Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.30 @ 13:04:38 Player: btmk16 Result: Destroyed by H-81 Overseer with Heavy Linear Accelerator Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (372) 1860 Value Destroyed (14320) 14320 Prototype IDs (13) 260 Alien Tech Used (1) 200 Bonus (6164) 6164 TOTAL SCORE: 30304 Bonus ------- High Alert Combat Kills 4650 Follower Combat Kills 114 Entered Garrisons 400 Used RIF Installer 1000 Cogmind --------- Core Integrity 0/1600 Matter 182/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Flying (40) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- Field Propulsion Array > --- UTILITY (11) ----- Advanced Melee Analysis Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Biometal Leg Heavy Gauss Cannon Advanced Datajack Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor > --- PROPULSION ------- Antigrav System Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Cooled Antigrav System Q-thruster Q-thruster > --- UTILITY ---------- Advanced Heat Sink Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Core Analyzer Advanced Transmission Jammer Improved Cloaking Device Relay Coupler [NC] Improved Corruption Screen > --- WEAPON ----------- Plasma Rifle High-powered Shotgun Enhanced Force Lance > --- INVENTORY -------- Advanced Medium Treads Relay Coupler [NC] Heavy Gauss Cannon Linear Accelerator Heavy Rocket Launcher [Rating: 139] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Myomer Leg Wheel Wheel Hover Unit Improved Antigrav System Flight Unit Xenon Bombardment Thruster Utility Improved Targeting Computer Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware Relay Coupler [NC] Protection Improved Medium Armor Plating Weapon Precision Assault Rifle Energy Gun Wave Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Antimatter Cannon Launcher Heavy Rocket Launcher Impact Weapon Hammer Slashing Weapon Power Sword Piercing Weapon Enhanced Force Lance Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Gar Fac Gar Fac Res Res Qua Acc Com Slots Evolved 18 | . . 2 2 2 2 2 . . . 2 2 2 . 2 . Power 1 | . . . . . . . . . . 1 . . . . . Propulsion 6 | . . . 1 . . 1 . . . 1 1 2 . . . Utility 9 | . . . 1 2 2 1 . . . . 1 . . 2 . Weapon 2 | . . 2 . . . . . . . . . . . . . Parts Attached 323 | . 16 33 23 9 27 4 23 9 11 36 64 14 9 29 16 Power 29 | . 1 5 . 3 . . 3 . 1 3 6 3 1 2 1 Engine 11 | . 1 5 . 3 . . . . 1 . 1 . . . . Core 6 | . . . . . . . 3 . . 3 . . . . . Reactor 12 | . . . . . . . . . . . 5 3 1 2 1 Propulsion 86 | . 6 9 6 1 5 2 . 1 . 8 24 6 3 10 5 Treads 48 | . 5 8 6 1 5 2 . 1 . 8 9 1 1 . 1 Leg 7 | . 1 . . . . . . . . . 5 . . 1 . Wheel 2 | . . . . . . . . . . . 2 . . . . Hover 15 | . . . . . . . . . . . 8 2 2 1 2 Flight 14 | . . 1 . . . . . . . . . 3 . 8 2 Utility 84 | . 3 4 4 5 9 2 7 5 5 9 17 5 1 7 1 Device 40 | . . 1 1 1 5 1 2 3 4 7 9 4 1 1 . Storage 7 | . 3 . . . 1 . . 1 . . 2 . . . . Processor 10 | . . . 1 . . . . . . . 5 1 . 2 1 Hackware 2 | . . . . . . . . . . 1 . . . 1 . Protection 25 | . . 3 2 4 3 1 5 1 1 1 1 . . 3 . Artifact . | . . . . . . . . . . . . . . . . Weapon 124 | . 6 15 13 . 13 . 13 3 5 16 17 . 4 10 9 Energy Gun 18 | . 1 5 2 . . . 1 1 2 3 3 . . . . Energy Cannon 6 | . . 2 1 . . . . . . 1 2 . . . . Ballistic Gun 55 | . 5 6 10 . 9 . 9 2 . 8 5 . . 1 . Ballistic Cannon 12 | . . . . . 3 . 1 . 1 . . . . 4 3 Launcher 10 | . . . . . . . 2 . 2 2 2 . . 1 1 Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 2 | . . 2 . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . 1 . . . . 2 1 . . . . Piercing Weapon 14 | . . . . . . . . . . . 4 . 4 4 2 Special Melee Weapon 3 | . . . . . . . . . . . . . . . 3 Unidentified Prototypes 14 | . . 3 3 1 2 . . . . 1 2 . 1 1 . Parts Lost 119 | . . 6 7 1 9 . 6 2 5 8 32 . 17 8 18 Power 9 | . . 1 . . . . . . 1 . 5 . . 1 1 Propulsion 47 | . . 2 2 . 3 . . . . 4 15 . 11 2 8 Utility 34 | . . . 1 1 3 . 2 1 3 2 6 . 6 2 7 Weapon 29 | . . 3 4 . 3 . 4 1 1 2 6 . . 3 2 Highest Loss Streak 18 | . . 2 5 1 2 . 2 1 2 3 18 . 14 8 9 To Critical Strikes 1 | . . . . . . . . . . . 1 . . . . Average Slot Usage (%) 89 | . 97 98 97 100 99 97 93 87 87 92 76 82 66 27 29 Engine 5 | . 14 10 9 7 6 5 1 . 4 5 1 . . . . Core 1 | . . . . . . . 3 5 . 5 2 . . . . Treads 17 | . 20 21 26 23 19 20 17 11 11 19 12 . . . . Device 14 | . . . 2 15 21 27 20 25 30 25 18 12 10 1 . Storage 6 | . 25 11 9 7 6 5 5 5 5 5 3 . . . . Processor 5 | . . . 9 7 6 5 5 5 5 5 5 20 15 3 7 Hackware 1 | . . . . . . . . . . 2 4 4 4 3 2 Protection 6 | . . 10 6 7 10 6 12 7 3 2 1 . . 3 3 Energy Gun 3 | . 12 17 4 . . . . . 4 4 . 4 1 . . Ballistic Gun 17 | . 15 21 24 30 18 11 17 22 15 11 12 4 1 . . Ballistic Cannon 1 | . . . . . 7 11 4 . 1 1 . . . 2 . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 110 | 12 33 42 49 57 74 79 82 105 99 110 97 58 59 41 47 Greatest Support 205 | 20 46 46 69 72 73 114 114 140 140 163 205 71 71 41 70 Greatest Overweight (x) 18 | . 1 1 . . 1 . . . . . 18 . 1 3 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | . 15 15 15 15 15 15 15 20 20 20 20 5 5 5 5 Average Capacity 14 | . 13 15 15 15 15 15 15 19 20 20 14 5 5 5 5 Most Carried 20 | . 15 15 15 15 15 15 15 20 20 20 20 5 5 5 5 Average Carried 14 | . 11 14 14 14 14 13 14 19 19 19 13 4 4 4 3 Final Capacity 20 | 8 15 15 15 15 15 15 15 20 20 20 5 5 5 5 5 Final Carried 20 | 6 15 14 14 15 15 15 15 20 20 19 5 5 5 4 3 Class Distribution -------------------- 31% | Gunner 18% | Scavenger-Gunner 15% | Tank 12% | Mutant 12% | Scavenger-Tank 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Tank | -5/Factory Tank | -5/Garrison Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Garrison Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Mutant | -2/Research Scavenger-Mutant | -2/Quarantine Sprinter | -1/Access Mutant | -1/Command Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -3 -2 -2 -1 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Gar Fac Gar Fac Res Res Qua Acc Com Matter Collected 11513 | 200 318 909 1040 1236 2035 . 1416 802 456 1007 1540 110 59 198 187 Remotely 162 | . . . . . . . . . . . 162 . . . . Salvage Created 18241 | . 384 1361 2170 2167 2818 . 1385 1460 660 1762 2969 480 238 200 187 Parts 890 | . 22 98 116 115 109 . 60 66 24 92 133 13 18 9 15 Haulers Intercepted 19 | . . 3 3 3 3 . . . . 1 4 2 . . . Recyclers Shooed 14 | . 1 . 4 1 . . . 2 . 1 5 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Gar Fac Gar Fac Res Res Qua Acc Com Combat Hostiles Destroyed 282 | . 9 31 37 32 45 . 30 17 12 27 31 . 3 4 4 Melee 19 | . . . . . . . . . . . 11 . 3 1 4 Guns 205 | . 8 30 34 32 33 . 18 17 9 15 9 . . . . Cannons 28 | . . . 1 . 12 . 7 . 1 4 . . . 3 . AOE 28 | . 1 . 2 . . . 5 . 2 7 11 . . . . Classes Destroyed 17 | . 4 4 5 1 1 . . . . 1 . . . . 1 Worker 19 | . . 3 5 2 . . . 2 . 1 6 . . . . Builder 19 | . 1 2 1 1 3 . . . . 4 6 . 1 . . Tunneler 3 | . . . . . . . . . . 1 2 . . . . Hauler 19 | . . 3 3 3 3 . . . . 1 4 2 . . . Recycler 24 | . 1 1 2 6 3 . . 1 . 2 5 2 . 1 . Mechanic 2 | . . . 1 . . . . . . . 1 . . . . Operator 2 | . . . 1 1 . . . . . . . . . . . Watcher 4 | . . 2 1 . . . . 1 . . . . . . . Swarmer 63 | . 4 9 8 9 8 . 13 . . 8 . . . 4 . Cutter 3 | . . . . . . . . . . . . . . . 3 Saboteur 3 | . . . . . 1 . . . . . 2 . . . . Grunt 127 | . 5 15 19 14 25 . 6 11 10 2 18 . 2 . . Brawler 4 | . . . 1 . 1 . . 1 1 . . . . . . Duelist 11 | . . . 1 . 3 . 5 1 1 . . . . . . Sentry 34 | . . 7 7 6 2 . 6 2 . 4 . . . . . Hunter 13 | . . . 1 1 3 . . . . 4 4 . . . . Programmer 24 | . . . . 2 2 . . 2 . 9 7 . 1 . 1 Best Kill Streak 22 | . 8 7 11 4 5 . 10 6 4 10 22 2 2 4 3 Combat Bots Only 15 | . 7 6 8 4 5 . 10 5 4 4 15 . 2 3 3 Max Kills in Single Turn 4 | . 1 2 2 2 2 . 3 2 1 3 4 1 1 1 1 Gunslinging 1 | . . 1 1 1 1 . . 1 . . 1 . . . . Exploded 3 | . 1 . 1 . . . 3 . 1 3 2 . . . . Melee 1 | . . . . . . . . . . . 1 . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -3 -2 -2 -1 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Gar Fac Gar Fac Res Res Qua Acc Com Damage Taken 23894 | . 209 1368 1676 1124 2357 . 2150 977 558 2199 5151 142 2236 1155 2592 Core 4795 | . 20 108 124 87 253 . 197 134 34 217 993 45 968 489 1126 Absorbed by Shields 504 | . . . . . 156 . 66 90 140 52 . . . . . Reduced by Siege Mode 522 | . . . . . . . 10 51 47 56 358 . . . . Redirected to Shielding 232 | . . . . . . . . . . . . . . 16 216 Regen/Repaired (Parts) 33 | . . . . . . . . 33 . . . . . . . Core Remaining (%) 68 | 100 92 73 77 87 70 . . . 63 81 23 . 21 . . Volleys Fired 635 | . 25 75 85 67 101 . 58 40 32 59 66 1 . 25 1 Largest 4 | . 2 4 4 4 4 . 4 4 4 4 4 1 . 1 2 Hottest 215 | . 60 172 166 112 154 . 149 180 187 215 147 75 . 66 61 Shots Fired 2115 | . 50 247 264 269 388 . 207 158 95 217 192 1 . 25 2 Gun 1880 | . 50 247 261 269 284 . 165 158 81 186 172 1 . 6 . Cannon 208 | . . . 3 . 104 . 38 . 7 28 9 . . 18 1 Launcher 27 | . . . . . . . 4 . 7 3 11 . . 1 1 Special . | . . . . . . . . . . . . . . . . Kinetic 1796 | . 25 141 219 269 388 . 203 154 69 139 164 . . 24 1 Thermal 215 | . . 106 3 . . . . 4 19 71 11 1 . . . Explosive 27 | . . . . . . . 4 . 7 3 11 . . 1 1 Electromagnetic 77 | . 25 . 42 . . . . . . 4 6 . . . . Robot Hit Streak 40 | . 10 14 23 22 40 . 25 23 18 21 25 . . 15 6 Robot Miss Streak 6 | . 3 6 4 2 4 . 4 2 2 3 4 . . 1 . Penetration Max 1 | . . . 1 . 1 . 1 1 . 1 1 . . . . Secondary Targets 41 | . . 4 11 5 6 . 7 5 . 2 1 . . . . Max Gunslinging Chain 2 | . . 1 2 1 1 . 1 1 . 1 1 . . . . Shots Hit Robots 1532 | . 34 149 192 188 276 . 145 122 68 154 164 6 9 11 14 Core Hits 697 | . 14 60 86 78 111 . 76 52 32 62 100 3 6 7 10 Critical Kills 32 | . . 1 2 2 4 . 4 10 3 4 2 . . . . Critical Parts Destroyed 43 | . . 2 1 . 10 . 10 16 1 1 2 . . . . Critical Strikes 103 | . . 7 4 2 22 . 15 28 5 6 9 1 1 1 2 Burn 6 | . . 4 . . . . . . 1 1 . . . . . Meltdown 1 | . . . . . . . . . . 1 . . . . . Destroy 76 | . . 2 3 2 14 . 15 28 4 4 4 . . . . Blast 9 | . . . . . 8 . . . . . . . . 1 . Corrupt 1 | . . . 1 . . . . . . . . . . . . Smash 1 | . . 1 . . . . . . . . . . . . . Impale 9 | . . . . . . . . . . . 5 1 1 . 2 Melee Attacks 142 | . . 4 4 . 2 . . . . 2 63 11 21 15 20 Impact 8 | . . 4 4 . . . . . . . . . . . . Slashing 5 | . . . . . 2 . . . . 2 1 . . . . Piercing 128 | . . . . . . . . . . . 62 11 21 15 19 Sneak Attacks 20 | . . 2 1 . . . . . . 1 9 4 2 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . 1 . . . . Damage Inflicted 39891 | . 543 2157 3781 3947 6439 . 2885 2179 1760 4739 8690 653 648 614 856 Guns 25773 | . 449 1999 3435 3938 4066 . 1920 2179 1177 3240 3301 . . 69 . Cannons 3928 | . . . 44 . 2092 . 629 . 256 432 183 . . 216 76 Explosions 5372 | . 94 . 198 . 258 . 336 . 327 996 2839 . . 150 174 Melee 4668 | . . 158 93 . . . . . . 62 2289 653 628 179 606 Ramming 150 | . . . 11 9 23 . . . . 9 78 . 20 . . Kinetic 26020 | . 208 1212 2833 3938 6158 . 2549 2084 1167 2416 3128 . . 285 42 Thermal 3135 | . 94 787 242 . 258 . . 95 266 1160 233 . . . . Explosive 4822 | . . . . . . . 336 . 327 996 2839 . . 150 174 Electromagnetic 1062 | . 241 . 602 . . . . . . 96 123 . . . . Impact 285 | . . 158 93 . . . . . . . . . . . 34 Slashing 62 | . . . . . . . . . . 62 . . . . . Piercing 4355 | . . . . . . . . . . . 2289 653 628 179 606 Highest Corruption 20 | . . 4 1 2 . . . . . 8 20 . 1 1 1 Average Corruption 4 | . . 4 1 2 . . . . . 4 9 . 1 1 1 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked 12 | . . . . . . . . . . . . . . . 12 Effects 89 | . . 22 1 14 . . . . . 19 31 . . . 2 Message Errors 17 | . . 9 . 2 . . . . . 2 4 . . . . Matter Fused 22 | . . 6 1 4 . . . . . 3 8 . . . . Heat Flow Errors 12 | . . 2 . 3 . . . . . 1 5 . . . 1 Energy Discharges 10 | . . 1 . 1 . . . . . 2 6 . . . . Parts Rejected 3 | . . . . . . . . . . 3 . . . . . Data Loss (minor) 11 | . . 1 . 2 . . . . . 1 6 . . . 1 Data Loss (major) 1 | . . . . 1 . . . . . . . . . . . Misfires 4 | . . . . 1 . . . . . 3 . . . . . Alerts 3 | . . 1 . . . . . . . 1 1 . . . . Misdirections 1 | . . . . . . . . . . . 1 . . . . Weapon Failures 5 | . . 2 . . . . . . . 3 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 1322 | . . 48 3 . 145 . 18 . 8 223 446 160 88 91 92 Projectiles 108 | . . . . . 59 . . . 8 36 . . . 5 . Explosions 477 | . . . 3 . 86 . 18 . . 155 215 . . . . Melee 737 | . . 48 . . . . . . . 32 231 160 88 86 92 Knockbacks 35 | . . 1 . . 23 . 4 . 3 . 2 . . 2 . Impact 4 | . . 1 . . 1 . . . . . 2 . . . . Kinetic 28 | . . . . . 20 . 3 . 3 . . . . 2 . Secondary 3 | . . . . . 2 . 1 . . . . . . . . Self-Inflicted Damage 608 | . 18 . 39 . 54 . 47 . 15 132 202 . 6 58 37 Shots 12 | . 1 . 1 . 1 . 1 . 1 2 3 . . 1 1 Rammed 19 | . . . 1 2 1 . . . . 2 8 . 5 . . Targets Rammed 21 | . . . 1 2 2 . . . . 2 9 . 5 . . Kicked . | . . . . . . . . . . . . . . . . Crushed 2 | . . . . . 1 . . . . . 1 . . . . Highest Temperature 528 | . 36 463 451 208 82 . 54 88 278 528 246 1 . 16 231 Average Temperature 100 | . 23 159 136 27 19 . 19 29 88 164 80 1 . 8 110 Received Heat Transfer 4134 | . 36 420 747 354 661 . 249 318 303 153 704 54 63 9 63 Effects 33 | . . 14 7 . . . . . . 12 . . . . . Shutdowns 9 | . . 3 1 . . . . . . 5 . . . . . Energy Bleed 3 | . . . 2 . . . . . . 1 . . . . . Interference 16 | . . 6 4 . . . . . . 6 . . . . . Matter Decay 1 | . . 1 . . . . . . . . . . . . . Short Circuit 2 | . . 2 . . . . . . . . . . . . . Damage (minor) 2 | . . 2 . . . . . . . . . . . . . Siege Activations 19 | . . . . . . . 2 4 3 4 6 . . . . Total Turns 318 | . . . . . . . 24 59 62 77 96 . . . . Longest Duration 34 | . . . . . . . 22 26 24 29 34 . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 6 | . 1 4 1 . . . . . . . . . . . . Impact Corruptions 2 | . . 2 . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . . . Parts Melted 15 | . . 6 . . . . . . . 9 . . . . . Heat Transferred 5541 | . 150 2132 324 . 200 . . 148 441 1739 407 . . . . Parts Sabotaged 7 | . . . . . 3 . . . . . 4 . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . 2 . 2 . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Gar Fac Gar Fac Res Res Qua Acc Com Peak Influence 1206 | . 214 633 993 799 1206 590 1155 869 952 1062 914 563 468 468 463 Initial 606 | . . 26 219 451 391 590 422 606 527 499 557 479 316 230 299 Average 598 | . 46 401 547 551 793 590 849 695 802 747 678 520 386 356 368 Maximum Alert Level 4 | . 1 2 3 3 4 2 4 3 3 3 3 2 2 2 2 Low Security (%) 7 | . 89 15 . . . . . . . . . . . . . Level 1 12 | . 10 16 40 . 13 . . . . . 3 . 63 51 82 Level 2 45 | . . 68 24 86 17 100 33 70 15 48 53 100 36 48 17 Level 3 32 | . . . 35 12 62 . 53 29 84 51 43 . . . . Level 4 1 | . . . . . 5 . 12 . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 59 | . 2 6 3 8 11 . . 7 . 7 8 . 3 1 3 Investigation 11 | . 1 1 . 4 3 . . 1 . . . . . 1 . Extermination 12 | . . . . 2 2 . . 2 . 3 3 . . . . Reinforcement 21 | . 1 3 1 2 1 . . 2 . 3 2 . 3 . 3 Assault 12 | . . 2 1 . 5 . . . . 1 3 . . . . Garrison 3 | . . . 1 . . . . 2 . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . . . 1 . 2 1 . 1 . . Haulers Reinforced 5 | . . . . 1 1 . . . . 1 1 . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -3 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Gar Fac Gar Fac Res Res Qua Acc Com Distress Signals 13 | . 1 2 3 1 1 . . . . 2 1 . . . 2 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 406 | . 16 43 50 38 51 . 30 21 11 39 45 5 18 13 26 Peak Tracking Total 12 | . 6 9 5 5 6 . 5 6 4 6 8 4 12 7 12 Tactical Retreats 26 | . 1 3 2 1 2 . 2 2 2 1 3 . 1 2 4 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Gar Fac Gar Fac Res Res Qua Acc Com Traps Triggered 12 | . 3 . 1 2 . . 3 . . 3 . . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -3 -2 -2 -1 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Gar Fac Gar Fac Res Res Qua Acc Com Machines Disabled 18 | . . . 2 . 5 . . . 1 4 5 . . 1 . Max in Single Turn 2 | . . . 1 . 2 . . . 1 1 1 . . 1 . Garrison Access 1 | . . . . . 1 . . . . . . . . . . Garrison Relay 1 | . . . . . . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -3 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Gar Fac Gar Fac Res Res Qua Acc Com Machines Accessed 57 | . 5 4 6 13 8 1 . 3 . 5 2 1 2 6 1 Terminals 42 | . 4 4 6 8 5 . . 1 . 2 2 1 2 6 1 Fabricators 6 | . . . . 4 . . . . . 2 . . . . . Repair Stations 2 | . . . . . . . . 1 . 1 . . . . . Recycling Units 2 | . 1 . . 1 . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . . . Garrison Access 4 | . . . . . 2 1 . 1 . . . . . . . Total Hacks 129 | . 13 8 15 29 24 1 . 9 . 11 3 2 4 8 2 Successful 47 | . 8 2 6 8 5 1 . 5 . 5 . 1 3 3 . Failed 81 | . 5 5 9 21 19 . . 4 . 6 3 1 1 5 2 Catastrophic 18 | . 1 1 1 6 3 . . 1 . 2 1 . . 2 . Database Lockouts 1 | . . 1 . . . . . . . . . . . . . Manual 54 | . 4 5 5 16 9 . . 6 . 8 1 . . . . Terminals 97 | . 12 8 15 19 13 . . 6 . 5 3 2 4 8 2 Fabricators 12 | . . . . 8 . . . . . 4 . . . . . Repair Stations 4 | . . . . . . . . 2 . 2 . . . . . Recycling Units 3 | . 1 . . 2 . . . . . . . . . . . Scanalyzers 3 | . . . . . 3 . . . . . . . . . . Garrison Access 10 | . . . . . 8 1 . 1 . . . . . . . Terminal Hacks 29 | . 7 2 5 3 2 . . 1 . 2 . 1 3 3 . Record 4 | . . . 1 . . . . . . . . . 3 . . Robot Analysis 5 | . 3 1 1 . . . . . . . . . . . . Open Door 3 | . . . . . . . . . . . . . . 3 . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . . . 1 . . . Alert Level 5 | . 1 . . 2 2 . . . . . . . . . . Unreport Threat 6 | . 2 . . 1 . . . 1 . 2 . . . . . Security Status 1 | . . . 1 . . . . . . . . . . . . Hauler Manifests 2 | . 1 1 . . . . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . . Fabricator Hacks 2 | . . . . 1 . . . . . 1 . . . . . Network Status 2 | . . . . 1 . . . . . 1 . . . . . Repair Station Hacks 3 | . . . . . . . . 2 . 1 . . . . . Scan Component 2 | . . . . . . . . 1 . 1 . . . . . Repair 1 | . . . . . . . . 1 . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . 2 . . . . . . . . . . Insert Component 1 | . . . . . 1 . . . . . . . . . . Analyze 1 | . . . . . 1 . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 . 1 . . . . . . . Unlock Access 2 | . . . . . . 1 . 1 . . . . . . . Unauthorized Hacks 8 | . . . 1 4 1 . . 1 . 1 . . . . . Terminals 4 | . . . 1 1 1 . . 1 . . . . . . . Botnet 4 | . . . 1 1 1 . . 1 . . . . . . . Fabricators 4 | . . . . 3 . . . . . 1 . . . . . Fabnet 3 | . . . . 2 . . . . . 1 . . . . . Haulers 1 | . . . . 1 . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 49 | . 5 3 5 12 8 . . 2 . 5 2 1 2 3 1 Full Trace Events 11 | . . 1 2 3 3 . . 1 . . . . . 1 . Feedback Events 2 | . . . 1 . . . . . . . . . . 1 . Corruption 2 | . . . 1 . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . 1 . . . . . . . Time 50 | . . . . . . . . 50 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 3 | . 3 . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -3 -2 -2 -1 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Gar Fac Gar Fac Res Res Qua Acc Com Used RIF Installer 2 | . . . . . . . 1 . 1 . . . . . . Watcher Feeds 1 | . . . . . . . . . 1 . . . . . . Robots Hacked 6 | . . . . . 2 . 4 . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat 6 | . . . . . 2 . 4 . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 9 | . . . . . 1 . . . 4 4 . . . . . Machine Destruction 5 | . . . . . 1 . . . 4 . . . . . . Programmers 4 | . . . . . . . . . . 4 . . . . . Attached 2 | . . . . . . . . . . 1 . . . 1 . Fabnet Peak Effective % 6 | . . . . . 6 2 2 2 2 . 3 1 1 . . Autooverrided 6 | . . . . . 2 . 4 . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -3 -2 -2 -1 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Gar Fac Gar Fac Res Res Qua Acc Com Total Allies 6 | . . . . . 2 . 4 . . . . . . . . Largest Group 2 | . . . . . 1 . 2 . . . . . . . . Highest-Rated Group 58 | . . . . . 29 . 58 . . . . . . . . Highest-Rated Ally 30 | . . . . . 29 . 30 . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 23 | . . . . . 4 . 19 . . . . . . . . Total Damage 417 | . . . . . 36 . 381 . . . . . . . . Kills 4 | . . . . . . . 4 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Gar Fac Gar Fac Res Res Qua Acc Com Robot Analysis Total 5 | . 3 1 1 . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -3 -2 -2 -1 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Gar Fac Gar Fac Res Res Qua Acc Com Turns Passed 12154 | . 759 1223 1025 1712 1893 51 729 562 514 1073 1557 233 217 357 249 Spaces Moved 6847 | 1 437 538 448 985 941 27 339 200 242 468 759 381 252 577 252 Core 362 | . . . . . . . . . . . 11 . 43 197 111 Treads 4913 | . 295 538 448 985 941 27 339 200 242 468 408 . . . 22 Legs 240 | 1 142 . . . . . . . . . 94 . . 3 . Wheels 67 | . . . . . . . . . . . 67 . . . . Hover 828 | . . . . . . . . . . . 179 381 198 . 70 Flight 437 | . . . . . . . . . . . . . 11 377 49 Fastest Speed 28 | 120 120 160 145 145 150 148 150 150 160 152 50 38 36 28 28 Average Speed 129 | 120 147 160 157 148 163 148 150 158 160 156 132 44 44 37 63 Slowest Speed 950 | 120 240 240 160 150 232 150 150 160 160 160 950 65 116 200 145 Overloaded Moves 27 | . . . . . . . . . . . 9 8 6 4 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . 1 . . Exploration Rate (%) 26 | 2 65 59 45 26 26 1 49 4 40 12 13 13 36 19 16 Regions Visited 15 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . . . . Known Exits Taken 3 | . . . . . . 1 . 1 . 1 . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 . . . . . 1 1 1 1 . Scrap Searched . | . . . . . . . . . . . . . . . . Spaces Dug 79 | . . . 1 . . . 19 . . 26 8 5 10 8 2 Terrain Destroyed 479 | . 3 . 13 . 68 . 64 15 116 100 50 5 10 22 13 Melee 26 | . . . 1 . . . . . . 1 5 5 10 2 2 Projectile 91 | . . . 1 . 25 . 7 13 3 28 5 . . 9 . AOE 353 | . 3 . 10 . 42 . 57 . 111 70 38 . . 11 11 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -3 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Gar Fac Gar Fac Res Res Qua Acc Com Total 8676 | . 505 755 599 1115 1106 37 455 368 314 680 1058 417 316 653 298 Wait 432 | . 5 62 12 25 10 4 18 104 28 85 61 . 17 . 1 Move 6834 | . 436 537 447 984 940 27 338 200 241 467 758 380 251 576 252 Hop . | . . . . . . . . . . . . . . . . Pick Up 98 | . 11 12 11 13 12 . 7 6 2 12 10 1 . 1 . Fast Attach 139 | . 6 11 5 1 6 1 7 4 1 8 42 10 9 19 9 Attach 86 | . . 8 8 3 11 2 6 . 4 13 13 1 1 10 6 Detach 35 | . . 4 1 . 2 2 . . . 3 6 1 3 7 6 Swap 99 | . 10 14 10 5 10 1 10 5 6 15 9 3 . . 1 Drop 157 | . 12 28 15 15 10 . 11 9 . 13 23 9 10 . 2 Fire 635 | . 25 75 85 67 101 . 58 40 32 59 66 1 . 25 1 Melee 139 | . . 4 4 . 2 . . . . 2 61 11 20 15 20 Ram 4 | . . . . . . . . . . . . . 4 . . Kick . | . . . . . . . . . . . . . . . . Crush 17 | . . . 1 2 2 . . . . 2 9 . 1 . . Escape Stasis 1 | . . . . . . . . . . 1 . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 3 exits: *Fac / [*Sto x2]) -6/Factory -5/Factory -5/Garrison -5/Factory -5/Garrison -4/Factory (discovered 2 exits: *Res x2) -3/Research -2/Research -2/Quarantine -1/Access -1/Command History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 299 | -10/Materials | Discovered new exit (range 15) 309 | -10/Materials | Build established: Mutant 657 | -10/Materials | Destroyed 7 combat bots 702 | -10/Materials | Discovered new exit (range 16) 760 | -10/Materials | Entered another Materials area 760 | -9/Materials | Evolved 2 slots: Weapon x2 1307 | -9/Materials | Build established: Scavenger-Tank 1434 | -9/Materials | Central database locked down 1647 | -9/Materials | Discovered new exit (range 12) 1928 | -9/Materials | Discovered new exit (range 16) 1960 | -9/Materials | First assault squad dispatched 1973 | -9/Materials | Build established: Tank 1983 | -9/Materials | Entered another Materials area 1983 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2649 | -8/Materials | Garrison activated, responded to threat 2708 | -8/Materials | Destroyed 8 combat bots 2742 | -8/Materials | Lost 5 parts (2n3w) 2783 | -8/Materials | First assault squad dispatched 2843 | -8/Materials | Build established: Gunner 2956 | -8/Materials | Discovered new exit (range 16) 3008 | -8/Materials | Entered Factory 3008 | -7/Factory | Evolved 2 slots: Utility x2 3168 | -7/Factory | Discovered new exit (range 4) 3931 | -7/Factory | Discovered new exit (range 16) 4187 | -7/Factory | Discovered new exit (range 14) 4720 | -7/Factory | Entered another Factory area 4720 | -6/Factory | Evolved 2 slots: Utility x2 5070 | -6/Factory | First assault squad dispatched 5719 | -6/Factory | Local machine network offline 6115 | -6/Factory | Build established: Tank 6586 | -6/Factory | Discovered new exit (range 13) 6613 | -6/Factory | Entered another Factory area 6613 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6664 | -5/Factory | Identified exit to Garrison 6664 | -5/Factory | Entered Garrison 6672 | -5/Garrison | Installed Relay Interface Framework 6720 | -5/Garrison | Triggered checkpoint 6769 | -5/Garrison | Triggered checkpoint 6774 | -5/Garrison | Triggered checkpoint 6775 | -5/Garrison | Local machine network offline 6797 | -5/Garrison | Triggered checkpoint 6859 | -5/Garrison | Destroyed 10 combat bots 7112 | -5/Garrison | Triggered checkpoint 7126 | -5/Garrison | Triggered checkpoint 7165 | -5/Garrison | Triggered checkpoint 7270 | -5/Garrison | Discovered new exit (range 14) 7393 | -5/Garrison | Entered Factory 7621 | -5/Factory | Repaired Imp. Hardlight Generator 7825 | -5/Factory | Garrison activated, responded to threat 7955 | -5/Factory | Identified exit to Garrison 7955 | -5/Factory | Entered Garrison 7994 | -5/Garrison | Build established: Scavenger-Gunner 8082 | -5/Garrison | Triggered checkpoint 8189 | -5/Garrison | Discovered new exit (range 11) 8213 | -5/Garrison | Expanded RIF knowledge: Watcher Feeds 8328 | -5/Garrison | Triggered checkpoint 8387 | -5/Garrison | Garrison Relay disabled 8469 | -5/Garrison | Entered Factory 8469 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 8547 | -4/Factory | Discovered new exit (range 15) 8894 | -4/Factory | Build established: Scavenger-Tank 8979 | -4/Factory | Discovered new exit (range 5) 8979 | -4/Factory | Identified exit to Research 9300 | -4/Factory | Build established: Scavenger-Gunner 9402 | -4/Factory | Lost 3 parts (2n1w) 9421 | -4/Factory | Spotted B-86 Titan 9506 | -4/Factory | First assault squad dispatched 9542 | -4/Factory | Entered Research 9542 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 9647 | -3/Research | Found Antimissile System 9792 | -3/Research | First assault squad dispatched 9841 | -3/Research | Discovered new exit (range 16) 9845 | -3/Research | Found Fusion Bomb Launcher 10509 | -3/Research | Destroyed 15 combat bots 10554 | -3/Research | Core integrity fell below 50% 10576 | -3/Research | Lost 18 parts (3p5n5u5w) 10642 | -3/Research | System corruption reached 10% 10715 | -3/Research | Lost 5 parts (1p4n) 10874 | -3/Research | Found Enh. Force Lance 10974 | -3/Research | Lost 3 parts (2n1w) 11070 | -3/Research | Build established: Scavenger-Mutant 11099 | -3/Research | Entered another Research area 11099 | -2/Research | Evolved 2 slots: Propulsion x2 11176 | -2/Research | Spotted B-90 Cyclops 11272 | -2/Research | Discovered new exit (range 16) 11332 | -2/Research | Entered Quarantine 11335 | -2/Quarantine | Found Alien Artifact 11335 | -2/Quarantine | Identified Transdimensional Reconstructor 11335 | -2/Quarantine | Warped through subspace 11415 | -2/Quarantine | Found Enh. Force Lance 11419 | -2/Quarantine | Found Enh. Force Lance 11421 | -2/Quarantine | Found Enh. Force Lance 11497 | -2/Quarantine | Discovered new exit (range 23) 11534 | -2/Quarantine | Core integrity fell below 50% 11549 | -2/Quarantine | Entered Access 11549 | -1/Access | Evolved 2 slots: Utility x2 11567 | -1/Access | Lost 14 parts (8n6u) 11721 | -1/Access | Lost 8 parts (1p2n2u3w) 11861 | -1/Access | Discovered new exit (range 7) 11906 | -1/Access | Entered Command 11992 | -1/Command | Lost 7 parts (4n3u) 12054 | -1/Command | Core integrity fell below 50% 12097 | -1/Command | Core integrity fell below 20% 12121 | -1/Command | Lost 9 parts (1p4n3u1w) 12155 | -1/Command | Destroyed by H-81 Overseer with Heavy Linear Accelerator Last Messages --------------- 12075_ K-01 Serf collects debris. 12089_ Adv. Corruption Screen intercepted 1% system corruption. 12090_ Adv. Melee Analysis Suite destroyed. 12090_ Adv. Corruption Screen intercepted 1% system corruption. 12104_ Acquired Adv. Melee Analysis Suite. 12108_ Adv. Corruption Screen intercepted 1% system corruption. 12121_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 12133_ Adv. Corruption Screen intercepted 1% system corruption. 12134_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal C006. 12136_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 12137_ Adv. Corruption Screen intercepted 1% system corruption. 12140_ P-80 Master IFF system glitched. 12140_ Force Lance destroyed. 12148_ Acquired Field Propulsion Array. 12152_ Adv. Corruption Screen intercepted 1% system corruption. 12154_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 12155_ Adv. Corruption Screen destroyed. 12155_ Critical hit (Blast). Map ----- +----------------------------------------------------+ | ???????# #????# # | | ???????# #????# + | | ???????# ###############?# # # # | | ???????# #??????# #?# + ! # # "" | | ???????# #??????# #?# # # # """" | | ???????# #??????# ### ###+## # """" | | ????####+######### # #??# # "" | | ????#" =#!!! # #??#### | | ????## #!!! + H #?????# | | ?????# #!!! # #?????# | | ?????# + # #?????#/########### | | ?????# # # # #???# #?????????? | | ?????# # = ## ?? #?????????? | | ?????# # ## #######?????????? | | ?????###############+##### "??????????????? | | ??????????########## #???# ""#?????????????? | | ??????????# # #???# ""#?????????????? | | ??????????# # #???# ""#?????????????? | | ??????????# # ##### ""#?????????????? | | ??????????#"" # T"#?????????????? | | ??????????#"" # ""#?????????????? | | ??????????#"" + ""#?????????????? | | ??????????#T # ""#?????????????? | | ??????????#"" + ""#?????????????? | | ??????????#"" ###### "#?????????????? | | ??????????#"" #????#@ o ###?????????????? | | ??????????# #????# #???????????????? | | ??????????# #????# #???????????????? | | ??????????##########????# #???????????????? | | ???????????????????????? #???????????????? | | ???????????????????????? #???????????????? | | ???????????????????????? #???????????????? | | ???????????????????????? #???????????????? | | ???????????????????????? s #???????????????? | | ????????????????????????###s######???????????????? | | ???????????????????????????ss????????????????????? | | ??????????????????????????? ????????????????????? | | ??????????????????????????? s????????????????????? | | ??????????????????????????? ????????????????????? | | ???????????????????????????? ???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 103 Energy Generation 45 Energy Capacity 600 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 16 Cloak Strength 3 Power Amplification 30 Corruption Block 20 Armor Coverage 1200 Resistance: KI 30 Resistance: EM 20 Power Shielding 66 Weapon Shielding 66 Weapon Cycling 15 Evasion (%) 64 Targeting Accuracy 6 Melee Accuracy 32 Core Analysis 6 Recoil Reduction 6 Kinecelleration 40 Relay Coupler Types 1 Relay Coupler Value 35 Item Schematics ----------------- Drone Bay | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed ControlAssemblyChronowheel Manual? 0 Play Time 02:02:05 Cumulative 277.5 hours Start 2022.05.30 @ 10:53:38 End 2022.05.30 @ 13:04:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 360 Rogue 360 Adventurer 0 Explorer 0 Win Type - Total 6 Types 5/0/0/1/0/0/0/0/0 Lore% 68 Gallery% 79 Achievement% 57 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: be7b9c4b-8a6d-4f75-a36b-d283e9c0b3d0