Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.19 @ 15:52:49 Player: oskarw Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (45) 225 Value Destroyed (1314) 1314 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3939 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 394/550 Matter 295/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (350) Ox6 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Light Ion Engine Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Medium Storage Unit Medium Matter Pod (100) Terrain Scanner Improved Targeting Computer Improved Medium Laser Field Laser Field Laser Heavy Assault Rifle Rocket Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Large Storage Unit Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer > --- WEAPON ----------- EM Pulse Cannon Heavy Assault Rifle > --- INVENTORY -------- Light Ion Engine Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Medium Storage Unit Medium Matter Pod Terrain Scanner Improved Targeting Computer Beam Rifle Improved Medium Laser Rocket Launcher Maul [Rating: 22] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Terrain Scanner Device Terrain Scanner Storage Small Storage Unit Processor Improved Targeting Computer Weapon Improved Light Cannon Energy Gun Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Special Weapon Mining Laser Impact Weapon Maul Build | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Slots Evolved 4 | . . . 2 . 2 . Power . | . . . . . . . Propulsion 2 | . . . 2 . . . Utility 2 | . . . . . 2 . Weapon . | . . . . . . . Parts Attached 43 | 7 6 . 20 1 9 . Power 6 | 1 3 . 1 . 1 . Engine 6 | 1 3 . 1 . 1 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 15 | 3 1 . 10 . 1 . Treads 1 | 1 . . . . . . Leg 14 | 2 1 . 10 . 1 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 6 | 1 . . 2 . 3 . Device 1 | . . . 1 . . . Storage 2 | 1 . . 1 . . . Processor 3 | . . . . . 3 . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 16 | 2 2 . 7 1 4 . Energy Gun 6 | 1 2 . 2 . 1 . Energy Cannon 2 | . . . 1 . 1 . Ballistic Gun 4 | 1 . . . 1 2 . Ballistic Cannon 2 | . . . 2 . . . Launcher . | . . . . . . . Special Weapon 1 | . . . 1 . . . Impact Weapon 1 | . . . 1 . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 11 | . . . 6 . 3 2 Power 2 | . . . . . 1 1 Propulsion 6 | . . . 4 . 1 1 Utility . | . . . . . . . Weapon 3 | . . . 2 . 1 . Highest Loss Streak 4 | . . . 4 . 1 2 To Critical Strikes . | . . . . . . . Average Backups 9 | 3 7 8 7 15 11 13 Power 1 | . 1 2 1 3 1 1 Propulsion 2 | 2 3 4 1 4 3 3 Utility 2 | . . . 1 6 4 4 Weapon 2 | . 1 2 2 2 2 5 Tool/Special . | . . . . . . . Unused Backups 11 | . 4 . 1 1 1 4 Power 1 | . . . . . 1 . Propulsion 4 | . 4 . . . . . Utility 3 | . . . 1 . . 2 Weapon 3 | . . . . 1 . 2 Tool/Special . | . . . . . . . Average Slot Usage (%) 95 | . 85 85 98 100 98 94 Engine 10 | . 14 14 10 11 8 7 Leg 38 | . 28 28 43 44 35 32 Device 6 | . . . 10 11 . . Storage 11 | . 14 14 11 11 9 9 Processor 5 | . . . . . 25 27 Energy Gun 6 | . 14 14 2 10 5 . Energy Cannon 3 | . . . 7 . 1 7 Ballistic Gun 4 | . 14 14 . . 7 7 Ballistic Cannon 6 | . . . 9 11 3 . Peak Build Rating 22 | 6 6 6 17 17 22 22 Average Rating 13 | 4 6 6 11 16 20 21 On Entrance 10 | . 6 6 6 17 17 22 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 32 | 13 13 10 31 31 32 32 Greatest Support 52 | 20 20 20 52 52 52 49 Greatest Overweight (x) 3 | . . . 3 . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 Average Capacity 10 | 6 8 8 8 15 15 15 Most Carried 15 | 6 8 8 15 15 14 13 Average Carried 9 | 3 7 8 7 14 11 13 Final Capacity 15 | 8 8 8 15 15 15 15 Final Carried 15 | 6 8 8 15 15 13 13 Class Distribution -------------------- 64% | Mutant 35% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -10 -9 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Min Mat Gar Matter Collected 1175 | 197 147 . 399 73 359 . Remotely . | . . . . . . . Salvage Created 1568 | . 277 . 844 29 418 . Parts 82 | . 22 . 27 9 24 . Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Combat Hostiles Destroyed 41 | . 7 . 18 3 13 . Melee 3 | . . . 2 . 1 . Guns 18 | . 7 . 2 1 8 . Cannons 13 | . . . 8 2 3 . Classes Destroyed 8 | . 3 . 5 . . . Hauler 1 | . . . 1 . . . Recycler 2 | . 1 . 1 . . . Watcher 1 | . . . 1 . . . Swarmer 12 | . 3 . . 3 6 . Grunt 20 | . 4 . 12 . 4 . Brawler 2 | . . . 2 . . . Duelist 1 | . . . 1 . . . Sentry 6 | . . . 3 . 3 . Best Kill Streak 6 | . 2 . 5 2 6 . Combat Bots Only 6 | . 2 . 3 2 6 . Max Kills in Single Turn 1 | . 1 . 1 1 1 . Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Gar Hostile Shots Fired 257 | . 25 4 127 10 74 17 Missed 71 | . 4 1 32 2 31 1 Hits 186 | . 21 3 95 8 43 16 Melee 11 | . . . . . . 11 Projectile 175 | . 21 3 95 8 43 5 Critical Strikes 8 | . . . 1 . 1 6 Damage Taken 2412 | . 254 46 1188 64 560 300 Core 388 | . 31 . 201 . 82 74 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 58 | . . . 58 . . . Core Remaining (%) 78 | 100 . 87 . 49 . . Volleys Fired 105 | . 25 . 33 6 40 1 Largest 2 | . 2 . 2 2 2 2 Hottest 100 | . 60 . 100 89 89 86 Shots Fired 209 | . 50 . 65 12 80 2 Gun 132 | . 50 . 16 6 59 1 Cannon 76 | . . . 48 6 21 1 Launcher . | . . . . . . . Special 1 | . . . 1 . . . Kinetic 115 | . 25 . 32 6 51 1 Thermal 66 | . 19 . 17 6 24 . Explosive . | . . . . . . . Electromagnetic 28 | . 6 . 16 . 5 1 Robot Hit Streak 13 | . 6 . 7 3 13 1 Robot Miss Streak 3 | . 3 . 3 3 2 1 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 150 | . 30 . 53 5 60 2 Core Hits 55 | . 15 . 17 3 20 . Critical Kills . | . . . . . . . Critical Parts Destroyed 6 | . . . 5 . . 1 Critical Strikes 11 | . . . 6 . 4 1 Burn 4 | . . . 1 . 3 . Blast 1 | . . . . . 1 . Smash 6 | . . . 5 . . 1 Melee Attacks 23 | . . . 20 . 1 2 Impact 23 | . . . 20 . 1 2 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2928 | . 315 . 1461 106 1003 43 Guns 1192 | . 315 . 146 42 673 16 Cannons 1029 | . . . 659 64 306 . Explosions . | . . . . . . . Melee 707 | . . . 656 . 24 27 Ramming . | . . . . . . . Kinetic 1242 | . 117 . 431 64 614 16 Thermal 580 | . 132 . 146 42 260 . Explosive . | . . . . . . . Electromagnetic 399 | . 66 . 228 . 105 . Impact 707 | . . . 656 . 24 27 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 280 | . . . 251 . 2 27 Projectiles 28 | . . . 26 . 2 . Explosions . | . . . . . . . Melee 252 | . . . 225 . . 27 Knockbacks 5 | . . . 4 1 . . Impact 2 | . . . 2 . . . Kinetic 3 | . . . 2 1 . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 180 | . 115 . 180 72 93 13 Average Temperature 41 | . 35 . 51 32 35 8 Received Heat Transfer 945 | . 117 9 540 . 234 45 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 7 | . . . 6 . 1 . Combat Hostiles 7 | . . . 6 . 1 . Parts Fried 7 | . . . 6 . 1 . Impact Corruptions 9 | . . . 8 . . 1 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . . . . 3 . Heat Transferred 1743 | . 300 . 444 111 888 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 152 | . 100 23 119 90 152 73 Initial 73 | . . 23 . 43 . 73 Average 47 | . 46 5 48 24 89 71 Influence Increases 1152 | . 208 . 507 100 337 . Destroy 0b10 Robot/C 820 | . 140 . 360 60 260 . Destroy 0b10 Robot/NC 20 | . 5 . 15 . . . Destroy Leader 204 | . 30 . 94 10 70 . Successful Hack 28 | . 18 . 6 . 4 . Disable Machine 45 | . 15 . 30 . . . Destroy Structure 5 | . . . 2 . 3 . Lose Combat Pursuer 30 | . . . . 30 . . Influence Decreases 1099 | . 148 60 394 213 224 60 Entered New Map 147 | . . 37 . 70 . 40 Time Decay 842 | . 148 23 334 143 194 . Lost Part 110 | . . . 60 . 30 20 Squads Dispatched 10 | . 1 . 5 . 4 . Investigation 2 | . 1 . . . 1 . Extermination . | . . . . . . . Reinforcement 5 | . . . 5 . . . Assault . | . . . . . . . Garrison 3 | . . . . . 3 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Distress Signals 1 | . 1 . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 65 | . 9 2 29 5 14 6 Peak Tracking Total 6 | . 3 2 4 3 5 6 Tactical Retreats 1 | . . . . 1 . . Traps | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Traps Triggered 1 | . . . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Min Mat Gar Machines Disabled 4 | . 1 . 3 . . . Max in Single Turn 1 | . 1 . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Machines Accessed 4 | . 1 . 2 . 1 . Terminals 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations 2 | . . . 2 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 15 | . 2 . 8 . 5 . Successful 10 | . 1 . 8 . 1 . Failed 5 | . 1 . . . 4 . Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 2 | . 2 . . . . . Fabricators . | . . . . . . . Repair Stations 8 | . . . 8 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 5 | . . . . . 5 . Terminal Hacks 1 | . 1 . . . . . Level Access Points 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 8 | . . . 8 . . . Scan Component 6 | . . . 6 . . . Repair 2 | . . . 2 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . 1 . 2 . 1 . Full Trace Events 3 | . 1 . 1 . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired 2 | . . . 2 . . . Time 52 | . . . 52 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Min Mat Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Active Infowar (turns) 1536 | . . . 1058 474 4 . Terrain 1536 | . . . 1058 474 4 . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Min Mat Gar Turns Passed 2631 | 81 349 150 1073 474 440 64 Spaces Moved 1557 | 57 173 126 537 374 246 44 Core 5 | 5 . . . . . . Treads 1 | 1 . . . . . . Legs 1551 | 51 173 126 537 374 246 44 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 Average Speed 120 | 114 120 120 120 120 120 120 Slowest Speed 330 | 160 120 120 330 120 120 120 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 27 | 4 31 27 33 75 17 8 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 2 | . . 1 . 1 . . Known Exits Taken 2 | . . 1 . . 1 . Unknown Exits Taken 4 | 1 1 . 1 1 . . Scrap Searched 1 | . . . . 1 . . Spaces Dug 1 | . . . 1 . . . Terrain Destroyed 2 | . . . 1 . 1 . Melee . | . . . . . . . Projectile 2 | . . . 1 . 1 . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Total 2052 | 70 271 125 845 386 307 48 Wait 259 | . 53 . 203 3 . . Move 1551 | 56 172 125 536 373 245 44 Hop . | . . . . . . . Pick Up 33 | 6 7 . 15 1 4 . Fast Attach 14 | 6 . . 6 . 2 . Attach 9 | 1 . . 4 . 4 . Detach 2 | 1 . . . . 1 . Swap 36 | . 6 . 20 2 7 1 Drop 20 | . 8 . 8 1 3 . Fire 105 | . 25 . 33 6 40 1 Melee 23 | . . . 20 . 1 2 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: Mat x3 / [*Min] / [*Sub]) -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat / [*Zio]) -8/Materials -8/Garrison History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 82 | -11/Scrapyard | Entered Materials 110 | -10/Materials | Identified exit to Materials 271 | -10/Materials | Discovered new exit (range 11) 308 | -10/Materials | Build established: Mutant 341 | -10/Materials | Discovered new exit (range 11) 431 | -10/Materials | Entered Mines 489 | -10/Mines | Discovered exit to Materials (range 4) 581 | -10/Mines | Entered Materials 581 | -9/Materials | Evolved 2 slots: Propulsion x2 635 | -9/Materials | Repaired Aluminum Leg 873 | -9/Materials | Build established: Scavenger-Mutant 1410 | -9/Materials | Repaired Lgt. Ion Engine 1528 | -9/Materials | Discovered new exit (range 13) 1606 | -9/Materials | Lost 4 parts (4n) 1617 | -9/Materials | Core integrity fell below 50% 1654 | -9/Materials | Entered Mines 1675 | -9/Mines | Learned location of Zion (-7) 1844 | -9/Mines | Build established: Mutant 1970 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2100 | -9/Mines | Discovered new exit (range 8) 2128 | -9/Mines | Entered Materials 2128 | -8/Materials | Evolved 2 slots: Utility x2 2321 | -8/Materials | Garrison activated, responded to threat 2567 | -8/Materials | Identified exit to Garrison 2568 | -8/Materials | Entered Garrison 2632 | -8/Garrison | Self-destructed Last Messages --------------- 02567_ Connecting with Garrison Access... 02567_ Current location identified: Materials >>Unlock Access door unlocked. 02567_ EXIT=UNLOCKED: GARRISON 02567_ ALERT: Suspicious activity at Garrison Access M001. Dispatching Investigation squad. LOCATION=GARRISON GOAL=ESCAPE 02623_ Lgt. Ion Engine destroyed. 02625_ Imp. Aluminum Leg severed. 02626_ C-17 Slicer suffers critical hit (Smash). 02626_ Destroyed Concussive RPG. 02626_ C-17 Slicer system corrupted by crushing effect. 02626_ Aluminum Leg severed. 02627_ EM Pulse Cannon severed. 02629_ Imp. Aluminum Leg severed. 02630_ Imp. Aluminum Leg destroyed. 02631_ Maul severed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????? ?????????????????? | | ????????????????????????????? ?????????????????? | | ????????????????????????????? ?????????????????? | | ????????????????????????????? #????????????????? | | ????????????????????????????? #????????????????? | | ????????????????????????????? ????????????????? | | ????????????????????????????? ????????????????? | | ?????????###########????????? ????????????????? | | ??????# #?????????# #????????????????? | | ?????????###"""### #?????????# #????????????????? | | ?????????????????# #?????????# #????????????????? | | ?????????????????# #?????????+ #????????????????? | | ?????????????????# #?????????# #????????????????? | | ?????????????????# #???#?????# #????????????????? | | ?????????????????# #???# ????# #????????????????? | | ??????????????#### #####g##### #????????????????? | | ??????????????# c@lg #????????????????? | | ??????????????# cc/ #????????????????? | | ??????????????# #######+########????????????????? | | ??????????????# #?????# ????????????????????????? | | ??????????????# #?????# ????????????????????????? | | ??????????????# #?????# ????????????????????????? | | ??????????????# #?????#?????????????????????????? | | ??????????????# #???????????????????????????????? | | ??????????????# #???????????????????????????????? | | ????????????### #???????????????????????????????? | | ????????????# #???????????????????????????????? | | ????????????# #???????????????????????????????? | | ????????????# #???????????????????????????????? | | ????????????######???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 18 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 71% | -9/Materials Lgt. Ion Engine | 20% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Part-time Mechanic Challenges ------------ None Game ------ Seed ScrapPartitionTriangulator Manual? 0 Play Time 00:36:15 Cumulative 2.2 hours Start 2026.07.19 @ 15:14:06 End 2026.07.19 @ 15:52:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 6 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a4c75363-e583-41cb-97e6-86167c8de8ab