Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.26 @ 18:09:19 Player: Arttano Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (37) 185 Value Destroyed (785) 785 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2590 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 0/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Advanced Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Treads Light Treads Improved Flight Unit Improved Flight Unit Scythe Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Compact Wheel Improved Flight Unit > --- UTILITY ---------- Large Storage Unit Sensor Array Seismic Detector ECM Suite > --- WEAPON ----------- Heavy Assault Rifle Rocket Launcher > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Light Treads Light Treads Medium Storage Unit Large Storage Unit Improved Terrain Scan Processor ECM Suite ECM Suite ECM Suite EM Pulse Gun Assault Rifle Light Assault Rifle Heavy Assault Rifle Scythe [Rating: 18] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Flight Unit Improved Flight Unit Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Processor Advanced Targeting Computer Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 25 | 8 4 7 6 Power 4 | 1 1 1 1 Engine 4 | 1 1 1 1 Core . | . . . . Reactor . | . . . . Propulsion 8 | 2 1 3 2 Treads 5 | 1 1 3 . Leg . | . . . . Wheel 2 | 1 . . 1 Hover . | . . . . Flight 1 | . . . 1 Utility 7 | 3 1 1 2 Device 4 | 2 . 1 1 Storage 2 | 1 1 . . Processor 1 | . . . 1 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 6 | 2 1 2 1 Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun 4 | 2 . 2 . Ballistic Cannon . | . . . . Launcher 2 | . 1 . 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 6 | . . 3 3 Power . | . . . . Propulsion 4 | . . 1 3 Utility 1 | . . 1 . Weapon 1 | . . 1 . Highest Loss Streak 2 | . . 2 2 To Critical Strikes . | . . . . Average Backups 11 | 4 11 14 12 Power 1 | . 1 2 1 Propulsion 2 | 1 2 2 3 Utility 5 | . 6 6 4 Weapon 2 | . 1 2 3 Tool/Special . | . . . . Unused Backups 14 | . 1 1 12 Power 1 | . 1 . . Propulsion 4 | . . . 4 Utility 7 | . . 1 6 Weapon 2 | . . . 2 Tool/Special . | . . . . Average Slot Usage (%) 88 | . 100 93 74 Engine 10 | . 14 11 7 Treads 22 | . 14 29 18 Wheel 5 | . 14 2 3 Flight 1 | . . . 3 Device 17 | . 14 16 21 Storage 10 | . 14 11 7 Ballistic Gun 18 | . 24 21 10 Launcher 2 | . 3 . 4 Peak Build Rating 18 | 9 9 14 18 Average Rating 10 | 6 8 11 12 On Entrance 7 | . 7 9 12 Avg Prop Armor Cover (%) 14 | 13 12 19 19 Naked Turns 77 | . . . 77 Heaviest Build 38 | 14 33 34 38 Greatest Support 60 | 20 16 60 60 Greatest Overweight (x) 2 | 2 2 2 2 Average Overweight (x) . | . 1 . . Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 13 | 7 14 15 12 Most Carried 15 | 5 15 15 15 Average Carried 11 | 4 11 14 12 Final Capacity 15 | 8 15 15 5 Final Carried 15 | 5 15 15 5 Class Distribution -------------------- 83% | Mutant 16% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 741 | 287 82 215 157 Remotely . | . . . . Salvage Created 942 | 123 111 455 253 Parts 87 | 15 5 44 23 Haulers Intercepted . | . . . . Recyclers Shooed 2 | . . 1 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 21 | . 3 11 7 Guns 13 | . 1 9 3 AOE 8 | . 2 2 4 Classes Destroyed 9 | 1 1 5 2 Worker 3 | . . 3 . Builder 5 | . . 2 3 Tunneler 5 | 5 . . . Recycler 1 | . . . 1 Operator 1 | . . 1 . Watcher 1 | . . . 1 Swarmer 7 | . . 4 3 Grunt 10 | . 3 3 4 Sentry 4 | . . 4 . Best Kill Streak 9 | 3 2 8 9 Combat Bots Only 5 | . 2 5 5 Max Kills in Single Turn 2 | 1 2 2 2 Gunslinging . | . . . . Exploded 2 | . 2 1 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 193 | . 17 67 109 Missed 65 | . 4 22 39 Hits 128 | . 13 45 70 Projectile 128 | . 13 45 70 AOE 1 | . . . 1 Critical Strikes 4 | . . 2 2 Damage Taken 1796 | . 168 569 1059 Core 631 | . . 80 551 Absorbed by Shields . | . . . . Core Remaining (%) 93 | 100 100 80 . Volleys Fired 93 | 19 6 39 29 Largest 2 | 2 2 2 2 Hottest 56 | 40 50 50 56 Shots Fired 179 | 38 12 71 58 Gun 160 | 38 11 65 46 Cannon . | . . . . Launcher 19 | . 1 6 12 Special . | . . . . Kinetic 160 | 38 11 65 46 Thermal . | . . . . Explosive 19 | . 1 6 12 Electromagnetic . | . . . . Robot Hit Streak 12 | 7 10 12 8 Robot Miss Streak 3 | 2 1 3 2 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 124 | 25 10 48 41 Core Hits 60 | 5 6 27 22 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2664 | 257 179 738 1490 Guns 1341 | 257 94 589 401 Cannons . | . . . . Explosions 1309 | . 85 149 1075 Melee . | . . . . Ramming 14 | . . . 14 Kinetic 1341 | 257 94 589 401 Thermal . | . . . . Explosive 1309 | . 85 149 1075 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 47 | . . 25 22 Projectiles . | . . . . Explosions 47 | . . 25 22 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 85 | . . 65 20 Shots 3 | . . 1 2 Rammed 2 | . . . 2 Targets Rammed 2 | . . . 2 Kicked . | . . . . Crushed . | . . . . Highest Temperature 26 | . 9 26 24 Average Temperature 7 | . 9 8 5 Received Heat Transfer 699 | . 99 150 450 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 1 | . . 1 1 Low Security (%) 98 | 100 100 95 99 Level 1 1 | . . 4 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 206 | 5 103 206 200 Initial 60 | . . 30 60 Average 92 | . 40 145 106 Influence Increases 960 | 25 153 406 376 Destroy 0b10 Robot/C 420 | . 60 220 140 Destroy 0b10 Robot/NC 80 | 25 . 30 25 Destroy Leader 122 | . 20 80 22 Successful Hack 27 | . 14 5 8 Disable Machine 30 | . . 30 . Destroy Structure 116 | . 14 41 61 Lose Combat Pursuer 165 | . 45 . 120 Influence Decreases 768 | 25 80 335 328 Entered New Map 127 | . . 43 84 Time Decay 581 | 25 80 262 214 Lost Part 60 | . . 30 30 Squads Dispatched 7 | . 1 3 3 Investigation 3 | . 1 1 1 Extermination . | . . . . Reinforcement 4 | . . 2 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 6 | . . 3 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 68 | . 7 22 39 Peak Tracking Total 13 | . 5 6 13 Tactical Retreats 8 | . 1 . 7 ECM-based Alert Blocks 9 | . . . 9 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 2 | . 1 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 2 | . . 2 . Max in Single Turn 2 | . . 2 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 5 | . 1 2 2 Terminals 5 | . 1 2 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 11 | . 3 3 5 Successful 3 | . 1 1 1 Failed 8 | . 2 2 4 Catastrophic 3 | . . 1 2 Database Lockouts . | . . . . Manual 8 | . . 3 5 Terminals 11 | . 3 3 5 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 3 | . 1 1 1 Part Schematic 1 | . . . 1 Robot Analysis 1 | . 1 . . Hauler Manifests 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . . 1 2 Full Trace Events 3 | . . 1 2 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . . 1 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 1361 | 207 244 563 347 Sensors 502 | . . 155 347 Terrain 168 | 27 . 141 . Seismic 1334 | 180 244 563 347 ECM 347 | . . . 347 Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1498 | 248 244 563 443 Spaces Moved 956 | 178 161 271 346 Core 193 | 5 . . 188 Treads 282 | 3 . 220 59 Legs . | . . . . Wheels 481 | 170 161 51 99 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 100 115 50 Average Speed 114 | 100 117 151 91 Slowest Speed 160 | 160 130 160 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 27 | 5 30 40 34 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 139 | . 14 55 70 Melee . | . . . . Projectile . | . . . . AOE 139 | . 14 55 70 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1184 | 209 205 352 418 Wait 69 | . 21 27 21 Move 953 | 177 160 270 346 Hop . | . . . . Pick Up 25 | 5 10 2 8 Fast Attach 10 | 7 . 2 1 Attach 6 | . . 3 3 Detach . | . . . . Swap 17 | 1 5 8 3 Drop 9 | . 3 1 5 Fire 93 | 19 6 39 29 Melee . | . . . . Ram 1 | . . . 1 Kick . | . . . . Crush 1 | . . . 1 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 249 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 425 | -10/Materials | Discovered new exit (range 16) 493 | -10/Materials | Entered another Materials area 493 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 847 | -9/Materials | Discovered new exit (range 13) 1011 | -9/Materials | Discovered new exit (range 15) 1056 | -9/Materials | Entered another Materials area 1056 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1403 | -8/Materials | Released all parts (9) 1415 | -8/Materials | Core integrity fell below 50% 1429 | -8/Materials | Core integrity fell below 20% 1429 | -8/Materials | Discovered new exit (range 14) 1499 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 01429_ EXIT=FOUND 01429_ Penetrated by Slug. 01429_ Neutrino Reactor explodes. 01429_ S-10 Pest destroyed. 01442_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 01443_ O-16 Technician uses terminal to summon reinforcements. 01443_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M002. 01443_ O-16 Technician locks terminal. 01451_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 01452_ O-16 Technician uses terminal to summon reinforcements. 01452_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M009. 01452_ O-16 Technician locks terminal. 01469_ W-25 Informer sends out distress signal. 01480_ Acquired Adv. Targeting Computer. 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