Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.09 @ 17:31:40 Player: jam Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (50) 250 Value Destroyed (1362) 1362 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (-216) -216 TOTAL SCORE: 4316 Bonus ------- Friendly Fire -216 Cogmind --------- Core Integrity 0/700 Matter 45/300 Energy 98/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Large Matter Pod Structural Scanner Seismic Detector Kinecellerator Power Shielding > --- WEAPON ----------- Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Light Ion Engine Light Treads Structural Scanner System Shield Plasma Cannon Light Assault Rifle High-powered Shotgun High-powered Shotgun Advanced Assault Cannon Mini Grenade Launcher Welding Torch [Rating: 28] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Hackware System Shield Protection Improved Medium Armor Plating Weapon High-powered Shotgun Energy Gun Medium Laser Energy Cannon Plasma Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Slots Evolved 6 | . . . 2 2 2 . . Power . | . . . . . . . . Propulsion 2 | . . . . . 2 . . Utility 4 | . . . 2 2 . . . Weapon . | . . . . . . . . Parts Attached 77 | 7 5 9 23 14 10 . 9 Power 14 | 1 . 2 7 2 1 . 1 Engine 14 | 1 . 2 7 2 1 . 1 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 18 | 2 . 3 8 3 . . 2 Treads 3 | . . . 1 1 . . 1 Leg 13 | 2 . 3 7 . . . 1 Wheel 2 | . . . . 2 . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 26 | 2 3 1 4 6 6 . 4 Device 12 | 1 1 1 3 2 4 . . Storage 4 | 1 2 . 1 . . . . Processor . | . . . . . . . . Hackware 1 | . . . . . . . 1 Protection 9 | . . . . 4 2 . 3 Artifact . | . . . . . . . . Weapon 19 | 2 2 3 4 3 3 . 2 Energy Gun 3 | 2 . 1 . . . . . Energy Cannon 1 | . . . . . . . 1 Ballistic Gun 8 | . . 2 4 2 . . . Ballistic Cannon 4 | . . . . . 3 . 1 Launcher 3 | . 2 . . 1 . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . Parts Lost 29 | . 1 2 11 4 7 . 4 Power 8 | . 1 . 5 1 1 . . Propulsion 7 | . . 1 4 1 1 . . Utility 7 | . . . . 1 3 . 3 Weapon 7 | . . 1 2 1 2 . 1 Highest Loss Streak 5 | . 1 1 5 3 2 . 4 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 81 | . 99 92 97 88 65 . 15 Engine 8 | . 13 8 10 8 6 . 2 Leg 16 | . 28 27 20 . . . 2 Wheel 1 | . . . . 7 7 . . Device 16 | . 13 14 22 27 18 . . Storage 15 | . 14 14 21 18 15 . . Protection 2 | . . . . 8 5 . 5 Energy Gun 4 | . 16 9 . . . . . Ballistic Gun 9 | . . 11 20 15 . . . Ballistic Cannon 1 | . . . . . 5 . 1 Launcher 3 | . 11 5 . 2 4 . . Naked Turns 333 | . . . . . . 88 245 Heaviest Build 48 | 13 29 28 39 48 47 35 38 Greatest Support 40 | 20 20 20 20 40 28 3 20 Greatest Overweight (x) 15 | . 1 2 3 15 11 11 3 Average Overweight (x) . | . . 1 1 1 1 . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 5 Average Capacity 13 | 7 14 15 15 15 15 5 5 Most Carried 15 | 2 8 15 15 15 15 6 5 Average Carried 9 | 1 5 9 11 13 10 5 3 Final Capacity 15 | 8 15 15 15 15 15 5 5 Final Carried 14 | 2 7 14 13 12 6 5 . Class Distribution -------------------- 57% | Mutant 24% | Infiltrator-Mutant 18% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Infiltrator-Mutant | -9/Materials Infiltrator-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Min Mat Mat Fac Was Fac Matter Collected 1412 | 175 24 141 744 78 96 . 154 Remotely . | . . . . . . . . Salvage Created 1429 | 178 117 173 589 266 106 . . Parts 83 | 9 7 12 42 8 5 . . Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Combat Hostiles Destroyed 32 | . . 5 18 6 3 . . Guns 25 | . . 5 18 2 . . . Cannons 2 | . . . . . 2 . . AOE 5 | . . . . 4 1 . . Classes Destroyed 11 | 3 1 2 3 1 1 . . Worker 7 | 2 . . 4 1 . . . Builder 2 | . . . 1 1 . . . Tunneler 3 | 2 . 1 . . . . . Recycler 2 | 1 1 . . . . . . Watcher 3 | . 2 . 1 . . . . Swarmer 7 | . . 3 4 . . . . Grunt 16 | . . 2 8 5 1 . . Brawler 1 | . . . 1 . . . . Sentry 5 | . . . 5 . . . . Hunter 1 | . . . . 1 . . . Programmer 2 | . . . . . 2 . . Thug 1 | . . . . . 1 . . Best Kill Streak 5 | 3 2 3 4 5 1 . . Combat Bots Only 4 | . . 3 4 3 1 . . Max Kills in Single Turn 2 | 2 1 1 2 2 2 . . Gunslinging . | . . . . . . . . Exploded 1 | . . . . 1 1 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Damage Taken 5586 | . 206 412 1497 1298 818 93 1262 Core 1432 | . 57 104 329 231 235 93 383 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 13 | . . . . . 13 . . Regen/Repaired (Parts) 17 | . 17 . . . . . . Core Remaining (%) 52 | 100 . 35 17 58 . . . Volleys Fired 159 | 13 14 26 67 23 11 . 5 Largest 2 | 2 2 2 2 2 2 . 2 Hottest 128 | 90 90 90 50 56 96 . 128 Shots Fired 288 | 26 15 38 133 46 20 . 10 Gun 252 | 26 15 38 133 39 1 . . Cannon 26 | . . . . . 16 . 10 Launcher 10 | . . . . 7 3 . . Special . | . . . . . . . . Kinetic 204 | . . 10 133 39 17 . 5 Thermal 48 | 13 14 16 . . . . 5 Explosive 10 | . . . . 7 3 . . Electromagnetic 26 | 13 1 12 . . . . . Robot Hit Streak 11 | 5 6 7 9 11 2 . 3 Robot Miss Streak 7 | 2 6 3 7 3 3 . 2 Penetration Max . | . . . . . . . . Secondary Targets 2 | . . . 2 . . . . Max Gunslinging Chain 1 | . . . 1 . . . . Shots Hit Robots 173 | 12 9 21 90 27 9 . 5 Core Hits 86 | 3 5 10 39 19 9 . 1 Critical Kills . | . . . . . . . . Critical Parts Destroyed 2 | . . . 2 . . . . Critical Strikes 3 | 1 . . 2 . . . . Burn 1 | 1 . . . . . . . Destroy 2 | . . . 2 . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4071 | 245 114 251 1770 780 781 . 130 Guns 2584 | 162 114 248 1759 301 . . . Cannons 355 | . . . . . 225 . 130 Explosions 1011 | 83 . . . 417 511 . . Melee . | . . . . . . . . Ramming 121 | . . 3 11 62 45 . . Kinetic 2443 | . . 79 1759 301 225 . 79 Thermal 438 | 159 114 114 . . . . 51 Explosive 928 | . . . . 417 511 . . Electromagnetic 141 | 86 . 55 . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 11 | . . . . . 3 11 11 Average Corruption 8 | . . . . . 1 9 11 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 24 | . . . . . 1 7 16 Message Errors 6 | . . . . . 1 . 5 Matter Fused 2 | . . . . . . . 2 Heat Flow Errors 6 | . . . . . . 2 4 Energy Discharges 1 | . . . . . . 1 . Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 1 | . . . . . . 1 . Misdirections 7 | . . . . . . 3 4 Overload Shots . | . . . . . . . . Overflow Damage 99 | 42 . . . . 57 . . Projectiles 13 | . . . . . 13 . . Explosions 86 | 42 . . . . 44 . . Melee . | . . . . . . . . Knockbacks 4 | . . . . . 4 . . Impact . | . . . . . . . . Kinetic 4 | . . . . . 4 . . Secondary . | . . . . . . . . Self-Inflicted Damage 421 | . . . . 148 273 . . Shots 8 | . . . . 4 4 . . Rammed 10 | . . . . 5 5 . . Targets Rammed 14 | . . 1 3 5 5 . . Kicked 4 | . . 1 3 . . . . Crushed . | . . . . . . . . Highest Temperature 396 | 216 70 327 20 42 36 257 396 Average Temperature 96 | 84 24 192 4 11 14 137 159 Received Heat Transfer 1689 | . 141 150 621 414 189 . 174 Effects 2 | . . 2 . . . . . Interference 2 | . . 2 . . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | 1 . 1 . . . . . Heat Transferred 1112 | 346 333 333 . . . . 100 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | 1 . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Peak Influence 285 | 25 55 110 285 266 222 43 146 Initial 70 | . 16 4 . 70 59 33 30 Average 77 | 7 23 21 142 138 96 33 81 Maximum Alert Level 1 | . . . 1 1 1 . . Low Security (%) 88 | 100 100 100 68 75 88 100 100 Level 1 11 | . . . 31 24 11 . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 11 | . . . 3 3 3 . 2 Investigation 4 | . . . 2 . 1 . 1 Extermination 2 | . . . . . 2 . . Reinforcement 5 | . . . 1 3 . . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . 1 . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Distress Signals 6 | . . . 4 1 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 92 | . 8 6 35 14 14 7 8 Peak Tracking Total 7 | . 4 3 4 5 7 6 4 Tactical Retreats 13 | . . 1 2 4 4 1 1 Traps | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Traps Triggered 5 | . . . 1 . 4 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 2 | . . . 2 . . . . Reused 1 | . . . 1 . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . 1 . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Min Mat Mat Fac Was Fac Machines Disabled 11 | . . . 2 1 7 . 1 Max in Single Turn 4 | . . . 1 1 4 . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Machines Accessed 16 | . 4 . 3 . 5 . 4 Terminals 8 | . 2 . 2 . 1 . 3 Fabricators 2 | . . . . . 1 . 1 Repair Stations 3 | . 1 . 1 . 1 . . Recycling Units 2 | . 1 . . . 1 . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 41 | . 7 . 9 . 17 . 8 Successful 26 | . 6 . 7 . 10 . 3 Failed 15 | . 1 . 2 . 7 . 5 Catastrophic 2 | . . . . . 2 . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 21 | . 4 . 7 . 4 . 6 Fabricators 3 | . . . . . 1 . 2 Repair Stations 6 | . 2 . 2 . 2 . . Recycling Units 10 | . 1 . . . 9 . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Terminal Hacks 14 | . 3 . 6 . 2 . 3 Record 7 | . 1 . 3 . . . 3 Branch Access Points 1 | . 1 . . . . . . Locate Traps 1 | . . . 1 . . . . Reprogram Traps 1 | . . . 1 . . . . Dispatch Records 1 | . 1 . . . . . . Maintenance Status 1 | . . . . . 1 . . Zone Layout 2 | . . . 1 . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 3 | . 2 . 1 . . . . Scan Component 2 | . 1 . 1 . . . . Repair 1 | . 1 . . . . . . Recycling Unit Hacks 9 | . 1 . . . 8 . . Recycle Component 4 | . . . . . 4 . . Process 2 | . . . . . 2 . . Report Inventory 1 | . 1 . . . . . . Retrieve Matter 2 | . . . . . 2 . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 11 | . 1 . 3 . 3 . 4 Full Trace Events 2 | . . . 1 . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . 1 . . . . . . Time 26 | . 26 . . . . . . Parts Recycled 4 | . . . . . 4 . . Recycled Matter 44 | . . . . . 44 . . Retrieved Matter 44 | . . . . . 44 . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Min Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Total Allies 1 | . . . . . . 1 . Largest Group 1 | . . . . . . 1 . Highest-Rated Group 31 | . . . . . . 31 . Highest-Rated Ally 31 | . . . . . . 31 . Total Orders . | . . . . . . . . Ally Attacks 13 | . . . . . . 13 . Total Damage 205 | . . . . . . 205 . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Min Mat Mat Fac Was Fac Turns Passed 5219 | 144 669 1344 1236 434 915 94 383 Spaces Moved 3218 | 83 320 644 476 243 741 177 534 Core 680 | 9 . . . 4 1 177 489 Treads 48 | . . . 33 12 . . 3 Legs 1523 | 74 320 644 443 . . . 42 Wheels 967 | . . . . 227 740 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 190 190 115 115 50 50 Average Speed 139 | 112 187 190 196 131 115 53 66 Slowest Speed 800 | 120 190 260 330 800 600 600 270 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 41 | 4 47 97 44 20 13 92 12 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 1 | . 1 . . . . . . Unknown Exits Taken 4 | 1 . 1 1 1 . . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 128 | 2 . . . 45 81 . . Melee . | . . . . . . . . Projectile 3 | . . . . . 3 . . AOE 125 | 2 . . . 45 78 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Total 3668 | 104 373 724 641 315 785 176 550 Wait 134 | . 29 36 45 14 10 . . Move 3212 | 82 319 643 475 242 741 176 534 Hop . | . . . . . . . . Pick Up 36 | 2 4 6 13 5 5 . 1 Fast Attach 17 | 7 . 2 2 . 2 . 4 Attach 44 | . 3 4 12 12 8 . 5 Detach 16 | . 2 3 1 8 2 . . Swap 17 | . 2 3 10 2 . . . Drop 17 | . . . 11 4 1 . 1 Fire 159 | 13 14 26 67 23 11 . 5 Melee . | . . . . . . . . Ram 10 | . . . . 5 5 . . Kick 4 | . . 1 3 . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 2 | . . . 2 . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 145 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 476 | -10/Materials | Repaired Seismic Detector 644 | -10/Materials | Discovered new exit (range 5) 755 | -10/Materials | Identified exit to Mines 814 | -10/Materials | Entered Mines 1176 | -10/Mines | Discovered new exit (range 12) 1194 | -10/Mines | Learned location of Storage (-8) 1559 | -10/Mines | Core integrity fell below 50% 1892 | -10/Mines | Build established: Scavenger-Mutant 1930 | -10/Mines | Discovered new exit (range 11) 2158 | -10/Mines | Entered Materials 2158 | -9/Materials | Evolved 2 slots: Utility x2 2747 | -9/Materials | Build established: Infiltrator-Mutant 2985 | -9/Materials | Lost 4 parts (1p1n2w) 2994 | -9/Materials | Core integrity fell below 50% 3113 | -9/Materials | Discovered new exit (range 20) 3235 | -9/Materials | Core integrity fell below 20% 3271 | -9/Materials | Lost 5 parts (3p2n) 3394 | -9/Materials | Entered another Materials area 3394 | -8/Materials | Evolved 2 slots: Utility x2 3395 | -8/Materials | Identified exit to Storage 3725 | -8/Materials | Lost 3 parts (1p1n1w) 3818 | -8/Materials | Discovered new exit (range 7) 3828 | -8/Materials | Entered Factory 3828 | -7/Factory | Evolved 2 slots: Propulsion x2 4165 | -7/Factory | Build established: Mutant 4743 | -7/Factory | Sucked down chute 4743 | -7/Factory | Entered Waste 4744 | -7/Waste | Met a frightened Derelict 4749 | -7/Waste | Released all parts (7) 4752 | -7/Waste | Spotted C-40 Crusher 4752 | -7/Waste | Spotted C-40 Crusher 4754 | -7/Waste | Spotted C-40 Crusher 4758 | -7/Waste | EMP discharged 4758 | -7/Waste | System corruption reached 10% 4758 | -7/Waste | Spotted C-40 Crusher 4789 | -7/Waste | Spotted C-40 Crusher 4806 | -7/Waste | Spotted C-40 Crusher 4830 | -7/Waste | Discovered new exit (range 13) 4837 | -7/Waste | Entered Factory 4976 | -7/Factory | Core integrity fell below 50% 5180 | -7/Factory | Released all parts (4) 5182 | -7/Factory | Core integrity fell below 20% 5210 | -7/Factory | Lost 4 parts (3u1w) 5220 | -7/Factory | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- Penetrated by Slug. Hrd. Light Armor Plating destroyed. Penetrated by Slug. K-01 Serf destroyed. R-06 Scavenger collects Sml. Matter Pod. Penetrated by Slug. R-06 Scavenger destroyed. Plasma Cannon destroyed. Penetrated by Slug. Released Lgt. Treads. Released System Shield. Released Imp. Deuterium Engine. Released Titanium Leg. Slug penetrates Wall. THQMAZKRMVF&IW9NCJVMITU=XI DEX&MWJLRPCUD Penetrated by Slug. System corrupted: Heat flow error (+239). Slug penetrates Wall. Connecting with Scanalyzer... Slug penetrates Wall. 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"""# """"" # """ """ | | ???????????# """# """"" # """ """ | | ???????????#! # # | | ??????????####+######+##############+# | | ??????????# #??# | | ??????????# #??# | | ????" " " / T#?# | | ????" " " # #?# # | | ????" " "?# ##?# # | | ????? " ??############### #??# # | | ????? "?????????????????? #??# # | | ?????????????????????????? #??# # | | ?????????????????????????? #??# # | | ??????????????????????????? #??# ? | | ??????????????????????????? #??# ? | | ???????????????????????????? #??# ? | | ??????????????????????????????#### # | | ??????????????????????????? ## | | ??????????????????????????? | | ?????????????????????????? | | ?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 420 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 450 Power Shielding 33 Evasion (%) 55 Recoil Reduction 2 Kinecelleration 30 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CombatTitaniumBoregun Manual? 0 Play Time 00:50:39 Cumulative 12.1 hours Start 2022.08.09 @ 16:41:47 End 2022.08.09 @ 17:31:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 12 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 20 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 62710242-df05-42e0-be74-211cddd3ddff