Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.15 @ 12:14:03 Player: Nanoswordborne Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (35) 7000 Robots Destroyed (174) 870 Value Destroyed (7334) 7334 Prototype IDs (306) 6120 Alien Tech Used (8) 1600 Bonus (50183) 50183 TOTAL SCORE: 77607 Bonus ------- Triggered High Security 500 High Alert Combat Kills 824 Follower Combat Kills 3984 Aligned with FarCom 300 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Found Hidden Lab 3000 Pursued by Intercept 1500 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed A4 700 Destroyed Architect 15000 Win 3000 Friendly Fire -4825 Cogmind --------- Core Integrity 554/1600 Matter 272/300 Energy 1190/1880 System Corruption 10% Temperature Cool (4) Movement Hovering (17) Location Near Former Tau Ceti IV Parts ------- > --- POWER (2) -------- Zero-point Reactor Zero-point Reactor > --- PROPULSION (8) --- Combat Antigrav System Cooled Linear Gravjet Cooled Linear Gravjet Cooled Linear Gravjet Cooled Linear Gravjet Cooled Linear Gravjet Cooled Linear Gravjet > --- UTILITY (12) ----- Superbattery Advanced Melee Analysis Suite Experimental Target Analyzer Experimental Armor Integrity Analyzer Femtoactuators Advanced Actuator Array Advanced Reaction Control System Experimental Phase Shifter Zionite Shade Armor Experimental Powered Armor AEGIS Remote Shield > --- WEAPON (4) ------- Nanosword Nanosword Nanosword Nanosword > --- INVENTORY (5) ---- Combat Antigrav System Cooled Linear Gravjet Zionite Shade Armor Experimental Focal Shield Enhanced Force Lance Peak State ------------ > --- POWER ------------ Zero-point Reactor Zero-point Reactor > --- PROPULSION ------- Combat Antigrav System Cooled Linear Gravjet Cooled Linear Gravjet Cooled Linear Gravjet Cooled Linear Gravjet Cooled Linear Gravjet Cooled Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Superbattery Advanced Melee Analysis Suite Experimental Target Analyzer Experimental Armor Integrity Analyzer Femtoactuators Advanced Actuator Array Advanced Reaction Control System Experimental Phase Shifter Zionite Shade Armor Experimental Powered Armor Experimental Focal Shield AEGIS Remote Shield > --- WEAPON ----------- Nanosword Nanosword Nanosword Nanosword > --- INVENTORY -------- Combat Antigrav System Cooled Linear Gravjet Zionite Shade Armor Experimental Focal Shield Enhanced Force Lance [Rating: 247] Favorites ----------- Power Hybrid Antimatter Reactor Engine Improved Ion Engine Power Core Micro Nuclear Core Reactor Hybrid Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Cooled Antigrav System Flight Unit Xenon Bombardment Thruster Utility Improved Utility Shielding Device Nanoactuators Storage Large Storage Unit Processor Experimental Terrain Scan Processor Hackware Deep Network Scanner Protection Improved Utility Shielding Weapon Nanosword Energy Gun Medium Laser Energy Cannon Warp Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Omega Cannon Launcher Grenade Launcher Special Weapon Improved Plasma Cutter Impact Weapon CL-ANK's Mallet Slashing Weapon Nanosword Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 . . . . . . 2 . . 2 . 2 . . 2 . . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 6 | . . . 2 . . . . . . . . . 2 . . . . 2 . . . . . . . . . . . . . . . . . Utility 10 | . . . . . . . 2 2 . . . . . . . . . . . . . . . . 2 . . 2 . 2 . . . . . Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Parts Attached 341 | 2 6 7 8 4 4 18 16 26 . 1 8 3 4 10 8 2 1 2 1 11 . . 1 1 8 9 1 10 15 22 6 9 8 83 26 Power 30 | . . . 1 . . 3 2 1 . . . . . 3 . . . . . . . . . . 3 4 . 1 4 . . 1 . 6 1 Engine 5 | . . . 1 . . 2 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Core 9 | . . . . . . . . 1 . . . . . 2 . . . . . . . . . . 2 2 . 1 1 . . . . . . Reactor 16 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . 1 2 . . 3 . . 1 . 6 1 Propulsion 93 | . . 1 3 1 . 7 8 9 . . . . 2 . 2 . . 1 1 7 . . . . 1 . . 2 1 1 1 4 . 25 16 Treads 18 | . . . 3 1 . 1 8 4 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Leg 6 | . . 1 . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 3 | . . . . . . 1 . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Hover 39 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 16 Flight 27 | . . . . . . . . 5 . . . . . . 2 . . 1 1 7 . . . . 1 . . 2 1 1 1 3 . 2 . Utility 154 | 1 2 2 1 2 1 2 4 15 . 1 6 3 2 5 6 2 1 1 . 4 . . 1 1 4 3 1 4 4 17 3 4 6 36 9 Device 69 | 1 . 2 . 1 1 1 2 6 . . 1 2 . 1 3 2 . 1 . 2 . . 1 . 2 2 1 1 3 8 1 2 2 17 3 Storage 17 | . 2 . . 1 . . . 1 . 1 . 1 . 1 1 . 1 . . . . . . 1 . . . . . 2 1 . 1 2 1 Processor 20 | . . . . . . . . 1 . . . . 2 2 2 . . . . . . . . . 2 . . 1 1 2 . . . 5 2 Hackware 6 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . 3 1 . Protection 42 | . . . 1 . . 1 2 6 . . 5 . . 1 . . . . . 2 . . . . . 1 . 1 . 5 1 2 . 11 3 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 64 | 1 4 4 3 1 3 6 2 1 . . 2 . . 2 . . . . . . . . . . . 2 . 3 6 4 2 . 2 16 . Energy Gun 9 | 1 2 3 2 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Energy Cannon 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . . 1 . Ballistic Gun 9 | . . . 1 1 3 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . . . Launcher 4 | . 2 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Weapon 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Impact Weapon 6 | . . . . . . 2 1 . . . . . . . . . . . . . . . . . . 1 . . 2 . . . . . . Slashing Weapon 16 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . 2 2 . 2 8 . Piercing Weapon 8 | . . . . . . . . . . . 2 . . 2 . . . . . . . . . . . 1 . 1 . . . . . 2 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 18 | . . . . . . 2 . . . . 1 1 . . 1 . . . . . . . 1 . . 1 2 2 2 1 . . . 4 . Corrupted Parts 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . System Corruption 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . Parts Lost 14 | . . 1 1 . 2 . . . . . . . . . . . . . . . . . . 1 1 . . 1 . . . . . 6 1 Power 3 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Propulsion 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Utility 8 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 5 1 Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Highest Loss Streak 4 | . . 1 1 . 2 . . . . . . . . . . . . . . . . . . 1 1 . . 1 . . . . . 4 1 To Critical Strikes 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 100 100 98 100 93 84 89 91 92 91 95 100 87 86 91 93 93 92 97 100 100 100 100 96 95 91 94 86 80 78 82 82 83 96 99 Engine 2 | . 14 14 10 11 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 1 | . . . . . . . . . 7 7 7 7 6 5 6 6 6 10 11 11 11 11 11 7 9 4 5 4 . . . . . . . Reactor 4 | . . . . . . 8 8 6 . . . . . . . . . . . . . . . . . 5 5 4 7 8 8 8 7 6 7 Treads 12 | . . . 25 39 43 14 34 29 . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 3 | . 28 28 18 4 . 22 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 29 Flight 11 | . . . . . . . . . 30 30 30 30 26 26 33 37 37 37 41 44 44 44 44 44 35 35 35 26 22 17 16 16 15 4 . Device 15 | . 14 14 6 5 11 2 9 15 23 23 23 23 20 15 18 8 12 11 16 12 11 11 11 11 15 20 19 17 17 16 15 16 21 24 23 Storage 6 | . 14 14 11 11 11 11 9 7 7 6 7 1 . 2 3 4 . 4 . . . . . 2 5 5 5 4 4 6 11 12 7 4 3 Processor 2 | . . . . . . . . . . . . . 6 8 1 12 12 5 5 5 5 5 5 2 4 . . 2 4 8 8 8 6 4 7 Protection 11 | . . . 5 5 . 8 17 22 15 15 15 20 13 13 12 12 12 11 11 14 16 16 16 16 15 15 15 11 9 8 8 7 3 8 10 Energy Gun 2 | . 27 27 17 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 1 | . . . 4 18 16 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . 8 8 6 . . . . . . . . . . . . . . . . . 1 5 4 3 . . . . . . Slashing Weapon 3 | . . . . . . . . . 7 7 3 . . . . . . . . . . . . . . . . . 1 . 7 8 15 13 15 Piercing Weapon 2 | . . . . . . . . . . . 7 15 13 13 12 12 12 11 11 11 11 11 11 11 10 5 5 3 . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 118 | 13 28 18 25 32 45 45 48 59 22 22 22 21 17 21 21 19 20 22 19 30 30 30 30 30 48 48 48 56 60 73 64 47 75 118 115 Greatest Support 138 | 20 20 20 60 80 80 60 101 89 22 22 22 22 22 22 34 28 28 40 48 49 47 47 47 47 50 50 50 58 78 87 87 89 89 120 138 Greatest Overweight (x) 4 | . 1 . 1 . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Average Overweight (x) . | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 10 10 15 15 15 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 15 15 15 Average Capacity 10 | 8 9 10 10 11 15 15 15 14 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 6 10 10 10 14 5 Most Carried 15 | 8 10 10 9 10 15 15 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 9 10 10 11 15 13 Average Carried 9 | 6 8 9 7 8 12 12 14 14 5 4 4 4 5 4 4 4 4 4 5 5 4 5 4 4 4 4 4 4 4 5 9 9 8 11 4 Final Capacity 15 | 8 10 10 10 15 15 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 15 15 5 Final Carried 15 | 7 10 10 7 9 13 13 15 5 5 5 5 5 5 5 5 5 4 5 5 5 5 5 5 5 5 4 5 5 5 9 10 10 8 13 5 Class Distribution -------------------- 22% | Scavenger-Mutant 21% | Scavenger-Gladiator 17% | Sprinter 9% | Scavenger-Sprinter 9% | Mutant 9% | Hacker-Sprinter 5% | Derelict-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Gladiator | -8/Materials Scavenger-Gladiator | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Zion Scavenger-Sprinter | -6/Proximity Caves Derelict-Sprinter | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Derelict-Sprinter | -6/Data Miner Derelict-Sprinter | -5/Proximity Caves Derelict-Sprinter | -5/Factory Derelict-Sprinter | -5/Waste Derelict-Sprinter | -5/Factory Sprinter | -5/Upper Caves Sprinter | -5/Upper Caves Sprinter | -5/Zhirov Sprinter | -4/Proximity Caves Sprinter | -4/Factory Commander-Sprinter | -4/Armory Sprinter | -4/Lab Hacker-Sprinter | -3/Research Hacker-Sprinter | -3/Testing Hacker-Sprinter | -2/Research Hacker-Sprinter | -2/Quarantine Hacker-Sprinter | -2/Section 7 Hacker-Scout | -1/Access Scavenger-Mutant | -1/Command Scavenger-Sprinter | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 3733 | 220 42 84 112 51 . 240 175 138 18 22 67 138 46 100 47 . 73 92 . 146 18 . . 37 211 86 . 120 138 532 105 55 10 438 172 Remotely 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . Salvage Created 11894 | 163 109 113 223 9 . 579 1074 1532 . . . 30 117 . . . 69 86 . 312 . . . . 58 211 . 174 138 452 186 242 . 3911 2106 Parts 562 | 12 6 3 10 2 . 29 65 82 . . . 1 4 . . . 4 7 . 5 . . . . 5 8 . 3 . 5 9 14 . 151 137 Haulers Intercepted 9 | . . . . . . . 4 2 . . . . 1 . . . . . . . . . . . . . . . . 1 . 1 . . . Recyclers Shooed 6 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 1 2 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 35 | . . . . . . . . . . 6 1 10 . 14 . . 4 . . . . . . . . . . . . . . . . . . Prevented 6 | . . . . . . . . . . . . 3 . 3 . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 99 | . 2 3 4 . . 9 15 22 . . . 1 . . . . . 1 . 4 . . . . . 3 . . . 1 . . . 12 22 Melee 81 | . . . . . . 1 15 22 . . . 1 . . . . . 1 . 4 . . . . . 3 . . . . . . . 12 22 Guns 11 | . . 2 3 . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . AOE 5 | . 2 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Classes Destroyed 21 | 2 2 . 1 . . 3 5 2 . . . . . . . . 1 1 . . . . . . . . . . . . 1 . . 3 . Worker 14 | . . . . . . 2 2 7 . . . . . . . . . 1 . . . . . . . . . . . . 1 1 . . . Builder 11 | . 1 . . . . . 2 3 . . . . . . . . . . . . . . . . 1 . . . . . 2 2 . . . Tunneler 6 | 4 . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 9 | . . . . . . . 4 2 . . . . 1 . . . . . . . . . . . . . . . . 1 . 1 . . . Recycler 17 | 1 . . . . . 2 3 4 . . . . . . . . . . . 1 . . . . . . . 1 1 2 1 . . 1 . Minesweeper 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Operator 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Watcher 7 | . . . . . . . 1 2 . . . . . . . . . . . . . . . . 1 . . 1 . . . . . 2 . Swarmer 12 | . . . . . . 3 2 3 . . . 1 . . . . . . . . . . . . . . . . . . . . . 3 . Cutter 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Grunt 32 | . 2 3 1 . . 4 3 12 . . . . . . . . . . . 3 . . . . . 3 . . . . . . . 1 . Brawler 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Duelist 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Protector 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Sentry 13 | . . . 3 . . . 6 3 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Specialist 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hunter 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Programmer 7 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . 4 . M Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Enhanced Grunt 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Enhanced Programmer 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Tracker 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Decomposer 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Martyr 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Mutant 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Best Kill Streak 6 | 4 2 2 2 1 . 5 4 6 . . . 1 1 . . . 1 2 . 3 . . . . 1 3 . 1 1 3 4 2 . 3 4 Combat Bots Only 5 | . 2 2 2 . . 5 4 4 . . . 1 . . . . . 1 . 3 . . . . . 3 . . . 1 . . . 3 4 Max Kills in Single Turn 2 | 1 2 1 1 1 . 2 1 1 . . . 1 1 . . . 1 2 . 1 . . . . 1 1 . 1 1 1 1 1 . 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . 2 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . 1 1 1 . . . 1 . . . . . 1 . 1 . . . . . 1 . . . . . . . 1 1 Uniques/NPCs Destroyed 8 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 5 CL-ANK (-8/Mines) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) A4 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Damage Taken 8921 | . 15 130 469 . 485 470 790 761 . . . 121 . . . . 24 12 . 155 46 . . 391 106 50 . 114 218 . 205 105 56 1991 2207 Core 1131 | . . 17 27 . 38 50 121 49 . . . 44 . . . . . 12 . . 14 . . 39 . . . . . . . 23 13 382 302 Absorbed by Shields 2933 | . . . . . . . . . . . . . . . . . . . . 10 . . . . . . . . . . . . 52 764 2107 Redirected to Shielding 1141 | . . . . . . 9 58 104 . . . 36 . . . . 15 . . 37 7 . . 39 9 15 . 30 11 . 106 . 12 455 198 Regen/Repaired (Parts) 1766 | . . . . . . . 109 244 . . 124 . . . . . . . . . . . . . . . . . . . . . . . 1289 Core Remaining (%) 86 | 100 . 93 . . . 71 78 . . . . 86 . . . . 100 . . . . . . 93 . . 100 . 100 . . 91 . . 34 Volleys Fired 108 | 13 2 11 19 2 1 9 . . . . . . . . . . . . . . . . . . . . . . 2 3 2 . . 44 . Largest 2 | 2 1 2 2 2 1 2 . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . . 1 . Hottest 100 | 100 30 100 100 43 23 43 . . . . . . . . . . . . . . . . . . . . . . 100 100 100 . . 20 . Shots Fired 220 | 26 2 20 38 4 1 75 3 . . . . . . . . . . . . . . . . . . . . . 2 3 2 . . 44 . Gun 164 | 26 . 18 38 4 1 74 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannon 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 2 . . . . Launcher 5 | . 2 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special 44 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44 . Kinetic 90 | . . . 5 4 1 74 3 . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . . Thermal 105 | 26 . 18 13 . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . . . 44 . Explosive 5 | . 2 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 20 | . . . 20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 23 | 9 . 11 10 3 1 23 16 . . . . . . . . . . . . . . . . . . . . . . . 17 . . 12 . Robot Miss Streak 3 | 3 . 2 2 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Autonomous 62 | . . . . . . 58 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 676 | 17 . 12 27 3 1 65 33 53 . 1 . 2 3 . . 1 2 2 . 9 1 . . . 2 5 . 2 2 6 7 5 2 170 243 Core Hits 254 | 6 4 8 6 1 . 23 19 20 . . . 2 1 . . . 1 2 . 4 . . . . 1 5 . 1 . 3 3 2 . 53 89 Critical Kills 37 | . . . . . . 3 14 19 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Critical Parts Destroyed 50 | . . . . . . 2 13 31 . . . . . . . . . . . . . . . . . . . 1 . 3 . . . . . Critical Strikes 136 | 4 . 2 . . . 5 27 50 . . . . 1 . . . . . . . . . . . . 1 . 2 . 3 . . . 8 33 Burn 6 | 4 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Smash 86 | . . . . . . 4 27 50 . . . . . . . . . . . . . . . . . . . 2 . 3 . . . . . Sever 40 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 33 Impale 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . 1 . Melee Attacks 865 | . . . . . . 4 40 65 . 2 . 5 12 . 3 1 6 4 . 23 3 . . 2 14 23 20 4 12 6 20 19 12 255 310 Kinetic 108 | . . . . . . 4 40 64 . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 38 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 14 4 12 4 . . . . . Slashing 583 | . . . . . . . . 1 . 2 . . . . . . . . . . . . . . . . . . . 2 20 19 12 217 310 Piercing 136 | . . . . . . . . . . . . 5 12 . 3 1 6 4 . 23 3 . . 2 14 19 6 . . . . . . 38 . Sneak Attacks 90 | . . . . . . 3 11 16 . . . . 1 . . 1 2 2 . 6 . . . . 1 2 . 1 . 3 5 4 2 30 . Combat Hostiles 10 | . . . . . . . . . . . . . . . . . . 1 . 5 . . . . . 2 . . . . . . . 2 . Follow-up Attacks 208 | . . . . . . . . . . . . . . . . . . 1 . 1 1 . . . 1 . . . . . . . . 64 140 Damage Inflicted 44995 | 238 104 261 325 42 22 1979 3813 5741 . 43 . 66 133 . . 88 178 140 . 493 29 . . . 132 258 . 270 154 665 933 636 244 13255 14753 Guns 2227 | 238 . 164 325 34 12 1350 104 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 242 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44 99 99 . . . . Explosions 259 | . 62 97 . . . 100 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 41425 | . . . . . . 526 3676 5740 . 43 . 66 133 . . 88 178 140 . 493 29 . . . 132 258 . 270 110 566 834 636 244 12510 14753 Ramming 97 | . 42 . . 8 10 3 33 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 11602 | . . . 61 34 12 1876 3780 5740 . . . . . . . . . . . . . . . . . . . . . . 99 . . . . Thermal 1380 | 238 . 164 90 . . . . . . . . . . . . . . . . . . . . . . . . . 44 99 . . . 745 . Explosive 259 | . 62 97 . . . 100 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 174 | . . . 174 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 738 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 270 110 358 . . . . . Slashing 28482 | . . . . . . . . . . 43 . . . . . . . . . . . . . . . . . . . 208 834 636 244 11764 14753 Piercing 2263 | . . . . . . . . . . . . 66 133 . . 88 178 140 . 493 29 . . . 132 258 . . . . . . . 746 . Highest Corruption 12 | . . . . . . . 1 1 . . . . . . . . . . . 10 10 10 10 12 . . . . . . . . . 7 10 Average Corruption 5 | . . . . . . . 1 1 . . . . . . . . . . . 10 10 10 10 11 . . . . . . . . . 4 5 Corruption Purged 16 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 15 . Corruption Blocked 72 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72 . Effects 69 | . . . . . . . 4 2 . . . . . . . . . . . 12 7 2 1 6 . . . . . . . . . 16 19 Message Errors 15 | . . . . . . . . . . . . . . . . . . . . 2 . . 1 1 . . . . . . . . . 6 5 Matter Fused 18 | . . . . . . . 1 1 . . . . . . . . . . . 4 3 . . . . . . . . . . . . 2 7 Heat Flow Errors 12 | . . . . . . . 1 1 . . . . . . . . . . . 4 2 . . . . . . . . . . . . 2 2 Energy Discharges 4 | . . . . . . . 2 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 9 | . . . . . . . . . . . . . . . . . . . . . . 1 . 3 . . . . . . . . . 5 . Data Loss (major) 4 | . . . . . . . . . . . . . . . . . . . . 1 2 . . . . . . . . . . . . 1 . Alerts 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 Misdirections 4 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 8407 | . . . . . . 169 1616 3144 . . . . . . . 28 87 . . 46 8 . . . 48 . . 181 50 410 330 293 . 1491 506 Projectiles 69 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69 . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 8338 | . . . . . . 169 1616 3144 . . . . . . . 28 87 . . 46 8 . . . 48 . . 181 50 410 261 293 . 1491 506 Knockbacks 5 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 2 . 1 . . . . Impact 4 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 2 . . . . . . Kinetic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 15 | . 15 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed 11 | . . . . 2 2 1 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 23 | . 7 . . 3 2 1 9 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked 7 | . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 5 | . . . . 1 . . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 337 | 195 . 165 63 4 . 2 156 151 . . . 7 . . 32 . . 120 183 337 189 89 70 110 132 19 . . 65 108 17 56 12 266 126 Average Temperature 56 | 70 . 73 19 3 . 2 77 42 . . . 7 . . 12 . . 46 114 113 42 35 28 33 55 10 . . 24 57 5 28 12 49 75 Received Heat Transfer 1248 | . . 93 150 . . 198 210 288 . . . 12 . . . . 9 . . 33 9 . . 57 9 9 . . 30 . . . 8 126 7 Effects 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Interference 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 10 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 2 2 . . . 4 . Impact Corruptions 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 2 6 . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 7 | 2 . 2 1 . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Heat Transferred 3125 | 999 . 629 259 . . . . . . . . . . . . . . . . . . . . . . . . . 37 74 . . . 1127 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Peak Influence 1751 | 25 148 157 163 179 . 216 197 437 . . . . 286 . . . . 268 153 810 . . . . 296 428 . 177 252 253 299 161 1027 1751 . Initial 608 | . 16 57 23 63 . . . 67 . . . . 149 . . . . 2 93 107 . . . . 46 140 . . 99 141 141 50 96 608 . Average 186 | 12 38 60 98 57 . 63 88 159 . . . . 218 . . . . 118 118 473 . . . . 164 300 . 60 165 212 231 105 440 1209 . Maximum Alert Level 5 | . . . . . . 1 . 2 . . . . 1 . . . . 1 . 3 . . . . 1 2 . . 1 1 1 . 3 5 . Low Security (%) 61 | 100 100 100 100 100 . 79 100 70 . . . . 28 . . . . 62 100 22 . . . . 67 23 . 100 74 49 23 100 25 . . Level 1 14 | . . . . . . 20 . 25 . . . . 71 . . . . 37 . 20 . . . . 32 73 . . 25 50 76 . 32 . . Level 2 2 | . . . . . . . . 3 . . . . . . . . . . . 33 . . . . . 3 . . . . . . 19 1 . Level 3 2 | . . . . . . . . . . . . . . . . . . . . 23 . . . . . . . . . . . . 22 5 . Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Level 5 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 37 | . 1 . 1 . . . 5 6 . . . . 1 . . . . . . 5 . . . . . 1 . 1 . . 3 4 5 4 . Investigation 7 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . 2 . 2 . . Extermination 5 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Reinforcement 16 | . 1 . . . . . 5 2 . . . . 1 . . . . . . 2 . . . . . . . . . . . 1 2 2 . Assault 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Garrison 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Intercept 6 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . 1 3 . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 41 | . 1 . . . . . 3 5 . . . . . . . . . . . 1 . . . . . . . . 2 . . . 4 25 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 368 | . 8 4 8 7 1 11 27 35 2 6 . 10 4 4 4 4 1 3 6 17 9 . . 14 20 12 . 7 11 1 5 3 25 43 56 Peak Tracking Total 18 | . 2 2 5 3 2 5 6 6 3 4 . 4 2 4 2 4 1 3 6 5 8 . . 11 14 7 . 3 7 1 6 4 11 7 18 Tactical Retreats 38 | . . 1 . . . . 2 4 1 . . 3 . . . . . . . . 3 . . 2 1 . . . 3 . 1 . 4 5 8 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 9 | . . . . . . . . 2 . . . . . . . . . 1 . 1 . . . . . . . 1 2 . . 1 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 4 | . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . . . . . 1 . . 2 . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 53 | . 2 1 . . . 3 . . . . . 1 2 . . . . 10 . 2 . . . . 1 2 5 . 5 . 4 3 1 6 5 Max in Single Turn 2 | . 2 1 . . . 1 . . . . . 1 1 . . . . . . . . . . . . 1 1 . 1 . 1 1 . 1 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 34 | . 2 . 1 . 1 . 6 6 . . . . . 1 . 3 . 1 . . . . 1 . . 1 . 2 . . 1 1 4 3 . Terminals 16 | . 2 . 1 . . . 4 3 . . . . . . . . . . . . . . . . . . . . . . . . 3 3 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 4 | . . . . . . . 1 1 . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 7 | . . . . . . . 1 2 . . . . . . . . . . . . . . . . . . . 2 . . 1 1 . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Total Hacks 88 | . 7 . 2 . 1 . 14 12 . . . . . 1 . 25 . 1 . . . . 4 . . 3 . 3 . . 4 2 5 4 . Successful 67 | . 5 . 1 . 1 . 6 9 . . . . . 1 . 25 . 1 . . . . 4 . . . . 2 . . 4 1 4 3 . Failed 21 | . 2 . 1 . . . 8 3 . . . . . . . . . . . . . . . . . 3 . 1 . . . 1 1 1 . Catastrophic 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 103 | . 2 . . . 1 . 2 . . . . . 8 . . . . 8 . 18 . . . . 5 2 . 13 8 3 5 14 14 . . Terminals 30 | . 7 . 2 . . . 8 5 . . . . . . . . . . . . . . . . . . . . . . . . 4 4 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 11 | . . . . . . . 4 3 . . . . . . . . . 1 . . . . . . . 3 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 15 | . . . . . . . 2 4 . . . . . . . . . . . . . . . . . . . 3 . . 4 2 . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Terminal Hacks 48 | . 5 . 1 . 1 . 2 3 . . . . . 1 . 25 . . . . . . 4 . . . . . . . . . 3 3 . Record 10 | . . . . . . . . . . . . . . . . 6 . . . . . . 4 . . . . . . . . . . . . Part Schematic 9 | . . . . . . . . . . . . . . . . 9 . . . . . . . . . . . . . . . . . . . Robot Schematic 7 | . . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . Prototype ID Bank 5 | . 1 . . . . . 1 . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . Open Door 5 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 3 1 . Level Access Points 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 2 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 5 | . . . . . . . 2 2 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Scan Component 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Refit 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 13 | . . . . . . . 2 4 . . . . . . . . . . . . . . . . . . . 2 . . 4 1 . . . Insert Component 9 | . . . . . . . 1 2 . . . . . . . . . . . . . . . . . . . 2 . . 3 1 . . . Analyze 4 | . . . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Seal Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 18 | . 2 . 1 . . . 5 4 . . . . . . . . . 1 . . . . . . . 1 . 1 . . 1 1 . 1 . Full Trace Events 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 11 | . . . . . . . . . . . 3 . . . . 7 . . . . . . . . . . . . . . 1 . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 38 | . . . . . . . 1 1 . . 14 . . . . 9 . . . 8 . . . . . . . . . . 5 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 99 | . . . . . . . 80 19 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Part Schematics Acquired 3 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Allies Hacked 6 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 4 . Hacks Repelled 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Total Allies 107 | . . . . 5 . . . . . . 4 . 4 . . . . 6 . 10 . . . . 5 5 . 6 . 3 . . 10 49 . Largest Group 24 | . . . . 4 2 . . . . . 4 3 4 4 4 4 . 5 2 11 4 . . . 3 4 . 6 2 3 3 . 8 24 . Highest-Rated Group 2184 | . . . . 69 45 . . . . . 158 118 340 340 340 340 . 380 143 471 112 . . . 288 192 . 350 140 345 320 . 850 2184 . Highest-Rated Ally 269 | . . . . 31 31 . . . . . 40 40 85 85 85 85 . 85 73 70 28 . . . 103 48 . 103 103 115 115 . 122 269 . Zionite Dispatches 21 | . . . . . . . . . . . . . 2 . . . . 3 . 3 . . . . 2 1 . 3 . 1 . . 6 . . Heavy 7 | . . . . . . . . . . . . . 2 . . . . 1 . . . . . . 1 . . 1 . . . . 2 . . Light 5 | . . . . . . . . . . . . . . . . . . 1 . 1 . . . . 1 . . . . 1 . . 1 . . Fire 3 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . 1 . . . . . . . Thermal Resupply 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Melee Resupply 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . 1 . . Offense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Total Orders 6 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . 1 . . . . 3 . . DROP 6 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . 1 . . . . 3 . . Ally Attacks 574 | . . . . 40 . . . . . . . 16 4 22 32 6 . 5 . 89 6 . . . 12 9 . 9 . 9 14 . 65 236 . Total Damage 25733 | . . . . 508 . . . . . . . 613 191 1099 978 394 . 1028 . 1784 31 . . . 938 368 . 402 . 590 273 . 3832 12704 . Kills 113 | . . . . 7 . . . . . . . 7 2 5 2 . . 6 . 15 1 . . . 3 3 . 4 . 2 . . 14 42 . Allies Corrupted 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 6 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Robot Analysis Total 128 | . . . . . . . . . . . . . . . . 128 . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 15 | . . 2 . 1 . . . . 1 . 1 1 . 2 . . 2 . . . 2 3 . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 11 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . 2 2 . 1 4 . . . Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Trap Installations 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . Active Garrisons 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 16064 | 88 279 648 219 952 517 989 2038 1448 117 76 556 310 287 349 456 32 192 174 15 409 141 100 32 88 166 163 503 294 179 166 439 190 372 2391 689 Spaces Moved 21498 | 24 208 496 100 558 273 619 891 643 418 239 1418 658 495 527 1011 100 543 403 67 677 472 323 133 356 369 368 329 423 419 232 641 328 592 4534 1611 Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 2351 | . . . 45 558 273 49 829 597 . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 1107 | 24 208 496 55 . . 262 62 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 308 | . . . . . . 308 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 5372 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3761 1611 Flight 12360 | . . . . . . . . 46 418 239 1418 658 495 527 1011 100 543 403 67 677 472 323 133 356 369 368 329 423 419 232 641 328 592 773 . Fastest Speed 17 | 120 120 120 120 160 160 110 120 28 28 28 28 28 28 28 23 26 26 20 17 17 18 18 18 18 18 21 21 21 29 29 31 31 36 26 17 Average Speed 48 | 120 120 120 138 160 160 131 156 154 28 28 28 28 28 28 27 26 26 23 19 17 18 18 18 18 20 21 21 24 29 30 32 33 36 34 20 Slowest Speed 190 | 120 190 120 190 160 160 160 162 166 28 28 28 28 38 28 28 26 26 26 20 20 18 18 18 18 21 21 21 29 29 33 33 36 36 103 38 Overloaded Moves 659 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 659 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 80 | . . . . . . . . . . 1 . 2 6 . 2 . 1 . 4 5 2 1 . 5 7 5 . . 12 3 2 1 10 11 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . 1 1 Exploration Rate (%) 52 | 3 38 92 10 97 68 97 54 30 68 54 90 92 12 59 69 77 69 11 82 23 74 57 60 63 12 26 91 12 62 6 64 20 23 76 50 Regions Visited 35 Branch Regions 23 Pre-discovered Areas 31 | . . . . 1 . . . . . . 3 1 . . . 21 . . . . . . 3 . . . . . 2 . . . . . . Known Exits Taken 18 | . . . 1 . . . . 1 . . . 1 1 1 1 1 1 . . 1 1 1 1 1 . . . 1 1 1 1 1 . . . Unknown Exits Taken 15 | 1 1 1 . 1 1 1 1 . 1 1 1 . . . . . . . . . . . . . 1 1 1 . . . . . 1 1 . Scrap Searched 25 | . . 1 . 1 . 2 . . 2 3 5 1 . 2 1 . 1 . . . 3 1 . 2 . . . . . . . . . . . Spaces Dug 109 | . 6 . . . . . 8 10 . . . . 3 . 1 . 2 1 . 7 . . . 1 8 11 . 2 4 1 7 8 8 17 4 Terrain Destroyed 178 | . 13 15 . . . 46 9 10 . . . . 3 . 1 . 2 1 . 7 . . . 1 8 11 . 2 4 1 7 8 8 17 4 Melee 102 | . . . . . . . 8 10 . . . . 3 . 1 . 2 1 . 7 . . . 1 8 11 . 2 4 . 7 8 8 17 4 Projectile 44 | . . . . . . 42 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . AOE 32 | . 13 15 . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Total 26395 | 57 232 527 142 612 354 775 1494 1035 417 244 1577 780 628 730 1188 105 588 483 63 948 524 363 141 373 442 435 749 609 452 312 844 380 730 5177 1885 Wait 3427 | 14 2 12 11 33 62 101 490 261 . . 136 112 124 179 159 . 41 65 . 233 49 42 . 19 55 22 391 144 . 24 171 13 111 286 65 Move 21317 | 23 207 495 99 557 272 618 890 642 417 236 1417 653 483 526 1006 99 540 403 60 666 467 320 132 346 356 357 328 422 396 225 636 325 575 4513 1610 Hop 65 | . . . . . . . . . . 1 . 2 5 . 2 . 1 . 2 5 2 1 . 4 5 5 . . 10 3 2 1 6 8 . Pick Up 166 | 3 5 1 1 4 6 3 24 12 . 3 8 1 . 4 2 1 . 4 . . 2 . 3 1 1 . 5 2 2 8 5 3 6 39 7 Fast Attach 164 | 1 . . 3 3 1 10 4 6 . . 1 2 3 5 7 . . 2 1 4 . . 2 . 7 8 2 6 12 13 2 10 1 37 11 Attach 96 | . . 1 4 . 2 7 6 12 . 1 3 1 . 3 1 2 1 . . . . . . 1 1 1 1 1 2 7 4 1 6 22 5 Detach 62 | . . . . . 3 8 1 5 . . . . 1 3 2 1 1 2 . . . . . 1 2 1 1 . 1 7 . . 1 20 1 Swap 93 | 1 6 6 1 1 1 1 6 8 . . 4 1 1 2 1 . . . . 7 . . . . . 1 . 3 1 2 . 1 1 25 12 Drop 268 | 2 3 1 4 5 4 13 24 23 . 1 8 3 2 8 6 1 . 5 . 10 2 . 4 . 4 7 4 9 14 14 6 10 6 46 19 Fire 108 | 13 2 11 19 2 1 9 . . . . . . . . . . . . . . . . . . . . . . 2 3 2 . . 44 . Melee 559 | . . . . . . 4 40 65 . 2 . 5 9 . 2 1 4 2 . 18 2 . . 1 11 22 17 4 12 6 16 16 10 135 155 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 7 | . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 16 | . . . . 3 2 1 9 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 30 | . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . 18 . . . . 6 1 . Rewire 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . 11 . . . . . . 1 1 . Trap 4 | . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio]) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 7 exits: Fac x4 / *Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -5/Waste -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: Upp / *Arm) -4/Armory -4/Lab -3/Research (discovered 2 exits: *Tes x2) -3/Testing -2/Research -2/Quarantine -2/Section 7 -1/Access (discovered 2 exits: [Sur] / *Com) -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 3) 89 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Discovered new exit (range 3) 329 | -10/Materials | Build established: Mutant 339 | -10/Materials | Discovered new exit (range 7) 368 | -10/Materials | Entered Mines 403 | -10/Mines | Met a Derelict bent on vengeance 434 | -10/Mines | Learned Materials emergency access door positions 437 | -10/Mines | Discovered new exit (range 9) 464 | -10/Mines | Learned Materials terminal intel 755 | -10/Mines | Discovered new exit (range 8) 1016 | -10/Mines | Entered Materials 1016 | -9/Materials | Evolved 2 slots: Propulsion x2 1018 | -9/Materials | Loaded intel: 12 terminal locations 1177 | -9/Materials | Identified exit to Mines 1235 | -9/Materials | Entered Mines 1327 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1407 | -9/Mines | Found a hidden stash of uninstalled traps 1429 | -9/Mines | Build established: Scavenger-Mutant 1540 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1642 | -9/Mines | Learned Materials non-interactive machine intel 1658 | -9/Mines | Discovered new exit (range 4) 1854 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1999 | -9/Mines | Discovered new exit (range 3) 2001 | -9/Mines | Learned location of Storage (-7) 2175 | -9/Mines | Discovered new exit (range 5) 2187 | -9/Mines | Entered Exiles 2187 | -9/Exiles | Accompanied by 2 allies 2217 | -9/Exiles | Led the pair of lost Derelicts to a safe place 2232 | -9/Exiles | Met 8R-AWN 2256 | -9/Exiles | Met EX-HEX 2315 | -9/Exiles | Met EX-DEC 2368 | -9/Exiles | Met EX-BIN 2389 | -9/Exiles | Aligned with FarCom system 2390 | -9/Exiles | Given EX-Vault access code 2431 | -9/Exiles | Opened EX-Vault 2446 | -9/Exiles | Found Superbattery 2452 | -9/Exiles | Found Cloak of Protection 2457 | -9/Exiles | Found AWS/Gauss 2499 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2505 | -9/Exiles | Exiles lab attacked by MAIN.C 2598 | -9/Exiles | Discovered new exit (range 10) 2668 | -9/Exiles | Attacked by the Exiles 2704 | -9/Exiles | Stole three prototypes: Cloak of Protection, AWS/Gauss, Superbattery 2704 | -9/Exiles | Entered Mines 2804 | -8/Mines | CL-ANK came to Exiles' defense 2859 | -8/Mines | Destroyed CL-ANK 2912 | -8/Mines | Found Prototype Impact Weapon 2912 | -8/Mines | Identified CL-ANK's Mallet 2976 | -8/Mines | Discovered new exit (range 8) 3516 | -8/Mines | Discovered new exit (range 8) 3693 | -8/Mines | Entered Materials 3693 | -8/Materials | Evolved 2 slots: Utility x2 3694 | -8/Materials | Loaded intel: 52 non-interactive machine locations 3998 | -8/Materials | Build established: Scavenger-Gladiator 4213 | -8/Materials | Discovered new exit (range 3) 4983 | -8/Materials | Repaired Exp. Weapon Shielding? 5731 | -8/Materials | Entered Factory 5731 | -7/Factory | Evolved 2 slots: Utility x2 6013 | -7/Factory | Identified exit to Factory 6149 | -7/Factory | Repaired Arm. Treads 6394 | -7/Factory | Discovered new exit (range 14) 6426 | -7/Factory | Identified exit to Storage 7093 | -7/Factory | Identified exit to Lower Caves 7179 | -7/Factory | Entered Lower Caves 7221 | -7/Lower Caves | Spotted B-75 Beast 7276 | -7/Lower Caves | Discovered new exit (range 12) 7282 | -7/Lower Caves | Learned Factory terminal intel 7296 | -7/Lower Caves | Entered another Lower Caves area 7296 | -7/Lower Caves | Spotted D4-2K6(f) 7297 | -7/Lower Caves | Encountered a Master Thief 7298 | -7/Lower Caves | CL-ANK's Mallet stolen by Master Thief 7305 | -7/Lower Caves | Discovered exit to Factory (range 9) 7305 | -7/Lower Caves | Spotted 5W-SDV(f) 7306 | -7/Lower Caves | Encountered a Master Thief 7341 | -7/Lower Caves | Encountered a Warlord checkpoint 7363 | -7/Lower Caves | Discovered new exit (range 16) 7372 | -7/Lower Caves | Entered Zion 7382 | -7/Zion | Discovered new exit (range 14) 7402 | -7/Zion | Given A8's code to call for help 7438 | -7/Zion | Build established: Sprinter 7466 | -7/Zion | Learned location of Armory (-4) 7468 | -7/Zion | Visited the Megawrench Repair Shop 7471 | -7/Zion | Learned location of Recycling (-7) 7512 | -7/Zion | Learned Factory interactive machine intel 7556 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 7573 | -7/Zion | Given the Hacking Drone Bay 7613 | -7/Zion | Megawrench repaired 5 parts 7656 | -7/Zion | Found Prototype Device 7657 | -7/Zion | Identified Hacking Drone Bay 7692 | -7/Zion | Found GAL Module 7726 | -7/Zion | Imprinted 7728 | -7/Zion | Declared Zion's savior 7928 | -7/Zion | Entered Proximity Caves 7928 | -6/Proximity Caves | Accompanied by 3 allies 8040 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8080 | -6/Proximity Caves | Found Alien Artifact 8080 | -6/Proximity Caves | Identified Dimensional Node Initializer 8080 | -6/Proximity Caves | Initialized slip node 8134 | -6/Proximity Caves | Spotted B-75 Beast 8138 | -6/Proximity Caves | Discovered exit to Factory (range 10) 8238 | -6/Proximity Caves | Entered Factory 8238 | -6/Factory | Evolved 2 slots: Propulsion x2 8239 | -6/Factory | Loaded intel: 54 interactive machine locations 8240 | -6/Factory | Loaded intel: 28 terminal locations 8278 | -6/Factory | Zion Heavy squad teleported in 8301 | -6/Factory | Zion Heavy squad teleported in 8409 | -6/Factory | Discovered new exit (range 14) 8453 | -6/Factory | Discovered new exit (range 12) 8478 | -6/Factory | Identified exit to Factory 8497 | -6/Factory | Identified exit to Lower Caves 8525 | -6/Factory | Entered Lower Caves 8525 | -6/Lower Caves | Accompanied by 4 allies 8748 | -6/Lower Caves | Identified exit to Lower Caves 8816 | -6/Lower Caves | Learned Factory stockpile data 8874 | -6/Lower Caves | Entered another Lower Caves area 8874 | -6/Lower Caves | Accompanied by 4 allies 8874 | -6/Lower Caves | Spotted 2X-IGF(f) 8874 | -6/Lower Caves | Spotted X0-0RR(f) 8875 | -6/Lower Caves | Encountered a Master Thief 8875 | -6/Lower Caves | Encountered a Master Thief 8883 | -6/Lower Caves | Discovered exit to Factory (range 13) 8999 | -6/Lower Caves | Allies destroyed X0-0RR(f) 9222 | -6/Lower Caves | Discovered new exit (range 15) 9260 | -6/Lower Caves | Found Alien Artifact 9260 | -6/Lower Caves | Identified Core Expander 9260 | -6/Lower Caves | Installed Core Expander, added new Power slot 9275 | -6/Lower Caves | Spotted B-75 Beast 9298 | -6/Lower Caves | Identified exit to Data Miner 9330 | -6/Lower Caves | Entered Data Miner 9330 | -6/Data Miner | Accompanied by 4 allies 9330 | -6/Data Miner | Discovered new exit (range 7) 9335 | -6/Data Miner | Met Data Miner 9340 | -6/Data Miner | Learned location of Section 7 (-2) 9340 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 9343 | -6/Data Miner | Received God Mode back door access code from Data Miner 9350 | -6/Data Miner | Interfaced with the Data Conduit 9361 | -6/Data Miner | Identified exit to Proximity Caves 9362 | -6/Data Miner | Entered Proximity Caves 9389 | -5/Proximity Caves | Learned Factory security intel 9420 | -5/Proximity Caves | Spotted B-75 Beast 9496 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9546 | -5/Proximity Caves | Discovered exit to Factory (range 16) 9551 | -5/Proximity Caves | Learned Factory terminal intel 9554 | -5/Proximity Caves | Entered Factory 9554 | -5/Factory | Evolved 2 slots: Propulsion x2 9557 | -5/Factory | Zion Light squad teleported in 9557 | -5/Factory | Loaded intel: 299 machine locations 9558 | -5/Factory | Loaded intel: 26 terminal locations 9574 | -5/Factory | Build established: Derelict-Sprinter 9618 | -5/Factory | Zion Heavy squad teleported in 9671 | -5/Factory | Found Imp. Powered Armor 9692 | -5/Factory | Zion Thermal Resupply teleported in 9728 | -5/Factory | Manually triggered Chute Trap 9728 | -5/Factory | Sucked down chute 9728 | -5/Factory | Entered Waste 9733 | -5/Waste | Spotted C-40 Crusher 9734 | -5/Waste | Spotted C-40 Crusher 9734 | -5/Waste | Spotted C-40 Crusher 9734 | -5/Waste | Spotted C-40 Crusher 9735 | -5/Waste | Spotted C-40 Crusher 9735 | -5/Waste | Spotted C-40 Crusher 9741 | -5/Waste | Discovered new exit (range 10) 9743 | -5/Waste | EMP discharged 9743 | -5/Waste | System corruption reached 10% 9743 | -5/Waste | Identified exit to Factory 9743 | -5/Waste | Entered Factory 9744 | -5/Factory | Loaded intel: 272 machine locations 9746 | -5/Factory | Discovered new exit (range 11) 9747 | -5/Factory | Zion Fire squad teleported in 9749 | -5/Factory | Identified exit to Factory 9755 | -5/Factory | 3 allies followed down the chute 9793 | -5/Factory | Zion Light squad teleported in 9828 | -5/Factory | Zion Fire squad teleported in 9938 | -5/Factory | Intercept squad dispatched 9948 | -5/Factory | Spotted Tracker 9959 | -5/Factory | Destroyed Tracker 9983 | -5/Factory | Retrieved Zion intel report: Trap Installations 9985 | -5/Factory | Spotted Combat Programmer 9995 | -5/Factory | Allies destroyed Combat Programmer 10035 | -5/Factory | Garrison activated, responded to threat 10065 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 10124 | -5/Factory | Discovered new exit (range 16) 10143 | -5/Factory | Identified exit to Upper Caves 10152 | -5/Factory | Entered Upper Caves 10152 | -5/Upper Caves | Accompanied by 4 allies 10226 | -5/Upper Caves | Spotted B-75 Beast 10232 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10240 | -5/Upper Caves | Learned Factory garrison access intel 10256 | -5/Upper Caves | Learned location of 1 exit from Proximity Caves 10282 | -5/Upper Caves | Build established: Sprinter 10293 | -5/Upper Caves | Discovered new exit (range 5) 10293 | -5/Upper Caves | Identified exit to Upper Caves 10293 | -5/Upper Caves | Entered another Upper Caves area 10299 | -5/Upper Caves | Discovered exit to Factory (range 9) 10358 | -5/Upper Caves | Learned Factory emergency access door positions 10391 | -5/Upper Caves | Discovered new exit (range 13) 10393 | -5/Upper Caves | Identified exit to Zhirov 10393 | -5/Upper Caves | Entered Zhirov 10393 | -5/Zhirov | Discovered new exit (range 3) 10397 | -5/Zhirov | Met Zhirov 10401 | -5/Zhirov | Found Alien Artifact 10401 | -5/Zhirov | Identified Integrated Reactor 10401 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 10408 | -5/Zhirov | Found Alien Artifact 10420 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 10425 | -5/Zhirov | Identified exit to Proximity Caves 10425 | -5/Zhirov | Entered Proximity Caves 10442 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10513 | -4/Proximity Caves | Entered Factory 10513 | -4/Factory | Evolved 2 slots: Utility x2 10514 | -4/Factory | Identified exit to Upper Caves 10516 | -4/Factory | Loaded intel: 298 machine locations 10517 | -4/Factory | Loaded intel: 4 garrison access locations 10559 | -4/Factory | Zion Heavy squad teleported in 10624 | -4/Factory | Zion Light squad teleported in 10677 | -4/Factory | Discovered new exit (range 12) 10679 | -4/Factory | Entered Armory 10680 | -4/Armory | Loaded intel: 79 machine locations 10683 | -4/Armory | Found Unknown Device 10683 | -4/Armory | Identified Antimissile System 10695 | -4/Armory | Found Enh. Force Lance 10791 | -4/Armory | Zion Melee Resupply teleported in 10828 | -4/Armory | Identified Transdimensional Reconstructor 10828 | -4/Armory | Warped through subspace to slip node 10828 | -4/Armory | Discovered new exit (range 1) 10842 | -4/Armory | Entered Lab 10842 | -4/Lab | Discovered new exit (range 9) 10845 | -4/Lab | Hidden lab's door opened automatically 10845 | -4/Lab | Sensor layout match revealed 11014 | -4/Lab | Gained access to the hidden lab's interior 11025 | -4/Lab | Found Alien Artifact 11025 | -4/Lab | Identified Core Regenerator 11025 | -4/Lab | Used Core Regenerator, restored core integrity (+80) 11031 | -4/Lab | Found Alien Artifact 11031 | -4/Lab | Identified Integrated Mediator 11031 | -4/Lab | Installed Integrated Mediator, increased core attachment efficiency. 11044 | -4/Lab | Found Transdimensional Reconstructor 11059 | -4/Lab | Found Prototype Hackware 11067 | -4/Lab | Found Prototype Device 11206 | -4/Lab | Found Prototype Energy Cannon 11218 | -4/Lab | Found Alien Artifact 11343 | -4/Lab | Detected by scanners 11345 | -4/Lab | Entered Research 11345 | -3/Research | Evolved 2 slots: Utility x2 11346 | -3/Research | Loaded intel: 122 machine locations 11348 | -3/Research | Identified Deep Network Scanner 11349 | -3/Research | Identified Warp Cannon 11352 | -3/Research | Identified Core Reset Matrix 11360 | -3/Research | Identified AEGIS Remote Shield 11367 | -3/Research | Retrieved Zion intel report: Branch Access 11367 | -3/Research | Identified exit to Testing 11368 | -3/Research | Zion Heavy squad teleported in 11372 | -3/Research | Zion Fire squad teleported in 11456 | -3/Research | Found Exp. Terrain Scan Processor 11460 | -3/Research | Found Exp. Terrain Scan Processor 11567 | -3/Research | Retrieved Zion intel report: Emergency Access 11568 | -3/Research | Zion Melee Resupply teleported in 11622 | -3/Research | Spotted B-86 Titan 11639 | -3/Research | Entered Testing 11639 | -3/Testing | Accompanied by 2 allies 11640 | -3/Testing | Loaded intel: 67 machine locations 11646 | -3/Testing | Spotted PD-FAIKYVI7Z4 11657 | -3/Testing | Retrieved Zion intel report: Active Garrisons 11700 | -3/Testing | Build established: Hacker-Sprinter 11703 | -3/Testing | Found Prototype Ballistic Cannon 11703 | -3/Testing | Identified Omega Cannon 11720 | -3/Testing | Found Prototype Energy Gun 11720 | -3/Testing | Identified Tachyon Dispersion Ray 11786 | -3/Testing | Retrieved Zion intel report: Depthwide Sectors/-1 11808 | -3/Testing | Found Exp. Signal Interpreter 11813 | -3/Testing | Discovered new exit (range 9) 11818 | -3/Testing | Identified exit to Research 11818 | -3/Testing | Entered Research 11818 | -2/Research | Evolved 2 slots: Utility x2 11819 | -2/Research | Loaded intel: 103 machine locations 11833 | -2/Research | Discovered new exit (range 13) 11836 | -2/Research | Identified exit to Quarantine 11878 | -2/Research | Zion Light squad teleported in 11889 | -2/Research | Found Nanosword 11890 | -2/Research | Found Nanosword 11892 | -2/Research | Found Nanosword 11898 | -2/Research | Found Nanosword 11984 | -2/Research | Entered Quarantine 11984 | -2/Quarantine | Accompanied by 3 allies 11985 | -2/Quarantine | Loaded intel: 60 machine locations 11995 | -2/Quarantine | Found Alien Artifact 11998 | -2/Quarantine | Found Alien Artifact 12001 | -2/Quarantine | Found Transdimensional Reconstructor 12003 | -2/Quarantine | Found Alien Artifact 12056 | -2/Quarantine | Retrieved Zion intel report: Trap Installations 12078 | -2/Quarantine | Cryocooling Duct disabled 12080 | -2/Quarantine | Cryocooling Duct disabled 12093 | -2/Quarantine | Ambient heat levels rising (+20) 12093 | -2/Quarantine | Non-combat units ordered to evacuate 12095 | -2/Quarantine | Ambient heat levels rising (+20) 12095 | -2/Quarantine | Combat units ordered to evacuate 12195 | -2/Quarantine | Quarantine Guard activated 12227 | -2/Quarantine | Identified Hpw. Transdimensional Reconstructor (x3) 12308 | -2/Quarantine | Spotted Quarantine Guard 12308 | -2/Quarantine | Spotted Quarantine Guard 12329 | -2/Quarantine | Spotted Quarantine Guard 12373 | -2/Quarantine | Spotted Fortress 12406 | -2/Quarantine | Intercept squad dispatched 12414 | -2/Quarantine | Discovered new exit (range 5) 12414 | -2/Quarantine | Spotted Quarantine Guard 12423 | -2/Quarantine | Identified exit to Section 7 12423 | -2/Quarantine | Entered Section 7 12424 | -2/Section 7 | Loaded intel: 156 machine locations 12430 | -2/Section 7 | Found Integrated Reactor 12430 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 12497 | -2/Section 7 | Retrieved Zion intel report: Main Access 12497 | -2/Section 7 | Identified exit to Access 12503 | -2/Section 7 | Retrieved Zion intel report: Active Garrisons 12518 | -2/Section 7 | Retrieved Zion intel report: Unaware Analyses 12520 | -2/Section 7 | Retrieved Zion intel report: Prototype Stockpiles 12535 | -2/Section 7 | Found Integrated Reactor 12535 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 12551 | -2/Section 7 | Found Alien Artifact 12566 | -2/Section 7 | Identified Integrity Redistributor 12599 | -2/Section 7 | Intercept squad dispatched 12602 | -2/Section 7 | Spotted Tracker 12604 | -2/Section 7 | Spotted Tracker 12605 | -2/Section 7 | Warped through subspace 12613 | -2/Section 7 | Entered Access 12613 | -1/Access | Evolved 2 slots: Weapon x2 12614 | -1/Access | Loaded intel: 103 machine locations 12625 | -1/Access | Zion Zionite Resupply teleported in 12684 | -1/Access | Zion Melee Resupply teleported in 12699 | -1/Access | Zion Light squad teleported in 12725 | -1/Access | Zion Heavy squad teleported in 12756 | -1/Access | Zion Heavy squad teleported in 12793 | -1/Access | Spotted B-99 Colossus 12794 | -1/Access | Discovered new exit (range 14) 12844 | -1/Access | Build established: Hacker-Scout 12856 | -1/Access | Allies destroyed B-99 Colossus 12866 | -1/Access | Zion Offense Resupply teleported in 12973 | -1/Access | Discovered new exit (range 7) 12985 | -1/Access | Entered Command 12986 | -1/Command | Loaded intel: 56 machine locations 13013 | -1/Command | Disengaged cave seal 13013 | -1/Command | Zionites emerged from the dark tunnel 13072 | -1/Command | Disengaged cave seal 13072 | -1/Command | Zionites emerged from the dark tunnel 13141 | -1/Command | Zionites emerged from the dark tunnel 13174 | -1/Command | Spotted M Guard 13174 | -1/Command | Spotted M Guard 13174 | -1/Command | Spotted Combat Programmer 13195 | -1/Command | Spotted Combat Programmer 13221 | -1/Command | Allies destroyed Combat Programmer 13235 | -1/Command | First assault squad dispatched 13265 | -1/Command | Allies destroyed M Guard 13267 | -1/Command | Allies destroyed Combat Programmer 13282 | -1/Command | Destroyed M Guard 13282 | -1/Command | All MAIN.C guards destroyed 13285 | -1/Command | Found Zero-point Reactor 13346 | -1/Command | High security lockdown imminent 13370 | -1/Command | Build established: Hacker-Sprinter 13403 | -1/Command | Met MAIN.C 13414 | -1/Command | 0b10 Conduit disabled 13417 | -1/Command | Destroyed MAIN.C Shell 13419 | -1/Command | MAIN.C activated Command garrisons 13443 | -1/Command | Destroyed MAIN.C 13447 | -1/Command | Discovered new exit (range 31) 13447 | -1/Command | Discovered new exit (range 96) 13447 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 13448 | -1/Command | Found Exp. Powered Armor 13468 | -1/Command | Lost 4 parts (1n3u) 13470 | -1/Command | Found Prototype Protection 13470 | -1/Command | Identified Zio. Weapon Casing 13477 | -1/Command | Found Centrium Heavy Armor Plating 13480 | -1/Command | Found Zero-point Reactor 13482 | -1/Command | Found Zero-point Reactor 13720 | -1/Command | Found Enh. Force Lance 13861 | -1/Command | Found AEGIS Remote Shield 13863 | -1/Command | Found Exp. System Purifier 13987 | -1/Command | Found Prototype Protection 13987 | -1/Command | Identified Zio. Shade Armor 14008 | -1/Command | Build established: Scavenger-Sprinter 14021 | -1/Command | Found Corrupted Prototype Energy Cannon 14021 | -1/Command | Identified Zio. Alpha Cannon Mk. II 14291 | -1/Command | Found Zero-point Reactor 14557 | -1/Command | Build established: Scavenger-Mutant 14597 | -1/Command | Found Exp. Armor Integrity Analyzer 14607 | -1/Command | Found Exp. Phase Shifter 14827 | -1/Command | Found Zio. Shade Armor 14831 | -1/Command | Found Zio. Shade Armor 15373 | -1/Command | Warped through subspace to slip node 15373 | -1/Command | Discovered new exit (range 5) 15376 | -1/Command | Entered Access_0 15377 | -1/Access_0 | Loaded intel: 73 machine locations 15377 | -1/Access_0 | Met Architect 15390 | -1/Access_0 | Subspace Access Node disabled 15398 | -1/Access_0 | Spotted Enhanced Programmer 15438 | -1/Access_0 | Destroyed A8 15454 | -1/Access_0 | Architect warped through subspace 15455 | -1/Access_0 | Destroyed Enhanced Programmer 15463 | -1/Access_0 | Spotted Enhanced Programmer 15501 | -1/Access_0 | Architect warped through subspace 15528 | -1/Access_0 | Subspace Access Node disabled 15533 | -1/Access_0 | Spotted Enhanced Programmer 15535 | -1/Access_0 | A6 warped into view 15573 | -1/Access_0 | Spotted Enhanced Programmer 15575 | -1/Access_0 | Used Integrity Redistributor, redistributed integrity from core (-223) 15618 | -1/Access_0 | Spotted Enhanced Programmer 15626 | -1/Access_0 | Core integrity fell below 50% 15661 | -1/Access_0 | Destroyed Enhanced Programmer 15680 | -1/Access_0 | Build established: Scavenger-Sprinter 15695 | -1/Access_0 | Destroyed Enhanced Programmer 15729 | -1/Access_0 | Spotted Enhanced Programmer 15737 | -1/Access_0 | Destroyed A6 15739 | -1/Access_0 | Found Femtoactuators 15769 | -1/Access_0 | Spotted Enhanced Programmer 15776 | -1/Access_0 | Destroyed Enhanced Programmer 15785 | -1/Access_0 | Found Exp. Focal Shield 15841 | -1/Access_0 | Destroyed Enhanced Programmer 15847 | -1/Access_0 | Architect warped through subspace 15849 | -1/Access_0 | Found Exp. Focal Shield 15862 | -1/Access_0 | Spotted Enhanced Programmer 15863 | -1/Access_0 | A5 warped into view 15880 | -1/Access_0 | System corruption reached 10% 15896 | -1/Access_0 | Destroyed Enhanced Programmer 15904 | -1/Access_0 | Destroyed A5 15925 | -1/Access_0 | Architect warped through subspace 15978 | -1/Access_0 | Spotted Enhanced Programmer 16007 | -1/Access_0 | Subspace Access Node disabled 16013 | -1/Access_0 | A4 warped into view 16013 | -1/Access_0 | Subspace Access Node disabled 16027 | -1/Access_0 | Destroyed A4 16036 | -1/Access_0 | Destroyed Enhanced Programmer 16040 | -1/Access_0 | Found Exp. Target Analyzer 16060 | -1/Access_0 | Destroyed Architect 16061 | -1/Access_0 | Architect triggered a singularity event 16062 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 16062 | -1/Access_0 | Warped through subspace to slip node 16062 | -1/Access_0 | Discovered new exit (range 8) 16065 | *** | Escaped singularity! Last Messages --------------- 16054_ Penetrated by Quantum Shear. 16054_ Cmb. Linear Gravjet severed. 16055_ Nanosword follow-up attack on Architect. 16057_ Quantum Shear penetrates Wall. 16057_ Nanosword follow-up attack on Architect. 16059_ Penetrated by Quantum Shear. 16059_ Quantum Shear penetrates Wall. 16060_ System corrupted: Matter fused (-8). 16060_ Nanosword follow-up attack on Architect. 16060_ Architect: "If I can't win, no one wins!" 16060_ Architect destroyed. 16061_ A0_COM: Initiating irreversible singularity event. Goodbye. 16062_ A0_COM: 10. 16062_ Dropped Exp. Focal Shield. 16062_ Acquired Hpw. Transdimensional Reconstructor. 16062_ Warped through subspace, drawn to slip node. 16062_ EXIT=FOUND 16063_ A0_COM: 9. 16064_ A0_COM: 8. 16065_ A0_COM: 7. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 142 Coolant Potential 100 Energy Generation 107 Energy Capacity 1880 Matter Stores 800 Matter Capacity 800 Sight Range 16 Robot Scan Range 18 Terrain Scan Range 14 Terrain Scan Density 1010 Power Amplification 30 Additional Mass Support 25 Base Temperature (-) 200 Corruption Containment 12 Armor Coverage 625 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Propulsion Shielding 90 Utility Shielding 90 Weapon Shielding 100 Melee Speed Boost 50 Phase Shifting 20 Evasion (%) 93 Melee Accuracy 12 Target Analysis 10 Armor Integrity Analysis 50 Recoil Reduction 4 Force Boost 20 Offensive Hacking 59 Defensive Hacking 12 Authchip Count 1 Item Schematics ----------------- Imp. Flight Unit | -8/Materials | Scanalyzed Nanoactuators | -7/Factory | Scanalyzed Imp. Deuterium Engine | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Mak. Laser | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Gravmag System | -7/Zion | Archive Imp. Arc Projector | -7/Zion | Archive Mak. Trap Scanner | -7/Zion | Archive Hvy. Battle Rifle | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Arc Projector | -7/Zion | Archive Force Field | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Cld. Plasma Rifle | -6/Data Miner | Free Impulse Thruster | -6/Data Miner | Free Imp. Cloaking Device | -6/Data Miner | Free Matter Neutralizer | -6/Data Miner | Free Imp. Heavy Treads | -6/Data Miner | Free Hvy. Proton Cannon | -5/Factory | Z-intel Antimatter Cannon | -5/Factory | Z-intel Cld. Pulse Rifle | -5/Factory | Z-intel Tesla Bomb Launcher | -5/Factory | Z-intel Enh. Fission Core | -5/Factory | Z-intel Cld. Cesium-ion Thruster | -5/Factory | Z-intel Enh. Coil Gun | -5/Factory | Z-intel Cld. Plasma Cannon | -5/Factory | Z-intel Exp. Utility Shielding | -2/Quarantine | Scanalyzed Exp. Shock Absorption System | -2/Quarantine | Archive Hvy. Wave Gun | -2/Quarantine | Archive Exp. Power Amplifier | -2/Quarantine | Archive Cld. Impulse Thruster | -2/Quarantine | Archive Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive Y-64 Sentinel | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free O-32 Director | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free M-36 Artificer | -6/Data Miner | Free G-73 Enforcer | -2/Quarantine | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Dimensional Node Initializer Core Expander Integrated Reactor Transdimensional Reconstructor Core Regenerator Integrated Mediator High-powered Transdimensional Reconstructor Integrity Redistributor Achievements -------------- None Challenges ------------ None Game ------ Seed AssemblyGrenadeAccelerator Manual? 0 Play Time 03:16:31 Cumulative 2429.8 hours Start 2022.06.15 @ 08:32:48 End 2022.06.15 @ 12:14:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2748 Rogue 2740 Adventurer 0 Explorer 8 Win Type 6 Total 292 Types 49/32/101/3/3/5/96/2/1 Lore% 98 Gallery% 98 Achievement% 100 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: af343720-285b-4ed9-bf51-bc066f64a5bb