Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.11 @ 00:52:21

Player: celerysam

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (24)      120
Value Destroyed (625)      625
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (89)                 89
              TOTAL SCORE: 2754

 Bonus
-------
Follower Combat Kills      89

 Cogmind 
---------
Core Integrity             0/550
Matter                     290/300
Energy                     72/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Walking (120)
Location                   -8/Storage

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
           Aluminum Leg
>          --- UTILITY (4) ------
           Targeting Computer
           Reaction Control System
           Hacking Suite
>          --- WEAPON (2) -------
           Katana
>          --- INVENTORY (5) ----
           Deuterium Engine
     Light Nuclear Core
  Enhanced Autogun
           Flak Cannon
  Improved Datajack

 Peak State 
------------
>           --- POWER ------------
            Nuclear Core
>           --- PROPULSION -------
   Improved Aluminum Leg
   Improved Aluminum Leg
            VSS Leg
>           --- UTILITY ----------
   Advanced Weight Redist. System
            Targeting Computer
            Hacking Suite
            Drone Bay
>           --- WEAPON -----------
  Precision Beam Rifle
   Improved Heavy Machine Gun
>           --- INVENTORY --------
      Light Ion Engine
            Deuterium Engine
      Light Nuclear Core
      Light Regenerative Plating
            Katana
[Rating: 33]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Nuclear Core
Propulsion                 Flight Unit
  Treads                   Light Treads
  Leg                      Improved Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    Targeting Computer
  Device                   Advanced Weight Redist. System
  Storage                  Small Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
  Protection               Light Regenerative Plating
Weapon                     Precision Beam Rifle
  Energy Gun               Precision Beam Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Flak Cannon
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Slots Evolved              4    | .   .   2   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   1   1   .   
  Utility                  2    | .   .   1   1   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             45   | 6   4   12  11  12  
  Power                    7    | 1   1   2   2   1   
    Engine                 6    | 1   1   2   2   .   
    Core                   1    | .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               16   | 2   2   6   3   3   
    Treads                 2    | .   2   .   .   .   
    Leg                    4    | .   .   .   1   3   
    Wheel                  4    | 2   .   2   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 6    | .   .   4   2   .   
  Utility                  9    | 1   .   1   3   4   
    Device                 4    | .   .   .   2   2   
    Storage                1    | 1   .   .   .   .   
    Processor              1    | .   .   1   .   .   
    Hackware               1    | .   .   .   1   .   
    Protection             2    | .   .   .   .   2   
    Artifact               .    | .   .   .   .   .   
  Weapon                   13   | 2   1   3   3   4   
    Energy Gun             7    | 1   1   2   2   1   
    Energy Cannon          1    | .   .   .   .   1   
    Ballistic Gun          2    | 1   .   .   .   1   
    Ballistic Cannon       1    | .   .   .   1   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        2    | .   .   1   .   1   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   2   4   
Parts Lost                 25   | .   5   6   5   9   
  Power                    5    | .   2   1   1   1   
  Propulsion               10   | .   .   3   2   5   
  Utility                  4    | .   .   .   2   2   
  Weapon                   6    | .   3   2   .   1   
  Highest Loss Streak      6    | .   5   6   4   5   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     72   | .   79  61  68  77  
  Engine                   5    | .   10  6   6   3   
  Core                     2    | .   .   .   .   5   
  Treads                   2    | .   15  .   .   .   
  Leg                      6    | .   .   .   2   15  
  Wheel                    4    | .   12  6   3   .   
  Flight                   8    | .   .   17  11  4   
  Device                   6    | .   .   .   8   11  
  Storage                  6    | .   14  11  8   .   
  Processor                7    | .   .   7   9   9   
  Hackware                 4    | .   .   .   5   9   
  Protection               1    | .   .   .   .   3   
  Energy Gun               8    | .   14  5   8   8   
  Ballistic Gun            3    | .   11  .   .   4   
  Ballistic Cannon         1    | .   .   .   5   2   
  Slashing Weapon          1    | .   .   6   .   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             19   | 11  11  15  17  19  
  Greatest Support         47   | 20  40  32  32  47  
  Greatest Overweight (x)  2    | .   .   1   2   1   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   5   
  Average Capacity         6    | 7   8   8   7   5   
  Most Carried             8    | 6   8   7   8   5   
  Average Carried          5    | 3   7   3   6   4   
  Final Capacity           8    | 8   8   8   5   5   
  Final Carried            7    | 6   7   7   5   5   

 Class Distribution 
--------------------
 86% | Mutant
  6% | Sprinter
  6% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
           Mutant | -8/Storage

 Resources                      | -11 -10 -9  -8  -8  
-----------                Run  | Yrd Mat Mat Mat Sto 
Matter Collected           628  | 219 26  127 .   256 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            775  | .   72  219 .   484 
  Parts                    42   | .   12  14  .   16  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           2    | .   .   .   .   2   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Combat Hostiles Destroyed  21   | .   4   9   .   8   
  Melee                    7    | .   .   6   .   1   
  Guns                     13   | .   3   3   .   7   
  AOE                      1    | .   1   .   .   .   
Classes Destroyed          6    | .   2   2   .   2   
  Worker                   1    | .   1   .   .   .   
  Recycler                 1    | .   .   .   .   1   
  Operator                 1    | .   .   .   .   1   
  Swarmer                  10   | .   4   6   .   .   
  Grunt                    5    | .   .   2   .   3   
  Sentry                   6    | .   .   1   .   5   
Best Kill Streak           8    | .   5   4   .   8   
  Combat Bots Only         7    | .   4   4   .   7   
Max Kills in Single Turn   2    | .   1   1   .   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   1   .   .   .   
  Melee                    1    | .   .   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  Sto  
Hostile Shots Fired        340  | .    94   83   32   131  
  Missed                   97   | .    24   22   9    42   
Damage Taken               3151 | .    680  594  349  1528 
  Core                     934  | .    136  247  75   476  
  Absorbed by Shields      .    | .    .    .    .    .    
  Regen/Repaired (Parts)   1    | .    .    .    .    1    
Core Remaining (%)         61   | 100  45   38   .    .    
Volleys Fired              47   | .    12   10   .    25   
  Largest                  2    | .    2    1    .    2    
  Hottest                  129  | .    60   56   .    129  
Shots Fired                83   | .    24   10   .    49   
  Gun                      77   | .    24   10   .    43   
  Cannon                   6    | .    .    .    .    6    
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  34   | .    12   .    .    22   
  Thermal                  35   | .    .    8    .    27   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          14   | .    12   2    .    .    
  Robot Hit Streak         25   | .    3    5    .    25   
  Robot Miss Streak        4    | .    2    2    .    4    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           73   | .    13   19   .    41   
  Core Hits                32   | .    6    9    .    17   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         1    | .    .    1    .    .    
    Burn                   1    | .    .    1    .    .    
Melee Attacks              24   | .    .    22   .    2    
  Impact                   .    | .    .    .    .    .    
  Slashing                 24   | .    .    22   .    2    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1481 | .    203  410  .    868  
  Guns                     982  | .    131  103  .    748  
  Cannons                  67   | .    .    .    .    67   
  Explosions               68   | .    68   .    .    .    
  Melee                    339  | .    .    303  .    36   
  Ramming                  25   | .    4    4    .    17   
  Kinetic                  479  | .    58   .    .    421  
  Thermal                  535  | .    68   73   .    394  
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          103  | .    73   30   .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 339  | .    .    303  .    36   
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            3    | .    .    .    .    3    
  Projectiles              3    | .    .    .    .    3    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 3    | .    .    .    .    3    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  3    | .    .    .    .    3    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      42   | .    39   1    .    2    
  Shots                    1    | .    1    .    .    .    
  Rammed                   5    | .    1    2    .    2    
Targets Rammed             8    | .    1    2    .    5    
  Kicked                   3    | .    .    .    .    3    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        303  | .    52   96   .    303  
  Average Temperature      95   | .    22   49   .    126  
  Received Heat Transfer   930  | .    78   150  90   612  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             3    | .    .    3    .    .    
  Heat Transferred         1130 | .    50   259  .    821  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Peak Influence             238  | .   119 238 120 237 
  Initial                  100  | .   .   33  100 52  
  Average                  94   | .   60  121 100 108 
Maximum Alert Level        1    | .   .   1   .   1   
  Low Security (%)         89   | 100 100 78  100 84  
  Level 1                  10   | .   .   21  .   16  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          5    | .   1   1   .   3   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   1   1   .   1   
  Assault                  2    | .   .   .   .   2   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Sto 
Distress Signals           3    | .   1   1   .   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              52   | .   9   14  5   24  
  Peak Tracking Total      14   | .   4   10  6   14  
  Tactical Retreats        1    | .   .   .   1   .   

 Traps                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Traps Triggered            2    | .   1   .   .   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  
----------                 Run  | Yrd Mat Mat Mat Sto 
Machines Disabled          2    | .   1   .   .   1   
  Max in Single Turn       1    | .   1   .   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Sto 
Machines Accessed          3    | .   .   .   .   3   
  Terminals                3    | .   .   .   .   3   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                6    | .   .   .   .   6   
  Successful               3    | .   .   .   .   3   
  Failed                   3    | .   .   .   .   3   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                6    | .   .   .   .   6   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             3    | .   .   .   .   3   
  Open Door                3    | .   .   .   .   3   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   
  Used                     .    | .   .   .   .   .   
Hacking Detections         2    | .   .   .   .   2   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  
------------               Run  | Yrd Mat Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  
--------                   Run  | Yrd Mat Mat Mat Sto 
Total Allies               2    | .   .   .   .   2   
  Largest Group            2    | .   .   .   .   2   
  Highest-Rated Group      62   | .   .   .   .   62  
  Highest-Rated Ally       31   | .   .   .   .   31  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               26   | .   .   .   .   26  
  Total Damage             401  | .   .   .   .   401 
  Kills                    3    | .   .   .   .   3   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             12   | .   .   .   .   12  
  Drone Recoveries         2    | .   .   .   .   2   

 Exploration                    | -11 -10 -9  -8  -8  
-------------              Run  | Yrd Mat Mat Mat Sto 
Turns Passed               815  | 60  137 190 128 300 
Spaces Moved               670  | 53  78  150 189 200 
  Core                     38   | 2   .   3   8   25  
  Treads                   33   | .   33  .   .   .   
  Legs                     129  | .   .   .   .   129 
  Wheels                   154  | 51  45  35  23  .   
  Hover                    .    | .   .   .   .   .   
  Flight                   316  | .   .   112 158 46  
  Fastest Speed            34   | 50  80  34  37  47  
  Average Speed            71   | 78  113 50  51  87  
  Slowest Speed            160  | 80  160 100 150 120 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            4    | .   .   .   2   2   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       21   | 3   21  23  22  36  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          4    | .   3   .   .   1   
  Melee                    .    | .   .   .   .   .   
  Projectile               1    | .   .   .   .   1   
  AOE                      3    | .   3   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Sto 
Total                      873  | 70  105 209 216 273 
  Wait                     24   | .   .   1   7   16  
  Move                     659  | 52  77  149 184 197 
  Hop                      3    | .   .   .   2   1   
  Pick Up                  43   | 12  7   11  9   4   
  Fast Attach              11   | .   .   .   3   8   
  Attach                   25   | 6   2   9   6   2   
  Detach                   .    | .   .   .   .   .   
  Swap                     9    | .   2   3   2   2   
  Drop                     15   | .   4   2   3   6   
  Fire                     47   | .   12  10  .   25  
  Melee                    24   | .   .   22  .   2   
  Ram                      4    | .   .   2   .   2   
  Kick                     3    | .   .   .   .   3   
  Crush                    1    | .   1   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            5    | .   .   .   .   5   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-9/Materials
-8/Materials (discovered 2 exits: *Sto x2)
-8/Storage

 History 
---------
 Turn | Location      | Event
   31 | -11/Scrapyard | Discovered new exit (range 16)
   61 | -11/Scrapyard | Entered Materials
   75 | -10/Materials | Discovered new exit (range 5)
  183 | -10/Materials | Discovered new exit (range 10)
  198 | -10/Materials | Core integrity fell below 50%
  198 | -10/Materials | Entered another Materials area
  198 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  221 | -9/Materials  | Lost 5 parts (2p3w)
  342 | -9/Materials  | Core integrity fell below 50%
  351 | -9/Materials  | Lost 6 parts (1p3n2w)
  367 | -9/Materials  | Discovered new exit (range 14)
  388 | -9/Materials  | Entered another Materials area
  388 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  393 | -8/Materials  | Discovered new exit (range 16)
  448 | -8/Materials  | Lost 4 parts (1p2n1u)
  515 | -8/Materials  | Discovered new exit (range 4)
  516 | -8/Materials  | Entered Storage
  520 | -8/Storage    | Found Prototype Protection
  520 | -8/Storage    | Identified Lgt. Regenerative Plating
  662 | -8/Storage    | Lost 10 allies
  713 | -8/Storage    | Destroyed 7 combat bots
  734 | -8/Storage    | Met a pair of Derelict thieves
  768 | -8/Storage    | Build established: Mutant
  791 | -8/Storage    | Core integrity fell below 50%
  800 | -8/Storage    | Core integrity fell below 20%
  816 | -8/Storage    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
00786_ Lgt. Regenerative Plating severed.
00787_ K-01 Serf collects debris.
00787_ Imp. Aluminum Leg destroyed.
00788_ L-31 Rogue suffers critical hit (Burn).
00788_ L-31 Rogue overheating.
00789_ B-36 Bruiser destroyed.
00789_ Imp. Aluminum Leg destroyed.
00790_ Slammed into G-47 Trooper.
00790_ Destabilizing: Core damaged (-22).
00791_ Slammed into G-47 Trooper.
00791_ K-01 Serf collects debris. <x2>
00796_ Dropped Adv. Beam Cannon.
00799_ K-01 Serf collects debris.
00804_ Storage Shell breached.
00807_ G-47 Trooper destroyed.
00809_ Critical hit (Burn: +37).
00810_ Acquired Imp. Datajack.
00812_ Acquired Reaction Control System.
00814_ Acquired 20 matter.
00815_ Acquired Aluminum Leg.

 Map 
-----
+----------------------------------------------------+
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
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|                     ?????????????????????????????? |
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|                     ??#   #??????????????????????? |
|                     ??#   #??????????????????????? |
|                     ??#   #??????????????????????? |
|                     ??#   #??????????????????????? |
|                     ??#   +??????????????????????? |
|                     ??#   #??????????????????????? |
|                     ??#   #??????????????????????? |
|                     ??#   #??????????????????????? |
|                     ??#   ###????????????????????? |
|                     ??#   #  ????????????????????? |
|                     ??#   #  ????????????????????? |
|                     ??#   # """??????????????????? |
|                     ??#   # "["??????????????????? |
|                     ??#   #   "??????????????????? |
|                     ??#  @%g" "??????????????????? |
|                     ??#  g# """??????????????????? |
|                     ??#  a#   ???????????????????? |
|                     ??#   #    ??????????????????? |
|                     ??#   ######?????????????????? |
|                     ??#   #??????????????????????? |
|                     ??#   #??????????????????????? |
|                     ??# i #???????????########???? |
|                     ??#   #???????????#[ [  ]#???? |
|                     ??#g  #???????????# [ [  #???? |
|                     ??#   #??###??????#[   ]]#???? |
|                     ??# l #?##T#####??#      #???? |
|                     ??# mg### %" [[#??##" "###???? |
|                     ??#%  ### %%!]]#??#    T#????? |
|                     ?##% g### %#####??#    ##????? |
|                     ?# ! ] ##"############+####### |
|                     ?#     %!*  %                  |
|                     ?#      /%!                    |
|                     ?#       =                     |
|                     ?#     ########+######+##+#### |
|                     ?#######       %   #?????  ??? |
|                     ???????#           #??????""?? |
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|                     ??????#        !   #?????????# |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             150
Evasion (%)                63
Targeting Accuracy         5
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ZhirovLongswordTreads
  Manual?         0
Play Time         00:16:49
  Cumulative      94.1 hours
  Start           2024.07.11 @ 00:33:59
  End             2024.07.11 @ 00:52:21
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          137
  Rogue           137
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             42
Gallery%          55
Achievement%      35
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b7fe6839-139d-48a7-8dd9-91fb6ff7fb60