Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.26 @ 15:06:16

Player: Infomantis

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (127)     635
Value Destroyed (3800)     3800
Prototype IDs (15)         300
Alien Tech Used (0)        0
Bonus (1087)               1087
              TOTAL SCORE: 8022

 Bonus
-------
High Alert Combat Kills    953
Follower Combat Kills      99
Entered Garrisons          200
Friendly Fire              -165

 Cogmind 
---------
Core Integrity             202/550
Matter                     274/300
Energy                     280/280
System Corruption          11%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
     Heavy Ion Engine
>          --- PROPULSION (3) ---
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY (4) ------
           Cooling System
  Advanced Targeting Computer
  Improved Light Armor Plating
           Corruption Screen
>          --- WEAPON (3) -------
           Missile Launcher
  Improved Datajack
>          --- INVENTORY (5) ----
           Seismic Detector
  Improved Medium Armor Plating
           System Shield

 Peak State 
------------
>          --- POWER ------------
    Cooled Ion Engine
>          --- PROPULSION -------
           Titanium Leg
           Titanium Leg
           Titanium Leg
>          --- UTILITY ----------
           Cooling System
    Medium Storage Unit
  Advanced Targeting Computer
  Improved Medium Armor Plating
>          --- WEAPON -----------
     Heavy Laser
           Gauss Rifle
           Flak Cannon
>          --- INVENTORY --------
     Heavy Ion Engine
           Titanium Leg
           Machine Analyzer
           Seismic Detector
  Improved Medium Armor Plating
  Improved Medium Armor Plating
           Corruption Screen
           Missile Launcher
  Improved Datajack
           Great Maul
[Rating: 36]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Improved Hover Unit
  Flight Unit              Improved Flight Unit
Utility                    Medium Storage Unit
  Device                   Seismic Detector
  Storage                  Medium Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Improved Medium Armor Plating
Weapon                     Minigun
  Energy Gun               Heavy Laser
  Ballistic Gun            Minigun
  Ballistic Cannon         Light Cannon
  Launcher                 Missile Launcher
  Impact Weapon            Great Maul
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -8  -8  -8  
-------                    Run  | Jun Mat Min Mat Mat Gar Mat 
Slots Evolved              4    | .   .   .   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   
  Utility                  2    | .   .   .   1   1   .   .   
  Weapon                   1    | .   .   .   .   1   .   .   
Parts Attached             97   | 7   1   .   37  31  19  2   
  Power                    9    | 1   .   .   3   3   1   1   
    Engine                 8    | 1   .   .   3   2   1   1   
    Core                   1    | .   .   .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               37   | 2   .   .   18  12  5   .   
    Treads                 3    | 2   .   .   1   .   .   .   
    Leg                    31   | .   .   .   14  12  5   .   
    Wheel                  1    | .   .   .   1   .   .   .   
    Hover                  1    | .   .   .   1   .   .   .   
    Flight                 1    | .   .   .   1   .   .   .   
  Utility                  22   | 2   1   .   7   7   4   1   
    Device                 5    | 1   1   .   1   1   1   .   
    Storage                2    | 1   .   .   1   .   .   .   
    Processor              5    | .   .   .   2   1   2   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             10   | .   .   .   3   5   1   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   29   | 2   .   .   9   9   9   .   
    Energy Gun             6    | 2   .   .   .   2   2   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          12   | .   .   .   6   5   1   .   
    Ballistic Cannon       4    | .   .   .   3   1   .   .   
    Launcher               5    | .   .   .   .   .   5   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   1   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   1   .   
  Unidentified Prototypes  5    | .   .   .   3   2   .   .   
Parts Lost                 24   | .   .   5   7   .   12  .   
  Power                    2    | .   .   1   .   .   1   .   
  Propulsion               7    | .   .   2   1   .   4   .   
  Utility                  6    | .   .   .   3   .   3   .   
  Weapon                   9    | .   .   2   3   .   4   .   
  Highest Loss Streak      5    | .   .   5   3   .   3   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   100 100 97  99  84  88  
  Engine                   9    | .   14  14  11  8   6   9   
  Treads                   3    | .   28  28  .   .   .   .   
  Leg                      23   | .   .   .   28  27  23  27  
  Device                   9    | .   14  14  12  4   9   9   
  Storage                  9    | .   14  14  11  9   7   .   
  Processor                8    | .   .   .   4   13  11  18  
  Protection               5    | .   .   .   4   8   6   7   
  Energy Gun               5    | .   28  28  .   1   6   .   
  Ballistic Gun            10   | .   .   .   9   22  5   .   
  Ballistic Cannon         5    | .   .   .   11  2   4   .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             41   | 14  14  14  31  40  41  20  
  Greatest Support         51   | 40  40  40  30  51  51  30  
  Greatest Overweight (x)  3    | .   .   1   2   1   3   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   10  10  10  5   
  Average Capacity         9    | 7   8   8   9   10  8   5   
  Most Carried             10   | 8   8   8   10  10  10  3   
  Average Carried          8    | 4   7   8   9   9   8   2   
  Final Capacity           10   | 8   8   8   10  10  5   5   
  Final Carried            10   | 8   8   8   10  10  3   3   

 Class Distribution 
--------------------
 42% | Mutant
 25% | Gunner
 20% | Scavenger-Mutant
 11% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Gunner | -8/Materials
           Mutant | -8/Garrison
           Mutant | -8/Materials

 Resources                      | -11  -10  -10  -9   -8   -8   -8   
-----------                Run  | Jun  Mat  Min  Mat  Mat  Gar  Mat  
Matter Collected           3322 | 270  5    .    997  1211 839  .    
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            4277 | 259  329  .    1334 1457 898  .    
  Parts                    280  | 24   30   .    98   83   45   .    
Haulers Intercepted        4    | .    .    .    2    2    .    .    
Recyclers Shooed           3    | .    2    .    .    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -8  -8  
-------                    Run  | Jun Mat Min Mat Mat Gar Mat 
Combat Hostiles Destroyed  110  | .   11  .   35  28  36  .   
  Guns                     68   | .   11  .   15  26  16  .   
  Cannons                  29   | .   .   .   20  2   7   .   
  AOE                      13   | .   .   .   .   .   13  .   
Classes Destroyed          14   | 3   3   .   4   3   1   .   
  Worker                   7    | 1   1   .   2   3   .   .   
  Builder                  2    | .   .   .   2   .   .   .   
  Tunneler                 7    | 7   .   .   .   .   .   .   
  Hauler                   4    | .   .   .   2   2   .   .   
  Recycler                 3    | 1   .   .   1   1   .   .   
  Mechanic                 2    | .   1   .   .   1   .   .   
  Watcher                  3    | .   .   .   2   1   .   .   
  Swarmer                  25   | .   6   .   8   6   5   .   
  Grunt                    49   | .   5   .   20  11  13  .   
  Brawler                  5    | .   .   .   .   1   4   .   
  Duelist                  1    | .   .   .   .   1   .   .   
  Sentry                   17   | .   .   .   7   7   3   .   
  Hunter                   2    | .   .   .   .   2   .   .   
  Assembled                11   | .   .   .   .   .   11  .   
Best Kill Streak           8    | 4   3   .   6   5   8   .   
  Combat Bots Only         8    | .   3   .   5   4   8   .   
Max Kills in Single Turn   5    | 1   1   .   2   2   5   .   
  Gunslinging              1    | .   .   .   .   1   1   .   
  Exploded                 5    | .   .   .   .   .   5   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -8   -8   
--------                   Run  | Jun  Mat  Min  Mat  Mat  Gar  Mat  
Damage Taken               6007 | .    401  356  1854 1395 2001 .    
  Core                     847  | .    90   85   324  170  178  .    
  Absorbed by Shields      143  | .    .    .    .    .    143  .    
Core Remaining (%)         49   | 100  .    30   19   .    .    .    
Volleys Fired              316  | 19   35   .    105  75   82   .    
  Largest                  3    | 2    2    .    2    3    3    .    
  Hottest                  149  | 90   90   .    70   141  149  .    
Shots Fired                689  | 37   70   .    207  225  150  .    
  Gun                      521  | 37   70   .    104  209  101  .    
  Cannon                   150  | .    .    .    103  16   31   .    
  Launcher                 18   | .    .    .    .    .    18   .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  499  | .    .    .    207  215  77   .    
  Thermal                  172  | 37   70   .    .    10   55   .    
  Explosive                18   | .    .    .    .    .    18   .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         24   | 8    13   .    24   15   11   .    
  Robot Miss Streak        12   | 3    2    .    5    5    12   .    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        11   | .    3    .    1    5    2    .    
    Max Gunslinging Chain  1    | .    1    .    1    1    1    .    
Shots Hit Robots           436  | 22   52   .    134  144  84   .    
  Core Hits                244  | 10   21   .    67   67   79   .    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed 4    | .    .    .    3    1    .    .    
  Critical Strikes         9    | .    2    .    5    2    .    .    
    Burn                   3    | .    2    .    .    1    .    .    
    Destroy                4    | .    .    .    3    1    .    .    
    Blast                  2    | .    .    .    2    .    .    .    
Melee Attacks              2    | .    .    .    .    1    1    .    
  Impact                   1    | .    .    .    .    1    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    1    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           8697 | 273  639  .    2322 2688 2775 .    
  Guns                     5549 | 269  623  .    1165 2419 1073 .    
  Cannons                  1945 | .    .    .    1135 229  581  .    
  Explosions               1112 | .    .    .    .    .    1112 .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  91   | 4    16   .    22   40   9    .    
  Kinetic                  5738 | .    .    .    2300 2515 923  .    
  Thermal                  1756 | 269  623  .    .    133  731  .    
  Explosive                1112 | .    .    .    .    .    1112 .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         11   | .    .    .    .    .    11   11   
  Average Corruption       9    | .    .    .    .    .    9    11   
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  22   | .    .    .    .    .    17   5    
    Message Errors         6    | .    .    .    .    .    5    1    
    Matter Fused           4    | .    .    .    .    .    3    1    
    Heat Flow Errors       2    | .    .    .    .    .    1    1    
    Energy Discharges      3    | .    .    .    .    .    2    1    
    Data Loss (minor)      4    | .    .    .    .    .    3    1    
    Data Loss (major)      1    | .    .    .    .    .    1    .    
    Alerts                 1    | .    .    .    .    .    1    .    
    Weapon Failures        1    | .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            28   | .    .    .    .    .    28   .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               28   | .    .    .    .    .    28   .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 25   | .    .    .    8    7    10   .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  24   | .    .    .    8    7    9    .    
  Secondary                1    | .    .    .    .    .    1    .    
Self-Inflicted Damage      382  | .    .    .    .    .    382  .    
  Shots                    9    | .    .    .    .    .    9    .    
  Rammed                   9    | 1    5    .    .    .    3    .    
Targets Rammed             21   | 1    5    .    5    7    3    .    
  Kicked                   12   | .    .    .    5    7    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        326  | 90   282  .    181  326  136  147  
  Average Temperature      57   | 35   104  .    29   64   30   84   
  Received Heat Transfer   2120 | .    162  .    723  495  740  .    
  Effects                  4    | .    1    .    .    3    .    .    
    Energy Bleed           1    | .    1    .    .    .    .    .    
    Interference           3    | .    .    .    .    3    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             7    | 2    5    .    .    .    .    .    
  Heat Transferred         4379 | 707  1822 .    .    333  1517 .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -8   -8   -8   
-------                    Run  | Jun  Mat  Min  Mat  Mat  Gar  Mat  
Peak Influence             1530 | 45   312  63   811  780  1530 745  
  Initial                  745  | .    29   63   4    342  507  745  
  Average                  578  | 18   160  62   455  576  1057 745  
Maximum Alert Level        4    | .    1    .    3    3    4    3    
  Low Security (%)         18   | 100  67   100  13   .    .    .    
  Level 1                  11   | .    32   .    24   4    .    .    
  Level 2                  39   | .    .    .    47   88   5    .    
  Level 3                  19   | .    .    .    15   7    45   100  
  Level 4                  11   | .    .    .    .    .    48   .    
  Level 5                  .    | .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    
Squads Dispatched          13   | .    1    .    6    5    .    1    
  Investigation            10   | .    1    .    4    4    .    1    
  Extermination            .    | .    .    .    .    .    .    .    
  Reinforcement            2    | .    .    .    1    1    .    .    
  Assault                  1    | .    .    .    1    .    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -8  -8  -8  
---------                  Run  | Jun Mat Min Mat Mat Gar Mat 
Distress Signals           5    | .   1   .   1   3   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              156  | .   12  2   53  38  51  .   
  Peak Tracking Total      11   | .   4   2   5   4   11  .   
  Tactical Retreats        11   | .   1   .   2   2   6   .   

 Traps                          | -11 -10 -10 -9  -8  -8  -8  
-------                    Run  | Jun Mat Min Mat Mat Gar Mat 
Traps Triggered            7    | .   .   .   1   2   4   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -8  -8  
----------                 Run  | Jun Mat Min Mat Mat Gar Mat 
Machines Disabled          5    | .   .   .   3   .   2   .   
  Max in Single Turn       1    | .   .   .   1   .   1   .   
  Garrison Relay           1    | .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  -8  
---------                  Run  | Jun Mat Min Mat Mat Gar Mat 
Machines Accessed          27   | .   3   .   10  10  3   1   
  Terminals                21   | .   2   .   7   8   3   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          4    | .   1   .   2   1   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   
Total Hacks                63   | .   8   .   26  20  7   2   
  Successful               36   | .   7   .   17  10  2   .   
  Failed                   27   | .   1   .   9   10  5   2   
    Catastrophic           7    | .   .   .   2   4   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   14   | .   4   .   5   5   .   .   
  Terminals                47   | .   7   .   14  17  7   2   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          5    | .   1   .   3   1   .   .   
  Scanalyzers              9    | .   .   .   9   .   .   .   
  Garrison Access          2    | .   .   .   .   2   .   .   
Terminal Hacks             21   | .   4   .   8   7   2   .   
  Robot Analysis           3    | .   2   .   1   .   .   .   
  Open Door                1    | .   .   .   .   .   1   .   
  Emergency Access Points  2    | .   .   .   .   1   1   .   
  Terminal Index           1    | .   .   .   1   .   .   .   
  Unreport Threat          1    | .   .   .   .   1   .   .   
  Locate Traps             2    | .   .   .   2   .   .   .   
  Dispatch Records         1    | .   .   .   .   1   .   .   
  Maintenance Status       4    | .   1   .   1   2   .   .   
  Patrol Status            1    | .   .   .   1   .   .   .   
  Registered Components    2    | .   .   .   1   1   .   .   
  Zone Layout              3    | .   1   .   1   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 7    | .   .   .   7   .   .   .   
  Insert Component         3    | .   .   .   3   .   .   .   
  Analyze                  4    | .   .   .   4   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   .   1   .   .   
Unauthorized Hacks         7    | .   3   .   2   2   .   .   
  Terminals                3    | .   2   .   .   1   .   .   
    Botnet                 2    | .   1   .   .   1   .   .   
    Operators              1    | .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          4    | .   1   .   2   1   .   .   
    Tunnel                 4    | .   1   .   2   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         19   | .   2   .   7   7   2   1   
  Full Trace Events        3    | .   .   .   1   1   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   3   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   3   .   .   .   
  Part Schematics Acquired 3    | .   .   .   3   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  -8  
------------               Run  | Jun Mat Min Mat Mat Gar Mat 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   1   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   1   .   
Robot Hacks Applied        1    | .   .   .   .   .   1   .   
  parse_system             1    | .   .   .   .   .   1   .   
Relay Couplers Released    5    | .   .   .   .   .   5   .   
  Machine Destruction      5    | .   .   .   .   .   5   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -8  -8  
--------                   Run  | Jun Mat Min Mat Mat Gar Mat 
Total Allies               1    | .   .   .   .   .   1   .   
  Largest Group            1    | .   .   .   .   .   1   .   
  Highest-Rated Group      179  | .   .   .   .   .   179 .   
  Highest-Rated Ally       179  | .   .   .   .   .   179 .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               5    | .   .   .   .   .   5   .   
  Total Damage             253  | .   .   .   .   .   253 .   
  Kills                    3    | .   .   .   .   .   3   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -8  -8  
-------                    Run  | Jun Mat Min Mat Mat Gar Mat 
Robot Analysis Total       3    | .   2   .   1   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -8   -8   
-------------              Run  | Jun  Mat  Min  Mat  Mat  Gar  Mat  
Turns Passed               5035 | 263  476  145  1477 1365 1236 73   
Spaces Moved               2913 | 121  213  92   858  750  823  56   
  Core                     316  | 6    .    2    .    .    305  3    
  Treads                   418  | 115  213  90   .    .    .    .    
  Legs                     2003 | .    .    .    682  750  518  53   
  Wheels                   176  | .    .    .    176  .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  100  95   110  50   120  
  Average Speed            127  | 154  160  158  117  133  117  121  
  Slowest Speed            330  | 160  160  160  260  190  330  150  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       43   | 5    39   17   75   78   81   7    
  Regions Visited          6
    Branch Regions         1
  Pre-discovered Areas     4    | .    1    .    2    1    .    .    
  Known Exits Taken        1    | .    .    .    .    1    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 1    | .    .    .    .    1    .    .    
Terrain Destroyed          182  | .    .    .    .    4    178  .    
  Melee                    1    | .    .    .    .    1    .    .    
  Projectile               3    | .    .    .    .    3    .    .    
  AOE                      178  | .    .    .    .    .    178  .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -8   -8   
---------                  Run  | Jun  Mat  Min  Mat  Mat  Gar  Mat  
Total                      3667 | 156  277  91   1136 981  966  60   
  Wait                     182  | 1    16   .    68   69   27   1    
  Move                     2907 | 120  212  91   857  750  821  56   
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  58   | 8    4    .    27   14   4    1    
  Fast Attach              28   | 7    .    .    10   6    4    1    
  Attach                   23   | .    .    .    10   3    9    1    
  Detach                   5    | .    .    .    1    1    3    .    
  Swap                     46   | .    1    .    17   22   6    .    
  Drop                     79   | .    4    .    36   33   6    .    
  Fire                     316  | 19   35   .    105  75   82   .    
  Melee                    2    | .    .    .    .    1    1    .    
  Ram                      3    | .    .    .    .    .    3    .    
  Kick                     12   | .    .    .    5    7    .    .    
  Crush                    6    | 1    5    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines
-9/Materials (discovered 4 exits: *Mat x3 / [*Min])
-8/Materials (discovered 3 exits: [*Fac x2] / Gar)
-8/Garrison (discovered 2 exits: *Mat x2)
-8/Materials

 History 
---------
 Turn | Location      | Event
   11 | -11/Junkyard  | Discovered new exit (range 15)
  264 | -11/Junkyard  | Entered Materials
  312 | -10/Materials | Build established: Mutant
  628 | -10/Materials | Discovered new exit (range 15)
  686 | -10/Materials | Discovered new exit (range 12)
  740 | -10/Materials | Entered Mines
  790 | -10/Mines     | Discovered new exit (range 8)
  857 | -10/Mines     | Assembled infested the area
  879 | -10/Mines     | Core integrity fell below 50%
  885 | -10/Mines     | Entered Materials
  885 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  915 | -9/Materials  | Lost 5 parts (1p2n2w)
 1084 | -9/Materials  | Discovered new exit (range 5)
 1434 | -9/Materials  | Core integrity fell below 50%
 1670 | -9/Materials  | Discovered new exit (range 16)
 1791 | -9/Materials  | Build established: Scavenger-Mutant
 1851 | -9/Materials  | Discovered new exit (range 16)
 2085 | -9/Materials  | First assault squad dispatched
 2151 | -9/Materials  | Discovered new exit (range 16)
 2161 | -9/Materials  | Lost 3 parts (1n1u1w)
 2188 | -9/Materials  | Core integrity fell below 20%
 2362 | -9/Materials  | Entered another Materials area
 2362 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 2709 | -8/Materials  | Discovered new exit (range 7)
 2880 | -8/Materials  | Build established: Scavenger-Gunner
 3175 | -8/Materials  | Discovered new exit (range 8)
 3281 | -8/Materials  | Build established: Gunner
 3727 | -8/Materials  | Identified exit to Garrison
 3727 | -8/Materials  | Entered Garrison
 3853 | -8/Garrison   | Destroyed 8 combat bots
 4008 | -8/Garrison   | Triggered checkpoint
 4022 | -8/Garrison   | Triggered checkpoint
 4042 | -8/Garrison   | Triggered checkpoint
 4152 | -8/Garrison   | Triggered checkpoint
 4210 | -8/Garrison   | Destroyed 8 combat bots
 4312 | -8/Garrison   | Discovered new exit (range 11)
 4329 | -8/Garrison   | Assembled breached garrison interior
 4393 | -8/Garrison   | Lost 3 parts (1u2w)
 4563 | -8/Garrison   | System corruption reached 10%
 4570 | -8/Garrison   | Core integrity fell below 50%
 4660 | -8/Garrison   | Build established: Mutant
 4668 | -8/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
 4793 | -8/Garrison   | Discovered new exit (range 7)
 4812 | -8/Garrison   | Rescued AZ-K3N
 4963 | -8/Garrison   | Entered Materials
 5036 | -8/Materials  | Self-destructed

 Last Messages 
---------------
  terminals.
04922_ Acquired 6 matter.
04927_ Connecting with Door Terminal...
04937_ =PVCV3COARS1MDH86E>Q EL5VOU&>X/Y
04962_ ALERT: Garrison interior compromised.
AZ-K3N: "You go on ahead without me. I'm going to hang out here a little longer."
LOCATION=UNKNOWN
GOAL=ESCAPE
04964_ System corrupted: Energy discharge (-24).
04975_ Acquired Imp. Light Armor Plating.
04980_ System corrupted: Component data lost.
04996_ System corrupted: Matter fused (-6).
04997_ Acquired System Shield.
05013_ LFO1KO5JFRMWD=UPTFBNI9&T
05028_ System corrupted: Heat flow error (+189).
05036_ Connecting with Terminal...
05036_ Current location identified: Materials
05036_ Connecting with Terminal...
05036_ ALERT: Suspicious activity at Terminal M002. Dispatching Investigation
  squad.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Corruption Block           8
Armor Coverage             225
Evasion (%)                55
Targeting Accuracy         8
Recoil Reduction           2

 Item Schematics 
-----------------
     Cooling System | -9/Materials | Scanalyzed
 Imp. Assault Rifle | -9/Materials | Scanalyzed
         Great Maul | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ImpactComponentWings
  Manual?         0
Play Time         00:48:04
  Cumulative      329.9 hours
  Start           2023.03.26 @ 14:17:51
  End             2023.03.26 @ 15:06:16
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          215
  Rogue           192
  Adventurer      6
  Explorer        17
Win Type          -
  Total           25
  Types           17/0/4/1/0/1/1/1/0
Lore%             95
Gallery%          94
Achievement%      78
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Fuzzy
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c2f754dc-7985-4e9f-9669-0e7b9f7ff223