Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.16 @ 18:15:16 Player: supraman Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (4) 800 Robots Destroyed (74) 370 Value Destroyed (3235) 3235 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (524) 524 TOTAL SCORE: 7469 Bonus ------- High Alert Combat Kills 666 Friendly Fire -142 Cogmind --------- Core Integrity 0/1000 Matter 170/300 Energy 600/600 System Corruption 19% Temperature Warm (190) Movement Rolling (105) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- Enhanced Fission Core Enhanced Fission Core > --- PROPULSION (5) --- Armored Wheel Armored Wheel > --- UTILITY (6) ------ Improved Target Analyzer > --- WEAPON (4) ------- Enhanced Gauss Cannon > --- INVENTORY (5) ---- Angular Momentum Engine Angular Momentum Engine High-capacity Matter Pod (0) Drone Bay (2/2) Plasma Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Fission Core > --- PROPULSION ------- Light Treads Light Treads Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Improved Coolant Injector Small Storage Unit Energy Well Advanced Drone Bay > --- WEAPON ----------- Compact Ion Cannon Mass Driver Smartbomb Launcher > --- INVENTORY -------- Light Angular Momentum Engine Medium Treads Aluminum Leg High-capacity Matter Pod Improved Shield Generator Autogun Autogun Battle Cannon [Rating: 79] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Flexi-carbon Leg Treads Light Treads Leg Flexi-carbon Leg Wheel Armored Wheel Utility Small Storage Unit Device Improved Coolant Injector Storage Small Storage Unit Processor Improved Target Analyzer Protection Improved Medium Armor Plating Weapon Compact Ion Cannon Energy Gun Plasma Rifle Energy Cannon Compact Ion Cannon Ballistic Gun Autogun Ballistic Cannon Battle Cannon Launcher Grenade Launcher Impact Weapon Heavy Mace Build | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Rec Fac Slots Evolved 10 | . . . . 10 Power 1 | . . . . 1 Propulsion 3 | . . . . 3 Utility 4 | . . . . 4 Weapon 2 | . . . . 2 Parts Attached 90 | 7 1 11 2 69 Power 17 | 1 . 1 . 15 Engine 10 | 1 . 1 . 8 Core 6 | . . . . 6 Reactor 1 | . . . . 1 Propulsion 25 | 2 . 2 2 19 Treads 6 | . . . 2 4 Leg 13 | 2 . 2 . 9 Wheel 6 | . . . . 6 Hover . | . . . . . Flight . | . . . . . Utility 24 | 2 1 3 . 18 Device 17 | 1 1 2 . 13 Storage 5 | 1 . 1 . 3 Processor 1 | . . . . 1 Hackware . | . . . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 24 | 2 . 5 . 17 Energy Gun 5 | . . . . 5 Energy Cannon 3 | . . 1 . 2 Ballistic Gun 8 | 2 . 1 . 5 Ballistic Cannon 4 | . . 2 . 2 Launcher 3 | . . 1 . 2 Special Weapon . | . . . . . Impact Weapon 1 | . . . . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . . 2 Parts Lost 45 | . . 2 . 43 Power 7 | . . . . 7 Propulsion 17 | . . 1 . 16 Utility 11 | . . 1 . 10 Weapon 10 | . . . . 10 Highest Loss Streak 20 | . . 1 . 20 To Critical Strikes 2 | . . . . 2 Average Backups 6 | 3 6 7 7 5 Power 1 | . 1 1 1 1 Propulsion 2 | 1 2 2 2 1 Utility 1 | . . 1 1 1 Weapon 2 | . 1 3 3 1 Tool/Special . | . . . . . Unused Backups 8 | . . 3 . 5 Power 4 | . . 1 . 3 Propulsion . | . . . . . Utility 1 | . . . . 1 Weapon 3 | . . 2 . 1 Tool/Special . | . . . . . Average Slot Usage (%) 88 | . 100 100 100 81 Engine 8 | . 14 14 14 5 Core 2 | . . . . 4 Treads 9 | . . . 26 11 Leg 14 | . 28 28 1 8 Wheel 2 | . . . . 4 Device 13 | . 14 12 14 13 Storage 12 | . 14 15 14 10 Energy Gun 1 | . . . . 2 Energy Cannon 3 | . . . 13 4 Ballistic Gun 9 | . 28 20 . 4 Ballistic Cannon 5 | . . 7 14 3 Peak Build Rating 79 | 7 7 12 12 79 Average Rating 37 | 5 7 9 12 55 On Entrance 7 | . 7 7 12 12 Naked Turns 57 | . . . . 57 Heaviest Build 60 | 14 14 19 22 60 Greatest Support 98 | 20 20 20 40 98 Greatest Overweight (x) 4 | 1 . . . 4 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 7 Most Carried 8 | 4 8 8 8 8 Average Carried 6 | 3 6 7 7 6 Final Capacity 8 | 8 8 8 8 5 Final Carried 8 | 4 8 8 8 5 Class Distribution -------------------- 49% | Mutant 22% | Scavenger-Tank 10% | Scavenger-Gunner 9% | Gunner 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -7/Recycling Scavenger-Tank | -5/Factory Resources | -11 -10 -10 -7 -5 ----------- Run | Yrd Mat Sub Rec Fac Matter Collected 2808 | 302 42 428 164 1872 Remotely . | . . . . . Salvage Created 3038 | 146 . 243 65 2584 Parts 133 | 7 . 21 3 102 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 25 | . . 25 . . Prevented . | . . . . . Kills | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Rec Fac Combat Hostiles Destroyed 62 | . . 10 1 51 Melee 1 | . . . . 1 Guns 21 | . . 3 . 18 Cannons 24 | . . 2 . 22 AOE 14 | . . 5 . 9 Classes Destroyed 17 | 2 . 4 1 10 Worker 4 | . . . . 4 Builder 1 | . . . . 1 Tunneler 2 | 2 . . . . Recycler 1 | 1 . . . . Mechanic 1 | . . . . 1 Turret 1 | . . 1 . . Watcher 1 | . . . . 1 Swarmer 17 | . . 4 . 13 Grunt 18 | . . . . 18 Brawler 8 | . . . . 8 Duelist 2 | . . . . 2 Protector 1 | . . . . 1 Sentry 2 | . . . 1 1 Hunter 1 | . . . . 1 Programmer 7 | . . . . 7 Subdweller 6 | . . 6 . . Federalist 1 | . . 1 . . Best Kill Streak 10 | 3 . 7 1 10 Combat Bots Only 9 | . . 6 1 9 Max Kills in Single Turn 5 | 1 . 2 1 5 Gunslinging . | . . . . . Exploded 5 | . . 2 . 5 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -7 -5 -------- Run | Yrd Mat Sub Rec Fac Hostile Shots Fired 518 | . . 18 27 473 Missed 146 | . . 4 13 129 Hits 372 | . . 14 14 344 Melee 27 | . . . . 27 Projectile 345 | . . 14 14 317 AOE 1 | . . 1 . . Critical Strikes 33 | . . . . 33 Damage Taken 7861 | . . 555 126 7180 Core 1199 | . . 165 17 1017 Absorbed by Shields 427 | . . . . 427 Core Remaining (%) 63 | 100 . . 27 . Volleys Fired 229 | 8 . 28 3 190 Largest 4 | 2 . 2 2 4 Hottest 263 | 40 . 63 113 263 Shots Fired 525 | 16 . 49 6 454 Gun 271 | 16 . 24 2 229 Cannon 238 | . . 17 4 217 Launcher 16 | . . 8 . 8 Special . | . . . . . Kinetic 324 | 16 . 41 5 262 Thermal 182 | . . . 1 181 Explosive 11 | . . 8 . 3 Electromagnetic 8 | . . . . 8 Robot Hit Streak 16 | 6 . 7 4 16 Robot Miss Streak 8 | 1 . 2 3 8 Penetration Max 1 | . . . . 1 Secondary Targets 1 | . . 1 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 319 | 12 . 32 2 273 Core Hits 155 | 5 . 17 1 132 Critical Kills 5 | 2 . . 1 2 Critical Parts Destroyed 2 | . . . . 2 Critical Strikes 18 | 2 . 1 1 14 Burn 5 | . . . . 5 Meltdown 1 | . . . 1 . Destroy 5 | 2 . . . 3 Blast 6 | . . 1 . 5 Smash 1 | . . . . 1 Melee Attacks 8 | . . . . 8 Impact 8 | . . . . 8 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 8777 | 133 . 828 45 7771 Guns 3273 | 133 . 206 17 2917 Cannons 4047 | . . 265 28 3754 Explosions 1226 | . . 357 . 869 Melee 226 | . . . . 226 Ramming 5 | . . . . 5 Kinetic 4190 | 133 . 471 17 3569 Thermal 3476 | . . . 28 3448 Explosive 645 | . . 357 . 288 Electromagnetic 235 | . . . . 235 Impact 226 | . . . . 226 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 19 | . . . . 19 Average Corruption 7 | . . . . 7 Corruption Purged 10 | . . . . 10 Corruption Blocked . | . . . . . Effects 66 | . . . . 66 Message Errors 14 | . . . . 14 Matter Fused 14 | . . . . 14 Heat Flow Errors 9 | . . . . 9 Energy Discharges 1 | . . . . 1 Parts Rejected 1 | . . . . 1 Parts Fused 2 | . . . . 2 Data Loss (minor) 9 | . . . . 9 Data Loss (major) 3 | . . . . 3 Misfires 2 | . . . . 2 Alerts 2 | . . . . 2 Misdirections 3 | . . . . 3 Weapon Failures 6 | . . . . 6 Overload Shots . | . . . . . Overflow Damage 89 | . . . . 89 Projectiles 89 | . . . . 89 Explosions . | . . . . . Melee . | . . . . . Knockbacks 23 | . . 1 . 22 Impact 2 | . . . . 2 Kinetic 20 | . . 1 . 19 Secondary 1 | . . . . 1 Self-Inflicted Damage 393 | . . 50 . 343 Shots 6 | . . 2 . 4 Rammed 2 | . . . . 2 Targets Rammed 2 | . . . . 2 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 381 | . . . 51 381 Average Temperature 111 | . . . 29 113 Received Heat Transfer 1655 | . . 57 48 1550 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions 1 | . . . . 1 Robots Melted 2 | . . . 1 1 Combat Hostiles 2 | . . . 1 1 Parts Melted 11 | . . . 1 10 Heat Transferred 5270 | . . . 37 5233 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . . . . 3 Alert | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Rec Fac Maximum Alert Level 3 | . . . . 3 Low Security (%) 34 | 100 100 . 100 21 Level 1 17 | . . . . 21 Level 2 18 | . . . . 22 Level 3 29 | . . . . 34 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 1042 | 5 . . 43 1042 Initial 33 | . . . 33 . Average 408 | . . . 9 487 Influence Increases 2200 | 15 . 145 20 2020 Destroy 0b10 Robot/C 1120 | . . 100 20 1000 Destroy 0b10 Robot/NC 55 | 15 . . . 40 Destroy Leader 152 | . . . . 152 Disable Machine 210 | . . . . 210 Anti-Garrison Action 150 | . . . . 150 Destroy Structure 228 | . . . . 228 Lose Combat Pursuer 285 | . . 45 . 240 Influence Decreases 1164 | 15 . 74 91 984 Entered New Map 38 | . . . 38 . Time Decay 696 | 15 . 74 53 554 Lost Part 430 | . . . . 430 Squads Dispatched 15 | . . . . 15 Investigation . | . . . . . Extermination 3 | . . . . 3 Reinforcement 3 | . . . . 3 Assault 8 | . . . . 8 Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . . 2 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -10 -7 -5 --------- Run | Yrd Mat Sub Rec Fac Distress Signals 4 | . . . . 4 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 108 | . . 13 1 94 Peak Tracking Total 8 | . . 3 1 8 Tactical Retreats 10 | . . 1 . 9 Traps | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Rec Fac Traps Triggered 4 | . . 3 . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -7 -5 ---------- Run | Yrd Mat Sub Rec Fac Machines Disabled 17 | . . 2 . 15 Max in Single Turn 6 | . . 1 . 6 Garrison Access 2 | . . . . 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -7 -5 --------- Run | Yrd Mat Sub Rec Fac Machines Accessed . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks . | . . . . . Successful . | . . . . . Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections . | . . . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -7 -5 ------------ Run | Yrd Mat Sub Rec Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 2 | . . . . 2 Machine Destruction 2 | . . . . 2 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -7 -5 -------- Run | Yrd Mat Sub Rec Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders 4 | . . . . 4 ROAM 2 | . . . . 2 RETURN 2 | . . . . 2 Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Rec Fac Active Infowar (turns) 1116 | 8 90 1018 . . Optics 931 | . . 931 . . Seismic 185 | 8 90 87 . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches 2 | . . . . 2 Drone Recoveries 2 | . . . . 2 Exploration | -11 -10 -10 -7 -5 ------------- Run | Yrd Mat Sub Rec Fac Turns Passed 4249 | 92 90 1216 318 2533 Spaces Moved 2551 | 49 67 909 189 1337 Core 142 | 8 . . . 134 Treads 801 | . . . 182 619 Legs 1347 | 41 67 909 7 323 Wheels 261 | . . . . 261 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 50 Average Speed 126 | 111 120 120 158 127 Slowest Speed 260 | 190 120 120 160 260 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins 2 | . . . . 2 Cave-ins Triggered . | . . . . . Exploration Rate (%) 34 | 5 15 70 58 26 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 6 | . . 6 . . Spaces Dug . | . . . . . Terrain Destroyed 163 | . . 36 . 127 Melee . | . . . . . Projectile 52 | . . 1 . 51 AOE 111 | . . 35 . 76 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -7 -5 --------- Run | Yrd Mat Sub Rec Fac Total 3153 | 69 76 979 201 1828 Wait 142 | . 4 9 3 126 Move 2547 | 48 66 908 188 1337 Hop . | . . . . . Pick Up 44 | 6 4 5 2 27 Fast Attach 51 | 5 . 5 . 41 Attach 33 | 2 . 3 . 28 Detach 11 | . . 1 . 10 Swap 41 | . 1 10 3 27 Drop 45 | . 1 10 2 32 Fire 229 | 8 . 28 3 190 Melee 8 | . . . . 8 Ram 2 | . . . . 2 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves (discovered 4 exits: [*Mat x2] / *Rec / [*Scr]) -7/Recycling -5/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 93 | -11/Scrapyard | Entered Materials 94 | -10/Materials | Met a group of wandering Federalists 168 | -10/Materials | Discovered new exit (range 9) 183 | -10/Materials | Entered Subcaves 183 | -10/Subcaves | Accompanied by 4 allies 184 | -10/Subcaves | Continued accompanying wandering Federalists (5) 267 | -10/Subcaves | Disturbed a concealed Subdweller 304 | -10/Subcaves | Build established: Mutant 396 | -10/Subcaves | Wandering Federalist uncovered a shortcut to Scraptown 743 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 744 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 1144 | -10/Subcaves | Discovered new exit (range 9) 1221 | -10/Subcaves | Discovered new exit (range 17) 1273 | -10/Subcaves | Core integrity fell below 50% 1288 | -10/Subcaves | Discovered new exit (range 16) 1338 | -10/Subcaves | Lost 3 allies 1399 | -10/Subcaves | Entered Recycling 1400 | -7/Recycling | Met a Zionite searching for Scraptown 1687 | -7/Recycling | Discovered new exit (range 8) 1717 | -7/Recycling | Entered Factory 1717 | -5/Factory | Evolved 10 slots: Power x1, Propulsion x3, Utility x4, Weapon x2 2203 | -5/Factory | Destroyed 9 combat bots 2563 | -5/Factory | System corruption reached 10% 2755 | -5/Factory | Garrison activated, responded to threat 2917 | -5/Factory | First assault squad dispatched 2998 | -5/Factory | Build established: Scavenger-Tank 3412 | -5/Factory | Cargo convoy interrupted 3666 | -5/Factory | Core integrity fell below 50% 3707 | -5/Factory | Lost 20 parts (4p6n5u5w) 3840 | -5/Factory | Core integrity fell below 20% 3843 | -5/Factory | Lost 4 parts (3n1w) 4128 | -5/Factory | Lost 3 parts (1p1n1w) 4250 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- G-50 Soldier unfolds itself. M-28 Smith unfolds itself. U-05 Engineer destroyed. Acquired 65 matter. System corrupted: FCS attempts to trigger Enh. Gauss Cannon. System corrupted: Enh. Gauss Cannon misfires. Slug penetrates Wall. U-05 Engineer builds a Wall. Arm. Wheel destroyed. U-05 Engineer builds a Wall. System corrupted: Matter fused (-7). ALERT: Construction progress impeded, dispatching reinforcements to local area. U-05 Engineer builds a Wall. Critical hit (Burn: +50). Slug penetrates G-50 Soldier. M-28 Smith knocked back. U-05 Engineer builds a Wall. G-50 Soldier Adv. Heat Sink blasted off. G-50 Soldier knocked back. 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