????? |
| ????????????????? ?????? ????????????????????????? |
| ?????????????????? ??? ??????????????????????????? |
| ????????????????????? ???????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????? ?????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           65
Energy Generation          43
Energy Capacity            500
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Range         20
Terrain Scan Density       85
ECM Strength               1
Jamming Range              12
Additional Mass Support    12
Corruption Containment     24
Corruption Block           15
Armor Coverage             525
Resistance: KI             30
Resistance: EM             50
Core Shielding             20
Power Shielding            33
Utility Shielding          90
Weapon Shielding           66
Phase Shifting             10
Evasion (%)                87
Melee Accuracy             12
Recoil Reduction           5
Offensive Hacking          36
Defensive Hacking          34
Authchip Count             2

 Item Schematics 
-----------------
          Imp. Flight Unit | -6/Factory    | Scanalyzed
             System Shield | -6/Factory    | Scanalyzed
      Adv. Terrain Scanner | -6/Factory    | Scanalyzed
                    Scythe | -6/Factory    | Scanalyzed
           Remote Datajack | -6/Factory    | Scanalyzed
   Adv. Signal Interpreter | -6/Factory    | Hacked
          Combat Drone Bay | -6/Data Miner | Free
 Lgt. Regenerative Plating | -6/Data Miner | Free
        Prc. Energy Filter | -6/Data Miner | Free
      Tri-rail Accelerator | -6/Data Miner | Free
      Imp. Antigrav System | -6/Data Miner | Free
          Enh. Armored Leg | -6/Data Miner | Free
          Imp. Force Field | -6/Data Miner | Free
     Hvy. Disruptor Cannon | -6/Data Miner | Free
   Mic. Antimatter Reactor | -6/Data Miner | Free
         Assault Drone Bay | -4/Zhirov     | Free
            Exp. Heat Sink | -4/Zhirov     | Free
        Exp. Optical Array | -4/Zhirov     | Free
          Imp. Arc Thrower | -4/Zhirov     | Free
      Lgt. Quantum Reactor | -3/Research   | Hacked
                Vibroblade | -1/Access     | Scanalyzed

 Robot Schematics 
------------------
 D-63 Destroyer | -6/Data Miner | Free
     S-27 Virus | -6/Data Miner | Free
 I-47 Archangel | -6/Data Miner | Free
   G-50 Soldier | -6/Data Miner | Free
  Y-64 Sentinel | -6/Data Miner | Free
   B-60 Warrior | -6/Data Miner | Free
  O-32 Director | -6/Data Miner | Free
 L-61 Swordsman | -6/Data Miner | Free

 Fabricated
------------
          Adv. Drone Bay | x1 | -7/Factory | Preloaded
 Mic. Antimatter Reactor | x2 | -4/Factory 
        Imp. Flight Unit | x1 | -4/Factory 
          D-63 Destroyer | x1 | -1/Access  

 Alien Tech Used 
-----------------
Integrated Reactor

 Achievements 
--------------
Short-term Sacrifices

 Challenges 
------------
None

 Game 
------
Seed              TeslaSurgeMachine
  Manual?         0
Play Time         05:23:52
  Cumulative      280.6 hours
  Start           2022.03.18 @ 15:05:57
  End             2022.03.18 @ 22:03:11
Sessions          12
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          129
  Rogue           128
  Adventurer      0
  Explorer        1
Win Type          0
  Total           15
  Types           11/0/4/0/0/0/0/0/0
Lore%             72
Gallery%          78
Achievement%      68
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          1
Fullscreen        2
Font              36/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5627e9a5-7043-43dc-850a-cbfb107e30a3