Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.29 @ 23:52:38 Player: OldWhovian Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (93) 465 Value Destroyed (3607) 3607 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 8492 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 13% Temperature Cool (9) Movement Core (350) Ox6 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Large Storage Unit Enhanced Optical Array Improved Target Analyzer > --- WEAPON (5) ------- (None) > --- INVENTORY (15) --- Light Nuclear Core Light Nuclear Core Light Angular Momentum Engine Fusion Compressor Micro Fission Core Advanced Heat Sink Advanced Visual Processing Unit Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Combat Gravmag System VTOL Module VTOL Module > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Visual Processing Unit Enhanced Optical Array Improved Target Analyzer > --- WEAPON ----------- High-powered Shock Rifle High-powered Shock Rifle Tesla Rifle Tesla Rifle > --- INVENTORY -------- Light Nuclear Core Fusion Compressor Micro Fission Core Advanced Heat Sink Advanced Visual Processing Unit [Rating: 59] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Combat Gravmag System Flight Unit VTOL Module Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Medium Armor Plating Weapon Enhanced Gauss Cannon Energy Gun High-powered Shock Rifle Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Slots Evolved 10 | . . 2 2 2 . 2 2 Power 1 | . . . . . . 1 . Propulsion 2 | . . . 1 . . 1 . Utility 4 | . . 1 . 2 . . 1 Weapon 3 | . . 1 1 . . . 1 Parts Attached 82 | 6 3 12 16 5 9 17 14 Power 13 | 1 1 1 3 . 1 4 2 Engine 9 | 1 1 1 2 . 1 3 . Core 4 | . . . 1 . . 1 2 Reactor . | . . . . . . . . Propulsion 23 | 2 1 4 5 . 4 3 4 Treads . | . . . . . . . . Leg 15 | . . 2 5 . 4 3 1 Wheel 5 | 2 1 2 . . . . . Hover 1 | . . . . . . . 1 Flight 2 | . . . . . . . 2 Utility 15 | 1 1 2 1 2 2 4 2 Device 4 | . . . . 1 . 2 1 Storage 3 | 1 . 1 . . . 1 . Processor 6 | . 1 1 1 . 1 1 1 Hackware . | . . . . . . . . Protection 2 | . . . . 1 1 . . Artifact . | . . . . . . . . Weapon 31 | 2 . 5 7 3 2 6 6 Energy Gun 11 | . . 2 4 1 . . 4 Energy Cannon 2 | . . . . 1 . . 1 Ballistic Gun 9 | 2 . 2 2 1 1 1 . Ballistic Cannon 8 | . . . 1 . 1 5 1 Launcher 1 | . . 1 . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 Corrupted Parts 1 | . . . . . . . 1 System Corruption 8 | . . . . . . . 8 Parts Lost 67 | . . 14 7 . 8 15 23 Power 9 | . . 2 . . 1 3 3 Propulsion 21 | . . 5 3 . 3 4 6 Utility 9 | . . . . . 2 3 4 Weapon 28 | . . 7 4 . 2 5 10 Highest Loss Streak 9 | . . 6 5 . 4 7 9 To Critical Strikes . | . . . . . . . . Average Backups 7 | 3 7 5 7 6 7 10 5 Power 2 | . 1 . 2 3 3 2 3 Propulsion . | 2 4 3 . . . . . Utility 2 | . . 1 4 3 3 4 2 Weapon 1 | . 1 . . . . 4 . Tool/Special . | . . . . . . . . Unused Backups 15 | . 4 . 1 . 1 1 8 Power 4 | . 1 . . . . . 3 Propulsion 6 | . 3 . . . . . 3 Utility 5 | . . . 1 . 1 1 2 Weapon . | . . . . . . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 84 | . 94 95 87 87 87 89 64 Engine 7 | . 14 10 3 7 6 10 4 Core 2 | . . . 5 . . 1 4 Leg 12 | . . 2 22 15 17 22 2 Wheel 4 | . 28 18 . . . . . Flight 1 | . . . . . . . 6 Device 4 | . . . . 6 7 11 4 Storage 7 | . 14 11 9 7 7 6 5 Processor 15 | . 9 21 18 15 16 11 13 Protection 1 | . . . . 7 4 . . Energy Gun 6 | . . 5 14 19 7 . 6 Energy Cannon 1 | . . . . 4 7 . 1 Ballistic Gun 8 | . 28 18 8 2 7 3 2 Ballistic Cannon 5 | . . . 5 . 2 18 2 Peak Build Rating 59 | 6 10 13 23 30 45 58 59 Average Rating 33 | 4 8 11 18 26 34 54 45 On Entrance 20 | . 6 10 6 17 30 45 49 Avg Prop Armor Cover (%) 6 | . . 8 . . . . 6 Naked Turns . | . . . . . . . . Heaviest Build 76 | 14 16 33 44 55 58 76 66 Greatest Support 78 | 26 26 32 33 20 58 78 30 Greatest Overweight (x) 16 | . . 10 3 2 4 2 16 Average Overweight (x) . | . . . 1 2 . . 3 Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 Average Capacity 13 | 7 8 8 15 15 15 15 15 Most Carried 15 | 6 8 7 10 8 11 15 9 Average Carried 7 | 3 7 5 7 6 7 10 5 Final Capacity 15 | 8 8 15 15 15 15 15 15 Final Carried 11 | 6 8 4 8 7 11 5 7 Class Distribution -------------------- 31% | Scavenger-Skirmisher 18% | Mutant 16% | Skirmisher 14% | Scavenger-Mutant 11% | Scavenger-Gunner 7% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Gunner | -7/DSF Scavenger-Skirmisher | -6/Factory Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Matter Collected 2808 | 212 65 504 644 . 285 653 445 Remotely . | . . . . . . . . Salvage Created 3585 | . 163 564 1005 . 560 816 477 Parts 152 | . 11 29 46 . 25 20 21 Haulers Intercepted 1 | . . . 1 . . . . Recyclers Shooed 1 | . . 1 . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Combat Hostiles Destroyed 83 | . 4 18 21 . 11 19 10 Guns 43 | . 4 17 14 . 1 . 7 Cannons 37 | . . . 7 . 10 18 2 AOE 2 | . . 1 . . . 1 . Classes Destroyed 12 | . 3 1 5 . 1 2 . Worker 1 | . . . . . . 1 . Hauler 1 | . . . 1 . . . . Recycler 4 | . . . 2 . . 2 . Watcher 4 | . 1 1 1 . . 1 . Swarmer 24 | . 1 7 3 . 4 5 4 Grunt 39 | . 3 8 12 . 2 11 3 Brawler 1 | . . . 1 . . . . Duelist 1 | . . . 1 . . . . Sentry 8 | . . 3 2 . . 2 1 Specialist 6 | . . . 2 . 4 . . Programmer 3 | . . . . . . 1 2 Heavy 1 | . . . . . 1 . . Best Kill Streak 8 | . 3 5 5 . 6 8 4 Combat Bots Only 7 | . 3 5 3 . 6 7 4 Max Kills in Single Turn 3 | . 1 2 2 . 1 3 1 Gunslinging . | . . . . . . . . Exploded 1 | . . 1 . . . 1 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Hostile Shots Fired 788 | . 25 174 89 . 90 187 223 Missed 220 | . 6 52 16 . 21 59 66 Hits 568 | . 19 122 73 . 69 128 157 Melee 1 | . . . 1 . . . . Projectile 567 | . 19 122 72 . 69 128 157 Critical Strikes 18 | . . 2 5 . 1 4 6 Damage Taken 9199 | . 192 1377 1122 . 1331 2119 3058 Core 1959 | . 56 362 157 . 243 132 1009 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 8 | . . . . . 8 . . Core Remaining (%) 67 | 100 77 9 71 . 65 84 . Volleys Fired 234 | . 18 62 55 1 26 32 40 Largest 4 | . 2 3 4 3 4 4 4 Hottest 250 | . 40 113 184 188 240 201 250 Shots Fired 624 | . 36 127 181 3 84 110 83 Gun 412 | . 36 121 140 3 50 10 52 Cannon 206 | . . . 41 . 34 100 31 Launcher 6 | . . 6 . . . . . Special . | . . . . . . . . Kinetic 427 | . 36 107 104 . 34 109 37 Thermal 153 | . . 14 77 3 50 1 8 Explosive 6 | . . 6 . . . . . Electromagnetic 38 | . . . . . . . 38 Robot Hit Streak 14 | . 8 11 11 1 14 8 9 Robot Miss Streak 10 | . 3 3 10 1 5 8 6 Penetration Max 1 | . . . . . . 1 . Secondary Targets . | . . . . . . . . Shots Hit Robots 357 | . 21 87 104 1 49 47 48 Core Hits 197 | . 8 34 78 1 18 33 25 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 20 | . . 2 2 . 4 10 2 Burn 6 | . . 2 2 . 2 . . Blast 12 | . . . . . 2 10 . Corrupt 2 | . . . . . . . 2 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8021 | . 258 1092 1934 16 1202 2425 1094 Guns 3763 | . 258 999 1243 16 524 139 584 Cannons 3590 | . . . 691 . 678 1835 386 Explosions 634 | . . 82 . . . 451 101 Melee . | . . . . . . . . Ramming 34 | . . 11 . . . . 23 Kinetic 5259 | . 258 880 1231 . 418 1974 498 Thermal 2009 | . . 119 703 16 784 185 202 Explosive 348 | . . 82 . . . 266 . Electromagnetic 371 | . . . . . . . 371 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 13 | . . . . . . . 13 Average Corruption 6 | . . . . . . . 6 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 14 | . . . . . . . 14 Message Errors 4 | . . . . . . . 4 Matter Fused 5 | . . . . . . . 5 Energy Discharges 3 | . . . . . . . 3 Data Loss (minor) 2 | . . . . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 258 | . . . . . . 151 107 Projectiles 71 | . . . . . . 38 33 Explosions 187 | . . . . . . 113 74 Melee . | . . . . . . . . Knockbacks 47 | . . . 22 . 2 10 13 Impact . | . . . . . . . . Kinetic 43 | . . . 20 . 2 8 13 Secondary 4 | . . . 2 . . 2 . Self-Inflicted Damage 365 | . . 5 . . . 265 95 Shots 4 | . . . . . . 3 1 Rammed 21 | . . 4 . . . . 17 Targets Rammed 21 | . . 4 . . . . 17 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 485 | . 13 150 485 81 384 366 411 Average Temperature 155 | . 5 40 187 44 142 132 201 Received Heat Transfer 2620 | . 84 363 558 . 207 628 780 Effects 32 | . . . 17 . 6 2 7 Shutdowns 9 | . . . 5 . 1 1 2 Energy Bleed 7 | . . . 3 . 2 1 1 Interference 11 | . . . 4 . 3 . 4 Matter Decay 2 | . . . 2 . . . . Short Circuit 1 | . . . 1 . . . . Damage (minor) 1 | . . . 1 . . . . Damage (major) 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 4 | . . . . . . . 4 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 5 | . . 1 2 . 1 1 . Heat Transferred 4452 | . . 458 1804 37 1703 200 250 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Maximum Alert Level 1 | . . 1 1 . 1 1 . Low Security (%) 91 | 100 100 98 99 100 79 73 100 Level 1 8 | . . 1 . . 20 26 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Sterilizations 1 | . . . . . 1 . . Peak Influence 348 | . 51 201 204 74 221 348 152 Initial 152 | . . 16 26 74 . 115 152 Average 82 | . 5 105 82 21 74 142 52 Influence Increases 2558 | . 99 509 546 1 281 776 346 Destroy 0b10 Robot/C 1660 | . 80 360 420 . 220 380 200 Destroy 0b10 Robot/NC 50 | . 5 5 20 . . 20 . Destroy Leader 370 | . 12 92 104 . 40 82 40 Successful Hack 11 | . . . . . . 11 . Disable Machine 180 | . . . . . . 165 15 Destroy Structure 197 | . 2 22 2 1 6 118 46 Partial Spotted 15 | . . 15 . . . . . Lose Combat Pursuer 75 | . . 15 . . 15 . 45 Influence Decreases 2558 | . 58 487 445 165 60 685 658 Entered New Map 418 | . . 25 37 90 . 106 160 Time Decay 1560 | . 58 322 338 75 . 429 338 Lost Part 580 | . . 140 70 . 60 150 160 Squads Dispatched 25 | . 1 4 9 1 3 5 2 Investigation 2 | . . 1 . 1 . . . Extermination 3 | . . . . . . 1 2 Reinforcement 11 | . 1 3 3 . 3 1 . Assault . | . . . . . . . . Garrison 9 | . . . 6 . . 3 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Distress Signals 11 | . 2 4 3 . . 1 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 130 | . 7 33 29 1 16 25 19 Peak Tracking Total 6 | . 3 6 5 1 5 4 5 Tactical Retreats 4 | . . 1 . . 1 . 2 Traps | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Traps Triggered 1 | . . 1 . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Machines Disabled 12 | . . . . . . 11 1 Max in Single Turn 4 | . . . . . . 4 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Machines Accessed 10 | . 2 3 . 2 . 3 . Terminals 10 | . 2 3 . 2 . 3 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 30 | . 6 7 . 5 . 12 . Successful 12 | . 1 1 . 3 . 7 . Failed 17 | . 5 6 . 2 . 4 . Catastrophic 3 | . . 1 . 1 . 1 . Database Lockouts 1 | . . . . . . 1 . Manual 17 | . 3 5 . 3 . 5 1 Terminals 30 | . 6 7 . 5 . 12 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 12 | . 1 1 . 3 . 7 . Record 6 | . . . . 1 . 5 . Open DSF 1 | . . . . 1 . . . Locate Traps 1 | . . . . . . 1 . Zone Layout 4 | . 1 1 . 1 . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 8 | . 2 3 . 1 . 2 . Full Trace Events 1 | . . . . 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Initial Warlord ECA Mod 9 | . . . . . . 9 8 Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Active Infowar (turns) 4780 | . . 729 933 289 444 1225 1160 Optics 4780 | . . 729 933 289 444 1225 1160 Terrain 1160 | . . . . . . 951 209 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Turns Passed 5289 | 86 362 730 933 289 468 1225 1196 Spaces Moved 2507 | 81 324 469 341 104 176 713 299 Core 12 | 2 . 2 . . . . 8 Treads . | . . . . . . . . Legs 1398 | . . 11 341 104 176 713 53 Wheels 859 | 79 324 456 . . . . . Hover 221 | . . . . . . . 221 Flight 17 | . . . . . . . 17 Fastest Speed 50 | 50 80 80 120 260 120 122 220 Average Speed 161 | 88 87 96 194 260 163 147 323 Slowest Speed 850 | 90 90 550 330 260 400 260 850 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 29 | 5 45 35 25 3 92 25 8 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 230 | . . 44 . . 7 147 32 Melee . | . . . . . . . . Projectile 60 | . . . . . 7 45 8 AOE 170 | . . 44 . . . 102 24 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Total 3221 | 92 369 632 486 121 295 808 418 Wait 260 | . 8 75 51 9 64 27 26 Move 2500 | 80 323 468 340 103 175 712 299 Hop . | . . . . . . . . Pick Up 91 | 6 9 8 19 3 15 13 18 Fast Attach 7 | 6 1 . . . . . . Attach 66 | . . 11 11 4 10 16 14 Detach 3 | . . . . . 2 1 . Swap 17 | . 2 3 7 1 . 3 1 Drop 22 | . 8 1 3 . 3 4 3 Fire 234 | . 18 62 55 1 26 32 40 Melee . | . . . . . . . . Ram 21 | . . 4 . . . . 17 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/DSF -6/Factory -5/Factory History --------- Turn | Location | Event 33 | -11/Scrapyard | Discovered new exit (range 13) 87 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 315 | -10/Materials | Discovered new exit (range 8) 449 | -10/Materials | Entered another Materials area 449 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 747 | -9/Materials | Build established: Skirmisher 896 | -9/Materials | Lost 4 parts (1p1n2w) 1132 | -9/Materials | Discovered new exit (range 18) 1154 | -9/Materials | Core integrity fell below 50% 1175 | -9/Materials | Core integrity fell below 20% 1179 | -9/Materials | Entered another Materials area 1179 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1209 | -8/Materials | Lost 6 parts (1p2n3w) 1384 | -8/Materials | Garrison activated, responded to threat 1701 | -8/Materials | Build established: Scavenger-Skirmisher 1701 | -8/Materials | Garrison activated, responded to threat 2051 | -8/Materials | Lost 5 parts (1n4w) 2070 | -8/Materials | Discovered new exit (range 20) 2112 | -8/Materials | Entered Factory 2112 | -7/Factory | Evolved 2 slots: Utility x2 2398 | -7/Factory | Identified exit to DSF 2401 | -7/Factory | Entered DSF 2434 | -7/DSF | Build established: Scavenger-Tank 2460 | -7/DSF | Additional patrols routed to DSF 2581 | -7/DSF | Lost 4 parts (1n1u2w) 2710 | -7/DSF | Lost 3 parts (2n1u) 2765 | -7/DSF | Sterilization system engaged 2785 | -7/DSF | Ambient heat levels rising (+10) 2800 | -7/DSF | Ambient heat levels rising (+10) 2815 | -7/DSF | Ambient heat levels rising (+10) 2830 | -7/DSF | Ambient heat levels rising (+10) 2845 | -7/DSF | Ambient heat levels rising (+10) 2845 | -7/DSF | Discovered new exit (range 16) 2860 | -7/DSF | Build established: Scavenger-Gunner 2860 | -7/DSF | Ambient heat levels rising (+10) 2869 | -7/DSF | Entered Factory 2869 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 3222 | -6/Factory | Build established: Scavenger-Skirmisher 3281 | -6/Factory | Central database locked down 3487 | -6/Factory | Lost 4 parts (2n2w) 3884 | -6/Factory | Garrison activated, responded to threat 3921 | -6/Factory | Destroyed 7 combat bots 3925 | -6/Factory | Lost 7 parts (3p2u2w) 4083 | -6/Factory | Discovered new exit (range 5) 4094 | -6/Factory | Entered another Factory area 4094 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4290 | -5/Factory | Lost 5 parts (2n3w) 4690 | -5/Factory | Lost 4 parts (1p1u2w) 5006 | -5/Factory | Lost 5 parts (1n1u3w) 5025 | -5/Factory | System corruption reached 10% 5267 | -5/Factory | Core integrity fell below 50% 5279 | -5/Factory | Core integrity fell below 20% 5290 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Critical hit (Burn: +37). Faulty Hvy. Proton Cannon destroyed. K-01 Serf collects debris. Neutrino Core destroyed. Carbon-fiber Leg destroyed. Slammed into G-50 Soldier. K-01 Serf cleans the Manufacturing Mainframe. Adv. Visual Processing Unit destroyed. Slammed into G-50 Soldier. Destabilizing: System interference. Enh. Optical Array temporarily disabled. Adv. Terrain Scanner temporarily disabled. K-01 Serf cleans the Manufacturing Mainframe. Slammed into G-50 Soldier. Destabilizing: System corrupted (+2). Adv. Terrain Scanner destroyed. U-05 Engineer builds a Door. Critical hit (Burn: +37). System corrupted: Matter fused (-8). Slammed into G-50 Soldier. 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""" ##############?????######## | | ???? ?? ??????? # + | | ???? ?????? ??? # = #?????##### # | | ?????##########??# # ! ! ?????????????# | | ?????# |?# # """???????"????????# | | ?? ??# # % # """"" ??? ?"?????????# | | ?????# + %g # """"" #???"????????# | | ???? ???"" """" # % g @ #? ?????#??# | | ? ? ???? """??# # g """ ####+###### ?# | | ? ??????????"?"??# # """"" + # | | ??? ??????????? ## ## """"" #??# # | | ??????????????? ?# ## ! ????## # | | ??? ???"??"???"? ?# ## ????# + | | ????##??????"?????# ##############???# # | | ??????????????????# ######???????????# ?#####+## | | ??#?#??????????? ?# # ###??????#??# ## # | | ?????? ??? ???????# # #?????????# ## # | | ??????#????#???#??# #############????# ## # | | ???????????#?????## # ###### ## " | | ??#??############## # ## # ## # | | ?????# ! # # ## # ## ? | | ?????# # # % ! ! ## # #####"### | | ?????# + + !!! ## # | | #???## # # !! # # | | #????# + # ## / | | ???#?###############+############### # | | #????#?????# #######+## """ | | ???#???#???# + ### """ | | ????#??? ??# #########"##?# """ | | ???????????# ###?????###??# | | ???????????# #????##??????# | | ???????##??# """ """ """ """ #?#???????#??# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 32 Energy Capacity 365 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 20 Terrain Scan Density 85 Armor Coverage 225 Resistance: TH 10 Evasion (%) 55 Targeting Accuracy 5 Target Analysis 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Bumper Bots Close Call Heavy Suspicion Hot Goods Hydra Novice Programmer Organ Harvest Overwhelming Power Corrupts Spot Them First There's More Where That Came From Window Shopping Challenges ------------ None Game ------ Seed DecoyLinkedParser Manual? 0 Play Time 01:04:16 Cumulative 19.8 hours Start 2025.11.29 @ 22:50:07 End 2025.11.29 @ 23:52:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 14 Achievement% 13 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 160f3e89-5963-4536-b323-e23c07da6415