Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.09.28 @ 06:07:40 Player: Apothem Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (143) 715 Value Destroyed (4909) 4909 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (956) 956 TOTAL SCORE: 11680 Bonus ------- High Alert Combat Kills 182 Follower Combat Kills 174 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1000 Matter 400/400 Energy 27/160 System Corruption 7% Temperature Cool (0) Movement Hovering (56) Location -5/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (5) --- Antigrav System Antigrav System > --- UTILITY (7) ------ Medium Storage Unit Medium Matter Pod Enhanced Optical Array Improved Signal Interpreter Makeshift Transmission Jammer > --- WEAPON (3) ------- Disruptor Cannon > --- INVENTORY (8) ---- Micro Fission Core Plasma Rifle Disruptor Cannon Disruptor Cannon Disruptor Cannon Heavy Phase Cannon Heavy Phase Cannon Heavy Shock Bomb Launcher Peak State ------------ > --- POWER ------------ Light Fission Core Light Fission Core > --- PROPULSION ------- Cesium-ion Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster > --- UTILITY ---------- Power Amplifier Advanced Heat Sink Medium Storage Unit Enhanced Optical Array Long-range Sensor Array Long-range Terrain Scanner Maneuvering Thrusters > --- WEAPON ----------- Proton Cannon Assault Cannon Assault Cannon > --- INVENTORY -------- Cesium-ion Thruster Cesium-ion Thruster Long-range Sensor Array Makeshift Transmission Jammer Focal Shield Assault Cannon [Rating: 72] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Cooled Airjet Leg Aluminum Leg Wheel Wheel Hover Unit Cooled Airjet Flight Unit Nuclear Pulse Thruster Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Enhanced Optical Array Protection Improved Light Armor Plating Weapon Disruptor Cannon Energy Gun Heavy Laser Energy Cannon Disruptor Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Enhanced Flamer Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Slots Evolved 10 | . . 2 2 2 . . . . 2 2 . . Power 1 | . . . 1 . . . . . . . . . Propulsion 3 | . . . 1 1 . . . . . 1 . . Utility 5 | . . 2 . 1 . . . . 1 1 . . Weapon 1 | . . . . . . . . . 1 . . . Parts Attached 200 | 6 . 22 15 26 4 4 5 2 61 50 . 5 Power 32 | 1 . 1 5 5 . 1 1 1 9 7 . 1 Engine 13 | 1 . 1 1 3 . . 1 1 3 2 . . Core 19 | . . . 4 2 . 1 . . 6 5 . 1 Reactor . | . . . . . . . . . . . . . Propulsion 74 | 2 . 13 5 10 3 . . . 24 16 . 1 Treads . | . . . . . . . . . . . . . Leg 2 | 2 . . . . . . . . . . . . Wheel 12 | . . 5 . . . . . . . 7 . . Hover 30 | . . 5 5 9 3 . . . 3 4 . 1 Flight 30 | . . 3 . 1 . . . . 21 5 . . Utility 40 | 1 . 5 1 3 . . 4 . 13 11 . 2 Device 28 | . . 2 1 2 . . 3 . 11 7 . 2 Storage 5 | 1 . 1 . . . . . . . 3 . . Processor 5 | . . 2 . . . . . . 2 1 . . Hackware . | . . . . . . . . . . . . . Protection 2 | . . . . 1 . . 1 . . . . . Artifact . | . . . . . . . . . . . . . Weapon 54 | 2 . 3 4 8 1 3 . 1 15 16 . 1 Energy Gun 9 | 1 . . . 3 1 . . . 2 2 . . Energy Cannon 7 | . . . . . . . . . 2 5 . . Ballistic Gun 15 | 1 . 2 . 2 . 1 . 1 6 2 . . Ballistic Cannon 17 | . . 1 3 2 . . . . 4 7 . . Launcher 4 | . . . 1 1 . 1 . . . . . 1 Special Weapon 1 | . . . . . . . . . 1 . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . 4 . . 1 . 1 . . . Parts Lost 95 | . . 7 1 16 4 7 . 4 11 36 3 6 Power 16 | . . 1 1 3 . 2 . 1 1 5 1 1 Propulsion 32 | . . 2 . 6 2 1 . 1 4 13 2 1 Utility 19 | . . 1 . 2 1 1 . 2 2 8 . 2 Weapon 28 | . . 3 . 5 1 3 . . 4 10 . 2 Highest Loss Streak 11 | . . 3 1 10 4 3 . 2 7 11 2 6 Average Slot Usage (%) 78 | . 85 81 100 80 93 75 92 76 81 67 85 82 Engine 5 | . 14 10 9 5 7 1 7 7 5 1 . . Core 4 | . . . 9 5 7 1 7 6 4 6 7 10 Leg 1 | . 28 2 . . . . . . . . . . Wheel 4 | . . 5 1 . . . . . . 10 7 4 Hover 11 | . . 7 25 25 28 29 23 15 7 2 11 10 Flight 3 | . . 4 . . . . . . 11 1 4 . Device 12 | . . 7 9 9 10 7 18 7 19 15 11 12 Storage 7 | . 14 11 9 7 7 7 7 7 6 5 11 11 Processor 8 | . . 14 18 9 7 7 7 6 4 7 11 11 Protection 1 | . . . . 1 7 6 4 7 2 . . . Energy Gun 2 | . 14 1 . 5 14 8 . . . . . . Energy Cannon 2 | . . . . . . . . . . 5 17 16 Ballistic Gun 5 | . 14 9 3 1 . 2 7 7 10 1 . . Ballistic Cannon 2 | . . 6 12 5 . . . . 1 3 . . Slashing Weapon 1 | . . . . . . . 7 7 2 . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 58 | 10 10 17 25 34 34 33 50 38 45 57 57 58 Greatest Support 62 | 20 20 24 27 44 47 47 39 39 35 62 20 32 Greatest Overweight (x) 10 | . . 3 2 7 1 6 1 1 4 10 5 5 Average Overweight (x) . | . . . . . . 1 . . . 1 3 4 Largest Inventory Capacity 12 | 6 6 8 8 8 8 8 8 8 8 12 8 8 Average Capacity 7 | 4 6 6 8 8 8 8 8 8 8 7 8 8 Most Carried 8 | 4 6 8 8 8 8 6 5 8 8 8 8 8 Average Carried 6 | 2 4 5 7 6 6 5 3 6 7 5 8 7 Final Capacity 8 | 6 6 8 8 8 8 8 8 8 8 8 8 8 Final Carried 8 | 2 6 8 8 8 6 6 4 7 8 8 8 8 Class Distribution -------------------- 42% | Scavenger-Mutant 36% | Mutant 6% | Scavenger-Tank 6% | Scavenger-Skirmisher 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Skirmisher | -5/Waste Scavenger-Tank | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Matter Collected 4085 | 231 42 511 265 595 37 43 22 108 861 1310 . 60 Remotely 284 | . . . . 274 10 . . . . . . . Salvage Created 5804 | . 200 702 272 806 . 110 . 222 850 2447 . 195 Parts 270 | . 13 55 18 31 . 11 . 6 37 93 . 6 Haulers Intercepted 7 | . 1 . . 1 . . . . 1 3 . 1 Recyclers Shooed 7 | . . . . 1 . . . . 3 3 . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 18 | . . . . . . 13 . 5 . . . . Prevented 7 | . . . . . . 1 . 6 . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Combat Hostiles Destroyed 104 | . 3 20 15 15 . 3 . 5 13 28 . 2 Melee 2 | . . . . . . . . 2 . . . . Guns 40 | . 3 11 . 5 . 3 . 3 12 3 . . Cannons 50 | . . 9 9 6 . . . . 1 25 . . AOE 12 | . . . 6 4 . . . . . . . 2 Classes Destroyed 11 | . 3 3 . 2 . 1 . 2 . . . . Worker 1 | . . . . 1 . . . . . . . . Builder 4 | . . 2 . . . . . . . 2 . . Hauler 7 | . 1 . . 1 . . . . 1 3 . 1 Recycler 11 | . . . . 6 . . . . . 5 . . Watcher 16 | . 2 4 . 2 . . . . 2 5 . 1 Swarmer 34 | . . 7 8 7 . 2 . 2 . 6 . 2 Grunt 35 | . 3 5 6 7 . . . 1 2 11 . . Duelist 1 | . . . . . . . . 1 . . . . Sentry 20 | . . 8 1 1 . . . . 5 5 . . Hunter 2 | . . . . . . . . 1 . 1 . . Programmer 12 | . . . . . . 1 . . 6 5 . . Best Kill Streak 11 | . 3 5 11 11 . 2 . 2 3 6 . 3 Combat Bots Only 11 | . 2 4 11 8 . 2 . 2 2 4 . 2 Max Kills in Single Turn 3 | . 1 2 2 2 . 1 . 1 1 3 . 1 Gunslinging 1 | . . 1 . . . . . . . . . . Exploded 2 | . . . 2 1 . . . . . . . 1 Melee 1 | . . . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Damage Taken 9307 | . 85 740 267 1329 304 333 . 566 1336 3763 74 510 Core 1840 | . 12 160 43 195 24 31 . 159 201 939 . 76 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 77 | 100 95 60 92 . . . . 41 76 . . . Volleys Fired 450 | . 20 88 25 67 1 10 . 21 61 152 . 5 Largest 3 | . 2 2 2 2 1 2 . 1 3 3 . 3 Hottest 260 | . 70 70 70 149 69 124 . 28 131 260 . 260 Shots Fired 735 | . 39 140 39 102 1 14 . 21 136 231 1 11 Gun 389 | . 39 92 . 39 1 14 . 21 121 62 . . Cannon 329 | . . 48 33 59 . . . . 10 169 1 9 Launcher 12 | . . . 6 4 . . . . . . . 2 Special 5 | . . . . . . . . . 5 . . . Kinetic 523 | . 20 121 33 70 . 6 . 21 114 138 . . Thermal 140 | . 19 19 . 24 1 4 . . 19 50 1 3 Explosive 10 | . . . 6 4 . . . . . . . . Electromagnetic 62 | . . . . 4 . 4 . . 3 43 . 8 Robot Hit Streak 27 | . 14 27 14 8 9 18 . 8 12 20 7 10 Robot Miss Streak 7 | . 1 6 1 6 . 1 . 2 7 3 . 2 Penetration Max 1 | . . . . . . . . 1 1 . . . Secondary Targets 3 | . 1 2 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . Shots Hit Robots 562 | . 32 104 31 65 1 13 . 18 106 185 1 6 Core Hits 282 | . 13 40 23 54 1 8 . 10 45 81 . 7 Critical Hits 14 | . . 2 1 2 . . . . 1 8 . . Critical Kills 6 | . . . 1 . . . . . 1 4 . . Critical Parts Destroyed 8 | . . 2 . 2 . . . . . 4 . . Melee Attacks 2 | . . . . . . . . 2 . . . . Impact . | . . . . . . . . . . . . . Slashing 2 | . . . . . . . . 2 . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 13136 | . 328 1458 865 2074 18 193 . 465 2258 5092 33 352 Guns 5102 | . 328 763 . 474 18 193 . 315 1995 1016 . . Cannons 6422 | . . 695 481 955 . . . . 213 3815 33 230 Explosions 1414 | . . . 384 642 . . . . 5 261 . 122 Melee 150 | . . . . . . . . 150 . . . . Ramming 3 | . . . . 3 . . . . . . . . Kinetic 7649 | . 115 1256 481 1007 . 75 . 315 1878 2522 . . Thermal 3022 | . 213 202 . 398 18 75 . . 303 1668 33 112 Explosive 1026 | . . . 384 642 . . . . . . . . Electromagnetic 1286 | . . . . 24 . 43 . . 77 902 . 240 Impact . | . . . . . . . . . . . . . Slashing 150 | . . . . . . . . 150 . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 9 | . . . . 3 3 3 3 . 9 7 7 7 Average Corruption 5 | . . . . 3 3 3 3 . 5 5 7 7 Corruption Purged . | . . . . . . . . . . . . . Effects 106 | . . . . 9 4 6 . . 25 44 5 13 Message Errors 19 | . . . . . 3 3 . . 5 6 1 1 Matter Fused 22 | . . . . . 1 . . . 6 10 2 3 Heat Flow Errors 10 | . . . . 3 . . . . . 5 . 2 Energy Discharges 11 | . . . . 1 . 2 . . . 6 . 2 Parts Rejected 1 | . . . . . . . . . 1 . . . Data Loss (minor) 14 | . . . . . . 1 . . 2 7 1 3 Data Loss (major) 3 | . . . . . . . . . 1 1 . 1 Misfires 4 | . . . . . . . . . 1 2 1 . Targeting Errors 20 | . . . . 5 . . . . 9 5 . 1 Weapon Failures 2 | . . . . . . . . . . 2 . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 179 | . . 3 . 34 . . . . 11 116 . 15 Projectiles 93 | . . 3 . 12 . . . . 11 52 . 15 Explosions 86 | . . . . 22 . . . . . 64 . . Melee . | . . . . . . . . . . . . . Knockbacks 37 | . . 6 2 11 . . . . 2 16 . . Impact . | . . . . . . . . . . . . . Kinetic 37 | . . 6 2 11 . . . . 2 16 . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 114 | . . . 9 1 . . . . . 104 . . Shots 3 | . . . 1 . . . . . . 2 . . Rammed 1 | . . . . 1 . . . . . . . . Targets Rammed 1 | . . . . 1 . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 256 | . 130 110 11 243 12 7 . . 250 256 38 189 Average Temperature 63 | . 50 29 4 54 10 4 . . 66 75 21 91 Received Heat Transfer 2286 | . 45 315 117 498 108 . . 159 306 684 . 54 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . . 2 . 1 Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 10 | . 1 1 . 2 . . . . . 6 . . Heat Transferred 5170 | . 629 592 . 859 37 148 . . 855 1902 37 111 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . 2 . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Peak Influence 572 | . 123 434 306 385 . . . . 529 572 127 231 Initial 222 | . . 43 . 47 . . . . 115 222 102 72 Average 246 | . 67 239 87 236 . . . . 178 385 114 110 Maximum Alert Level 2 | . . 2 1 1 . . . . 2 2 . 1 Low Security (%) 40 | 100 100 29 82 30 . . . . 65 . 100 97 Level 1 39 | . . 61 17 69 . . . . 31 47 . 2 Level 2 19 | . . 9 . . . . . . 3 52 . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 24 | . 1 . 2 4 . . . . 10 5 . 2 Investigation 3 | . 1 . 2 . . . . . . . . . Extermination 8 | . . . . 1 . . . . 4 2 . 1 Reinforcement 6 | . . . . 2 . . . . 3 . . 1 Assault . | . . . . . . . . . . . . . Garrison 7 | . . . . 1 . . . . 3 3 . . Intercept . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . . . Haulers Reinforced 1 | . . . . 1 . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Distress Signals 4 | . 1 2 . . . . . . 1 . . . Communications Jammed 12 | . . . . . . . . . . 8 . 4 Distress Signals 11 | . . . . . . . . . . 8 . 3 Times Spotted 216 | . 6 27 16 25 14 10 . 11 34 54 6 13 Peak Tracking Total 12 | . 2 4 6 6 12 4 . 4 9 10 5 7 Tactical Retreats 24 | . . 1 . 3 5 . . 1 5 6 2 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Traps Triggered 8 | . 2 . 1 1 . . . . 1 2 . 1 Indirectly 1 | . . . . . . . . . 1 . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Machines Disabled 7 | . . . 2 . . . . . 1 2 . 2 Max in Single Turn 2 | . . . 1 . . . . . 1 2 . 1 Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . 1 . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Machines Accessed 20 | . 3 7 2 2 . . . . 3 2 . 1 Terminals 12 | . 2 6 2 2 . . . . . . . . Fabricators 1 | . . . . . . . . . 1 . . . Repair Stations 1 | . . . . . . . . . . . . 1 Recycling Units 3 | . 1 . . . . . . . 1 1 . . Scanalyzers 3 | . . 1 . . . . . . 1 1 . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 56 | . 9 18 9 4 . . . . 8 6 . 2 Successful 29 | . 4 5 5 1 . . . . 7 5 . 2 Failed 27 | . 5 13 4 3 . . . . 1 1 . . Catastrophic 2 | . 1 . 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 28 | . . . . . . . 1 . 14 10 . 3 Terminals 36 | . 8 15 9 4 . . . . . . . . Fabricators 3 | . . . . . . . . . 3 . . . Repair Stations 2 | . . . . . . . . . . . . 2 Recycling Units 4 | . 1 . . . . . . . 1 2 . . Scanalyzers 11 | . . 3 . . . . . . 4 4 . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 14 | . 3 5 5 1 . . . . . . . . Prototype ID Bank 2 | . 1 1 . . . . . . . . . . Level Access Points 2 | . 1 . 1 . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . Terminal Index 1 | . . . 1 . . . . . . . . . Unreport Threat 5 | . . 2 3 . . . . . . . . . Locate Traps 1 | . . . . 1 . . . . . . . . Zone Layout 2 | . . 2 . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . 2 . . . Load Schematic 1 | . . . . . . . . . 1 . . . Build 1 | . . . . . . . . . 1 . . . Repair Station Hacks 2 | . . . . . . . . . . . . 2 Scan Component 1 | . . . . . . . . . . . . 1 Repair 1 | . . . . . . . . . . . . 1 Recycling Unit Hacks 3 | . 1 . . . . . . . 1 1 . . Report Inventory 3 | . 1 . . . . . . . 1 1 . . Scanalyzer 8 | . . . . . . . . . 4 4 . . Insert Component 4 | . . . . . . . . . 2 2 . . Analyze 4 | . . . . . . . . . 2 2 . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 17 | . 2 6 2 2 . . . . 2 2 . 1 Full Trace Events 1 | . . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . 2 2 . . Parts Built 2 | . . . . . . . . . 2 . . . Matter 190 | . . . . . . . . . 190 . . . Time 47 | . . . . . . . . . 47 . . . Total Part Build Rating 10 | . . . . . . . . . 10 . . . Parts Repaired 1 | . . . . . . . . . . . . 1 Time 28 | . . . . . . . . . . . . 28 Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . . . . . . . 2 2 . . Part Schematics Acquired 4 | . . . . . . . . . 2 2 . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . 1 . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Total Allies 5 | . . . . . . 1 4 . . . . . Largest Group 4 | . . . . . . 1 4 4 1 . . . Highest-Rated Group 150 | . . . . . . 12 150 150 29 . . . Highest-Rated Ally 41 | . . . . . . 12 41 41 29 . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 36 | . . . . . . 7 . 28 1 . . . Total Damage 1280 | . . . . . . 76 . 1199 5 . . . Kills 9 | . . . . . . 3 . 6 . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . 2 1 1 1 . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Zionite Intel Received 6 | . . . . . . . . . 3 3 . . Branch Access 1 | . . . . . . . . . . 1 . . Emergency Access 1 | . . . . . . . . . 1 . . . Component Stockpiles 2 | . . . . . . . . . 1 1 . . Unaware Analyses 1 | . . . . . . . . . 1 . . . Active Terminals 1 | . . . . . . . . . . 1 . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Turns Passed 6849 | 62 288 904 213 505 163 351 412 374 1238 1866 147 326 Spaces Moved 5541 | 67 188 649 198 408 334 299 457 296 1160 1148 126 211 Core 262 | 43 . . . 15 . 70 . . . 134 . . Treads . | . . . . . . . . . . . . . Legs 264 | 24 188 52 . . . . . . . . . . Wheels 1373 | . . 203 30 . . . . . . 815 126 199 Hover 2899 | . . 325 168 393 334 229 457 296 590 95 . 12 Flight 743 | . . 69 . . . . . . 570 104 . . Fastest Speed 28 | 50 120 56 52 43 40 40 42 42 31 28 100 56 Average Speed 85 | 75 120 93 60 60 46 102 42 102 73 110 116 130 Slowest Speed 550 | 120 120 280 185 400 111 350 102 106 360 550 130 245 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . 1 1 . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 39 | 3 34 60 17 17 60 43 52 56 41 30 84 10 Regions Visited 12 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 3 | . 1 1 1 . . . . . . . . . Unknown Exits Taken 7 | 1 . . . 1 1 1 1 1 1 . . . Scrap Searched 3 | . . . . . 2 . 1 . . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 124 | . . 1 53 19 . . . . 2 49 . . Melee . | . . . . . . . . . . . . . Projectile 14 | . . 1 . . . . . . 2 11 . . AOE 110 | . . . 53 19 . . . . . 38 . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Total 6939 | 76 215 810 254 561 340 330 674 342 1425 1536 125 251 Wait 555 | . 4 37 . 35 . 12 212 18 81 128 . 28 Move 5526 | 66 187 648 197 407 333 298 456 295 1157 1146 125 211 Hop 2 | . . . . . . . . . 1 1 . . Pick Up 113 | 4 4 9 6 20 2 4 1 4 23 34 . 2 Fast Attach 46 | 4 . 8 2 1 . . . . 20 9 . 2 Attach 104 | 2 . 6 5 19 4 4 3 1 19 39 . 2 Detach 18 | . . . 1 . . . . . 9 8 . . Swap 50 | . . 8 8 6 . . 2 1 22 2 . 1 Drop 58 | . . 6 10 5 . . . . 32 5 . . Fire 450 | . 20 88 25 67 1 10 . 21 61 152 . 5 Melee 2 | . . . . . . . . 2 . . . . Ram 1 | . . . . 1 . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 14 | . . . . . . 2 . . . 12 . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 3 exits: *Mat / *Min / *Sto) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -5/Factory (discovered 4 exits: Upp x2 / Ext x2) -5/Waste -5/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 12) 63 | -11/Scrapyard | Entered Materials 84 | -10/Materials | Identified exit to Materials 311 | -10/Materials | Build established: Mutant 351 | -10/Materials | Entered another Materials area 351 | -9/Materials | Evolved 2 slots: Utility x2 454 | -9/Materials | Discovered new exit (range 16) 493 | -9/Materials | Identified exit to Storage 542 | -9/Materials | Discovered new exit (range 7) 556 | -9/Materials | Lost 3 parts (1n2w) 569 | -9/Materials | Identified exit to Mines 1214 | -9/Materials | Discovered new exit (range 18) 1233 | -9/Materials | Identified exit to Materials 1255 | -9/Materials | Entered another Materials area 1255 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1316 | -8/Materials | Identified exit to Factory 1384 | -8/Materials | Destroyed 11 combat bots 1468 | -8/Materials | Entered Factory 1468 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1619 | -7/Factory | Lost 10 parts (2p4n1u3w) 1625 | -7/Factory | Destroyed 8 combat bots 1792 | -7/Factory | Garrison activated, responded to threat 1834 | -7/Factory | Lost 3 parts (1p1n1w) 1913 | -7/Factory | Discovered new exit (range 11) 1965 | -7/Factory | Build established: Scavenger-Mutant 1973 | -7/Factory | Entered Lower Caves 2026 | -7/Lower Caves | Learned 4 Factory zone layouts 2027 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 2085 | -7/Lower Caves | Encountered a Warlord checkpoint 2093 | -7/Lower Caves | Lost 4 parts (2n1u1w) 2116 | -7/Lower Caves | Learned Factory trap positions 2127 | -7/Lower Caves | Discovered new exit (range 15) 2136 | -7/Lower Caves | Entered another Lower Caves area 2145 | -7/Lower Caves | Encountered a Warlord checkpoint 2175 | -7/Lower Caves | Learned Factory emergency access door positions 2475 | -7/Lower Caves | Discovered new exit (range 10) 2481 | -7/Lower Caves | Lost 3 parts (1n1u1w) 2487 | -7/Lower Caves | Entered Zion 2513 | -7/Zion | Discovered new exit (range 12) 2523 | -7/Zion | System corruption cleaned by Quarantine Array 2552 | -7/Zion | Received a visual enhancement algorithm 2611 | -7/Zion | Imprinted 2613 | -7/Zion | Declared Zion's savior 2643 | -7/Zion | Found Prototype Device 2644 | -7/Zion | Identified Phasing AFG 2899 | -7/Zion | Entered Proximity Caves 2899 | -6/Proximity Caves | Accompanied by 4 allies 3051 | -6/Proximity Caves | Learned Factory non-interactive machine intel 3195 | -6/Proximity Caves | Discovered new exit (range 14) 3221 | -6/Proximity Caves | Core integrity fell below 50% 3273 | -6/Proximity Caves | Entered Factory 3273 | -6/Factory | Accompanied by 1 ally 3273 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3275 | -6/Factory | Loaded intel: 89 trap records 3277 | -6/Factory | Loaded intel: 202 non-interactive machine locations 4048 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 4061 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 4146 | -6/Factory | Retrieved Zion intel report: Emergency Access 4205 | -6/Factory | Lost 7 parts (3n1u3w) 4428 | -6/Factory | Discovered new exit (range 10) 4473 | -6/Factory | Local fabrication network quarantined 4479 | -6/Factory | Fabricated Nuclear Pulse Thruster (x2) 4511 | -6/Factory | Entered another Factory area 4511 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4512 | -5/Factory | Identified exit to Upper Caves 4576 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 4670 | -5/Factory | Lost 11 parts (2p5n3u1w) 4893 | -5/Factory | Core integrity fell below 50% 4962 | -5/Factory | Lost 5 parts (1n2u2w) 4968 | -5/Factory | Build established: Mutant 5593 | -5/Factory | Lost 3 parts (1n2w) 5656 | -5/Factory | Lost 6 parts (2p3n1w) 5849 | -5/Factory | Lost 3 parts (1n1u1w) 5897 | -5/Factory | Retrieved Zion intel report: Branch Access 5897 | -5/Factory | Identified exit to Extension 5945 | -5/Factory | Garrison activated, responded to threat 5948 | -5/Factory | Core integrity fell below 20% 6184 | -5/Factory | Retrieved Zion intel report: Active Terminals 6292 | -5/Factory | Build established: Scavenger-Mutant 6305 | -5/Factory | Terminal network hard line cut 6377 | -5/Factory | Sucked down chute 6377 | -5/Factory | Entered Waste 6383 | -5/Waste | Spotted C-40 Crusher 6387 | -5/Waste | Spotted C-40 Crusher 6413 | -5/Waste | Spotted C-40 Crusher 6425 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6435 | -5/Waste | Spotted C-40 Crusher 6436 | -5/Waste | Spotted C-40 Crusher 6484 | -5/Waste | Spotted C-40 Crusher 6499 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6510 | -5/Waste | Discovered new exit (range 11) 6521 | -5/Waste | Identified exit to Factory 6524 | -5/Waste | Entered Factory 6724 | -5/Factory | Repaired Antigrav System 6816 | -5/Factory | Build established: Scavenger-Tank 6850 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 06829_ K-01 Serf distress signal jammed. 06837_ System corrupted: Hvy. Shock Bomb Launcher targeting data glitched. 06837_ S-27 Virus destroyed. 06838_ U-05 Engineer call for reinforcements jammed. 06838_ U-05 Engineer distress signal jammed. 06838_ Lgt. Nuclear Core destroyed. 06839_ Triggered Ambush Trap. 06839_ G-50 Soldier emerges from a hatch in the floor. 06839_ S-27 Virus emerges from a hatch in the floor. 06840_ K-01 Serf destroyed. 06840_ Acquired 20 matter. 06842_ Slug penetrates Wall. 06844_ Imp. Maneuvering Thrusters destroyed. 06844_ Hvy. Shock Bomb Launcher destroyed. 06845_ Wheel destroyed. 06845_ Penetrated by Slug. 06845_ Matter Filter destroyed. 06845_ Hvy. Phase Cannon destroyed. 06848_ System corrupted: Energy discharge (-10). 06850_ Slug penetrates Terminal. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????###+#????? | | ????????????#########?????????????????? ????? | | ????????????# ???????????????? ????? | | ????????????# ??????????????? ????? | | ????????????# ?????????????? ?????? | | ????????????# ????????????? ???????? | | ?????????##?# ?#########? #????????? | | ????????? ?# ?# ## h #????????? | | ?????????# ?# # #????????? | | ?????????# ?# # T #????????? | | ?????????# ?# @ "" #????????? | | ?????????# ?# # #????????? | | ?????????# ?# # #????????? | | ?????????# ## ?# ###+####????????? | | ?????????# ########/####?###so ###???????????????? | | ##?#+#???# ### ######## #?????????????????? | | #???# #?????????????????? | | """ #???# #?????????????????? | | """ #???# ^ """ % ! #?????????????????? | | """ #???# """ = #?????????????????? | | "" #???# """ #?????????????????? | | "" ##### ^ #?????????????????? | | + """ #######+###?????????????????? | | """ # """ %#???????????????????????????? | | """ # """ #???????????????????????????? | | """ + #???????????????????????????? | | "" # """ #???????????????????????????? | | "" # """ * #???????????????????????????? | | + """ % #???????????????????????????? | | ####### [ #???????????????????????????? | | #?????# "" %#???????????????????????????? | | #?????# ""F" #???????????????????????????? | | #?????# """ #???????????????????????????? | | #?##### #???????????????????????????? | | ####### #???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Coolant Potential 80 Energy Generation 36 Energy Capacity 350 Matter Stores 400 Matter Capacity 400 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 10 Jamming Range 14 Power Amplification 40 Armor Coverage 150 Resistance: KI 40 Resistance: TH 40 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Evasion (%) 70 Melee Accuracy 5 Matter Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Nuclear Pulse Thruster | -6/Factory | Scanalyzed Enh. Flamer | -6/Factory | Scanalyzed VTOL Module | -5/Factory | Scanalyzed Antigrav System | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nuclear Pulse Thruster | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RiotSpreadTearclaws Manual? 0 Play Time 01:30:26 Cumulative 121.0 hours Start 2021.09.27 @ 02:09:39 End 2021.09.28 @ 06:07:40 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 81 Rogue 0 Adventurer 81 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 59 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5dde2d80-325b-4762-8b0c-b0f9edfda44e