Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.25 @ 23:51:31 Player: Moose Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (110) 550 Value Destroyed (3272) 3272 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6442 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 184/300 Energy 100/100 System Corruption 4% Temperature Critical (544) Movement Core (1500) Ox29 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Huge Storage Unit Target Analyzer > --- WEAPON (3) ------- Heavy Ion Cannon > --- INVENTORY (25) --- Improved Ion Engine Light Deuterium Engine Light Nuclear Core Light Nuclear Core Light Nuclear Core Light Nuclear Core Improved Heat Sink Improved Heat Sink Large Storage Unit Improved Sensor Array Melee Analysis Suite Weapon Cycler Weapon Cycler Advanced ECM Suite Improved Shield Generator Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads Improved Treads > --- UTILITY ---------- Huge Storage Unit Medium Battery Advanced Targeting Computer Layered Light Armor Plating Improved Shield Generator > --- WEAPON ----------- Plasma Cannon Gauss Rifle Missile Launcher > --- INVENTORY -------- Light Armored Exoskeleton Light Armored Exoskeleton Advanced Heat Sink Large Storage Unit Trap Scanner Sensor Array Seismic Detector Melee Analysis Suite Target Analyzer Weapon Cycler ECM Suite Advanced ECM Suite Reactive Plating Hardlight Generator Beam Rifle Particle Gun Particle Gun Heavy Laser Heavy Ion Cannon Heavy Assault Rifle Enhanced Autogun Assault Cannon Datajack [Rating: 42] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Hover Unit Aerolev Unit Utility Huge Storage Unit Device Weapon Cycler Storage Huge Storage Unit Processor Target Analyzer Protection Core Shielding Weapon Assault Cannon Energy Gun Gatling Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility 3 | . . . 2 1 . Weapon 1 | . . . . 1 . Parts Attached 88 | 9 4 30 21 21 3 Power 11 | 1 . 3 3 4 . Engine 8 | 1 . 3 2 2 . Core 3 | . . . 1 2 . Reactor . | . . . . . . Propulsion 27 | 4 . 13 6 4 . Treads 13 | 2 . 5 4 2 . Leg 12 | 2 . 6 2 2 . Wheel . | . . . . . . Hover 2 | . . 2 . . . Flight . | . . . . . . Utility 23 | 2 2 4 8 5 2 Device 10 | 1 1 1 3 2 2 Storage 4 | 1 1 . 2 . . Processor 4 | . . . 2 2 . Hackware . | . . . . . . Protection 5 | . . 3 1 1 . Artifact . | . . . . . . Weapon 27 | 2 2 10 4 8 1 Energy Gun 9 | 1 . 3 1 4 . Energy Cannon 7 | . . 4 . 2 1 Ballistic Gun 6 | 1 . 2 2 1 . Ballistic Cannon 2 | . 1 . 1 . . Launcher 3 | . 1 1 . 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . 3 1 . . Corrupted Parts 1 | . . 1 . . . System Corruption 2 | . . 2 . . . Parts Lost 51 | . . 21 9 9 12 Power 9 | . . 3 3 2 1 Propulsion 17 | . . 8 2 4 3 Utility 7 | . . 1 2 1 3 Weapon 18 | . . 9 2 2 5 Highest Loss Streak 12 | . . 7 8 3 12 To Critical Strikes . | . . . . . . Average Backups 18 | 4 11 19 23 18 20 Power 2 | 1 2 2 1 2 6 Propulsion 1 | 1 2 2 2 . . Utility 10 | . 4 10 13 9 10 Weapon 3 | 1 2 3 4 4 3 Tool/Special . | . . . . . . Unused Backups 44 | 2 1 9 9 13 10 Power 8 | 1 1 . 3 . 3 Propulsion 5 | . . 2 1 2 . Utility 22 | . . 5 3 7 7 Weapon 8 | 1 . 2 2 3 . Tool/Special 1 | . . . . 1 . Average Slot Usage (%) 93 | . 100 94 96 90 87 Engine 6 | . 14 10 3 3 . Core 2 | . . . 4 3 7 Treads 19 | . . 18 27 22 6 Leg 11 | . 28 20 6 . 14 Device 7 | . 14 3 8 10 4 Storage 13 | . 14 11 13 14 15 Processor 3 | . . . 7 5 7 Protection 5 | . . 7 5 4 6 Energy Gun 4 | . 2 5 3 4 6 Energy Cannon 3 | . . 5 1 2 7 Ballistic Gun 5 | . 4 3 10 6 6 Ballistic Cannon 4 | . 9 3 1 5 . Launcher 2 | . 11 3 1 1 . Peak Build Rating 42 | 9 10 20 34 42 40 Average Rating 25 | 5 8 14 28 37 37 On Entrance 17 | . 9 9 17 33 36 Avg Prop Armor Cover (%) 11 | . . 12 8 7 7 Naked Turns . | . . . . . . Heaviest Build 120 | 14 93 104 98 120 116 Greatest Support 92 | 40 20 80 92 92 25 Greatest Overweight (x) 31 | 1 4 30 6 5 31 Average Overweight (x) 1 | . 1 2 1 1 4 Largest Inventory Capacity 25 | 8 25 25 25 25 25 Average Capacity 24 | 7 20 25 25 25 25 Most Carried 25 | 8 17 25 25 25 21 Average Carried 18 | 4 11 19 23 18 20 Final Capacity 25 | 8 25 25 25 25 25 Final Carried 25 | 6 17 22 25 21 15 Class Distribution -------------------- 42% | Mutant 20% | Scavenger-Mutant 17% | Tank 12% | Gunner 7% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Tank | -7/Factory Scavenger-Gunner | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Low Matter Collected 2891 | 298 39 932 720 875 27 Remotely . | . . . . . . Salvage Created 3148 | 133 52 1116 840 1007 . Parts 180 | 11 8 62 55 44 . Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 4 | . . 1 2 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented 1 | . . . . . 1 Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Combat Hostiles Destroyed 75 | . . 33 18 24 . Guns 35 | . . 10 13 12 . Cannons 18 | . . 10 3 5 . AOE 21 | . . 13 2 6 . Classes Destroyed 15 | 2 3 6 2 2 . Worker 8 | . 1 2 3 2 . Builder 11 | . . 3 6 2 . Tunneler 2 | 2 . . . . . Hauler 1 | . . 1 . . . Recycler 3 | 1 . 1 . 1 . Mechanic 1 | . . . . 1 . Operator 2 | . 1 . . 1 . Watcher 7 | . 2 3 . 2 . Swarmer 17 | . . 10 . 7 . Grunt 38 | . . 17 12 9 . Brawler 2 | . . 2 . . . Duelist 1 | . . . 1 . . Sentry 10 | . . 4 4 2 . Hunter 1 | . . . 1 . . Programmer 6 | . . . . 6 . Best Kill Streak 11 | 3 1 8 11 7 . Combat Bots Only 6 | . . 5 6 4 . Max Kills in Single Turn 4 | 1 1 4 4 2 . Gunslinging . | . . . . . . Exploded 2 | . . 2 1 2 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Hostile Shots Fired 711 | . . 312 131 209 59 Missed 180 | . . 62 35 75 8 Hits 531 | . . 250 96 134 51 Melee 16 | . . 11 5 . . Projectile 515 | . . 239 91 134 51 Critical Strikes 20 | . . 5 5 4 6 Part Disruptions 1 | . . . . 1 . Damage Taken 7595 | . 72 2979 1639 1688 1217 Core 1391 | . . 376 290 288 437 Absorbed by Shields 511 | . . 37 76 398 . Redirected to Shielding 38 | . . 31 7 . . Core Remaining (%) 63 | 100 100 6 47 . . Volleys Fired 293 | 8 5 115 78 78 9 Largest 3 | 2 2 2 2 3 3 Hottest 214 | 70 70 124 101 172 214 Shots Fired 587 | 16 10 204 154 181 22 Gun 357 | 16 5 104 131 88 13 Cannon 185 | . 2 76 17 81 9 Launcher 45 | . 3 24 6 12 . Special . | . . . . . . Kinetic 321 | 8 5 87 115 101 5 Thermal 203 | 8 2 84 33 59 17 Explosive 45 | . 3 24 6 12 . Electromagnetic 18 | . . 9 . 9 . Robot Hit Streak 12 | 4 2 12 11 10 8 Robot Miss Streak 8 | 3 1 8 5 5 4 Penetration Max 1 | . . . . 1 . Secondary Targets 4 | . . 2 2 . . Max Gunslinging Chain 1 | . . 1 1 . . Shots Hit Robots 336 | 8 2 114 98 101 13 Core Hits 181 | 4 5 67 48 55 2 Critical Kills 2 | . . . . 2 . Critical Parts Destroyed 1 | . . . . 1 . Critical Strikes 8 | . . 2 1 5 . Burn 1 | . . 1 . . . Meltdown 1 | . . . . 1 . Destroy 2 | . . . . 2 . Blast 4 | . . 1 1 2 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 9191 | 79 145 2916 2503 3236 312 Guns 3661 | 79 25 854 1382 1142 179 Cannons 2362 | . . 896 204 1129 133 Explosions 3039 | . 108 1152 893 886 . Melee . | . . . . . . Ramming 129 | . 12 14 24 79 . Kinetic 3530 | 42 12 813 1341 1235 87 Thermal 2603 | 37 13 809 245 1274 225 Explosive 2713 | . 108 1083 893 629 . Electromagnetic 216 | . . 197 . 19 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . 1 2 . 4 4 Average Corruption 2 | . 1 2 . 2 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 67 | . . 21 . 37 9 Message Errors 14 | . . 5 . 9 . Matter Fused 15 | . . 6 . 8 1 Heat Flow Errors 8 | . . 2 . 3 3 Energy Discharges 7 | . . 2 . 3 2 Parts Rejected 2 | . . . . 2 . Parts Fused 3 | . . . . 1 2 Data Loss (minor) 5 | . . 1 . 4 . Data Loss (major) 2 | . . . . 2 . Misfires 8 | . . 4 . 4 . Alerts 2 | . . . . 1 1 Weapon Failures 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 263 | . . 59 39 143 22 Projectiles 81 | . . 14 5 40 22 Explosions 182 | . . 45 34 103 . Melee . | . . . . . . Knockbacks 9 | . . 4 1 4 . Impact 1 | . . . . 1 . Kinetic 8 | . . 4 1 3 . Secondary . | . . . . . . Self-Inflicted Damage 337 | . 30 96 170 41 . Shots 9 | . 1 3 3 2 . Rammed 10 | . . 1 5 4 . Targets Rammed 18 | . 1 5 6 6 . Kicked 5 | . 1 4 . . . Crushed 3 | . . . 1 2 . Highest Temperature 697 | 90 30 430 243 541 697 Average Temperature 144 | 49 15 139 58 172 358 Received Heat Transfer 2649 | . . 1033 702 347 567 Effects 51 | . . 12 . 17 22 Shutdowns 6 | . . 2 . 2 2 Energy Bleed 6 | . . 4 . 2 . Interference 11 | . . 3 . 4 4 Matter Decay 3 | . . 1 . 1 1 Short Circuit 4 | . . . . 2 2 Damage (minor) 5 | . . 2 . 2 1 Damage (major) 14 | . . . . 3 11 Damage (core) 2 | . . . . 1 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 1 | . . . . 1 . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . 1 . Impact Corruptions 1 | . . . . 1 . Robots Melted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Melted 8 | . . 3 1 4 . Heat Transferred 5062 | 111 37 1890 594 2046 384 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . 1 . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Maximum Alert Level 1 | . . 1 1 1 . Low Security (%) 70 | 100 100 93 99 25 . Level 1 29 | . . 6 . 74 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 356 | 10 30 290 204 356 . Initial 117 | . . . 117 77 . Average 135 | 1 2 87 118 228 . Influence Increases 2702 | 15 56 1102 649 880 . Destroy 0b10 Robot/C 1500 | . . 660 360 480 . Destroy 0b10 Robot/NC 175 | 15 20 50 45 45 . Destroy Leader 376 | . 4 138 90 144 . Successful Hack 33 | . . 33 . . . Disable Machine 165 | . 15 30 30 90 . Destroy Structure 288 | . 17 116 49 106 . Lose Combat Pursuer 165 | . . 75 75 15 . Influence Decreases 2702 | 15 56 823 758 784 266 Entered New Map 354 | . . . 162 93 99 Time Decay 1893 | 15 56 548 506 601 167 Lost Part 390 | . . 210 90 90 . Purge Threat 65 | . . 65 . . . Squads Dispatched 17 | . 1 5 4 7 . Investigation 7 | . . 4 2 1 . Extermination 4 | . . . . 4 . Reinforcement 5 | . 1 1 1 2 . Assault . | . . . . . . Garrison 1 | . . . 1 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 3 | . . 1 1 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Distress Signals 6 | . . 4 1 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 119 | . 3 54 25 33 4 Peak Tracking Total 10 | . 2 10 4 5 4 Tactical Retreats 11 | . . 6 4 1 . ECM-based Alert Blocks 2 | . . 2 . . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Traps Triggered 4 | . 1 2 . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Low Machines Disabled 11 | . 1 2 2 6 . Max in Single Turn 2 | . 1 1 1 2 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Machines Accessed 11 | . 2 5 2 2 . Terminals 10 | . 2 5 2 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . . 1 . Garrison Access . | . . . . . . Total Hacks 35 | . 4 20 7 4 . Successful 15 | . 1 11 2 1 . Failed 20 | . 3 9 5 3 . Catastrophic 4 | . 1 2 1 . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 34 | . 4 20 7 3 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . . 1 . Garrison Access . | . . . . . . Terminal Hacks 15 | . 1 11 2 1 . Record 2 | . . 1 1 . . Prototype ID Bank 1 | . . 1 . . . Emergency Access Points 1 | . . . . 1 . Alert Level 1 | . . 1 . . . Unreport Threat 1 | . . 1 . . . Dispatch Records 3 | . . 2 1 . . Patrol Status 1 | . . 1 . . . Transport Status 1 | . . 1 . . . Reinforcement Status 1 | . . 1 . . . Hauler Manifests 1 | . . 1 . . . Zone Layout 2 | . 1 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 11 | . 2 5 2 2 . Full Trace Events 7 | . . 4 2 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Low Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Active Infowar (turns) 2199 | 26 638 281 1167 87 . Optics 1251 | . . . 1164 87 . Sensors 258 | . . . 258 . . Terrain 241 | 26 215 . . . . ECM 707 | . 423 281 3 . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Low Turns Passed 7903 | 135 638 2565 1365 2636 564 Spaces Moved 2449 | 75 239 687 440 876 132 Core 26 | 17 . 8 . . 1 Treads 1473 | 2 . 258 344 869 . Legs 939 | 56 239 410 96 7 131 Wheels . | . . . . . . Hover 11 | . . 11 . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 240 160 240 400 Average Speed 277 | 114 252 311 246 265 409 Slowest Speed 1600 | 190 400 1550 540 560 1600 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 29 | 5 43 47 36 19 24 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 362 | . 16 174 57 113 2 Melee . | . . . . . . Projectile 12 | . . 1 1 8 2 AOE 350 | . 16 173 56 105 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Total 3081 | 112 265 913 602 1041 148 Wait . | . . . . . . Move 2444 | 74 238 686 439 875 132 Hop . | . . . . . . Pick Up 140 | 16 14 46 34 30 . Fast Attach . | . . . . . . Attach 63 | 9 1 25 13 11 4 Detach 2 | 2 . . . . . Swap 57 | . 3 19 13 20 2 Drop 64 | 3 3 17 19 21 1 Fire 293 | 8 5 115 78 78 9 Melee . | . . . . . . Ram . | . . . . . . Kick 5 | . 1 4 . . . Crush 13 | . . 1 6 6 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: [*Fac] / [*Low]) -7/Lower Caves History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 13) 136 | -11/Scrapyard | Entered Materials 136 | -10/Materials | Discovered new exit (range 9) 137 | -10/Materials | Met a group of wandering Federalists 324 | -10/Materials | Build established: Mutant 532 | -10/Materials | Discovered new exit (range 16) 774 | -10/Materials | Entered another Materials area 774 | -9/Materials | Evolved 2 slots: Propulsion x2 1404 | -9/Materials | Discovered new exit (range 16) 1800 | -9/Materials | Lost 7 parts (3n4w) 1938 | -9/Materials | Core integrity fell below 50% 1974 | -9/Materials | Lost 3 parts (1p1u1w) 2137 | -9/Materials | Build established: Scavenger-Mutant 2332 | -9/Materials | Core integrity fell below 20% 2341 | -9/Materials | Lost 6 parts (4n2w) 3321 | -9/Materials | Discovered new exit (range 5) 3339 | -9/Materials | Entered another Materials area 3339 | -8/Materials | Evolved 2 slots: Utility x2 3504 | -8/Materials | Garrison activated, responded to threat 3576 | -8/Materials | Lost 8 parts (2p2n2u2w) 3979 | -8/Materials | Build established: Mutant 4023 | -8/Materials | Discovered new exit (range 5) 4666 | -8/Materials | Core integrity fell below 50% 4704 | -8/Materials | Entered Factory 4704 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5006 | -7/Factory | Build established: Tank 5329 | -7/Factory | Discovered new exit (range 4) 5962 | -7/Factory | Build established: Gunner 6234 | -7/Factory | Discovered new exit (range 10) 6948 | -7/Factory | Build established: Tank 7127 | -7/Factory | Lost 3 parts (1p1u1w) 7340 | -7/Factory | Entered Lower Caves 7608 | -7/Lower Caves | Build established: Scavenger-Gunner 7859 | -7/Lower Caves | Ambushed by wild Derelicts 7883 | -7/Lower Caves | Core integrity fell below 50% 7903 | -7/Lower Caves | Core integrity fell below 20% 7905 | -7/Lower Caves | Core destroyed Last Messages --------------- Hvy. Ion Cannon broken. Overheating: Short circuit. Destroyed Lgt. Angular Momentum Engine. Overheating: System interference. Hvy. Ion Cannon temporarily disabled. Lgt. Treads destroyed. Energy Filter destroyed. Enh. Autogun destroyed. Hvy. Ion Cannon destroyed. Carbon-fiber Leg broken. Overheating: Short circuit. Overheating: Med. Battery damaged (-1). Overheating: Broken Carbon-fiber Leg damaged (-14). Overheating: Huge Storage Unit damaged (-23). Med. Battery destroyed. Broken Carbon-fiber Leg destroyed. Critical hit (Burn: +37). Mic. Nuclear Core destroyed. Overheating: Core damaged (-140). [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????#???????????????????????????? | | ??????????????????? ? #??????????????????????????? | | ??????????????????? ##;#?????????????????????????? | | ?????????????????### # #????????????????????????? | | ????????????????## #; #???????????????????????? | | ????????????????# g #??????????????????????? | | ????????????????# g ??????????????????????? | | ????????????????? ??????????????????????? | | ?????????????????? g ??????????????????????? | | ???????????????????# g #??????????????????????? | | ???????????????????# #??????????????????????? | | ????????????????????? #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# [##?????????????????????? | | ??????????????????????## ###???????????????????? | | ???????????????????????##@ #???????????????????? | | ???????????????????????# ###???????????????????? | | ???????????????????????# ##?????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# ####???????????????????? | | ???????????????????????# ##??????###?????##??? | | ??????????????????????## #??????# ##??? #### | | ?????????????????????## #??????# ##? % | | ????????????????????## #??????# ## | | ???????????????????## ##?????##% % | | ???????????????????# #?####?# % ## | | ???????????????????# % %### ### #?????# | | ???????????????????# % ##?????# | | ???????????????????# % % ##??????# | | ??????????????????# % % % % ###????#### | | ??????????????????# % ##### %% #???### | | ??????????????????#% % %##???## % ##### | | ??????????????????#### ###?????##% % | | ?????????????????????# ?????????## #?? | | ?????????????????????# ??????????### % ##### | | ????????????????????? ????????????## ## # | | ???????????????????? ?????????????#% | | ??????????????????? ?????????????#### | | ??????????????????# ?????????????????#### ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 16 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Resistance: KI 20 Core Shielding 20 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 4 Energy Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- 5k Club A Problem For Future Me Close Call Construction Begets Destruction Ghost 'Em Hydra Made in Tau Ceti IV Please Form A Line Power Corrupts Remodeling Risk Taker Troublemaker Challenges ------------ None Game ------ Seed PiercelightAssaultMatrix Manual? 0 Play Time 01:05:57 Cumulative 2.4 hours Start 2025.12.25 @ 22:43:49 End 2025.12.25 @ 23:51:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 6 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5be7a0b7-f4ac-4896-986b-163bac69f994