Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.04 @ 22:46:41 Player: sentrybuster Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (8) 4000 Regions Visited (11) 2200 Robots Destroyed (105) 525 Value Destroyed (4938) 4938 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 11863 Bonus ------- None Cogmind --------- Core Integrity 0/1450 Matter 124/300 Energy 100/100 System Corruption 5% Temperature Cool (18) Movement Treading (145) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Biometal Heavy Treads > --- UTILITY (8) ------ (None) > --- WEAPON (7) ------- (None) > --- INVENTORY (4) ---- Advanced Heat Sink Recoil Nullifier Improved Stasis Canceller Remote Datajack Peak State ------------ > --- POWER ------------ Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Medium Treads Armored Medium Treads Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Improved Coolant Injector High-capacity Storage Unit Triangulator Improved Signal Interpreter Targeting Computer Improved Target Analyzer Makeshift Transmission Jammer > --- WEAPON ----------- Gamma Rifle Quantum Rifle Quantum Rifle KE Penetrator KE Penetrator Railgun Hypervelocity Railgun > --- INVENTORY -------- Particle Reactor Improved Treads Improved Heavy Treads Wheel Electron Diverter Advanced Heat Sink Recoil Nullifier Improved Weapon Cycler KE Penetrator KE Penetrator Remote Datajack [Rating: 145] Favorites ----------- Power Enhanced Fission Core Engine Cooled Ion Engine Power Core Enhanced Fission Core Reactor Particle Reactor Propulsion Armored Medium Treads Treads Armored Medium Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Gravmag Array Flight Unit Electron Diverter Utility Signal Interpreter Device Triangulator Storage Large Storage Unit Processor Signal Interpreter Protection Improved Light Armor Plating Weapon Coil Gun Energy Gun Wave Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Coil Gun Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Slots Evolved 16 | . . 2 2 2 . . 2 2 2 2 2 Power 1 | . . . . . . . . . . 1 . Propulsion 4 | . . 1 1 . . . . . 2 . . Utility 6 | . . 1 . 1 . . 1 . . 1 2 Weapon 5 | . . . 1 1 . . 1 2 . . . Parts Attached 157 | 6 6 18 8 22 5 3 23 29 3 4 30 Power 20 | 1 1 4 2 2 . . 3 2 . . 5 Engine 8 | 1 1 4 1 . . . . 1 . . . Core 5 | . . . 1 2 . . 1 1 . . . Reactor 7 | . . . . . . . 2 . . . 5 Propulsion 41 | 2 . 5 2 6 1 1 8 5 1 1 9 Treads 22 | . . 3 2 4 1 1 3 2 1 . 5 Leg 4 | . . . . . . . 3 1 . . . Wheel 8 | 2 . 2 . 2 . . . 1 . . 1 Hover 2 | . . . . . . . 2 . . . . Flight 5 | . . . . . . . . 1 . 1 3 Utility 31 | 1 1 3 2 5 1 . 4 8 . 1 5 Device 18 | . . 2 2 3 1 . 2 3 . 1 4 Storage 4 | 1 . 1 . . . . . 1 . . 1 Processor 8 | . 1 . . 1 . . 2 4 . . . Hackware . | . . . . . . . . . . . . Protection 1 | . . . . 1 . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 65 | 2 4 6 2 9 3 2 8 14 2 2 11 Energy Gun 18 | 2 . . 1 4 1 . 1 3 2 . 4 Energy Cannon 4 | . 1 . . 2 . . 1 . . . . Ballistic Gun 29 | . . 2 . 1 1 1 5 10 . 2 7 Ballistic Cannon 8 | . 2 1 . 1 1 1 1 1 . . . Launcher 6 | . 1 3 1 1 . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 10 | . . 2 . . . . 3 2 . 1 2 Parts Lost 85 | . . . . 17 1 3 19 13 1 . 31 Power 8 | . . . . 2 . . 1 . . . 5 Propulsion 24 | . . . . 4 . 1 7 4 . . 8 Utility 11 | . . . . 2 . . 3 2 . . 4 Weapon 42 | . . . . 9 1 2 8 7 1 . 14 Highest Loss Streak 15 | . . . . 5 1 2 7 4 1 . 15 Average Slot Usage (%) 81 | . 95 94 96 86 85 79 67 81 69 75 75 Engine 2 | . 14 10 8 4 . . . 2 . . . Core 2 | . . . . 2 7 7 3 2 5 4 1 Reactor 1 | . . . . . . . 2 . . . 4 Treads 9 | . . 10 14 11 10 14 6 4 10 14 13 Leg 2 | . . . . . . . 1 11 . . . Wheel 5 | . 28 21 18 13 7 2 . . 5 4 . Device 9 | . . 8 8 9 7 7 9 8 5 8 13 Storage 5 | . 14 11 9 7 7 7 4 . 5 4 3 Processor 13 | . 10 11 9 9 15 15 12 17 15 14 11 Energy Gun 5 | . 12 . 5 2 9 . . 4 12 12 7 Ballistic Gun 12 | . . 1 18 11 3 12 9 19 8 6 15 Ballistic Cannon 4 | . 4 9 . 3 13 11 8 3 . . . Naked Turns 10 | . . . . . . . . . . . 10 Heaviest Build 116 | 10 15 31 34 43 43 44 58 58 57 67 116 Greatest Support 205 | 26 26 26 40 54 28 40 70 54 23 77 205 Greatest Overweight (x) 6 | . . 3 1 1 2 1 3 4 5 5 6 Average Overweight (x) . | . . . . . 1 . . . 4 1 . Largest Inventory Capacity 12 | 6 6 10 10 10 10 10 10 10 10 10 12 Average Capacity 8 | 5 6 6 10 10 10 10 8 4 10 10 11 Most Carried 12 | 4 6 9 10 10 9 9 10 5 5 7 12 Average Carried 7 | 2 5 4 9 9 7 8 7 3 4 5 9 Final Capacity 10 | 6 6 10 10 10 10 10 4 10 10 10 4 Final Carried 10 | 4 6 8 10 8 9 9 2 4 5 7 4 Class Distribution -------------------- 27% | Mutant 27% | Scavenger-Executioner 18% | Skirmisher 8% | Scavenger-Gunner 5% | Scavenger-Mutant 3% | Derelict-Skirmisher 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Mutant | -7/Factory Skirmisher | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Scavenger-Executioner | -5/Factory Gunner | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Executioner | -2/Research Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Matter Collected 4426 | 244 24 82 310 531 217 205 842 897 76 144 854 Remotely . | . . . . . . . . . . . . Salvage Created 5412 | . 24 160 163 602 216 316 995 1010 76 105 1745 Parts 275 | . 3 7 13 25 6 14 37 60 3 6 101 Haulers Intercepted 3 | . . 1 . . . . 1 1 . . . Recyclers Shooed 5 | . . . . . . . 2 1 . . 2 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . 7 16 . . . . . Prevented 1 | . . . . . 1 . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Combat Hostiles Destroyed 88 | . . . 7 15 5 7 15 15 1 1 22 Guns 59 | . . . 3 6 2 5 8 11 1 1 22 Cannons 19 | . . . . 4 3 2 6 4 . . . AOE 8 | . . . 4 4 . . . . . . . Classes Destroyed 15 | . 1 2 2 6 . . 1 1 . . 2 Worker 1 | . . . . . . . . . . . 1 Builder 1 | . . . . . . . . 1 . . . Tunneler 4 | . . . . 1 . . 1 1 . . 1 Hauler 3 | . . 1 . . . . 1 1 . . . Recycler 5 | . . 2 . 1 . . 1 1 . . . Operator 1 | . . . . . . . . . . . 1 Watcher 2 | . 1 . . . . . . 1 . . . Swarmer 15 | . . . 4 . 3 . . 4 . . 4 Grunt 32 | . . . . 8 1 6 11 . . . 6 Duelist 2 | . . . . 1 . 1 . . . . . Sentry 12 | . . . 3 1 1 . 1 2 1 1 2 Demolisher 1 | . . . . 1 . . . . . . . Hunter 10 | . . . . . . . 2 3 . . 5 Programmer 13 | . . . . 1 . . 1 6 . . 5 Assembled 3 | . . . . 3 . . . . . . . Best Kill Streak 5 | . 1 2 5 4 3 4 3 4 1 1 4 Combat Bots Only 5 | . . . 5 3 3 4 3 4 1 1 4 Max Kills in Single Turn 3 | . 1 1 3 3 1 1 1 2 1 1 2 Gunslinging 1 | . . . . . . . . . . . 1 Exploded 3 | . . . 3 3 . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Damage Taken 14731 | . . 24 236 1772 251 583 2732 2759 147 56 6171 Core 3124 | . . 12 36 380 39 49 710 440 . . 1458 Absorbed by Shields 1010 | . . . . . . . 58 264 . 58 630 Reduced by Siege Mode 12 | . . . . . . . . . . . 12 Core Remaining (%) 77 | 100 100 97 93 . . 33 16 56 100 100 . Volleys Fired 283 | . 13 4 8 48 15 12 77 48 4 1 53 Largest 7 | . 2 2 3 4 4 4 5 7 4 5 7 Hottest 404 | . 110 65 111 141 165 165 197 261 206 256 404 Shots Fired 877 | . 19 7 21 114 36 37 177 189 15 5 257 Gun 692 | . 1 . 19 74 23 17 115 166 15 5 257 Cannon 168 | . 17 4 . 29 13 20 62 23 . . . Launcher 17 | . 1 3 2 11 . . . . . . . Special . | . . . . . . . . . . . . Kinetic 673 | . 11 4 14 69 20 35 165 166 7 3 179 Thermal 137 | . 7 . 5 31 6 . 12 23 4 1 48 Explosive 17 | . 1 3 2 11 . . . . . . . Electromagnetic 50 | . . . . 3 10 2 . . 4 1 30 Robot Hit Streak 15 | . 2 5 13 8 6 7 11 15 8 10 13 Robot Miss Streak 11 | . 5 2 6 5 4 11 8 9 2 1 3 Penetration Max 1 | . . . . . . . 1 1 . . 1 Secondary Targets 7 | . . . . . . . . . . . 7 Max Gunslinging Chain 1 | . . . . . . . . . . . 1 Shots Hit Robots 548 | . 3 4 15 73 20 26 108 110 11 3 175 Core Hits 294 | . 1 7 12 58 14 31 51 50 3 2 65 Critical Hits 39 | . . . . . . 1 2 7 . 1 28 Critical Kills 19 | . . . . . . . 1 4 . 1 13 Critical Parts Destroyed 17 | . . . . . . 1 1 3 . . 12 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 11924 | . 52 155 464 1726 304 591 2412 2610 167 46 3397 Guns 8781 | . . . 160 749 246 362 1453 2293 167 46 3305 Cannons 1998 | . 52 56 . 412 58 229 899 292 . . . Explosions 1022 | . . 99 304 559 . . . . . . 60 Melee . | . . . . . . . . . . . . Ramming 123 | . . . . 6 . . 60 25 . . 32 Kinetic 7836 | . 17 56 98 748 192 559 2045 2159 96 8 1858 Thermal 2360 | . 35 . 62 384 17 . 307 426 48 24 1057 Explosive 962 | . . 99 304 559 . . . . . . . Electromagnetic 643 | . . . . 29 95 32 . . 23 14 450 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 13 | . . . . 2 2 2 2 13 . . 5 Average Corruption 2 | . . . . 1 2 2 2 4 . . 2 Corruption Purged . | . . . . . . . . . . . . Effects 83 | . . . . 1 5 6 10 46 . . 15 Message Errors 19 | . . . . . 2 2 2 9 . . 4 Matter Fused 9 | . . . . . . . . 8 . . 1 Heat Flow Errors 12 | . . . . . 1 . 1 8 . . 2 Energy Discharges 4 | . . . . . . 2 . 1 . . 1 Parts Rejected 2 | . . . . . . . . . . . 2 Data Loss (minor) 10 | . . . . 1 2 . 2 4 . . 1 Data Loss (major) 1 | . . . . . . . . 1 . . . Misdirections 1 | . . . . . . . . 1 . . . Targeting Errors 19 | . . . . . . . 5 11 . . 3 Weapon Failures 6 | . . . . . . 2 . 3 . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 50 | . . . 5 . . . 35 . . . 10 Projectiles 18 | . . . . . . . 18 . . . . Explosions 15 | . . . 5 . . . . . . . 10 Melee 17 | . . . . . . . 17 . . . . Knockbacks 37 | . . . . 12 . 7 10 7 . . 1 Impact 2 | . . . . . . . 1 . . . 1 Kinetic 32 | . . . . 10 . 6 9 7 . . . Secondary 3 | . . . . 2 . 1 . . . . . Self-Inflicted Damage 184 | . . 24 3 128 . . 27 2 . . . Shots 9 | . . 1 2 6 . . . . . . . Rammed 22 | . . . . 1 . . 10 6 . . 5 Targets Rammed 22 | . . . . 1 . . 10 6 . . 5 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 599 | . 105 184 36 184 377 345 291 599 181 145 199 Average Temperature 112 | . 43 91 17 61 156 169 81 150 89 74 109 Received Heat Transfer 2015 | . . . 54 339 30 288 685 88 27 17 487 Effects 24 | . . . . . 2 4 . 18 . . . Shutdowns 4 | . . . . . 1 1 . 2 . . . Interference 13 | . . . . . . 3 . 10 . . . Matter Decay 1 | . . . . . 1 . . . . . . Damage (minor) 1 | . . . . . . . . 1 . . . Damage (major) 4 | . . . . . . . . 4 . . . Damage (core) 1 | . . . . . . . . 1 . . . Siege Activations 1 | . . . . . . . . . . . 1 Total Turns 16 | . . . . . . . . . . . 16 Longest Duration 16 | . . . . . . . . . . . 16 Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . 1 Impact Corruptions 2 | . . . . . . . 2 . . . . Robots Melted 1 | . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . Parts Melted 6 | . . . . 1 . . 1 1 . . 3 Heat Transferred 3386 | . 74 . 80 740 37 . 444 555 74 37 1345 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Peak Influence 296 | . 57 41 270 153 . . 178 172 60 76 296 Initial 104 | . . 24 16 31 . . 104 56 25 31 42 Average 88 | . 17 30 94 60 . . 93 91 34 34 138 Maximum Alert Level 1 | . . . 1 . . . . . . . 1 Low Security (%) 95 | 100 100 100 87 100 . . 100 100 100 100 83 Level 1 4 | . . . 12 . . . . . . . 16 Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 18 | . . . . 2 . . 3 6 . . 7 Investigation 3 | . . . . . . . . 2 . . 1 Extermination 8 | . . . . 1 . . 1 3 . . 3 Reinforcement 7 | . . . . 1 . . 2 1 . . 3 Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced 2 | . . . . 1 . . . 1 . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Distress Signals 6 | . . . . . . . . 2 . . 4 Communications Jammed 130 | . . . . . . . . . . . 130 Distress Signals 130 | . . . . . . . . . . . 130 Times Spotted 183 | . 3 . 13 22 5 7 33 21 1 4 74 Peak Tracking Total 17 | . 2 . 6 4 3 4 5 4 1 3 17 Tactical Retreats 13 | . . . 2 1 . . 2 . . . 8 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Traps Triggered 11 | . . 4 . 3 . . 1 3 . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Machines Disabled 6 | . . . . 2 . . . 3 . . 1 Max in Single Turn 1 | . . . . 1 . . . 1 . . 1 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Machines Accessed 15 | . 1 . 3 1 . . 2 3 . 2 3 Terminals 9 | . 1 . 2 1 . . 1 1 . 1 2 Fabricators . | . . . . . . . . . . . . Repair Stations 3 | . . . 1 . . . . 1 . 1 . Recycling Units 1 | . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . 1 . . 1 Total Hacks 34 | . 5 . 7 2 . . 3 8 . 3 6 Successful 12 | . 3 . 6 1 . . 1 1 . . . Failed 22 | . 2 . 1 1 . . 2 7 . 3 6 Catastrophic 4 | . . . . . . . . 4 . . . Database Lockouts . | . . . . . . . . . . . . Manual 16 | . 2 . 4 2 . . 2 . . 2 4 Terminals 24 | . 5 . 5 2 . . 2 3 . 2 5 Fabricators . | . . . . . . . . . . . . Repair Stations 5 | . . . 2 . . . . 2 . 1 . Recycling Units 1 | . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . 3 . . 1 Terminal Hacks 2 | . 1 . 1 . . . . . . . . Zone Layout 2 | . 1 . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 3 | . . . 2 . . . . 1 . . . Scan Component 2 | . . . 1 . . . . 1 . . . Repair 1 | . . . 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 7 | . 2 . 3 1 . . 1 . . . . Terminals 7 | . 2 . 3 1 . . 1 . . . . Track 1 | . 1 . . . . . . . . . . Botnet 5 | . 1 . 2 1 . . 1 . . . . Disrupt 1 | . . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . Hacking Detections 13 | . 1 . 2 1 . . 2 2 . 2 3 Full Trace Events 3 | . . . . . . . . 2 . . 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . Time 26 | . . . 26 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . 3 . . . Programmers 3 | . . . . . . . . 3 . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . 1 1 . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Turns Passed 7534 | 55 206 343 549 979 727 360 969 1603 125 222 1396 Spaces Moved 4269 | 47 146 308 309 555 301 142 462 832 80 133 954 Core 67 | 2 . 1 . . . . 46 . . . 18 Treads 1473 | . . 5 155 56 168 142 139 70 2 103 633 Legs 788 | . . . . . . . 42 746 . . . Wheels 1404 | 45 146 302 154 499 133 . . 16 78 30 1 Hover 235 | . . . . . . . 235 . . . . Flight 302 | . . . . . . . . . . . 302 Fastest Speed 34 | 50 90 90 100 90 110 165 50 120 120 130 34 Average Speed 127 | 87 90 93 130 107 160 173 144 142 128 157 116 Slowest Speed 240 | 90 90 200 180 165 200 190 240 210 200 166 200 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . 2 Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 20 | 4 28 24 25 10 52 15 18 22 2 5 35 Regions Visited 11 Branch Regions 2 Pre-discovered Areas 2 | . . . . . 1 1 . . . . . Known Exits Taken 9 | . 1 1 1 1 1 1 . 1 1 1 . Unknown Exits Taken 2 | 1 . . . . . . 1 . . . . Scrap Searched 4 | . . . . . 3 1 . . . . . Spaces Dug 19 | . 7 . . 11 . . 1 . . . . Terrain Destroyed 89 | . 7 15 8 36 5 4 11 1 . . 2 Melee . | . . . . . . . . . . . . Projectile 23 | . . . . . 5 4 11 1 . . 2 AOE 66 | . 7 15 8 36 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Total 5727 | 57 200 352 440 841 517 229 633 1128 92 141 1097 Wait 883 | 1 27 14 103 190 194 70 46 189 5 2 42 Move 4254 | 46 145 307 308 554 300 141 461 831 79 132 950 Hop 2 | . . . . . . . . . . . 2 Pick Up 39 | 4 5 3 6 3 2 2 2 3 1 1 7 Fast Attach 115 | 6 2 12 4 14 3 2 19 26 3 4 20 Attach 29 | . . 4 1 7 1 1 4 1 . . 10 Detach 22 | . . 4 . 3 . . 4 6 . 1 4 Swap 14 | . 4 2 3 1 1 . . 2 . . 1 Drop 43 | . 4 2 7 4 1 1 10 11 . . 3 Fire 283 | . 13 4 8 48 15 12 77 48 4 1 53 Melee . | . . . . . . . . . . . . Ram 9 | . . . . 1 . . 8 . . . . Kick 1 | . . . . . . . . 1 . . . Crush 12 | . . . . . . . 2 5 . . 5 Escape Stasis 21 | . . . . 16 . . . 5 . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory -3/Research -2/Research History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 27 | -11/Scrapyard | Discovered new exit (range 15) 56 | -11/Scrapyard | Entered Materials 256 | -10/Materials | Discovered new exit (range 5) 259 | -10/Materials | Identified exit to Materials 262 | -10/Materials | Entered another Materials area 262 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 303 | -9/Materials | Build established: Mutant 524 | -9/Materials | Discovered new exit (range 16) 597 | -9/Materials | Identified exit to Materials 605 | -9/Materials | Entered another Materials area 605 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 648 | -8/Materials | Repaired Sensor Array 683 | -8/Materials | Discovered new exit (range 11) 728 | -8/Materials | Identified exit to Storage 1075 | -8/Materials | Discovered new exit (range 16) 1097 | -8/Materials | Identified exit to Factory 1154 | -8/Materials | Entered Factory 1154 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1279 | -7/Factory | Assembled infested ambush trap array 1519 | -7/Factory | Lost 3 parts (1n1u1w) 1823 | -7/Factory | Lost 5 parts (1p1u3w) 1953 | -7/Factory | Discovered new exit (range 16) 2004 | -7/Factory | Lost 4 parts (1p2n1w) 2022 | -7/Factory | Core integrity fell below 50% 2131 | -7/Factory | Identified exit to Lower Caves 2133 | -7/Factory | Entered Lower Caves 2258 | -7/Lower Caves | Encountered a Warlord checkpoint 2459 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2544 | -7/Lower Caves | Build established: Skirmisher 2768 | -7/Lower Caves | Discovered new exit (range 18) 2803 | -7/Lower Caves | Identified exit to Lower Caves 2860 | -7/Lower Caves | Entered another Lower Caves area 2947 | -7/Lower Caves | Discovered new exit (range 17) 3051 | -7/Lower Caves | Identified exit to Factory 3220 | -7/Lower Caves | Entered Factory 3220 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3821 | -6/Factory | Lost 3 parts (1n2w) 4085 | -6/Factory | Core integrity fell below 50% 4093 | -6/Factory | Build established: Mutant 4125 | -6/Factory | Core integrity fell below 20% 4158 | -6/Factory | Lost 7 parts (1p3n1u2w) 4179 | -6/Factory | Discovered new exit (range 7) 4189 | -6/Factory | Entered another Factory area 4189 | -5/Factory | Evolved 2 slots: Weapon x2 4384 | -5/Factory | Discovered new exit (range 10) 4409 | -5/Factory | Identified exit to Upper Caves 4619 | -5/Factory | Build established: Scavenger-Executioner 5359 | -5/Factory | Lost 4 parts (1u3w) 5493 | -5/Factory | Lost 3 parts (1u2w) 5728 | -5/Factory | Discovered new exit (range 12) 5745 | -5/Factory | System corruption reached 10% 5791 | -5/Factory | Identified exit to Factory 5792 | -5/Factory | Entered another Factory area 5792 | -4/Factory | Evolved 2 slots: Propulsion x2 5793 | -4/Factory | Lost 3 parts (2n1w) 5872 | -4/Factory | Discovered new exit (range 4) 5914 | -4/Factory | Identified exit to Research 5917 | -4/Factory | Entered Research 5917 | -3/Research | Evolved 2 slots: Power x1, Utility x1 6112 | -3/Research | Discovered new exit (range 8) 6137 | -3/Research | Identified exit to Research 6139 | -3/Research | Entered another Research area 6139 | -2/Research | Evolved 2 slots: Utility x2 6684 | -2/Research | Spotted B-90 Cyclops 6777 | -2/Research | Lost 4 parts (1p1u2w) 6779 | -2/Research | Spotted B-90 Cyclops 6957 | -2/Research | Lost 6 parts (1p1u4w) 7355 | -2/Research | Found Prototype Launcher 7355 | -2/Research | Identified Ragnarok Missile Launcher 7397 | -2/Research | Released all parts (8) 7421 | -2/Research | Lost 15 parts (2p4n2u7w) 7511 | -2/Research | Core integrity fell below 50% 7522 | -2/Research | Core integrity fell below 20% 7535 | -2/Research | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 07429_ System corrupted: Electron Diverter rejected. 07429_ Acquired Electron Diverter. 07450_ F0FDUZ:SPBO6MV&H,%JBVN|1BWX 07454_ Acquired Imp. Stasis Canceller. 07466_ System corrupted: Energy discharge (-12). 07470_ Acquired Q-thruster. 07497_ Acquired Quantum Reactor. 07499_ Dropped Imp. Treads. 07501_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 07507_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal R009. 07509_ System corrupted: Component data lost. 07511_ Q-thruster destroyed. 07514_ Dropped Quantum Reactor. 07517_ P-80 Master resets S-43 Plague, system corruption cleaned. 07518_ Electron Diverter destroyed. 07527_ Acquired Biometal Heavy Treads. 07532_ Slammed into G-73 Enforcer. 07533_ Slammed into S-43 Plague. 07534_ Slammed into B-74 Champion. Map ----- +----------------------------------------------------+ | ??????????+ #????# #??????????????????? | | ??????????## ######+####???????????????? | | ???????????# # #???????????????? | | ???????????#### ### # #???????????????? | | ??????????????# #?# # #???????????????? | | ??????????????# #?# # #???????????????? | | ??????????????# #?#* + #???????????????? | | ??????????????# #?# # #???????????????? | | ??????????????# #?# # ! #???????????????? | | ????????#######+### # #???????????????? | | ????????# # ###########???????????????? | | ????????# [# #?????????????????????????? | | ????????# """" # #?????????????????????????? | | ????????# """" + #?????????????????????????? | | ????????# """" # #??????????#########??????? | | ????????# """" # #??????????# ! #??????? | | ????????# # #??????????# #??????? | | ????????# # ############ "" #??????? | | ?????????########## # ## "" = #??????? | | ?????????# # # ## "" #??????? | | ?????????# + # ## S #??????? | | ?????????# # # || ## "" #??????? | | ?????????# | # # || ## "" #??????? | | ?????????# / # # || ## "" #??????? | | ?????????# # # gs g ## #??????? | | ?????????# # #b@ s * ## #??????? | | ?????????# # ###g#############+######+## | | ?????????# # | | ?????????########## | | ??????????????????# | | ??????????????????# k | | ??????????????????########+##### ########### | | ???????????????????????? ??# #?????????# | | ?????????????????????? # #?????????# | | ?????????????????????# """ # #?????????# | | ?????????????????????# """ # #?????????# | | ?????????????????????# """ # #?????????# | | ?????????????????????# # ########### | | ?????????????????????# # # # | | ?????????????????????# # # # | | ?????????????????????#???####### # # | | ???????????????????????????????# # + | | ???????????????????????????????# # # | | ???????????????????????????????# # """"" # | | ???????????????????????????????? # """"" # | | ???????????????????????????????????????""""" #### | | ????????????????????????????????????????#######??? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Coolant Potential 80 Energy Generation 43 Energy Capacity 580 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 18 Terrain Scan Density 110 Jamming Range 14 Armor Coverage 150 Evasion (%) 63 Targeting Accuracy 11 Target Analysis 6 Recoil Reduction 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CompactPlasmaBeam Manual? 0 Play Time 01:09:06 Cumulative 63.2 hours Start 2020.10.02 @ 03:34:36 End 2020.10.04 @ 22:46:41 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 119 Rogue 119 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 56 Achievement% 39 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 84cc4712-8bf2-445e-bfe9-5561c916a42b