Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.26 @ 15:06:16 Player: Infomantis Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (127) 635 Value Destroyed (3800) 3800 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (1087) 1087 TOTAL SCORE: 8022 Bonus ------- High Alert Combat Kills 953 Follower Combat Kills 99 Entered Garrisons 200 Friendly Fire -165 Cogmind --------- Core Integrity 202/550 Matter 274/300 Energy 280/280 System Corruption 11% Temperature Cool (0) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Cooling System Advanced Targeting Computer Improved Light Armor Plating Corruption Screen > --- WEAPON (3) ------- Missile Launcher Improved Datajack > --- INVENTORY (5) ---- Seismic Detector Improved Medium Armor Plating System Shield Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Cooling System Medium Storage Unit Advanced Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- Heavy Laser Gauss Rifle Flak Cannon > --- INVENTORY -------- Heavy Ion Engine Titanium Leg Machine Analyzer Seismic Detector Improved Medium Armor Plating Improved Medium Armor Plating Corruption Screen Missile Launcher Improved Datajack Great Maul [Rating: 36] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Minigun Energy Gun Heavy Laser Ballistic Gun Minigun Ballistic Cannon Light Cannon Launcher Missile Launcher Impact Weapon Great Maul Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -8 -8 ------- Run | Jun Mat Min Mat Mat Gar Mat Slots Evolved 4 | . . . 2 2 . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 2 | . . . 1 1 . . Weapon 1 | . . . . 1 . . Parts Attached 97 | 7 1 . 37 31 19 2 Power 9 | 1 . . 3 3 1 1 Engine 8 | 1 . . 3 2 1 1 Core 1 | . . . . 1 . . Reactor . | . . . . . . . Propulsion 37 | 2 . . 18 12 5 . Treads 3 | 2 . . 1 . . . Leg 31 | . . . 14 12 5 . Wheel 1 | . . . 1 . . . Hover 1 | . . . 1 . . . Flight 1 | . . . 1 . . . Utility 22 | 2 1 . 7 7 4 1 Device 5 | 1 1 . 1 1 1 . Storage 2 | 1 . . 1 . . . Processor 5 | . . . 2 1 2 . Hackware . | . . . . . . . Protection 10 | . . . 3 5 1 1 Artifact . | . . . . . . . Weapon 29 | 2 . . 9 9 9 . Energy Gun 6 | 2 . . . 2 2 . Energy Cannon . | . . . . . . . Ballistic Gun 12 | . . . 6 5 1 . Ballistic Cannon 4 | . . . 3 1 . . Launcher 5 | . . . . . 5 . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . 1 . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . 1 . Unidentified Prototypes 5 | . . . 3 2 . . Parts Lost 24 | . . 5 7 . 12 . Power 2 | . . 1 . . 1 . Propulsion 7 | . . 2 1 . 4 . Utility 6 | . . . 3 . 3 . Weapon 9 | . . 2 3 . 4 . Highest Loss Streak 5 | . . 5 3 . 3 . To Critical Strikes . | . . . . . . . Average Slot Usage (%) 94 | . 100 100 97 99 84 88 Engine 9 | . 14 14 11 8 6 9 Treads 3 | . 28 28 . . . . Leg 23 | . . . 28 27 23 27 Device 9 | . 14 14 12 4 9 9 Storage 9 | . 14 14 11 9 7 . Processor 8 | . . . 4 13 11 18 Protection 5 | . . . 4 8 6 7 Energy Gun 5 | . 28 28 . 1 6 . Ballistic Gun 10 | . . . 9 22 5 . Ballistic Cannon 5 | . . . 11 2 4 . Naked Turns . | . . . . . . . Heaviest Build 41 | 14 14 14 31 40 41 20 Greatest Support 51 | 40 40 40 30 51 51 30 Greatest Overweight (x) 3 | . . 1 2 1 3 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 5 Average Capacity 9 | 7 8 8 9 10 8 5 Most Carried 10 | 8 8 8 10 10 10 3 Average Carried 8 | 4 7 8 9 9 8 2 Final Capacity 10 | 8 8 8 10 10 5 5 Final Carried 10 | 8 8 8 10 10 3 3 Class Distribution -------------------- 42% | Mutant 25% | Gunner 20% | Scavenger-Mutant 11% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Gunner | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 -8 -8 ----------- Run | Jun Mat Min Mat Mat Gar Mat Matter Collected 3322 | 270 5 . 997 1211 839 . Remotely . | . . . . . . . Salvage Created 4277 | 259 329 . 1334 1457 898 . Parts 280 | 24 30 . 98 83 45 . Haulers Intercepted 4 | . . . 2 2 . . Recyclers Shooed 3 | . 2 . . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 ------- Run | Jun Mat Min Mat Mat Gar Mat Combat Hostiles Destroyed 110 | . 11 . 35 28 36 . Guns 68 | . 11 . 15 26 16 . Cannons 29 | . . . 20 2 7 . AOE 13 | . . . . . 13 . Classes Destroyed 14 | 3 3 . 4 3 1 . Worker 7 | 1 1 . 2 3 . . Builder 2 | . . . 2 . . . Tunneler 7 | 7 . . . . . . Hauler 4 | . . . 2 2 . . Recycler 3 | 1 . . 1 1 . . Mechanic 2 | . 1 . . 1 . . Watcher 3 | . . . 2 1 . . Swarmer 25 | . 6 . 8 6 5 . Grunt 49 | . 5 . 20 11 13 . Brawler 5 | . . . . 1 4 . Duelist 1 | . . . . 1 . . Sentry 17 | . . . 7 7 3 . Hunter 2 | . . . . 2 . . Assembled 11 | . . . . . 11 . Best Kill Streak 8 | 4 3 . 6 5 8 . Combat Bots Only 8 | . 3 . 5 4 8 . Max Kills in Single Turn 5 | 1 1 . 2 2 5 . Gunslinging 1 | . . . . 1 1 . Exploded 5 | . . . . . 5 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -------- Run | Jun Mat Min Mat Mat Gar Mat Damage Taken 6007 | . 401 356 1854 1395 2001 . Core 847 | . 90 85 324 170 178 . Absorbed by Shields 143 | . . . . . 143 . Core Remaining (%) 49 | 100 . 30 19 . . . Volleys Fired 316 | 19 35 . 105 75 82 . Largest 3 | 2 2 . 2 3 3 . Hottest 149 | 90 90 . 70 141 149 . Shots Fired 689 | 37 70 . 207 225 150 . Gun 521 | 37 70 . 104 209 101 . Cannon 150 | . . . 103 16 31 . Launcher 18 | . . . . . 18 . Special . | . . . . . . . Kinetic 499 | . . . 207 215 77 . Thermal 172 | 37 70 . . 10 55 . Explosive 18 | . . . . . 18 . Electromagnetic . | . . . . . . . Robot Hit Streak 24 | 8 13 . 24 15 11 . Robot Miss Streak 12 | 3 2 . 5 5 12 . Penetration Max . | . . . . . . . Secondary Targets 11 | . 3 . 1 5 2 . Max Gunslinging Chain 1 | . 1 . 1 1 1 . Shots Hit Robots 436 | 22 52 . 134 144 84 . Core Hits 244 | 10 21 . 67 67 79 . Critical Kills . | . . . . . . . Critical Parts Destroyed 4 | . . . 3 1 . . Critical Strikes 9 | . 2 . 5 2 . . Burn 3 | . 2 . . 1 . . Destroy 4 | . . . 3 1 . . Blast 2 | . . . 2 . . . Melee Attacks 2 | . . . . 1 1 . Impact 1 | . . . . 1 . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 1 | . . . . . 1 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8697 | 273 639 . 2322 2688 2775 . Guns 5549 | 269 623 . 1165 2419 1073 . Cannons 1945 | . . . 1135 229 581 . Explosions 1112 | . . . . . 1112 . Melee . | . . . . . . . Ramming 91 | 4 16 . 22 40 9 . Kinetic 5738 | . . . 2300 2515 923 . Thermal 1756 | 269 623 . . 133 731 . Explosive 1112 | . . . . . 1112 . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 11 | . . . . . 11 11 Average Corruption 9 | . . . . . 9 11 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 22 | . . . . . 17 5 Message Errors 6 | . . . . . 5 1 Matter Fused 4 | . . . . . 3 1 Heat Flow Errors 2 | . . . . . 1 1 Energy Discharges 3 | . . . . . 2 1 Data Loss (minor) 4 | . . . . . 3 1 Data Loss (major) 1 | . . . . . 1 . Alerts 1 | . . . . . 1 . Weapon Failures 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 28 | . . . . . 28 . Projectiles . | . . . . . . . Explosions 28 | . . . . . 28 . Melee . | . . . . . . . Knockbacks 25 | . . . 8 7 10 . Impact . | . . . . . . . Kinetic 24 | . . . 8 7 9 . Secondary 1 | . . . . . 1 . Self-Inflicted Damage 382 | . . . . . 382 . Shots 9 | . . . . . 9 . Rammed 9 | 1 5 . . . 3 . Targets Rammed 21 | 1 5 . 5 7 3 . Kicked 12 | . . . 5 7 . . Crushed . | . . . . . . . Highest Temperature 326 | 90 282 . 181 326 136 147 Average Temperature 57 | 35 104 . 29 64 30 84 Received Heat Transfer 2120 | . 162 . 723 495 740 . Effects 4 | . 1 . . 3 . . Energy Bleed 1 | . 1 . . . . . Interference 3 | . . . . 3 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 7 | 2 5 . . . . . Heat Transferred 4379 | 707 1822 . . 333 1517 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 ------- Run | Jun Mat Min Mat Mat Gar Mat Peak Influence 1530 | 45 312 63 811 780 1530 745 Initial 745 | . 29 63 4 342 507 745 Average 578 | 18 160 62 455 576 1057 745 Maximum Alert Level 4 | . 1 . 3 3 4 3 Low Security (%) 18 | 100 67 100 13 . . . Level 1 11 | . 32 . 24 4 . . Level 2 39 | . . . 47 88 5 . Level 3 19 | . . . 15 7 45 100 Level 4 11 | . . . . . 48 . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 13 | . 1 . 6 5 . 1 Investigation 10 | . 1 . 4 4 . 1 Extermination . | . . . . . . . Reinforcement 2 | . . . 1 1 . . Assault 1 | . . . 1 . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 --------- Run | Jun Mat Min Mat Mat Gar Mat Distress Signals 5 | . 1 . 1 3 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 156 | . 12 2 53 38 51 . Peak Tracking Total 11 | . 4 2 5 4 11 . Tactical Retreats 11 | . 1 . 2 2 6 . Traps | -11 -10 -10 -9 -8 -8 -8 ------- Run | Jun Mat Min Mat Mat Gar Mat Traps Triggered 7 | . . . 1 2 4 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 ---------- Run | Jun Mat Min Mat Mat Gar Mat Machines Disabled 5 | . . . 3 . 2 . Max in Single Turn 1 | . . . 1 . 1 . Garrison Relay 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 --------- Run | Jun Mat Min Mat Mat Gar Mat Machines Accessed 27 | . 3 . 10 10 3 1 Terminals 21 | . 2 . 7 8 3 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 4 | . 1 . 2 1 . . Scanalyzers 1 | . . . 1 . . . Garrison Access 1 | . . . . 1 . . Total Hacks 63 | . 8 . 26 20 7 2 Successful 36 | . 7 . 17 10 2 . Failed 27 | . 1 . 9 10 5 2 Catastrophic 7 | . . . 2 4 . 1 Database Lockouts . | . . . . . . . Manual 14 | . 4 . 5 5 . . Terminals 47 | . 7 . 14 17 7 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 5 | . 1 . 3 1 . . Scanalyzers 9 | . . . 9 . . . Garrison Access 2 | . . . . 2 . . Terminal Hacks 21 | . 4 . 8 7 2 . Robot Analysis 3 | . 2 . 1 . . . Open Door 1 | . . . . . 1 . Emergency Access Points 2 | . . . . 1 1 . Terminal Index 1 | . . . 1 . . . Unreport Threat 1 | . . . . 1 . . Locate Traps 2 | . . . 2 . . . Dispatch Records 1 | . . . . 1 . . Maintenance Status 4 | . 1 . 1 2 . . Patrol Status 1 | . . . 1 . . . Registered Components 2 | . . . 1 1 . . Zone Layout 3 | . 1 . 1 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 7 | . . . 7 . . . Insert Component 3 | . . . 3 . . . Analyze 4 | . . . 4 . . . Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks 7 | . 3 . 2 2 . . Terminals 3 | . 2 . . 1 . . Botnet 2 | . 1 . . 1 . . Operators 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 4 | . 1 . 2 1 . . Tunnel 4 | . 1 . 2 1 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 19 | . 2 . 7 7 2 1 Full Trace Events 3 | . . . 1 1 . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 3 | . . . 3 . . . Part Schematics Acquired 3 | . . . 3 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 ------------ Run | Jun Mat Min Mat Mat Gar Mat Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . . . 1 . Non-combat . | . . . . . . . Combat 1 | . . . . . 1 . Robot Hacks Applied 1 | . . . . . 1 . parse_system 1 | . . . . . 1 . Relay Couplers Released 5 | . . . . . 5 . Machine Destruction 5 | . . . . . 5 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -------- Run | Jun Mat Min Mat Mat Gar Mat Total Allies 1 | . . . . . 1 . Largest Group 1 | . . . . . 1 . Highest-Rated Group 179 | . . . . . 179 . Highest-Rated Ally 179 | . . . . . 179 . Total Orders . | . . . . . . . Ally Attacks 5 | . . . . . 5 . Total Damage 253 | . . . . . 253 . Kills 3 | . . . . . 3 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 ------- Run | Jun Mat Min Mat Mat Gar Mat Robot Analysis Total 3 | . 2 . 1 . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 ------------- Run | Jun Mat Min Mat Mat Gar Mat Turns Passed 5035 | 263 476 145 1477 1365 1236 73 Spaces Moved 2913 | 121 213 92 858 750 823 56 Core 316 | 6 . 2 . . 305 3 Treads 418 | 115 213 90 . . . . Legs 2003 | . . . 682 750 518 53 Wheels 176 | . . . 176 . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 100 95 110 50 120 Average Speed 127 | 154 160 158 117 133 117 121 Slowest Speed 330 | 160 160 160 260 190 330 150 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 43 | 5 39 17 75 78 81 7 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 4 | . 1 . 2 1 . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug 1 | . . . . 1 . . Terrain Destroyed 182 | . . . . 4 178 . Melee 1 | . . . . 1 . . Projectile 3 | . . . . 3 . . AOE 178 | . . . . . 178 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 --------- Run | Jun Mat Min Mat Mat Gar Mat Total 3667 | 156 277 91 1136 981 966 60 Wait 182 | 1 16 . 68 69 27 1 Move 2907 | 120 212 91 857 750 821 56 Hop . | . . . . . . . Pick Up 58 | 8 4 . 27 14 4 1 Fast Attach 28 | 7 . . 10 6 4 1 Attach 23 | . . . 10 3 9 1 Detach 5 | . . . 1 1 3 . Swap 46 | . 1 . 17 22 6 . Drop 79 | . 4 . 36 33 6 . Fire 316 | 19 35 . 105 75 82 . Melee 2 | . . . . 1 1 . Ram 3 | . . . . . 3 . Kick 12 | . . . 5 7 . . Crush 6 | 1 5 . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 3 exits: [*Fac x2] / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 11 | -11/Junkyard | Discovered new exit (range 15) 264 | -11/Junkyard | Entered Materials 312 | -10/Materials | Build established: Mutant 628 | -10/Materials | Discovered new exit (range 15) 686 | -10/Materials | Discovered new exit (range 12) 740 | -10/Materials | Entered Mines 790 | -10/Mines | Discovered new exit (range 8) 857 | -10/Mines | Assembled infested the area 879 | -10/Mines | Core integrity fell below 50% 885 | -10/Mines | Entered Materials 885 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 915 | -9/Materials | Lost 5 parts (1p2n2w) 1084 | -9/Materials | Discovered new exit (range 5) 1434 | -9/Materials | Core integrity fell below 50% 1670 | -9/Materials | Discovered new exit (range 16) 1791 | -9/Materials | Build established: Scavenger-Mutant 1851 | -9/Materials | Discovered new exit (range 16) 2085 | -9/Materials | First assault squad dispatched 2151 | -9/Materials | Discovered new exit (range 16) 2161 | -9/Materials | Lost 3 parts (1n1u1w) 2188 | -9/Materials | Core integrity fell below 20% 2362 | -9/Materials | Entered another Materials area 2362 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2709 | -8/Materials | Discovered new exit (range 7) 2880 | -8/Materials | Build established: Scavenger-Gunner 3175 | -8/Materials | Discovered new exit (range 8) 3281 | -8/Materials | Build established: Gunner 3727 | -8/Materials | Identified exit to Garrison 3727 | -8/Materials | Entered Garrison 3853 | -8/Garrison | Destroyed 8 combat bots 4008 | -8/Garrison | Triggered checkpoint 4022 | -8/Garrison | Triggered checkpoint 4042 | -8/Garrison | Triggered checkpoint 4152 | -8/Garrison | Triggered checkpoint 4210 | -8/Garrison | Destroyed 8 combat bots 4312 | -8/Garrison | Discovered new exit (range 11) 4329 | -8/Garrison | Assembled breached garrison interior 4393 | -8/Garrison | Lost 3 parts (1u2w) 4563 | -8/Garrison | System corruption reached 10% 4570 | -8/Garrison | Core integrity fell below 50% 4660 | -8/Garrison | Build established: Mutant 4668 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4793 | -8/Garrison | Discovered new exit (range 7) 4812 | -8/Garrison | Rescued AZ-K3N 4963 | -8/Garrison | Entered Materials 5036 | -8/Materials | Self-destructed Last Messages --------------- terminals. 04922_ Acquired 6 matter. 04927_ Connecting with Door Terminal... 04937_ =PVCV3COARS1MDH86E>Q EL5VOU&>X/Y 04962_ ALERT: Garrison interior compromised. AZ-K3N: "You go on ahead without me. I'm going to hang out here a little longer." LOCATION=UNKNOWN GOAL=ESCAPE 04964_ System corrupted: Energy discharge (-24). 04975_ Acquired Imp. Light Armor Plating. 04980_ System corrupted: Component data lost. 04996_ System corrupted: Matter fused (-6). 04997_ Acquired System Shield. 05013_ LFO1KO5JFRMWD=UPTFBNI9&T 05028_ System corrupted: Heat flow error (+189). 05036_ Connecting with Terminal... 05036_ Current location identified: Materials 05036_ Connecting with Terminal... 05036_ ALERT: Suspicious activity at Terminal M002. Dispatching Investigation squad. 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Assault Rifle | -9/Materials | Scanalyzed Great Maul | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImpactComponentWings Manual? 0 Play Time 00:48:04 Cumulative 329.9 hours Start 2023.03.26 @ 14:17:51 End 2023.03.26 @ 15:06:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 215 Rogue 192 Adventurer 6 Explorer 17 Win Type - Total 25 Types 17/0/4/1/0/1/1/1/0 Lore% 95 Gallery% 94 Achievement% 78 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Fuzzy Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c2f754dc-7985-4e9f-9669-0e7b9f7ff223