Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.05 @ 16:05:48 Player: Zaanix Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (8) 4000 Regions Visited (12) 2400 Robots Destroyed (185) 925 Value Destroyed (7645) 7645 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (1127) 1127 TOTAL SCORE: 16377 Bonus ------- High Alert Combat Kills 42 Follower Combat Kills 797 Met Imprinter 300 Was Imprinted 300 Friendly Fire -312 Cogmind --------- Core Integrity 0/1450 Matter 300/300 Energy 98/100 System Corruption 2% Temperature Cool (18) Movement Core (50) Location -2/Research Parts ------- > --- POWER (5) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ Improved Signal Interpreter Experimental Target Analyzer > --- WEAPON (4) ------- Nanosword > --- INVENTORY (5) ---- Triangulator Improved Melee Analysis Suite Nanoactuators Advanced Shield Generator Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor Light Antimatter Reactor Light Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Myomer Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Triangulator Improved Signal Interpreter 0b10 Decoder Chip [Scout] Advanced Melee Analysis Suite Experimental Target Analyzer Advanced Actuator Array Advanced Shield Generator > --- WEAPON ----------- Linear Accelerator Katana Power Sword Nanosword > --- INVENTORY -------- Small Battery Advanced Visual Processing Unit Improved Melee Analysis Suite Nanoactuators [Rating: 146] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Antigrav System Flight Unit Field Propulsion Array Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Signal Interpreter Hackware Makeshift Hacking Suite Protection Improved Medium Armor Plating Weapon Light Assault Rifle Energy Gun Tesla Rifle Energy Cannon Neutron Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Long-range Missile Launcher Special Weapon Improved Remote Datajack Impact Weapon Powered Hammer Slashing Weapon Katana Piercing Weapon Spear Build | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Res Slots Evolved 16 | . . 2 . . . 6 2 2 . . 2 2 Power 4 | . . 1 . . . 1 . 1 . . 1 . Propulsion 4 | . . . . . . 2 . 1 . . . 1 Utility 6 | . . 1 . . . 1 2 . . . 1 1 Weapon 2 | . . . . . . 2 . . . . . . Parts Attached 259 | 7 21 35 6 8 11 46 16 53 5 7 26 18 Power 42 | 1 1 9 1 1 1 6 2 9 . 2 5 4 Engine 17 | 1 . 8 1 1 . 6 . . . . . . Core 12 | . 1 1 . . 1 . 2 6 . 1 . . Reactor 13 | . . . . . . . . 3 . 1 5 4 Propulsion 54 | 2 4 10 1 . 2 7 1 11 1 2 9 4 Treads 18 | . . 8 1 . 2 7 . . . . . . Leg 23 | . 4 2 . . . . . 4 . 2 7 4 Wheel 7 | 2 . . . . . . 1 3 1 . . . Hover 3 | . . . . . . . . 3 . . . . Flight 3 | . . . . . . . . 1 . . 2 . Utility 77 | 1 10 9 1 . 1 13 9 17 2 2 5 7 Device 44 | 1 3 5 . . 1 8 7 10 . 2 2 5 Storage 11 | . 2 1 1 . . . 1 3 1 . 1 1 Processor 11 | . 2 3 . . . 1 . 1 1 . 2 1 Hackware 1 | . . . . . . 1 . . . . . . Protection 10 | . 3 . . . . 3 1 3 . . . . Artifact . | . . . . . . . . . . . . . Weapon 86 | 3 6 7 3 7 7 20 4 16 2 1 7 3 Energy Gun 6 | 2 1 . . . . . . 2 . . 1 . Energy Cannon 4 | . . . . . . . . 4 . . . . Ballistic Gun 31 | 1 2 4 2 5 4 6 1 5 . . . 1 Ballistic Cannon 14 | . 2 3 . . . 2 1 4 . . 2 . Launcher 15 | . 1 . 1 2 3 6 1 1 . . . . Special Weapon 1 | . . . . . . . 1 . . . . . Impact Weapon 2 | . . . . . . . . . 1 1 . . Slashing Weapon 12 | . . . . . . 5 . . 1 . 4 2 Piercing Weapon 1 | . . . . . . 1 . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . . . . 2 2 3 . . 2 1 Parts Lost 75 | . . 5 . . 1 5 3 27 1 5 7 21 Power 22 | . . 2 . . 1 1 1 8 . 1 2 6 Propulsion 24 | . . 2 . . . . 1 7 1 4 3 6 Utility 14 | . . . . . . 1 . 6 . . 1 6 Weapon 15 | . . 1 . . . 3 1 6 . . 1 3 Highest Loss Streak 18 | . . 5 . . 1 4 2 7 1 5 5 18 To Critical Strikes 2 | . . . . . . 1 . 1 . . . . Average Slot Usage (%) 92 | . 97 98 99 100 99 93 98 67 74 56 68 91 Engine 13 | . 1 20 22 22 16 18 11 1 . . . . Core 3 | . 12 . . . 5 . 4 8 15 6 1 . Reactor 1 | . . . . . . . . 1 . 2 5 18 Treads 15 | . . 17 22 22 21 24 21 4 . . . . Leg 4 | . 25 3 . . . . . 4 . 4 15 23 Device 11 | . 14 13 11 11 11 4 15 13 10 10 8 14 Storage 7 | . 2 13 11 11 11 6 5 5 8 8 5 . Processor 8 | . 4 6 11 11 11 6 5 5 11 10 18 18 Hackware 1 | . . . . . . 5 5 1 . . . . Protection 1 | . 5 . . . . 2 1 1 . . . . Ballistic Gun 9 | . 12 5 14 16 11 10 4 6 . . . . Ballistic Cannon 4 | . 9 16 5 . . 4 5 2 . . 2 3 Launcher 3 | . 3 . 1 5 10 3 3 . . . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 132 | 6 17 28 58 58 65 105 117 132 32 39 91 99 Greatest Support 140 | 20 20 40 43 43 43 104 100 75 22 40 105 140 Greatest Overweight (x) 6 | . . 2 1 1 1 1 1 4 2 6 1 . Average Overweight (x) . | . . . . 1 1 . . 1 1 . . . Largest Inventory Capacity 25 | 5 25 8 20 20 20 20 20 20 5 5 5 5 Average Capacity 14 | 5 5 8 14 20 20 20 20 15 5 5 5 5 Most Carried 20 | 5 7 8 8 20 20 20 20 20 5 5 5 5 Average Carried 11 | 2 4 6 7 18 17 13 15 10 3 3 4 4 Final Capacity 20 | 5 8 8 20 20 20 20 20 5 5 5 5 5 Final Carried 20 | 4 7 8 7 20 14 16 17 3 2 4 5 4 Class Distribution -------------------- 41% | Scavenger-Mutant 24% | Mutant 8% | Scavenger-Tank 6% | Scavenger-Gunner 4% | Scavenger-Skirmisher 3% | Hacker-Skirmisher 3% | Generator-Gladiator Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Skirmisher | -5/Factory Mutant | -4/Factory Scavenger-Mutant | -4/Upper Caves Mutant | -4/Upper Caves Scavenger-Mutant | -3/Research Generator-Gladiator | -2/Research Resources | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -2 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Res Matter Collected 6304 | 252 667 1057 146 103 284 1400 529 836 385 129 341 175 Remotely . | . . . . . . . . . . . . . Salvage Created 7126 | 32 658 1378 120 . 300 759 586 1320 145 200 882 746 Parts 391 | 2 41 100 10 . 3 40 33 82 2 6 30 42 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 26 | . . . . 3 17 . . . . 6 . . Prevented 8 | . . . . . 6 . . . 2 . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Res Combat Hostiles Destroyed 158 | 1 17 39 7 . 5 20 13 29 2 3 11 11 Melee 31 | . . . . . . 4 2 1 . 3 10 11 Guns 55 | 1 9 14 1 . . 12 2 16 . . . . Cannons 53 | . 4 25 6 . . . 8 10 . . . . AOE 16 | . 4 . . . 5 4 1 2 . . . . Classes Destroyed 13 | 1 5 1 1 . . 2 1 . . . 2 . Worker 11 | . 1 2 . . . 2 1 4 . . 1 . Builder 5 | . 1 1 . . . 1 . 2 . . . . Tunneler 1 | . . . . . . . . . . . 1 . Recycler 1 | . 1 . . . . . . . . . . . Watcher 9 | . 3 4 . . . 1 . . . . . 1 Swarmer 41 | . 6 10 4 . . 9 . 8 . . . 4 Grunt 65 | 1 11 19 2 . 5 6 2 4 . 2 9 4 Brawler 4 | . . . 1 . . 2 1 . . . . . Duelist 3 | . . . . . . 2 . . . 1 . . Sentry 13 | . . 10 . . . . 2 . . . . 1 Hunter 8 | . . . . . . 1 1 4 2 . . . Programmer 24 | . . . . . . . 7 13 . . 2 2 Z-Courier 1 | . . . . . . . . . . . 1 . Best Kill Streak 8 | 1 4 8 4 . 2 7 3 5 2 2 6 5 Combat Bots Only 7 | 1 3 7 4 . 2 6 3 5 2 2 5 5 Max Kills in Single Turn 3 | 1 3 1 1 . 2 3 1 2 1 1 1 1 Gunslinging 1 | . . . . . . . . 1 . . . . Exploded 2 | . 2 . . . 2 2 1 1 . . . . Melee 1 | . . . . . . 1 1 1 . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -2 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Res Hostile Shots Fired 1428 | 2 53 258 35 . 55 165 94 347 32 41 108 238 Missed 397 | . 17 79 15 . 15 51 27 90 9 9 26 59 Damage Taken 13947 | 16 288 1491 142 . 478 1609 1128 3331 308 767 1031 3358 Core 3368 | 16 44 285 8 . 48 196 173 424 40 488 195 1451 Absorbed by Shields 1073 | . . 73 . . . 169 47 218 . . 291 275 Ignored by Resistances 4238 | 5 89 472 45 . 138 493 321 1008 88 212 381 986 Regen/Repaired (Parts) 154 | . . 41 . . . 113 . . . . . . Core Remaining (%) 63 | 93 76 . . . 14 76 82 . . 17 85 . Volleys Fired 394 | 2 62 107 16 3 17 61 30 88 . . 7 1 Largest 4 | 2 2 2 2 2 2 4 3 4 . . 1 1 Hottest 163 | 60 70 74 74 40 64 152 131 163 . . 66 30 Shots Fired 735 | 3 107 202 32 5 31 118 68 161 . . 7 1 Gun 442 | 3 87 72 9 5 21 104 30 110 . . . 1 Cannon 267 | . 16 130 23 . . 8 35 48 . . 7 . Launcher 26 | . 4 . . . 10 6 3 3 . . . . Special . | . . . . . . . . . . . . . Kinetic 681 | 2 93 202 32 5 21 112 65 141 . . 7 1 Thermal 17 | . 8 . . . . . . 9 . . . . Explosive 26 | . 4 . . . 10 6 3 3 . . . . Electromagnetic 11 | 1 2 . . . . . . 8 . . . . Robot Hit Streak 26 | 2 14 17 4 . 12 13 24 26 . . 12 . Robot Miss Streak 5 | . 3 3 2 . 3 3 4 5 . . . 1 Penetration Max 1 | . . . . . . 1 1 1 . . . . Secondary Targets 7 | . 1 2 . . . 1 . 3 . . . . Max Gunslinging Chain 1 | . 1 1 . . . 1 . 1 . . . . Shots Hit Robots 674 | 2 70 144 18 . 26 90 59 125 5 20 60 55 Core Hits 315 | 1 33 56 8 . 24 61 30 54 1 8 19 20 Critical Kills 1 | . 1 . . . . . . . . . . . Critical Parts Destroyed 12 | . . . . . . 1 . 4 3 . 4 . Critical Strikes 52 | . 1 4 . . . 3 3 7 3 3 16 12 Destroy 6 | . 1 . . . . 1 . 4 . . . . Blast 12 | . . 4 . . . 1 3 3 . . 1 . Smash 7 | . . . . . . . . . 3 . 4 . Sever 27 | . . . . . . 1 . . . 3 11 12 Melee Attacks 173 | . . . . . . 12 9 5 5 20 60 62 Impact 18 | . . . . . . . . . 5 2 11 . Slashing 141 | . . . . . . 12 . . . 18 49 62 Piercing 14 | . . . . . . . 9 5 . . . . Sneak Attacks 2 | . . . . . . . . . . . 2 . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 22 | . . . . . . . . . . 2 11 9 Damage Inflicted 20435 | 25 1023 2438 298 . 1029 2821 2457 4164 173 520 2635 2852 Guns 5873 | 25 665 850 56 . 264 1500 615 1898 . . . . Cannons 5157 | . 104 1587 242 . . 195 1053 1746 . . 230 . Explosions 2779 | . 254 . . . 765 780 577 403 . . . . Melee 6575 | . . . . . . 346 212 67 173 520 2405 2852 Ramming 51 | . . 1 . . . . . 50 . . . . Kinetic 10645 | 10 677 2437 298 . 264 1695 1668 3366 . . 230 . Thermal 414 | . 68 . . . . . . 346 . . . . Explosive 2665 | . 254 . . . 765 780 577 289 . . . . Electromagnetic 85 | 15 24 . . . . . . 46 . . . . Impact 731 | . . . . . . . . . 173 61 497 . Slashing 5565 | . . . . . . 346 . . . 459 1908 2852 Piercing 279 | . . . . . . . 212 67 . . . . Highest Corruption 17 | . 3 . . . . 14 6 17 17 17 7 2 Average Corruption 10 | . 2 . . . . 13 2 12 17 17 6 1 Corruption Purged 6 | . . . . . . . 6 . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 213 | . 19 . . . . 94 9 39 24 11 15 2 Message Errors 50 | . 6 . . . . 24 2 8 6 1 3 . Matter Fused 47 | . 3 . . . . 17 1 8 9 5 4 . Heat Flow Errors 17 | . . . . . . 5 1 6 2 . 3 . Energy Discharges 25 | . 1 . . . . 14 2 5 . 1 2 . Parts Rejected 4 | . 1 . . . . 1 . 1 . 1 . . Parts Fused 3 | . 1 . . . . 1 . . . . 1 . Data Loss (minor) 28 | . 1 . . . . 9 2 5 6 1 2 2 Data Loss (major) 12 | . . . . . . 9 . . 1 2 . . Misfires 14 | . 4 . . . . 5 1 4 . . . . Alerts 3 | . 1 . . . . 2 . . . . . . Misdirections 4 | . . . . . . 4 . . . . . . Weapon Failures 6 | . 1 . . . . 3 . 2 . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 917 | . 32 6 . . . . 79 253 129 8 347 63 Projectiles 322 | . . 6 . . . . 79 237 . . . . Explosions 48 | . 32 . . . . . . 16 . . . . Melee 547 | . . . . . . . . . 129 8 347 63 Knockbacks 50 | . 1 16 2 . . 3 6 15 1 . 6 . Impact 7 | . . . . . . . . . 1 . 6 . Kinetic 42 | . 1 16 2 . . 3 6 14 . . . . Secondary 1 | . . . . . . . . 1 . . . . Self-Inflicted Damage 74 | . . . . . . . . 74 . . . . Shots 3 | . . . . . . . . 3 . . . . Rammed 3 | . . 1 . . 1 . . 1 . . . . Targets Rammed 10 | . . 1 . . 1 . . 8 . . . . Kicked 7 | . . . . . . . . 7 . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 504 | 26 9 23 16 . 14 252 389 487 235 . 233 504 Average Temperature 124 | 13 9 5 4 . 5 60 137 164 116 . 95 250 Received Heat Transfer 3501 | 12 165 612 42 . 189 353 162 231 . 51 240 1444 Effects 30 | . . . . . . . 4 26 . . . . Shutdowns 13 | . . . . . . . 2 11 . . . . Energy Bleed 3 | . . . . . . . 2 1 . . . . Interference 8 | . . . . . . . . 8 . . . . Short Circuit 4 | . . . . . . . . 4 . . . . Damage (minor) 2 | . . . . . . . . 2 . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 5 | . . . . . . . . . 3 . 2 . Impact Corruptions 9 | . . . . . . . . . 4 . 5 . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . 1 . . . 1 . Heat Transferred 200 | . 150 . . . . . . 50 . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Res Peak Influence 503 | 20 220 503 251 . . 337 203 392 . . 168 283 Initial 74 | . 11 15 74 . . 11 58 37 . . 23 46 Average 153 | 3 77 290 201 . . 139 81 168 . . 61 129 Maximum Alert Level 2 | . 1 2 1 . . 1 1 1 . . . 1 Low Security (%) 67 | 100 96 21 44 . . 78 92 47 . . 100 77 Level 1 30 | . 3 64 55 . . 21 7 52 . . . 22 Level 2 2 | . . 14 . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 40 | . 4 9 . . . 10 4 8 . . 3 2 Investigation 13 | . 4 4 . . . 2 1 1 . . 1 . Extermination 13 | . . . . . . 3 3 5 . . 1 1 Reinforcement 11 | . . 5 . . . 2 . 2 . . 1 1 Assault . | . . . . . . . . . . . . . Garrison 3 | . . . . . . 3 . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . 2 . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -2 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Res Distress Signals 7 | . . 2 . . . . . 1 . . . 4 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 223 | 1 22 50 7 . 14 37 14 35 2 3 14 24 Peak Tracking Total 9 | 1 3 8 4 . 5 4 4 5 2 3 5 9 Tactical Retreats 9 | . . 2 . . . 2 . 1 . . 1 3 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Res Traps Triggered 7 | . 3 2 . . . . 1 1 . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -2 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Res Machines Disabled 17 | . 2 2 . . . 6 2 5 . . . . Max in Single Turn 3 | . 1 1 . . . 1 1 3 . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -2 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Res Machines Accessed 31 | . 9 9 . . . 7 4 1 . . 1 . Terminals 16 | . 6 6 . . . 1 1 1 . . 1 . Fabricators 1 | . . . . . . 1 . . . . . . Repair Stations 3 | . 1 1 . . . 1 . . . . . . Recycling Units 4 | . 2 . . . . 1 1 . . . . . Scanalyzers 5 | . . 2 . . . 2 1 . . . . . Garrison Access 2 | . . . . . . 1 1 . . . . . Total Hacks 74 | . 25 26 . . . 14 7 1 . . 1 . Successful 52 | . 19 18 . . . 10 3 1 . . 1 . Failed 22 | . 6 8 . . . 4 4 . . . . . Catastrophic 2 | . . 2 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 15 | . . . . 1 . 1 5 1 . . 5 2 Terminals 32 | . 14 14 . . . 1 1 1 . . 1 . Fabricators 3 | . . . . . . 3 . . . . . . Repair Stations 14 | . 4 5 . . . 5 . . . . . . Recycling Units 9 | . 7 . . . . 1 1 . . . . . Scanalyzers 12 | . . 7 . . . 2 3 . . . . . Garrison Access 4 | . . . . . . 2 2 . . . . . Terminal Hacks 21 | . 11 6 . . . 1 1 1 . . 1 . Record 8 | . 7 1 . . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . Open DSF 4 | . . . . . . 1 1 1 . . 1 . Emergency Access Points 1 | . 1 . . . . . . . . . . . Terminal Index 1 | . . 1 . . . . . . . . . . Locate Traps 1 | . . 1 . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . . Investigation Status 1 | . . 1 . . . . . . . . . . Recall Investigation 1 | . . 1 . . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . . Fabricator Hacks 2 | . . . . . . 2 . . . . . . Load Schematic 1 | . . . . . . 1 . . . . . . Build 1 | . . . . . . 1 . . . . . . Repair Station Hacks 11 | . 2 5 . . . 4 . . . . . . Scan Component 5 | . 1 2 . . . 2 . . . . . . Repair 5 | . 1 2 . . . 2 . . . . . . Refit 1 | . . 1 . . . . . . . . . . Recycling Unit Hacks 8 | . 6 . . . . 1 1 . . . . . Recycle Component 2 | . 2 . . . . . . . . . . . Process 3 | . 3 . . . . . . . . . . . Report Inventory 3 | . 1 . . . . 1 1 . . . . . Scanalyzer 9 | . . 7 . . . 1 1 . . . . . Insert Component 6 | . . 4 . . . 1 1 . . . . . Analyze 3 | . . 3 . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . Unlock Access 1 | . . . . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 23 | . 7 8 . . . 3 4 . . . 1 . Full Trace Events 12 | . 4 5 . . . 2 . . . . 1 . Feedback Events 1 | . 1 . . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . 4 . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 18 | . . 3 . 15 . . . . . . . . Parts Built 2 | . . . . . . 2 . . . . . . Authchips . | . . . . . . . . . . . . . Time 84 | . . . . . . 84 . . . . . . Total Part Build Rating 8 | . . . . . . 8 . . . . . . Parts Repaired 4 | . . 2 . . . 2 . . . . . . Time 172 | . 38 58 . . . 76 . . . . . . Parts Recycled 2 | . 2 . . . . . . . . . . . Recycled Matter 199 | . 199 . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 4 | . . 3 . . . . 1 . . . . . Part Schematics Acquired 3 | . . 3 . . . . . . . . . . Parts Damaged 2 | . . 1 . . . . 1 . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -2 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Res Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -2 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Res Total Allies 7 | . . . . 4 . 2 . . . . 1 . Largest Group 4 | . . . . 4 4 2 1 . . . 1 . Highest-Rated Group 192 | . . . . 155 155 192 96 . . . 29 . Highest-Rated Ally 96 | . . . . 41 41 96 96 . . . 29 . Zionite Dispatches 2 | . . . . . . . 1 . . . 1 . Recon 1 | . . . . . . . 1 . . . . . Melee Resupply 1 | . . . . . . . . . . . 1 . Total Orders . | . . . . . . . . . . . . . Ally Attacks 96 | . . . . . 50 43 3 . . . . . Total Damage 2978 | . . . . . 1260 1624 94 . . . . . Kills 25 | . . . . . 11 14 . . . . . . Allies Corrupted 1 | . . . . . 1 . . . . . . . Allies Melted 1 | . . . . . . . 1 . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Res Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . 1 1 . . . 1 . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Decoded 0b10 Intel 24 | . . . . . . . . . . . 15 9 Traps 11 | . . . . . . . . . . . 9 2 Emergency Access 12 | . . . . . . . . . . . 6 6 Garrisons 1 | . . . . . . . . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -2 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Res Turns Passed 16030 | 69 1333 2171 447 3010 1453 2394 1597 1539 539 213 712 553 Spaces Moved 7774 | 67 951 1091 194 1236 573 1028 642 697 457 123 409 306 Core 38 | 21 . 7 . . . . . . . 10 . . Treads 4760 | . . 918 194 1236 573 1028 642 169 . . . . Legs 2007 | . 845 166 . . . . . 209 . 72 409 306 Wheels 881 | 46 106 . . . . . . 256 433 40 . . Hover 87 | . . . . . . . . 63 24 . . . Flight 1 | . . . . . . . . . . 1 . . Fastest Speed 50 | 50 80 120 160 240 240 158 158 95 110 110 120 120 Average Speed 178 | 70 115 161 201 240 241 200 225 167 110 123 126 120 Slowest Speed 350 | 80 120 190 240 240 245 245 238 330 121 350 190 120 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 42 | 5 99 90 54 88 84 22 10 13 49 17 8 10 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 2 | . . . . 2 . . . . . . . . Known Exits Taken 11 | . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . Scrap Searched 9 | . . . . 5 1 . . . 2 1 . . Spaces Dug 4 | . . . . . . 4 . . . . . . Terrain Destroyed 284 | . 30 3 2 . 65 69 42 73 . . . . Melee . | . . . . . . . . . . . . . Projectile 25 | . . 3 2 . . 3 6 11 . . . . AOE 257 | . 30 . . . 65 66 36 60 . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -2 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Res Res Total 9108 | 86 1101 1316 223 1278 609 1253 722 920 485 157 531 427 Wait 36 | . 2 . . 6 . . . 1 6 . 1 20 Move 7762 | 66 950 1090 193 1235 572 1027 641 696 456 122 408 306 Hop . | . . . . . . . . . . . . . Pick Up 284 | 10 37 45 3 18 2 57 13 36 7 8 30 18 Fast Attach . | . . . . . . . . . . . . . Attach 220 | 7 19 34 4 3 3 34 14 50 5 7 25 15 Detach 39 | 1 . 3 1 2 . 10 5 9 1 1 4 2 Swap 39 | . 2 1 2 5 8 12 2 3 . . 1 3 Drop 185 | . 29 35 4 6 6 40 8 24 5 1 11 16 Fire 394 | 2 62 107 16 3 17 61 30 88 . . 7 1 Melee 139 | . . . . . . 12 9 5 5 18 44 46 Ram 1 | . . . . . . . . 1 . . . . Kick 7 | . . . . . . . . 7 . . . . Crush 2 | . . 1 . . 1 . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 2 exits: *Mat / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / Low / Gar) -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -3/Research -2/Research History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 52 | -11/Scrapyard | Discovered new exit (range 8) 70 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 634 | -10/Materials | Discovered new exit (range 6) 641 | -10/Materials | Identified exit to Materials 673 | -10/Materials | Discovered new exit (range 14) 878 | -10/Materials | Discovered exit to Materials (range 3) 1078 | -10/Materials | Discovered exit to Materials (range 13) 1403 | -10/Materials | Entered another Materials area 1403 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1838 | -9/Materials | Build established: Scavenger-Mutant 1898 | -9/Materials | Discovered new exit (range 9) 2111 | -9/Materials | Core integrity fell below 50% 2126 | -9/Materials | Lost 5 parts (2p2n1w) 2131 | -9/Materials | Destroyed 7 combat bots 2317 | -9/Materials | Repaired Lgt. Treads 2349 | -9/Materials | Repaired Hvy. Assault Rifle? 2802 | -9/Materials | Discovered new exit (range 13) 2888 | -9/Materials | Identified exit to Materials 3241 | -9/Materials | Discovered exit to Materials (range 16) 3382 | -9/Materials | Discovered new exit (range 12) 3572 | -9/Materials | Identified exit to Mines 3574 | -9/Materials | Entered Mines 3721 | -9/Mines | Discovered exit to Materials (range 9) 3939 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4013 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4019 | -9/Mines | Identified exit to Zion 4021 | -9/Mines | Entered Zion 4168 | -7/Zion | Found Prototype Launcher 4220 | -7/Zion | Found Prototype Launcher 4355 | -7/Zion | Learned location of Quarantine (-2) 4769 | -7/Zion | Build established: Mutant 4802 | -7/Zion | Learned location of Warlord (-5) 5008 | -7/Zion | Received a visual enhancement algorithm 5121 | -7/Zion | Given A8's code to call for help 5545 | -7/Zion | Learned 4 Factory zone layouts 5639 | -7/Zion | Found CR-A16's Pointy Stick 5752 | -7/Zion | Build established: Scavenger-Mutant 5888 | -7/Zion | Given the Hacking Drone Bay 5894 | -7/Zion | Found Prototype Device 6143 | -7/Zion | Imprinted 6146 | -7/Zion | Declared Zion's savior 7002 | -7/Zion | Discovered new exit (range 11) 7029 | -7/Zion | Identified exit to Proximity Caves 7031 | -7/Zion | Entered Proximity Caves 7031 | -6/Proximity Caves | Accompanied by 4 allies 7684 | -6/Proximity Caves | Build established: Mutant 7743 | -6/Proximity Caves | Spotted B-75 Beast 7757 | -6/Proximity Caves | Allies destroyed B-75 Beast 7758 | -6/Proximity Caves | Core integrity fell below 20% 7791 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 8295 | -6/Proximity Caves | Build established: Scavenger-Mutant 8355 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8475 | -6/Proximity Caves | Discovered new exit (range 4) 8482 | -6/Proximity Caves | Identified exit to Factory 8484 | -6/Proximity Caves | Entered Factory 8484 | -6/Factory | Accompanied by 1 ally 8484 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x1, Weapon x2 8485 | -6/Factory | Identified exit to Lower Caves 8663 | -6/Factory | Garrison activated, responded to threat 8715 | -6/Factory | Fabricated Med. Treads (x2) 8758 | -6/Factory | Identified exit to Garrison 8773 | -6/Factory | System corruption reached 10% 8776 | -6/Factory | Identified Hacking Drone Bay 8797 | -6/Factory | Identified Gui. Missile Launcher 8803 | -6/Factory | Lost 4 parts (1p1u2w) 9364 | -6/Factory | Enhanced Grunt warped into view, answering call for help 9365 | -6/Factory | Enhanced Grunt warped into view, answering call for help 9432 | -6/Factory | Build established: Scavenger-Tank 9934 | -6/Factory | Build established: Scavenger-Gunner 10113 | -6/Factory | Terminal network hard line cut 10216 | -6/Factory | Repaired Weapon Cycler 10248 | -6/Factory | Repaired Autogun? 10600 | -6/Factory | Discovered new exit (range 6) 10609 | -6/Factory | Identified exit to Factory 10720 | -6/Factory | Build established: Scavenger-Tank 10878 | -6/Factory | Entered another Factory area 10878 | -5/Factory | Accompanied by 1 ally 10878 | -5/Factory | Evolved 2 slots: Utility x2 11084 | -5/Factory | Zion Recon squad teleported in 11286 | -5/Factory | Discovered new exit (range 12) 11315 | -5/Factory | Identified exit to Factory 11419 | -5/Factory | Build established: Scavenger-Skirmisher 12475 | -5/Factory | Entered another Factory area 12475 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 12502 | -4/Factory | Build established: Hacker-Skirmisher 13002 | -4/Factory | Lost 5 parts (1p3n1u) 13279 | -4/Factory | Spotted B-86 Titan 13284 | -4/Factory | System corruption reached 10% 13330 | -4/Factory | Lost 7 parts (3p1n1u2w) 13519 | -4/Factory | Lost 6 parts (1p1n2u2w) 13625 | -4/Factory | Lost 4 parts (2n2u) 13934 | -4/Factory | Build established: Mutant 13938 | -4/Factory | Discovered new exit (range 9) 14012 | -4/Factory | Identified exit to Upper Caves 14014 | -4/Factory | Entered Upper Caves 14254 | -4/Upper Caves | Discovered new exit (range 8) 14262 | -4/Upper Caves | Identified exit to Upper Caves 14278 | -4/Upper Caves | Learned Research garrison access intel 14289 | -4/Upper Caves | Build established: Scavenger-Mutant 14553 | -4/Upper Caves | Entered another Upper Caves area 14553 | -4/Upper Caves | Spotted B-86 Titan 14594 | -4/Upper Caves | Discovered new exit (range 9) 14612 | -4/Upper Caves | Core integrity fell below 50% 14644 | -4/Upper Caves | Core integrity fell below 20% 14660 | -4/Upper Caves | Lost 5 parts (1p4n) 14699 | -4/Upper Caves | Identified exit to Research 14766 | -4/Upper Caves | Entered Research 14766 | -3/Research | Evolved 2 slots: Power x1, Utility x1 14767 | -3/Research | Loaded intel: 4 garrison access locations 14778 | -3/Research | Found Prototype Processor 14781 | -3/Research | Identified Exp. Target Analyzer 14782 | -3/Research | Found Exp. Target Analyzer 14813 | -3/Research | Spotted B-86 Titan 14843 | -3/Research | Identified exit to DSF 14913 | -3/Research | Build established: Mutant 15144 | -3/Research | Lost 5 parts (2p1n1u1w) 15275 | -3/Research | Discovered new exit (range 12) 15277 | -3/Research | Zion Melee Resupply teleported in 15332 | -3/Research | Found Prototype Slashing Weapon 15333 | -3/Research | Identified Nanosword 15475 | -3/Research | Identified exit to Research 15478 | -3/Research | Entered another Research area 15478 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 15665 | -2/Research | Found Prototype Device 15672 | -2/Research | Identified Exp. Force Field 15714 | -2/Research | Build established: Generator-Gladiator 15927 | -2/Research | Lost 3 parts (2p1w) 15951 | -2/Research | Spotted B-90 Cyclops 16012 | -2/Research | Core integrity fell below 50% 16023 | -2/Research | Core integrity fell below 20% 16031 | -2/Research | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- U-05 Engineer destroyed. K-01 Serf collects debris. Critical hit (Burn: +37). Critical hit (Meltdown: +320). K-01 Serf collects debris. Destroyed Imp. Dynamic Insulation System. K-01 Serf collects debris. Critical hit (Meltdown: +320). B-90 Cyclops Unknown Reactor severed. R-10 Processor collects Hvy. Machine Gun. K-01 Serf collects debris. Adv. Visual Processing Unit destroyed. K-01 Serf collects debris. B-90 Cyclops exits siege mode. R-10 Processor collects Xenon Bombardment Thruster. K-01 Serf collects debris. [Achievement: First Step to Greatness] [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????# #????????????+ ?????????? | | ?????????????# #?????????????? ?????????? | | ????????##########+####??????????????????????????? | | ????????# #???????????????????????????? | | ????????# * #???????????????????????????? | | ????????# #????????????????? #????????? | | ????????# ############### #????????? | | ????????# """" # +????????? | | ????????# """" = + #????????? | | ????????# """" # #????????? | | ????????# """" # #????????? | | ????????# ####+###############????????? | | ????????# ## #?????????????????? | | ????????# = ## #?????????????????? | | ????????# ## #?????????????????? | | ????????############### = #?????????????????? | | ?????????# #?????# #?????????????????? | | ?????????# #?????# !! #?????????????????? | | ?????????# #?????# !! #?????????????????? | | ?????????# #?????# ! #??+##????????????? | | ?????????# #?????# #? #????????????? | | ?????????# [% #######u######## #????????????? | | ????????#####k####### #????????????? | | ????????# g #????????????? | | ????????# % g k #????????????? | | ????????# g=@BB #????????????? | | ????????# R %!%BB t #????????????? | | ????????# ########+######### #????????????? | | ????????# #?##?# =] #?????? #????????????? | | ????? #????# == #???????? ???????????? | | ? * #????# #?????????? ?????????? | | #????# #?????????????????????? | | """ """" #????# #??????^??????????????? | | ""F"" """" #????# #?????????????????????? | | ?" "" """" #????########?????^???????????????? | | """" #?????????????????????????????????? | | ? ?????????????????????????????????? | | ??? ?????????????????????????????????? | | ! ???? ?????????????????????????????????? | | ????? ?????????????????????????????????? | | #????????##+####?????????????????????????????????? | | ??????????" ?????????????????????????????????????? | | ??????????" ?????????????????????????????????????? | | ?????????? ?????????????????????????????????????? | | ?????????? ?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Energy Generation 93 Energy Capacity 955 Matter Stores 583 Matter Capacity 600 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 375 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 33 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 8 Target Analysis 10 Recoil Reduction 4 Matter Filtering 50 Kinecelleration 40 Offensive Hacking 21 Item Schematics ----------------- Adv. Beam Cannon | -9/Materials | Scanalyzed Signal Interpreter | -9/Materials | Scanalyzed Missile Launcher | -9/Materials | Scanalyzed Imp. Cryofiber Web | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Med. Treads | -7/Zion | Archive Mak. Hover Unit | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Disruptor Cannon | -7/Zion | Archive Imp. Coolant Injector | -7/Zion | Archive Mak. Light Armor Plating | -7/Zion | Archive Coil Gun | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Great Axe | -7/Zion | Archive Mak. Axe | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive S-27 Virus | -7/Zion | Archive K-01 Serf | -7/Zion | Archive C-57 Dissector | -7/Zion | Archive Fabricated ------------ Med. Treads | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Backstab Crack Shot Dangerous Findings First Step to Greatness GoHome() Help From High Places I Spy I'm Back, Baby! Just What I Needed Knowing Is Half The Battle Loot Pinata Made in Tau Ceti IV Maybe Next Time I'll Detach My Launcher More Power To You One Hack Too Far Oops Part-time Mechanic Party Time Please Form A Line Remodeling Respectable Loadout Risk Taker Robot Respite Safety First Serviceable Loadout Shopping List Storm Trooper System Compromised The One Tourist Troublemaker Uninvited Guest Universal Adapter Challenges ------------ None Game ------ Seed TitaniumShadeRouter Manual? 0 Play Time 03:41:49 Cumulative 3.6 hours Start 2024.04.05 @ 12:05:52 End 2024.04.05 @ 16:05:48 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 11 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: dc18580e-d288-4ddb-b844-7479a548621c