Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.22 @ 20:36:19 Player: Johnny5001 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (59) 295 Value Destroyed (2083) 2083 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 6318 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 55/300 Energy 99/100 System Corruption 7% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Advanced Heat Sink Advanced Targeting Computer Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Deuterium Engine Carbon-fiber Leg Medium Storage Unit Coil Gun Power Sword Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Flexi-carbon Leg Cargo Legs > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Large Matter Pod Advanced Targeting Computer Backup Plating III Hacking Suite Improved System Shield > --- WEAPON ----------- Coil Gun Coil Gun Coil Gun > --- INVENTORY -------- Carbon-fiber Leg Flexi-carbon Leg Energy Well Structural Scanner Targeting Computer Hacking Suite Coil Gun Coil Gun Rocket Launcher Multitool [Rating: 73] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Coil Gun Energy Cannon EM Pulse Cannon Ballistic Gun Coil Gun Launcher Grenade Launcher Special Weapon Multitool Slashing Weapon Power Sword Build | -11 -10 -10 -8 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac DSF Fac Slots Evolved 8 | . . . 4 2 . 2 Power 1 | . . . . 1 . . Propulsion 2 | . . . 2 . . . Utility 4 | . . . 2 1 . 1 Weapon 1 | . . . . . . 1 Parts Attached 112 | 7 7 24 22 3 5 44 Power 14 | 1 1 2 3 1 1 5 Engine 8 | 1 . 1 2 1 . 3 Core 6 | . 1 1 1 . 1 2 Reactor . | . . . . . . . Propulsion 18 | 2 2 3 5 . 1 5 Treads . | . . . . . . . Leg 18 | 2 2 3 5 . 1 5 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 35 | 2 2 10 5 2 1 13 Device 13 | 1 1 4 3 . . 4 Storage 5 | 1 1 1 1 . . 1 Processor 3 | . . . 1 . . 2 Hackware 4 | . . . . . . 4 Protection 10 | . . 5 . 2 1 2 Artifact . | . . . . . . . Weapon 45 | 2 2 9 9 . 2 21 Energy Gun . | . . . . . . . Energy Cannon 6 | . . . 4 . 2 . Ballistic Gun 25 | 2 1 7 4 . . 11 Ballistic Cannon . | . . . . . . . Launcher 4 | . 1 2 . . . 1 Special Weapon 5 | . . . 1 . . 4 Impact Weapon . | . . . . . . . Slashing Weapon 5 | . . . . . . 5 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Corrupted Parts 1 | . . . 1 . . . System Corruption 1 | . . . 1 . . . Parts Lost 29 | . . 3 6 . 4 16 Power 7 | . . . 2 . 2 3 Propulsion 8 | . . . 2 . 1 5 Utility 9 | . . 2 1 . 1 5 Weapon 5 | . . 1 1 . . 3 Highest Loss Streak 8 | . . 1 3 . 4 8 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 92 | . 99 91 88 92 90 88 Engine 6 | . 9 4 2 14 11 8 Core 5 | . 4 9 4 . 1 2 Leg 24 | . 28 25 23 21 20 17 Device 9 | . 13 4 21 12 7 7 Storage 11 | . 14 8 13 14 14 11 Processor 2 | . . . 7 7 7 7 Hackware 2 | . . . . . . 10 Protection 5 | . . 10 . 8 14 2 Energy Cannon 1 | . . . 4 14 14 . Ballistic Gun 19 | . 25 22 10 . . 15 Launcher 2 | . 2 4 . . . . Naked Turns . | . . . . . . . Heaviest Build 58 | 12 19 30 36 51 58 58 Greatest Support 95 | 20 20 55 80 80 82 95 Greatest Overweight (x) 1 | . . 1 . . . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 Average Capacity 9 | 7 9 8 10 10 10 9 Most Carried 10 | 6 10 10 10 9 10 10 Average Carried 8 | 4 9 8 8 8 9 9 Final Capacity 10 | 8 10 10 10 10 10 5 Final Carried 10 | 6 10 7 10 8 10 5 Class Distribution -------------------- 52% | Scavenger-Mutant 28% | Mutant 7% | Scavenger-Gunner 5% | Hacker-Gunner 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/DSF Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -8 -7 -7 -6 ----------- Run | Yrd Mat Sub Mat Fac DSF Fac Matter Collected 2248 | 236 176 562 297 . . 977 Remotely . | . . . . . . . Salvage Created 2115 | 22 268 326 297 . 67 1135 Parts 146 | 4 29 31 14 . 6 62 Haulers Intercepted 1 | . 1 . . . . . Recyclers Shooed 3 | . . . . . . 3 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 12 | . . 12 . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac DSF Fac Combat Hostiles Destroyed 52 | . 7 13 6 . 1 25 Melee 1 | . . . . . . 1 Guns 32 | . 6 5 5 . . 16 Cannons 2 | . . . 1 . 1 . AOE 17 | . 1 8 . . . 8 Classes Destroyed 15 | 1 5 2 2 . 1 4 Worker 4 | . 1 . . . . 3 Tunneler 1 | 1 . . . . . . Hauler 1 | . 1 . . . . . Watcher 1 | . 1 . . . . . Swarmer 15 | . 3 3 1 . . 8 Saboteur 1 | . . . . . . 1 Grunt 14 | . 4 2 1 . . 7 Brawler 1 | . . . . . . 1 Duelist 1 | . . . . . . 1 Sentry 5 | . . . 3 . . 2 Specialist 3 | . . . . . 1 2 Hunter 3 | . . . 1 . . 2 Programmer 1 | . . . . . . 1 Artisan 1 | . . 1 . . . . Subdweller 8 | . . 8 . . . . Best Kill Streak 11 | 1 4 3 2 . 1 11 Combat Bots Only 8 | . 3 3 2 . 1 8 Max Kills in Single Turn 3 | 1 3 3 1 . 1 3 Gunslinging . | . . . . . . . Exploded 3 | . 1 3 . . . 2 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -6 -------- Run | Yrd Mat Sub Mat Fac DSF Fac Hostile Shots Fired 491 | . 21 92 55 . 67 256 Missed 147 | . 3 34 10 . 17 83 Damage Taken 5949 | . 180 1074 674 . 959 3062 Core 1195 | . 51 191 41 . 50 862 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 13 | . 13 . . . . . Core Remaining (%) 71 | 100 . 3 92 . 92 . Volleys Fired 170 | 5 23 50 30 . 2 60 Largest 3 | 2 2 2 2 . 2 3 Hottest 138 | 40 50 58 126 . 138 93 Shots Fired 346 | 10 42 80 52 . 4 158 Gun 298 | 10 41 62 37 . . 148 Cannon 19 | . . . 15 . 4 . Launcher 29 | . 1 18 . . . 10 Special . | . . . . . . . Kinetic 298 | 10 41 62 37 . . 148 Thermal . | . . . . . . . Explosive 29 | . 1 18 . . . 10 Electromagnetic 19 | . . . 15 . 4 . Robot Hit Streak 25 | 2 8 15 12 . 3 25 Robot Miss Streak 5 | 3 5 2 3 . 1 3 Penetration Max 1 | . . . . . . 1 Secondary Targets 4 | . . 2 . . . 2 Max Gunslinging Chain 1 | . . 1 . . . 1 Shots Hit Robots 218 | 5 22 45 40 . 3 103 Core Hits 116 | 2 15 24 11 . 2 62 Critical Kills 3 | . . . . . . 3 Critical Parts Destroyed 2 | . . . . . . 2 Critical Strikes 7 | . . 1 . . . 6 Destroy 7 | . . 1 . . . 6 Melee Attacks 5 | . . . . . . 5 Impact . | . . . . . . . Slashing 5 | . . . . . . 5 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5399 | 44 341 1264 687 . 97 2966 Guns 3329 | 44 276 479 438 . . 2092 Cannons 333 | . . . 249 . 84 . Explosions 1719 | . 65 785 . . . 869 Melee . | . . . . . . . Ramming 18 | . . . . . 13 5 Kinetic 3329 | 44 276 479 438 . . 2092 Thermal . | . . . . . . . Explosive 1719 | . 65 785 . . . 869 Electromagnetic 333 | . . . 249 . 84 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 7 | . . . 1 . . 7 Average Corruption 1 | . . . 1 . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 4 | . . . 2 . . 2 Message Errors 1 | . . . . . . 1 Data Loss (minor) 2 | . . . 1 . . 1 Misfires 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 80 | . . . 42 . . 38 Projectiles 42 | . . . 42 . . . Explosions 38 | . . . . . . 38 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 17 | . . 17 . . . . Shots 1 | . . 1 . . . . Rammed . | . . . . . . . Targets Rammed 3 | . . . . . 2 1 Kicked 3 | . . . . . 2 1 Crushed . | . . . . . . . Highest Temperature 243 | . 12 . 81 . 66 243 Average Temperature 52 | . 8 . 26 . 26 70 Received Heat Transfer 1248 | . 60 141 135 . 342 570 Effects 3 | . . . . . . 3 Interference 3 | . . . . . . 3 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . 2 . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . 1 . . . . Heat Transferred . | . . . . . . . Parts Sabotaged 4 | . . . . . . 4 Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -8 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac DSF Fac Peak Influence 354 | 5 165 . 354 81 71 345 Initial 131 | . 3 . 131 76 56 31 Average 122 | . 52 . 236 76 53 171 Maximum Alert Level 1 | . . . 1 . . 1 Low Security (%) 78 | 100 100 . 43 100 100 64 Level 1 21 | . . . 56 . . 35 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 9 | . 1 . 1 . 2 5 Investigation . | . . . . . . . Extermination 1 | . . . . . . 1 Reinforcement 6 | . 1 . 1 . 2 2 Assault . | . . . . . . . Garrison 2 | . . . . . . 2 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -10 -8 -7 -7 -6 --------- Run | Yrd Mat Sub Mat Fac DSF Fac Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 98 | . 17 22 11 . 8 40 Peak Tracking Total 15 | . 5 5 5 . 6 15 Tactical Retreats 6 | . . 1 2 . 2 1 Traps | -11 -10 -10 -8 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac DSF Fac Traps Triggered 3 | . . 1 . . 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -6 ---------- Run | Yrd Mat Sub Mat Fac DSF Fac Machines Disabled 3 | . . 1 1 . . 1 Max in Single Turn 1 | . . 1 1 . . 1 Garrison Access 2 | . . . . . . 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -6 --------- Run | Yrd Mat Sub Mat Fac DSF Fac Machines Accessed 19 | . 6 1 3 1 . 8 Terminals 14 | . 5 . 3 1 . 5 Fabricators 1 | . . . . . . 1 Repair Stations 1 | . 1 . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . . 2 Total Hacks 60 | . 17 9 5 4 . 25 Successful 40 | . 13 9 3 1 . 14 Failed 19 | . 4 . 2 3 . 10 Catastrophic 2 | . . . . . . 2 Database Lockouts 1 | . . . . . . 1 Manual 27 | . 9 . 1 . . 17 Terminals 43 | . 15 . 5 4 . 19 Fabricators 2 | . . . . . . 2 Repair Stations 2 | . 2 . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 4 | . . . . . . 4 Terminal Hacks 29 | . 8 9 3 1 . 8 Record 10 | . . 8 . . . 2 Part Schematic 1 | . . . . . . 1 Robot Schematic 2 | . 2 . . . . . Robot Analysis 1 | . 1 . . . . . Prototype ID Bank 1 | . 1 . . . . . Open DSF 1 | . . . . 1 . . Level Access Points 1 | . . . 1 . . . Branch Access Points 2 | . . . 1 . . 1 Emergency Access Points 1 | . . . . . . 1 Terminal Index 2 | . 1 . . . . 1 Alert Level 3 | . 2 . . . . 1 Locate Traps 1 | . . . 1 . . . Zone Layout 2 | . 1 . . . . 1 Derelict Proto ID Bank 1 | . . 1 . . . . Fabricator Hacks 1 | . . . . . . 1 Network Status 1 | . . . . . . 1 Repair Station Hacks 2 | . 2 . . . . . Scan Component 1 | . 1 . . . . . Repair 1 | . 1 . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 2 | . . . . . . 2 Seal Access 2 | . . . . . . 2 Unauthorized Hacks 6 | . 3 . . . . 3 Terminals 5 | . 3 . . . . 2 Botnet 5 | . 3 . . . . 2 Fabricators 1 | . . . . . . 1 Fabnet 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 11 | . 6 . 2 . . 3 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 2 | . 2 . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . 1 . . . . . Time 26 | . 26 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -6 ------------ Run | Yrd Mat Sub Mat Fac DSF Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 1 | . . . . 1 . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -6 -------- Run | Yrd Mat Sub Mat Fac DSF Fac Total Allies 1 | . . . . 1 . . Largest Group 1 | . . . . 1 1 . Highest-Rated Group 25 | . . . . 25 25 . Highest-Rated Ally 25 | . . . . 25 25 . Total Orders . | . . . . . . . Ally Attacks 2 | . . . . . 2 . Total Damage 19 | . . . . . 19 . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac DSF Fac Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -6 ------------- Run | Yrd Mat Sub Mat Fac DSF Fac Turns Passed 4382 | 129 990 1788 449 45 114 867 Spaces Moved 2282 | 84 416 1003 225 31 78 445 Core 18 | 6 . . . . . 12 Treads . | . . . . . . . Legs 2264 | 78 416 1003 225 31 78 433 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 123 123 113 50 Average Speed 138 | 115 120 159 123 123 119 122 Slowest Speed 190 | 120 120 190 125 123 125 190 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 35 | 4 74 55 26 2 72 12 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 2 | . . 2 . . . . Known Exits Taken 2 | . . . 1 1 . . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched 1 | . . 1 . . . . Spaces Dug 13 | . . 8 . . . 5 Terrain Destroyed 170 | . 6 111 . . . 53 Melee 5 | . . . . . . 5 Projectile 15 | . . . . . . 15 AOE 150 | . 6 111 . . . 33 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -6 --------- Run | Yrd Mat Sub Mat Fac DSF Fac Total 3186 | 104 871 1107 343 37 94 630 Wait 502 | 3 407 9 46 2 4 31 Move 2276 | 83 415 1002 224 30 77 445 Hop . | . . . . . . . Pick Up 57 | 6 10 9 16 . 2 14 Fast Attach 30 | 7 1 3 2 . 3 14 Attach 27 | . . 4 12 2 . 9 Detach 5 | . . . . . . 5 Swap 55 | . 6 17 8 1 2 21 Drop 46 | . 9 10 3 . 2 22 Fire 170 | 5 23 50 30 . 2 60 Melee 5 | . . . . . . 5 Ram . | . . . . . . . Kick 3 | . . . . . 2 1 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 2 | . . . . 2 . . Trap . | . . . . . . . Miscellaneous 8 | . . 3 2 . . 3 Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min] / *Sub) -10/Subcaves -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/DSF -6/Factory (discovered 2 exits: Low x2) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 130 | -11/Scrapyard | Entered Materials 321 | -10/Materials | Build established: Mutant 328 | -10/Materials | Discovered new exit (range 16) 471 | -10/Materials | Discovered new exit (range 16) 649 | -10/Materials | Discovered new exit (range 10) 678 | -10/Materials | Repaired Seismic Detector 1105 | -10/Materials | Discovered new exit (range 7) 1106 | -10/Materials | Build established: Scavenger-Mutant 1120 | -10/Materials | Entered Subcaves 1520 | -10/Subcaves | Ambushed by Subdweller buried in earth 1520 | -10/Subcaves | Ambushed by Subdweller buried in earth 1542 | -10/Subcaves | Core integrity fell below 50% 1681 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 1681 | -10/Subcaves | Discovered new exit (range 6) 1702 | -10/Subcaves | Shifting Twisted Machinery released Flamer 2123 | -10/Subcaves | Core integrity fell below 20% 2600 | -10/Subcaves | Visited 4L-MR0's lab 2654 | -10/Subcaves | Learned location of Zion (-6) 2663 | -10/Subcaves | Found Cargo Legs 2666 | -10/Subcaves | Attached Cargo Legs, gained temporary slots: Utility x2 2908 | -10/Subcaves | Entered Materials 2908 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3088 | -8/Materials | Identified exit to Factory 3296 | -8/Materials | Lost 3 parts (1n1u1w) 3357 | -8/Materials | Entered Factory 3357 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3397 | -7/Factory | Identified exit to DSF 3402 | -7/Factory | Entered DSF 3402 | -7/DSF | Accompanied by 1 ally 3454 | -7/DSF | Additional patrols routed to DSF 3504 | -7/DSF | Discovered new exit (range 11) 3516 | -7/DSF | Entered Factory 3516 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3529 | -6/Factory | Lost 4 parts (2p1n1u) 3772 | -6/Factory | Garrison activated, responded to threat 4018 | -6/Factory | Identified exit to Lower Caves 4115 | -6/Factory | Central database locked down 4286 | -6/Factory | Lost 3 parts (1n2w) 4336 | -6/Factory | Garrison activated, responded to threat 4355 | -6/Factory | Destroyed 8 combat bots 4373 | -6/Factory | Cargo convoy interrupted 4377 | -6/Factory | Core integrity fell below 50% 4380 | -6/Factory | Core integrity fell below 20% 4383 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04373_ E-15 Imp destroyed. 04373_ Targeting Computer destroyed. 04374_ Imp. Carbon-fiber Leg destroyed. 04374_ Slug penetrates Earth. 04374_ Penetrated by Slug. 04375_ C-30 ARC bursts open, deploying its payload. 04375_ X-67 Chaingunner unfolds itself. 04375_ P-60 Hacker unfolds itself. 04375_ H-66 Slayer unfolds itself. 04375_ Penetrated by Slug. 04375_ Rnf. Deuterium Engine destroyed. 04376_ Dropped Lrg. Matter Pod. 04377_ The unstable cave ceiling collapses. 04378_ Penetrated by Slug. 04378_ P-60 Hacker resets R-10 Processor, system corruption cleaned. 04379_ Penetrated by Slug. 04380_ P-60 Hacker suffers critical hit (Burn). 04381_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????"? | | ???????????????????????????????????????????????"" | | ??????????????????????????????????????????????""" | | ??????????????????????????????????????????## """" | | ??????????????????????????????????????????## """" | | ??????????????????????????????????????????## """" | | ??????????????????????????????????????????## """" | | ????????????? ???????????????????????????????? | | ???????? # ### #### | | ??????? # #################+############### | | ??????? | | ???????[[ [ | | | ??????? %* |! | | ??????? | | ???????? p | | ???????? * | | ????????? u @gg R | | ?????????################# ############ | | ?????????################ ! ######### | | ????????????????????????#### [ l [;;## # | | ??????????????????????????# # *! [!p # | | ??????????????????????????#### A =% #[ | | ?????????????????????????????# i ! | | ?????????????????????????????## # | | ?????????????????????????????## %## | | ?????????????????????????????## ######%## | | ?????????????????????????????#####+######### ## | | ????????????????????????????? ??## ## | | ??????????????????????????????????????????## ## | | ??????????????????????????????????????????## ## | | ??????????????????????????????????????????## ## | | ??????????????????????????????????????????## ## * | | ???????????????????????????????????????????? ##!%! | | ???????????????????????????????????????????? ## ! | | ???????????????????????????????????????????? ##### | | ???????????????????????????????????????????? ##### | | ???????????????????????????????????????????# ???? | | ???????????????????????????????????????????###???? | | ???????????????????????????????????????????###???? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 66 Coolant Potential 50 Energy Generation 31 Energy Capacity 480 Matter Stores 300 Matter Capacity 450 Sight Range 21 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 800 Evasion (%) 55 Targeting Accuracy 13 Offensive Hacking 20 Defensive Hacking 12 Item Schematics ----------------- Adv. Hacking Suite | -6/Factory | Hacked Robot Schematics ------------------ G-34 Mercenary | -10/Materials | Hacked S-10 Pest | -10/Materials | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReinforcedAssemblyReactor Manual? 0 Play Time 01:14:26 Cumulative 31.6 hours Start 2024.05.22 @ 19:22:30 End 2024.05.22 @ 20:36:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 35 Achievement% 35 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 278a418e-c158-425b-9c28-7abcb2ea3abc