Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.18 @ 22:03:11 Player: Ape Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (21) 4200 Robots Destroyed (178) 890 Value Destroyed (6533) 6533 Prototype IDs (54) 1080 Alien Tech Used (1) 200 Bonus (4983) 4983 TOTAL SCORE: 22386 Bonus ------- High Alert Combat Kills 883 Entered DSFs 500 Met Data Miner 300 Met Zhirov 300 Win 3000 Cogmind --------- Core Integrity 1510/1600 Matter 162/300 Energy 196/200 System Corruption 1% Temperature Cool (10) Movement Flying (24) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION (7) --- Improved Flight Unit Nuclear Pulse Array Cooled Field Propulsion Drive Q-thruster Experimental Q-thruster > --- UTILITY (14) ----- Medium Storage Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Terrain Scan Processor Advanced Reaction Control System Phase Shifter Advanced EM Disruption Field Hacking Suite Improved Hacking Suite Advanced Hacking Suite Makeshift System Shield Makeshift System Shield Improved System Shield > --- WEAPON (2) ------- Vibroblade > --- INVENTORY (10) --- Field Propulsion Array Field Propulsion Array Advanced ECM Suite Transdimensional Reconstructor Compact Tesla Bomb Launcher Molecular Deconstructor Vibroblade Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Improved Flight Unit Nuclear Pulse Array Cooled Field Propulsion Drive Q-thruster Experimental Q-thruster > --- UTILITY ---------- Medium Storage Unit Advanced Sensor Array Advanced Terrain Scanner Terrain Scan Processor Advanced Reaction Control System Phase Shifter Advanced EM Disruption Field Hacking Suite Improved Hacking Suite Advanced Hacking Suite Makeshift System Shield Makeshift System Shield Improved System Shield Improved Corruption Screen > --- WEAPON ----------- Vibroblade > --- INVENTORY -------- Field Propulsion Array Field Propulsion Array Advanced ECM Suite Transdimensional Reconstructor Compact Tesla Bomb Launcher Molecular Deconstructor Vibroblade [Rating: 139] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Enhanced Nuclear Core Reactor Micro Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Compact Wheel Hover Unit Cooled Airjet Flight Unit Improved Flight Unit Utility Hacking Suite Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Improved Heavy Machine Gun Energy Gun Improved EM Shotgun Ballistic Gun Improved Heavy Machine Gun Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Special Weapon Remote Datajack Impact Weapon Makeshift Hammer Slashing Weapon Scythe Piercing Weapon Force Lance Build | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Dat Pro Fac DSF Fac Upp Upp Zhi Pro Res Tes Res Acc Slots Evolved 18 | . . 2 2 2 . 2 . . . . 2 . 2 . . . . 2 . 2 2 Power 1 | . . . . 1 . . . . . . . . . . . . . . . . . Propulsion 5 | . . 1 . 1 . 1 . . . . . . 1 . . . . . . 1 . Utility 12 | . . 1 2 . . 1 . . . . 2 . 1 . . . . 2 . 1 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . Parts Attached 338 | 6 14 24 13 8 61 113 9 1 . 5 3 10 11 . . 6 2 6 21 6 19 Power 36 | 1 3 2 . 1 8 12 1 . . . . . 4 . . 2 . . 1 . 1 Engine 20 | 1 2 2 . 1 4 9 1 . . . . . . . . . . . . . . Core 7 | . 1 . . . 4 2 . . . . . . . . . . . . . . . Reactor 9 | . . . . . . 1 . . . . . . 4 . . 2 . . 1 . 1 Propulsion 80 | 2 5 6 3 2 22 24 3 . . . . 5 1 . . . . 2 2 1 2 Treads 35 | . 3 4 3 2 17 6 . . . . . . . . . . . . . . . Leg 17 | . 2 2 . . 2 11 . . . . . . . . . . . . . . . Wheel 4 | 2 . . . . 1 1 . . . . . . . . . . . . . . . Hover 7 | . . . . . 2 5 . . . . . . . . . . . . . . . Flight 17 | . . . . . . 1 3 . . . . 5 1 . . . . 2 2 1 2 Utility 121 | 1 2 8 9 4 11 34 3 . . 3 3 3 5 . . 4 . 1 12 4 14 Device 49 | . 1 2 2 . 2 13 1 . . 1 1 . 3 . . 2 . 1 11 2 7 Storage 4 | 1 1 . . . . 1 . . . . . . . . . . . . 1 . . Processor 13 | . . . . . 1 1 1 . . 1 1 . 1 . . . . . . 2 5 Hackware 13 | . . . . 3 . . 1 . . 1 1 3 1 . . 1 . . . . 2 Protection 42 | . . 6 7 1 8 19 . . . . . . . . . 1 . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 101 | 2 4 8 1 1 20 43 2 1 . 2 . 2 1 . . . 2 3 6 1 2 Energy Gun 8 | . 1 1 . . 5 1 . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 40 | 2 1 6 1 1 9 20 . . . . . . . . . . . . . . . Ballistic Cannon 3 | . . . . . 1 2 . . . . . . . . . . . . . . . Launcher 11 | . 1 . . . 1 2 1 . . 1 . . . . . . . 1 2 1 1 Special Weapon 8 | . . . . . . 5 1 . . . . . . . . . 1 . 1 . . Impact Weapon 6 | . 1 1 . . . . . 1 . . . 1 . . . . 1 1 . . . Slashing Weapon 24 | . . . . . 4 13 . . . 1 . 1 1 . . . . 1 2 . 1 Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 15 | . . 2 . . 3 3 . . . . . . . . . 4 1 1 1 . . Corrupted Parts 4 | . . . . . 4 . . . . . . . . . . . . . . . . System Corruption 12 | . . . . . 12 . . . . . . . . . . . . . . . . Parts Lost 87 | . 5 6 5 . 21 26 7 . . . . 5 1 . 1 . . . 5 . 5 Power 14 | . 1 1 . . 4 5 3 . . . . . . . . . . . . . . Propulsion 38 | . 2 1 3 . 11 12 3 . . . . 1 1 . 1 . . . 2 . 1 Utility 21 | . . 2 2 . 1 7 1 . . . . 4 . . . . . . 1 . 3 Weapon 14 | . 2 2 . . 5 2 . . . . . . . . . . . . 2 . 1 Highest Loss Streak 7 | . 3 3 3 . 3 7 7 . . . . 3 1 . 1 . . . 3 . 3 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 97 97 91 100 94 92 84 73 73 72 68 82 82 84 80 71 73 70 92 79 80 Engine 6 | . 11 10 9 15 6 8 . . . . . . . . . . . . . . . Core 2 | . 2 . . . 6 2 11 . . . . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . 6 10 8 5 5 4 7 4 5 Treads 15 | . 9 30 23 30 26 14 . . . . . . . . . . . . . . . Leg 2 | . . . . . . 7 . . . . . . . . . . . . . . . Hover 2 | . . . . . . 5 17 . . . . . . . . . . . . . . Flight 4 | . . . . . . . 2 20 20 20 17 24 21 21 18 15 15 14 25 16 17 Device 6 | . 13 3 1 . . 4 19 13 13 12 11 11 11 15 15 12 10 9 15 13 14 Storage 6 | . 14 11 9 7 7 6 5 . . . . . . . . . . . 1 4 4 Processor 2 | . . . . . . 1 6 13 13 9 7 8 5 5 5 5 5 4 4 11 10 Hackware 15 | . . . . 21 23 13 6 13 13 16 19 25 29 26 26 26 26 23 23 21 22 Protection 8 | . . 17 30 8 6 12 . . . . . . . . . 1 5 4 2 . . Ballistic Gun 9 | . 19 20 18 15 9 10 . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 6 1 . . . . 2 . . . . . 3 4 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 92 | 13 51 64 62 82 88 92 60 5 5 5 5 5 25 23 23 15 15 17 41 27 38 Greatest Support 132 | 26 40 60 60 82 82 132 48 5 5 17 5 26 31 24 24 17 17 32 41 27 40 Greatest Overweight (x) 3 | . 2 1 2 . 1 3 1 . . . . . 2 . 1 . . . 1 . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 5 5 5 5 5 5 5 5 5 5 5 10 10 10 Average Capacity 16 | 7 16 20 20 20 20 20 18 5 5 5 5 5 5 5 5 5 5 5 7 10 10 Most Carried 20 | 6 19 20 20 20 20 20 20 5 5 5 5 5 5 5 5 5 5 5 10 10 10 Average Carried 16 | 3 12 19 19 19 19 19 18 4 5 4 4 4 4 5 4 4 4 4 6 9 9 Final Capacity 20 | 8 20 20 20 20 20 20 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 Final Carried 20 | 6 17 20 20 20 20 20 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 Class Distribution -------------------- 43% | Hacker-Mutant 22% | Scavenger-Mutant 19% | Mutant 10% | Hacker-Sprinter 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Hacker-Mutant | -7/Storage Hacker-Mutant | -6/Factory Assassin | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Data Miner Hacker-Mutant | -5/Proximity Caves Hacker-Mutant | -5/Factory Hacker-Mutant | -5/DSF Hacker-Sprinter | -4/Factory Hacker-Sprinter | -4/Upper Caves Hacker-Sprinter | -4/Upper Caves Hacker-Mutant | -4/Zhirov Hacker-Mutant | -3/Proximity Caves Hacker-Mutant | -3/Research Hacker-Sprinter | -3/Testing Hacker-Sprinter | -2/Research Wizard-Scout | -1/Access Resources | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Dat Pro Fac DSF Fac Upp Upp Zhi Pro Res Tes Res Acc Matter Collected 6601 | 206 372 396 162 132 2005 2106 105 24 . 126 . 6 318 . 53 70 1 19 364 70 66 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 8933 | . 755 635 343 48 2908 2409 119 . . . . 56 209 . . 180 . 104 853 171 143 Parts 411 | . 30 39 28 3 133 117 4 . . . . 1 . . . 2 . 9 28 5 12 Haulers Intercepted 12 | . . 1 1 . 4 5 . . . . . . 1 . . . . . . . . Recyclers Shooed 15 | . 2 . . . 4 7 . . . . . . 1 . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 4 | . . . . . . . 4 . . . . . . . . . . . . . . Prevented 2 | . . . . . . . . . . . . . . . . 2 . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Dat Pro Fac DSF Fac Upp Upp Zhi Pro Res Tes Res Acc Combat Hostiles Destroyed 137 | . 14 13 5 1 49 34 2 . . . . 1 . . . . . 6 9 . 3 Melee 7 | . . . . . . . 1 . . . . . . . . . . . 6 . . Guns 95 | . 14 13 5 1 37 25 . . . . . . . . . . . . . . . Cannons 9 | . . . . . 8 1 . . . . . . . . . . . . . . . AOE 25 | . . . . . 3 8 1 . . . . 1 . . . . . 6 3 . 3 Classes Destroyed 16 | . 4 3 1 1 3 3 . . . . . 1 . . . . . . . . . Worker 10 | . . . 1 . 1 6 . . . . . . 2 . . . . . . . . Builder 5 | . . . . . . 5 . . . . . . . . . . . . . . . Hauler 12 | . . 1 1 . 4 5 . . . . . . 1 . . . . . . . . Recycler 16 | . 3 . . . 5 3 . . . . . . 1 . . . . . 3 1 . Mechanic 1 | . . . . . 1 . . . . . . . . . . . . . . . . Operator 3 | . 1 1 . . . . . . . . . . . . . . . . . . 1 Watcher 2 | . . . . . . 1 . . . . . . . . . . . . . 1 . Swarmer 23 | . 3 . . . . 8 1 . . . . . . . . . . 5 3 . 3 Cutter 2 | . . . . . . 1 . . . . . . . . . . . 1 . . . Grunt 67 | . 11 9 2 . 30 15 . . . . . . . . . . . . . . . Duelist 4 | . . 1 1 . . 2 . . . . . . . . . . . . . . . Protector 1 | . . . . . 1 . . . . . . . . . . . . . . . . Sentry 24 | . . 3 2 . 15 4 . . . . . . . . . . . . . . . Specialist 1 | . . . . . . . . . . . . 1 . . . . . . . . . Hunter 2 | . . . . . 1 1 . . . . . . . . . . . . . . . Programmer 13 | . . . . 1 2 3 1 . . . . . . . . . . . 6 . . Best Kill Streak 8 | . 5 2 2 1 6 8 1 . . . . 1 1 . . . . 5 5 1 3 Combat Bots Only 6 | . 4 2 2 1 6 4 1 . . . . 1 . . . . . 5 5 . 3 Max Kills in Single Turn 3 | . 1 1 1 1 3 2 1 . . . . 1 1 . . . . 2 2 1 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . 3 2 1 . . . . 1 . . . . . 2 2 . 2 Melee 1 | . . . . . . . 1 . . . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Dat Pro Fac DSF Fac Upp Upp Zhi Pro Res Tes Res Acc Damage Taken 14797 | . 618 1286 459 45 4665 5158 502 . . 20 . 447 124 . 49 . . 242 713 . 469 Core 2023 | . 121 195 65 . 446 360 91 . . 20 . 280 42 . 24 . . 111 178 . 90 Absorbed by Shields 34 | . . . . . . . . . . . . 34 . . . . . . . . . Redirected to Shielding 340 | . . . 71 . . 102 . . . . . . . . . . . 18 149 . . Regen/Repaired (Parts) 107 | . . . . . . . . . . . . . . . . . . 42 . 65 . Core Remaining (%) 73 | 100 51 51 88 . 36 . . . . 44 . 72 . . . . 94 . 77 100 94 Volleys Fired 559 | . 62 79 36 2 181 179 3 . . . . 3 . . . . . 7 4 . 3 Largest 2 | . 2 2 2 2 2 2 1 . . . . 1 . . . . . 1 1 . 1 Hottest 90 | . 40 40 40 46 90 76 30 . . . . 30 . . . . . 30 30 . 49 Shots Fired 1057 | . 114 158 71 4 353 336 3 . . 1 . 3 . . . . . 7 4 . 3 Gun 959 | . 114 158 71 4 297 315 . . . . . . . . . . . . . . . Cannon 61 | . . . . . 54 7 . . . . . . . . . . . . . . . Launcher 29 | . . . . . 2 8 1 . . 1 . 3 . . . . . 7 4 . 3 Special 8 | . . . . . . 6 2 . . . . . . . . . . . . . . Kinetic 968 | . 110 158 71 4 303 322 . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . Explosive 26 | . . . . . 2 8 1 . . 1 . 3 . . . . . 7 4 . . Electromagnetic 55 | . 4 . . . 48 . . . . . . . . . . . . . . . 3 Robot Hit Streak 30 | . 9 14 15 8 27 30 5 . . . . 2 . . . . . 3 2 . . Robot Miss Streak 13 | . 4 3 2 . 13 13 1 . . . . . . . . . . 2 1 . 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 11 | . 1 3 . . 5 2 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . 1 1 . . . . . . . . . . . . . . . Shots Hit Robots 850 | . 73 120 53 4 297 243 5 . . . . 2 13 . . 3 . 3 28 5 1 Core Hits 462 | . 33 43 26 2 204 114 6 . . . . 3 2 . . . . 10 11 2 6 Critical Kills 1 | . 1 . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 5 | . 2 1 . . 1 . . . . . . . 1 . . . . . . . . Critical Strikes 13 | . 3 1 . . 1 1 1 . . . . . 2 . . . . . 4 . . Destroy 5 | . 3 1 . . 1 . . . . . . . . . . . . . . . . Smash 1 | . . . . . . . . . . . . . 1 . . . . . . . . Sever 7 | . . . . . . 1 1 . . . . . 1 . . . . . 4 . . Melee Attacks 278 | . 4 3 . . 5 41 14 4 . 10 3 7 41 . 3 3 1 23 59 28 29 Impact 112 | . 4 3 . . . . . 4 . 10 3 7 35 . 3 3 1 23 16 . . Slashing 165 | . . . . . 5 41 14 . . . . . 6 . . . . . 42 28 29 Piercing 1 | . . . . . . . . . . . . . . . . . . . 1 . . Sneak Attacks 16 | . 1 . . . . 6 . . . . . . 5 . . . . . 3 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 4 | . . . . . . . . . . . . . 2 . . . . . 2 . . Damage Inflicted 18159 | . 829 969 410 79 5581 5782 176 . . . . 111 786 . . 298 . 597 1927 383 231 Guns 10715 | . 783 969 410 79 4050 4424 . . . . . . . . . . . . . . . Cannons 1183 | . . . . . 1027 156 . . . . . . . . . . . . . . . Explosions 2584 | . . . . . 504 736 53 . . . . 111 . . . . . 597 425 . 158 Melee 3677 | . 46 . . . . 466 123 . . . . . 786 . . 298 . . 1502 383 73 Ramming . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 11241 | . 737 969 410 79 4466 4580 . . . . . . . . . . . . . . . Thermal 126 | . . . . . 126 . . . . . . . . . . . . . . . . Explosive 2300 | . . . . . 378 736 53 . . . . 111 . . . . . 597 425 . . Electromagnetic 815 | . 46 . . . 611 . . . . . . . . . . . . . . . 158 Impact 1278 | . 46 . . . . . . . . . . . 756 . . 298 . . 178 . . Slashing 2399 | . . . . . . 466 123 . . . . . 30 . . . . . 1324 383 73 Piercing . | . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 19 | . . . . 2 19 4 1 1 1 1 . . . . . . . 2 6 . 1 Average Corruption 6 | . . . . 1 12 1 1 1 1 1 . . . . . . . 2 2 . 1 Corruption Purged 4 | . . . . . . 4 . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . Effects 150 | . . . . . 99 36 4 . . 5 . . . . . . . . 6 . . Message Errors 26 | . . . . . 16 7 1 . . 1 . . . . . . . . 1 . . Matter Fused 42 | . . . . . 28 8 2 . . 2 . . . . . . . . 2 . . Heat Flow Errors 25 | . . . . . 16 7 1 . . . . . . . . . . . 1 . . Energy Discharges 12 | . . . . . 8 3 . . . . . . . . . . . . 1 . . Parts Rejected 2 | . . . . . 1 1 . . . . . . . . . . . . . . . Data Loss (minor) 16 | . . . . . 14 2 . . . . . . . . . . . . . . . Data Loss (major) 3 | . . . . . . 1 . . . 1 . . . . . . . . 1 . . Misfires 14 | . . . . . 7 6 . . . 1 . . . . . . . . . . . Alerts 2 | . . . . . 1 1 . . . . . . . . . . . . . . . Weapon Failures 8 | . . . . . 8 . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 856 | . 16 . . . . 118 3 . . . . . 218 . . 258 . 26 178 36 3 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . Explosions 52 | . . . . . . . 3 . . . . . . . . . . 26 20 . 3 Melee 804 | . 16 . . . . 118 . . . . . . 218 . . 258 . . 158 36 . Knockbacks 24 | . . . . . 17 2 . . . . . . 3 . . . . . 2 . . Impact 5 | . . . . . . . . . . . . . 3 . . . . . 2 . . Kinetic 18 | . . . . . 16 2 . . . . . . . . . . . . . . . Secondary 1 | . . . . . 1 . . . . . . . . . . . . . . . . Self-Inflicted Damage 200 | . . . . . 87 . 19 . . . . 75 . . . . . . . . 19 Shots 7 | . . . . . 2 . 1 . . . . 2 . . . . . . . . 2 Rammed . | . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 410 | . 22 73 12 . 410 245 151 . . . . . 3 . 3 . . . 237 . 13 Average Temperature 74 | . 7 23 6 . 103 63 78 . . . . . 2 . 3 . . . 32 . 12 Received Heat Transfer 4317 | . 315 489 108 . 2040 1242 63 . . 9 . 24 . . 9 . . 9 9 . . Effects 2 | . . . . . . 2 . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . 1 . . . . . . . . . . . . . . . Interference 1 | . . . . . . 1 . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . . . . . . . . Parts Fried 16 | . 1 . . . 5 . . . . . . . 2 . . 1 . . 7 . . Impact Corruptions 20 | . 1 . . . . . . . . . . . 7 . . 10 . . 2 . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 150 | . . . . . 150 . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . 2 . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Dat Pro Fac DSF Fac Upp Upp Zhi Pro Res Tes Res Acc Peak Influence 1133 | . 448 306 230 59 1133 785 . . . . 6 89 143 . . . . 440 577 398 334 Initial 457 | . . 117 86 19 26 457 . . . . . 4 31 . . . . . 247 215 238 Average 328 | . 210 192 100 33 463 434 . . . . 3 37 72 . . . . 224 312 280 202 Maximum Alert Level 4 | . 2 1 1 . 4 3 . . . . . . . . . . . 2 2 1 1 Low Security (%) 29 | 100 30 52 93 100 21 2 . . . . 100 100 100 . . . . 34 18 . 27 Level 1 37 | . 67 47 6 . 24 42 . . . . . . . . . . . 58 60 100 72 Level 2 27 | . 2 . . . 36 52 . . . . . . . . . . . 6 21 . . Level 3 3 | . . . . . 12 2 . . . . . . . . . . . . . . . Level 4 1 | . . . . . 5 . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 51 | . 5 3 1 1 14 15 . . . . . 1 3 . . . . 3 2 . 3 Investigation 10 | . 2 2 . . 2 . . . . . . . 2 . . . . 1 . . 1 Extermination 8 | . . . . 1 2 2 . . . . . . 1 . . . . . 1 . 1 Reinforcement 24 | . 3 1 . . 5 10 . . . . . 1 . . . . . 2 1 . 1 Assault 5 | . . . . . 3 2 . . . . . . . . . . . . . . . Garrison 4 | . . . 1 . 2 1 . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . 1 . . Data Miner Redirects 3 | . . . . . . . . . . . . . 1 . . . . 1 . . 1 Construction Impeded 3 | . . . . . . 2 . . . . . . . . . . . . 1 . . Haulers Reinforced 5 | . . . . . 2 3 . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Dat Pro Fac DSF Fac Upp Upp Zhi Pro Res Tes Res Acc Distress Signals 23 | . 4 2 2 . 5 4 . . . 1 . . . . . . . . 4 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 304 | . 28 24 9 1 82 64 13 . . 9 . 7 6 . 2 . . 15 22 5 17 Peak Tracking Total 15 | . 6 5 6 1 9 6 10 . . 11 . 4 6 . 3 . . 8 15 3 12 Tactical Retreats 31 | . 2 . 1 . 5 5 2 . . . . 2 . . 1 . . 3 4 1 5 Traps | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Dat Pro Fac DSF Fac Upp Upp Zhi Pro Res Tes Res Acc Traps Triggered 10 | . 1 . . . 2 1 . . . . . 1 . . . . . . 4 . 1 Indirectly 1 | . . . . . . . . . . . . . . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Dat Pro Fac DSF Fac Upp Upp Zhi Pro Res Tes Res Acc Machines Disabled 16 | . . . . . 3 4 . . . 2 . 1 1 . . . 1 1 2 . 1 Max in Single Turn 1 | . . . . . 1 1 . . . 1 . 1 1 . . . 1 1 1 . 1 Garrison Access 7 | . . . . . 1 2 . . . . . . . . . . . 1 . 2 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Dat Pro Fac DSF Fac Upp Upp Zhi Pro Res Tes Res Acc Machines Accessed 93 | . 3 5 4 3 8 15 1 . 4 1 1 . 7 2 . 4 . 7 10 6 12 Terminals 43 | . 2 3 3 1 6 6 . . . 1 1 . 2 . . . . 3 5 2 8 Fabricators 7 | . . . . 1 . 1 . . . . . . 2 . . . . 1 1 . 1 Repair Stations 5 | . . . . . . 2 . . . . . . . . . . . 1 1 1 . Recycling Units 9 | . 1 2 . . 1 2 . . . . . . 2 . . . . 1 . . . Scanalyzers 9 | . . . . 1 . 2 . . . . . . . . . . . . 3 1 2 Garrison Access 9 | . . . 1 . 1 2 . . . . . . 1 . . . . 1 . 2 1 Total Hacks 314 | . 10 11 19 4 18 43 1 . 31 1 2 . 23 8 . 14 . 27 30 20 52 Successful 208 | . 5 8 10 3 11 30 1 . 31 1 1 . 18 8 . 14 . 12 17 11 27 Failed 106 | . 5 3 9 1 7 13 . . . . 1 . 5 . . . . 15 13 9 25 Catastrophic 17 | . 2 . 2 . 2 1 . . . . . . 1 . . . . 3 1 1 4 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 72 | . 5 5 11 . 9 4 . . . . . . 9 . . . 1 9 7 4 8 Terminals 144 | . 9 9 17 1 15 12 . . . 1 2 . 4 . . . . 13 20 8 33 Fabricators 18 | . . . . 1 . 3 . . . . . . 6 . . . . 4 1 . 3 Repair Stations 15 | . . . . . . 5 . . . . . . . . . . . 3 1 6 . Recycling Units 24 | . 1 2 . . 1 3 . . . . . . 12 . . . . 5 . . . Scanalyzers 43 | . . . . 2 . 16 . . . . . . . . . . . . 8 3 14 Garrison Access 16 | . . . 2 . 2 4 . . . . . . 1 . . . . 2 . 3 2 Terminal Hacks 110 | . 2 4 6 1 7 5 1 . 31 1 1 . 2 8 . 14 . 3 8 2 14 Record 25 | . . 1 1 . . . . . 11 . . . 1 7 . 2 . . . 1 1 Part Schematic 15 | . . . . . . 1 . . 9 . . . . . . 4 . 1 . . . Robot Schematic 8 | . . . . . . . . . 8 . . . . . . . . . . . . Robot Analysis 5 | . . 1 . . . . . . . . . . . . . 4 . . . . . Prototype ID Bank 14 | . 2 1 1 . 1 . . . 3 . . . . . . 4 . . 1 . 1 Open Door 7 | . . . . . 3 . 1 . . 1 . . . 1 . . . . . . 1 Open DSF 3 | . . . . 1 . 1 . . . . 1 . . . . . . . . . . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . 1 Branch Access Points 3 | . . . 1 . . 1 . . . . . . . . . . . . . 1 . Machine Index 1 | . . . . . . . . . . . . . . . . . . . . . 1 Terminal Index 3 | . . . . . . 1 . . . . . . . . . . . . 1 . 1 Fabricator Index 1 | . . . . . . . . . . . . . . . . . . 1 . . . Scanalyzer Index 1 | . . . . . . . . . . . . . . . . . . . 1 . . Alert Level 2 | . . . . . . . . . . . . . 1 . . . . . 1 . . Unreport Threat 5 | . . . . . . . . . . . . . . . . . . . 1 . 4 Locate Traps 4 | . . 1 . . 1 . . . . . . . . . . . . . 1 . 1 Hauler Manifests 1 | . . . . . . . . . . . . . . . . . . . 1 . . Registered Components 6 | . . . 2 . 1 1 . . . . . . . . . . . 1 1 . . Zone Layout 5 | . . . 1 . 1 . . . . . . . . . . . . . . . 3 Fabricator Hacks 10 | . . . . 1 . 1 . . . . . . 4 . . . . 1 1 . 2 Load Schematic 6 | . . . . . . 1 . . . . . . 2 . . . . 1 1 . 1 Build 4 | . . . . 1 . . . . . . . . 2 . . . . . . . 1 Repair Station Hacks 9 | . . . . . . 3 . . . . . . . . . . . 2 . 4 . Scan Component 5 | . . . . . . 2 . . . . . . . . . . . 1 . 2 . Repair 4 | . . . . . . 1 . . . . . . . . . . . 1 . 2 . Recycling Unit Hacks 10 | . . . . . . 3 . . . . . . 6 . . . . 1 . . . Process 2 | . . . . . . . . . . . . . 2 . . . . . . . . Report Inventory 3 | . . . . . . 1 . . . . . . 1 . . . . 1 . . . Retrieve Matter 3 | . . . . . . 1 . . . . . . 2 . . . . . . . . Retrieve Components 2 | . . . . . . 1 . . . . . . 1 . . . . . . . . Scanalyzer 29 | . . . . 1 . 15 . . . . . . . . . . . . 5 1 7 Insert Component 18 | . . . . 1 . 7 . . . . . . . . . . . . 4 1 5 Analyze 11 | . . . . . . 8 . . . . . . . . . . . . 1 . 2 Garrison Access Hacks 6 | . . . . . . 2 . . . . . . . . . . . 1 . 2 1 Seal Access 6 | . . . . . . 2 . . . . . . . . . . . 1 . 2 1 Unauthorized Hacks 34 | . 3 4 4 . 4 1 . . . . . . 6 . . . . 4 3 2 3 Terminals 18 | . 2 2 4 . 2 1 . . . . . . . . . . . . 2 2 3 Track 9 | . 1 1 2 . 1 1 . . . . . . . . . . . . . 1 2 Assimilate 1 | . . . . . . . . . . . . . . . . . . . . 1 . Botnet 7 | . 1 1 2 . 1 . . . . . . . . . . . . . 2 . . Operators 1 | . . . . . . . . . . . . . . . . . . . . . 1 Fabricators 1 | . . . . . . . . . . . . . 1 . . . . . . . . Prioritize 1 | . . . . . . . . . . . . . 1 . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . 1 . . Mechanics 1 | . . . . . . . . . . . . . . . . . . . 1 . . Recycling Units 13 | . 1 2 . . 1 . . . . . . . 5 . . . . 4 . . . Monitor 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . Reject 3 | . . . . . . . . . . . . . 2 . . . . 1 . . . Recyclers 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . Mask 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . Tunnel 4 | . 1 2 . . 1 . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . . . . . . . Jam 1 | . . . . . 1 . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 59 | . 2 3 4 1 6 11 . . . . . . 7 . . . . 5 6 4 10 Full Trace Events 4 | . . . . . . . . . . . . . 2 . . . . 1 . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked 1 | . . . . . . . . . . . . . . . . . . 1 . . . Robot Schematics Acquired 8 | . . . . . . . . . 8 . . . . . . . . . . . . Robots Built 1 | . . . . . . . . . . . . . . . . . . . . . 1 Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time 56 | . . . . . . . . . . . . . . . . . . . . . 56 Total Robot Build Rating 6 | . . . . . . . . . . . . . . . . . . . . . 6 Part Schematics Acquired 21 | . . . . . . 6 . . 9 . . . . . . 4 . 1 . . 1 Parts Built 4 | . . . . 1 . . . . . . . . 3 . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time 184 | . . . . 53 . . . . . . . . 131 . . . . . . . . Total Part Build Rating 24 | . . . . 6 . . . . . . . . 18 . . . . . . . . Parts Repaired 4 | . . . . . . 1 . . . . . . . . . . . 1 . 2 . Time 145 | . . . . . . 70 . . . . . . . . . . . 16 . 59 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter 12 | . . . . . . . . . . . . . 12 . . . . . . . . Retrieved Matter 207 | . . . . . . 195 . . . . . . 12 . . . . . . . . Retrieved Components 8 | . . . . . . 7 . . . . . . 1 . . . . . . . . Parts Scanalyzed 10 | . . . . . . 6 . . . . . . . . . . . . 1 1 2 Part Schematics Acquired 6 | . . . . . . 5 . . . . . . . . . . . . . . 1 Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Sto Fac Low Low Dat Pro Fac DSF Fac Upp Upp Zhi Pro Res Tes Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 5 | . . . . . . 5 . . . . . . . . . . . . . . . Non-combat 5 | . . . . . . 5 . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 6 | . . . . . . 6 . . . . . . . . . . . . . . . no_distress 5 | . . . . . . 5 . . . . . . . . . . . . . . . find_fabricator 1 | . . . . . . 1 . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Dat Pro Fac DSF Fac Upp Upp Zhi Pro Res Tes Res Acc Total Allies 3 | . . . . . . . . . . 1 . . . . . . . . . 1 1 Largest Group 1 | . . . . . . . . . . 1 . . . . . . . . . 1 1 Highest-Rated Group 96 | . . . . . . . . . . 96 . . . . . . . . . 45 49 Highest-Rated Ally 96 | . . . . . . . . . . 96 . . . . . . . . . 45 49 Total Orders 15 | . . . . . 4 11 . . . . . . . . . . . . . . . FOLLOW 2 | . . . . . 2 . . . . . . . . . . . . . . . . EXPLORE 12 | . . . . . 2 10 . . . . . . . . . . . . . . . RETURN 1 | . . . . . . 1 . . . . . . . . . . . . . . . Ally Attacks 3 | . . . . . . . . . . 3 . . . . . . . . . . . Total Damage 100 | . . . . . . . . . . 100 . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Dat Pro Fac DSF Fac Upp Upp Zhi Pro Res Tes Res Acc Robot Analysis Total 5 | . . 1 . . . . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 7 | . . . . . . . . 2 . 2 . . . 2 1 . . . . . . Drone Launches 23 | . . . . . 16 7 . . . . . . . . . . . . . . . Drone Recoveries 7 | . . . . . 2 5 . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Dat Pro Fac DSF Fac Upp Upp Zhi Pro Res Tes Res Acc Turns Passed 11467 | 46 583 977 611 353 2416 3406 406 160 31 323 35 121 376 133 106 74 78 192 420 295 325 Spaces Moved 8794 | 36 271 309 219 203 707 1615 354 369 76 412 57 124 708 427 292 156 208 354 608 550 739 Core 2 | 1 . . . . . . . . . . . 1 . . . . . . . . . Treads 2484 | . 60 309 219 203 707 986 . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . Wheels 246 | 35 211 . . . . . . . . . . . . . . . . . . . . Hover 936 | . . . . . . 629 307 . . . . . . . . . . . . . . Flight 5126 | . . . . . . . 47 369 76 412 57 123 708 427 292 156 208 354 608 550 739 Fastest Speed 24 | 50 90 160 160 156 155 90 34 40 40 34 40 31 28 31 31 34 34 28 25 32 24 Average Speed 89 | 86 128 202 212 158 219 154 92 40 40 39 40 38 33 31 32 34 34 33 27 32 28 Slowest Speed 320 | 90 240 240 320 160 240 240 102 40 40 40 40 50 180 31 107 34 34 34 105 32 32 Overloaded Moves 117 | . . . . . . 63 29 . . . . . . . . . . . 12 . 13 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 13 | . . . . . . . . . . . . . 1 1 1 . . . 4 2 4 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 42 | 3 45 34 24 5 89 46 50 50 68 55 2 95 17 64 57 60 43 12 77 16 27 Regions Visited 21 Branch Regions 10 Pre-discovered Areas 6 | . 1 2 . . 1 . . . 1 . . . . 1 . . . . . . . Known Exits Taken 14 | . . . . . . 1 1 1 1 1 1 . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . . . . . . . . . . . Scrap Searched 8 | . . . . . . . . 1 . 5 . . . . 2 . . . . . . Spaces Dug 174 | . 1 1 . . 1 32 11 4 . 7 3 7 20 . 3 . . 21 26 14 23 Terrain Destroyed 323 | . 1 1 . . 24 78 17 4 . 19 3 23 20 . 3 . . 52 41 14 23 Melee 174 | . 1 1 . . 1 32 11 4 . 7 3 7 20 . 3 . . 21 26 14 23 Projectile 1 | . . . . . . 1 . . . . . . . . . . . . . . . AOE 148 | . . . . . 23 45 6 . . 12 . 16 . . . . . 31 15 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Dat Pro Fac DSF Fac Upp Upp Zhi Pro Res Tes Res Acc Total 11072 | 47 392 540 312 234 1200 2166 407 377 75 562 65 185 810 425 300 173 214 395 775 623 795 Wait 711 | . 26 63 26 1 190 139 23 . . 128 . 32 37 . 5 . . 2 2 37 . Move 8746 | 35 270 308 218 202 706 1614 353 368 75 411 56 123 705 424 289 155 207 353 599 545 730 Hop 13 | . . . . . . . . . . . . . 1 1 1 . . . 4 2 4 Pick Up 149 | 6 14 27 7 10 18 22 2 1 . 3 2 1 9 . . 2 . 1 18 3 3 Fast Attach 159 | 6 3 11 10 . 30 47 1 1 . 2 1 10 6 . . 5 2 5 7 3 9 Attach 76 | . 5 8 1 4 12 22 5 . . 1 2 . 4 . . 1 . . 5 1 5 Detach 47 | . 2 6 1 1 4 15 . 1 . 2 . 2 3 . 1 . 1 1 1 . 6 Swap 105 | . 6 6 2 4 19 44 3 . . 2 . . 1 . . 1 . 1 9 2 5 Drop 176 | . . 29 11 10 28 43 3 2 . 3 1 6 9 . 1 6 3 2 16 2 1 Fire 559 | . 62 79 36 2 181 179 3 . . . . 3 . . . . . 7 4 . 3 Melee 270 | . 4 3 . . 5 41 14 4 . 10 3 7 35 . 3 3 1 23 57 28 29 Ram . | . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 54 | . . . . . . . . . . . . 1 . . . . . . 53 . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 7 | . . . . . 7 . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials -8/Materials -7/Factory -7/Storage -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / DSF) -5/DSF -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: Res / Arm / *Tes) -3/Testing -2/Research (discovered 3 exits: *Acc / Qua x2) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 47 | -11/Scrapyard | Entered Materials 120 | -10/Materials | Discovered new exit (range 13) 330 | -10/Materials | Discovered new exit (range 13) 339 | -10/Materials | Build established: Mutant 474 | -10/Materials | Lost 3 parts (1p2n) 594 | -10/Materials | Discovered new exit (range 16) 630 | -10/Materials | Entered another Materials area 630 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1078 | -9/Materials | Lost 3 parts (1p1n1w) 1093 | -9/Materials | Build established: Scavenger-Mutant 1417 | -9/Materials | Build established: Mutant 1516 | -9/Materials | Discovered new exit (range 8) 1607 | -9/Materials | Entered another Materials area 1607 | -8/Materials | Evolved 2 slots: Utility x2 1801 | -8/Materials | Garrison activated, responded to threat 1862 | -8/Materials | Lost 3 parts (2n1u) 2125 | -8/Materials | Discovered new exit (range 3) 2218 | -8/Materials | Entered Factory 2218 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2240 | -7/Factory | Build established: Scavenger-Mutant 2303 | -7/Factory | Fabricated Adv. Drone Bay? 2377 | -7/Factory | Discovered new exit (range 15) 2405 | -7/Factory | Identified exit to DSF 2571 | -7/Factory | Entered Storage 2741 | -7/Storage | Build established: Hacker-Mutant 3146 | -7/Storage | Lost 3 parts (1n1u1w) 3384 | -7/Storage | System corruption reached 10% 3829 | -7/Storage | Core integrity fell below 50% 4571 | -7/Storage | First assault squad dispatched 4602 | -7/Storage | Garrison activated, responded to threat 4871 | -7/Storage | Discovered new exit (range 16) 4987 | -7/Storage | Entered Factory 4987 | -6/Factory | Accompanied by 3 allies 4987 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5051 | -6/Factory | Discovered new exit (range 39) 5792 | -6/Factory | Lost 4 parts (2p2w) 6941 | -6/Factory | Garrison activated, responded to threat 6973 | -6/Factory | Build established: Scavenger-Mutant 7246 | -6/Factory | Spotted B-75 Beast 7437 | -6/Factory | First assault squad dispatched 7574 | -6/Factory | Lost 7 parts (2p4n1u) 7621 | -6/Factory | Identified exit to Lower Caves 7845 | -6/Factory | Lost 5 parts (2n3u) 7973 | -6/Factory | Repaired Broken Adv. Sensor Array? 8050 | -6/Factory | Build established: Mutant 8393 | -6/Factory | Entered Lower Caves 8676 | -6/Lower Caves | Build established: Assassin 8739 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 8766 | -6/Lower Caves | Core integrity fell below 50% 8797 | -6/Lower Caves | Discovered new exit (range 7) 8799 | -6/Lower Caves | Lost 7 parts (3p3n1u) 8799 | -6/Lower Caves | Identified exit to Lower Caves 8799 | -6/Lower Caves | Entered another Lower Caves area 8829 | -6/Lower Caves | Learned Factory garrison access intel 8891 | -6/Lower Caves | Discovered new exit (range 4) 8892 | -6/Lower Caves | Identified exit to Data Miner 8940 | -6/Lower Caves | Learned Factory garrison access intel 8959 | -6/Lower Caves | Entered Data Miner 8959 | -6/Data Miner | Discovered new exit (range 6) 8967 | -6/Data Miner | Met Data Miner 8977 | -6/Data Miner | Learned location of Section 7 (-2) 8977 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 8980 | -6/Data Miner | Received God Mode back door access code from Data Miner 8989 | -6/Data Miner | Identified exit to Proximity Caves 8990 | -6/Data Miner | Entered Proximity Caves 9033 | -5/Proximity Caves | Build established: Hacker-Mutant 9113 | -5/Proximity Caves | Learned 12 Factory zone layouts 9114 | -5/Proximity Caves | Learned Factory stockpile data 9289 | -5/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 9293 | -5/Proximity Caves | Escorted by Enhanced Grunt 9305 | -5/Proximity Caves | Discovered new exit (range 3) 9306 | -5/Proximity Caves | Identified exit to Factory 9313 | -5/Proximity Caves | Entered Factory 9313 | -5/Factory | Evolved 2 slots: Utility x2 9314 | -5/Factory | Identified exit to Factory 9316 | -5/Factory | Loaded intel: 4 garrison access locations 9348 | -5/Factory | Identified exit to DSF 9348 | -5/Factory | Entered DSF 9369 | -5/DSF | Additional patrols routed to DSF 9432 | -5/DSF | Discovered exit to Factory (range 14) 9469 | -5/DSF | Entered Factory 9469 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9470 | -4/Factory | Loaded intel: 4 garrison access locations 9499 | -4/Factory | Lost 3 parts (1n2u) 9592 | -4/Factory | Incoming investigation squad redirected 9607 | -4/Factory | Fabricated Mic. Antimatter Reactor? 9687 | -4/Factory | Discovered new exit (range 11) 9697 | -4/Factory | Identified exit to Upper Caves 9793 | -4/Factory | Found Prototype Processor 9806 | -4/Factory | Fabricated Imp. Flight Unit? 9845 | -4/Factory | Entered Upper Caves 9867 | -4/Upper Caves | Encountered a Warlord checkpoint 9896 | -4/Upper Caves | Build established: Hacker-Sprinter 9929 | -4/Upper Caves | Learned Armory trap positions 9929 | -4/Upper Caves | Learned Extension emergency access door positions 9929 | -4/Upper Caves | Learned Extension stockpile data 9929 | -4/Upper Caves | Learned Factory security intel 9929 | -4/Upper Caves | Learned Research garrison access intel 9968 | -4/Upper Caves | Discovered new exit (range 13) 9977 | -4/Upper Caves | Identified exit to Upper Caves 9978 | -4/Upper Caves | Entered another Upper Caves area 9978 | -4/Upper Caves | Discovered new exit (range 10) 9997 | -4/Upper Caves | Identified exit to Research 10079 | -4/Upper Caves | Learned location of 1 exit from Research 10082 | -4/Upper Caves | Discovered new exit (range 5) 10084 | -4/Upper Caves | Identified exit to Zhirov 10084 | -4/Upper Caves | Entered Zhirov 10084 | -4/Zhirov | Discovered new exit (range 3) 10091 | -4/Zhirov | Met Zhirov 10100 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 10109 | -4/Zhirov | Found Alien Artifact 10109 | -4/Zhirov | Identified Integrated Reactor 10109 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 10117 | -4/Zhirov | Found Alien Artifact 10158 | -4/Zhirov | Identified exit to Proximity Caves 10158 | -4/Zhirov | Entered Proximity Caves 10162 | -3/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 10165 | -3/Proximity Caves | Found Prototype Special Weapon 10165 | -3/Proximity Caves | Identified Molecular Deconstructor 10228 | -3/Proximity Caves | Discovered exit to Research (range 10) 10236 | -3/Proximity Caves | Entered Research 10236 | -3/Research | Evolved 2 slots: Utility x2 10237 | -3/Research | Identified exit to Armory 10238 | -3/Research | Identified exit to Research 10239 | -3/Research | Loaded intel: 3 garrison access locations 10321 | -3/Research | Incoming investigation squad redirected 10331 | -3/Research | Build established: Hacker-Mutant 10385 | -3/Research | Discovered new exit (range 15) 10409 | -3/Research | Repaired Mni. Grenade Launcher? 10415 | -3/Research | Identified exit to Testing 10428 | -3/Research | Entered Testing 10466 | -3/Testing | Found Prototype Device 10537 | -3/Testing | Spotted Striker 10543 | -3/Testing | Identified Adv. EM Disruption Field 10545 | -3/Testing | Spotted Striker 10614 | -3/Testing | Found Prototype Slashing Weapon 10615 | -3/Testing | Found Prototype Launcher 10629 | -3/Testing | Identified Com. Tesla Bomb Launcher 10629 | -3/Testing | Identified Vibroblade 10651 | -3/Testing | Found Vibroblade 10654 | -3/Testing | Found Vibroblade 10709 | -3/Testing | Search patrols dispatched 10723 | -3/Testing | Build established: Hacker-Sprinter 10732 | -3/Testing | Crushed by falling debris 10763 | -3/Testing | Lost 3 parts (1n1u1w) 10787 | -3/Testing | Found Prototype Device 10787 | -3/Testing | Identified Exp. Hardlight Generator 10846 | -3/Testing | Discovered exit to Research (range 5) 10848 | -3/Testing | Entered Research 10848 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 10952 | -2/Research | Repaired Adv. Reaction Control System 10981 | -2/Research | Repaired Field Propulsion Drive 11032 | -2/Research | Discovered new exit (range 16) 11069 | -2/Research | Identified exit to Quarantine 11139 | -2/Research | Identified exit to Access 11143 | -2/Research | Entered Access 11143 | -1/Access | Accompanied by 1 ally 11143 | -1/Access | Evolved 2 slots: Utility x2 11233 | -1/Access | Lost 3 parts (2u1w) 11302 | -1/Access | Identified exit to Surface 11342 | -1/Access | Identified Transdimensional Reconstructor 11422 | -1/Access | Incoming investigation squad redirected 11456 | -1/Access | Fabricated D-63 Destroyer? 11468 | *** | Escaped! Last Messages --------------- 11404_ Destroyed Xenon Bombardment Thruster. 11404_ Door malfunctions. 11406_ Terminal disabled. 11406_ S-43 Plague destroyed. 11406_ Segregator Trap short circuited. 11406_ Arcs of energy rise from the floor. 11406_ S-43 Plague misfires. 11416_ S-43 Plague destroyed. 11422_ ALERT: Higher priority target reported, redirecting investigation. 11429_ Discarded Imp. Corruption Screen. 11429_ Acquired Adv. Signal Interpreter. 11442_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 11456_ >> FABRICATOR: Completed D-63 Destroyer? 11461_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 11466_ The unstable cave ceiling collapses. 11466_ The Access Shell folds into the floor. 11468_ ALERT: Rogue bot located, Programmers report to Access Zone 8A. Map ----- +----------------------------------------------------+ | ?????????"? ##??######?#?#?#??????####+### | | ??????????? #??? ?? ????#????????# | | ???????????? #?? ! ? ??###???#???# ## | | ????????#????# ?? ?#?##????????# #??? ???# | | ???????? ?? ? ??? ??#?##????????# #??#????? | | ??????? ???????????""" ????????##???# #???????? | | ??#??#?#??? ??????"""" ????????????## #?????? ? | | ?? ????? #? ???o?"""" ????#????#???# #???????? | | ?????? ???????? """"" ??#??#?????## #? ?????? | | ?? ?? ?????????? ?"""" ############# # ??????? | | ????? ?? #??? ??""""" + #???????? | | ???? ????????? ### #???????? | | ? ?? ? ???# ?# * ?## # ???? | | ????? ???# ################ #???????? | | ??? ??????# ????? | | ???? ? ???# #???? | | ???#??????# #??#? | | ??????????# ############################# #???? | | ????????????????## #;##????#????????#????? #??#? | | ##????#????????##;## ##########???#?#????? #???? | | ??????#???? t?""T""" ""??? ? ???? #???? | | ??????????# """ """ """??BB ???#? #???? | | ??#???????# "?"" BB?????? #???? | | ??????#???# "??????? ????? ???? | | ??#???????# "" "?"" ???? ??????? ?? | | ????#?????# @" "?"? ??????????????? | | ??????????# "???? ????????????? | | ??????????# "????BB????????????? | | ??????????# ""?? BB ???????????? | | ????#?????# "??????????????????? | | ??????????# ####### ##########???#??????????????? | | ??????????# ????#?##??#????####????????#????????? | | ???????????????###??#????????????????????????????? | | ??????????????????#??????#???????????????????????? | | ????????????????? ?????? ????????????????????????? | | ?????????????????? ??? ??????????????????????????? | | ????????????????????? ???????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????? ?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 43 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 85 ECM Strength 1 Jamming Range 12 Additional Mass Support 12 Corruption Containment 24 Corruption Block 15 Armor Coverage 525 Resistance: KI 30 Resistance: EM 50 Core Shielding 20 Power Shielding 33 Utility Shielding 90 Weapon Shielding 66 Phase Shifting 10 Evasion (%) 87 Melee Accuracy 12 Recoil Reduction 5 Offensive Hacking 36 Defensive Hacking 34 Authchip Count 2 Item Schematics ----------------- Imp. Flight Unit | -6/Factory | Scanalyzed System Shield | -6/Factory | Scanalyzed Adv. Terrain Scanner | -6/Factory | Scanalyzed Scythe | -6/Factory | Scanalyzed Remote Datajack | -6/Factory | Scanalyzed Adv. Signal Interpreter | -6/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Tri-rail Accelerator | -6/Data Miner | Free Imp. Antigrav System | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Imp. Force Field | -6/Data Miner | Free Hvy. Disruptor Cannon | -6/Data Miner | Free Mic. Antimatter Reactor | -6/Data Miner | Free Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Lgt. Quantum Reactor | -3/Research | Hacked Vibroblade | -1/Access | Scanalyzed Robot Schematics ------------------ D-63 Destroyer | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free O-32 Director | -6/Data Miner | Free L-61 Swordsman | -6/Data Miner | Free Fabricated ------------ Adv. Drone Bay | x1 | -7/Factory | Preloaded Mic. Antimatter Reactor | x2 | -4/Factory Imp. Flight Unit | x1 | -4/Factory D-63 Destroyer | x1 | -1/Access Alien Tech Used ----------------- Integrated Reactor Achievements -------------- Short-term Sacrifices Challenges ------------ None Game ------ Seed TeslaSurgeMachine Manual? 0 Play Time 05:23:52 Cumulative 280.6 hours Start 2022.03.18 @ 15:05:57 End 2022.03.18 @ 22:03:11 Sessions 12 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 129 Rogue 128 Adventurer 0 Explorer 1 Win Type 0 Total 15 Types 11/0/4/0/0/0/0/0/0 Lore% 72 Gallery% 78 Achievement% 68 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 36/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5627e9a5-7043-43dc-850a-cbfb107e30a3