Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.01 @ 13:14:35

Player: %41THX3142

Result: Destroyed by as-98932 with Assembled Blade

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (40)      200
Value Destroyed (762)      762
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (24)                 24
              TOTAL SCORE: 2106

 Bonus
-------
High Alert Combat Kills    24

 Cogmind 
---------
Core Integrity             0/400
Matter                     93/300
Energy                     265/265
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (95) Ox1
Location                   -9/Mines

 Parts 
-------
>              --- POWER (1) --------
      Improved Ion Engine
>              --- PROPULSION (2) ---
               Wheel
               Wheel
>              --- UTILITY (4) ------
         Large Storage Unit
  Experimental Sensor Array
               Core Shielding
>              --- WEAPON (2) -------
         Light Assault Rifle
         Light Assault Rifle
>              --- INVENTORY (15) ---
               Ion Engine
         Light Ion Engine
         Light Ion Engine
         Light Ion Engine
               Wheel
               Wheel
         Small Matter Pod (50)
               Sensor Array

 Peak State 
------------
>              --- POWER ------------
               Ion Engine
>              --- PROPULSION -------
               Wheel
               Wheel
>              --- UTILITY ----------
               Heat Sink
         Large Storage Unit
  Experimental Sensor Array
               Utility Shielding
>              --- WEAPON -----------
         Heavy Assault Rifle
               Grenade Launcher
>              --- INVENTORY --------
               Ion Engine
         Light Ion Engine
      Improved Ion Engine
               Wheel
               Wheel
               Wheel
               Wheel
               Wheel
         Small Matter Pod
               Sensor Array
               Core Shielding
               EM Pulse Gun
         Light Assault Rifle
         Light Assault Rifle
         Heavy Assault Rifle
[Rating: 19]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Wheel
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Heat Sink
  Storage                  Large Storage Unit
  Protection               Utility Shielding
Weapon                     Light Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  -9  
-------                    Run  | Jun Mat Mat Min 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   2   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             50   | 8   10  15  17  
  Power                    6    | 1   .   1   4   
    Engine                 6    | 1   .   1   4   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               11   | 2   1   5   3   
    Treads                 .    | .   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  11   | 2   1   5   3   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  9    | 2   2   3   2   
    Device                 3    | 1   .   1   1   
    Storage                2    | 1   1   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             4    | .   1   2   1   
    Artifact               .    | .   .   .   .   
  Weapon                   24   | 3   7   6   8   
    Energy Gun             7    | 2   1   3   1   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          8    | 1   1   1   5   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               7    | .   3   2   2   
    Special Weapon         2    | .   2   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   
Parts Lost                 16   | .   3   3   10  
  Power                    1    | .   .   .   1   
  Propulsion               5    | .   1   1   3   
  Utility                  3    | .   1   .   2   
  Weapon                   7    | .   1   2   4   
  Highest Loss Streak      7    | .   3   2   7   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     96   | .   99  97  92  
  Engine                   11   | .   14  11  9   
  Wheel                    23   | .   28  21  20  
  Device                   12   | .   13  11  11  
  Storage                  12   | .   14  11  11  
  Protection               12   | .   .   22  19  
  Energy Gun               7    | .   4   15  3   
  Ballistic Gun            10   | .   14  4   12  
  Launcher                 1    | .   1   1   2   
  Special Weapon           3    | .   7   .   .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             35   | 12  28  35  34  
  Greatest Support         20   | 20  20  20  20  
  Greatest Overweight (x)  7    | .   1   2   7   
  Average Overweight (x)   .    | .   .   1   1   
Largest Inventory Capacity 15   | 8   15  15  15  
  Average Capacity         13   | 7   12  15  15  
  Most Carried             15   | 5   11  14  15  
  Average Carried          8    | 2   7   8   11  
  Final Capacity           15   | 8   15  15  15  
  Final Carried            14   | 4   8   14  8   

 Class Distribution 
--------------------
 66% | Mutant
 33% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Mines

 Resources                      | -11 -10 -9  -9  
-----------                Run  | Jun Mat Mat Min 
Matter Collected           762  | 209 29  452 72  
  Remotely                 .    | .   .   .   .   
Salvage Created            1179 | 112 44  785 238 
  Parts                    94   | 10  9   61  14  
Haulers Intercepted        1    | .   .   1   .   
Recyclers Shooed           1    | .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Jun Mat Mat Min 
Combat Hostiles Destroyed  28   | .   6   11  11  
  Guns                     11   | .   .   6   5   
  AOE                      17   | .   6   5   6   
Classes Destroyed          13   | 2   1   8   2   
  Worker                   4    | .   .   3   1   
  Builder                  3    | .   .   3   .   
  Tunneler                 3    | 3   .   .   .   
  Hauler                   1    | .   .   1   .   
  Recycler                 2    | 1   .   1   .   
  Operator                 2    | .   .   2   .   
  Watcher                  2    | .   .   2   .   
  Swarmer                  10   | .   6   .   4   
  Grunt                    9    | .   .   9   .   
  Duelist                  1    | .   .   1   .   
  Sentry                   1    | .   .   1   .   
  Demolisher               2    | .   .   .   2   
  Assembled                5    | .   .   .   5   
Best Kill Streak           7    | 2   3   7   5   
  Combat Bots Only         4    | .   3   4   4   
Max Kills in Single Turn   3    | 1   3   3   3   
  Gunslinging              .    | .   .   .   .   
  Exploded                 3    | .   3   1   3   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Jun  Mat  Mat  Min  
Damage Taken               1843 | .    347  445  1051 
  Core                     426  | .    7    60   359  
  Absorbed by Shields      .    | .    .    .    .    
  Redirected to Shielding  73   | .    .    14   59   
Core Remaining (%)         98   | 100  97   .    .    
Volleys Fired              127  | 8    22   48   49   
  Largest                  2    | 2    2    2    2    
  Hottest                  100  | 60   100  80   63   
Shots Fired                207  | 16   23   84   84   
  Gun                      168  | 16   1    75   76   
  Cannon                   .    | .    .    .    .    
  Launcher                 20   | .    3    9    8    
  Special                  19   | .    19   .    .    
  Kinetic                  87   | 8    1    13   65   
  Thermal                  19   | .    19   .    .    
  Explosive                20   | .    3    9    8    
  Electromagnetic          81   | 8    .    62   11   
  Robot Hit Streak         14   | 4    5    14   7    
  Robot Miss Streak        6    | 1    .    3    6    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    1    
Shots Hit Robots           107  | 11   2    47   47   
  Core Hits                76   | 4    4    38   30   
  Critical Kills           1    | 1    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         2    | 1    .    1    .    
    Destroy                1    | 1    .    .    .    
    Corrupt                1    | .    .    1    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2371 | 108  299  1142 822  
  Guns                     1162 | 108  .    629  425  
  Cannons                  .    | .    .    .    .    
  Explosions               1209 | .    299  513  397  
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  402  | 53   .    31   318  
  Thermal                  138  | .    .    105  33   
  Explosive                1071 | .    299  408  364  
  Electromagnetic          760  | 55   .    598  107  
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         9    | .    9    .    .    
  Average Corruption       9    | .    9    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  1    | .    1    .    .    
    Message Errors         1    | .    1    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            41   | .    41   .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               41   | .    41   .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      125  | .    39   39   47   
  Shots                    5    | .    1    2    2    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        60   | 20   60   19   6    
  Average Temperature      20   | 15   26   6    4    
  Received Heat Transfer   267  | .    .    201  66   
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              2    | .    .    1    1    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         150  | .    .    150  .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      4    | .    .    3    1    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Jun Mat Mat Min 
Peak Influence             462  | 20  201 462 311 
  Initial                  103  | .   13  7   103 
  Average                  152  | 8   62  226 228 
Maximum Alert Level        2    | .   1   2   1   
  Low Security (%)         67   | 100 97  52  37  
  Level 1                  28   | .   2   33  62  
  Level 2                  3    | .   .   13  .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          6    | .   3   3   .   
  Investigation            3    | .   1   2   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   2   1   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Jun Mat Mat Min 
Distress Signals           5    | .   1   3   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              49   | .   10  21  18  
  Peak Tracking Total      5    | .   3   4   5   
  Tactical Retreats        2    | .   .   .   2   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Jun Mat Mat Min 
Traps Triggered            1    | .   .   1   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Jun Mat Mat Min 
Machines Disabled          4    | .   .   3   1   
  Max in Single Turn       2    | .   .   2   1   
Machines Repaired          .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Jun Mat Mat Min 
Machines Accessed          3    | .   1   2   .   
  Terminals                3    | .   1   2   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                6    | .   2   4   .   
  Successful               1    | .   .   1   .   
  Failed                   5    | .   2   3   .   
    Catastrophic           3    | .   2   1   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   5    | .   2   3   .   
  Terminals                6    | .   2   4   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             1    | .   .   1   .   
  Level Access Points      1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         3    | .   1   2   .   
  Full Trace Events        3    | .   1   2   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Jun Mat Mat Min 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Jun Mat Mat Min 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Jun Mat Mat Min 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -9  
-------------              Run  | Jun Mat Mat Min 
Turns Passed               1456 | 86  548 406 416 
Spaces Moved               917  | 60  374 209 274 
  Core                     6    | 4   .   .   2   
  Treads                   .    | .   .   .   .   
  Legs                     .    | .   .   .   .   
  Wheels                   911  | 56  374 209 272 
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  80  95  95  
  Average Speed            91   | 78  87  95  97  
  Slowest Speed            400  | 80  95  110 400 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       1    | .   1   .   .   
Exploration Rate (%)       34   | 4   68  21  43  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             1    | .   .   .   1   
Spaces Dug                 28   | .   28  .   .   
Terrain Destroyed          172  | .   52  55  65  
  Melee                    .    | .   .   .   .   
  Projectile               19   | .   19  .   .   
  AOE                      153  | .   33  55  65  
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Jun Mat Mat Min 
Total                      1292 | 81  532 328 351 
  Wait                     168  | .   119 48  1   
  Move                     914  | 59  373 208 274 
  Hop                      .    | .   .   .   .   
  Pick Up                  24   | 5   7   7   5   
  Fast Attach              10   | 7   .   .   3   
  Attach                   16   | .   3   4   9   
  Detach                   .    | .   .   .   .   
  Swap                     24   | 1   7   11  5   
  Drop                     9    | 1   1   2   5   
  Fire                     127  | 8   22  48  49  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 5 exits: Mat x3 / [*Min] / [*Sto])
-9/Mines (discovered 1 exit: *Mat)

 History 
---------
 Turn | Location      | Event
   13 | -11/Junkyard  | Discovered new exit (range 16)
   87 | -11/Junkyard  | Entered Materials
  235 | -10/Materials | Discovered new exit (range 13)
  292 | -10/Materials | Discovered new exit (range 5)
  301 | -10/Materials | Build established: Mutant
  460 | -10/Materials | Discovered new exit (range 12)
  607 | -10/Materials | Crushed by falling debris
  621 | -10/Materials | Discovered new exit (range 3)
  635 | -10/Materials | Entered another Materials area
  635 | -9/Materials  | Evolved 2 slots: Utility x2
  638 | -9/Materials  | Lost 3 parts (1n1u1w)
  654 | -9/Materials  | Identified exit to Materials
  869 | -9/Materials  | Discovered new exit (range 10)
  925 | -9/Materials  | Discovered new exit (range 16)
 1041 | -9/Materials  | Entered Mines
 1081 | -9/Mines      | Build established: Scavenger-Mutant
 1082 | -9/Mines      | Discovered exit to Materials (range 6)
 1230 | -9/Mines      | Assembled infested the area
 1233 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 1235 | -9/Mines      | Found Prototype Device
 1235 | -9/Mines      | Identified Exp. Sensor Array
 1274 | -9/Mines      | Core integrity fell below 50%
 1288 | -9/Mines      | Core integrity fell below 20%
 1300 | -9/Mines      | Lost 7 parts (1p2n1u3w)
 1457 | -9/Mines      | Destroyed by as-98932 with Assembled Blade

 Last Messages 
---------------
01302_ R-06 Scavenger destroyed.
01303_ K-01 Serf collects debris.
01305_ as-07320 sneak attacks.
01370_ as-07320 destroyed.
01373_ Destroyed Asb. Hover Unit.
01373_ as-91177 destroyed.
01378_ The unstable cave ceiling collapses.
01380_ Grenade Launcher destroyed.
01388_ as-16330 destroyed.
01397_ Knocked back.
01409_ Destroyed Asb. Hover Unit.
01412_ as-40941 destroyed.
01414_ Acquired 16 matter.
01416_ Acquired 1 matter.
01423_ Wheel destroyed.
01435_ as-29715 destroyed.
01443_ Acquired 5 matter.
01444_ Acquired 18 matter.
01449_ Acquired Lgt. Ion Engine.
01454_ Utility Shielding destroyed.

 Map 
-----
+----------------------------------------------------+
| ???????#    #???????????#  #?????????????????????? |
| ???????#    #??????????##  ####??????????????????? |
| ???????##  #############=   #####????????????????? |
| ????????####?#        [%!=   #  ##???????????????? |
| ??????########        *[!        ##??????????????? |
| ??????#         #####  !          #??????????????? |
| ??????# ######  #???##        "   #??????????????? |
| ??????# #????#  ###??##       "   #??????????????? |
| ####### #????#    #########       ##?????????????? |
|         #????#       ####     ##   #?????????????? |
| #########????#        #?## #[  ##   #????????????? |
| ?????????????##       #??###  ##?     #??????????? |
| ??????????????##      #????#  #???     #?????????? |
| ???????????????####  ##????#  #????    #?????????? |
| ??????????????????# ##?????#  #?????  ##?????????? |
| ??????????????????# #??????# =#???????#??????????? |
| ??????????????????# #??????# %#??????????????????? |
| ??????????????????# #?????## |#??????????????????? |
| ??????????????????# #???##    #??????????????????? |
| ??????????????????# #####    ##??????????????????? |
| ??????????????????#         #????????????????????? |
| ?????????????????## #####   #????????????????????? |
| ?????????????????#  #####   ##???????????????????? |
| ??????????#########   #      ##??????????????????? |
| ????#######     ##            ###        ????????? |
| ????#                    @a%             ????????? |
| ????# #####     ### #    %|              ????????? |
| ????# #???#######?##                     ????????? |
| ????# #????????????###  ###             ?????????? |
| ????# #??????????????####??#            ?????????? |
| ????# #?????????????????????      ##   ??????????? |
| ????# #??????????????????????    ##??? ??????????? |
| ????# #?????????????????????? %  #???????????????? |
| ????# #???????????????????????  ##???????????????? |
| ????# #????????????????????????##????????????????? |
| ????# #??????????????????????????????????????????? |
| ????# #??????????????????????????????????????????? |
| ???   #??????????????????????????????????????????? |
| ??#####??????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Armor Coverage             150
Core Shielding             20
Utility Shielding          33
Evasion (%)                44

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MicroInsulatedClaws
  Manual?         0
Play Time         00:29:09
  Cumulative      24.9 hours
  Start           2024.02.01 @ 12:37:22
  End             2024.02.01 @ 13:14:35
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          17
  Rogue           17
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          19
Achievement%      18
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9a8ba010-cf25-45e7-bd0e-67f56d28ec0d