Cogmind - Beta 13 X2 @@@ ROGUE MODE // 2024.01.25 @ 08:53:37 // AFD2020/Player2 Player: Minty Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (47) 235 Value Destroyed (1423) 1423 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (507) 507 TOTAL SCORE: 6365 Bonus ------- High Alert Combat Kills 173 Follower Combat Kills 958 Aligned with FarCom 300 Friendly Fire -924 Cogmind --------- Core Integrity 186/850 Matter 186/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-Carbon Exoskeleton > --- UTILITY (5) ------ Armored Scrap Engine Advanced Heat Sink > --- WEAPON (5) ------- Heavy Assault Cannon > --- INVENTORY (5) ---- Improved Heat Sink Improved Heat Sink Authchip [Power] Authchip [Processor] Guided Plasma Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Armored Scrap Engine Advanced Heat Sink Large Storage Unit Light Armor Plating > --- WEAPON ----------- Shock Rifle Heavy Laser Heavy Plasma Cannon Guided Plasma Cannon Rocket Launcher > --- INVENTORY -------- Light Angular Momentum Engine Improved Heat Sink Improved Heat Sink Light Regenerative Plating Authchip [R/Combat] Authchip [Power] Authchip [Device] Authchip [Processor] Authchip [Armor] Authchip [Armor] Long-range Tractor Beam Long-range Tractor Beam Recalibrator Shock Bomb Launcher [Rating: 69] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Fission Core Propulsion Titanium Leg Leg Titanium Leg Hover Unit Hover Unit Flight Unit Flight Unit Utility Armored Scrap Engine Device Armored Scrap Engine Storage Small Storage Unit Processor Improved Targeting Computer Protection Light Regenerative Plating Weapon Field Laser Energy Gun Field Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Build | -11 -10 -10 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Slots Evolved 8 | . . . . . 4 . . 4 Power . | . . . . . . . . . Propulsion 2 | . . . . . 2 . . . Utility 3 | . . . . . 1 . . 2 Weapon 3 | . . . . . 1 . . 2 Parts Attached 69 | . 6 9 . . 4 11 7 32 Power 8 | . . 2 . . 1 2 . 3 Engine 6 | . . 2 . . 1 1 . 2 Core 2 | . . . . . . 1 . 1 Reactor . | . . . . . . . . . Propulsion 14 | . 3 2 . . 1 4 . 4 Treads . | . . . . . . . . . Leg 8 | . . . . . . 4 . 4 Wheel . | . . . . . . . . . Hover 2 | . 1 . . . 1 . . . Flight 4 | . 2 2 . . . . . . Utility 23 | . 3 2 . . 2 3 4 9 Device 9 | . 1 1 . . . 1 1 5 Storage 5 | . . . . . 1 . 3 1 Processor 4 | . 2 1 . . 1 . . . Hackware . | . . . . . . . . . Protection 5 | . . . . . . 2 . 3 Artifact . | . . . . . . . . . Weapon 24 | . . 3 . . . 2 3 16 Energy Gun 6 | . . 1 . . . 1 1 3 Energy Cannon 4 | . . . . . . . . 4 Ballistic Gun 1 | . . 1 . . . . . . Ballistic Cannon 5 | . . . . . . . . 5 Launcher 8 | . . 1 . . . 1 2 4 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . . Parts Lost 30 | . 1 1 . . 3 . 1 24 Power 4 | . . 1 . . . . . 3 Propulsion 9 | . 1 . . . 2 . . 6 Utility 5 | . . . . . . . . 5 Weapon 12 | . . . . . 1 . 1 10 Highest Loss Streak 12 | . 1 1 . . 3 . 1 12 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 86 | . 95 98 100 100 56 87 84 75 Engine 9 | . 14 13 14 14 7 8 9 4 Leg 19 | . 10 . . . . 31 36 24 Flight 7 | . 13 27 28 28 5 . . . Device 10 | . 6 3 14 14 9 8 8 15 Storage 6 | . 11 . . . 2 9 8 5 Processor 5 | . 6 24 14 14 15 . . . Protection 1 | . . . . . . 8 . 1 Energy Gun 7 | . . 2 14 14 9 13 11 6 Energy Cannon 1 | . . . . . . . . 3 Ballistic Gun 8 | . 28 24 14 14 3 . . . Ballistic Cannon 1 | . . . . . . . . 5 Launcher 4 | . . . . . . 5 10 4 Naked Turns . | . . . . . . . . . Heaviest Build 62 | 12 12 14 14 14 14 23 34 62 Greatest Support 68 | 20 20 14 14 14 14 68 34 68 Greatest Overweight (x) 7 | . 1 . . . 1 2 . 7 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | . 8 5 5 5 8 8 15 15 Average Capacity 9 | . 7 5 5 5 5 8 9 14 Most Carried 15 | . 8 5 5 5 8 8 12 15 Average Carried 8 | . 5 4 5 5 4 7 8 11 Final Capacity 15 | 8 5 5 5 5 8 8 15 5 Final Carried 12 | 6 5 5 5 5 8 8 12 5 Scrap Engine Consumption 16 | . . . . . . . 9 7 Constructs Created 2 | . . . . . . . . 2 Class Distribution -------------------- 50% | Mutant 15% | Skirmisher 13% | Scavenger-Mutant 9% | Commander-Skirmisher 6% | Scavenger-Skirmisher 4% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Skirmisher | -8/Storage Mutant | -8/Recycling Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -8 -6 ----------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Matter Collected 1453 | 194 205 49 . . 94 259 125 527 Remotely 542 | . . . . . . 259 . 283 Salvage Created 1521 | . 263 84 . . 192 275 109 598 Parts 96 | . 20 11 . . 9 12 5 39 Haulers Intercepted 1 | . 1 . . . . . . . Recyclers Shooed 2 | . . . . . . 1 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Combat Hostiles Destroyed 33 | . 6 6 . . 3 5 . 13 Guns 15 | . 6 4 . . 3 2 . . Cannons 7 | . . . . . . . . 7 AOE 11 | . . 2 . . . 3 . 6 Classes Destroyed 11 | . 5 1 . . 1 2 . 2 Builder 5 | . 1 . . . . . 1 3 Tunneler 1 | . . 1 . . . . . . Hauler 1 | . 1 . . . . . . . Recycler 2 | . . . . . . 1 1 . Watcher 3 | . 1 . . . 1 . . 1 Swarmer 14 | . 3 6 . . . 1 . 4 Saboteur 1 | . . . . . . . . 1 Grunt 16 | . 3 . . . 2 3 1 7 Duelist 1 | . . . . . 1 . . . Sentry 2 | . . . . . . 1 . 1 Hunter 1 | . . . . . . . . 1 Best Kill Streak 6 | . 4 3 . . 4 3 1 6 Combat Bots Only 3 | . 3 3 . . 3 3 . 3 Max Kills in Single Turn 3 | . 1 2 . . 1 2 1 3 Gunslinging . | . . . . . . . . . Exploded 3 | . . 1 . . . 2 . 3 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -6 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Hostile Shots Fired 365 | . 21 16 . . 11 8 4 305 Missed 111 | . 9 4 . . 3 2 1 92 Damage Taken 4102 | . 140 95 . . 136 158 405 3168 Core 546 | . 21 15 . . 31 3 13 463 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 298 | . . . . . . 35 147 116 Core Remaining (%) 91 | 100 . . . 85 . . 89 . Volleys Fired 111 | . 24 9 . . 10 13 4 51 Largest 5 | . 2 2 . . 2 3 3 5 Hottest 297 | . 40 53 . . 83 136 159 297 Shots Fired 237 | . 48 18 . . 18 31 11 111 Gun 138 | . 48 16 . . 18 23 7 26 Cannon 71 | . . . . . . . . 71 Launcher 28 | . . 2 . . . 8 4 14 Special . | . . . . . . . . . Kinetic 122 | . 48 16 . . 8 . . 50 Thermal 74 | . . . . . 10 23 7 34 Explosive 24 | . . 2 . . . 8 4 10 Electromagnetic 17 | . . . . . . . . 17 Robot Hit Streak 8 | . 5 3 . . 6 4 7 8 Robot Miss Streak 5 | . 2 2 . . 1 4 2 5 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . 1 1 . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . Shots Hit Robots 128 | . 30 8 . . 13 14 8 55 Core Hits 91 | . 15 8 . . 8 10 6 44 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 8 | . . . . . 1 . . 7 Burn 2 | . . . . . 1 . . 1 Blast 5 | . . . . . . . . 5 Corrupt 1 | . . . . . . . . 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4179 | . 391 224 . . 217 509 222 2616 Guns 1193 | . 391 90 . . 217 168 97 230 Cannons 1421 | . . . . . . . . 1421 Explosions 1557 | . . 134 . . . 333 125 965 Melee . | . . . . . . . . . Ramming 8 | . . . . . . 8 . . Kinetic 1595 | . 391 90 . . 64 . . 1050 Thermal 1053 | . . . . . 153 168 97 635 Explosive 1312 | . . 134 . . . 333 125 720 Electromagnetic 211 | . . . . . . . . 211 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 5 | . . . . . . . 5 2 Average Corruption 2 | . . . . . . . 5 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 17 | . . . . . . . 11 6 Message Errors 3 | . . . . . . . 2 1 Matter Fused 3 | . . . . . . . 3 . Heat Flow Errors 1 | . . . . . . . . 1 Energy Discharges 4 | . . . . . . . 2 2 Data Loss (minor) 2 | . . . . . . . 1 1 Misfires 2 | . . . . . . . 2 . Alerts 1 | . . . . . . . 1 . Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 67 | . . . . . . . . 67 Projectiles 19 | . . . . . . . . 19 Explosions 48 | . . . . . . . . 48 Melee . | . . . . . . . . . Knockbacks 6 | . . . . . . 1 . 5 Impact 1 | . . . . . . 1 . . Kinetic 3 | . . . . . . . . 3 Secondary 2 | . . . . . . . . 2 Self-Inflicted Damage 265 | . . . . . . 47 49 169 Shots 8 | . . . . . . 2 1 5 Rammed . | . . . . . . . . . Targets Rammed 2 | . . . . . . 2 . . Kicked 2 | . . . . . . 2 . . Crushed . | . . . . . . . . . Highest Temperature 487 | . 3 . . . 132 397 84 487 Average Temperature 128 | . 3 . . . 49 138 28 156 Received Heat Transfer 1308 | . 54 . . . 63 36 9 1146 Effects 7 | . . . . . . . . 7 Shutdowns 2 | . . . . . . . . 2 Interference 2 | . . . . . . . . 2 Damage (major) 3 | . . . . . . . . 3 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . . . . . 1 1 . 1 Heat Transferred 1880 | . . . . . 407 371 182 920 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . 2 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Peak Influence 1015 | . 277 288 . . 65 536 295 1015 Initial 208 | . . 108 . . . 27 208 138 Average 296 | . 125 236 . . 48 223 229 519 Maximum Alert Level 3 | . 1 1 . . . 2 1 3 Low Security (%) 34 | . 84 26 . 100 100 51 23 6 Level 1 41 | . 15 73 . . . 35 76 23 Level 2 19 | . . . . . . 12 . 55 Level 3 4 | . . . . . . . . 15 Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 20 | . 2 1 . . . 1 . 16 Investigation 5 | . 2 1 . . . . . 2 Extermination 2 | . . . . . . . . 2 Reinforcement 6 | . . . . . . . . 6 Assault 2 | . . . . . . . . 2 Garrison 5 | . . . . . . 1 . 4 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . . . . . . . 3 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -6 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Distress Signals 2 | . 1 . . . . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 59 | . 9 6 . 1 4 5 2 32 Peak Tracking Total 10 | . 2 3 . 1 4 2 1 10 Tactical Retreats . | . . . . . . . . . Traps | -11 -10 -10 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Traps Triggered 1 | . 1 . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -6 ---------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Machines Disabled 11 | . . 1 . . . 5 . 5 Max in Single Turn 4 | . . 1 . . . 1 . 4 Garrison Access 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -6 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Machines Accessed 14 | . 4 1 1 . . 4 2 2 Terminals 8 | . 2 . . . . 4 2 . Fabricators . | . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . Recycling Units 2 | . 1 . . . . . . 1 Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 Total Hacks 40 | . 14 1 1 . . 13 6 5 Successful 15 | . 4 1 1 . . 7 1 1 Failed 25 | . 10 . . . . 6 5 4 Catastrophic 7 | . 3 . . . . 1 2 1 Database Lockouts . | . . . . . . . . . Manual 13 | . 5 . 1 . . 5 . 2 Terminals 26 | . 7 . . . . 13 6 . Fabricators . | . . . . . . . . . Repair Stations 4 | . 4 . . . . . . . Recycling Units 6 | . 3 . . . . . . 3 Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . . . . 2 Terminal Hacks 10 | . 1 1 1 . . 6 1 . Prototype ID Bank 2 | . . . . . . 1 1 . Open Door 3 | . . 1 . . . 2 . . Branch Access Points 1 | . . . . . . 1 . . Terminal Index 1 | . . . . . . 1 . . Alert Level 1 | . 1 . . . . . . . Security Status 1 | . . . . . . 1 . . Derelict Proto ID Bank 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 1 | . 1 . . . . . . . Scan Component 1 | . 1 . . . . . . . Recycling Unit Hacks 2 | . 1 . . . . . . 1 Report Inventory 2 | . 1 . . . . . . 1 Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 2 | . 1 . . . . 1 . . Terminals 2 | . 1 . . . . 1 . . Botnet 2 | . 1 . . . . 1 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 11 | . 4 . . . . 3 2 2 Full Trace Events 7 | . 3 . . . . . 2 2 Feedback Events 1 | . . . . . . . . 1 Corruption 1 | . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -6 ------------ Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 7 | . . . . . . . 7 . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -6 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Total Allies 8 | . 1 . . . . . 7 . Largest Group 8 | . 1 1 1 1 1 1 8 7 Highest-Rated Group 164 | . 59 59 58 58 69 74 164 152 Highest-Rated Ally 100 | . 59 59 58 58 69 74 75 100 Total Orders . | . . . . . . . . . Ally Attacks 114 | . 6 . . . 2 11 2 93 Total Damage 3298 | . 143 . . . 8 298 78 2771 Kills 37 | . 2 . . . . 5 3 27 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -6 ------------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Turns Passed 2601 | . 375 331 194 23 71 331 522 754 Spaces Moved 2071 | 1 289 559 227 25 54 209 294 413 Core 5 | . . . . . 2 . . 3 Treads . | . . . . . . . . . Legs 947 | 1 68 . . . . 174 294 410 Wheels . | . . . . . . . . . Hover 119 | . 47 . . . 37 35 . . Flight 1000 | . 174 559 227 25 15 . . . Fastest Speed 37 | 120 37 37 37 37 37 60 130 120 Average Speed 85 | 120 88 37 37 37 58 125 130 131 Slowest Speed 400 | 120 130 40 37 37 120 180 130 400 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 4 | . 1 3 . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 . Exploration Rate (%) 32 | 1 35 94 61 13 5 29 46 7 Regions Visited 8 Branch Regions 5 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 2 | . . . . . 1 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 . . 1 . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 213 | . . 14 . . . 72 32 95 Melee . | . . . . . . . . . Projectile 18 | . . . . . . . . 18 AOE 195 | . . 14 . . . 72 32 77 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -6 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Total 2684 | . 364 661 336 38 75 249 431 530 Wait 257 | . 17 76 108 14 . 8 18 16 Move 2055 | . 286 552 226 24 53 208 293 413 Hop 4 | . 1 3 . . . . . . Pick Up 50 | . 14 4 1 . 5 2 18 6 Fast Attach 36 | . 1 3 . . 3 7 5 17 Attach 16 | . 3 1 . . 1 2 . 9 Detach 13 | . 2 2 . . 1 1 1 6 Swap 17 | . 2 5 . . . 2 2 6 Drop 50 | . 14 6 1 . 2 4 17 6 Fire 111 | . 24 9 . . 10 13 4 51 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 2 | . . . . . . 2 . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 73 | . . . . . . . 73 . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -8/Recycling -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 350 | -10/Materials | Discovered new exit (range 12) 376 | -10/Materials | Entered Mines 482 | -10/Mines | Learned Materials trap positions 500 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 558 | -10/Mines | Discovered new exit (range 4) 581 | -10/Mines | Discovered new exit (range 9) 640 | -10/Mines | Met a Derelict shopkeep closing up shop 659 | -10/Mines | Learned location of Zion (-6) 671 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 671 | -10/Mines | Discovered new exit (range 5) 707 | -10/Mines | Entered Exiles 713 | -10/Exiles | Discovered new exit (range 15) 717 | -10/Exiles | Met 8R-AWN 723 | -10/Exiles | Met EX-HEX 733 | -10/Exiles | Met EX-BIN 737 | -10/Exiles | Aligned with FarCom system 738 | -10/Exiles | Given EX-Vault access code 748 | -10/Exiles | Opened EX-Vault 754 | -10/Exiles | Found Gui. Plasma Cannon 763 | -10/Exiles | Warned to stay clear of 0b10 Research branches 776 | -10/Exiles | Met EX-DEC 789 | -10/Exiles | Discovered new exit (range 14) 901 | -10/Exiles | Left Exiles lab with Gui. Plasma Cannon 901 | -10/Exiles | Entered Mines 904 | -9/Mines | Assembled infested the area 915 | -9/Mines | Discovered new exit (range 7) 924 | -9/Mines | Entered Materials 924 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 925 | -8/Materials | Identified exit to Storage 925 | -8/Materials | Discovered exit to Storage (range 14) 926 | -8/Materials | Loaded intel: 20 trap records 945 | -8/Materials | Build established: Mutant 988 | -8/Materials | Lost 3 parts (2n1w) 995 | -8/Materials | Entered Storage 1001 | -8/Storage | Found Prototype Protection 1001 | -8/Storage | Identified Lgt. Regenerative Plating 1013 | -8/Storage | Identified exit to Recycling 1282 | -8/Storage | Garrison activated, responded to threat 1320 | -8/Storage | Used back door to open Recycling access 1326 | -8/Storage | Entered Recycling 1333 | -8/Recycling | Found Scrap Engine 1520 | -8/Recycling | Crushed by falling debris 1783 | -8/Recycling | Discovered new exit (range 14) 1848 | -8/Recycling | Entered Factory 1848 | -6/Factory | Accompanied by 6 allies 1848 | -6/Factory | Evolved 4 slots: Utility x2, Weapon x2 2068 | -6/Factory | Garrison activated, responded to threat 2157 | -6/Factory | Lost 3 allies 2219 | -6/Factory | Core integrity fell below 50% 2248 | -6/Factory | Lost 12 parts (2p4n2u4w) 2519 | -6/Factory | Lost 4 parts (1u3w) 2548 | -6/Factory | First assault squad dispatched 2602 | -6/Factory | Self-destructed Last Messages --------------- 02586_ U-05 Engineer destroyed. 02588_ G-50 Soldier destroyed. 02589_ Penetrated by Slug. 02589_ Shock Rifle destroyed. 02590_ Acquired 8 matter. 02591_ Lrg. Storage Unit destroyed. 02591_ Lgt. Regenerative Plating destroyed. 02592_ U-05 Engineer lays Concrete. 02595_ K-01 Serf collects debris. 02596_ Carbon-fiber Leg destroyed. 02596_ Lgt. Angular Momentum Engine destroyed. 02596_ U-05 Engineer lays Concrete. 02597_ Arm. Scrap Engine constructs Carbon-Carbon Exoskeleton. 02597_ U-05 Engineer lays Concrete. 02598_ R-10 Processor collects Structural Scanner. 02598_ Slug penetrates H-61 Shepherd. 02598_ U-05 Engineer destroyed. 02599_ K-01 Serf destroyed. 02600_ Rocket Launcher destroyed. 02602_ R-10 Processor collects Welding Torch. 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H = ??????????????# #? | | ???????????? !%% ;#;#########???????# ## | | ??????????? !%%%=![ #???????# | | ????????????# !! %*!= #???????# | | ??????????????# =% =* % !%% #???????# | | ??????????????# | !!! #???????# | | ??????????????# @@! #???????# | | ??????????????# #######!; #???????# | | ??????????????# ???????!# ######### = = | | ????????????? ?????????# = | | ???????????? ??????????# * [ | ! | | ????????????? ???????????# [ | | ?????????????? ????????????# * * % ! = % | | ????????????????????????????# [ !!%%%* | | ????????????????????????????###########+########## | | ??????????????????????????????????# # # | | ??????????????????????????????????# """ #"" # | | ??????????????????????????????????# Y" #" [# | | ??????????????????????????????????# """ # + | | ??????????????????????????????????# %= | | ??????????????????????????????????# """ # | | ??????????????????????????????????# """ # | | ??????????????????????????????????# """ #""! | | ??????????????????????????????????########### # | | ????????????????????????????????????????????###### | | ?????????????????????????????????????????????????# | | ???????????????????????????????????????????####### | | ????????????????????????????????????######## | | ????????????????????????????????????# ! # #### | | ????????????????????????????????????# ! # # | | ????????????????????????????????????# ! / + | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Evasion (%) 62 Targeting Accuracy 12 Authchip Count 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -10 -10 -9 -8 -8 -8 -6 ---------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Slots Evolved 8 | . . . . 4 . . 4 . Power 1 | . . . . . . . 1 . Propulsion 3 | . . . . 2 . . 1 . Utility 3 | . . . . 2 . . 1 . Weapon 1 | . . . . . . . 1 . Parts Attached 59 | . 9 1 . . 6 12 1 30 Parts Lost 11 | . . . . . . . . 11 Damage Taken 2236 | . 14 . . . . 160 17 2045 Core 213 | . . . . . . 12 . 201 Player 2/Cogmind (%) 28 | . . . . . . 80 . 30 Absorbed by Shields . | . . . . . . . . . Damage Inflicted 3013 | . 143 . . . 8 298 78 2486 Player 2/Cogmind (%) 41 | . 26 . . . 3 36 26 48 Combat Hostiles Destroyed 29 | . 1 . . . . 4 2 22 Player 2/Cogmind (%) 46 | . 14 . . . . 44 100 62 Game ------ Seed SurgeServoSabre Manual? 0 Play Time 00:25:07 Cumulative 619.9 hours Start 2024.01.25 @ 08:30:34 End 2024.01.25 @ 08:53:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 574 Rogue 301 Adventurer 123 Explorer 150 Win Type - Total 25 Types 19/0/4/1/0/0/0/1/0 Lore% 80 Gallery% 90 Achievement% 76 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d692c5b2-4c3e-4ff2-b3a4-04ba2bfad4b7