Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.16 @ 14:19:03 // Halloween2020/ForbiddenLore Player: sentrybuster Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (38) 190 Value Destroyed (1202) 1202 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3012 Bonus ------- None Cogmind --------- Core Integrity 410/550 Matter 300/300 Energy 75/100 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Aluminum Leg Carbon-fiber Leg > --- UTILITY (4) ------ Small Storage Unit Advanced Visual Processing Unit Signal Interpreter > --- WEAPON (3) ------- Heavy Particle Cannon Heavy Assault Rifle > --- INVENTORY (6) ---- Aluminum Leg High-capacity Battery (400) Advanced Visual Processing Unit Hacking Suite Mini Grenade Launcher Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved VTOL Module > --- UTILITY ---------- Small Storage Unit Advanced Visual Processing Unit Sensor Array Signal Interpreter > --- WEAPON ----------- Heavy Particle Cannon Heavy Assault Rifle Heavy Flail > --- INVENTORY -------- High-capacity Battery Advanced Visual Processing Unit Hacking Suite Heavy Particle Cannon Mini Grenade Launcher Mini Grenade Launcher [Rating: 24] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Flight Unit Improved VTOL Module Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Signal Interpreter Weapon Heavy Particle Cannon Energy Gun Small Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Impact Weapon Heavy Flail Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 2 | . . 1 1 Weapon 1 | . . 1 . Parts Attached 39 | 6 7 13 13 Power 4 | 1 1 2 . Engine 4 | 1 1 2 . Core . | . . . . Reactor . | . . . . Propulsion 12 | 2 2 3 5 Treads . | . . . . Leg 9 | . 2 3 4 Wheel 2 | 2 . . . Hover . | . . . . Flight 1 | . . . 1 Utility 8 | 1 2 1 4 Device 4 | . 2 1 1 Storage 1 | 1 . . . Processor 3 | . . . 3 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 15 | 2 2 7 4 Energy Gun 4 | 2 1 1 . Energy Cannon 3 | . . 2 1 Ballistic Gun 5 | . . 2 3 Ballistic Cannon 1 | . 1 . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon 2 | . . 2 . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 20 | . 5 7 8 Power 3 | . 1 1 1 Propulsion 7 | . 1 2 4 Utility 3 | . . 2 1 Weapon 7 | . 3 2 2 Highest Loss Streak 5 | . 3 5 2 Average Slot Usage (%) 85 | . 80 78 92 Engine 9 | . 10 10 7 Leg 19 | . 8 20 23 Wheel 3 | . 18 . . Device 8 | . 4 11 8 Storage 10 | . 14 11 9 Processor 7 | . . . 17 Energy Gun 4 | . 16 4 . Energy Cannon 4 | . . 2 9 Ballistic Gun 7 | . . 1 14 Ballistic Cannon 3 | . 7 5 . Impact Weapon 5 | . . 11 3 Naked Turns . | . . . . Heaviest Build 28 | 12 13 28 26 Greatest Support 35 | 32 32 23 35 Greatest Overweight (x) 2 | . . 2 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 6 | 6 6 6 6 Average Capacity 5 | 5 6 6 6 Most Carried 6 | 4 6 6 6 Average Carried 5 | 2 4 4 5 Final Capacity 6 | 6 6 6 6 Final Carried 6 | 4 6 6 6 Class Distribution -------------------- 60% | Mutant 24% | Skirmisher 11% | Assassin 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 904 | 210 135 182 377 Remotely 53 | . . 53 . Salvage Created 1420 | . 261 507 652 Parts 81 | . 13 25 43 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 31 | . 7 13 11 Melee 3 | . . 3 . Guns 12 | . 3 2 7 Cannons 13 | . 4 5 4 Classes Destroyed 9 | . 1 5 3 Worker 1 | . . 1 . Recycler 2 | . . 1 1 Operator 3 | . . . 3 Watcher 1 | . . 1 . Swarmer 6 | . . 6 . Grunt 19 | . 7 6 6 Duelist 1 | . . . 1 Sentry 4 | . . 1 3 Hunter 1 | . . . 1 Best Kill Streak 5 | . 3 5 4 Combat Bots Only 3 | . 3 3 3 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee 1 | . . 1 . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2222 | . 353 1050 819 Core 497 | . 70 287 140 Absorbed by Shields . | . . . . Core Remaining (%) 66 | 100 72 28 . Volleys Fired 94 | . 27 28 39 Largest 3 | . 2 2 3 Hottest 150 | . 90 150 123 Shots Fired 207 | . 49 51 107 Gun 123 | . 34 18 71 Cannon 84 | . 15 33 36 Launcher . | . . . . Special . | . . . . Kinetic 109 | . 15 23 71 Thermal 81 | . 34 11 36 Explosive . | . . . . Electromagnetic 17 | . . 17 . Robot Hit Streak 7 | . 6 7 5 Robot Miss Streak 3 | . 3 3 3 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 137 | . 31 52 54 Core Hits 50 | . 12 14 24 Critical Hits 1 | . 1 . . Critical Kills 1 | . 1 . . Critical Parts Destroyed . | . . . . Melee Attacks 27 | . . 27 . Impact 27 | . . 27 . Slashing . | . . . . Piercing . | . . . . Sneak Attacks 1 | . . 1 . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2578 | . 368 1296 914 Guns 772 | . 252 131 389 Cannons 1041 | . 116 400 525 Explosions . | . . . . Melee 765 | . . 765 . Ramming . | . . . . Kinetic 742 | . 116 237 389 Thermal 952 | . 252 175 525 Explosive . | . . . . Electromagnetic 119 | . . 119 . Impact 765 | . . 765 . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 238 | . . 238 . Projectiles 28 | . . 28 . Explosions . | . . . . Melee 210 | . . 210 . Knockbacks 10 | . 1 9 . Impact 3 | . . 3 . Kinetic 6 | . 1 5 . Secondary 1 | . . 1 . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 456 | . 340 456 227 Average Temperature 127 | . 187 216 72 Received Heat Transfer 1068 | . 198 429 441 Effects 2 | . 2 . . Energy Bleed 1 | . 1 . . Damage (minor) 1 | . 1 . . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . . 1 . Impact Corruptions 9 | . . 9 . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . 1 . Heat Transferred 1634 | . 598 259 777 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 376 | . 202 357 376 Initial 127 | . . 85 127 Average 188 | . 95 225 213 Maximum Alert Level 1 | . 1 1 1 Low Security (%) 46 | 100 75 34 40 Level 1 53 | . 24 65 59 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 6 | . 2 . 4 Investigation . | . . . . Extermination . | . . . . Reinforcement 4 | . 2 . 2 Assault . | . . . . Garrison 2 | . . . 2 Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 7 | . 1 3 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 61 | . 11 24 26 Peak Tracking Total 6 | . 4 5 6 Tactical Retreats 8 | . . 6 2 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 2 | . 1 . 1 Max in Single Turn 1 | . 1 . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 9 | . 3 3 3 Terminals 7 | . 3 1 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . 1 . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 15 | . 4 7 4 Successful 11 | . 2 6 3 Failed 4 | . 2 1 1 Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual 8 | . 4 4 . Terminals 12 | . 4 4 4 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . 1 . Scanalyzers 2 | . . 2 . Garrison Access . | . . . . Terminal Hacks 4 | . . 1 3 Alert Level 1 | . . . 1 Zone Layout 3 | . . 1 2 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 1 | . . 1 . Retrieve Components 1 | . . 1 . Scanalyzer 2 | . . 2 . Insert Component 1 | . . 1 . Analyze 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks 4 | . 2 2 . Terminals 4 | . 2 2 . Track 1 | . 1 . . Assimilate 1 | . . 1 . Disrupt 1 | . 1 . . Operators 1 | . . 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 2 | . . . 2 Used 2 | . . . 2 Hacking Detections 3 | . 1 1 1 Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 3 | . . 3 . Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired 1 | . . 1 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies 1 | . . 1 . Largest Group 1 | . . 1 . Highest-Rated Group 10 | . . 10 . Highest-Rated Ally 10 | . . 10 . Total Orders 4 | . . 4 . STAY 2 | . . 2 . FOLLOW 2 | . . 2 . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1726 | 60 319 607 740 Spaces Moved 911 | 48 210 281 372 Core 7 | 2 . 5 . Treads . | . . . . Legs 719 | . 71 276 372 Wheels 185 | 46 139 . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 100 120 120 Average Speed 124 | 97 106 133 132 Slowest Speed 150 | 100 120 150 150 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 33 | 4 54 32 43 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 17 | . . 4 13 Melee . | . . . . Projectile 17 | . . 4 13 AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1259 | 57 254 409 539 Wait 155 | . 7 40 108 Move 908 | 47 209 280 372 Hop . | . . . . Pick Up 18 | 4 3 9 2 Fast Attach 29 | 6 4 8 11 Attach 9 | . 2 5 2 Detach 4 | . . 3 1 Swap 1 | . 1 . . Drop 14 | . 1 9 4 Fire 94 | . 27 28 39 Melee 27 | . . 27 . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Lost 3 parts (1p1n1w) 327 | -10/Materials | Build established: Mutant 365 | -10/Materials | Discovered new exit (range 11) 380 | -10/Materials | Entered another Materials area 380 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 766 | -9/Materials | Lost 5 parts (1p2n1u1w) 790 | -9/Materials | Core integrity fell below 50% 930 | -9/Materials | Discovered new exit (range 16) 987 | -9/Materials | Entered another Materials area 987 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1519 | -8/Materials | Build established: Skirmisher 1593 | -8/Materials | Garrison activated, responded to threat 1727 | -8/Materials | Self-destructed Last Messages --------------- 01633_ R-06 Scavenger collects Lgt. Armor Plating. 01639_ W-25 Informer sends out distress signal. 01656_ Sensor Array destroyed. 01663_ L-31 Rogue destroyed. 01670_ Electrolysis Chamber disabled. 01672_ Aluminum Leg destroyed. 01675_ U-05 Engineer builds a Wall. 01684_ Y-45 Defender destroyed. 01685_ R-06 Scavenger collects Imp. Ion Engine. 01687_ G-47 Trooper destroyed. 01688_ R-06 Scavenger collects Aluminum Leg. 01696_ Acquired Aluminum Leg. 01703_ Aluminum Leg destroyed. 01704_ G-47 Trooper destroyed. 01704_ U-05 Engineer builds a Wall. 01705_ Acquired 60 matter. 01709_ Acquired 52 matter. 01715_ Acquired 35 matter. 01719_ W-25 Informer sends out distress signal. 01726_ Minigun destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #####?????????????#??????????????????????????????? | | #?????????????# ?????????????????????????????? | | #????????????## ##???????????????????????????? | | ##???????????? ##########?????????????????? | | #????????????? ??????????????????? | | #?????????????? ???????????????????? | | #?????????????? ? ugg????????????????????? | | #?????????????? ??# ug#?????????????????????? | | #?????????????? #??# @ #?????????????????????? | | #?????????????# #??# #?????????????????????? | | #?????????????/ #??# #?????????????????????? | | #?????????????# #??# !########??????????????? | | #?????????????# #?##!=%#= """ #??????????????? | | ##########????????# #?## [=# "" #??????????????? | | ########## #?##=! # !""" #??????????????? | | #??#= #%/ #??????????????? | | #??# + ! #??????????????? | | #??# # #??????????????? | | #??# ########??????????????? | | #### #?? ?????????????????? | | " """ #### #?? ????????????????? | | "" """" ! #??# #####^^^#??? ???????????????? | | "" [ """" #??# #???#^^ #??? !!#??????????????? | | "" %""""" #??#+#???# #??? !!#??????????????? | | " = """ "#????????# #???? #??????????????? | | T#????????# #???? #??????????????? | | / "#????????# #?????!#??????????????? | | ! +????????# #????? #??????????????? | | #????????# #????? #??????????????? | | #####"T"# #????????# #??????#??????????????? | | #"""# #####????????# #?????????????????????? | | ##### #????????????# +?????????????????????? | | #???# ?????????????# #?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 10 Terrain Scan Density 10 Evasion (%) 40 Targeting Accuracy 6 Item Schematics ----------------- Hcp. Battery | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MobileForceBiocell Manual? 0 Play Time 00:16:37 Cumulative 78.0 hours Start 2020.11.16 @ 14:03:45 End 2020.11.16 @ 14:19:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 153 Rogue 149 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 58 Gallery% 63 Achievement% 43 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/CogWide Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fc7f6727-d080-4280-802b-bcd40309de8b