Cogmind - Beta 13 *** ADVENTURER MODE // 2024.03.20 @ 13:57:34 Player: skye Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (149) 745 Value Destroyed (5735) 5735 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 10720 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 143/300 Energy 41/100 System Corruption 24% Temperature Cool (18) Movement Core (200) Ox3 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Advanced Heat Sink Advanced Signal Interpreter Utility Shielding > --- WEAPON (3) ------- Advanced Plasma Cannon > --- INVENTORY (5) ---- Compact Wheel Advanced Heat Sink Small Storage Unit Improved Weapon Cycler Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Improved Coolant Injector Small Storage Unit Advanced Sensor Array Improved Signal Interpreter Advanced Targeting Computer Improved Weapon Cycler Force Field > --- WEAPON ----------- Improved Arc Projector Gatling Laser Heavy Beamcaster > --- INVENTORY -------- Light Nuclear Core Micro Nuclear Core Improved Heat Sink Makeshift Cloaking Device Layered Light Armor Plating Tesla Rifle Hypervelocity Coil Gun Heavy Shock Bomb Launcher [Rating: 77] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Fusion Compressor Propulsion Carbon-fiber Leg Treads Armored Medium Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Gyrokinetic Inverter Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon EM Pulse Cannon Ballistic Gun Autogun Launcher Heavy Shock Bomb Launcher Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Slots Evolved 10 | . . 2 2 2 2 . . 2 Power 1 | . . . 1 . . . . . Propulsion 2 | . . 1 . . . . . 1 Utility 6 | . . 1 1 2 1 . . 1 Weapon 1 | . . . . . 1 . . . Parts Attached 183 | 7 5 18 21 31 24 13 1 63 Power 33 | 1 . 3 9 7 4 1 . 8 Engine 24 | 1 . 3 6 4 2 1 . 7 Core 9 | . . . 3 3 2 . . 1 Reactor . | . . . . . . . . . Propulsion 47 | 2 2 8 3 4 5 2 1 20 Treads 1 | . . . . . . . . 1 Leg 35 | 2 2 8 3 4 5 2 1 8 Wheel 9 | . . . . . . . . 9 Hover 2 | . . . . . . . . 2 Flight . | . . . . . . . . . Utility 57 | 1 2 5 6 10 8 5 . 20 Device 37 | . 2 3 5 5 8 2 . 12 Storage 5 | 1 . . . 1 . . . 3 Processor 7 | . . 2 1 2 . 1 . 1 Hackware 1 | . . . . . . . . 1 Protection 7 | . . . . 2 . 2 . 3 Artifact . | . . . . . . . . . Weapon 46 | 3 1 2 3 10 7 5 . 15 Energy Gun 29 | 1 1 1 1 6 6 4 . 9 Energy Cannon 4 | . . . 1 1 . . . 2 Ballistic Gun 11 | 2 . 1 1 3 . 1 . 3 Ballistic Cannon . | . . . . . . . . . Launcher 2 | . . . . . 1 . . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . 1 Parts Lost 70 | . . 1 2 6 8 8 . 45 Power 11 | . . . 1 2 1 1 . 6 Propulsion 21 | . . . . . 4 2 . 15 Utility 19 | . . . 1 2 . 3 . 13 Weapon 19 | . . 1 . 2 3 2 . 11 Highest Loss Streak 22 | . . 1 1 2 3 4 . 22 To Critical Strikes 1 | . . . . . . . . 1 Average Slot Usage (%) 93 | . 85 98 98 97 96 93 100 84 Engine 9 | . 14 11 15 9 6 6 6 9 Core 3 | . . . 2 4 6 6 6 . Leg 19 | . 28 33 26 23 16 16 20 12 Device 19 | . . 13 17 16 22 22 20 22 Storage 7 | . 14 11 9 7 6 6 6 5 Processor 12 | . . 7 9 14 17 13 13 10 Protection 1 | . . . . 3 . 2 6 1 Energy Gun 13 | . 14 18 9 11 19 16 20 9 Ballistic Gun 2 | . 14 3 4 1 . 1 . 3 Naked Turns . | . . . . . . . . . Heaviest Build 60 | 14 16 19 28 38 41 43 43 60 Greatest Support 67 | 20 20 45 45 50 55 55 52 67 Greatest Overweight (x) 6 | . . . . . 2 1 . 6 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 8 8 8 15 Average Capacity 8 | 6 8 8 8 8 8 8 8 10 Most Carried 9 | 2 8 8 8 8 8 8 8 9 Average Carried 7 | 1 4 7 7 7 7 6 7 7 Final Capacity 8 | 8 8 8 8 8 8 8 8 5 Final Carried 8 | 2 8 8 8 8 8 6 8 4 Class Distribution -------------------- 37% | Mutant 25% | Scavenger-Skirmisher 21% | Scavenger-Gunner 15% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Skirmisher | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Matter Collected 2875 | 146 73 317 319 473 244 325 45 933 Remotely . | . . . . . . . . . Salvage Created 7162 | . 238 419 873 782 1202 817 239 2592 Parts 318 | . 19 38 37 45 54 19 9 97 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 6 | . . . 2 1 1 . . 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 19 | . . . . . . 15 4 . Prevented 4 | . . . . . . 1 3 . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Combat Hostiles Destroyed 119 | . 7 16 16 15 21 18 4 22 Guns 103 | . 7 14 9 13 20 17 4 19 Cannons 6 | . . . 6 . . . . . AOE 4 | . . 2 1 . . 1 . . Classes Destroyed 13 | . 3 2 . 3 3 1 . 1 Worker 10 | . 1 . 1 . 2 . . 6 Builder 4 | . . . . . 1 . . 3 Recycler 8 | . . . . . 2 . . 6 Mechanic 1 | . . . . . . . . 1 Operator 2 | . . 1 . . . . . 1 Watcher 5 | . . . . 1 1 . . 3 Swarmer 31 | . 3 11 . 2 7 6 . 2 Grunt 43 | . 4 2 11 4 6 8 3 5 Brawler 2 | . . . . . 1 1 . . Duelist 3 | . . . . . . 2 1 . Sentry 13 | . . 3 5 1 2 1 . 1 Hunter 8 | . . . . 3 1 . . 4 Programmer 19 | . . . . 5 4 . . 10 Best Kill Streak 10 | . 6 8 3 3 10 4 4 8 Combat Bots Only 8 | . 5 8 3 3 8 4 4 3 Max Kills in Single Turn 3 | . 1 2 1 1 2 2 1 3 Gunslinging 1 | . . 1 . . 1 1 . . Exploded 1 | . . 1 1 . . 1 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Hostile Shots Fired 1134 | . 50 56 59 191 144 95 18 521 Missed 363 | . 9 18 17 65 41 33 6 174 Damage Taken 10062 | . 315 300 541 1237 1280 833 153 5403 Core 1663 | . 70 24 70 157 222 76 32 1012 Absorbed by Shields 167 | . . . . . . . . 167 Redirected to Shielding 33 | . . . . . . . . 33 Ignored by Resistances 3032 | . 103 93 155 493 365 235 43 1545 Regen/Repaired (Parts) 239 | . . 44 195 . . . . . Core Remaining (%) 81 | 100 72 94 87 77 . . 61 . Volleys Fired 400 | . 19 29 44 81 61 39 9 118 Largest 3 | . 2 2 2 2 3 3 3 3 Hottest 226 | . 76 96 126 149 209 210 210 226 Shots Fired 864 | . 38 54 87 144 152 96 27 266 Gun 833 | . 38 54 65 140 152 96 27 261 Cannon 29 | . . . 22 4 . . . 3 Launcher 2 | . . . . . . . . 2 Special . | . . . . . . . . . Kinetic 191 | . 19 7 22 30 . 10 . 103 Thermal 422 | . 6 29 43 63 103 64 18 96 Explosive . | . . . . . . . . . Electromagnetic 251 | . 13 18 22 51 49 22 9 67 Robot Hit Streak 52 | . 14 15 17 19 52 24 28 29 Robot Miss Streak 3 | . 2 2 2 2 1 2 2 3 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 17 | . 1 4 2 1 3 3 1 2 Max Gunslinging Chain 1 | . 1 1 1 1 1 1 1 1 Shots Hit Robots 722 | . 32 39 71 123 133 80 24 220 Core Hits 362 | . 13 19 29 45 75 51 13 117 Critical Kills 1 | . 1 . . . . . . . Critical Parts Destroyed 6 | . 1 . . . . . . 5 Critical Strikes 27 | . 4 3 4 2 3 1 . 10 Burn 17 | . 1 2 3 2 3 1 . 5 Destroy 7 | . 2 . . . . . . 5 Corrupt 3 | . 1 1 1 . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 15639 | . 438 678 1720 1959 2629 2191 536 5488 Guns 13713 | . 438 522 956 1902 2516 1765 466 5148 Cannons 525 | . . . 440 17 . . . 68 Explosions 1343 | . . 156 317 40 110 418 70 232 Melee . | . . . . . . . . . Ramming 58 | . . . 7 . 3 8 . 40 Kinetic 3307 | . 211 30 265 457 . 98 . 2246 Thermal 9162 | . 86 482 1008 1134 2035 1714 366 2337 Explosive . | . . . . . . . . . Electromagnetic 3112 | . 141 166 440 368 591 371 170 865 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 24 | . . . . 5 2 2 2 24 Average Corruption 3 | . . . . 4 1 2 2 6 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 105 | . . . . 27 4 20 2 52 Message Errors 26 | . . . . 7 1 2 1 15 Matter Fused 27 | . . . . 11 1 1 . 14 Heat Flow Errors 11 | . . . . 3 . 2 . 6 Energy Discharges 15 | . . . . 2 1 5 . 7 Parts Rejected 2 | . . . . 1 . . . 1 Data Loss (minor) 14 | . . . . 2 1 9 . 2 Data Loss (major) 4 | . . . . 1 . . 1 2 Misdirections 2 | . . . . . . . . 2 Weapon Failures 4 | . . . . . . 1 . 3 Overload Shots . | . . . . . . . . . Overflow Damage 94 | . . . 53 . . 28 . 13 Projectiles . | . . . . . . . . . Explosions 94 | . . . 53 . . 28 . 13 Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 125 | . . 25 39 . . 45 . 16 Shots 4 | . . 1 1 . . 1 . 1 Rammed 13 | . . . . . . . . 13 Targets Rammed 20 | . . . 2 . 1 1 . 16 Kicked 7 | . . . 2 . 1 1 . 3 Crushed . | . . . . . . . . . Highest Temperature 437 | . 138 41 330 299 437 376 421 227 Average Temperature 93 | . 52 16 72 93 138 100 172 85 Received Heat Transfer 2487 | . 165 63 351 243 630 366 108 561 Effects 9 | . . . 7 . . . 2 . Shutdowns 1 | . . . . . . . 1 . Energy Bleed 3 | . . . 2 . . . 1 . Interference 4 | . . . 4 . . . . . Damage (minor) 1 | . . . 1 . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . . . 1 . . . 1 Combat Hostiles 2 | . . . . 1 . . . 1 Parts Fried 8 | . . . 1 1 2 . . 4 Impact Corruptions . | . . . . . . . . . Robots Melted 4 | . . . . 1 1 . . 2 Combat Hostiles 4 | . . . . 1 1 . . 2 Parts Melted 43 | . . 1 4 6 16 5 . 11 Heat Transferred 19365 | . 296 1212 1841 2351 4365 3172 568 5560 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 12 | . . 3 1 1 1 4 1 1 Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Peak Influence 296 | . 179 296 259 226 233 . . 169 Initial 67 | . . 64 50 67 2 . . 57 Average 82 | . 78 126 115 81 68 . . 63 Maximum Alert Level 1 | . . 1 1 1 1 . . . Low Security (%) 94 | 100 100 91 81 96 91 . . 100 Level 1 5 | . . 8 18 3 8 . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 27 | . 1 . 4 7 4 . . 11 Investigation 6 | . 1 . 2 1 1 . . 1 Extermination 10 | . . . . 2 2 . . 6 Reinforcement 7 | . . . 2 1 1 . . 3 Assault . | . . . . . . . . . Garrison 4 | . . . . 3 . . . 1 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Distress Signals 9 | . 1 2 3 . 1 . . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 181 | . 9 22 25 20 28 18 7 52 Peak Tracking Total 9 | . 6 9 4 4 5 4 4 7 Tactical Retreats 11 | . . . . . 2 2 1 6 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Traps Triggered 6 | . 1 . 2 1 2 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Machines Disabled 12 | . . . 2 1 . . . 9 Max in Single Turn 5 | . . . 2 1 . . . 5 Garrison Access 1 | . . . . . 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged 1 | . . . . 1 . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Machines Accessed 31 | . 3 5 6 3 7 1 1 5 Terminals 17 | . 2 3 2 3 4 . . 3 Fabricators 1 | . . . . . . . . 1 Repair Stations 5 | . . 1 2 . 2 . . . Recycling Units 2 | . 1 . . . . . . 1 Scanalyzers 2 | . . 1 1 . . . . . Garrison Access 2 | . . . 1 . 1 . . . Total Hacks 69 | . 6 11 16 8 14 1 1 12 Successful 36 | . 4 8 8 4 3 1 1 7 Failed 33 | . 2 3 8 4 11 . . 5 Catastrophic 5 | . 1 . 2 . 2 . . . Database Lockouts . | . . . . . . . . . Manual 27 | . 2 4 2 6 9 . 2 2 Terminals 35 | . 3 6 2 8 9 . . 7 Fabricators 2 | . . . . . . . . 2 Repair Stations 16 | . . 3 9 . 4 . . . Recycling Units 6 | . 3 . . . . . . 3 Scanalyzers 5 | . . 2 3 . . . . . Garrison Access 3 | . . . 2 . 1 . . . Terminal Hacks 15 | . 2 4 . 3 1 1 1 3 Record 2 | . . . . . . . 1 1 Robot Analysis 1 | . . . . 1 . . . . Prototype ID Bank 4 | . 1 2 . . . . . 1 Open Door 1 | . . . . . . 1 . . Open DSF 1 | . . . . . . . . 1 Level Access Points 1 | . . 1 . . . . . . Terminal Index 3 | . 1 1 . 1 . . . . Alert Level 2 | . . . . 1 1 . . . Fabricator Hacks 2 | . . . . . . . . 2 Load Schematic 1 | . . . . . . . . 1 Build 1 | . . . . . . . . 1 Repair Station Hacks 9 | . . 2 6 . 1 . . . Scan Component 5 | . . 1 3 . 1 . . . Repair 4 | . . 1 3 . . . . . Recycling Unit Hacks 4 | . 2 . . . . . . 2 Report Inventory 2 | . 1 . . . . . . 1 Retrieve Matter 1 | . 1 . . . . . . . Retrieve Components 1 | . . . . . . . . 1 Scanalyzer 4 | . . 2 2 . . . . . Insert Component 2 | . . 1 1 . . . . . Analyze 2 | . . 1 1 . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . Seal Access 1 | . . . . . 1 . . . Unauthorized Hacks 1 | . . . . 1 . . . . Terminals 1 | . . . . 1 . . . . Sabotage 1 | . . . . 1 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . Used 1 | . . 1 . . . . . . Hacking Detections 25 | . 3 5 5 2 5 . . 5 Full Trace Events 2 | . . . . . 1 . . 1 Feedback Events 1 | . . . . . 1 . . . Corruption 1 | . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Built 2 | . . . . . . . . 2 Authchips . | . . . . . . . . . Time 73 | . . . . . . . . 73 Total Part Build Rating 6 | . . . . . . . . 6 Parts Repaired 4 | . . 1 3 . . . . . Time 133 | . . 19 114 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 3 | . . . . . . . . 3 Parts Scanalyzed 2 | . . 1 1 . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . 3 . . . . Programmers 3 | . . . . 3 . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Robot Analysis Total 1 | . . . . 1 . . . . Derelict Logs Recovered 3 | . . . . . . 3 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Turns Passed 9355 | 59 285 931 1038 1447 1522 1418 237 2418 Spaces Moved 5557 | 43 178 617 600 926 759 917 169 1348 Core 37 | 5 . . . . . . . 32 Treads 74 | . . . . . . . . 74 Legs 5252 | 38 178 617 600 926 759 917 169 1048 Wheels 175 | . . . . . . . . 175 Hover 19 | . . . . . . . . 19 Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 123 50 Average Speed 131 | 111 120 120 120 120 141 138 123 141 Slowest Speed 350 | 120 120 120 120 123 260 190 123 350 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 32 | 4 37 34 46 15 17 87 25 27 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . . . . . 1 . . Known Exits Taken 5 | . . 1 . 1 1 1 1 . Unknown Exits Taken 3 | 1 1 . 1 . . . . . Scrap Searched 3 | . . . . . . 3 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 73 | . . 11 19 2 6 16 9 10 Melee . | . . . . . . . . . Projectile 7 | . . . . . . . . 7 AOE 66 | . . 11 19 2 6 16 9 3 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Total 6930 | 50 211 758 841 1121 1108 992 181 1668 Wait 598 | . . 71 152 42 238 13 2 80 Move 5550 | 42 177 616 599 925 759 916 168 1348 Hop . | . . . . . . . . . Pick Up 71 | 1 6 9 9 17 10 3 1 15 Fast Attach 70 | 6 2 3 4 9 7 7 . 32 Attach 39 | . . 2 5 5 6 4 . 17 Detach 9 | . 1 1 . . 1 1 . 5 Swap 74 | 1 3 13 12 17 11 2 1 14 Drop 98 | . 3 14 14 24 15 5 . 23 Fire 400 | . 19 29 44 81 61 39 9 118 Melee . | . . . . . . . . . Ram 9 | . . . . . . . . 9 Kick 6 | . . . 2 . . 1 . 3 Crush 4 | . . . . . . . . 4 Escape Stasis . | . . . . . . . . . Rewire 2 | . . . . 1 . 1 . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 1 exit: Upp) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Discovered new exit (range 11) 318 | -10/Materials | Build established: Mutant 345 | -10/Materials | Entered another Materials area 345 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 691 | -9/Materials | Destroyed 8 combat bots 826 | -9/Materials | Repaired Carbon-fiber Leg 863 | -9/Materials | Identified exit to Materials 1276 | -9/Materials | Entered another Materials area 1276 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2015 | -8/Materials | Repaired Imp. Heat Sink 2054 | -8/Materials | Repaired Carbon-fiber Leg 2094 | -8/Materials | Repaired Carbon-fiber Leg 2229 | -8/Materials | Discovered new exit (range 8) 2314 | -8/Materials | Entered Factory 2314 | -7/Factory | Evolved 2 slots: Utility x2 2641 | -7/Factory | Garrison activated, responded to threat 3414 | -7/Factory | Discovered new exit (range 5) 3738 | -7/Factory | Build established: Scavenger-Mutant 3761 | -7/Factory | Identified exit to Factory 3761 | -7/Factory | Entered another Factory area 3761 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3843 | -6/Factory | Lost 3 parts (1p2n) 4074 | -6/Factory | Build established: Scavenger-Gunner 4131 | -6/Factory | Lost 3 parts (1n2w) 4858 | -6/Factory | Destroyed 8 combat bots 4866 | -6/Factory | Build established: Scavenger-Skirmisher 5264 | -6/Factory | Discovered new exit (range 8) 5274 | -6/Factory | Identified exit to Lower Caves 5283 | -6/Factory | Entered Lower Caves 5285 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5490 | -6/Lower Caves | Lost 4 parts (1p2n1w) 5636 | -6/Lower Caves | Learned Factory trap positions 5730 | -6/Lower Caves | Discovered new exit (range 12) 5751 | -6/Lower Caves | Identified exit to Lower Caves 6084 | -6/Lower Caves | Build established: Scavenger-Gunner 6701 | -6/Lower Caves | Entered another Lower Caves area 6903 | -6/Lower Caves | Discovered new exit (range 15) 6919 | -6/Lower Caves | Identified exit to Factory 6930 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6938 | -6/Lower Caves | Entered Factory 6938 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6939 | -5/Factory | Identified exit to Upper Caves 6940 | -5/Factory | Loaded intel: 112 trap records 7130 | -5/Factory | Identified exit to DSF 7265 | -5/Factory | Build established: Scavenger-Skirmisher 8096 | -5/Factory | Lost 3 parts (1p1n1w) 8579 | -5/Factory | Garrison activated, responded to threat 8724 | -5/Factory | Lost 12 parts (3p2n2u5w) 8927 | -5/Factory | Build established: Scavenger-Mutant 9095 | -5/Factory | System corruption reached 10% 9172 | -5/Factory | Core integrity fell below 50% 9306 | -5/Factory | Core integrity fell below 20% 9321 | -5/Factory | Fabricated Carbon-fiber Leg? 9356 | -5/Factory | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- Slug penetrates Power Conduit. Slammed into P-70 Sage. Adv. Signal Interpreter broken. Destabilizing: Short circuit. K-01 Serf cleans the Power Conduit. Slammed into P-70 Sage. 8ADSBWH ZOB9AI5JHO6SDK/A43HY Slammed into K-01 Serf. Disruptor Cannon broken. Destabilizing: Short circuit. Broken Disruptor Cannon destroyed. Power Conduit explodes. P-70 Sage destroyed. G-50 Soldier destroyed. Power Conduit explodes. P-70 Sage destroyed. G-50 Soldier destroyed. Acquired Adv. Plasma Cannon. Slug penetrates Wall. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????????###? | | ??????????????????????????????????????????????# #? | | ????###################????????????????########"## | | ????# #????????????????# !!! | | ????? "" """ = #????????????????## "" !! | | ????# "" """ !!! #?????????????????# " |! | | ????# """ """ ! #?????????????????# "F ==! | | ????# """ ! #?????????????????# "" !!%|= | | ????# """ #?????????????????# *""" | | ????# #?????????????????# """ | | ????#########+######+###????????????????# """ | | ??????????# #????????????????# | | ??????????# #????????????????# | | ??????????# #????????????????# | | ########### +????????????????# | | + #????????????????##"####/## | | ###### #### #?????????????????### | | ######+#### #???????????????????# | | # # #???????????????????# ^ ^ | | # """""" # #???????????????????# | | # """""" # ####;##########?????# ^ | | # """""" + ##@ #######^^ | | # """""" # #; g !!+ | | # =# #; ####### | | ########### ;; #?????# | | # ^ #?????# | | # ^ #?????# | | # ; ????# | | #^^""" """ """ ; ????# | | + """ """ """ ?????# | | # """ """ """ ?????# | | # """ """ """ #?????# | | # % Y #?????# | | ######## ; ######### | | | | % % | | %%%%% %% %%%%%"""" ^ | | %%%% %%%% %%%% """" | | %%%% %%%% %%%% """" ^ | | % % ^ | | """" %%%% %%%% """" ^^ | | """" %%%% %%%% """" ######+########+############ | | """" %%%% %%%" """" # # #? | | % % # # #? | | """" ""%% %""" """" # # #? | | """" """% """" """" # # #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Coolant Potential 80 Energy Generation 38 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 33 Weapon Cycling 20 Phase Shifting 5 Evasion (%) 60 Targeting Accuracy 8 Recoil Reduction 1 Particle Charging 20 Offensive Hacking 20 Item Schematics ----------------- Carbon-fiber Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Carbon-fiber Leg | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SensorMiniBox Manual? 0 Play Time 01:34:10 Cumulative 29.8 hours Start 2024.03.20 @ 01:04:22 End 2024.03.20 @ 13:57:34 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 29 Rogue 5 Adventurer 24 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 37 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 8bcaccb8-bc0b-4537-8e0d-2bf68a2dc48a